ds2.9a12/bin/
ds2.9a12/extra/
ds2.9a12/extra/crat/
ds2.9a12/extra/creremote/
ds2.9a12/extra/mingw/
ds2.9a12/extra/wolfpaw/
ds2.9a12/fluffos-2.14-ds13/
ds2.9a12/fluffos-2.14-ds13/Win32/
ds2.9a12/fluffos-2.14-ds13/compat/
ds2.9a12/fluffos-2.14-ds13/compat/simuls/
ds2.9a12/fluffos-2.14-ds13/include/
ds2.9a12/fluffos-2.14-ds13/testsuite/
ds2.9a12/fluffos-2.14-ds13/testsuite/clone/
ds2.9a12/fluffos-2.14-ds13/testsuite/command/
ds2.9a12/fluffos-2.14-ds13/testsuite/data/
ds2.9a12/fluffos-2.14-ds13/testsuite/etc/
ds2.9a12/fluffos-2.14-ds13/testsuite/include/
ds2.9a12/fluffos-2.14-ds13/testsuite/inherit/
ds2.9a12/fluffos-2.14-ds13/testsuite/inherit/master/
ds2.9a12/fluffos-2.14-ds13/testsuite/log/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/tests/compiler/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/tests/efuns/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/tests/operators/
ds2.9a12/fluffos-2.14-ds13/testsuite/u/
ds2.9a12/lib/cmds/admins/
ds2.9a12/lib/cmds/common/
ds2.9a12/lib/cmds/creators/include/
ds2.9a12/lib/daemon/services/
ds2.9a12/lib/daemon/tmp/
ds2.9a12/lib/doc/
ds2.9a12/lib/doc/bguide/
ds2.9a12/lib/doc/efun/all/
ds2.9a12/lib/doc/efun/arrays/
ds2.9a12/lib/doc/efun/buffers/
ds2.9a12/lib/doc/efun/compile/
ds2.9a12/lib/doc/efun/floats/
ds2.9a12/lib/doc/efun/functions/
ds2.9a12/lib/doc/efun/general/
ds2.9a12/lib/doc/efun/mixed/
ds2.9a12/lib/doc/efun/numbers/
ds2.9a12/lib/doc/efun/parsing/
ds2.9a12/lib/doc/hbook/
ds2.9a12/lib/doc/help/classes/
ds2.9a12/lib/doc/help/races/
ds2.9a12/lib/doc/lfun/
ds2.9a12/lib/doc/lfun/all/
ds2.9a12/lib/doc/lfun/lib/abilities/
ds2.9a12/lib/doc/lfun/lib/armor/
ds2.9a12/lib/doc/lfun/lib/bank/
ds2.9a12/lib/doc/lfun/lib/bot/
ds2.9a12/lib/doc/lfun/lib/clay/
ds2.9a12/lib/doc/lfun/lib/clean/
ds2.9a12/lib/doc/lfun/lib/clerk/
ds2.9a12/lib/doc/lfun/lib/client/
ds2.9a12/lib/doc/lfun/lib/combat/
ds2.9a12/lib/doc/lfun/lib/connect/
ds2.9a12/lib/doc/lfun/lib/container/
ds2.9a12/lib/doc/lfun/lib/corpse/
ds2.9a12/lib/doc/lfun/lib/creator/
ds2.9a12/lib/doc/lfun/lib/daemon/
ds2.9a12/lib/doc/lfun/lib/damage/
ds2.9a12/lib/doc/lfun/lib/deterioration/
ds2.9a12/lib/doc/lfun/lib/donate/
ds2.9a12/lib/doc/lfun/lib/door/
ds2.9a12/lib/doc/lfun/lib/equip/
ds2.9a12/lib/doc/lfun/lib/file/
ds2.9a12/lib/doc/lfun/lib/fish/
ds2.9a12/lib/doc/lfun/lib/fishing/
ds2.9a12/lib/doc/lfun/lib/flashlight/
ds2.9a12/lib/doc/lfun/lib/follow/
ds2.9a12/lib/doc/lfun/lib/ftp_client/
ds2.9a12/lib/doc/lfun/lib/ftp_data_connection/
ds2.9a12/lib/doc/lfun/lib/fuel/
ds2.9a12/lib/doc/lfun/lib/furnace/
ds2.9a12/lib/doc/lfun/lib/genetics/
ds2.9a12/lib/doc/lfun/lib/holder/
ds2.9a12/lib/doc/lfun/lib/id/
