mud_dist/area/
#AREADATA
Name        { 35-50} Ruins of Ashakar~
Builders    Zhyril~
VNUMs       30700 30799
Security    1
Recall      1
Flags       256
Version     107
Creator     Zhyril~
Llevel      0
Ulevel      0
Sounds      The wind whistles eerily through the ruins.~
Music       u3_live.mid V=50 L=1 P=50 T=Background~
End



#MOBILES
#30701
minstrel~
a minstrel~
A minstrel is here.
~
~
1 0 0 0 1 0 S
200 1 400 400 0 0d0+0 0d0+0
0 1 0
0 0 1
0 0 0
>act_prog p has fled!~
music Brave Sir $n ran away,
music Bravely ran away, away!
music When danger reared its ugly head,
music $e bravely turned $s tail and fled,
music Yes, brave Sir $n turned about
music And gallantly $e chickened out.
music Bravely taking to $s feet
music $e beat a very brave retreat,
music Bravest of the brave, Sir $n!
~
|
#30709
vulture~
a vulture~
A vulture stands here, eyeing you placidly.
~
He seems to be waiting for you to become dinner.
~
1 524288 0 0 0 0 S
5 1 10 10 0 0d0+0 0d0+0
0 0 0
0 0 0
0 0 0
#30710
whirling cloud dust elemental~
a dust elemental~
A whirling cloud of dust buffets you with debris.
~
Just a cloud of dust.  Are those eyes?  Hmmmm...
~
1 540672 262144 0 0 0 S
35 1 70 70 0 5000d0+0 0d0+0
0 0 0
0 0 0
0 0 0
#30711
giant scorpion~
a giant scorpion~
A huge scorpion, fully five feet in length, scuttles towards you.
~
A deadly-looking creature, with claws like steel blades and a tail that
drips a poisonous ichor.  
~
1 8388672 0 0 0 0 S
30 1 60 60 0 4000d0+0 0d0+0
0 0 0
0 0 0
0 0 0
#30715
skeletal warrior~
a skeletal warrior~
A skeletal warrior advances on you.
~
A long-dead figure in rotted armor.
~
1 8 65536 0 0 0 S
35 1 70 70 0 3000d0+0 0d0+0
0 0 0
0 0 0
0 0 0
#30724
a giant jackal~
a giant jackal~
A huge jackal, almost eight feet tall at the shoulder, glares at you hungrily.
~
It looks extremely hungry.
~
1 64 0 0 0 0 S
40 1 4 2 0 4000d0+0 0d0+0
0 0 0
0 0 0
0 0 0
>fight_prog 40~
bite
~
|
#30729
brass golem~
a brass golem~
An enormous brass golem suddenly comes alive!
~
A huge creature crafted out of gleaming brass, his eyes burn with magical
fire.  
~
35 8256 32788 524288 2 0 S
50 1 100 100 0 10000d0+0 0d0+0
0 19 0
0 0 0
0 0 0
#30730
python~
a desert python~
A huge snake covered with brown and green mottled scales lies coiled here.
~
It's easily 20 feet long, and it's eyes dance with maliciousness.
~
3 131136 16777220 32768 0 0 S
0 1 0 0 0 7000d0+0 0d0+0
0 0 0
0 0 0
0 0 0
#30732
manticore~
a manticore~
A huge manticore lies here, napping in the sun.
~
A fearsome beast, with the body of a lion and the tail of a scorpion.  
~
3 655488 32784 0 0 0 S
40 1 80 80 0 5000d0+0 0d0+0
0 0 0
0 0 0
0 0 0
#30733
packrat~
a packrat~
A packrat scuttles about here.
~
An evil little creature with red eyes.
~
1 65600 8388608 0 0 -20 S
25 1 10 50 0 2500d0+0 0d0+0
0 20 0
0 0 0
4 0 0
>fight_prog 25~
claw
~
>act_prog 25~
bite
~
|
#30746
crazed hermit~
the crazed hermit~
A wiry old man, his skin darkened by the sun, sits here grinning to himself.
~
Hazy blue eyes look out from over a long, grey beard, and he's dressed in
tattered grey robes.  
