ds2.9a12/bin/
ds2.9a12/extra/
ds2.9a12/extra/crat/
ds2.9a12/extra/creremote/
ds2.9a12/extra/mingw/
ds2.9a12/extra/wolfpaw/
ds2.9a12/fluffos-2.14-ds13/
ds2.9a12/fluffos-2.14-ds13/Win32/
ds2.9a12/fluffos-2.14-ds13/compat/
ds2.9a12/fluffos-2.14-ds13/compat/simuls/
ds2.9a12/fluffos-2.14-ds13/include/
ds2.9a12/fluffos-2.14-ds13/testsuite/
ds2.9a12/fluffos-2.14-ds13/testsuite/clone/
ds2.9a12/fluffos-2.14-ds13/testsuite/command/
ds2.9a12/fluffos-2.14-ds13/testsuite/data/
ds2.9a12/fluffos-2.14-ds13/testsuite/etc/
ds2.9a12/fluffos-2.14-ds13/testsuite/include/
ds2.9a12/fluffos-2.14-ds13/testsuite/inherit/
ds2.9a12/fluffos-2.14-ds13/testsuite/inherit/master/
ds2.9a12/fluffos-2.14-ds13/testsuite/log/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/tests/compiler/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/tests/efuns/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/tests/operators/
ds2.9a12/fluffos-2.14-ds13/testsuite/u/
ds2.9a12/lib/cmds/admins/
ds2.9a12/lib/cmds/common/
ds2.9a12/lib/cmds/creators/include/
ds2.9a12/lib/daemon/services/
ds2.9a12/lib/daemon/tmp/
ds2.9a12/lib/doc/
ds2.9a12/lib/doc/bguide/
ds2.9a12/lib/doc/efun/all/
ds2.9a12/lib/doc/efun/arrays/
ds2.9a12/lib/doc/efun/buffers/
ds2.9a12/lib/doc/efun/compile/
ds2.9a12/lib/doc/efun/floats/
ds2.9a12/lib/doc/efun/functions/
ds2.9a12/lib/doc/efun/general/
ds2.9a12/lib/doc/efun/mixed/
ds2.9a12/lib/doc/efun/numbers/
ds2.9a12/lib/doc/efun/parsing/
ds2.9a12/lib/doc/hbook/
ds2.9a12/lib/doc/help/classes/
ds2.9a12/lib/doc/help/races/
ds2.9a12/lib/doc/lfun/
ds2.9a12/lib/doc/lfun/all/
ds2.9a12/lib/doc/lfun/lib/abilities/
ds2.9a12/lib/doc/lfun/lib/armor/
ds2.9a12/lib/doc/lfun/lib/bank/
ds2.9a12/lib/doc/lfun/lib/bot/
ds2.9a12/lib/doc/lfun/lib/clay/
ds2.9a12/lib/doc/lfun/lib/clean/
ds2.9a12/lib/doc/lfun/lib/clerk/
ds2.9a12/lib/doc/lfun/lib/client/
ds2.9a12/lib/doc/lfun/lib/combat/
ds2.9a12/lib/doc/lfun/lib/connect/
ds2.9a12/lib/doc/lfun/lib/container/
ds2.9a12/lib/doc/lfun/lib/corpse/
ds2.9a12/lib/doc/lfun/lib/creator/
ds2.9a12/lib/doc/lfun/lib/daemon/
ds2.9a12/lib/doc/lfun/lib/damage/
ds2.9a12/lib/doc/lfun/lib/deterioration/
ds2.9a12/lib/doc/lfun/lib/donate/
ds2.9a12/lib/doc/lfun/lib/door/
ds2.9a12/lib/doc/lfun/lib/equip/
ds2.9a12/lib/doc/lfun/lib/file/
ds2.9a12/lib/doc/lfun/lib/fish/
ds2.9a12/lib/doc/lfun/lib/fishing/
ds2.9a12/lib/doc/lfun/lib/flashlight/
ds2.9a12/lib/doc/lfun/lib/follow/
ds2.9a12/lib/doc/lfun/lib/ftp_client/
ds2.9a12/lib/doc/lfun/lib/ftp_data_connection/
ds2.9a12/lib/doc/lfun/lib/fuel/
ds2.9a12/lib/doc/lfun/lib/furnace/
ds2.9a12/lib/doc/lfun/lib/genetics/
ds2.9a12/lib/doc/lfun/lib/holder/
ds2.9a12/lib/doc/lfun/lib/id/
