#include <lib.h> #include <damage_types.h> inherit LIB_ITEM; create() { ::create(); SetId( ({ "dagger", "rusty dagger" }) ); SetKeyName("dagger"); SetShort("A rusty dagger"); SetLong("An old dagger someone just threw out.\n"); SetMass(350); SetValue( 25); SetDamageType(KNIFE); SetClass(7); SetWeaponType("knife"); SetWield("It's yucky, but it wields."); }