~
67 0 0 0 1 0 S
99 1 198 198 0 99999d0+0 0d0+0
0 1 0
0 0 1
0 0 0
>all_greet_prog 100~
say Oh!  Hello!
grin $n
~
>speech_prog hello~
say So how do you like Ashakar so far?
gig
~
>speech_prog ashakar~
say Yes, 'tis a fine city.
say A little run down at the moment.
say But once it was grand!
say Time brings all down, don't you know...
say The last Ashakarian king died over four thousand years ago.
say You should say hi to him if you have a chance!  He's downstairs.
gig
~
>speech_prog king~
emote looks at you owlishly.
say Yes, he's sleeping at the moment.
say But he isn't hard to wake!
emote thinks a moment.
say You'll need a scarab!
gig
~
>speech_prog scarab~
say Indeed, indeed!
say Silver frames and golden carapaces, mashed together!
say Boom!  There they go!
laugh
mpecho The old hermit seems to be getting less coherent.
say And don't forget poor Akhmet!
~
>speech_prog akhmet~
say Oh old Akhmet was a priest so wise,
say That nobody else could devise
say Traps so clever, or runes so perilous,
say Why do you look so querolous?
cackle
mpecho Suddenly, a gust of wind blows sand against your face.
mpecho You shield your eyes; when you look up again the old hermit is gone.
mpgoto 30782
mpmload 30747
mppurge self
~
|
#30747
crazed hermit~
the crazed hermit~
A wiry old man, his skin darkened by the sun, sits here grinning to himself.
~
His face lights up when he sees you.
~
67 0 0 0 1 0 S
99 1 198 198 0 99999d0+0 0d0+0
0 0 0
0 0 1
0 0 0
>all_greet_prog 100~
say Welcome, welcome, friends, Methidorans, countrymen!
cackle
~
>speech_prog hello~
say Why, hello again!
say It's my old friend $n!
say Seeny any efreeti?
cackle
~
>speech_prog efreet efreeti~
say They're new neighbors.
frown
say Not the most pleasant folks, though.
say But fun to toy with nonetheless!
gig
say Better than the scorpions!
~
>speech_prog scorpions~
say Ugly brutes, aren't they!
say But tasty!
emote licks his lips.
say I'm a bit hungry...going to go get something to eat.
say Now you kids be careful!
mpecho A large crash echos through the temple, and you turn in alarm.
mpecho When you look back, the hermit is gone.
mpgoto 30799
mpmload 30748
mppurge self
~
|
#30748
crazed hermit~
the crazed hermit~
The old hermit is here, sitting on the battlements.
~
His grins at you mischievously.
~
1 0 0 0 0 0 S
99 1 198 198 0 999999d0+0 0d0+0
0 0 0
0 0 1
0 0 0
>all_greet_prog 100~
say Took you long enough!
cackle
say Having enough fun?
say Good!
gig
say Azhur certainly had it right,
say HE stayed indoors at night!
gig
~
>speech_prog azhur~
say Ahh, I miss him.
say He was almost as much fun as you.
say But he ran afoul of the Dark One.
sigh
~
>speech_prog dark~
emote suddenly looks serious.
say Be cautious, my friends--when he comes the world will feel it.
say Speak not his name aloud.
~
>speech_prog name~
say I will not say; even it's sound may draw his attention.
say And even I am not prepared to face him alone.
emote stands.
grin
say And now I must say--adieu!
emote leaps off the battlements!
mpecho Horrified, you peer over the edge, but you cannot see any trace of him.
mpgoto 30746
mpmload 30746
mppurge self
~
|
#30750
spectral guardian~
a spectral guardian~
A spectral form hovers here.
~
A faint image hovers in the air here.
~
1 557186 589840 32768 0 -400 S
40 1 80 80 0 3000d0+0 0d0+0
0 0 0
0 0 0
0 0 0
>all_greet_prog 100~
say You dare enter our resting place?
say Leave, unbeliever, before you meet your death!
mpgoto 30751
mpmload 30752
mppurge self
~
|
#30752
spectral guardian~
a spectral guardian~
A spectral guardian hovers here.
~
~
1 0 16 0 0 -400 S
35 1 70 70 0 5000d0+0 0d0+0
0 0 0
0 0 0
0 0 0
>all_greet_prog 100~
say So, you refuse to take heed of my warning?
say Very well!  You shall rue this day, unbeliever!
say Rise, guardians!  Rise and fall upon the intruder!
mpecho The sound of stone crashing echoes throughout the corridors.
mppurge self
~
|
#30766
mighty skeletal warrior~
a mighty skeletal warrior~
A huge skeletal warrior, dressed in the garb of royalty, advances towards you.
