/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David * * Love, Guilherme 'Willie' Arnold, and Mitchell Tse. * * * * In order to use any part of this Envy Diku Mud, you must comply with * * the original Diku license in 'license.doc', the Merc license in * * 'license.txt', as well as the Envy license in 'license.nvy'. * * In particular, you may not remove either of these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*$Id: save.c,v 1.26 2005/03/23 01:36:17 tyrion Exp $*/ #if defined( macintosh ) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <string.h> #include <time.h> #include "merc.h" #if !defined( macintosh ) extern int _filbuf args( (FILE *) ); #endif #if defined( ultrix ) || defined( sequent ) void system args( ( char *string ) ); #endif /* * Array of containers read for proper re-nesting of objects. */ #define MAX_NEST 100 static OBJ_DATA * rgObjNest [ MAX_NEST ]; // external func void ch_stripbadinv args( ( CHAR_DATA* ch ) ); #ifdef SQL_SYSTEM #endif /* * Local functions. */ void fwrite_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fwrite_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest, bool storage ) ); void fread_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fread_obj args( ( CHAR_DATA *ch, FILE *fp, bool storage ) ); void fread_pet args( ( CHAR_DATA *ch, FILE *fp ) ); void save_pet args( ( CHAR_DATA *ch, FILE *fp, CHAR_DATA *pet ) ); void add_alias args( ( CHAR_DATA *ch, ALIAS_DATA *pAl, char *old, char *new ) ); void fwrite_alias args( ( CHAR_DATA *ch, FILE *fp ) ); void fread_alias args( ( CHAR_DATA *ch, FILE *fp ) ); bool replace_missing_skills args( ( CHAR_DATA* ch, char* missing, int value ) ); char NULL_STRING[MAX_STRING_LENGTH]; /* Courtesy of Yaz of 4th Realm */ char *initial( const char *str ) { static char strint [ MAX_STRING_LENGTH ]; strint[0] = LOWER( str[ 0 ] ); return strint; } /* Check to see if a player exists */ bool _stat( char *name ) { bool found; char strsave[256]; CHAR_DATA *ch = 0; FILE *fp; ch->name = str_dup( name ); sprintf( strsave, "%s%s%s%s", PLAYER_DIR, initial( ch->name ), "/", capitalize( name ) ); found = ( fp = fopen( strsave, "r" ) ) != NULL; fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return found; } /* * Save a character and inventory. * Would be cool to save NPC's too for quest purposes, * some of the infrastructure is provided. */ void save_char_obj( CHAR_DATA *ch, bool leftgame ) { #ifdef SQL_SYSTEM sql_save_dirty_char(ch, leftgame); #else FILE *fp; CHAR_DATA *pet; char buf [ MAX_STRING_LENGTH ]; char strsave [ MAX_INPUT_LENGTH ]; /* RELIGION_DATA *pReligion; */ if ( IS_NPC( ch ) ) return; if (ch->level < 2) return; if ( ch->desc && ch->desc->connected != CON_PLAYING) return; if ( ch->desc && ch->desc->original ) ch = ch->desc->original; ch->save_time = current_time; fclose( fpReserve ); /* player files parsed directories by Yaz 4th Realm */ #if !defined( macintosh ) && !defined( MSDOS ) sprintf( strsave, "%s%s%s%s", PLAYER_DIR, initial( ch->name ), "/", capitalize( ch->name ) ); #else sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) ); #endif fp = fopen( strsave, "w" ); if ( !fp ) { sprintf( buf, "Save_char_obj: fopen %s: ", ch->name ); bug( buf, 0 ); perror( strsave ); } else { fwrite_char( ch, fp ); if ( ch->carrying ) fwrite_obj( ch, ch->carrying, fp, 0, FALSE ); if ( !IS_NPC( ch ) && ch->pcdata->storage ) fwrite_obj( ch, ch->pcdata->storage, fp, 0, TRUE ); for ( pet = ch->in_room->people; pet; pet = pet->next_in_room ) { if (IS_NPC( pet ) ) if ( IS_SET( pet->act, ACT_PET ) && ( pet->master == ch ) ) { /* save_pet( ch, fp, pet ); */ break; } } tail_chain(); fprintf( fp, "#END\n" ); } fclose( fp ); #if !defined( macintosh ) && !defined( MSDOS ) if( leftgame ) { sprintf( buf, "gzip -1fq %s", strsave ); system( buf ); } #endif fpReserve = fopen( NULL_FILE, "r" ); #endif // SQL_SYSTEM return; } /* * Write the char. */ void fwrite_char( CHAR_DATA *ch, FILE *fp ) { AFFECT_DATA *paf; int sn; fprintf( fp, "#%s\n", IS_NPC( ch ) ? "MOB" : "PLAYER" ); fprintf( fp, "Nm %s~\n", ch->name ); if ( ch->pcdata->lname ) fprintf( fp, "Lnm %s~\n", ch->pcdata->lname ); fprintf( fp, "ShtDsc %s~\n", ch->short_descr ); fprintf( fp, "LngDsc %s~\n", ch->long_descr ); fprintf( fp, "Dscr %s~\n", ch->description ); fprintf( fp, "Prmpt %s~\n", ch->prompt ); fprintf( fp, "Sx %d\n", ch->sex ); fprintf( fp, "Cla %d\n", ch->class ); fprintf( fp, "Mlt %d\n", ch->multied ); fprintf( fp, "Race %s~\n", race_table[ ch->race ].race_full ); fprintf( fp, "Clan %d\n", ch->clan ); fprintf( fp, "Updated %d\n", ch->updated ); fprintf( fp, "Clvl %d\n", ch->clev ); fprintf( fp, "Ctmr %d\n", ch->ctimer ); fprintf( fp, "Stun %d %d %d %d %d\n", ch->stunned[0], ch->stunned[1], ch->stunned[2], ch->stunned[3], ch->stunned[4] ); fprintf( fp, "ResAcid %d\n", ch->damage_mods[0] ); fprintf( fp, "ResHoly %d\n", ch->damage_mods[1] ); fprintf( fp, "ResMagic %d\n", ch->damage_mods[2] ); fprintf( fp, "ResFire %d\n", ch->damage_mods[3] ); fprintf( fp, "ResEnergy %d\n", ch->damage_mods[4] ); fprintf( fp, "ResWind %d\n", ch->damage_mods[5] ); fprintf( fp, "ResWater %d\n", ch->damage_mods[6] ); fprintf( fp, "ResIllusion %d\n", ch->damage_mods[7] ); fprintf( fp, "ResDispel %d\n", ch->damage_mods[8] ); fprintf( fp, "ResEarth %d\n", ch->damage_mods[9] ); fprintf( fp, "ResPsychic %d\n", ch->damage_mods[10] ); fprintf( fp, "ResPoison %d\n", ch->damage_mods[11] ); fprintf( fp, "ResBreath %d\n", ch->damage_mods[12] ); fprintf( fp, "ResSUmmon %d\n", ch->damage_mods[13] ); fprintf( fp, "ResPhysical %d\n", ch->damage_mods[14] ); fprintf( fp, "ResExplosive %d\n", ch->damage_mods[15] ); fprintf( fp, "ResSong %d\n", ch->damage_mods[16] ); fprintf( fp, "ResNagarom %d\n", ch->damage_mods[17] ); fprintf( fp, "ResUnholy %d\n", ch->damage_mods[18] ); fprintf( fp, "ResClan %d\n", ch->damage_mods[19] ); fprintf( fp, "WizLev %d\n", ch->wizinvis ); fprintf( fp, "Lvl %d\n", ch->level ); fprintf( fp, "Pkill %d\n", ch->pkill ); fprintf( fp, "PoisonLevel %d\n", ch->poison_level ); fprintf( fp, "Antidisarm %d\n", ch->antidisarm ); fprintf( fp, "Mounted %d\n", ch->mounted ); fprintf( fp, "Mountcharmed %d\n", ch->mountcharmed ); fprintf( fp, "Mountshort %s~\n", ch->mountshort ); fprintf( fp, "Trst %d\n", ch->trust ); fprintf( fp, "Security %d\n", ch->pcdata->security ); /* OLC */ fprintf( fp, "Wizbt %d\n", ch->wizbit ); fprintf( fp, "ArenaWins %d\n", ch->pcdata->awins ); fprintf( fp, "ArenaLoses %d\n", ch->pcdata->alosses ); fprintf( fp, "MobKills %d\n", ch->pcdata->mobkills ); fprintf( fp, "Wizbt %d\n", ch->wizbit ); fprintf( fp, "Playd %d\n", ch->played + (int) ( current_time - ch->logon ) ); fprintf( fp, "Note %ld\n", ch->last_note ); fprintf( fp, "Room %d\n", ( IS_SET(ch->in_room->area->area_flags, AREA_NO_SAVE) ? (ch->in_room->area->recall) : ( ( ch->in_room == get_room_index( ROOM_VNUM_LIMBO ) && ch->was_in_room ) ? ch->was_in_room->vnum : ch->in_room->vnum)) ); fprintf( fp, "HpMnMvBp %d %d %d %d %d %d %d %d\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->bp, ch->max_bp ); fprintf( fp, "Gold %d\n", ch->gold ); fprintf( fp, "GRank %d\n", ch->guild_rank ); fprintf( fp, "Guild %s~\n", (ch->guild != NULL) ? ch->guild->name : "\0" ); fprintf( fp, "RNumber %d\n", ch->religion ); fprintf( fp, "Recall %d\n", ch->pcdata->recall ); fprintf( fp, "Rtimer %d\n", ch->rtimer ); fprintf( fp, "Exp %d\n", ch->exp ); fprintf( fp, "Act %d\n", ch->act ); fprintf( fp, "Act2 %d\n", ch->act2 ); fprintf( fp, "AffdBy %ld\n", ch->affected_by ); fprintf( fp, "AffdBy2 %ld\n", ch->affected_by2 ); fprintf( fp, "AffdBy3 %ld\n", ch->affected_by3 ); fprintf( fp, "AffdBy4 %ld\n", ch->affected_by4 ); fprintf( fp, "AffdByp %ld\n", ch->affected_by_powers ); fprintf( fp, "AffdByw %ld\n", ch->affected_by_weaknesses ); fprintf( fp, "ImmBits %ld\n", ch->imm_flags ); fprintf( fp, "ResBits %ld\n", ch->res_flags ); fprintf( fp, "VulBits %ld\n", ch->vul_flags ); fprintf( fp, "Shields %d\n", ch->shields ); /* Bug fix from Alander */ fprintf( fp, "Pos %d\n", ch->position == POS_FIGHTING ? POS_STANDING : ch->position ); fprintf( fp, "Prac %d\n", ch->practice ); fprintf( fp, "SavThr %d\n", ch->saving_throw ); fprintf( fp, "Align %d\n", ch->alignment ); fprintf( fp, "Hit %d\n", ch->hitroll ); fprintf( fp, "Dam %d\n", ch->damroll ); fprintf( fp, "Armr %d\n", ch->armor ); fprintf( fp, "Wimp %d\n", ch->wimpy ); fprintf( fp, "Deaf %d\n", ch->deaf ); fprintf( fp, "Corpses %d\n", ch->pcdata->corpses ); fprintf( fp, "QuestPnts %d\n", ch->questpoints ); fprintf( fp, "QuestNext %d\n", ch->nextquest ); fprintf( fp, "QuestCount %d\n", ch->countdown ); fprintf( fp, "QuestObj %d\n", ch->questobj ); fprintf( fp, "QuestMob %d\n", ch->questmob ); if (ch->questgiver) fprintf( fp, "QuestGiver %d\n", ch->questgiver->pIndexData->vnum ); fprintf( fp, "RQuestPnts %d\n", ch->rquestpoints ); fprintf( fp, "RQuestNext %d\n", ch->rnextquest ); if ( IS_NPC( ch ) ) { fprintf( fp, "Vnum %d\n", ch->pIndexData->vnum ); } else { fprintf( fp, "Paswd %s~\n", ch->pcdata->pwd ); fprintf( fp, "Speak %d\n", ch->speaking ); fprintf( fp, "Learn %d\n", ch->pcdata->learn ); fprintf( fp, "Bmfin %s~\n", ch->pcdata->bamfin ); fprintf( fp, "Bmfout %s~\n", ch->pcdata->bamfout ); fprintf( fp, "Bmfsin %s~\n", ch->pcdata->bamfsin ); fprintf( fp, "Bmfsout %s~\n", ch->pcdata->bamfsout ); fprintf( fp, "Bank %d\n", ch->pcdata->bankaccount); fprintf( fp, "BankShares %d\n", ch->pcdata->shares ); fprintf( fp, "Immskll %s~\n", ch->pcdata->immskll ); fprintf( fp, "Ttle %s~\n", ch->pcdata->title ); fprintf( fp, "WhoTxt %s~\n", ch->pcdata->who_text ); fprintf( fp, "AtrPrm %d %d %d %d %d\n", ch->pcdata->perm_str, ch->pcdata->perm_int, ch->pcdata->perm_wis, ch->pcdata->perm_dex, ch->pcdata->perm_con ); fprintf( fp, "AtrMd %d %d %d %d %d\n", ch->pcdata->mod_str, ch->pcdata->mod_int, ch->pcdata->mod_wis, ch->pcdata->mod_dex, ch->pcdata->mod_con ); fprintf( fp, "Cond %d %d %d\n", ch->pcdata->condition[0], ch->pcdata->condition[1], ch->pcdata->condition[2] ); fprintf( fp, "Pglen %d\n", ch->pcdata->pagelen ); for ( sn = 0; sn < MAX_LANGUAGE; sn++) { fprintf( fp, "Lang %d '%s'\n", ch->language[sn], lang_table[sn].name ); } for ( sn = 0; skill_table[sn].name[0] != '\0'; sn++ ) { if ( skill_table[sn].name && ch->pcdata->learned[sn] > 