ds2.9a12/lib/doc/lfun/lib/interactive/
ds2.9a12/lib/doc/lfun/lib/lamp/
ds2.9a12/lib/doc/lfun/lib/leader/
ds2.9a12/lib/doc/lfun/lib/light/
ds2.9a12/lib/doc/lfun/lib/limb/
ds2.9a12/lib/doc/lfun/lib/living/
ds2.9a12/lib/doc/lfun/lib/load/
ds2.9a12/lib/doc/lfun/lib/look/
ds2.9a12/lib/doc/lfun/lib/manipulate/
ds2.9a12/lib/doc/lfun/lib/meal/
ds2.9a12/lib/doc/lfun/lib/messages/
ds2.9a12/lib/doc/lfun/lib/player/
ds2.9a12/lib/doc/lfun/lib/poison/
ds2.9a12/lib/doc/lfun/lib/position/
ds2.9a12/lib/doc/lfun/lib/post_office/
ds2.9a12/lib/doc/lfun/lib/potion/
ds2.9a12/lib/doc/lfun/lib/room/
ds2.9a12/lib/doc/lfun/lib/server/
ds2.9a12/lib/doc/lfun/lib/spell/
ds2.9a12/lib/doc/lfun/lib/torch/
ds2.9a12/lib/doc/lfun/lib/vendor/
ds2.9a12/lib/doc/lfun/lib/virt_sky/
ds2.9a12/lib/doc/lfun/lib/weapon/
ds2.9a12/lib/doc/lfun/lib/worn_storage/
ds2.9a12/lib/doc/lpc/basic/
ds2.9a12/lib/doc/lpc/concepts/
ds2.9a12/lib/doc/lpc/constructs/
ds2.9a12/lib/doc/lpc/etc/
ds2.9a12/lib/doc/lpc/intermediate/
ds2.9a12/lib/doc/lpc/types/
ds2.9a12/lib/doc/misc/
ds2.9a12/lib/doc/old/
ds2.9a12/lib/domains/
ds2.9a12/lib/domains/Praxis/adm/
ds2.9a12/lib/domains/Praxis/attic/
ds2.9a12/lib/domains/Praxis/cemetery/mon/
ds2.9a12/lib/domains/Praxis/data/
ds2.9a12/lib/domains/Praxis/death/
ds2.9a12/lib/domains/Praxis/mountains/
ds2.9a12/lib/domains/Praxis/obj/armour/
ds2.9a12/lib/domains/Praxis/obj/magic/
ds2.9a12/lib/domains/Praxis/obj/weapon/
ds2.9a12/lib/domains/Praxis/orc_valley/
ds2.9a12/lib/domains/Ylsrim/
ds2.9a12/lib/domains/Ylsrim/adm/
ds2.9a12/lib/domains/Ylsrim/armor/
ds2.9a12/lib/domains/Ylsrim/broken/
ds2.9a12/lib/domains/Ylsrim/fish/
ds2.9a12/lib/domains/Ylsrim/meal/
ds2.9a12/lib/domains/Ylsrim/npc/
ds2.9a12/lib/domains/Ylsrim/obj/
ds2.9a12/lib/domains/Ylsrim/virtual/
ds2.9a12/lib/domains/Ylsrim/weapon/
ds2.9a12/lib/domains/campus/adm/
ds2.9a12/lib/domains/campus/etc/
ds2.9a12/lib/domains/campus/meals/
ds2.9a12/lib/domains/campus/save/
ds2.9a12/lib/domains/campus/txt/ai/charles/
ds2.9a12/lib/domains/campus/txt/ai/charles/bak2/
ds2.9a12/lib/domains/campus/txt/ai/charles/bak2/bak1/
ds2.9a12/lib/domains/campus/txt/ai/charly/
ds2.9a12/lib/domains/campus/txt/ai/charly/bak/
ds2.9a12/lib/domains/campus/txt/jenny/
ds2.9a12/lib/domains/cave/doors/
ds2.9a12/lib/domains/cave/etc/
ds2.9a12/lib/domains/cave/meals/
ds2.9a12/lib/domains/cave/weap/
ds2.9a12/lib/domains/default/creator/
ds2.9a12/lib/domains/default/doors/
ds2.9a12/lib/domains/default/etc/
ds2.9a12/lib/domains/default/vehicles/
ds2.9a12/lib/domains/default/virtual/
ds2.9a12/lib/domains/default/weap/
ds2.9a12/lib/domains/town/txt/shame/
ds2.9a12/lib/domains/town/virtual/