ds2.9a12/lib/doc/lfun/lib/interactive/
ds2.9a12/lib/doc/lfun/lib/lamp/
ds2.9a12/lib/doc/lfun/lib/leader/
ds2.9a12/lib/doc/lfun/lib/light/
ds2.9a12/lib/doc/lfun/lib/limb/
ds2.9a12/lib/doc/lfun/lib/living/
ds2.9a12/lib/doc/lfun/lib/load/
ds2.9a12/lib/doc/lfun/lib/look/
ds2.9a12/lib/doc/lfun/lib/manipulate/
ds2.9a12/lib/doc/lfun/lib/meal/
ds2.9a12/lib/doc/lfun/lib/messages/
ds2.9a12/lib/doc/lfun/lib/player/
ds2.9a12/lib/doc/lfun/lib/poison/
ds2.9a12/lib/doc/lfun/lib/position/
ds2.9a12/lib/doc/lfun/lib/post_office/
ds2.9a12/lib/doc/lfun/lib/potion/
ds2.9a12/lib/doc/lfun/lib/room/
ds2.9a12/lib/doc/lfun/lib/server/
ds2.9a12/lib/doc/lfun/lib/spell/
ds2.9a12/lib/doc/lfun/lib/torch/
ds2.9a12/lib/doc/lfun/lib/vendor/
ds2.9a12/lib/doc/lfun/lib/virt_sky/
ds2.9a12/lib/doc/lfun/lib/weapon/
ds2.9a12/lib/doc/lfun/lib/worn_storage/
ds2.9a12/lib/doc/lpc/basic/
ds2.9a12/lib/doc/lpc/concepts/
ds2.9a12/lib/doc/lpc/constructs/
ds2.9a12/lib/doc/lpc/etc/
ds2.9a12/lib/doc/lpc/intermediate/
ds2.9a12/lib/doc/lpc/types/
ds2.9a12/lib/doc/misc/
ds2.9a12/lib/doc/old/
ds2.9a12/lib/domains/
ds2.9a12/lib/domains/Praxis/adm/
ds2.9a12/lib/domains/Praxis/attic/
ds2.9a12/lib/domains/Praxis/cemetery/mon/
ds2.9a12/lib/domains/Praxis/data/
ds2.9a12/lib/domains/Praxis/death/
ds2.9a12/lib/domains/Praxis/mountains/
ds2.9a12/lib/domains/Praxis/obj/armour/
ds2.9a12/lib/domains/Praxis/obj/magic/
ds2.9a12/lib/domains/Praxis/obj/weapon/
ds2.9a12/lib/domains/Praxis/orc_valley/
ds2.9a12/lib/domains/Ylsrim/
ds2.9a12/lib/domains/Ylsrim/adm/
ds2.9a12/lib/domains/Ylsrim/armor/
ds2.9a12/lib/domains/Ylsrim/broken/
ds2.9a12/lib/domains/Ylsrim/fish/
ds2.9a12/lib/domains/Ylsrim/meal/
ds2.9a12/lib/domains/Ylsrim/npc/
ds2.9a12/lib/domains/Ylsrim/obj/
ds2.9a12/lib/domains/Ylsrim/virtual/
ds2.9a12/lib/domains/Ylsrim/weapon/
ds2.9a12/lib/domains/campus/adm/
ds2.9a12/lib/domains/campus/etc/
ds2.9a12/lib/domains/campus/meals/
ds2.9a12/lib/domains/campus/save/
ds2.9a12/lib/domains/campus/txt/ai/charles/
ds2.9a12/lib/domains/campus/txt/ai/charles/bak2/
ds2.9a12/lib/domains/campus/txt/ai/charles/bak2/bak1/
ds2.9a12/lib/domains/campus/txt/ai/charly/
ds2.9a12/lib/domains/campus/txt/ai/charly/bak/
ds2.9a12/lib/domains/campus/txt/jenny/
ds2.9a12/lib/domains/cave/doors/
ds2.9a12/lib/domains/cave/etc/
ds2.9a12/lib/domains/cave/meals/
ds2.9a12/lib/domains/cave/weap/
ds2.9a12/lib/domains/default/creator/
ds2.9a12/lib/domains/default/doors/
ds2.9a12/lib/domains/default/etc/
ds2.9a12/lib/domains/default/vehicles/
ds2.9a12/lib/domains/default/virtual/
ds2.9a12/lib/domains/default/weap/
ds2.9a12/lib/domains/town/txt/shame/
ds2.9a12/lib/domains/town/virtual/
ds2.9a12/lib/domains/town/virtual/bottom/
