# # WARNING # Do not use this script. It will screw up your mud. # You were warned. # get box from suit dest my boxes clone /secure/obj/weirder reload box stressload 2 arch exa screen eval return users()->eventForce("pk on") eval return users()->eventForce("pk on") eval return new("/domains/default/npc/drone2")->eventMove(ROOM_START) eval return new("/domains/default/npc/drone2")->eventMove("/domains/default/room/menagerie")) eval return new("/domains/default/npc/drone2")->eventMove("/domains/cave/room/chieftain")) eval return new("/domains/default/npc/drone2")->eventMove("/domains/Praxis/square")) eval return new("/domains/default/npc/drone2")->eventMove("/domains/Ylsrim/room/bazaar")) eval return users()->SetProperty("wizmapping",1) eval return objects( (: answers_to("wraith",$1) :) )->eventDestruct() eval return objects( (: inherits(LIB_ROOM, $1) :) )->SetPlayerKill(1) eval return objects( (: inherits(LIB_ROOM, $1) :) )->SetNightLight(30) eval return objects( (: inherits(LIB_ROOM, $1) :) )->SetDayLight(30) eval return objects( (: inherits(LIB_ROOM, $1) :) )->SetAmbientLight(30) eval return objects( (: inherits(LIB_ROOM, $1) :) )->SetProperty("no attack",0) eval return objects( (: living($1) :) )->SetProperty("wizmapping",1) eval return users()->eventForce("kill all") exa screen eval return objects( (: living($1) && !interactive($1) :) )->eventForce("kill all")