ds2.9a12/lib/domains/town/virtual/bottom/
ds2.9a12/lib/domains/town/virtual/space/
ds2.9a12/lib/estates/
ds2.9a12/lib/ftp/
ds2.9a12/lib/lib/comp/
ds2.9a12/lib/lib/daemons/
ds2.9a12/lib/lib/daemons/include/
ds2.9a12/lib/lib/lvs/
ds2.9a12/lib/lib/user/
ds2.9a12/lib/lib/virtual/
ds2.9a12/lib/log/
ds2.9a12/lib/log/adm/
ds2.9a12/lib/log/archive/
ds2.9a12/lib/log/chan/
ds2.9a12/lib/log/errors/
ds2.9a12/lib/log/law/adm/
ds2.9a12/lib/log/law/email/
ds2.9a12/lib/log/law/names/
ds2.9a12/lib/log/law/sites-misc/
ds2.9a12/lib/log/law/sites-register/
ds2.9a12/lib/log/law/sites-tempban/
ds2.9a12/lib/log/law/sites-watch/
ds2.9a12/lib/log/open/
ds2.9a12/lib/log/reports/
ds2.9a12/lib/log/router/
ds2.9a12/lib/log/secure/
ds2.9a12/lib/log/watch/
ds2.9a12/lib/obj/book_source/
ds2.9a12/lib/obj/include/
ds2.9a12/lib/powers/prayers/
ds2.9a12/lib/powers/spells/
ds2.9a12/lib/realms/template/adm/
ds2.9a12/lib/realms/template/area/armor/
ds2.9a12/lib/realms/template/area/npc/
ds2.9a12/lib/realms/template/area/obj/
ds2.9a12/lib/realms/template/area/room/
ds2.9a12/lib/realms/template/area/weap/
ds2.9a12/lib/realms/template/bak/
ds2.9a12/lib/realms/template/cmds/
ds2.9a12/lib/save/kills/o/
ds2.9a12/lib/secure/cfg/classes/
ds2.9a12/lib/secure/cmds/builders/
ds2.9a12/lib/secure/cmds/creators/include/
ds2.9a12/lib/secure/cmds/players/
ds2.9a12/lib/secure/cmds/players/include/
ds2.9a12/lib/secure/daemon/imc2server/
ds2.9a12/lib/secure/daemon/include/
ds2.9a12/lib/secure/lib/
ds2.9a12/lib/secure/lib/include/
ds2.9a12/lib/secure/lib/net/include/
ds2.9a12/lib/secure/lib/std/
ds2.9a12/lib/secure/log/adm/
ds2.9a12/lib/secure/log/bak/
ds2.9a12/lib/secure/log/intermud/
ds2.9a12/lib/secure/log/network/
ds2.9a12/lib/secure/modules/
ds2.9a12/lib/secure/npc/
ds2.9a12/lib/secure/obj/include/
ds2.9a12/lib/secure/room/
ds2.9a12/lib/secure/save/
ds2.9a12/lib/secure/save/backup/
ds2.9a12/lib/secure/save/boards/
ds2.9a12/lib/secure/tmp/
ds2.9a12/lib/secure/upgrades/files/
ds2.9a12/lib/secure/verbs/creators/
ds2.9a12/lib/std/board/
ds2.9a12/lib/std/lib/
ds2.9a12/lib/tmp/
ds2.9a12/lib/verbs/admins/include/
ds2.9a12/lib/verbs/builders/
ds2.9a12/lib/verbs/common/
ds2.9a12/lib/verbs/common/include/
ds2.9a12/lib/verbs/creators/
ds2.9a12/lib/verbs/creators/include/
ds2.9a12/lib/verbs/rooms/
ds2.9a12/lib/verbs/rooms/include/
ds2.9a12/lib/www/client/
ds2.9a12/lib/www/errors/
ds2.9a12/lib/www/images/
ds2.9a12/lib/www/lpmuds/downloads_files/
ds2.9a12/lib/www/lpmuds/intermud_files/
ds2.9a12/lib/www/lpmuds/links_files/
ds2.9a12/win32/
/*   /lib/combatmsg.c
 *   from the Dead Souls LPC Library
 *   combat message handling
 *   created by Blitz@Dead Souls
 */