ds2.9a12/lib/domains/town/virtual/space/
ds2.9a12/lib/estates/
ds2.9a12/lib/ftp/
ds2.9a12/lib/lib/comp/
ds2.9a12/lib/lib/daemons/
ds2.9a12/lib/lib/daemons/include/
ds2.9a12/lib/lib/lvs/
ds2.9a12/lib/lib/user/
ds2.9a12/lib/lib/virtual/
ds2.9a12/lib/log/
ds2.9a12/lib/log/adm/
ds2.9a12/lib/log/archive/
ds2.9a12/lib/log/chan/
ds2.9a12/lib/log/errors/
ds2.9a12/lib/log/law/adm/
ds2.9a12/lib/log/law/email/
ds2.9a12/lib/log/law/names/
ds2.9a12/lib/log/law/sites-misc/
ds2.9a12/lib/log/law/sites-register/
ds2.9a12/lib/log/law/sites-tempban/
ds2.9a12/lib/log/law/sites-watch/
ds2.9a12/lib/log/open/
ds2.9a12/lib/log/reports/
ds2.9a12/lib/log/router/
ds2.9a12/lib/log/secure/
ds2.9a12/lib/log/watch/
ds2.9a12/lib/obj/book_source/
ds2.9a12/lib/obj/include/
ds2.9a12/lib/powers/prayers/
ds2.9a12/lib/powers/spells/
ds2.9a12/lib/realms/template/adm/
ds2.9a12/lib/realms/template/area/armor/
ds2.9a12/lib/realms/template/area/npc/
ds2.9a12/lib/realms/template/area/obj/
ds2.9a12/lib/realms/template/area/room/
ds2.9a12/lib/realms/template/area/weap/
ds2.9a12/lib/realms/template/bak/
ds2.9a12/lib/realms/template/cmds/
ds2.9a12/lib/save/kills/o/
ds2.9a12/lib/secure/cfg/classes/
ds2.9a12/lib/secure/cmds/builders/
ds2.9a12/lib/secure/cmds/creators/include/
ds2.9a12/lib/secure/cmds/players/
ds2.9a12/lib/secure/cmds/players/include/
ds2.9a12/lib/secure/daemon/imc2server/
ds2.9a12/lib/secure/daemon/include/
ds2.9a12/lib/secure/lib/
ds2.9a12/lib/secure/lib/include/
ds2.9a12/lib/secure/lib/net/include/
ds2.9a12/lib/secure/lib/std/
ds2.9a12/lib/secure/log/adm/
ds2.9a12/lib/secure/log/bak/
ds2.9a12/lib/secure/log/intermud/
ds2.9a12/lib/secure/log/network/
ds2.9a12/lib/secure/modules/
ds2.9a12/lib/secure/npc/
ds2.9a12/lib/secure/obj/include/
ds2.9a12/lib/secure/room/
ds2.9a12/lib/secure/save/
ds2.9a12/lib/secure/save/backup/
ds2.9a12/lib/secure/save/boards/
ds2.9a12/lib/secure/tmp/
ds2.9a12/lib/secure/upgrades/files/
ds2.9a12/lib/secure/verbs/creators/
ds2.9a12/lib/std/board/
ds2.9a12/lib/std/lib/
ds2.9a12/lib/tmp/
ds2.9a12/lib/verbs/admins/include/
ds2.9a12/lib/verbs/builders/
ds2.9a12/lib/verbs/common/
ds2.9a12/lib/verbs/common/include/
ds2.9a12/lib/verbs/creators/
ds2.9a12/lib/verbs/creators/include/
ds2.9a12/lib/verbs/rooms/
ds2.9a12/lib/verbs/rooms/include/
ds2.9a12/lib/www/client/
ds2.9a12/lib/www/errors/
ds2.9a12/lib/www/images/
ds2.9a12/lib/www/lpmuds/downloads_files/
ds2.9a12/lib/www/lpmuds/intermud_files/
ds2.9a12/lib/www/lpmuds/links_files/
ds2.9a12/win32/
#include "std.h"
#include "call_out.h"
#include "backend.h"
#include "comm.h"
#include "port.h"
#include "eoperators.h"
#include "sprintf.h"
#include "eval.h"

