/* /cmds/admins/objload.c * From the Dead Souls V Object Library * Provides information about loaded objects to find where trouble might be * Created by Descartes of Borg 961204 * Version: @(#) objload.c 1.4@(#) * Last modified: 96/12/04 */ #include <lib.h> #include <dirs.h> #include <message_class.h> inherit LIB_DAEMON; static private int Realms = strlen(REALMS_DIRS); mixed cmd(string args) { string array output = ({ "Creator Files:" }); object array obs = objects((: file_name($1)[0..Realms-1] ==REALMS_DIRS :)); mapping vals = ([]); foreach(object ob in obs) { string str = file_privs(file_name(ob)); if( !vals[str] ) { vals[str] = ({ 0, ({}) }); } vals[str][0]++; vals[str][1] = ({ vals[str][1]..., ob }); } foreach(string who, mixed array data in vals) { mapping mp = ([]); output += ({ who + ": " + data[0] }); foreach(object ob in data[1]) { mp[base_name(ob)]++; } foreach(string str, int count in mp) { output += ({ "\t" + str + ": " + count }); } } previous_object()->eventPage(output, MSG_SYSTEM); return 1; } string GetHelp(string unused) { return ("Syntax: <objload>\n\n" "Provides you with information about how many objects " "each creator has in the game."); }