#include <lib.h> inherit LIB_ROOM; static void create() { room::create(); SetClimate("indoors"); SetAmbientLight(0); SetShort("Dry Spring"); SetLong("This small, dark chamber appears to have been carved out of the bedrock, and contains a hole bored into the floor. Considering the difficulty of digging into such solid stuff, this wellwater system must have taken a fortune and a vast amount of labor to construct. A door leads east to the water tunnel and the well."); SetItems(([ ({ "hole", "floor" }) : "This hole appears to be where spring water enters to flood the chamber and fill the well east of here. ", ({ "dirt", "dust" }) : "There's plenty of that here. Empty wells rarely get much priority on cleaning day.", ({ "bottom", "well" }) : "Dirty, musty, and unpleasant.", ({ "vermin", "rats", "bugs" }) : "Looks like they're hiding from you at the moment.", "haven" : "A nice place for vermin.", ({ "rock", "bedrock" }) : "This is dense, hard stuff deep underground.", ])); SetFlowLimit(3); SetExits( ([ "east" : "/domains/town/room/well2", "down" : "/domains/town/room/source.c", ]) ); SetDoor("east", "/domains/town/doors/welldoor2.c"); SetDoor("down", "/domains/town/doors/grate.c"); } void init(){ ::init(); }