#define DBG(x) debug(call_out, x)

/*
 * This file implements delayed calls of functions.
 * Static functions can not be called this way.
 *
 * Allocate the structures several in one chunk, to get rid of malloc
 * overhead.
 */

#define CHUNK_SIZE  20

typedef struct pending_call_s {
    int delta;
    union string_or_func function;
    object_t *ob;
    array_t *vs;
    struct pending_call_s *next;
#ifdef THIS_PLAYER_IN_CALL_OUT
    object_t *command_giver;
#endif
#ifdef CALLOUT_HANDLES
    int handle;
#endif
} pending_call_t;

static pending_call_t *call_list[CALLOUT_CYCLE_SIZE];
static pending_call_t *call_list_free;
static int num_call;
#ifdef CALLOUT_HANDLES
static int unique = 0;
#endif

static void free_call (pending_call_t *);
static void free_called_call (pending_call_t *);
void remove_all_call_out (object_t *);

/*
 * Free a call out structure.
 */
static void free_called_call (pending_call_t * cop)
{
    cop->next = call_list_free;
    if (cop->ob) {
      free_string(cop->function.s);
      free_object(&cop->ob, "free_call");
    } else {
      free_funp(cop->function.f);
    }
    cop->function.s = 0;
#ifdef THIS_PLAYER_IN_CALL_OUT
    if (cop->command_giver){
      free_object(&cop->command_giver, "free_call");
      cop->command_giver = 0;
    }
#endif
    cop->ob = 0;
    call_list_free = cop;
}

INLINE_STATIC void free_call (pending_call_t * cop)
{
    if (cop->vs)
  free_array(cop->vs);
    free_called_call(cop);
}

/*
 * Setup a new call out.
 */
#ifdef CALLOUT_HANDLES
int
#else
void
#endif
new_call_out (object_t * ob, svalue_t * fun, int delay,
    int num_args, svalue_t * arg)
{
    pending_call_t *cop, **copp;
    int tm;

    if (delay < 0)
  delay = 0;

    DBG(("new_call_out: /%s delay %i", ob->obname, delay));

    if (!call_list_free) {
  int i;

  call_list_free = CALLOCATE(CHUNK_SIZE, pending_call_t,
           TAG_CALL_OUT, "new_call_out: call_list_free");
  for (i = 0; i < CHUNK_SIZE - 1; i++)
      call_list_free[i].next = &call_list_free[i + 1];
  call_list_free[CHUNK_SIZE - 1].next = 0;
  num_call += CHUNK_SIZE;
    }
    cop = call_list_free;
    call_list_free = call_list_free->next;

    if (fun->type == T_STRING) {
  DBG(("  function: %s", fun->u.string));
  cop->function.s = make_shared_string(fun->u.string);
  cop->ob = ob;
  add_ref(ob, "call_out");
    } else {
  DBG(("  function: <function>"));
  cop->function.f = fun->u.fp;
  fun->u.fp->hdr.ref++;
  cop->ob = 0;
    }
#ifdef THIS_PLAYER_IN_CALL_OUT
    cop->command_giver = command_giver; /* save current user context */
    if (command_giver)
  add_ref(command_giver, "new_call_out"); /* Bump its ref */
#endif
    if (num_args > 0) {
  cop->vs = allocate_empty_array(num_args);
  memcpy(cop->vs->item, arg, sizeof(svalue_t) * num_args);
    } else
  cop->vs = 0;

    /* Find out which slot this one fits in */
    tm = (delay + current_time) & (CALLOUT_CYCLE_SIZE - 1);
    /* number of cycles */
    delay = delay / CALLOUT_CYCLE_SIZE;

    DBG(("Current time: %i  Executes at: %i  Slot: %i  Delay: %i",
     current_time, current_time + delay, tm, delay));

    for (copp = &call_list[tm]; *copp; copp = &(*copp)->next) {
  if ((*copp)->delta > delay) {
      (*copp)->delta -= delay;
      cop->delta = delay;
      cop->next = *copp;
      *copp = cop;
#ifdef CALLOUT_HANDLES
      tm += CALLOUT_CYCLE_SIZE * ++unique;
      cop->handle = tm;
      return tm;
#else
      return;
#endif
  }
  delay -= (*copp)->delta;
    }
    *copp = cop;
    cop->delta = delay;
    cop->next = 0;
#ifdef CALLOUT_HANDLES
    tm += CALLOUT_CYCLE_SIZE * ++unique;
    cop->handle = tm;
    return tm;
#endif
}