0 ) { fprintf( fp, "Skll %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn].name ); } } } for ( paf = ch->affected; paf; paf = paf->next ) { if ( paf->deleted ) continue; fprintf( fp, "Aff %3d %3d %3d %3d %10d\n", skill_table[paf->type].slot, paf->duration, paf->modifier, paf->location, paf->bitvector ); } for ( paf = ch->affected2; paf; paf = paf->next ) { if ( paf->deleted ) continue; fprintf( fp, "Aff2 %3d %3d %3d %3d %10d\n", skill_table[paf->type].slot, paf->duration, paf->modifier, paf->location, paf->bitvector ); } for ( paf = ch->affected3; paf; paf = paf->next ) { if ( paf->deleted ) continue; fprintf( fp, "Aff3 %3d %3d %3d %3d %10d\n", skill_table[paf->type].slot, paf->duration, paf->modifier, paf->location, paf->bitvector ); } for ( paf = ch->affected4; paf; paf = paf->next ) { if ( paf->deleted ) continue; fprintf( fp, "Aff4 %3d %3d %3d %3d %10d\n", skill_table[paf->type].slot, paf->duration, paf->modifier, paf->location, paf->bitvector ); } for ( paf = ch->affected_powers; paf; paf = paf->next ) { if ( paf->deleted ) continue; fprintf( fp, "Affp %3d %3d %3d %3d %10d\n", skill_table[paf->type].slot, paf->duration, paf->modifier, paf->location, paf->bitvector ); } for ( paf = ch->affected_weaknesses; paf; paf = paf->next ) { if ( paf->deleted ) continue; fprintf( fp, "Affw %3d %3d %3d %3d %10d\n", skill_table[paf->type].slot, paf->duration, paf->modifier, paf->location, paf->bitvector ); } if ( ch->pcdata && ch->pcdata->alias_list ) { ALIAS_DATA *pAl; for ( pAl = ch->pcdata->alias_list; pAl; pAl = pAl->next ) fprintf( fp, "Alias %s~ %s~\n", pAl->old, pAl->_new ); } fprintf( fp, "End\n\n" ); return; } /* * Write an object and its contents. */ void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest, bool storage ) { AFFECT_DATA *paf; EXTRA_DESCR_DATA *ed; /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if ( obj->next_content ) fwrite_obj( ch, obj->next_content, fp, iNest, storage ); /* * Castrate storage characters. */ /* Changed it so that objects are now saved, even if higher level. */ /* if ( ( ch->level < obj->level && ch->class == ch->multied ) || obj->item_type == ITEM_KEY || obj->deleted ) return; */ if ( obj->item_type == ITEM_KEY || obj->deleted ) return; if ( obj->item_type == ITEM_VODOO || obj->deleted ) return; if ( storage ) fprintf( fp, "#STORAGE\n" ); else fprintf( fp, "#OBJECT\n" ); fprintf( fp, "Nest %d\n", iNest ); fprintf( fp, "Name %s~\n", obj->name ); fprintf( fp, "ShortDescr %s~\n", obj->short_descr ); fprintf( fp, "Description %s~\n", obj->description ); fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum ); fprintf( fp, "DurabilityMax %d\n", obj->durability_max ); fprintf( fp, "DurabilityCur %d\n", obj->durability_cur ); fprintf( fp, "ExtraFlags %d\n", obj->extra_flags ); fprintf( fp, "ExtraFlags2 %d\n", obj->extra_flags2 ); fprintf( fp, "ExtraFlags3 %d\n", obj->extra_flags3 ); fprintf( fp, "ExtraFlags4 %d\n", obj->extra_flags4 ); fprintf( fp, "WearFlags %d\n", obj->wear_flags ); fprintf( fp, "WearLoc %d\n", obj->wear_loc ); fprintf( fp, "ItemType %d\n", obj->item_type ); fprintf( fp, "Weight %d\n", obj->weight ); fprintf( fp, "Level %d\n", obj->level ); fprintf( fp, "Timer %d\n", obj->timer ); fprintf( fp, "Cost %d\n", obj->cost ); fprintf( fp, "Values %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3] ); fprintf( fp, "Activates %d %d %d %d\n", obj->ac_type, obj->ac_vnum, obj->ac_charge[0], obj->ac_charge[1] ); fprintf( fp, "AcSpell %s~\n", obj->ac_spell ); switch ( obj->item_type ) { case ITEM_POTION: case ITEM_SCROLL: case ITEM_IMPLANTED: if ( obj->value[1] > 0 ) { fprintf( fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name ); } if ( obj->value[2] > 0 ) { fprintf( fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name ); } if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; case ITEM_PILL: case ITEM_STAFF: case ITEM_LENSE: case ITEM_GUN: case ITEM_WAND: if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; default: break; } for ( paf = obj->affected; paf; paf = paf->next ) { fprintf( fp, "Affect %d %d %d %d %d\n", skill_table[paf->type].slot, paf->duration, paf->modifier, paf->location, paf->bitvector ); } for ( ed = obj->extra_descr; ed; ed = ed->next ) { fprintf( fp, "ExtraDescr %s~ %s~\n", ed->keyword, ed->description ); } fprintf( fp, "End\n\n" ); if ( obj->contains ) fwrite_obj( ch, obj->contains, fp, iNest + 1, storage ); tail_chain(); return; } /* * Load a char and inventory into a new ch structure. */ bool load_char_obj( DESCRIPTOR_DATA *d, char *name ) { #ifdef SQL_SYSTEM bool found; CHAR_DATA* ch = sql_load_char( name ); if (ch) { ch->desc = d; d->character = ch; return TRUE; } else { ch = new_char(); clear_char(ch); ch->desc = d; ch->new = TRUE; d->character = ch; return FALSE; } #else FILE *fp; static PC_DATA pcdata_zero; CHAR_DATA *ch; char buf [ MAX_STRING_LENGTH ]; #if !defined( MSDOS ) #endif char strsave [ MAX_INPUT_LENGTH ]; bool found; memset(&pcdata_zero, 0, sizeof(PC_DATA)); ch = new_char(); clear_char( ch ); ch->pcdata = new_pc(); *ch->pcdata = pcdata_zero; d->character = ch; ch->desc = d; ch->name = str_dup( name ); ch->prompt = str_dup( "<%hhp %mm %vmv> " ); ch->last_note = 0; ch->fixed_error = FALSE; ch->act = PLR_BLANK | PLR_COMBINE | PLR_PROMPT | PLR_ANSI | PLR_COMBAT; ch->act2 = 0; ch->pcdata->pwd = str_dup( "" ); ch->pcdata->bamfin = str_dup( "" ); ch->pcdata->bamfout = str_dup( "" ); ch->pcdata->bamfsin = str_dup( "" ); ch->pcdata->bamfsout = str_dup( "" ); ch->pcdata->immskll = str_dup( "" ); ch->pcdata->title = str_dup( "" ); ch->pcdata->who_text = str_dup( "" ); ch->pcdata->awins = 0; ch->pcdata->alosses = 0; if(!IS_NPC( ch ) ) { ch->pcdata->perm_str = 0; ch->pcdata->perm_int = 0; ch->pcdata->perm_wis = 0; ch->pcdata->perm_dex = 0; ch->pcdata->perm_con = 0; } if(IS_NPC( ch ) ) { ch->pcdata->perm_str = 13; ch->pcdata->perm_int = 13; ch->pcdata->perm_wis = 13; ch->pcdata->perm_dex = 13; ch->pcdata->perm_con = 13; } ch->pcdata->condition[COND_THIRST] = 48; ch->pcdata->condition[COND_FULL] = 48; ch->pcdata->pagelen = 20; ch->pcdata->security = 0; /* OLC */ ch->pcdata->switched = FALSE; ch->combat_timer = 0; /* XOR */ ch->summon_timer = 0; /* XOR */ ch->imm_flags = 0; /* XOR */ ch->res_flags = 0; /* XOR */ ch->vul_flags = 0; /* XOR */ ch->guild = NULL; /* XOR */ ch->pcdata->bankaccount = 0; /* TRI */ ch->pcdata->shares = 0; ch->pcdata->alias_list = NULL; /* TRI */ ch->pcdata->corpses = 0; /* Tyrion */ ch->poison_level = 0; /* Tyrion */ found = FALSE; fclose( fpReserve ); /* parsed player file directories by Yaz of 4th Realm */ /* decompress if .gz file exists - Thx Alander */ #if !defined( macintosh ) && !defined( MSDOS ) sprintf( strsave, "%s%s%s%s.gz", PLAYER_DIR, initial( ch->name ), "/", capitalize( name ) ); if ( ( fp = fopen( strsave, "r" ) ) ) { fclose( fp ); sprintf( buf, "gzip -dfq %s", strsave ); system( buf ); } #endif #if !defined( macintosh ) && !defined( MSDOS ) sprintf( strsave, "%s%s%s%s", PLAYER_DIR, initial( ch->name ), "/", capitalize( name ) ); #else sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) ); #endif if ( ( fp = fopen( strsave, "r" ) ) ) { int iNest; for ( iNest = 0; iNest < MAX_NEST; iNest++ ) rgObjNest[iNest] = NULL; found = TRUE; for ( ; ; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_char_obj: # not found.", 0 ); break; } word = fread_word( fp ); if ( !str_cmp( word, "PLAYER" ) ) fread_char ( ch, fp ); else if ( !str_cmp( word, "OBJECT" ) ) fread_obj ( ch, fp, FALSE ); else if ( !str_cmp( word, "PET" ) ) fread_pet ( ch, fp ); else if ( !str_cmp( word, "STORAGE" ) ) fread_obj ( ch, fp, TRUE ); else if ( !str_cmp( word, "END" ) ) break; else { bug( "Load_char_obj: bad section.", 0 ); break; } } ch_stripbadinv( ch ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); #endif return found; } /* * Read in a char. */ #if defined( KEY ) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } void fread_char( CHAR_DATA *ch, FILE *fp ) { char *word; char *race; char buf [ MAX_STRING_LENGTH ]; bool fMatch; int temp; ch->religion = 0; ch->pcdata->recall = RECALL_RELIGION_DEFAULT; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER( word[0] ) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': KEY( "Act", ch->act, fread_number( fp ) ); KEY( "Act2", ch->act2, fread_number( fp ) ); KEY( "AffdBy", ch->affected_by, fread_number( fp ) ); KEY( "AffdBy2", ch->affected_by2, fread_number( fp ) ); KEY( "AffdBy3", ch->affected_by3, fread_number( fp ) ); KEY( "AffdBy4", ch->affected_by4, fread_number( fp ) ); KEY( "AffdByp", ch->affected_by_powers, fread_number( fp ) ); KEY( "AffdByw", ch->affected_by_weaknesses, fread_number( fp ) ); KEY( "Align", ch->alignment, fread_number( fp ) ); KEY( "Antidisarm", ch->antidisarm, fread_number( fp ) ); KEY( "ArenaWins", ch->pcdata->awins, fread_number( fp ) ); KEY( "ArenaLoses", ch->pcdata->alosses, fread_number( fp ) ); KEY( "Armr", ch->armor, fread_number( fp ) ); if ( IS_SET( ch->act2, PLR_RELQUEST) ) { REMOVE_BIT( ch->act2, PLR_RELQUEST); ch->rnextquest = number_range(10, 30); ch->rcountdown = 0; } if ( !str_cmp( word, "Aff" ) ) { AFFECT_DATA *paf; paf = new_affect(); paf->type = fread_number( fp ); paf->type = slot_lookup(paf->type); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->deleted = FALSE; paf->next = ch->affected; ch->affected = paf; if ( !is_sn(paf->type) || paf->type == 0 ) paf->deleted = TRUE; fMatch = TRUE; break; } if ( !str_cmp( word, "Aff2" ) ) { AFFECT_DATA *paf; paf = new_affect(); paf->type = fread_number( fp ); paf->type = slot_lookup(paf->type); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->deleted = FALSE; paf->next = ch->affected2; ch->affected2 = paf; if ( !is_sn(paf->type) || paf->type == 0 ) paf->deleted = TRUE; fMatch = TRUE; break; } if ( !str_cmp( word, "Aff3" ) ) { AFFECT_DATA *paf; paf = new_affect(); paf->type = fread_number( fp ); paf->type = slot_lookup(paf->type); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->deleted = FALSE; paf->next = ch->affected3; ch->affected3 = paf; if ( !is_sn(paf->type) || paf->type == 0 ) paf->deleted = TRUE; fMatch = TRUE; break; } if ( !str_cmp( word, "Aff4" ) ) { AFFECT_DATA *paf; paf = new_affect(); paf->type = fread_number( fp ); paf->type = slot_lookup(paf->type); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->deleted = FALSE; paf->next = ch->affected4; ch->affected4 = paf; if ( !is_sn(paf->type) || paf->type == 0 ) paf->deleted = TRUE; fMatch = TRUE; break; } if ( !str_cmp( word, "Affp" ) ) { AFFECT_DATA *paf; paf = new_affect(); paf->type = fread_number( fp ); paf->type = slot_lookup(paf->type); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->deleted = FALSE; paf->next = ch->affected_powers; ch->affected_powers = paf; if ( !is_sn(paf->type) || paf->type == 0 ) paf->deleted = TRUE; fMatch = TRUE; break; } if ( !str_cmp( word, "Affw" ) ) { AFFECT_DATA *paf; paf = new_affect(); paf->type = fread_number( fp ); paf->type = slot_lookup(paf->type); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->deleted = FALSE; paf->next = ch->affected_weaknesses; ch->affected_weaknesses = paf; if ( !is_sn(paf->type) || paf->type == 0 ) paf->deleted = TRUE; fMatch = TRUE; break; } if ( !str_cmp( word, "Alias" ) ) { ALIAS_DATA *pAl; fMatch = TRUE; if ( !ch->pcdata ) { bug("Fread_char: Alias without pcdata",0); fread_string(fp); fread_string(fp); break; } pAl = new_alias(); pAl->old = fread_string(fp); pAl->_new = fread_string(fp); pAl->next = ch->pcdata->alias_list; ch->pcdata->alias_list = pAl; break; } if ( !str_cmp( word, "AtrMd" ) ) { ch->pcdata->mod_str = fread_number( fp ); ch->pcdata->mod_int = fread_number( fp ); ch->pcdata->mod_wis = fread_number( fp ); ch->pcdata->mod_dex = fread_number( fp ); ch->pcdata->mod_con = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "AtrPrm" ) ) { ch->pcdata->perm_str = fread_number( fp ); ch->pcdata->perm_int = fread_number( fp ); ch->pcdata->perm_wis = fread_number( fp ); ch->pcdata->perm_dex = fread_number( fp ); ch->pcdata->perm_con = fread_number( fp ); fMatch = TRUE; break; } break; case 'B': KEY( "Bmfin", ch->pcdata->bamfin, fread_string( fp ) ); KEY( "Bmfout", ch->pcdata->bamfout, fread_string( fp ) ); KEY( "Bmfsin", ch->pcdata->bamfsin, fread_string( fp ) ); KEY( "Bmfsout", ch->pcdata->bamfsout, fread_string( fp ) ); KEY( "Bank", ch->pcdata->bankaccount, fread_number( fp ) ); KEY( "BankShares", ch->pcdata->shares, fread_number( fp ) ); break; case 'C': KEY( "Clan", ch->clan, fread_number( fp ) ); KEY( "Clvl", ch->clev, fread_number( fp ) ); KEY( "Ctmr", ch->ctimer, fread_number( fp ) ); KEY( "Cla", ch->class, fread_number( fp ) ); KEY( "Corpses", ch->pcdata->corpses, fread_number( fp ) ); if ( !str_cmp( word, "Cond" ) ) { ch->pcdata->condition[0] = fread_number( fp ); ch->pcdata->condition[1] = fread_number( fp ); ch->pcdata->condition[2] = fread_number( fp ); fMatch = TRUE; break; } break; case 'D': KEY( "Dam", ch->damroll, fread_number( fp ) ); KEY( "Deaf", ch->deaf, fread_number( fp ) ); KEY( "Dscr", ch->description, fread_string( fp ) ); break; case 'E': if ( !str_cmp( word, "End" ) ) { /* Coders have "insane" trusts for a reason ELVIS * * -- Altrag */ if ( ch->trust > L_CON && ch->level < L_IMP && !IS_CODER(ch) ) ch->trust = 0; return; } KEY( "Exp", ch->exp, fread_number( fp ) ); KEY( "Email", ch->pcdata->email, fread_string( fp ) ); break; case 'G': KEY( "Gold", ch->gold, fread_number( fp ) ); /* XOR */ KEY( "GRank", ch->guild_rank, fread_number( fp ) ); if(!str_cmp(word, "Guild")) { int i; char *guild; guild = fread_string(fp); fMatch = TRUE; for(i = 0;guild_table[i].name[0] != '\0';i++) { if(!strcmp(guild_table[i].name, guild)) { ch->guild = &(guild_table[i]); break; } } } break; case 'H': KEY( "Hit", ch->hitroll, fread_number( fp ) ); if ( !str_cmp( word, "HpMnMvBp" ) ) { ch->hit = fread_number( fp ); ch->max_hit = fread_number( fp ); ch->mana = fread_number( fp ); ch->max_mana = fread_number( fp ); ch->move = fread_number( fp ); ch->max_move = fread_number( fp ); ch->bp = fread_number( fp ); ch->max_bp = fread_number( fp ); fMatch = TRUE; break; } break; case 'I': KEY ( "Immskll", ch->pcdata->immskll, fread_string( fp ) ); KEY( "ImmBits", ch->imm_flags, fread_number( fp ) ); break; case 'L': KEY( "Lnm", ch->pcdata->lname, fread_string( fp ) ); KEY( "Lvl", ch->level, fread_number( fp ) ); KEY( "Learn", ch->pcdata->learn, fread_number( fp ) ); if ( !str_cmp( word, "Lang" ) ) { int ln; int value; value = fread_number( fp ); ln = lang_lookup( fread_word( fp ) ); if ( ln < 0 ) bug( "Fread_char: unknown language.", 0 ); else ch->language[ln] = value; fMatch = TRUE; } if ( !str_cmp( word, "LngDsc" ) ) { fread_to_eol( fp ); fMatch = TRUE; break; } break; case 'M': KEY( "Mlt", ch->multied, fread_number( fp ) ); KEY( "Mounted", ch->mounted, fread_number( fp ) ); KEY( "Mountcharmed",ch->mountcharmed, fread_number( fp ) ); KEY( "Mountshort", ch->mountshort, fread_string( fp ) ); KEY( "MobKills", ch->pcdata->mobkills, fread_number( fp ) ); case 'N': if ( !str_cmp( word, "Nm" ) ) { /* * Name already set externally. */ fread_to_eol( fp ); fMatch = TRUE; break; } KEY( "Note", ch->last_note, fread_number( fp ) ); break; case 'P': KEY( "Pglen", ch->pcdata->pagelen, fread_number( fp ) ); KEY( "Paswd", ch->pcdata->pwd, fread_string( fp ) ); KEY( "Playd", ch->played, fread_number( fp ) ); KEY( "PoisonLevel", ch->poison_level, fread_number( fp ) ); KEY( "Pos", ch->position, fread_number( fp ) ); KEY( "Prac", ch->practice, fread_number( fp ) ); KEY( "Pkill", ch->pkill, fread_number( fp ) ); KEY( "Prmpt", ch->prompt, fread_string( fp ) ); KEY( "Plan", ch->pcdata->plan, fread_string( fp ) ); break; case 'Q': KEY( "QuestPnts", ch->questpoints, fread_number( fp ) ); KEY( "QuestNext", ch->nextquest, fread_number( fp ) ); KEY( "QuestCount", ch->countdown, fread_number( fp ) ); KEY( "QuestObj", ch->questobj, fread_number( fp ) ); KEY( "QuestMob", ch->questmob, fread_number( fp ) ); KEY( "QuestGiver", ch->questgiver, get_char_world( ch, get_mob_index( fread_number( fp) )->player_name)); break; case 'R': KEY( "Rce", ch->race, fread_number( fp ) ); KEY( "Recall", ch->pcdata->recall, fread_number( fp ) ); KEY( "Religion", ch->nullstring, fread_string( fp ) ); KEY( "ReligionN", ch->nullstring, fread_string( fp ) ); KEY( "ResBits", ch->res_flags, fread_number( fp ) ); KEY( "RNumber", ch->religion, fread_number( fp ) ); KEY( "Rtimer", ch->rtimer, fread_number( fp ) ); KEY( "RQuestPnts", ch->rquestpoints, fread_number( fp ) ); KEY( "RQuestNext", ch->rnextquest, fread_number( fp ) ); KEY( "ResAcid", ch->damage_mods[0], fread_number( fp )); KEY( "ResHoly", ch->damage_mods[1], fread_number(fp)); KEY( "ResMagic", ch->damage_mods[2], fread_number(fp)); KEY( "ResFire", ch->damage_mods[3], fread_number(fp)); KEY( "ResEnergy", ch->damage_mods[4], fread_number(fp)); KEY( "ResWind", ch->damage_mods[5], fread_number(fp)); KEY( "ResWater", ch->damage_mods[6], fread_number(fp)); KEY( "ResIllusion", ch->damage_mods[7], fread_number(fp)); KEY( "ResDispel", ch->damage_mods[8], fread_number(fp)); KEY( "ResEarth", ch->damage_mods[9], fread_number(fp)); KEY( "ResPsychic", ch->damage_mods[10], fread_number(fp)); KEY( "ResPoison", ch->damage_mods[11], fread_number(fp)); KEY( "ResBreath", ch->damage_mods[12], fread_number(fp)); KEY( "ResSummon", ch->damage_mods[13], fread_number(fp)); KEY( "ResPhysical", ch->damage_mods[14], fread_number(fp)); KEY( "ResExplosive", ch->damage_mods[15],fread_number(fp )); KEY( "ResSong", ch->damage_mods[16], fread_number(fp)); KEY( "ResNagarom", ch->damage_mods[17], fread_number(fp)); KEY( "ResUnholy", ch->damage_mods[18], fread_number(fp)); KEY( "ResClan", ch->damage_mods[19], fread_number(fp)); KEY( "RQuestCount", temp, fread_number(fp)); KEY( "RQuestObj", temp, fread_number(fp)); KEY( "RQuestMob", temp, fread_number(fp)); if ( !str_cmp( word, "Race" ) ) { race = fread_string( fp ); ch->race = race_lookup( race ); fMatch = TRUE; break; } if ( !str_cmp( word, "Room" ) ) { ch->in_room = get_room_index( fread_number( fp ) ); if ( !ch->in_room ) ch->in_room = get_room_index( ROOM_VNUM_LIMBO ); if ( ch->in_room->vnum >= REL_VNUM_LOWER && ch->in_room->vnum <= REL_VNUM_UPPER ) { REMOVE_BIT(ch->act2, PLR_RELQUEST); // Just in case ch->rnextquest = number_range(15, 30); ch->in_room = get_room_index( ROOM_VNUM_TEMPLE ); } fMatch = TRUE; break; } break; case 'S': KEY( "SavThr", ch->saving_throw, fread_number( fp ) ); KEY( "Sx", ch->sex, fread_number( fp ) ); if ( !str_cmp( word, "Stun" ) ) { ch->stunned[0] = fread_number( fp ); ch->stunned[1] = fread_number( fp ); ch->stunned[2] = fread_number( fp ); ch->stunned[3] = fread_number( fp ); ch->stunned[4] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "ShtDsc" ) ) { fread_to_eol( fp ); fMatch = TRUE; break; } KEY( "Security", ch->pcdata->security, fread_number( fp ) ); /* OLC */ KEY( "Shields", ch->shields, fread_number( fp ) ); KEY( "Speak", ch->speaking, fread_number( fp ) ); if ( !str_cmp( word, "Skll" ) ) { int sn; int value; value = fread_number( fp ); sn = skill_lookup( fread_word( fp ) ); if ( sn < 0 ) { if (!replace_missing_skills(ch, word, value)) log_string("Fread_char: unknown skill.", CHANNEL_BUILD, L_APP); } else ch->pcdata->learned[sn] = value; fMatch = TRUE; } break; case 'T': KEY( "Trst", ch->trust, fread_number( fp ) ); /* keeps people from having obsene trusts --- ELVIS */ /* The insane trusts have a purpose -- Altrag */ if ( !str_cmp( word, "Ttle" ) ) { ch->pcdata->title = fread_string( fp ); if ( isalpha( ch->pcdata->title[0] ) || isdigit( ch->pcdata->title[0] ) ) { sprintf( buf, " %s", ch->pcdata->title ); free_string( ch->pcdata->title ); ch->pcdata->title = str_dup( buf ); } fMatch = TRUE; break; } break; case 'U': ch->updated = 0; KEY( "Updated", ch->updated, fread_number( fp ) ); break; case 'V': KEY( "VulBits", ch->vul_flags, fread_number( fp ) ); if ( !str_cmp( word, "Vnum" ) ) { ch->pIndexData = get_mob_index( fread_number( fp ) ); fMatch = TRUE; break; } break; case 'W': KEY( "Wimp", ch->wimpy, fread_number( fp ) ); KEY( "WhoTxt", ch->pcdata->who_text, fread_string( fp ) ); KEY( "Wizbt", ch->wizbit, fread_number( fp ) ); KEY( "WizLev", ch->wizinvis, fread_number( fp ) ); break; } /* Make sure old chars have this field - Kahn */ if ( !ch->pcdata->pagelen ) ch->pcdata->pagelen = 20; if ( !ch->prompt || ch->prompt == '\0' ) ch->prompt = str_dup ( "<%hhp %mm %vmv> " ); /* Make sure old chars do not have pagelen > 60 - Kahn */ if ( ch->pcdata->pagelen > 60 ) ch->pcdata->pagelen = 60; if ( !fMatch ) { sprintf(buf, "Fread_char: no match :: %s", word); bug( buf, 0 ); fread_to_eol( fp ); } } } void fread_obj( CHAR_DATA *ch, FILE *fp, bool storage ) { static OBJ_DATA obj_zero; OBJ_DATA *obj; char *word; int iNest; bool fMatch; bool fNest; bool fVnum; obj = new_obj(); *obj = obj_zero; obj->durability_max = 100; obj->durability_cur = 100; obj->name = str_dup( "" ); obj->short_descr = str_dup( "" ); obj->description = str_dup( "" ); obj->deleted = FALSE; fNest = FALSE; fVnum = TRUE; iNest = 0; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER( word[0] ) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': if ( !str_cmp( word, "Activates") ) { obj->ac_type = fread_number( fp ); obj->ac_vnum = fread_number( fp ); obj->ac_charge[0] = fread_number( fp ); obj->ac_charge[1] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "AcSpell" ) ) { char* tmp = fread_string( fp ); if (!str_cmp(tmp, str_empty)) tmp = str_dup( "reserved" ); obj->ac_spell = tmp; fMatch = TRUE; break; } if ( !str_cmp( word, "Affect" ) ) { AFFECT_DATA *paf; paf = new_affect(); paf->type = fread_number( fp ); paf->type = slot_lookup(paf->type); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } break; case 'C': KEY( "Cost", obj->cost, fread_number( fp ) ); break; case 'D': KEY( "Description", obj->description, fread_string( fp ) ); KEY( "DurabilityMax", obj->durability_max, fread_number( fp ) ); KEY( "DurabilityCur", obj->durability_cur, fread_number( fp ) ); break; case 'E': KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) ); KEY( "ExtraFlags2", obj->extra_flags2, fread_number( fp ) ); KEY( "ExtraFlags3", obj->extra_flags3, fread_number( fp ) ); KEY( "ExtraFlags4", obj->extra_flags4, fread_number( fp ) ); if ( !str_cmp( word, "ExtraDescr" ) ) { EXTRA_DESCR_DATA *ed; ed = new_extra_descr(); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = obj->extra_descr; obj->extra_descr = ed; fMatch = TRUE; } if ( !str_cmp( word, "End" ) ) { if ( !fNest || !fVnum ) { bug( "Fread_obj: incomplete object.", 0 ); free_obj( obj); return; } else { obj->next = object_list; object_list = obj; obj->pIndexData->count++; if ( iNest == 0 || !rgObjNest[iNest] ) { if ( storage && !IS_NPC( ch ) ) obj_to_storage( obj, ch ); else obj_to_char( obj, ch ); } else { obj_to_obj( obj, rgObjNest[iNest-1] ); if (storage) { ch->pcdata->storcount++; } /* Keep accurate count of storage - Ahsile */ } if ( obj->item_type == ITEM_POTION ) SET_BIT( obj->extra_flags, ITEM_NO_LOCATE ); /* if ( IS_SET(obj->extra_flags2, ITEM_DISPEL ) ) REMOVE_BIT(obj->extra_flags2, ITEM_DISPEL ); */ return; } } break; case 'I': KEY( "ItemType", obj->item_type, fread_number( fp ) ); break; case 'L': KEY( "Level", obj->level, fread_number( fp ) ); break; case 'N': KEY( "Name", obj->name, fread_string( fp ) ); if ( !str_cmp( word, "Nest" ) ) { iNest = fread_number( fp ); if ( iNest < 0 || iNest >= MAX_NEST ) { bug( "Fread_obj: bad nest %d.", iNest ); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'S': KEY( "ShortDescr", obj->short_descr, fread_string( fp ) ); if ( !str_cmp( word, "Spell" ) ) { int iValue; int sn; iValue = fread_number( fp ); sn = skill_lookup( fread_word( fp ) ); if ( iValue < 0 || iValue > 3 ) { bug( "Fread_obj: bad iValue %d.", iValue ); } else if ( sn < 0 ) { bug( "Fread_obj: unknown skill.", 0 ); } else { obj->value[iValue] = sn; } fMatch = TRUE; break; } break; case 'T': KEY( "Timer", obj->timer, fread_number( fp ) ); break; case 'V': if ( !str_cmp( word, "Values" ) ) { obj->value[0] = fread_number( fp ); obj->value[1] = fread_number( fp ); obj->value[2] = fread_number( fp ); obj->value[3] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Vnum" ) ) /* OLC */ { int vnum; vnum = fread_number( fp ); if ( !( obj->pIndexData = get_obj_index( vnum ) ) ) obj->pIndexData = get_obj_index( OBJ_VNUM_DUMMY ); fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': KEY( "WearFlags", obj->wear_flags, fread_number( fp ) ); KEY( "WearLoc", obj->wear_loc, fread_number( fp ) ); KEY( "Weight", obj->weight, fread_number( fp ) ); break; } if ( !fMatch ) { bug( obj->name, 0 ); bug( "Fread_obj: no match.", 0 ); fread_to_eol( fp ); } } } void save_pet( CHAR_DATA *ch, FILE *fp, CHAR_DATA *pet ) { #ifndef SQL_SYSTEM fprintf( fp, "#PET\n" ); fprintf( fp, "%d %d %d %d %ld %ld %ld %ld\n", pet->pIndexData->vnum, pet->hit, pet->max_hit, pet->act, pet->affected_by, pet->affected_by2, pet->affected_by3, pet->affected_by4 ); fprintf( fp, "\n" ); #endif return; } void fread_pet( CHAR_DATA *ch, FILE *fp ) { MOB_INDEX_DATA *pMob; CHAR_DATA *pet; int vnum; vnum = fread_number( fp ); if ( ( pMob = get_mob_index( vnum ) ) == NULL || ( pet = create_mobile( pMob ) ) == NULL ) { for ( vnum = 0; vnum < 5; vnum++ ) fread_number( fp ); return; } char_to_room( pet, ch->in_room ); pet->master = ch; pet->hit = fread_number( fp ); pet->max_hit = fread_number( fp ); pet->act = fread_number( fp ); pet->affected_by = fread_number( fp ) | AFF_CHARM; pet->affected_by2 = fread_number( fp ); pet->affected_by3 = fread_number( fp ); pet->affected_by4 = fread_number( fp ); return; } void fread_alias( CHAR_DATA *ch, FILE *fp ) { ALIAS_DATA *iAl; iAl = ch->pcdata->alias_list; for ( ; ; ) { char *word = NULL; char *word1 = NULL; char letter; letter = fread_letter( fp ); bug("letter: %c", letter ); switch( letter ) { case '~' : fread_to_eol( fp ); return; default: ungetc( letter, fp ); word = fread_string( fp ); word1 = fread_string( fp ); add_alias( ch, iAl, word, word1 ); fread_to_eol( fp ); sprintf( log_buf, "%s %s", word, word1 ); bug( log_buf, 0 ); break; } } return; } void fwrite_alias( CHAR_DATA *ch, FILE *fp ) { ALIAS_DATA *pAl; fprintf(fp, "#ALIAS\n"); for ( pAl = ch->pcdata->alias_list; pAl; pAl = pAl->next ) { fprintf( fp, "%s~ %s~\n", pAl->old, pAl->_new ); bug( "Writing alias...", 0 ); } fprintf( fp, "~\n\n" ); return; } /* * Assumes ch->pcdata->corpses & that it is initialized to 0. * This routine WILL NOT work as written without it. * checks to make sure corpse is not empty before * reading/writing the corpse file. */ void corpse_back( CHAR_DATA *ch, OBJ_DATA *corpse ) { FILE *fp; OBJ_DATA *obj, *obj_next; OBJ_DATA *obj_nest, *objn_next; char strsave[MAX_INPUT_LENGTH ]; char buf [MAX_STRING_LENGTH]; int corpse_cont[1024]; int item_level [1024]; int c =1; int checksum1 =0; int checksum2 =0; /* Don't do anything if the corpse is empty */ if (!corpse->contains) return; if ( IS_NPC( ch ) ) return; /* Ok, it isn't empty determine the # of items in the corpse. * Store the items in the LAST number of the array to write * it backwards. Easiest way to do it. */ for ( obj = corpse->contains; obj; obj = obj_next ) { obj_next = obj->next_content; if ( obj->item_type == ITEM_POTION ) continue; corpse_cont[c] = obj->pIndexData->vnum; item_level[c] = obj->level; checksum1 += corpse_cont[c]; checksum2 += item_level[c]; ++c; if ( obj->contains) /* get stuff in containers */ { for ( obj_nest = obj->contains; obj_nest; obj_nest = objn_next ) { objn_next = obj_nest->next_content; if ( obj_nest->item_type == ITEM_POTION ) continue; corpse_cont[c] = obj_nest->pIndexData->vnum; item_level[c] = obj_nest->level; checksum1 += corpse_cont[c]; checksum2 += item_level[c]; ++c; } } } /* Check the corpse for only one item. Assumes if true the the player * died trying to retrieve their corpse. Change it if you like. */ if (c <= 2 ) return; /* Add in the number of items and checksum for validation check */ corpse_cont[0] = c -1; item_level[0] = c -1; corpse_cont[c+1] = checksum1; item_level[c+1] = checksum2; /* Ok now we have a corpse to save */ fclose( fpReserve ); #if !defined( macintosh ) && !defined( MSDOS ) sprintf( strsave, "%s%s%s%s.cps", PLAYER_DIR, initial( ch->name ), "/", capitalize( ch->name ) ); #else sprintf( strsave, "%s%s.cps", PLAYER_DIR, capitalize( ch->name ) ); #endif if ( !( fp = fopen( strsave, "w" ) ) ) { sprintf( buf, "Corpse back: fopen %s: ", ch->name ); bug( buf, 0 ); perror( strsave ); } else { int i; for ( i = 0 ; i < c ; i++ ) { fprintf( fp, "%d ", corpse_cont[i] ); fprintf( fp, "%d ", item_level[i] ); } fprintf( fp, "%d ", corpse_cont[i+1] ); fprintf( fp, "%d\n", item_level[i+1] ); } fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); ch->pcdata->corpses = 1; return; fclose( fpReserve ); /* Okay, it isn't the first corpse, read the rest */ /* NOTICE THIS NEXT PART IS COMMENTED OUT */ /* if ( !( fp = fopen( strsave, "r" ) ) ) { sprintf( buf, "Corpse back: fopen %s: ", ch->name ); bug( buf, 0 ); perror( strsave ); } else { for ( i=4 ; i > 0 ; i-- ) { corpse_cont[i][0] = fread_number( fp ); item_level[i][0] = fread_number( fp ); if ( corpse_cont[i][0] == 99 ) break; for ( c = 1 ; c < corpse_cont[i][0] +2 ; c++ ) { corpse_cont[i][c] = fread_number ( fp ); item_level[i][c] = fread_number ( fp ); } } } fclose( fp ); if ( !( fp = fopen( strsave, "w" ) ) ) { sprintf( buf, "Corpse back: fopen %s: ", ch->name ); bug( buf, 0 ); perror( strsave ); } else { for ( i=5 ; i > 0 ; i-- ) { if ( corpse_cont[i][0] == 99 ) break; fprintf( fp, "%d ", corpse_cont[i][0] ); fprintf( fp, "%d ", item_level[i][0] ); checksum1 = 0; checksum2 = 0; for ( c = 1 ; c < corpse_cont[i][0] +1 ; c++ ) { fprintf( fp, "%d " , corpse_cont[i][c] ); fprintf( fp, "%d " , item_level[i][c] ); checksum1 += corpse_cont[i][c]; checksum2 += item_level[i][c]; } fprintf( fp, "%d ", checksum1 ); fprintf( fp, "%d\n", checksum2 ); } fprintf( fp, "99 99" ); } fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; */ } /* * Replace missing skills with new ones. * * If you remove a skill from the game, add it here * so that we dont get tons of log messages. Even if you * don't replace the skill with anything, just return TRUE * - Ahsile */ bool replace_missing_skills( CHAR_DATA* ch, char* missing, int value ) { if ( !str_cmp(missing, "mana shield ") ) { ch->pcdata->learned[skill_lookup("mana shield")] = value; return TRUE; } else if (!str_cmp( missing, "turn evil") ) { return TRUE; } else if (!str_cmp( missing, "dispel evil") ) { return TRUE; } else if (!str_cmp( missing, "scribe") ) { ch->pcdata->learned[skill_lookup("inscription")] = value; return TRUE; } /* else if (!str_cmp( missing, "some skill") ) { return TRUE; // Not replacing skill, but return TRUE to avoid log messages } */ return FALSE; }