#include <combat_messages.h>
#include "include/combatmsg.h"

static mixed GetMissData(object targ, int type, string limb){
    string targ_name = (string)targ->GetName(); 

    if(targ->GetDead() || this_object()->GetDead()) return 0;

    if( type == -2 ) switch( random(7) ){
    case 0:
        return ({ "%s completely %s %s.",
          ({ "You", "miss", targ_name }),
          ({ GetName(), "misses", "you" }),
          ({ GetName(), "misses", targ_name }) });
    case 1:
        return ({ "%s %s at %s and %s with thin air.",
          ({ "You", "swing", targ_name, "connect" }),
          ({ GetName(), "swings", "you", "connects" }),
          ({ GetName(), "swings", targ_name, "connects" }) });
    case 2:
        return ({ "%s %s a stunning blow but %s %s by a mile!",
          ({ "You", "deliver", "miss", targ_name }),
          ({ GetName(), "delivers", "misses", "you" }),
          ({ GetName(), "delivers", "misses", targ_name }), });
    case 3:
        return ({ "After a flurry of attacks, %s %s absolutely nothing.",
          ({ "you", "hit" }),
          ({ GetName(), "hits" }),
          ({ GetName(), "hits" }), });
    case 4:
        return ({ "%s %s out at %s %s, but %s it completely.",
          ({ "You", "lash", possessive_noun(targ), limb, "miss" }),
          ({ GetName(), "lashes", "your", limb, "misses" }),
          ({ GetName(), "lashes", possessive_noun(targ), limb, "misses" }) });
    case 5:
        return ({ "%s %s silly as %s %s in the wrong direction.",
          ({ "You", "look", "you", "swing" }),
          ({ GetName(), "looks", nominative(this_object()), "swings" }),
          ({ GetName(), "looks", nominative(this_object()), "swings" }) });
    default:
        return ({ "%s totally %s %s.",
          ({ "You", "miss", targ_name }),
          ({ GetName(), "misses", "you" }),
          ({ GetName(), "misses", targ_name }) });   
    }
    else {
        string pos = possessive_noun(this_object());
        switch( random(7) ){
        case 0:
            return ({ "%s quickly %s out of %s way.",
              ({ targ_name, "jumps", "your" }),
              ({ "You", "jump", pos }),
              ({ targ_name, "jumps", pos }) });
        case 1:
            return ({ "%s deftly %s %s pathetic attack.",
              ({ targ_name, "blocks", "your" }),
              ({ "You", "block", pos }),
              ({ targ_name, "blocks", pos }) });
        case 2:
            return ({ "%s easily %s %s inept attack.",
              ({ targ_name, "dodges", "your" }),
              ({ "You", "dodge", pos }),
              ({ targ_name, "dodges", pos }) });
        case 3:
            return ({ "%s narrowly %s %s quick swing.",
              ({ targ_name, "avoids", "your" }),
              ({ "You", "avoid", pos }),
              ({ targ_name, "avoids", pos }) });
        case 4:
            return ({ "%s attack is thwarted by %s quick defenses.",
              ({ "Your", possessive_noun(targ_name) }),
              ({ pos, "your" }),
              ({ pos, possessive_noun(targ_name) }) });
        case 5:
            return ({ "%s %s beneath %s attack.",
              ({ targ_name, "ducks", "your" }),
              ({ "You", "duck", pos }),
              ({ targ_name, "ducks", pos }) });
        default:
            return ({ "%s %s %s lame attack.",
              ({ targ_name, "dodges", "your" }),
              ({ "You", "dodge", pos }),
              ({ targ_name, "dodges", pos }) });
        }
    }
    return 0;
}

static void eventSendMissMessages(object target, int x, string limb){
    mixed data;

    if(target->GetDead() || this_object()->GetDead()) return;
    if( !limb ) limb = "body";
    data = GetMissData(target, x, limb);
    if( sizeof(data) != 4 ) return;
    this_object()->eventPrint(sprintf(data[0], data[1]...));
    target->eventPrint(sprintf(data[0], data[2]...));
    environment()->eventPrint(sprintf(data[0], data[3]...), 
      ({ this_object(), target }) );
}

