/* /verbs/players/score.c * from the Dead Soulsr2 Library * Displays a list of score and related info * created by Blitz@Dead Souls */ #include <lib.h> inherit LIB_DAEMON; inherit LIB_HELP; mixed eventScore(); static void create() { daemon::create(); SetNoClean(1); SetHelp("Syntax: score\n\n" "Displays information about your character.\n\n" "See also: status\n"); } static string *FoodDegree = ({ "could eat a horse right now!", "could eat plenty more.", "could eat some more.", "are partially hungry.", "are feeling full.", "feel quite full." }); static string *DrunkDegree = ({ "you are sober", "you are tipsy", "you are drunk", "you are blitzed", "you are smashed out of your gord", "you are FUBAR" }); static string *DrinkDegree = ({ "parched", "extremely thirsty", "very thirsty", "thirsty", "somewhat thirsty", "not thirsty" }); mixed cmd(string unused) { eventScore(); return 1; } mixed eventScore() { string *str; int birth, age, x, y, z; str = ({ "You are "+(string)this_player()->GetShort() + " (" + (string)this_player()->GetMoralityDescription() + ")." }); str += ({ sprintf("You are a level %d %s%s %s.", (int)this_player()->GetLevel(), ( (int)this_player()->GetUndead() ? "undead " : ""), capitalize((string)this_player()->GetRace() || "nothing"), capitalize((string)this_player()->GetClass() || "commoner")) }); str += ({ "Your native town is "+(string)this_player()->GetTown()+", and " "you are " + ((string)this_player()->GetReligion() || "agnostic") + " in faith." }); str += ({ sprintf("You've solved %s, and have %s.", consolidate(sizeof((string *)this_player()->GetQuests()), "one quest"), consolidate(sizeof((string *)this_player()->GetTitles()), "one title") ) }); birth = (int)this_player()->GetBirth(); age = ( query_year(time()) - query_year(birth) ); str += ({ sprintf("You were born on the %d%s day of %s, year %d. " "(%d years old)", query_date(birth), ordinal(query_date(birth)), query_month(birth), query_year(birth), age) }); if( x = (int)this_player()->GetTrainingPoints() < 1 ) { y = (int)this_player()->GetLevel() + 1 + (x / -4); str += ({ "Training points await you at level " + y + "." }); } else str += ({ "You have " + consolidate( (int)this_player()->GetTrainingPoints(), "one training point") + "." }); if( (int)this_player()->GetWimpy() ) str += ({ "You are feeling wimpy." }); else str += ({ "You are feeling brave." }); if( (int)this_player()->GetPoison() > 0 ) str += ({ "You are poisoned." }); x = (int)this_player()->GetFood() / 17; if( x > sizeof(FoodDegree) - 1 ) x = (sizeof(FoodDegree) - 1); y = (int)this_player()->GetDrink() / 17; if( y > sizeof(DrinkDegree) - 1 ) y = (sizeof(DrinkDegree) - 1); z = (int)this_player()->GetAlcohol(); if(z) z = (z/17) + 1; if( z > sizeof(DrunkDegree) - 1 ) z = (sizeof(DrunkDegree) - 1); str += ({ "You "+FoodDegree[x] }); str += ({ sprintf("You are %s and %s.", DrinkDegree[y], DrunkDegree[z]) }); x = (int)this_player()->GetCustomStats(); if(x){ str += ({ "You have "+x+" customization points left. Type: help customize" }); } this_player()->eventPage(str, "info"); return 1; }