~
A huge figure in once-fine clothing, his eyes burn with hatred for all
things living.  
~
3 128 98320 256 0 -400 S
50 1 20 20 0 10000d0+0 0d0+0
500 20 0
0 0 1
0 0 0
#30780
skeletal priest~
the skeletal remains of a priest~
A skeletal figure dressed in rotting robes is here.
~
He now guards the catacombs he once maintained.
~
3 0 0 0 0 0 S
30 1 60 60 0 2000d0+0 0d0+0
0 0 0
0 0 0
0 0 0
#30786
fire elemental~
a fire elemental~
A figure made of living flame looms before you.
~
The only feature you can make out are it's eyes, which blaze even
brighter than the rest of it's body.  
~
1 33554432 0 0 0 0 S
35 1 70 70 0 4000d0+0 0d0+0
0 0 0
0 0 0
0 0 0
#30790
monkey~
a monkey~
A monkey dances around here.
~
~
1 104 0 0 1 0 S
9999999 1 19999998 19999998 0 1000d0+0 0d0+0
0 0 0
0 0 0
0 0 0
>speech_prog attack Leptar!~
murder leptar
~
>speech_prog attack Khaos!~
salute zhyril
murder khaos
~
>speech_prog attack Deconce!~
salute zhyril
murder deconce
~
>act_prog p slays you in~
mload 30790
~
|
#30792
efreet~
an efreet~
A huge red figure stands here, his heavily-muscled limbs burning with fire.
~
Standing nearly 8 feet tall, and heavily muscled, the efreeti are a
particularly intimidating race of beings.  This one does not seem happy.  
~
1 34078720 148 256 2 -500 S
40 1 80 80 0 7000d0+0 0d0+0
0 19 0
0 0 1
0 0 0
#30793
efreeti noble~
an efreeti noble~
A huge efreet dressed in blazing gold-and-red finery stands here.
~
His clothing and haughty bearing seem to indicate he is an entity of some
status among his people.  
~
1 33554432 16 0 0 0 S
45 1 90 90 0 3000d0+0 0d0+0
450 0 0
0 0 0
0 0 0
#0



#OBJECTS
#30701
bottle implementor wine~
a bottle of the Implementors' wine~
A bottle of glowing red liquid is here.~
~
10 268435456 0 0 0 1 1
100 100
300~ golden armor~ acidshield~ natures blessing~
1 1 0
0 0
reserved~
0 0
0 0 0
#30713
ancient stone fountain~
an ancient stone fountain~
An ancient stone fountain stands here.  What water once flowed from it has long since disappeared.~
~
17 0 0 0 0 0 0
100 100
3000~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#30716
khopesh sword~
a khopesh sword~
A heavy blade lies here.~
~
5 0 0 0 0 8193 30
100 100
0~ 0~ 0~ 3~
7 1 0
0 0
reserved~
0 0
0 0 0
#30728
brass key~
a brass key~
A key lies here.~
~
18 0 0 0 0 1 1
100 100
0~ 0~ 0~ 0~
3 1 0
0 0
reserved~
0 0
0 0 0
#30732
golden jewel~
a golden jewel~
A golden jewel lies here.~
~
8 65 0 0 0 16385 30
100 100
0~ 0~ 0~ 0~
2 2000 0
0 0
reserved~
0 0
0 0 0
A
3 2
#30742
bronze plate~
an enormous bronze plate~
An enormous bronze plate is set into a stone base.  It appears to be a signalling device.~
~
13 0 0 0 0 0 0
100 100
0~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
E
plate~
It looks as if the city's guardians used it to communicate with the other
guardtowers.
