#AREADATA Name { 40-75} Methic Dorat (P)~ Builders Balthazar~ VNUMs 4000 4099 Security 1 Recall 4006 Flags 128 Version 107 Creator Balthazar~ Llevel 0 Ulevel 0 Sounds The bonechilling cold is everywhere around you.~ Music u7_theme.mid V=50 L=1 P=50 T=Background~ End #MOBILES #4001 Neandrathal Witch Doctor~ Neandrathal Witch Doctor~ A Neandrathal Witch Doctor is here casting spells ~ ~ 67 503316712 0 0 0 0 S 107 1 214 214 25000 25000d0+0 0d0+0 1070 0 0 0 0 1 3 0 0 #4002 Hunter Neandrathal~ A Neandrathal Hunter~ A Neandrathal Hunter readies his spear for an attack ~ ~ 65 98496 0 0 0 0 S 46 1 92 92 10750 10750d0+0 0d0+0 460 0 0 0 0 1 387 0 0 #4003 Male Neandrathal~ A Neandrathal Male~ A Neandrathal Male is here, looking you over ~ ~ 65 192 0 0 0 0 S 44 1 88 88 9750 9750d0+0 0d0+0 440 0 0 0 0 1 385 0 0 #4004 Woman Neandrathal~ A Neandrathal Woman~ A Neandrathal Woman waits here hoping the males come back with food... ~ ~ 65 192 0 0 0 0 S 42 1 84 84 8500 8500d0+0 0d0+0 420 0 0 0 0 2 385 0 0 #4005 Child Neandrathal~ A Neandrathal Child~ A Neandrathal Child plays with some loose rocks on the ground ~ ~ 65 192 0 0 0 250 S 39 1 78 78 7750 7750d0+0 0d0+0 390 0 0 0 0 1 385 0 0 #4006 Neandrathal Leader~ The Neandrathal Leader~ The Neandrathal Leader sits and contemplates what to do with you ~ ~ 67 236 0 0 0 0 S 50 1 100 100 11070 11070d0+0 0d0+0 500 0 0 0 0 1 387 0 0 #4007 Dying Neandrathal~ A Dying Neandrathal~ A Dying Neandrathal Hunter lies here, moaning in agony ~ ~ 67 192 0 0 0 0 S 25 1 50 50 3750 3750d0+0 0d0+0 250 0 0 0 0 1 385 0 0 #4008 Neandrathal Firewatcher~ A Neandrathal Firewatcher~ A Firewatcher stands here, making sure the fire doesn't burn out ~ ~ 67 33554624 0 0 0 0 S 45 1 90 90 10250 10250d0+0 0d0+0 450 0 0 0 0 1 385 0 0 #4009 Neandrathal Weapon Seller~ A Neandrathal Weapon Seller~ A Neandrathal waits to sell you weapons ~ ~ 67 232 0 0 0 0 S 120 1 240 240 50000 50000d0+0 0d0+0 1200 0 0 0 0 1 397 0 0 #4010 Neandrathal Armor Seller~ A Neandrathal Armor Seller~ A Neandrathal waits to sell you armor ~ ~ 67 232 0 0 0 0 S 120 1 240 240 50000 50000d0+0 0d0+0 1200 0 0 0 0 1 397 0 0 #4025 Great Bear~ A Great Bear~ A Great Bear raises ten feet in the air on its hind legs! ~ ~ 65 134217864 0 0 0 0 S 60 1 120 120 16500 16500d0+0 0d0+0 600 0 0 0 0 0 257 0 0 >rand_prog 5~ mpecho $I menacingly looks at you. snarl ~ >rand_prog 5~ mpecho $I does not seem to want your presence here. growl ~ >act_prog ~ ~ | #4026 Sabre-Toothed Tiger~ A Sabre-Toothed Tiger~ A Sabre-Toothed Tiger stares at you with glowing green eyes. ~ ~ 65 98538 0 0 0 0 S 55 1 110 110 13000 13000d0+0 0d0+0 550 0 0 0 0 0 259 0 0 >rand_prog 5~ mpecho $I silently stalks towards you, its six inch fangs readied for attack. ~ >rand_prog 5~ mpecho $I pounces on you, seemingly from out of nowhere! ~ >all_greet_prog 100~ if isnpc($n) == 1 if level($n) < 55 mpecho $I charges at $n! mpkill $n else snarl mpecho $I wisely decides to go in search of easier prey. endif endif ~ | #4027 Wooly Mammoth~ A Wooly Mammoth~ A Wooly Mammoth seems to be at home in the cold and ice. ~ ~ 65 134217864 0 0 0 0 S 58 1 116 116 15650 15650d0+0 0d0+0 580 0 0 0 0 0 257 0 0 >rand_prog 5~ mpecho $I throws its head back and trumpets loudly. ~ >rand_prog 5~ mpecho $I looks for food among the wintry forest. ~ | #4028 Great Wolf~ A Great Wolf~ A Great Wolf wanders the forest, looking for prey. ~ ~ 65 136 0 0 0 0 S 51 1 102 102 11570 11570d0+0 0d0+0 510 0 0 0 0 0 257 0 0 >rand_prog 5~ mpecho $I throws its head back and howls at the moon. howl ~ >rand_prog 5~ mpecho $I sniffs the air, trying to pick up a scent. ~ | #4029 Great Elk~ A Great Elk~ A Great Elk majestically stands here. ~ ~ 65 134217864 0 0 0 0 S 57 1 114 114 15500 15500d0+0 0d0+0 570 0 0 0 0 0 257 0 0 >rand_prog 5~ mpecho $I lowers its seven foot antlers in defense. ~ >rand_prog 5~ mpecho $I looks for green grass to eat among the snow. ~ | #4030 Auroch~ An Auroch~ An Auroch wanders through the forest. ~ ~ 65 136 0 0 0 0 S 60 1 120 120 17000 17000d0+0 0d0+0 600 0 0 0 0 0 257 0 0 >rand_prog 5~ mpecho $I slowly walks away from you. ~ >rand_prog 5~ mpecho $I lowers its head and charges at you! ~ | #4031 Baluchitherium~ A Baluchitherium~ A Baluchitherium quietly grazes for food. ~ ~ 65 136 0 0 0 0 S 58 1 116 116 16500 16500d0+0 0d0+0 580 0 0 0 0 0 257 0 0 >rand_prog 5~ mpecho $I grunts as you it senses your presence. ~ >rand_prog 5~ mpecho $I raises its head and looks around, checking for signs of danger. ~ | #4032 