#include <lib.h> inherit LIB_SHOP; inherit LIB_AMBIANCE; int ReadList(){ write("AVAILABLE PROCEDURES:\n" "\thealing, cost 200:\tfacilitate rapid recovery from wounds\n" "\tregeneration, cost 1200:\tgrow back severed limbs\n" "\tpoison antidote, cost 200:\tmitigate the effects of poisoning\n" "\tclaritin, cost 10:\talleviate cold symptoms\n" "\n" "Example: If you are badly hurt and need healing:\n\n" "\"buy healing slip from james\"\n" "\n" "If you've been poisoned: \n\n" "\"buy antidote from james\"\n" "\n" "Once you have your slip, go west to see the doctor and " "give the slip to him.\n" ); return 1; } static void create() { ::create(); SetClimate("indoors"); SetAmbientLight(30); SetShort("The Healers Guild"); SetLong("You are in the Healer's Guild. People come " "here when they have medical problems, and " "for a price, they are helped. " "It seems that the doctor's work area is " "west of here. Tavern Road is east." "\n%^GREEN%^There is a list here you can read.%^RESET%^"); SetItems( ([ ({"list","list on the wall"}) : "A list of available procedures", "wall" : "A flat, vertical structure supporting the ceiling.", ({"work area","doctor's work area"}) : "It is west of here.", ({"road","tavern road"}) : "The road is outside, east of here." ]) ); SetRead( ({"list","list on wall"}) , (: ReadList :) ); SetInventory(([ "/domains/town/obj/bbucket" :1, "/domains/town/npc/james" : ({60, 1}) ]) ); SetExits( ([ "east" : "/domains/town/room/road", "out" : "/domains/town/room/road", "west" : "/domains/town/room/chamber", ]) ); SetProperty("no attack", 1); } void init(){ ::init(); }