#AREADATA Name { ALL } The Great Arena~ Builders Zhyril~ VNUMs 2700 2799 Security 100 Recall 2713 Flags 256 Version 107 Creator Zhyril~ Llevel 0 Ulevel 0 Sounds The crowd roars.~ Music u4_combt.mid V=50 L=1 P=50 T=Background~ End #MOBILES #2700 Man MP~ A Military Police Officer~ This Uniformed Man is Guarding the Gate ~ ~ 67 8192 16777216 8192 0 450 S 60 1 120 120 10000 10000d0+0 0d0+250 600 0 0 0 0 1 0 0 0 #2712 master healer~ the master healer~ The master healer of the Arena is here, tending to the injured. ~ A tall, broad man of uncertain years and compassionate eyes, this mighty cleric has saved the lives of thousands. He smiles gravely at you, and continues with his work. ~ 11 128 32784 134742016 2 1000 S 0 1 0 0 0 100000d0+0 0d0+0 0 0 0 0 0 1 0 0 0 >fight_prog 90~ emote waves a hand, and his wounds disappear. mprestore self ~ >fight_prog 40~ say Have you not had enough of bloodshed? sigh cast 'dispel magic' $n cast 'dispel magic' $n cast 'dispel magic' $n cast 'blind' $n ~ | #2713 white-robed healer~ a white-robed healer~ A white-robed healer walks by. ~ A young man well-versed in the healing arts, he seems to be calm despite the frantic pace. ~ 75 128 32784 540672 0 1000 S 90 1 180 180 0 40000d0+0 0d0+0 0 0 0 0 0 1 6 0 0 #2714 white-robed healer~ a white-robed healer~ A white-robed healer tends to the injured. ~ A beautiful woman with pale grey eyes, she tends to the injured quickly and efficiently. ~ 1 128 262160 0 0 1000 S 90 1 180 180 0 40000d0+0 0d0+0 0 0 0 0 0 2 0 0 0 >speech_prog help~ say fear not, $n, you are safe. cast 'cure light' $n ~ | #2715 pit guard~ a pit guard~ A pit guard is here. ~ ~ 3 72 16 0 3 0 S 107 1 214 214 0 40000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 >all_greet_prog 100~ say Welcome to the pits! peer $n if level($n)>20 say Bah! If you want to fight, go to the arena! emote whistles, and guards escort $n away. mptrans $n 2715 endif ~ | #2719 orc pit fighter~ an orcish pit fighter~ A burly orc laughs at you, and advances. ~ A big, muscle-bound fighter with the scars of many a battle. His piggish eyes reveal an animal cunning, and he seems to be well-used to fighting in the pit. ~ 3 32 16 0 0 -700 S 10 1 20 20 0 750d0+0 0d0+0 40 18 0 0 0 1 0 0 0 #2720 goblin pit fighter~ a goblin pit fighter~ A goblin pit fighter snarls tauntingly at you, and raises his weapon. ~ A savage little warrior, marked with scars and adorned with trophies scavenged from it's opponents, this goblin looks like a deadly opponent. ~ 3 0 0 0 0 -500 S 5 1 10 10 0 100d0+0 0d0+0 0 18 0 0 0 1 0 0 0 #2721 gnoll pit fighter~ a gnoll pit fighter~ A gnoll pit fighter screams in anger and attacks. ~ A tall, lanky, ugly brute. ~ 3 8 16 0 0 -600 S 15 1 30 30 0 1500d0+0 0d0+0 0 16 0 0 0 1 0 0 0 >death_prog 100~ say Impossible! Puny one beats ME? emote coughs and dies. ~ | #2722 kobold pit fighter~ a kobold pit fighter~ A kobold pit fighter shrieks and attacks! ~ A nasty little fighter with sharp claws. ~ 35 0 0 0 0 -400 S 6 1 12 12 0 350d0+0 0d0+0 0 18 0 0 0 1 0 0 0 #2723 orius~ Orius~ A disreputable-looking man is here, scouting the area. ~ A disreputable-looking merchant, Orius stands here anxiously scanning the gladiators, trying to separate the winners from the losers. Every once in a while he'll scribble down something, and hand it to a messenger who runs off. ~ 3 128 0 0 3 0 S 107 1 214 214 0 40000d0+0 0d0+0 200 0 0 0 0 1 0 0 0 >all_greet_prog 100~ look $n say How you feeling today, $n? Strong? Think you'll do well? ponder ~ | #2724 arena guard~ an Arena guard~ A huge guard is here, carefully observing the area. ~ A huge brute, with a massive black beard and glowering black eyes. He's even big enough to keep most of the gladiators in line, and they're hardened fighters, not easily intimidated. ~ 67 64 0 0 1 0 S 105 1 210 210 0 50000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 >all_greet_prog 100~ if level($n)<30 look $n snicker say Try the pit fights, youngster! push $n west endif ~ | #2725 arena guard~ an arena guard~ An arena guard is here, watching the fights. ~ A big, bored-looking guard. ~ 3 0 0 0 0 0 S 110 1 220 220 0 0d0+0 0d0+0 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ ~ | #2726 master ring~ the Master of the Ring~ The Master of the Ring is here, refereeing the fight. ~ A burly man with eagle eyes and massive fists. You should probably not try anything illegal here. ~ 67 16777312 16 0 0 0 S 500 1 20000 30000 0 50000d0+0 0d0+0 0 0 0 0 0 1 2 0 0 >all_greet_prog 100~ say Welcome to the Pugilists' Ring! say The rules are simple; no weapons, armor, or anything else may be used. say No magic is permitted. say Begin at your leisure. mpforce $n remove all ~ >act_prog wears wields holds lights~ say You have broken the rules! murder $n ~ >act_prog p is dead!