#include <lib.h> inherit LIB_SENTIENT; int throwing; int CheckOrc(mixed val){ if(!val) return 0; if(!objectp(val)) return 0; if(val->GetRace() == "orc" || val->GetRace() == "rodent") return 0; eventForce("growl at "+val->GetKeyName()); eventForce("say murdering, genocidal humanoids! Leave us alone!"); return 1; } static void create() { ::create(); SetKeyName("orc"); SetId(({"orc","commander","kurogane"})); SetAdjectives(({"armored","professional","orc","commander"})); SetShort("an orc commander"); SetLong("This is a very large adult orc. He seems to have a professional " "bearing, and a sense of purpose."); SetInventory(([ "/domains/cave/weap/battleaxe" : "wield axe", "/domains/cave/armor/chainmail" : "wear chainmail", "/domains/cave/armor/orc_tallboot_l" : "wear left boot", "/domains/cave/armor/orc_tallboot_r" : "wear right boot", ])); SetRace("orc"); SetLevel(10); SetClass("fighter"); SetGender("male"); SetEncounter( (: CheckOrc :) ); SetGuard("south","The commander bars your way!"); } void init(){ object env = environment(); ::init(); if(env && base_name(env) == "/domains/cave/room/cave"){ eventForce("go east"); } } void heart_beat(){ object env = environment(); ::heart_beat(); if(env && base_name(env) == "/domains/cave/room/cave"){ eventForce("go east"); } }