/*
 * See if there are any call outs to be called. Set the 'command_giver'
 * if it is a living object. Check for shadowing objects, which may also
 * be living objects.
 */
void call_out()
{
    int extra, real_time;
    static pending_call_t *cop = 0;
    error_context_t econ;
    VOLATILE int tm;

    current_interactive = 0;

    /* could be still allocated if an error occured during a call_out */
    if (cop) {
  free_called_call(cop);
  cop = 0;
    }

    real_time = get_current_time();
    DBG(("Calling call_outs: current_time: %i real_time: %i difference: %i",
     current_time, real_time, real_time - current_time));

    /* Slowly advance the clock forward towards real_time, doing call_outs
     * as we go.
     */
    save_context(&econ);
    while (1) {

      tm = current_time & (CALLOUT_CYCLE_SIZE - 1);
      DBG(("   slot %i", tm));
      while (call_list[tm] && call_list[tm]->delta == 0) {
	object_t *ob, *new_command_giver;

	/*
	 * Move the first call_out out of the chain.
	 */
	cop = call_list[tm];
	call_list[tm] = call_list[tm]->next;
	ob = (cop->ob ? cop->ob : cop->function.f->hdr.owner);

	DBG(("      /%s", (ob ? ob->obname : "(null)")));

	if (!ob || (ob->flags & O_DESTRUCTED)) {
	  DBG(("         (destructed)"));
	  free_call(cop);
	  cop = 0;
	} else {
	  if (SETJMP(econ.context)) {
	    restore_context(&econ);
	    if (max_eval_error) {
	      debug_message("Maximum evaluation cost reached while trying to process call_outs\n");
	      pop_context(&econ);
	      return;
	    }
	  } else {
	    object_t *ob;

	    ob = cop->ob;
#ifndef NO_SHADOWS
	    if (ob)
	      while (ob->shadowing)
		ob = ob->shadowing;
#endif
	    new_command_giver = 0;
#ifdef THIS_PLAYER_IN_CALL_OUT
	    if (cop->command_giver &&
		!(cop->command_giver->flags & O_DESTRUCTED)) {
	      new_command_giver = cop->command_giver;
	    } else if (ob && (ob->flags & O_LISTENER)) {
	      new_command_giver = ob;
	    }
	    if (new_command_giver)
	      DBG(("         command_giver: /%s", new_command_giver->obname));
#endif
	    save_command_giver(new_command_giver);
	    /* current object no longer set */

	    if (cop->vs) {
	      array_t *vec = cop->vs;
	      svalue_t *svp = vec->item + vec->size;

	      while (svp-- > vec->item) {
		if (svp->type == T_OBJECT &&
		    (svp->u.ob->flags & O_DESTRUCTED)) {
		  free_object(&svp->u.ob, "call_out");
		  *svp = const0u;
		}
	      }
	      /* cop->vs is ref one */
	      extra = cop->vs->size;
	      transfer_push_some_svalues(cop->vs->item, extra);
	      free_empty_array(cop->vs);
	    } else
	      extra = 0;
	    //reset_eval_cost();
	    set_eval(max_cost);

	    if (cop->ob) {
	      if (cop->function.s[0] == APPLY___INIT_SPECIAL_CHAR)
		error("Illegal function name\n");

	      (void) apply(cop->function.s, cop->ob, extra,
			   ORIGIN_INTERNAL);
	    } else {
	      (void) call_function_pointer(cop->function.f, extra);
	    }

	    restore_command_giver();
	  }
	  free_called_call(cop);
	  cop = 0;
	}
      }
      /* Ok, no more scheduled call_outs for current_time */
      if (current_time < real_time) {
	/* Time marches onward! */
	if (call_list[tm])
	  call_list[tm]->delta--;
	current_time++;
	DBG(("   current_time = %i", current_time));
	if(!(current_time%HEARTBEAT_INTERVAL))
	  call_heart_beat();
      } else {
	/* We're done! */
	break;
      }
    }
    DBG(("Done."));
    pop_context(&econ);
}

static int time_left (int slot, int delay) {
    int current_slot = current_time & (CALLOUT_CYCLE_SIZE - 1);
    if (slot >= current_slot) {
  return (slot - current_slot) + delay * CALLOUT_CYCLE_SIZE;
    } else {
  return (slot - current_slot) + (delay + 1) * CALLOUT_CYCLE_SIZE;
    }
}

