#include <lib.h> #include <damage_types.h> #include <vendor_types.h> inherit LIB_ITEM; static void create() { item::create(); SetKeyName("generic weapon"); SetId( ({ "weapon"})); SetAdjectives( ({ "generic" })); SetShort("a generic weapon"); SetLong("A weapon of indeterminate proportions."); SetMass(50); SetVendorType(VT_WEAPON); SetClass(30); SetDamageType(BLADE); SetWeaponType("blade"); } void init(){ ::init(); }