#include <lib.h> inherit LIB_ROOM; static void create() { room::create(); SetClimate("outdoors"); SetAmbientLight(30); SetShort("front porch"); SetLong("This is the rickety front porch of an old house. The front door is south. To the north is a clearing in the woods, and a path leading away."); SetItems(([ ({ "forest", "wood", "vegetation" }) : "All around is vegetation growing so incredibly dense that it is impossible to wander off the path.", ({ "porch", "front porch" }) : "The wooden front porch of an old white house.", ({ "trail", "path" }) : "To the north, a narrow path leads into the woods.", ({ "clearing", "woods" }) : "As if by powerful magic, the woods clear here, where the house stands.", ({ "house", "white house", "old house" }) : "The house looks weatherbeaten, ill maintained, and rather old. Its construction is of an archaic design no longer used. Despite its abused appearance, the house seems to have a quiet dignity about it, as if many people had been its friends over the years, and it simply waited for their return.", ])); SetInventory(([ "/domains/town/obj/rocking_chair" : 2, ])); SetExits( ([ "north" : "/domains/town/room/cratshack", "south" : "/domains/town/room/living_room.c", ]) ); SetDoor("south", "/domains/town/doors/house_door.c"); } void init(){ ::init(); } int CanReceive(object ob){ if(answers_to("provost",ob)) return 0; return ::CanReceive(); }