/*
 * Throw away a call out. First call to this function is discarded.
 * The time left until execution is returned.
 * -1 is returned if no call out pending.
 */
int remove_call_out (object_t * ob, const char * fun)
{
    pending_call_t **copp, *cop;
    int delay;
    int i;

    if (!ob) return -1;

    DBG(("remove_call_out: /%s \"%s\"", ob->obname, fun));

    for (i = 0; i < CALLOUT_CYCLE_SIZE; i++) {
      delay = 0;
      for (copp = &call_list[i]; *copp; copp = &(*copp)->next) {
	DBG(("   Slot: %i\n", i));
	delay += (*copp)->delta;
	if ((*copp)->ob == ob && strcmp((*copp)->function.s, fun) == 0) {
	  cop = *copp;
	  if (cop->next)
	    cop->next->delta += cop->delta;
	  *copp = cop->next;
	  free_call(cop);
	  DBG(("   found."));
	  return time_left(i, delay);
	}
      }
    }
    DBG(("   not found."));
    return -1;
}

#ifdef CALLOUT_HANDLES
int remove_call_out_by_handle (int handle)
{
    pending_call_t **copp, *cop;
    int delay = 0;

    DBG(("remove_call_out_by_handle: handle: %i slot: %i",
     handle, handle & (CALLOUT_CYCLE_SIZE - 1)));

    for (copp = &call_list[handle & (CALLOUT_CYCLE_SIZE - 1)]; *copp; copp = &(*copp)->next) {
  delay += (*copp)->delta;
  if ((*copp)->handle == handle) {
      cop = *copp;
      if (cop->next)
    cop->next->delta += cop->delta;
      *copp = cop->next;
      free_call(cop);
      return time_left(handle & (CALLOUT_CYCLE_SIZE - 1), delay);
  }
    }
    return -1;
}

int find_call_out_by_handle (int handle)
{
    pending_call_t *cop;
    int delay = 0;

    DBG(("find_call_out_by_handle: handle: %i slot: %i",
     handle, handle & (CALLOUT_CYCLE_SIZE - 1)));

    for (cop = call_list[handle & (CALLOUT_CYCLE_SIZE - 1)]; cop; cop = cop->next) {
  delay += cop->delta;
  if (cop->handle == handle)
      return time_left(handle & (CALLOUT_CYCLE_SIZE - 1), delay);
    }
    return -1;
}
#endif

int find_call_out (object_t * ob, const char * fun)
{
    pending_call_t *cop;
    int delay;
    int i;

    if (!ob) return -1;

    DBG(("find_call_out: /%s \"%s\"", ob->obname, fun));

    for (i = 0; i < CALLOUT_CYCLE_SIZE; i++) {
  delay = 0;
  DBG(("   Slot: %i", i));
  for (cop = call_list[i]; cop; cop = cop->next) {
      delay += cop->delta;
      if (cop->ob == ob && strcmp(cop->function.s, fun) == 0)
    return time_left(i, delay);
  }
    }
    return -1;
}

int print_call_out_usage (outbuffer_t * ob, int verbose)
{
    int i, j;
    pending_call_t *cop;

    for (i = 0, j = 0; j < CALLOUT_CYCLE_SIZE; j++)
  for (cop = call_list[j]; cop; cop = cop->next)
      i++;

    if (verbose == 1) {
  outbuf_add(ob, "Call out information:\n");
  outbuf_add(ob, "---------------------\n");
  outbuf_addv(ob, "Number of allocated call outs: %8d, %8d bytes\n",
        num_call, num_call * sizeof(pending_call_t));
  outbuf_addv(ob, "Current length: %d\n", i);
    } else {
  if (verbose != -1)
      outbuf_addv(ob, "call out:\t\t\t%8d %8d (current length %d)\n", num_call,
      num_call * sizeof(pending_call_t), i);
    }
    return num_call * sizeof(pending_call_t);
}

