inherit "/lib/std/room"; void create() { ::create(); SetProperty("light", 1); SetShort( "Descartes' grave"); SetLong( "This is the cold and silent northeast corner of the ancient " "cemetery. You feel shivers go up your spine as you look at " "the tortured form of the statue mounted over this grave. " "There are small heaps of nuts and bolts lying on the grave. " "You notice a plaque on the statue."); SetItems( (["cemetery" : "All about you stretch the silent graves. " "You feel like you are being watched.", "grave" : "The grave is covered with small metal nuts and " "bolts and other metal tributes.", "nuts" : "The grave is covered with heaps of small pieces of metal.", "bolts" : "The grave is covered with small bits of metal, " "including nuts and bolts.", "statue" : "The statue is of a large cube, made of many " "metal bits stuck together.", "writing" : "Here lies the Borg, unit #82664302-tr, " "unmourned and unnoticed when it ceased to function.", "plaque" : "The plaque is of silver metal. You might be " "able to read the engraving on it."]) ); SetExits( (["northwest" : "/domains/Praxis/cemetery/grave_yard8", "southwest" : "/domains/Praxis/cemetery/grave_yard2", "southeast" : "/domains/Praxis/cemetery/grave_yard5"]) ); } void reset() { ::reset(); if (!present("ghost")) new("/domains/Praxis/cemetery/mon/ghost6")->move(this_object()); } void init() { ::init(); add_action("read","read"); } int read(string str) { if (str == "plaque") { write (::GetLong("writing")); return 1; } notify_fail("Read what?\n"); return 0; }