~ say WE HAVE A WINNER! mpecho The crowd cheers wildly! emote drops a sack of gold coins. say Your prize! drop 5000 coins ~ | #2727 deputy master games~ the Master of the Games~ The Deputy Master of the Arena stands here. ~ A tall, tough old warrior with iron-grey hair. He is responsible for the administration of the fighter's area of the Arena. ~ 3 104 16 0 1 0 S 140 1 280 280 0 40000d0+0 0d0+0 8 0 0 0 0 1 0 0 0 >all_greet_prog 100~ say Welcome to the Arena. look $n if level($n)<46 say I think I'll assign you to the first battleground, $n. emote motions to some guards, who scramble to do his bidding. mptrans $n 2730 break endif if level($n)<61 say I think I'll assign you to the second battleground. emote signals to some guards, who lead $n away. mptrans $n 2741 break endif if level($n)<90 say $n, you are assigned to the third battleground. say Guards! mpecho Guards lead $n through one of the doors. mptrans $n 2752 break endif if level($n)<106 say $n, I shall let you fight in the Grand Arena! say Fight well! emote signals to some guards. mpecho They respectfully lead $n through a door. mptrans $n 2774 shout $n has entered the Great Arena! break endif ~ | #2740 spectator~ a spectator~ A spectator gazes raptly into the pit, watching the fight. ~ A ruffian of the most common sort, he seems quite happy to watch the pit fighters beat on each other. ~ 1 0 0 0 0 0 S 10 1 20 20 0 0d0+0 0d0+0 0 0 0 0 0 1 0 0 0 #2750 gambler~ a gambler~ A rough-looking man shouts angrily as he watches the fight. ~ A burly man with a wine-stained tunic, he is dispensing and receiving money as the patrons bet on the pit fights. ~ 1 0 0 0 0 0 S 0 1 0 0 0 0d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #2754 gladiator~ a gladiator~ (no long description) ~ ~ 1 0 0 0 0 0 S 60 1 120 120 0 2000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #2770 arena guard~ an arena guard~ An Arena guard walks by on patrol. ~ A large, intimidating-looking guard. ~ 1 64 0 134217728 0 0 S 90 1 180 180 0 27000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #2774 nubile young maiden~ a masseuse~ A beautiful young maiden is here. ~ A beautiful young woman dressed only in a toga, her job is to succor the fighters before she enters the arena. ~ 67 0 0 0 0 300 S 17 1 34 34 0 1000d0+0 0d0+0 0 0 0 0 0 2 0 0 0 >speech_prog massage rubdown oil help~ if sex($n)==1 say Welcome, master! say Have a seat and I shall massage your mighty thews before you fight. massage $n endif if sex($n)==2 say Welcome, mistress! say Shall I massage you before your match? smile $n emote rubs oil into $n's skin. massage $n caress $n massage $n endif if sex($n)==0 say Welcome, good...err... look $n say Entity. say Have a seat. massage $n endif ~ | #2775 none~ Zhyril~ Zhyril is standing here. ~ ~ 1 234881088 17072180 8192 0 0 S 114 1 500 500 0 30000d0+0 0d0+0 0 0 0 0 0 1 0 0 0 #2785 ticketseller~ a ticketseller~ A ticketseller is here. ~ A short, stocky man who seems to enjoy the small power his job provides. ~ 3 0 0 0 0 0 S 10 1 20 20 0 5000d0+0 0d0+0 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ say Back, peasants! mpecho A few guards try to shove the thronging mass back, but it accomplishes little. look $n sneer say You can watch the fight with the rest of the groundlings. say 20 coins! ~ >bribe_prog 20~ say Stay to the right, with the rest of the groundlings. mpecho $n is dragged along with the rest of the crowd to the lower seating. mptrans $n 2786 ~ | #2788 spectator~ a spectator~ A spectator is here, raptly watching the combat below. ~ ~ 1 0 0 0 0 200 S 5 1 10 10 0 100d0+0 0d0+0 0 0 0 0 0 2 0 0 0 #2789 spectator~ a cheering spectator~ A spectator cheers at the top of his lungs. ~ ~ 1 0 0 0 0 0 S 10 1 20 20 0 40d0+0 0d0+0 0 0 0 0 0 1 0 0 0 #2790 pitmaster~ the Master of the Pit~ The Master of the Pit is here. ~ A burly, bald man with a huge black beard. ~ 1 0 0 0 3 0 S 150 1 300 300 0 0d0+0 0d0+0 1500 0 0 0 0 0 0 0 0 #2792 haughty nobleman~ a haughty nobleman~ A haughty young nobleman is here, looking at you suspiciously. ~ A young nobleman with powdered face and garish finery, he seems surprised to see someone as uncouth as you up here. ~ 3 0 0 0 0 0 S 5 1 10 10 0 90d0+0 0d0+0 0 0 0 0 0 1 0 0 0 >greet_prog 100~ look $n say You there, peasant! say You're not supposed to be here! Leave, before I call the guards. emote tries to shoo you away with a frilly handkerchief. ~ >act_prog p slaps you.~ mpecho $n's battle-hardened hand hits with a force that the citybred nobleman isn't quite used to. mpecho He crumples to the ground, unconscious, and his retainers cart him off to the healer, stopping only to smile gratefully at $n. mppurge self ~ >act_prog p leaves up.~ say Wait there, peasant! emote grabs $n's leg, and tries to pull $m down.. say I told you, leave this place at once! slap $n mpforce $n down ~ | #2794 serving girl~ a serving girl~ A serving girl wades through the pool, carrying a flagon of wine. ~ She is wearing a white toga, which due to the water is plastered to her skin. She is quite shapely. ~ 3 0 0 0 0 0 S 10 1 20 20 0 0d0+0 0d0+0 0 0 0 0 0 2 0 0 0 >speech_prog wine help~ if sex($n)==2 say Here, mistress. blush $n mpoload 2794 emote pours some wine into a mug. give mug $n endif if sex($n)==1 say Here, master. mpoload 2794 emote pours some wine into a mug. give mug $n endif ~ | #2795 cleaner~ cleaner mob~ A cleaner mob is here. ~ ~ 3 0 0 0 1 0 S 0 1 0 0 0 30000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 >rand_prog 5~ ~ | #2796 master arena~ the Master of the Arena~ The Master of the Arena is here, surveying the carnage. ~ A huge man dressed in full platemail, his face is obscured by a silver mask in the shape of a human face. You sense great power emanating from him. ~ 3 234889344 294964 24576 2 0 S 150 1 1000 1000 0 100000d0+0 0d0+0 1000 0 0 0 0 1 134 0 0 >fight_prog 30~ dim ~ >fight_prog 30~ cast 'meteor swarm' ~ >fight_prog 30~ paralyse $n ~ | #0 #OBJECTS #2700 lane arena~ the lane~ A lane leads off towards the massive Arena of Methidoral.