/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David * * Love, Guilherme 'Willie' Arnold, and Mitchell Tse. * * * * In order to use any part of this Envy Diku Msud, you must comply with * * the original Diku license in 'license.doc', the Merc license in * * 'license.txt', as well as the Envy license in 'license.nvy'. * * In particular, you may not remove either of these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*$Id: cls_nec.c,v 1.5 2005/02/22 23:55:15 ahsile Exp $*/ #if defined( macintosh ) #include <types.h> #else #include <sys/types.h> #endif #include <stdio.h> #include <time.h> #include "merc.h" int spell_niraks_curse_of_the_damned( int sn, int level, CHAR_DATA *ch, void *vo ) { CHAR_DATA *victim = (CHAR_DATA *) vo; AFFECT_DATA af; if ( victim->position == POS_FIGHTING || is_affected( victim, sn ) ) return SKPELL_MISSED; af.type = sn; af.level = level; af.duration = number_fuzzy(level / 5); af.location = APPLY_DAMROLL; af.modifier = level / 3 * -1; af.bitvector = 0; affect_to_char( victim, &af ); af.location = APPLY_HITROLL; af.modifier = level / 3 * -1; affect_to_char( victim, &af ); af.location = APPLY_STR; af.modifier = level / 10 * -1; affect_to_char( victim, &af ); af.location = APPLY_DEX; af.modifier = level / 10 * -1; affect_to_char( victim, &af ); if ( ch != victim ) send_to_char(AT_BLUE, "You call forth Nirak's Curse of the Damned.\n\r", ch ); send_to_char(AT_BLUE, "Nirak's Curse of the Damned infects you.\n\r", victim ); return SKPELL_NO_DAMAGE; }