#include <terrain_types.h> #include <lib.h> inherit LIB_ROOM; static void create() { room::create(); SetClimate("outdoors"); SetAmbientLight(30); SetShort("Fort Road"); SetNightLong("You are on a road at the northern edge of the village. To the south is the heart of the town. The First Village Bank stands here on the east side of the road."); SetDayLong("You are on a road running north and south. To the south is the heart of the town. To the north the road runs along a narrow ridge, leading up to what looks like a fortress. The First Village Bank stands here on the east side of the road."); SetItems( ([ ({"rubble","stone","stones","road"}) : "Looks like " "the road is still being built. Further travel north " "is impossible.", ({"mountains","beautiful","snow-capped mountains"}) : "Beautiful " "mountains, far off in the northern distance." ]) ); SetExits( ([ "south" : "/domains/town/room/road", "east" : "/domains/town/room/bank.c", ]) ); AddTerrainType(T_ROAD); SetFlyRoom("/domains/town/virtual/sky/28,2,1"); AddItem(new("/domains/town/obj/lamp")); if(file_exists("/domains/fort/room/f_road4.c")){ } } void init(){ ::init(); }