#include <terrain_types.h> #include <lib.h> inherit LIB_ROOM; static void create() { room::create(); SetClimate("outdoors"); SetAmbientLight(30); SetShort("East Village Road"); SetNightLong("A lamp-lit long road going through the village. Town Hall is north. The main part of the town is west of here."); SetDayLong("A long road going through the village. Town Hall is north. The main part of the town is west of here."); SetItems(([ ({ "office", "post office" }) : "Mail can be received and sent from the post office.", ({ "building", "buildings" }) : "Structures designed for human occupancy.", ({ "hall", "town hall" }) : "This is the modest building where official town business takes place.", ])); SetExits( ([ "north" : "/domains/town/room/thall", "east" : "/domains/town/room/vill_road4", "west" : "/domains/town/room/vill_road2", ]) ); AddTerrainType(T_ROAD); SetFlyRoom("/domains/town/virtual/sky/30,100000,1"); AddItem(new("/domains/town/obj/lamp")); } void init(){ ::init(); }