~
#30745
tattered robes~
tattered robes~
Robes lie here.~
~
13 0 0 0 0 9 1
100 100
0~ 0~ 0~ 0~
2 1 0
0 0
reserved~
0 0
0 0 0
#30746
ancient stone fountain~
an ancient stone fountain~
An ancient stone fountain sits here, empty.~
~
17 0 0 0 0 0 0
100 100
100~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#30762
stone key~
a stone key~
A large stone key lies here.~
~
18 0 0 0 0 16385 0
100 100
0~ 0~ 0~ 0~
5 1 0
0 0
reserved~
0 0
0 0 0
#30763
golden carapace~
a golden carapace~
A golden carapace lies here.~
~
13 65 0 0 0 1 50
100 100
0~ 0~ 0~ 0~
2 400 0
0 0
reserved~
0 0
30765 0 0
E
carapace~
The bottom of it is grooved, almost as if it were piece of another object.
~
#30764
silver frame~
a silver frame~
A strange silver frame lies here.~
~
8 64 0 0 0 1 50
100 100
0~ 0~ 0~ 0~
1 200 0
0 0
reserved~
0 0
30765 0 0
E
frame~
It is small oval frame with odd protrusions on each side.  There is a ridge
in the center, almost as if it connected with something else...
~
#30765
a golden scarab~
a golden scarab~
A golden beetle-shaped piece of jewelry lies here.~
~
18 65 0 0 0 1 50
100 100
0~ 0~ 0~ 0~
3 4000 0
0 0
reserved~
0 0
0 0 0
#30766
sword ashakarian kings~
the sword of the Ashakarian kings~
An enormous sword lies here.~
~
5 268435459 657941 0 67110912 8193 50
100 100
0~ 0~ 0~ 3~
12 1 0
0 0
reserved~
0 0
0 0 0
A
19 15
A
18 15
A
1 1
A
12 50
A
26 50
#30767
decayed robes~
decaying robes~
Decaying robes lie here.~
~
9 0 0 0 0 1025 1
100 100
1~ 0~ 0~ 0~
2 1 0
0 0
reserved~
0 0
0 0 0
#30768
ancient crown~
an ancient crown~
An ancient crown, made of gold lies here.~
~
8 0 0 0 0 17 1
100 100
0~ 0~ 0~ 0~
3 4000 0
0 0
reserved~
0 0
0 0 0
#30769
golden torc~
a golden torc~
A golden torc lies here.~
~
8 0 0 0 0 5 1
100 100
0~ 0~ 0~ 0~
5 2000 0
0 0
reserved~
0 0
0 0 0
#30770
ancient bronze breastplate~
an ancient bronze breastplate~
An ancient breastplate lies here.~
~
9 0 0 0 0 9 30
100 100
8~ 0~ 0~ 0~
20 120 0
0 0
reserved~
0 0
0 0 0
#30780
obsidian amulet~
an obsidian amulet~
An obsidian amulet lies here.~
~
8 0 0 0 0 5 30
100 100
0~ 0~ 0~ 0~
2 120 0
0 0
reserved~
0 0
0 0 0
A
12 20
#30781
ibis headed statue~
an ibis-headed statue~
A huge statue of an ibis-headed god is here.~
~
13 0 0 0 0 0 0
100 100
0~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#30782
snake headed statue~
a statue of a snake-headed god is here~
A statue depicting a god with the head of a snake stands here.~
~
13 0 0 0 0 0 0
100 100
0~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#30783
bull headed statue~
a statue of a bull-headed god~
A huge statue of some sort of bull-headed god is here.~
~
13 0 0 0 0 0 0
100 100
0~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#30790
barrel monkeys~
a barrel of monkeys~
A barrel is here, full of monkeys.~
~
8 0 0 0 0 1 107
100 100
0~ 0~ 0~ 0~
20 1 0
2 30790
reserved~
-1 -1
0 0 0
#30792
golden scimitar~
a golden scimitar~
A scimitar lies here.~
~
5 64 0 0 0 8193 40
100 100
0~ 0~ 0~ 3~
0 1 0
0 0
reserved~
0 0
0 0 0
A
18 5
A
19 5
#30793
gold red robe~
a gold and red robe~
A gold and red robe is here.~
~
9 0 0 0 0 9 40
100 100
5~ 0~ 0~ 0~
3 1200 0
5 0
fireshield~
1 1
0 0 0
#30797
red gold vest~
a red and gold vest~
(no description)~
~
9 64 0 537001985 32 9 40
100 100
5~ 0~ 0~ 0~
2 400 0
0 0
reserved~
0 0
0 0 0
A
12 20
A
19 2
A
18 2
#30798
silken pants~
red silk pants~
Puffy red pants made of silk lie here.~
~
9 64 0 0 0 32 40
100 100
2~ 0~ 0~ 0~
2 1 0
0 0
reserved~
0 0
0 0 0
A
24 7
A
12 40
A
19 5
A
18 5
#30799
red silken sash~
a red silken sash~
A sash lies here.~
~
9 64 0 0 0 2049 40
100 100
2~ 0~ 0~ 0~
2 2000 0
0 0
reserved~
0 0
0 0 0
A
12 40
A
13 40
A
24 8
A
104 1
A
25 5
A
19 4
A
18 4
#0



#ROOMDATA
#30700
Before the Gates~
~
~
You stand before the mammoth gates of an ancient city that rises suddenly
from the desert floor.  The city walls tower 50 feet into the air, and are
scarred and pitted from countless sandstorms.  An ancient street leads east
into the heart of the city.  