~ ~ 29 0 0 0 0 2097153 60 100 100 2701~ 0~ 0~ 0~ 5 100 0 0 0 reserved~ 0 0 0 2703 2701 #2701 1~ 1~ 1~ ~ 9 0 0 0 0 1 0 100 100 0~ 0~ 0~ 0~ 4 1 0 0 0 reserved~ 0 0 2700 0 0 #2702 full Clip~ full Clip~ A Full Pistol Clip, is here.~ ~ 8 0 0 0 0 1 60 100 100 0~ 0~ 0~ 0~ 2 1000 0 0 0 reserved~ 0 0 2700 0 0 #2703 Expended Clip~ an Expened Clip~ This empty pistol clip, is here.~ ~ 8 0 0 0 0 1 60 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #2704 Standard Issue Uniform~ &gStandard Issue Uniform~ This uniform is piled here.~ ~ 9 32768 0 0 0 9 60 100 100 0~ 0~ 0~ 0~ 6 60 0 0 0 reserved~ 0 0 0 0 0 A 23 -10 A 24 30 A 13 60 #2705 MP Helmet~ &wMP Helmet~ A White Bowl-shaped Helmet, lies here~ ~ 9 0 0 0 0 17 60 100 100 0~ 0~ 0~ 0~ 3 92 0 0 0 reserved~ 0 0 0 0 0 A 23 20 A 24 20 #2706 Impact Vest~ impact-Resistance Vest~ A Suit of Body Armor, rests here.~ ~ 9 32768 0 0 0 1025 60 100 100 0~ 0~ 0~ 0~ 7 600 0 0 0 reserved~ 0 0 0 0 0 A 23 30 #2707 white Leather Gloves~ white Leather Gloves~ A pair of White Leather Gloves, lie here~ ~ 9 0 0 0 0 129 60 100 100 0~ 0~ 0~ 0~ 2 12 0 0 0 reserved~ 0 0 0 0 0 A 19 30 A 18 5 #2708 done~ (no short description)~ (no description)~ ~ 13 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #2712 white robe~ a white robe~ A white robe is here.~ ~ 9 0 0 0 0 9 1 100 100 0~ 0~ 0~ 0~ 2 1 0 0 0 reserved~ 0 0 0 0 0 #2718 pit~ the pit~ A wide stone pit is here.~ ~ 29 0 0 0 0 0 0 100 100 2720~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #2719 the pit~ the pit~ A deep stone pit is here.~ ~ 29 0 0 0 0 0 0 100 100 2721~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #2725 pugilist's ring~ the pugilists' ring~ A large ring with a canvas floor is here.~ ~ 29 0 0 0 0 0 0 100 100 2726~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #2726 rod authority~ a rod of authority~ A huge rod is here.~ ~ 5 0 0 0 0 8193 150 100 100 0~ 10~ 0~ 6~ 20 4 0 0 0 reserved~ 0 0 0 0 0 A 26 100 A 19 5000 A 18 5000 #2732 passage~ a passage~ A passage leads back inside.~ ~ 29 0 0 0 0 0 0 100 100 2731~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #2742 entrance prep room~ the entrance~ The entrance to the rooms below the arena is here.~ ~ 29 0 0 0 0 0 0 100 100 2741~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #2753 grate~ the grate~ A grate is in the floor here.~ ~ 29 0 0 0 0 0 0 100 100 2752~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #2770 spear~ a long spear~ A spear is here.~ ~ 5 0 0 0 0 8193 70 100 100 0~ 0~ 0~ 0~ 10 16 0 0 0 reserved~ 0 0 0 0 0 A 18 5 A 19 5 #2771 bronze breastplate~ a suit of bronze plate mail~ Some bronze armor is here.~ ~ 9 0 0 0 0 9 50 100 100 10~ 0~ 0~ 0~ 40 40 0 0 0 reserved~ 0 0 0 0 0 A 1 2 #2774 marble fountain~ a beautiful marble fountain~ A huge marble fountain is here.~ ~ 25 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #2775 huge marble pool~ the pool~ A huge marble pool is here, full of hot water.~ ~ 29 0 0 0 0 0 0 100 100 2794~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #2776 trap~ a trap~ A strange opening is in the wall here.~ ~ 13 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 >look_prog 100~ 0 mpecho Its a trap! cast 'webbing' $n ~ | #2777 The Great Arena~ (no short description)~ (no description)~ ~ 13 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #2780 gate of swords~ the Gate of Swords~ The Gate of Swords is here, leading to the Arena battlegrounds.~ ~ 29 0 0 0 0 0 0 100 100 2775~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #2794 mug wine~ a mug of wine~ A mug of wine is here.~ ~ 17 0 0 0 0 1 1 100 100 1~ 1~ 2~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #2796 huge black sword redeemer~ a huge black sword named "Redeemer"~ An enormous black sword is here.~ ~ 5 128 0 0 0 8193 105 100 100 0~ 10~ 100~ 1~ 15 2000 0 0 0 reserved~ 0 0 0 0 0 A 12 100 A 5 2 A 1 2 A 13 200 A 19 45 A 18 45 #2797 silver mask~ a silver mask~ A mask is here.~ ~ 9 1 0 0 0 65537 105 100 100 10~ 0~ 0~ 0~ 1 800 0 0 0 reserved~ 0 0 0 0 0 A 12 50 A 13 100 A 18 15 A 19 15 #2798 black platemail~ a suit of black plate mail~ A suit of armor is here.