#ifdef DEBUGMALLOC_EXTENSIONS
#ifdef DEBUG
void mark_call_outs()
{
    pending_call_t *cop;
    int i;

    for (i = 0; i < CALLOUT_CYCLE_SIZE; i++) {
  for (cop = call_list[i]; cop; cop = cop->next) {
      if (cop->vs)
    cop->vs->extra_ref++;
      if (cop->ob) {
    cop->ob->extra_ref++;
    EXTRA_REF(BLOCK(cop->function.s))++;
      } else {
    cop->function.f->hdr.extra_ref++;
      }
#ifdef THIS_PLAYER_IN_CALL_OUT
      if (cop->command_giver)
    cop->command_giver->extra_ref++;
#endif
  }
    }
}
#endif
#endif
/*
 * Construct an array of all pending call_outs. Every item in the array
 * consists of 3 items (but only if the object not is destructed):
 * 0: The object.
 * 1: The function (string).
 * 2: The delay.
 */
array_t *get_all_call_outs()
{
    int i, j, delay, tm;
    pending_call_t *cop;
    array_t *v;

    for (i = 0, j = 0; j < CALLOUT_CYCLE_SIZE; j++)
  for (cop = call_list[j]; cop; cop = cop->next) {
      object_t *ob = (cop->ob ? cop->ob : cop->function.f->hdr.owner);
      if (ob && !(ob->flags & O_DESTRUCTED))
    i++;
  }

    v = allocate_empty_array(i);
    tm = current_time & (CALLOUT_CYCLE_SIZE-1);

    for (i = 0, j = 0; j < CALLOUT_CYCLE_SIZE; j++) {
  delay = 0;
  for (cop = call_list[j]; cop; cop = cop->next) {
      array_t *vv;
      object_t *ob;

      delay += cop->delta;
      ob = (cop->ob ? cop->ob : cop->function.f->hdr.owner);
      if (!ob || (ob->flags & O_DESTRUCTED))
    continue;
      vv = allocate_empty_array(3);
      if (cop->ob) {
    vv->item[0].type = T_OBJECT;
    vv->item[0].u.ob = cop->ob;
    add_ref(cop->ob, "get_all_call_outs");
    vv->item[1].type = T_STRING;
    vv->item[1].subtype = STRING_SHARED;
    vv->item[1].u.string = make_shared_string(cop->function.s);
      } else {
          outbuffer_t tmpbuf;
    svalue_t tmpval;

    tmpbuf.real_size = 0;
    tmpbuf.buffer = 0;

    tmpval.type = T_FUNCTION;
    tmpval.u.fp = cop->function.f;

    svalue_to_string(&tmpval, &tmpbuf, 0, 0, 0);

    vv->item[0].type = T_OBJECT;
    vv->item[0].u.ob = cop->function.f->hdr.owner;
    add_ref(cop->function.f->hdr.owner, "get_all_call_outs");
    vv->item[1].type = T_STRING;
    vv->item[1].subtype = STRING_SHARED;
    vv->item[1].u.string = make_shared_string(tmpbuf.buffer);
    FREE_MSTR(tmpbuf.buffer);
      }
      vv->item[2].type = T_NUMBER;
      vv->item[2].u.number = time_left(j, delay);

      v->item[i].type = T_ARRAY;
      v->item[i++].u.arr = vv;  /* Ref count is already 1 */
  }
    }
    return v;
}

void
remove_all_call_out (object_t * obj)
{
    pending_call_t **copp, *cop;
    int i;

    for (i = 0; i < CALLOUT_CYCLE_SIZE; i++) {
  copp = &call_list[i];
  while (*copp) {
      if ( ((*copp)->ob &&
      (((*copp)->ob == obj) || ((*copp)->ob->flags & O_DESTRUCTED))) ||
     (!(*copp)->ob &&
      ((*copp)->function.f->hdr.owner == obj ||
                   !(*copp)->function.f->hdr.owner ||
       (*copp)->function.f->hdr.owner->flags & O_DESTRUCTED)) )
    {
        cop = *copp;
        if (cop->next)
      cop->next->delta += cop->delta;
        *copp = cop->next;
        free_call(cop);
    } else
        copp = &(*copp)->next;
  }
    }
}

void reclaim_call_outs() {
    pending_call_t *cop;
    int i;

    remove_all_call_out(0); /* removes call_outs to destructed objects */

#ifdef THIS_PLAYER_IN_CALL_OUT
    for (i = 0; i < CALLOUT_CYCLE_SIZE; i++) {
  cop = call_list[i];
  while (cop) {
      if (cop->command_giver && (cop->command_giver->flags & O_DESTRUCTED)) {
    free_object(&cop->command_giver, "reclaim_call_outs");
    cop->command_giver = 0;
      }
      cop = cop->next;
  }
    }
#endif
}