mixed GetCombatVerbs(string type, int damage){
    mixed ptr;
    switch(type){
    case "knife": case "blade":
        ptr = BLADE_DEGREES;
        break;
    case "projectile":
        ptr = PROJECTILE_DEGREES;
        break;
    default:
        ptr = BLUNT_DEGREES;
        break;
    }
    if( !sizeof(ptr) || !arrayp(ptr))
        return ({ ({ "hit", "hits" }), ({ "solidly" }) });
    damage /= 5;
    if( damage > (sizeof(ptr) - 1) ) damage = (sizeof(ptr) - 1);
    if( sizeof(ptr) == 1 ) return ({ ptr[damage], ({ "solidly" }) });
    else return ptr[damage];
}

mixed GetCombatMove(string type, int skill){
    int i;
    mixed foo;

    if( skill < random(100) ) return 0;
    if( !i = sizeof(MOVE_TYPES) ) return 0;
    foo = MOVE_TYPES[ random(i) ];
    if( sizeof(foo) < 2 ) return 0;
    else return foo;
}

varargs void SendMeleeMessages(object target, int x, string targlimb, string limb){
    int i;
    string adverb;
    mixed verb, ptr, moves;

    //if(target->GetDead() || this_object()->GetDead()) return;
    if( x < 0 ){
        eventSendMissMessages(target, x, limb);
        return;
    }
    ptr  = GetCombatVerbs("melee", x);
    verb = ptr[0];
    if( sizeof(ptr) > 1 && i = sizeof(ptr[1]) )
        adverb = (ptr[1][ random(i) ] + " in");
    else adverb = "in";
    if( moves = GetCombatMove("melee", 
        (int)this_object()->GetSkillLevel("melee attack")) ){
        verb[0] = moves[0] + " and " + verb[0];
        verb[1] = moves[1] + " and " + verb[1];
    }
    if( !limb ) limb = "attack";
    if( !targlimb ) targlimb = "body";
    this_object()->eventPrint(sprintf("You %s %s %s the %s with your %s.",
        verb[0], (string)target->GetName(), adverb, targlimb, limb) );
    target->eventPrint(sprintf("%s %s you %s your %s with %s %s.",
        GetName(), verb[1], adverb, targlimb, possessive(this_object()), limb));
    environment()->eventPrint(sprintf("%s %s %s %s the %s with %s %s.",
        GetName(), verb[1], (string)target->GetName(), adverb, targlimb, 
        possessive(this_object()), limb), ({ target, this_object() }) );
    flush_messages();
}

varargs void SendWeaponMessages(object target, int x, object weapon, string limb){
    int i;
    string adverb, type, weap;
    mixed verb, ptr, moves;

    //if(target->GetDead() || this_object()->GetDead()) return;
    if( x < 0 ){
        eventSendMissMessages(target, x, limb);
        return;
    }
    if( weapon ){
        type = (string)weapon->GetWeaponType();
        weap = (string)weapon->GetKeyName();
    }
    else {
        type = "blunt";
        weap = "weapon";
    }
    ptr = GetCombatVerbs(type, x);
    verb = ptr[0];
    if( sizeof(ptr) > 1 && i = sizeof(ptr[1]) )
        adverb = (ptr[1][ random(i) ] + " in");
    else adverb = "in";
    if( moves = GetCombatMove(type, 
        (int)this_object()->GetSkillLevel(type + " attack")) ){
        verb[0] = moves[0] + " and " + verb[0];
        verb[1] = moves[1] + " and " + verb[1];
    }
    if( !limb ) limb = "body";
    this_object()->eventPrint(sprintf("You %s %s %s the %s with your %s.",
        verb[0], (string)target->GetName(), adverb, limb, weap) );
    target->eventPrint(sprintf("%s %s you %s your %s with %s %s.",
        GetName(), verb[1], adverb, limb, possessive(this_object()), weap) );
    environment()->eventPrint(sprintf("%s %s %s %s the %s with %s %s.",
        GetName(), verb[1], (string)target->GetName(), adverb, limb,
        possessive(this_object()), weap), ({ target, this_object() }) );
    flush_messages();
}