Equitarius~ An Equitarius~ An Equitarius neighs loudly. ~ ~ 65 200 0 0 0 0 S 47 1 94 94 10790 10790d0+0 0d0+0 470 0 0 0 0 0 257 0 0 >rand_prog 5~ mpecho $I is startled and gallopw away. ~ >rand_prog 5~ mpecho $I looks you over carefully before continuing on. ~ | #4033 Possum~ A Possum~ A Possum hangs down from a low branch. ~ ~ 65 200 0 0 0 0 S 40 1 80 80 7500 7500d0+0 0d0+0 400 0 0 0 0 0 257 0 0 >rand_prog 5~ mpecho $I scampers down the tree to search for food. ~ >rand_prog 5~ mpecho $I huddles against the tree looking for shelter. ~ | #4034 Pteradactyl~ A Pteradactyl~ A Pteradactyl runs along a branch before spreading its wings and taking to the air. ~ ~ 65 524424 0 0 0 0 S 45 1 90 90 10000 10000d0+0 0d0+0 450 0 0 0 0 0 257 0 0 >rand_prog 5~ mpecho $I swoops down from the sky and attacks! ~ >rand_prog 5~ mpecho $I screeches as it flies overhead. ~ | #4035 Wooly Spider~ A Wooly Spider~ A Wooly Spider waits in its web for prey to be trapped. ~ ~ 65 33000 0 0 0 0 S 43 1 86 86 9300 9300d0+0 0d0+0 430 0 0 0 0 0 257 0 0 >rand_prog 5~ mpecho $I crawls along the ground clumsily. ~ >rand_prog 5~ mpecho $I attempts to bite you with its poisonous fangs! ~ | #4036 Cyanodictis~ A Cyanodictis~ A Cyanodictis barks loudly at you for entering its territory. ~ ~ 65 200 0 0 0 0 S 43 1 86 86 8300 8300d0+0 0d0+0 430 0 0 0 0 0 257 0 0 >rand_prog 5~ mpecho $I chases its tail around in circles. ~ >rand_prog 5~ mpecho $I cautiously approaches you. ~ | #4037 Mesohippus~ A Mesohippus~ A Mesohippus trots along the ice. ~ ~ 65 200 0 0 0 0 S 46 1 92 92 10200 10200d0+0 0d0+0 460 0 0 0 0 0 257 0 0 >rand_prog 5~ mpecho $I forages for food among the windblown landscape. ~ >rand_prog 5~ mpecho $I looks around nervously as you approach. ~ | #4038 Yeti~ A Yeti~ A Yeti carries its massive bulk through the cold and ice, looking at home. ~ ~ 65 134283496 0 0 0 0 S 67 1 134 134 22000 22000d0+0 0d0+0 670 0 0 0 0 0 257 0 0 >rand_prog 5~ mpecho $I lets out a shrill, piercing scream that unnerves you. ~ >rand_prog 5~ mpecho $I catches a glimpse of you and runs back into the brush. ~ | #4039 Living Ice Monster~ A Living Ice Monster~ A Living Ice Monster stumbles about. ~ ~ 65 134217960 0 0 0 0 S 69 1 138 138 24000 24000d0+0 0d0+0 690 0 0 0 0 0 257 0 0 >rand_prog 5~ mepcho $I tries to blend in with its surroundings. hide ~ >rand_prog 5~ mpecho $I appears to be impervious to your presence. ~ | #4040 Ancient Ice Dragon~ An Ancient Ice Dragon~ An Ancient Ice Dragon calmly looks you over. ~ ~ 67 403177724 0 0 0 750 S 75 1 150 150 26300 26300d0+0 0d0+24300 750 0 0 0 0 0 259 0 0 >rand_prog 5~ mpecho $I loses interest with you, and decides you are not a threat. yawn sleep ~ >rand_prog 5~ wake mpecho $I is not pleased to find you in its lair! ~ | #4041 Great Wolf~ A Great Wolf~ A Great Wolf wanders the forest, looking for prey. ~ ~ 65 136 0 0 0 0 S 51 1 102 102 11570 11570d0+0 0d0+0 510 0 0 0 0 0 3 0 0 >rand_prog 5~ mpecho $I throws its head back and howls at the moon howl ~ >rand_prog 5~ mpecho $I sniffs the air, trying to pick up a scent. ~ | #4042 Great Wolf~ A Great Wolf~ A Great Wolf wanders the forest, looking for prey. ~ ~ 65 136 0 0 0 0 S 51 1 102 102 11570 11570d0+0 0d0+0 510 0 0 0 0 0 257 0 0 >rand_prog 5~ mpecho $I throws its head back and howls at the moon. howl ~ >rand_prog 5~ mpecho $I sniffs the air, trying to pick up a scent. ~ | #4043 Great Wolf~ A Great Wolf~ A Great Wolf wanders the forest, looking for prey. ~ ~ 65 136 0 0 0 0 S 51 1 102 102 11570 11570d0+0 0d0+0 510 0 0 0 0 0 257 0 0 #0 #OBJECTS #4001 mirror~ mirror~ A mirror is here.~ ~ 29 0 0 0 0 8192 1 100 100 25002~ 0~ 0~ 0~ 5 220 0 0 0 reserved~ 0 0 0 0 0 A 18 13 A 19 16 A 13 10 A 1 1 A 3 -1 A 4 -1 E mirror~ It is rather large, with its surface almost liquid. ~ #4002 Neandrathal Club~ a Neandrathal Club~ A club made from wood awaits someone's use~ ~ 5 0 0 0 0 8193 42 100 100 0~ 0~ 0~ 7~ 6 188 0 0 0 reserved~ 0 0 0 0 0 A 18 12 A 19 12 A 1 1 A 3 -1 A 4 -1 #4003 Neandrathal Leader Bone CLub~ the Neandrathal Leader's Bone Club~ A club made from some type of animal bone lies here~ ~ 5 134217728 0 0 0 8193 50 100 100 0~ 0~ 0~ 7~ 8 400 0 0 0 reserved~ 0 0 0 0 0 A 1 2 A 18 16 A 19 18 A 13 25 A 3 -1 #4004 Flint Spear~ a Flint Spear~ A long wooden spear with a very sharp point lies here~ ~ 5 0 0 0 0 8193 44 100 100 0~ 0~ 0~ 11~ 4 440 0 0 0 reserved~ 0 0 0 0 0 A 19 14 A 18 15 #4005 Great Bear Pelt~ a Great Bear Pelt~ A thickly furred animal skin lies on the ground here~ ~ 9 0 0 