inherit "/lib/std/room"; void create() { ::create(); SetShort("between the branches"); SetLong( "Here, between two strong branches, a small platform (with railing) has "+ "been installed. The wind rustles the leaves of the tree, a pleasant "+ "sound that helps keep your mind off the fact that if you fell, you would "+ "make a very unpleasant-looking mess on the pavement below. But don't "+ "worry, there have been no fatalities from here... yet. A telescope "+ "stands near each corner of the platform. "); SetProperties( (["light" : 2, "indoors" : 1 , "no castle" : 1]) ); SetExits( (["down" : "/domains/Praxis/trunk"]) ); SetItems( ([ "telescope" : "Through this magically enhanced telescope, you can see the "+ "whole world.. you can look at various directions and "+ "places, broadening your horizons till they overlap those "+ "of the world. With this telescope, you realize, you can "+ "add much to your knowledge. ", "platform" : "The platform is very sturdy. Standing on it, you feel "+ "much more comfortable than if you had been standing a "+ "few meters to your left--in mid-air. ", "railing" : "Having a railing immensely increases your sense of "+ "security, quite understandably. ", "branches" : "The broad branches here easily support the platform. ", "leaves" : "The leaves provide a pleasant green canopy. Even though "+ "this tree is deciduous, it stays green all year long. ", "tree" : "You lean back from the telescope and take a moment to look at "+ "your surroundings, the branches of the Tree of Mages. As "+ "legend has it, the Tree is as old as the world; some say "+ "older, but few believe that. It is a fact, though, that the "+ "Tree of Mages has, through millenia of association with "+ "powerful mages, acquired tremendous magic and, according to "+ "some, even intelligence. Today the Tree serves as the class "+ "hall of the Class of Mages.", ({"n", "north"}) : "North of the Tree lie the dark expanses of the North "+ "Forest, a place of fear and wonder, great danger and "+ "great treasure. Far off in the distance you see a city "+ "consisting mainly of a huge library--probably the "+ "Philosophers' city of Cartesia. Still farther, at the "+ "very horizon, you see the gleaming of pristine snow at "+ "what must be the north pole.", ({"e", "east"}) : "East of the mage tree lie the northern reaches of Krasna. "+ "Nearby a few buildings lie, whereas farther off the "+ "north-south road Centre Path connects with the "+ "eastward-leading Sun Alley. A hospital lies west of that "+ "juncture, while Sun Alley harbors a classy restaurant, "+ "and a small residential area mainly occupied by "+ "aristocrats fallen on hard times. Sun Alley ends when "+ "it connects with East Road. East of Sun Alley is the "+ "Cemetery, where the restless spirits of the immortals "+ "make their home. East Road leads northwards, to the "+ "gates of Newbieland. North of the cemetery, a small "+ "path connects with East Road and leads yet eastward, "+ "over a plateau. Dragons are said to make their lair "+ "beyond the plateau.", ({"w", "west"}) : "To the west a vast desert lies, crossed by a range of "+ "towering mountains. The Desert Highway slices the "+ "barrenness of the desert as it leads westwards, its "+ "farthest expanses cloaked by shimmering heat waves... "+ "Nearby a strange valley lies, somewhat to the north of "+ "the Desert Highway. In the distance, you can barely "+ "glimpse the glistening white spires of a desert city.", ({"s", "south"}) : "South of the Mage Tree lies West Road, the north-south "+ "road that marks the western limit of Krasna. It "+ "connects at the southern end with Boc-La Road, the main "+ "road of the city. A hut to the eastern side of the "+ "road, slightly south of the tree, catches your eye.", ({"se", "southeast"}) : "Southeast of the Mage Tree lies the main body of the "+ "city of Krasna. West Road leads south from the Tree, "+ "and ends at Boc-La, the east-west road that has been "+ "called ``the main artery of Krasna''. Boc-La's western "+ "end begins at West Road's southern end, and from "+ "there it leads east, passing through Monument "+ "Square and continuing eastwards toward the dark Eastern "+ "Jungle, where savages, cannibals and rogues make their "+ "home. Along the way, Boc-La passes through Lars' Bar, "+ "the establishment of the Sage of Languages, the local "+ "Monastery, Horace's Supply shop, and other famous "+ "sites. At its eastern end, just before heading "+ "into the jungle, Boc-La road has a small gate