~
0 4 0
Rd     0
D1
~
~
0 0 30701
D3
~
~
0 0 17032
S
#30701
An Ancient Street~
~
~
You stand just inside the gates of the city.  To the east stretches a
wide street, while to the west the cruel desert beckons.  
~
0 0 0
Rd     0
D1
~
~
0 0 30702
D3
~
~
0 0 30700
S
#30702
An Ancient Street~
~
~
The wide stone thoroughfare is covered with ankle deep sand, blown in by
the desert wind which even now whips against you.  Huge stone buildings
loom on all sides; to the south and ancient doorway grants access to one
of them.
~
0 0 0
Rd     0
D1
~
~
0 0 30703
D2
~
~
0 0 30745
D3
~
~
0 0 30701
S
#30703
An Ancient Street~
~
~
The wide stone street is covered with sand blown in from the desert.  On
all sides loom abandoned buildings, and the wind whistles eerily through the
city.  
~
0 0 0
Rd     0
D1
~
~
0 0 30704
D3
~
~
0 0 30702
S
#30704
An Ancient Street~
~
~
You have reached an intersection.  The main street of the city turns to
the south, while a slightly narrower one runs north towards the city wall. 
The only sound is of the desert wind moaning through the buildings.  
~
0 0 0
Rd     0
D0
~
~
0 0 30719
D2
~
~
0 0 30705
D3
~
~
0 0 30703
S
#30705
An Ancient Street~
~
~
The street turns to the east here, while a narrow alley leads south.  The
sand seems to be everywhere...  Your eyes, your clothing, your throat...  
~
0 0 0
Rd     0
D0
~
~
0 0 30704
D1
~
~
0 0 30707
D2
~
~
0 0 30706
S
#30706
An Alley~
~
~
The darkened alley continues to the south, while to the north you can
enter the main city thoroughfare.  
~
0 0 0
Rd     0
D0
~
~
0 0 30705
D2
~
~
0 0 30730
S
#30707
An Ancient Street~
~
~
The street runs east and south.  The remorseless desert wind has piled up
huge piles of sand in strange shapes here; the effect is almost hypnotic. 
To the south a small passage leads to another east-west street.  
~
0 0 0
Rd     0
D1
~
~
0 0 30708
D2
~
~
0 0 30732
D3
~
~
0 0 30705
S
#30708
An Ancient Street~
~
~
The street turns here, heading north and west.  To the south an empty
doorway allows access to one of the ancient buildings.  
~
0 0 0
Rd     0
D0
~
~
0 0 30709
D2
~
~
0 0 30721
D3
~
~
0 0 30707
S
#30709
An Ancient Street~
~
~
The street turns here, heading east and south.  To the east you can make
out what appears to be the center of the city, and the buildings in that
direction seem especially imposing.  
~
0 0 0
Rd     0
D1
~
~
0 0 30710
D2
~
~
0 0 30708
S
#30710
An Ancient Street~
~
~
The wide stone thoroughfare runs east and west through the city.  On all
sides rise empty stone buildings.  
~
0 0 0
Rd     0
D1
~
~
0 0 30711
D3
~
~
0 0 30709
S
#30711
A Plaza~
~
~
You have entered a large stone square in the heart of the city.  Ancient
stone buildings rise on all sides of you, and the desert wind sings
mournfully through the streets.  