~ ~ 9 0 0 0 0 9 105 100 100 12~ 0~ 0~ 0~ 30 1600 0 0 0 reserved~ 0 0 0 0 0 A 18 10 A 19 20 A 1 2 #0 #ROOMDATA #2700 Beginning of the Lane~ ~ ~ You are travelling along a wide stone roadway through a pleasant valley. To the southwest is the city of Methidoral, while far off to the north you can make out a vast stone structure. ~ 0 4 2 Rd 0 D0 ~ ~ 0 0 2701 D2 ~ ~ 0 0 25147 S #2701 A Wide Lane~ ~ ~ You are walking along a wide cobblestone lane bordered by trees. To the north you can make out a massive stone structure in the distance. The air is warm here, and the gentle breeze makes the trees rustle and sway. ~ 0 0 1 Rd 0 D0 ~ ~ 0 0 2702 D2 ~ ~ 0 0 2700 S #2702 A Wide Lane~ ~ ~ The lane continues north and south through gently rolling meadows. On either side a line of trees borders the roadway. At this point you can make other travellers along the road; that, and the worn and wagon-rutted state of the lane reveals that this path is well-travelled. ~ 0 0 1 Rd 0 D0 ~ ~ 0 0 2703 D2 ~ ~ 0 0 2701 S #2703 A Wide Lane~ ~ ~ The lane runs north towards a massive stone structure. While it is quiet and peaceful here, every once in a while the warm breeze brings a faint, strange sound. It almost sounds like a vast throng of people, screaming and cheering. ~ 0 0 1 Rd 0 D0 ~ ~ 0 0 2704 D2 ~ ~ 0 0 2702 S #2704 A Wide Lane~ ~ ~ You are getting closer to the stone structure, which is now only a little north of you. The sound is definitely stronger, and it is definitely a cheering throng. To the south the lane runs through rolling meadows and fields. ~ 0 0 1 Rd 0 D0 ~ ~ 0 0 2705 D2 ~ ~ 0 0 2703 S #2705 A Wide Lane~ ~ ~ You are a little bit south of the huge stone structure. It appears to be in the shape of a circle, and the outer walls tower hundreds of feet into the air. From within you hear cheering crowds. ~ 0 4 0 Rd 0 D0 ~ ~ 0 0 2706 D2 ~ ~ 0 0 2704 S #2706 Before the Arena~ ~ ~ You stand before the enormous arched entranceway of a massive stone structure. The cheering of a vast crowd fills the air, and you feel you blood race; the excitement is contagious. Above the massive entranceway words have been carved in the common tongue: "Enter, O Warrior, and test thy courage!" ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2707 D2 ~ ~ 0 0 2705 S #2707 In the Arena~ ~ ~ You stand just inside the massive entranceway of the Great Arena of Methidoral. All about you are excited citizens, eager to see the carnage, while the occasional gladiator swaggers through the crowd. To the north the crowds get even thicker. ~ 0 1032 0 Rd 0 D0 ~ ~ 0 0 2708 D2 ~ ~ 0 0 2706 S #2708 The Inner Gates~ ~ ~ Barriers have been erected here, manned by a squadron of ticketsellers. You can join the lines and enter the arena as a spectator here, while to the east is a side passage, above which areis carved the word "Contestants". ~ 0 1032 0 Rd 0 D0 ~ ~ 0 0 2785 D1 ~ ~ 0 0 2709 D2 ~ ~ 0 0 2707 S #2709 The Hall of Fighters~ ~ ~ This side passage leads off from the Arena's main hall, towards the fighters' preparation area. About you stride the other gladiators; they seem to be a varied lot, some veterans, some hopeful beginners. To the east is an intersection of passageways. ~ 0 1024 0 Rd 0 D1 ~ ~ 0 0 2710 D3 ~ ~ 0 0 2708 S #2710 An Intersection~ ~ ~ Passages run in all directions from this intersection. To the east a hallway leads to the Arena's main entrance hall, while to the east a wide corridor runs towards what can only be the battlegrounds themselves; the roar of the crowd and sound of metal striking metal emanate from that direction. To the north and south run slightly smaller passageways. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 2711 D1 ~ ~ 0 0 2723 D2 ~ ~ 0 0 2715 D3 ~ ~ 0 0 2709 S #2711 The Hall of Healers~ ~ ~ This hallway runs north towards a large, well-lit area. To the south is the intersection. ~ 0 394244 0 Rd 0 D0 ~ ~ 0 0 2712 D2 ~ ~ 0 0 2710 S #2712 The Healing Room~ ~ ~ In this vast chamber white-robed healers rush around, tending to the wounded. Stone slabs have been set up; on them lie the dead and dying. To the north the chamber continues, while to the south is a hallway. ~ 0 1032 0 Rd 0 D0 ~ ~ 0 0 2713 D1 ~ ~ 0 0 2788 D2 ~ ~ 0 0 2711 S #2713 The Healing Chamber~ ~ ~ The northern section of the chamber is very much like the south. White-robed healers frantically tend to the injured, and the air is occasionally broken by an injured moan and the soft chant of a healing spell. ~ 0 1032 0 Rd 0 D2 ~ ~ 0 0 2712 S #2715 To the Pits~ ~ ~ This hallway runs south towards a wide stone stairway that leads down. The fighters awalking here seem to be a disreputable lot. ~ 0 1032 0 Rd 0 D0 ~ ~ 0 0 2710 D2 ~ ~ 0 0 2716 S #2716 A Stairway~ ~ ~ You stand at the top of a stone stairway that leads deep into the depths of the Arena. The torches are few and far between here, and the shadows give this area a forbidding look. ~ 0 1032 0 Rd 0 D0 ~ ~ 0 0 2715 D5 ~ ~ 0 0 2717 S #2717 The Bottom of the Stairs~ ~ ~ The stairs end here, at the southern end of a cavernous room deep below the Arena. Smoky torchlight envelops the room, and crowds of surly ruffians stand above deep stone pits, looking down. Shouts, screams, and curses fill the room. ~ 0 132108 0 Rd 0 D0 ~ ~ 0 0 2718 D4 ~ ~ 0 0 2716 S #2718 The Pit Fights~ ~ ~ Here the dregs of society gather to gamble over the pits. The room is full of a wide variety of scoundrels; humans stand shoulder-to-shoulder with goblins, orcs, and gnolls, and even the occasional ogre stands looming above the crowd. ~ 0 394252 0 Rd 0 D0 ~ ~ 0 0 2719 D2 ~ ~ 0 0 2717 S #2719 The Pit Fights~ ~ ~ Another pit lies here, above