leading "+ "south to the fabled docks of the Flying Galleys. From "+ "Monument Square another main road, Centre Path, leads "+ "north and south. North, Centre Path passes by the "+ "church, a hospital and Sun Alley before heading to the "+ "North Forest; south, it leads past the bar to south "+ "Krasna, where the business sector lies (and where the "+ "bank and post office are located). Yet southwards, "+ "Centre Path leads to the headquarters of the class of "+ "fighters and, eventually, all the way south are the "+ "piers where fishermen cast nets to provide the local "+ "restaurant with fresh seafood.", ({"nw", "northwest"}) : "The North Forest is abruptly arrested by a range of "+ "mountains lying west and slightly north of the Mage "+ "Tree. On the other side of the mountains lies the desert.", ({"ne", "northeast"}) : "As it leaves Krasna to the north, Centre Path turns "+ "into a trail winding through the North Forest. Slightly "+ "north of the city limits an east-west path leads from "+ "the remains of Centre Path. Passing by this path, the "+ "trail continues north, past a hole in the ground, then "+ "curves northwest for a short while, and when it curves "+ "back north, it has joined the North Forest Highway. "+ "The Highway goes north for a long time, passing by in "+ "turn a bog, an exit going west to some city, a tower "+ "and a house, and finally reaching the polar ice cap "+ "at the very horizon.", ({"valley", "strange valley"}) : "This strange valley to the north of the Great Western "+ "Highway (sometimes known as the Desert Highway) is "+ "obviously artificial. Its clumsy manufacture leads you "+ "to believe that it was constructed by some particularly "+ "maladroit race, perhaps by orcs.", ({"desert highway", "western highway", "great western highway"}) : "Constructed many years ago to allow trade between "+ "Krasna and the cities beyond the desert, this highway "+ "is protected by magic against sand storms. It provides "+ "no protection against heat, however; sometimes one can "+ "see a small bag, or trinket, that is all that remains of "+ "an unfortunate traveller whose body has long since "+ "become dust.", ({"spires", "desert city"}) : "The shimmering is too strong for you to make out any "+ "details, but you can glimpse the white spires of a "+ "desert city at the end of the Great Desert Highway.", ({"mountains", "desert mountains"}) : "A mighty mountain range crosses the desert to the west "+ "of Krasna. It is rumored to harbour orcs, goblin caves, "+ "stirges and all kinds of nasty creatures.", "centre path" : "A road leading north and south from Monument Square, "+ "the heart of Krasna. Along it lie some of the most "+ "famous establishments of Krasna, not least being "+ "Lars' Pub and the Clerics' Hospital.", "east road" : "A north-south road at the eastern limit of Krasna, "+ "East Road connects with Sun Alley at the cemetery. "+ "Its northern end leads to Newbieland.", "sun alley" : "An east-west alley leading from the hospital at its "+ "western end to the cemetery at its eastern end "+ "(coincidence?), Sun Alley is home to the Last Dragon "+ "Restaurant and also to barons and knights who have "+ "fallen on hard times.", "cemetery" : "Praxis Cemetery is already occupied by the ghosts of "+ "the immortals. Thus, for new entrants it is strictly "+ "Standing Room Only.", "newbieland" : "Newbieland lies north of East Road; a force-field "+ "surrounding it prevents you from seeing anything else.", "hospital" : "The Clerics' Hospital was established many years ago "+ "by the kind class of Clerics, who have their class "+ "head-quarters in the church just south of the hospital. "+ "Normally they charge a fee to cover their expenses, but "+ "in certain cases they make exceptions for first-level "+ "players.", "restaurant" : "The Last Dragon Restaurant is the classiest restaurant "+ "in Krasna! Located in Sun Alley, once a prestigious "+ "neighbourhood, this restaurant uses only the freshest "+ "ingredients. Needless to say it also charges a lot.", "plateau" : "East of Krasna lies a plateau. Dragons are said to lie "+ "beyond, and horridly injured travellers returning from "+ "there confirm the tale.", "square" : "Monument Square, once known as Krasna Square, is the "+ "teeming heart of Krasna City. People come there to "+ "converse, meet, receive healing if a cleric is there, "+ "and generally relax. The immortals have graciously put "+ "protective forces on the Square to prevent and fighting, "+ "stealing and any spell-casting except heal-craft.", ({"krasna", "praxis", "city"}) : "Krasna City is the major city in this reality. All of "+ "the class halls are located in or near it (except the "+ "class hall of the rogues, who have been banished to the "+ "jungle). Once known as Praxis, Krasna has a rich history "+ "and a lively commerce with other, lesser cities such as "+ "the desert city, Arberth, Cartesia and many more.