#include <lib.h> #include <armor_types.h> #include <damage_types.h> #include <size_types.h> inherit LIB_ARMOR; static void create(){ ::create(); SetKeyName("pajamas"); SetId(({"pj","pjs", "peejays"})); SetAdjectives(({"small","tiny","pair of","set of", "bloodstained", "blood stained", "stained"})); SetShort("tiny, bloodstained pajamas"); SetLong("This is a set of very small pajamas, stained with old, " "crusted blood."); SetItems( ([ ({"blood","crusted blood", "old, crusted blood"}) : "It seems "+ "that whoever was wearing these pajamas suffered some terrible "+ "injuries.", ]) ); SetMass(2); SetBaseCost("silver",1); SetArmorType(A_BODY_ARMOR); SetSize(S_SOMEWHAT_SMALL|S_SMALL); } void init(){ ::init(); }