0 0 9 46 100 100 0~ 0~ 0~ 0~ 3 460 0 0 0 reserved~ 0 0 0 0 0 A 5 1 A 1 1 A 18 18 A 19 19 #4006 Burning Spear~ a Burning Spear~ A poorly crafted spear lies here, on fire~ ~ 5 33554432 0 0 0 8193 45 100 100 0~ 0~ 0~ 11~ 3 448 0 0 0 reserved~ 0 0 0 0 0 A 1 1 A 18 15 A 19 12 #4007 Saber-Tooth Necklace~ a Saber-Tooth Necklace~ A necklace made from extremely long, sharp fangs lies here~ ~ 9 1 0 0 0 5 50 100 100 0~ 0~ 0~ 0~ 3 500 0 0 0 reserved~ 0 0 0 0 0 A 25 25 A 12 25 A 13 -15 A 19 4 A 18 7 A 4 -1 A 5 1 #4008 Saber Tooth Tiger Pelt~ a Saber-Toothed Tiger Pelt~ A tannish colored animal skin lies on the ground here~ ~ 9 0 0 0 0 9 42 100 100 0~ 0~ 0~ 0~ 5 400 0 0 0 reserved~ 0 0 0 0 0 A 24 -5 A 13 55 A 19 12 A 18 25 #4009 Possum Pelt~ a Possum Pelt~ A very thinly furred skin lies on the ground here~ ~ 9 0 0 0 0 9 39 100 100 0~ 0~ 0~ 0~ 0 388 0 0 0 reserved~ 0 0 0 0 0 A 18 4 A 19 2 A 1 1 A 4 -1 #4010 Redwood Club~ a Redwood Club~ A very strong looking piece of wood lies here~ ~ 5 0 0 0 0 8193 42 100 100 0~ 0~ 0~ 7~ 7 420 0 0 0 reserved~ 0 0 0 0 0 A 19 12 A 18 16 #4011 Slingshot~ a Slingshot~ Two sticks with a piece of animal skin between it lies here~ ~ 5 0 0 0 0 8193 40 100 100 0~ 0~ 0~ 0~ 2 400 0 0 0 reserved~ 0 0 0 0 0 A 19 15 A 18 3 #4012 Bearskin Bracelet~ a Bearskin Bracelet~ An animal skin bracelet lies here~ ~ 9 0 0 0 0 4097 45 100 100 0~ 0~ 0~ 0~ 3 448 0 0 0 reserved~ 0 0 0 0 0 A 19 4 A 18 3 A 5 1 A 2 -1 A 13 35 #4013 Wooly Mammoth Hide~ a Wooly Mammoth Hide~ A dark brown animal hide lies here.~ ~ 9 0 0 0 0 9 55 100 100 0~ 0~ 0~ 0~ 8 548 0 0 0 reserved~ 0 0 0 0 0 A 4 -1 A 3 -1 A 19 16 A 18 13 #4014 neandrathal Boots~ neandrathal Boots~ Very thickly furred boots lie here~ ~ 9 0 0 0 0 65 55 100 100 0~ 0~ 0~ 0~ 6 548 0 0 0 reserved~ 0 0 0 0 0 A 19 8 A 18 6 A 14 50 A 13 50 A 24 -5 #0 #ROOMDATA #4001 Entrance to Methic Dorat~ ~ ~ You find yourself standing at the entrance to a cave dwelling. Looking around, you have a hard time believing that this is where the future city of Methidoral lies. Thick forests surround this area, and not a living being is in sight. You have traveled 15,000 years into the past to be standing here right now. ~ 0 13 0 Rd 0 D0 ~ ~ 0 0 4007 D1 ~ ~ 0 0 4004 D2 ~ ~ 0 0 4022 D3 ~ ~ 0 0 4002 S #4002 A Dark, Damp Passageway~ ~ ~ You have stumbled upon a small, dark passageway. It is very hard to see even with your light source. Shadows constantly flicker along the walls, and you wonder if someone or something is watching. ~ 0 9 0 Rd 0 D1 ~ ~ 0 0 4001 D3 ~ ~ 0 0 4003 S #4003 A Dead End~ ~ ~ The passage ends abruptly in a dead end here. Although it is extremely hard to see, you can make out some animal bones and what looks like some type of clothing made from animal fur. It is of very poor craftsmanship, and you decide it is of little use. ~ 0 9 0 Rd 0 D1 ~ ~ 0 0 4002 S #4004 Eastern Passageway~ ~ ~ Although this passage is just as dark as the ones to the west, you see a faint light coming from further down the hall. You wonder how people could have survived the ice age in such primitive conditions to allow Methidoral to develop into the flourishing city it is today. ~ 0 9 0 Rd 0 D1 ~ ~ 0 0 4005 D3 ~ ~ 0 0 4001 S #4005 A Flickering Passageway~ ~ ~ The light is getting stronger as you follow the passage, which takes a sharp turn to the north. You can only make out shadows in this room, but you are certain it is a human life form making them. Along the walls are various battle scenes, depicting creatures that you have never laid eyes on before. It appears that a band of the tribe's hunters have surprised a large creature that looks like a hairy elephant, and attack it with spears, killing it and bringing it back for food. You feel a little uneasy confronting these barbarians, thinking they might do the same to you... ~ 0 9 0 Rd 0 D0 ~ ~ 0 0 4006 D3 ~ ~ 0 0 4004 S #4006 Methic Dorat Witch Doctor~ ~ ~ You have entered the room of the Witch Doctor of Methic Dorat. Perhaps the most powerful person in the tribe, even the leader fears him, for he has magic which they cannot understand. As you enter, the witch doctor seems stunned as he looks over your clothing and begins to speak in a very excited combination of grunts and whistles that you cannot understand. He seems to sense that you mean no harm, and eventually calms down enough for you to draw closer... ~ 0 1032 0 Rd 0 D2 ~ ~ 0 0 4005 S #4007 Main Passageway~ ~ ~ You are in the main passage through the cave. Cave paintings line