\n"+ " To Global Newbieland A - Mage Tree\n"+ " B - Hospital\n"+ " | C - Post Office\n"+ " + D - Square\n"+ " | E - Monastery\n"+ " Here there | F - Free equipment\n"+ " be dragons F--+ G - Horace's Store\n"+ " | | H - Boards\n"+ " | | Here there I - Library\n"+ " A + +-- be dragons\n"+ " | | |\n"+ " | | |\n"+ " T +--+ B--+---+---+---+-- To Graveyard\n"+ " o | | | | |\n"+ " | | + + |\n"+ " M + + +---I\n"+ " o | | E G |\n"+ " u | | | | |\n"+ " n ---+---+---+----+--D---+---+---+---+-- To Outlands\n"+ " t | | | | |\n"+ " a + +--+ H-+ |\n"+ " i | +\n"+ " n + + | To Ships\n"+ " s | | |\n"+ " +---+---+---+---+\n"+ " | | |\n"+ " | | |\n"+ " + C +\n"+ " /\n"+ " /\n"+ " +\n"+ " |\n"+ " |\n"+ " +", "bar" : "When this reality was created, Lars' Bar was one of the "+ "first establishments to operate. Lars spared no expense "+ "in providing the very best atmosphere for players to "+ "relax in. Recent anti-alcohol measures, notably a tax on "+ "drinks, have caused Lars' Bar to lose some of its "+ "grandeur, however. Lars tried at first to draw more "+ "customers by publishing a list of the most powerful "+ "adventurers in this world, but when that failed to bring "+ "enough customers Lars had to resort to increasing "+ "prices. Still, despite ever-rising prices, if you really "+ "need a drink then Lars' Bar is *the* place to go; his "+ "profits may have gone down but his drinks are still as "+ "powerful as they ever were.", "church" : "The local church is where the class of clerics make "+ "their home. Ever willing to help their kindred, the "+ "clerics of Nightmare have established a hospital just "+ "north of the church, where for a fee one can get healing "+ "and magical energy, and even limbs can be restored.", "monastery" : "Home of the powerful class of monks, the monastery is a "+ "proud and solemn place where many of the sacred rituals "+ "of Nightmare take place. It is in the main hall of the "+ "monastery that ghosts come to pray for resurrection "+ "after being killed, and it is in a chapel in the "+ "monastery that couples are joined in marriage. Located "+ "north of Boc-La, slightly to the east of Monument "+ "Square, the monastery is awarded deep respect by most "+ "members of society.", ({"docks", "galleys"}) : "At the very east end of Boc-La a gate leads south to "+ "the magic docks of Krasna where flying galleys are "+ "purchased, to bring travellers to different realms.", "shop" : "Horace, one of the first true-blooded elves to come to "+ "Nightmare, promptly set up shop near the east end of "+ "Krasna. Taking advantage of his position, Horace buys "+ "low and sells high. He is noted for his cold-blooded "+ "mercantility and his crass profiteering; since his store "+ "is, however, one of the few places where newbies can "+ "sell their gear, the High Mortals of Nightmare "+ "discourage people from killing him.", "piers" : "Located at the very southern end of Krasna, the piers "+ "are frequently visited by hopeful players with fishing "+ "poles on their shoulders and a lot of time on their "+ "hands.", ({"bank", "post office"}) : "South of Monument Square an east-west alley marks the "+ "business sector of Krasna. To the east it leads to the "+ "sewers, and to the west it leads to the bank and the "+ "post office. The bank is where people open an account to "+ "store their cash; no interest payments, unfortunately. "+ "At the post office mail is handled, sent, and received.", "jungle" : "To the east of Krasna lies the dark Eastern Jungle. Its "+ "inhabitants include cannibals, savages, rogues, and "+ "other vermin. At the far end of the jungle a mysterious "+ "tower is rumored to lie, but few have returned to tell "+ "the tale. The few who have speak of death traps, doors "+ "that lock behind you and other chilling details.", "sage" : "The Sage dwells in a small hut north of Boc-La, near "+ "the western end of the city. He is the person in charge "+ "of instructing players in the proper use of various "+ "languages.", ({"forest", "north forest"}) : "A dark place of many legends and a thousand tales, the "+ "North