/* /lib/match.c * from the Dead Souls Object Library * an object which can be self-induced to burn * created by Descartes of Borg 960512 */ #include <lib.h> #include "include/match.h" inherit LIB_TORCH; private int StrikeChance = 50; mixed direct_strike_obj(){ if( environment() != this_player() ) return "#You don't have that!"; if( GetBurning() ) return "It is already lit!"; return 1; } mixed eventStrike(object who){ if( !GetFuelAmount() || StrikeChance < random(100) || !eventBurn(who) ){ who->eventPrint("You strike " + GetShort() + ", but nothing happens."); environment(who)->eventPrint((string)who->GetName() + " strikes " + GetShort() + ", but nothing happens.", who); return 1; } who->eventPrint("You strike " + GetShort() + " and it ignites!"); environment(who)->eventPrint((string)who->GetName() + " strikes " + GetShort() + " and it ignites!", who); return 1; } int GetStrikeChance(){ return StrikeChance; } static int SetStrikeChance(int x){ return (StrikeChance = x); }