the walls, many of which you have a hard time understanding. Most are hunting scenes, containing animals that you have never seen before. Looking at the ground, you notice a long trail of blood on the ground, as if a large animal was dragged through here. ~ 0 9 0 Rd 0 D0 ~ ~ 0 0 4008 D2 ~ ~ 0 0 4001 S #4008 Main Passageway~ ~ ~ You are startled to hear noises coming from the rooms to the east and the west. To the west, it sounds as if rocks are being banged together to make primitive weapons. To the east, a variety of grunts are heard, signifying more than one person is in the room. The trail of blood continues north and south, and you feel compelled to investigate where it will lead. ~ 0 9 0 Rd 0 D0 ~ ~ 0 0 4011 D1 ~ ~ 0 0 4010 D2 ~ ~ 0 0 4007 D3 ~ ~ 0 0 4009 S #4009 A Primitive Weaponry~ ~ ~ Entering the room, you startle two neandrathals sitting on animal skin rugs. Looking you over the neandrathals cannot seem to figure out what you want with them. They reach for their spears, but seem to understand that you mean no harm as you put your palms face up towards them. Pulling out some gold, they begin grunting very excitedly, and show you what they are making. You get the idea that they would like to trade their weapons for some of your shiny coins, which they have never laid eyes on before. ~ 0 1033 0 Rd 0 D1 ~ ~ 0 0 4008 S #4010 A Primitive Armoury~ ~ ~ Animal skins lie all over this room, as you see three neandrathal women preparing them for use against their main enemy---the bitter cold. They look at you, then at each other, and then back at you, wondering what you want. Pulling gold coins from your pocket, they become very excited and try to steal them from you. You realize that they have never seen money before, and point at their animal hides, and then back at the coins. They seem to understand, and bring you a pile of their modified clothing for you to inspect. ~ 0 1033 0 Rd 0 D3 ~ ~ 0 0 4008 S #4011 Main Passageway~ ~ ~ The main hallway continues, as does the trail of blood. More paintings line the walls, and you begin to not take as much notice of them as you first did. You wonder how these neandrathals survive here. Although it provides shelter from the wind and elements, it is still bitterly cold. ~ 0 9 0 Rd 0 D0 ~ ~ 0 0 4012 D2 ~ ~ 0 0 4008 S #4012 A Turn in the Passageway~ ~ ~ The passage takes a sharp turn to the west here. The trail of blood continues, and it appears that it is fresher here than in the rooms to the south. Perhaps this leads to the eating area of the neandrathals. ~ 0 9 0 Rd 0 D2 ~ ~ 0 0 4011 D3 ~ ~ 0 0 4013 S #4013 Main Passageway~ ~ ~ The trail of blood is getting fresher and fresher as you continue down this passage. You can feel a slight warming of the temperature as heat begins to slowly radiate down the hall from the west. ~ 0 9 0 Rd 0 D1 ~ ~ 0 0 4012 D3 ~ ~ 0 0 4014 S #4014 Another Turn in the Passage~ ~ ~ The passageway again turns to the north, as the trail of blood continues on. To the north, you can see a faint light flickering, but can't make out any shadows. Off in the distance, you hear muffled grunts and can feel a stronger source of heat. ~ 0 9 0 Rd 0 D0 ~ ~ 0 0 4015 D1 ~ ~ 0 0 4013 S #4015 The Main Passageway~ ~ ~ The passage continues, and brancches out to the west here. This room has a faint glow to it, and is fairly warm compared to rest of the cave. Brighter light and stronger voices are coming from the west also, as the trail of blood continues on to this room. Sensing that they are gathered for a meal, you wonder if it would be a good idea to interrupt them. ~ 0 9 0 Rd 0 D0 ~ ~ 0 0 4019 D2 ~ ~ 0 0 4014 D3 ~ ~ 0 0 4016 S #4016 The Room of Paintings~ ~ ~ Upon entering this room, you are astounded at what you see. Almost every possible surface on the wall is covered with cave paintings, each depicting its own story. The voices and light are coming from the room to the west, which must be the gathering place for the neandrathals. The blood trail leads directly into the room. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 4015 D3 ~ ~ 0 0 4017 S #4017 The Neandrathal's Gathering Place~ ~ ~ When you enter this room, your arrival is met with loud grunts and ferocious pointing. The males in the group rush to get their spears which are standing in the corner of the room. The women grab the children and cower in fear. A small fire burns in the room, and the trail of blood ends here as you see a large animal being cooked on a spit. The neandrathals begin pointing at you, and then toward the south. However, all you see is a rug hanging there. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 4016 D2 ~ rug~ 3 0 4018 S #4018 The Neandrathal Leader~ ~ ~ Entering the hidden passage, you realize that you are now standing in front of the leader of these people. Feeling much bolder, the other Neandrathals gather around and begin to converse in a series of hushes grunts. The leader barks out a command and all of the others become silent. Looking you over, he obviously deosn't know what to make of you. He motions for you to sit down, and offers you a chunk of undercooked meat that he had been eating. The language barrier is something that will be difficult to overcome though. ~ 0 8 0 Rd 0 D0 ~ rug~ 1 0 4017 D2 ~ ~ 2 0 0 S #4019 The Main Passageway~ ~ ~ The main passage continues, but this part of it does not look very well travelled. It is dark and damp, and you want to leave as soon as possible. ~ 0 9 0 Rd 0 D0 ~ ~ 0 0 4020 D2 ~ ~ 0 0 4015 S #4020 A Turn in the Passage~ ~ ~ The passage turns again, but this time you hear the awful moaning of one of the Neandrathals. While the Neandrathals are barbaric, they do tend for the weak and the sick. While there is little that they can do, they show much compassion in dealing with death, as they know it can come at any time, for any one. ~ 0 9 0 Rd 0 D1 ~ ~ 0 0 4021 D2 ~ ~ 0 0 4019 S #4021 The Dying Room~ ~ ~ Entering the room, you see one of the neandrathals lying on a animal skin rug. He is apparently in much pain, and is moaning loudly. Upon closer inspection of him, you see that he has been hurt very badly, probably in one of the hunts. With their lack of medicine, he will surely die, although the women of the tribe are doing as much as they can to help him. The sight of him just laying there waiting to die is a very saddening one for you, but it is the law of nature that only the strong will survive. ~ 0 9 0 Rd 0 D3 ~ ~ 0 0 4020 S #4022 The Fire~ ~ ~ A Large fire is burning here, keeping the neandrathals safe from predatory animals that abound. However, it must be tended day and night by two people to make sure it does not burn out. It is extremely hot in here, and it would be a good idea to get out as soon as possible. ~ 0 268435460 3 Rd 0 D0 ~ ~ 0 0 4001 D2 ~ ~ 0 0 4023 S #4023 Forest Surrounding Methic Dorat~ ~ ~ After a few steps into the forest, Methic Dorat is completely hidden from view. The thick foliage of trees and plants almost completely block out the sunlight. It is extemely difficult to see in here, and perhaps the only evidence of other creatures is the snapping of twigs and branches that can be heard from time to time. ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4022 D1 ~ ~ 0 0 4052 D3 ~ ~ 0 0 4024 S #4024 Forest Surrounding Methic Dorat~ ~ ~ The forest looks like a sea of white. Snow covers all the branches, as a howling wind whips through the tress. You try and stay as warm as possible, but your attempts are futile. Better hope you find some shelter soon, or you will surely perish. ~ 0 134488065 3 Rd 0 D1 ~ ~ 0 0 4023 D2 ~ ~ 0 0 26309 D3 ~ ~ 0 0 4025 S #4025 Forest Surrounding Methic Dorat~ ~ ~ The forest continues on here. The vast amount of area that this covers is unimaginable. Getting lost in here is very easy, as landmarks can all appear the same. ~ 0 134488065 3 Rd 0 D1 ~ ~ 0 0 4024 D3 ~ ~ 0 0 4026 S #4026 Forest Surrounding Methic Dorat~ ~ ~ The forest branches out in all directions in front of you. While Methic Dorat cannot be seen, you can still see the plumes of smoke rising high into the air from the fire that is kept. ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4027 D1 ~ ~ 0 0 4025 D2 ~ ~ 0 0 26321 S #4027 Forest Surrounding Methic Dorat~ ~ ~ You stop abruptly, as you hear noises coming from behind a large tree. Standing very still for what seems like hours, you neither see nor hear anything else. You begin to wonder whether wandering around here for this long has begun to affect your senses. ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4028 D2 ~ ~ 0 0 4026 S #4028 Forest Surrounding Methic Dorat~ ~ ~ The forest continues here. Animal tracks can be seen in the snow, and you are not sure whether to follow them or not. They lead to the west. ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4029 D2 ~ ~ 0 0 4027 S #4029 Forest Surrounding Methic Dorat~ ~ ~ Looking around here, there is not a lot here that differs from the other parts of the forest. Snow covers everything and besides for the animals, everything looks pretty much the same. ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4030 D2 ~ ~ 0 0 4028 S #4030 Forest Surrounding Methic Dorat~ ~ ~ Looking high in one of the trees, you can barely make out a cat-like form, lying flat against the branch. Although usually its tawny colored coat blends in with its surroundings, it looks very out of place in this world of white. ~ 0 134488069 3 Rd 0 D0 ~ ~ 0 0 4031 D2 ~ ~ 0 0 4029 S #4031 Forest Surrounding Methic Dorat~ ~ ~ The forest seems to thin out a little here, but it still is fairly thick coverage. Looking around, you are becoming afraid that you are getting lost, as you cannot recognize and landmarks. ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4032 D2 ~ ~ 0 0 4030 S #4032 Forest Surrounding Methic Dorat~ ~ ~ The forest continues on. Animal tracks appear and then disappear again in the snow. An extremely tall tree stands out from all the others. ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4033 D2 ~ ~ 0 0 4031 S #4033 Forest Surrounding Methic Dorat~ ~ ~ The winter cold is starting to numb you. It becomes harder and harder for you to concentrate. Getting lost here would not be a good idea. ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4034 D2 ~ ~ 0 0 4032 S #4034 Forest Surrounding Methic Dorat~ ~ ~ The trees that are in this forest you have never seen before. They have extremely wide leaves to catch the few rays of sun that they get. There is plenty of vegetation to support the many forms of wildlife here. ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4035 D2 ~ ~ 0 0 4033 S #4035 Forest Surrounding Methic Dorat~ ~ ~ Walking through here, you have the feeling that something is watching you. Glancing to you left, you see a pair of glowing eyes staring at you. It would be wise to leave as soon as possible. ~ 0 134488065 3 Rd 0 D1 ~ ~ 0 0 4036 D2 ~ ~ 0 0 4034 S #4036 Forest Surrounding Methic Dorat~ ~ ~ The utter darkness of this forest gives it a foreboding feel of evil. However, you really do not feel threatened. It is more of a feel of coldness. The kind of coldness that goes through to your bones. Shelter is of the utmost importance here, for without it, you have no hope of survival. ~ 0 134488065 3 Rd 0 D1 ~ ~ 0 0 4037 D3 ~ ~ 0 0 4035 S #4037 Forest Surrounding Methic Dorat~ ~ ~ The forest continues on here, obscuring your view of the cave. You wonder how long it will be before you have a run in with the neandrathal hunters. It would be a good idea to plan what course of action you will take, for they will surely outnumber you. ~ 0 134488065 3 Rd 0 D1 ~ ~ 0 0 4038 D3 ~ ~ 0 0 4036 S #4038 Forest Surrounding Methic Dorat~ ~ ~ The forest here is HUGE. It seems like you could wander for days and days and still not reach the end of it. It would be extremely easy to get lost here. Better leave something to mark your way, or your death will be imminent. ~ 0 134488065 3 Rd 0 D1 ~ ~ 0 0 4039 D3 ~ ~ 0 0 4037 S #4039 Forest Surrounding Methic Dorat~ ~ ~ Trying to peer through the dense cover of foliage to see where Methic Dorat is, you can barely make out what looks like the back of the cave. It is very hard to get a clear look, as no matter where you stand, trees block your sight. ~ 0 134488065 3 Rd 0 D1 ~ ~ 0 0 4040 D3 ~ ~ 0 0 4038 S #4040 Forest Surrounding Methic Dorat~ ~ ~ The forest seems to get a little thinner here, but as you look closely, you can see why. A few large trees have been literally uprooted. You wonder what animal could be strong enough to do such a thing. Loud trumpeting can be heard off in the distance, and while slightly differnt, reminds you of the type of noise that elephants make. ~ 0 134488065 3 Rd 0 D1 ~ ~ 0 0 4041 D3 ~ ~ 0 0 4039 S #4041 Forest Surrounding Methic Dorat~ ~ ~ Nothing special here, just another part of the forest that appears very had. Perhaps you are not ready for the hardships they endured. Similar to all the other parts. The hardships these people must have faced are mind boggling. You wonder how our race has survived through all this. ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 26395 D1 ~ ~ 0 0 26398 D2 ~ ~ 0 0 4042 D3 ~ ~ 0 0 4040 S #4042 Forest Surrounding Methic Dorat~ ~ ~ The forest continues here. It surpirses you that there are so many animals that could have survived this time period. The cold and the howling winds cause extremely bitter wind chills that will cause death in a matter of minutes. The neandrathals are well aware of these facts of life. ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4041 D2 ~ ~ 0 0 4043 S #4043 Forest Surrounding Methic Dorat~ ~ ~ The snow gets deeper here, appearing as it has drifted higher in this area. Looking at the snow, you can make out a few old footprints, but of what animal you cannot be sure. The blowing and drifting snow has all but covered them up, and only the outer shells remain. ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4042 D2 ~ ~ 0 0 4044 S #4044 Forest Surrounding Methic Dorat~ ~ ~ It amazes you that the vegetation here could survive this type of extended freeze for very long. There are really no winters or summers. It is cold all year round, and the earth here is in a state of prepetual frost. ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4043 D2 ~ ~ 0 0 4045 S #4045 Forest Surrounding Methic Dorat~ ~ ~ The endless forest continues on. It is becoming an increasingly difficult chore to walk through the snow. Every step feels like you have lead weights attached to your feet. However, you should keep going. You MUST keep going. There is no shelter in sight. ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4044 D2 ~ ~ 0 0 4046 S #4046 Forest Surrounding Methic Dorat~ ~ ~ There is a break in the forest growth here, and a path leads off to the east. It is a trail that doesn't appear to be used much. Otherwise, the forest continues to the north and south. ~ 0 134488069 3 Rd 0 D0 ~ ~ 0 0 4045 D1 ~ ~ 0 0 26403 D2 ~ ~ 0 0 4047 S #4047 Forest Surrounding Methic Dorat~ ~ ~ The dark forest continues on, oblivious to your intrusion. The cold is almost too much to bear, but you push on, knowing death is imminent if you stop. ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4046 D2 ~ ~ 0 0 4048 S #4048 Forest Surrounding Methic Dorat~ ~ ~ It is hard to imagine anyone being able to hunt in such a thickly woodede area, but apparently, the Neandrathals are able to use their knowledge of their surroundings to provide themselves with enough food for survival. It is a shame that the people of these times were too busy surviving to be living. ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4047 D2 ~ ~ 0 0 4049 S #4049 Forest Surrounding Methic Dorat~ ~ ~ The forest continues on here. Although you can't actually see Methic Dorat, you can see the smoke rising off not too far in the distance to the west. It provides you with little comfort, other than you having the knowledge that other life forms are in the area. ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4048 D1 ~ ~ 0 0 26406 D2 ~ ~ 0 0 4050 S #4050 Forest Surrounding Methic Dorat~ ~ ~ There is nothing to mark your way, and it is inevitable that if you keep wandering around in here, that you will become lost. Hopefully you can think of something to prevent this from happeneing. ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4049 D2 ~ ~ 0 0 4090 D3 ~ ~ 0 0 4051 S #4051 Forest Surrounding Methic Dorat~ ~ ~ The plumes of smoke rising become larger and larger as you continue west. You have the sense that you are approaching Methic Dorat, much to your relief. Although it is by no means what you are used to, it will provide needed relief from the cold and the animals that hide in the wilderness. You hope that the Neandrathals are more civilized than the animals they hunt. ~ 0 134488065 3 Rd 0 D1 ~ ~ 0 0 4050 D3 ~ ~ 0 0 4052 S #4052 Forest Surrounding Methic Dorat~ ~ ~ Looking to the west, you can see the fire burning brightly, marking the entrance to the cave city of Methic Dorat. The coldness of the ice age isa cold unlike any you have ever faced. There is no escape from it, no matter how many layers of clothing you wear. ~ 0 134488065 3 Rd 0 D1 ~ ~ 0 0 4051 D2 ~ ~ 0 0 4053 D3 ~ ~ 0 0 4023 S #4053 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4052 D2 ~ ~ 0 0 4054 S #4054 Deeper into the Forest~ ~ ~ ~ 0 134488065 0 Rd 0 D0 ~ ~ 0 0 4053 D2 ~ ~ 0 0 4055 S #4055 ~ ~ ~ ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4054 D3 ~ ~ 0 0 4056 S #4056 Deeper into the Forest~ ~ ~ ~ 0 134488065 0 Rd 0 D1 ~ ~ 0 0 4055 D2 ~ ~ 0 0 4057 S #4057 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4056 D2 ~ ~ 0 0 4058 S #4058 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4057 D1 ~ ~ 0 0 4059 S #4059 Deeper into the Forest~ ~ ~ ~ 0 270337 0 Rd 0 D1 ~ ~ 0 0 4060 D3 ~ ~ 0 0 4058 S #4060 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D1 ~ ~ 0 0 4061 D3 ~ ~ 0 0 4059 S #4061 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D2 ~ ~ 0 0 4062 D3 ~ ~ 0 0 4060 S #4062 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4061 D2 ~ ~ 0 0 4063 S #4063 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4062 D1 ~ ~ 0 0 4064 D2 ~ ~ 0 0 4065 S #4064 Dead End~ ~ ~ An enormously large tree blocks the path to the east. Your only way out is back to the west. ~ 0 134488065 3 Rd 0 D3 ~ ~ 0 0 4063 S #4065 Deeper into the Forest~ ~ ~ ~ 0 134479873 3 Rd 0 D0 ~ ~ 0 0 4063 D3 ~ ~ 0 0 4066 S #4066 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4067 D1 ~ ~ 0 0 4065 S #4067 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D2 ~ ~ 0 0 4066 D3 ~ ~ 0 0 4068 S #4068 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D1 ~ ~ 0 0 4067 D3 ~ ~ 0 0 4069 S #4069 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D1 ~ ~ 0 0 4068 D2 ~ ~ 0 0 4070 S #4070 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4069 D2 ~ ~ 0 0 4074 D3 ~ ~ 0 0 4071 S #4071 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4072 D1 ~ ~ 0 0 4070 S #4072 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4073 D2 ~ ~ 0 0 4071 S #4073 Dead End~ ~ ~ The trees and brush become too thick and are unpassable. The only way out is to go back the way you came in. ~ 0 134488065 3 Rd 0 D2 ~ ~ 0 0 4072 S #4074 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4070 D2 ~ ~ 0 0 4075 S #4075 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4074 D1 ~ ~ 0 0 4076 S #4076 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D1 ~ ~ 0 0 4077 D2 ~ ~ 0 0 4086 D3 ~ ~ 0 0 4075 S #4077 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D1 ~ ~ 0 0 4078 D3 ~ ~ 0 0 4076 S #4078 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D2 ~ ~ 0 0 4079 D3 ~ ~ 0 0 4077 S #4079 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4078 D1 ~ ~ 0 0 4080 D2 ~ ~ 0 0 4081 S #4080 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D2 ~ ~ 0 0 4082 D3 ~ ~ 0 0 4079 S #4081 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4079 D1 ~ ~ 0 0 4082 S #4082 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4080 D1 ~ ~ 0 0 4083 D3 ~ ~ 0 0 4081 S #4083 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D2 ~ ~ 0 0 4084 D3 ~ ~ 0 0 4082 S #4084 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4083 D1 ~ ~ 0 0 4085 S #4085 Connection point~ ~ ~ ~ 0 134488065 3 Rd 0 D3 ~ ~ 0 0 4084 S #4086 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4076 D2 ~ ~ 0 0 4087 S #4087 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4086 D2 ~ ~ 0 0 4088 S #4088 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4087 D3 ~ ~ 0 0 4089 S #4089 Dead End~ ~ ~ The snow drifts to the west have become so high, that passage is impossible. You see the half buried bodies of animals who attempted to cross over the drifts, and it would be wise not to attempt it, lest you become like they are. ~ 0 134488069 3 Rd 0 D1 ~ ~ 0 0 4088 S #4090 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4050 D1 ~ ~ 0 0 26414 D2 ~ ~ 0 0 4091 S #4091 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4090 D2 ~ ~ 0 0 4092 S #4092 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4091 D1 ~ ~ 0 0 4093 S #4093 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D1 ~ ~ 0 0 4094 D3 ~ ~ 0 0 4092 S #4094 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D2 ~ ~ 0 0 4095 D3 ~ ~ 0 0 4093 S #4095 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4094 D2 ~ ~ 0 0 4096 S #4096 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4095 D3 ~ ~ 0 0 4097 S #4097 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D1 ~ ~ 0 0 4096 D2 ~ ~ 0 0 4099 D3 ~ ~ 0 0 4098 S #4098 Dead End~ ~ ~ Once again the forest becomes impassable here, as the trres and brush are too dense even for a single person to pass through. ~ 0 134488065 3 Rd 0 D1 ~ ~ 0 0 4097 S #4099 Deeper into the Forest~ ~ ~ ~ 0 134488065 3 Rd 0 D0 ~ ~ 0 0 4097 D2 ~ ~ 0 0 26301 S #0 #SPECIALS M 4001 spec_healer S #GAMES S #RESETS O 0 4001 0 4001 M 0 4001 1 4006 M 0 4009 1 4009 G 0 4004 0 G 0 4010 0 G 0 4011 0 M 0 4010 1 4010 G 0 4012 0 G 0 4013 0 G 0 4014 0 M 0 4003 4 4017 E 0 4008 0 5 E 0 4002 0 20 E 0 4002 0 21 M 0 4004 4 4017 E 0 4008 0 5 M 0 4005 3 4017 E 0 4009 0 5 M 0 4006 1 4018 E 0 4003 0 20 E 0 4007 0 3 E 0 4003 0 21 M 0 4007 1 4021 M 0 4008 2 4022 E 0 4006 0 20 E 0 4008 0 5 E 0 4006 0 21 M 0 4026 5 4098 E 0 4008 0 5 S #SHOPS 4009 5 0 0 0 0 110 85 0 24 4010 9 0 0 0 0 110 90 0 23 0 #$