Forest is home to a myriad of creatures, ranging "+ "from evil faeries to wicked wolves, from trolls to "+ "dragons to centaurs. It is even said that the gates of "+ "hell lie somewhere in the North Forest. And yet the "+ "forest harbours heros, and scholars, paladins and "+ "seekers of truth... and treasures beyond the wildest "+ "dreams of avarice... Fortunately for travellers, the "+ "North Forest Highway provides magical protection from "+ "monsters, but even the highway offers no shield from "+ "the bandits and highwaymen who frequently beset the "+ "unwary.", ({"north pole", "pole", "snow"}) : "At the north horizon, where sky embraces earth in a "+ "white-grey swirl, lies the North Pole. Once the "+ "residence of one Mr. S. Claus and his elves, sometimes "+ "referred to as subordinate clauses, the North Pole has "+ "been ruthlessly taken over by a tribe of ferocious "+ "giants who evicted Mr. Claus and turned his helpers "+ "into yummy bite-sized (by giant standards) pieces of "+ "raw meat. At least, that is what is claimed by the few "+ "who have returned from there; but they may well have "+ "suffered trauma from the cold and entered a "+ "hallucinatory state.", "west road" : "This north-south road harbours two important magical "+ "establishments, the legendary Tree of Mages and the "+ "less well-known hut of Mora the Teller of Fortunes. The "+ "Tree is at the north end of the road, Mora's hut is "+ "somewhat to the south. The south end of the road "+ "connects to the western end of Boc-La.", "boc-la" : "This road runs east-west through the heart of the "+ "city. To the west it merges with the western highway, "+ "and to the east it dissappears in the jungle. The road "+ "passes through the square, and many important "+ "establishments can be found just off it. Horace's shop "+ "and the adventurer's hall flank the road in the east. "+ "Nearer to the tree you can see Lars' pub, and the "+ "Sage's house is opposite a bit of farmlands.", "hut" : "Mora's hut lies south and east of the Mage Tree. "+ "Training the telescope on the sign above the door, you "+ "make out that Mora is a fortune-teller specializing in "+ "horoscopes.", "library" : "You cannot clearly make out the library, as your view "+ "is obstructed.", "cartesia" : "Far north of Krasna lies the famous Philosopher City "+ "of Cartesia, home to the largest known library in the "+ "world. The Philosophers of Cartesia, or Seekers of "+ "Truth as they are sometimes called, have long been a "+ "major force, exploring new areas, seeking out new life, "+ "and new civilizations, boldly going where no player has "+ "gone before.", "north highway" : "A magical path leading through the North Forest, the "+ "North Forest Highway is magically protected against "+ "monsters, thus ensuring free passage to those who are "+ "not stupid.. err.. bold enough to wander off it. "+ "However, it does not offer protection against bandits "+ "and highwaymen. The Highway connects with a path "+ "leading north from Krasna, forming a single, long road "+ "from the heart of civilization (Krasna) to, "+ "essentially, the polar icecap. A ways north of its "+ "southern end, the Highway has an exit leading to the "+ "rationally-designed, empirically-built and dogmatically-"+ "defended city of philosophers, Cartesia.", "horizon" : "You do not notice that here. duh.", "hole" : "North of the city, right before the remains of Centre "+ "Path curve northwest, lies a hole in the ground with a "+ "reddish glow coming out of it. That hole is reputed to "+ "be the lair of the evil demon-worshipping class known "+ "as the Class of Kataans.", "tower" : "The tower is obscured by trees.", "house" : "A fairly large mansion on the lies west of the North "+ "Highway, somewhat to the north of the exit to the "+ "Philosopher City. Not much is known about it, except "+ "that a necromancer might be living in it.", "bog" : "At the south end of the North Forest Highway a path "+ "leads east to a diseased-looking bog. Many explorers "+ "have gone there, and quite a few have come back. Those "+ "who came back all had one thing in common: they had "+ "wimpy set ``on''. They report of nasty beasts, horrid "+ "insects, ghoulish graveyards and some other.. well.. "+ "weird things.", "exit" : "Several miles north of where the North Highway "+ "connects with the trail that is the northern extension "+ "of Centre Path, an exit leads west from the Highway "+ "toward a small city with a big library."]) ) ; } void init(){ ::init(); }