which loom a throng of cheering gamblers. To the north your way is blocked by a thick stone wall, upon which has been carved a wide variety of profanities, threats, and unintelligible scrawl. ~ 0 1032 0 Rd 0 D2 ~ ~ 0 0 2718 S #2720 In the Pit~ ~ ~ You have scrambled down into stone pit. As you grip your weapon, the shouts and screams of the gamblers echo deafeningly through the air. ~ 0 12 0 Rd 0 D4 ~ ~ 0 0 2718 S #2721 In the Pit~ ~ ~ You stand at the bottom of a crude stone pit, above which a throng of spectators lurk eagerly. The floor is stained with the blood of the fallen, and the rank odor of unwashed bodies permeates the air. ~ 0 4 0 Rd 0 D4 ~ ~ 0 0 2719 S #2723 The Hall of Fighters~ ~ ~ This wide hall leads east towards the fighting area, and west towards the main Arena complex. Fighters stride through the halls, jostling and taunting each other. ~ 0 1032 0 Rd 0 D1 ~ ~ 0 0 2724 D3 ~ ~ 0 0 2710 S #2724 The Hall of Fighters~ ~ ~ The hall continues to the east, while an intersection lies to the west. Fighters walk back and forth, checking their equipment; many of the younger warriors look nervous. ~ 0 394252 0 Rd 0 D1 ~ ~ 0 0 2727 D3 ~ ~ 0 0 2723 S #2725 Before the Pugilist's Ring~ ~ ~ You have entered a large room, apparently a smaller arena dedicated to the pugilistic arts. A mass of fighters and spectators surround it, cheering the occupants. You note a large sign, which proclaims: "Enter at your own risk! NO WEAPONS, ARMOR, OR ANY OTHER OBJECTS CAN BE WORN." ~ 0 4 0 Rd 0 S #2726 In the Ring~ ~ ~ You stand on the canvas-covered floor of the Pugilists' Ring. You clench your fists and wait for the fight to start. ~ 0 537165824 0 Rd 0 D5 ~ ~ 0 0 2725 S >enter_prog 100~ 0 mpecho The Master of the Ring shouts from ringside: mpecho "The rules are these:" mpecho "No weapons, no armor, no objects of any kind may be used!" mpecho "Now fight!" mpforce $n remove all ~ >rand_prog 10~ 0 mpecho The crowd chants and whistles! ~ | #2727 The Hall of Fighters~ ~ ~ The Hall comes to an end here, in a large room with a series of doors. ~ 0 132110 0 Rd 0 D3 ~ ~ 0 0 2724 S #2730 The Preparation Area~ ~ ~ You have been brought to the Arena's preparation room. Other fighters are here, some resting, some exercising, others talking quietly on the huge stone benches that line the walls. To the east is the passageway that leads into one of the Arena's battlegrounds; be warned, though, for the greatest fighters in the world come here to do battle. ~ 0 394250 0 Rd 0 D1 ~ ~ 0 0 2731 D2 ~ ~ 0 0 2727 S #2731 A Passage~ ~ ~ To the east lies the battleground, and the sounds of steel ringing and the shouts of the injured fill the air. You grip your weapon and prepare for battle. ~ 0 394250 0 Rd 0 D1 ~ ~ 0 0 2732 D3 ~ ~ 0 0 2730 S #2732 The Arena Battleground~ ~ ~ You have emerged into one of the Arena's sandy battlegrounds. All about you rise the vast Arena stands, filled with screaming spectators. You grip your weapon and prepare to do battle. ~ 0 537264130 0 Rd 0 D0 ~ ~ 0 0 2737 D1 ~ ~ 0 0 2733 D2 ~ ~ 0 0 2738 S #2733 The Arena Battleground~ ~ ~ You stand in the center of the Arena, almost overwhelmed by the roar of the crowd. You grip your weapon, and charge into battle. ~ 0 537264130 0 Rd 0 D0 ~ ~ 0 0 2736 D1 ~ ~ 0 0 2734 D2 ~ ~ 0 0 2739 D3 ~ ~ 0 0 2732 S #2734 The Arena Battleground~ ~ ~ You have reached the eastern wall of this part of the Arena's vast battlegrounds. From over the wall you hear the sounds of fighting in the main arena, but you try not to get distracted; there are foes about, seeking your blood. ~ 0 537264130 0 Rd 0 D0 ~ ~ 0 0 2735 D2 ~ ~ 0 0 2740 D3 ~ ~ 0 0 2733 S #2735 The Arena Battleground~ ~ ~ You have reached the northeastern corner of the battleground. To the north a stone wall blocks your way; above it are the stands of cheering spectators. ~ 0 537264130 0 Rd 0 D2 ~ ~ 0 0 2734 D3 ~ ~ 0 0 2736 S #2736 The Arena Battleground~ ~ ~ The arena stretches in all directions but north, where your way is blocked by the high stone divider that separates the battleground from the stands. Cheering crowds fill the air with a mighty roar. ~ 0 537264130 0 Rd 0 D1 ~ ~ 0 0 2735 D2 ~ ~ 0 0 2733 D3 ~ ~ 0 0 2737 S #2737 The Arena Battleground~ ~ ~ You stand in the northwestern corner of the arena. On all sides rise up great stands, filled with screaming crowds of people. The sand under your feet is torn and bloodied, and fragments of weapons and armor lie in splintered ruins about you. ~ 0 537264130 0 Rd 0 D1 ~ ~ 0 0 2736 D2 ~ ~ 0 0 2732 S #2738 The Arena Battleground~ ~ ~ You are in the Arena's southwestern corner. The sand has been churned by the fighting, and a few arrows lie embedded in the mortar between the stones of the high walls. The crowd cheers wildly as you scramble to find an opponent. ~ 0 537264130 0 Rd 0 D0 ~ ~ 0 0 2732 D1 ~ ~ 0 0 2739 S #2739 The Arena Battleground~ ~ ~ Above you to the south is a high wall that separates this battleground from another. From over the wall you hear the sounds of fighting, but your investigation must wait until you have defeated the foes here. ~ 0 537264130 0 Rd 0 D0 ~ ~ 0 0 2733 D1 ~ ~ 0 0 2740 D3 ~ ~ 0 0 2738 S #2740 The Arena Battleground~ ~ ~ You are in the southeastern corner of this battleground. The 30-foot wall prevents your passage to the east and south, while in all other directions the sandy battleground stretches out. ~ 0 537264130 0 Rd 0 D0 ~ ~ 0 0 2734 D3 ~ ~ 0 0 2739 S #2741 The Preparation Room~ ~ ~ This small room has been set aside for the fighters to prepare themselves for battle. To the west a large opening leads right into the Arena; you'd best be ready before you go through it. To the south lies the gymnasium; leave through that way and you probably won't be able to get back in the same way. ~ 0 132106 0 Rd 0 D2 ~ ~ 0 0 2788 D3 ~ ~ 0 0 2742 S #2742 In the Arena~ ~ ~ You stand at the eastern edge of a large sand arena. Above you rise vast stands full of screaming spectators. You can enter the preparation room at this point, though the audience might not appreciate it if you haven't fought enough. ~ 0 537264130 0 Rd 0 D0 ~ ~ 0 0 2747 D2 ~ ~ 0 0 2750 D3 ~ ~ 0 0 2743 S #2743 In the Arena~ ~ ~ You stand in the center of the Arena battleground. In all directions rise up enormous stone stands containing thousands of cheering spectators. The ground here is covered with rusty brown stains... ~ 0 537264130 0 Rd 0 D0 ~ ~ 0 0 2746 D1 ~ ~ 0 0 2742 D2 ~ ~ 0 0 2749 D3 ~ ~ 0 0 2744 S #2744 In the Arena~ ~ ~ You are at the western edge of the Arena battlegrounds. Over the wall to the west you hear the sound of fighting from the battlegrounds on the other side. You wonder how the fighters there are faring. ~ 0 537264130 0 Rd 0 D0 ~ ~ 0 0 2745 D1 ~ ~ 0 0 2743 D2 ~ ~ 0 0 2748 S #2745 In the Arena~ ~ ~ You are at the northwestern corner of the battlegrounds. The ground here is churned and stained with the lifeblood of the fallen. ~ 0 537264130 0 Rd 0 D1 ~ ~ 0 0 2746 D2 ~ ~ 0 0 2744 S #2746 In the Arena~ ~ ~ The stands are north of you, while to the south is the center of the Arena battlegrounds. The crowd roars wildly as you scramble to find a foe. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2747 D2 ~ ~ 0 0 2743 D3 ~ ~ 0 0 2745 S #2747 In the Arena~ ~ ~ You are in the northeastern corner of the battlegrounds. Great stands rise up to the north, containing the cheering throng. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 2742 D3 ~ ~ 0 0 2746 S #2748 In the Arena~ ~ ~ The southwestern corner of the Arena battlegrounds is little different from the rest of it. You are on edge, waiting for a foe to appear. ~ 0 537264130 0 Rd 0 D0 ~ ~ 0 0 2744 D1 ~ ~ 0 0 2749 S #2749 In the Arena~ ~ ~ You stand at the southern edge of the battlegrounds. A large wall rises up to your south, blocking your way. ~ 0 537264128 0 Rd 0 D0 ~ ~ 0 0 2743 D1 ~ ~ 0 0 2750 D3 ~ ~ 0 0 2748 S #2750 In the Arena~ ~ ~ You are in the southeastern corner of the Arena battlegrounds. The stone here is pitted and scarred, and an arrow sticks out from the mortar inbetween two of the bricks. ~ 0 537264134 0 Rd 0 D0 ~ ~ 0 0 2742 D3 ~ ~ 0 0 2749 S #2752 The Preparation Room~ ~ ~ This large room is full of gladiators preparing for the Arena. Stone benches line the wall, and large urns full of water sit in the center of the room for drinking and washing. Stone steps lead up through a grating into the arena; climb them and you enter battle. To the south a doorway leads away from the battleground area. If you enter it, you will not be able to re-enter. ~ 0 1036 0 Rd 0 D2 ~ ~ 0 0 2788 D3 ~ ~ 0 0 2727 D4 ~ ~ 0 0 2753 S #2753 In the Arena~ ~ ~ You stand upon the bloody battleground of the Arena. On all sides rise up enormous stands, filled with screaming spectators. You grip your weapon tightly and ready yourself for battle. ~ 0 537264130 0 Rd 0 D0 ~ ~ 0 0 2754 D1 ~ ~ 0 0 2755 D2 ~ ~ 0 0 2757 D3 ~ ~ 0 0 2756 S #2754 In the Arena~ ~ ~ The Arena ground continues east, west, and south, while to the north a stone wall separates you from the stands. ~ 0 537264130 0 Rd 0 D1 ~ ~ 0 0 2759 D2 ~ ~ 0 0 2753 D3 ~ ~ 0 0 2761 S #2755 In the Arena~ ~ ~ You stride through the Arena, weapon in hand and a snarl on your lips. Foes rise up in the dusty air. ~ 0 537264130 0 Rd 0 D0 ~ ~ 0 0 2759 D2 ~ ~ 0 0 2758 D3 ~ ~ 0 0 2753 S #2756 In the Arena~ ~ ~ A wall blocks your way west, while in all other directions the sandy battleground stretches out. The sand has been stained red by what you can only assume is the lifeblood of the fallen. ~ 0 537264130 0 Rd 0 D0 ~ ~ 0 0 2761 D1 ~ ~ 0 0 2753 D2 ~ ~ 0 0 2760 S #2757 In the Arena~ ~ ~ You walk through the Arena, your heart pounding and the sweat collecting on your face. The way south is blocked by a high stone wall, separating this battleground from the others. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2753 D1 ~ ~ 0 0 2758 D3 ~ ~ 0 0 2760 S #2758 In the Arena~ ~ ~ You've reached the southeastern corner of this battleground. From over the wall comes the sound of fighting, but you force yourself to ignore it and focus on the enemies here. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2755 D3 ~ ~ 0 0 2757 S #2759 In the Arena~ ~ ~ You stand in the northeastern corner of the arena, scanning the dusty air for the sight of one of your foes. The air is filled with the sound of the crowd. ~ 0 537264130 0 Rd 0 D2 ~ ~ 0 0 2755 D3 ~ ~ 0 0 2754 S #2760 In the Arena~ ~ ~ You are at the southwestern corner of the battleground. The air is heavy and oppressive, and the smell of blood and sweat assails your nostrils. ~ 0 537264130 0 Rd 0 D0 ~ ~ 0 0 2756 D1 ~ ~ 0 0 2757 S #2761 In the Arena~ ~ ~ You are in the northwestern corner. In all directions rise up the massive stands, filled with screaming and cheering spectators. You scan the area, looking for foes. ~ 0 537264130 0 Rd 0 D1 ~ ~ 0 0 2754 D2 ~ ~ 0 0 2756 S #2763 The Preparation Room~ ~ ~ Here you and the other gladiators are able to prepare for your fight. Stone benches have been provided for you to sit on, and a large fountain in the center of the room provides water. To the north is the entranceway to the arena; pass through it and you are fair game for attack. ~ 0 12 0 Rd 0 S #2772 The Preparation Room~ ~ ~ ~ 0 4 0 Rd 0 S #2774 The Preparation Room~ ~ ~ You have entered a huge, luxuriously appointed chamber. Marble columns line the walls, and colorful frescos display scenes of both love and war. All about you are marble benches, covered with silken cushions, where you and the other gladiators are allowed to prepare for the fight. Beautiful maidens carry pitchers of wine between the benches, while others massage oil into the fighters' skin. The legendary Gate of Swords is here, providing entry into the Great Arena. But be warned; those who fight here have achieved the pinnacle of martial skill, and will not be easy foes. To the west a door leads away from the battleground. ~ 0 12 0 Rd 0 D3 ~ ~ 0 0 2788 S #2775 The Grand Arena~ ~ ~ You stand at the entrance to the Grand Arena of Methidoral. Unlike the rest of the Arena battlegrounds, this area is in the form of a labyrinth of forbidding spiked walls. At this point you can head north. Beware the deathtraps that have been placed here; they can kill you before you meet a single foe. ~ 0 537264130 0 Rd 0 D0 ~ ~ 0 0 2776 S #2776 The Grand Arena~ ~ ~ The labyrinthine passage runs north and south from this point. The roar of the crowd assails your ears, making it difficult to hear the tread of anyone sneaking up on you. ~ 0 537264130 0 Rd 0 D0 ~ ~ 0 0 2777 D2 ~ ~ 0 0 2775 S #2777 The Grand Arena~ ~ ~ The Arena labyrinth opens up to the north, while to the east and west your way is blocked by tall stone walls. You hear a strange grunting coming from somewhere close. ~ 0 537264130 0 Rd 0 D0 ~ ~ 0 0 2778 D2 ~ ~ 0 0 2776 S >enter_prog 40~ 0 mpecho Suddenly, you hear a strange rustling sound. mpecho A huge ball of flame erupts before you! cast 'fireball' $n ~ | #2778 The Center of the Arena~ ~ ~ You have entered a wide stone platform, the central battleground of the legendary Grand Arena. In all other directions stretches the cruel labyrinth that the Master of the Arena has created to hinder those who test their skills here. ~ 0 537264130 0 Rd 0 D0 ~ ~ 0 0 2781 D1 ~ ~ 0 0 2782 D2 ~ ~ 0 0 2777 D3 ~ ~ 0 0 2779 S #2779 The Grand Arena~ ~ ~ The labyrinth takes the form of a maze of ironthorn hedges. You look wildly about, seeking opponents to fight, while carefully avoiding the razor-sharp thorns that the hedge thrusts at you. ~ 0 537264130 0 Rd 0 D0 ~ ~ 0 0 2780 D1 ~ ~ 0 0 2778 S >enter_prog 30~ 0 mpecho You curse as a high shrieking sound heralds the triggering of another trap. cast 'lightning' $n ~ | #2780 The Grand Arena~ ~ ~ The labyrinth twists and turns, confusing you greatly. The constant shouting of the crowds isn't helping your state of mind either. ~ 0 537264130 0 Rd 0 D2 ~ ~ 0 0 2779 S >enter_prog 60~ 0 mpecho You hear a snap. cast 'high explosive' $n ~ | #2781 The Grand Arena~ ~ ~ The labyrinth ends at a dead end. You curse, but are startled to find that no sound comes out of your throat. Apparently this room has been affected by a mighty enchantment. Strange also is the sudden silence, as the crowd has been totally muffled by whatever magic has been used here. ~ 0 679870466 0 Rd 0 D2 ~ ~ 0 0 2778 S #2782 The Grand Arena~ ~ ~ The push through the labyrinth, hoping not to get ambushed in it's twists and turns. Ironically enough, the lowliest groundling in the stands knows more about the location of your opponents from their vantage point. ~ 0 537264130 0 Rd 0 D2 ~ ~ 0 0 2783 D3 ~ ~ 0 0 2778 S #2783 The Grand Arena~ ~ ~ The labyrinth ends here, at a dead-end. You spin as you hear what you thought was the tread of a foot behind you, but there is nobody there. ~ 0 537264129 0 Rd 0 D0 ~ ~ 0 0 2782 S >enter_prog 40~ 0 mpecho Another trap has been triggered! cast 'blindness' $n ~ | #2784 A Crowded Passage~ ~ ~ You try to fight through the crowd, but it is of little use; even a hardened fighter such as yourself can't win through this mass of men, women, and children. To the south is the ticketseller's area; you might be able to get there if you push hard enough. ~ 0 1028 0 Rd 0 D2 ~ ~ 0 0 2785 S #2785 The Ticketseller~ ~ ~ You have pushed your way to the barricade, and can now buy a ticket. Some people seem to object to the way you pushed through, but after glancing at your weaponry, decide not to object. ~ 0 1024 0 Rd 0 D2 ~ ~ 0 0 2708 S #2786 The Lower Seating~ ~ ~ You are packed in with what seems like half of humanity. Representatives of a dozen races and two dozen nationalities throng about you, cheering the fight. The view from here isn't that great, but the Arena seems to be made up of several different battlegrounds separated by walls. Maybe you can get a better view if you climb up to the next level. A ladder is conveniently close. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2787 D4 ~ ~ 0 0 2789 S #2787 The Lower Seating~ ~ ~ You are really packed in here. The stands stretch entirely around the arena, and they seem to be completely full. You might be able to fight your way down a narrow flight of stairs. ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 2786 D5 ~ ~ 0 0 2784 S #2788 A Gymnasium~ ~ ~ Here the fighters gather before and after matches to train and trade tricks of the trade. Practice mats lay about, though most of the fighters are relaxing over a tankard of ale. A series of doors lie against the eastern wall, leading to the battlegrounds preparation areas. They cannot be entered from here, though; you must be assigned to a battleground by the Deputy Master of the Arena. Occasionally a bloodied and battered fighter will stagger out from one of them, and head to the medical area to the west. ~ 0 4 0 Rd 0 D3 ~ ~ 0 0 2712 S #2789 The Higher Seating~ ~ ~ This level of seating provides more comfort than the groundlings' hard stone benches. Moderately comfortable wooden chairs have been set up, and you have a decent view of the entire Arena from here. It seems to be divided into a few different battlegrounds, with the largest, the Great Arena, occupying the center. Several fights are going on below you. A narrow stone stairway leads up to the next level. ~ 0 394240 0 Rd 0 D3 ~ ~ 0 0 2790 D4 ~ ~ 0 0 2792 S #2790 The Higher Seating~ ~ ~ You work your way along this level of seating, but its hard going. Though this level of seating surrounds the entire arena, the stands are so packed you can barely move. A set of stone steps leads downwards. ~ 0 132098 0 Rd 0 D1 ~ ~ 0 0 2789 D5 ~ ~ 0 0 2784 S #2792 The Nobles' Seating~ ~ ~ The nobles' seating is surprisingly luxurious. Marble benches lined with silken pillows stretch around the arena, while various members of the nobility sit on them, watching the fight. Their cheers are sometimes even more raucous than that of their supposed inferiors down in the groundlings' seats... To the east the stands continue, while to the west is the outer wall of the Arena. ~ 0 393216 0 Rd 0 D1 ~ ~ 0 0 2793 D5 ~ ~ 0 0 2789 S #2793 The Nobles' Seating~ ~ ~ The nobles' seating continues to the east, but the crowds are too packed in for you to proceed in that direction anymore. A set of stone stairs is here, leading up to a massive stone platform that lies even above the nobles' seating. ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 2792 D4 ~ ~ 0 0 2796 S #2794 In the Pool~ ~ ~ You let the warm water luxuriously massage your aching muscles as you soak in the pool. Before you get too comfortable, remember; you're here to fight. ~ 0 393226 0 Rd 0 D4 ~ ~ 0 0 2774 S #2795 Hidden Room~ ~ ~ If you have entered this room, please contact an imm. ~ 0 0 0 Rd 0 D5 ~ ~ 0 0 25001 S #2796 The Master of the Arena's platform~ ~ ~ This is the highest point in the arena; a large stone platform looks out over the battlegrounds, providing an eagle's eye view of the entire Arena. Here is where the Master of the Arena holds court; in this place, his word is law. The protective glyphs that cover the rest of the stands are absent here. Does the warding that prevents violence elsewhere not exist here? If so, it is probably because the Master fears no mortal warrior; even so, part of you wishes to test your mettle against him. ~ 0 4194304 0 Rd 0 D5 ~ ~ 0 0 2793 S #2798 Electrical Fence~ ~ ~ Walking up to the humming fence you try to climb it. You are zapped by a strong electrical current and are foced to let go! ~ 0 268468228 11 Rd 10 S #2799 Electrical Fence~ ~ ~ Walking up to the humming fence you try to climb it. You are zapped by a strong electrical current and are foced to let go! ~ 0 270566404 0 Rd 15 S #0 #SPECIALS M 2700 spec_cast_adept M 2712 spec_healer M 2713 spec_cast_cleric M 2714 spec_cast_cleric S #GAMES S #RESETS M 0 2713 1 2712 E 0 2712 0 5 M 0 2714 1 2712 E 0 2712 0 5 M 0 2712 1 2713 E 0 2712 0 5 O 0 2718 0 2718 M 0 2715 1 2718 M 0 2740 2 2718 O 0 2719 0 2719 M 0 2750 1 2719 M 0 2719 1 2720 M 0 2722 1 2720 M 0 2719 1 2721 M 0 2722 1 2721 M 0 2721 1 2721 M 0 2723 1 2723 M 0 2724 1 2724 O 0 2725 0 2725 M 0 2726 1 2726 E 0 2726 0 20 M 0 2727 1 2727 E 0 2726 0 20 O 0 2732 0 2732 O 0 2742 0 2742 O 0 2753 0 2753 M 0 2774 1 2774 O 0 2774 0 2774 O 0 2775 0 2774 O 0 2780 0 2774 M 0 2789 1 2784 M 0 2788 2 2784 M 0 2785 1 2785 M 0 2785 1 2785 M 0 2789 3 2789 M 0 2789 2 2789 M 0 2770 1 2790 E 0 2770 0 20 E 0 2771 0 5 M 0 2770 1 2792 E 0 2770 0 20 E 0 2771 0 5 M 0 2792 1 2793 M 0 2794 1 2794 M 0 2796 1 2796 E 0 2796 0 20 E 0 2797 0 8 E 0 2798 0 5 S #SHOPS 0 #$