~
0 0 0
Rd     0
D0
~
~
0 0 30713
D1
~
~
0 0 30712
D2
~
~
0 0 30723
D3
~
~
0 0 30710
S
#30712
A Plaza~
~
~
This is the southeastern corner of the plaza.  To the east rises an
imposing stone building; you can enter through an enormous bronze gate that
hangs halfway off it's hinges.  
~
0 0 0
Rd     0
D0
~
~
0 0 30714
D1
~
~
0 0 30780
D3
~
~
0 0 30711
S
#30713
A Plaza~
~
~
The windswept plaza continues to the east and south.  The ground beneath
your feet is covered with sand.  
~
0 0 0
Rd     0
D1
~
~
0 0 30714
D2
~
~
0 0 30711
S
#30714
A Plaza~
~
~
This is the northeastern section of the plaza.  To the north is another
street, while to the west you can make out a large stone fountain.  
~
0 0 0
Rd     0
D0
~
~
0 0 30715
D2
~
~
0 0 30712
D3
~
~
0 0 30713
S
#30715
A Street~
~
~
This street connects to the city plaza to the south, and the wall road to
the north.  
~
0 0 0
Rd     0
D0
~
~
0 0 30716
D2
~
~
0 0 30714
S
#30716
Along the Wall~
~
~
The street runs east and west against the wall.  To the south lies
another street.  
~
0 0 0
Rd     0
D1
~
~
0 0 30718
D2
~
~
0 0 30715
D3
~
~
0 0 30717
S
#30717
Along the Wall~
~
~
The street continues to the east and west.  A low moaning sound echos through
the buildings, and the ceaseless desert wind whips sand against your legs.
You can enter a small stone dwelling to the south.
~
0 0 0
Rd     0
D1
~
~
0 0 30716
D2
~
~
0 0 30764
D3
~
~
0 0 30720
S
#30718
Along the Wall~
~
~
The narrow street continues east and west.  Strange skittering sounds echo
from the shadows cast by the massive stone buildings.
~
0 0 0
Rd     0
D1
~
~
0 0 30722
D3
~
~
0 0 30716
S
#30719
An Ancient Street~
~
~
This narrow street runs north and south through the city.
~
0 0 0
Rd     0
D0
~
~
0 0 30720
D2
~
~
0 0 30704
S
#30720
Along the Wall~
~
~
This narrow street runs east-west along the northern wall of the city.
Ruined buildings tower above you, and the sand is thick on the street.
To the south is another street.
~
0 0 0
Rd     0
D1
~
~
0 0 30717
D2
~
~
0 0 30719
D3
~
~
0 0 30740
S
#30721
An Abandoned Shop~
~
~
This seems to have once been a thriving shop, but it has been abandoned
for centuries.  The shattered remains of a stone counter and other assorted
debris is all that is left.  To the south is a darkened doorway.  
~
0 4 0
Rd     0
D0
~
~
0 0 30708
D2
~
~
0 0 30733
S
#30722
The Northeast Corner~
~
~
You stand at the northeastern corner of the city.  To the south is a high
stone tower.  To the east stands the gutted remains of a guardtower.  
~
0 0 0
Rd     0
D2
~
~
0 0 30725
D3
~
~
0 0 30718
S
#30723
A Street~
~
~
The street runs north towards a wide plaza and south towards the southern
wall.  
~
0 0 0
Rd     0
D0
~
~
0 0 30711
D2
~
~
0 0 30724
S
#30724
A Street~
~
~
The street turns here, heading north and west.  To the east your way is
blocked by impenetrable rubble.  
~
0 0 0
Rd     0
D0
~
~
0 0 30723
D3
~
~
0 0 30731
S
#30725
An Antechamber~
~
~
This small room lies between the street and a large stone staircase to the
south.  The sand is thick in here, though you have escaped from the intense
wind outside.
~
0 0 0
Rd     0
D0
~
~
0 0 30722
D2
~
~
0 0 30726
S
#30726
At the Base of the Stairs~
~
~
You stand at the bottom of a circular stone staircase that twists upwards
into the darkness.  To the north you can enter the street.  
~
0 8 0
Rd     0
D0
~
~
0 0 30725
D4
~
~
0 0 30727
S
#30727
A Circular Stairway~
~
~
You carefully climb the stairs, which are made of chipped and crumbling
stone.  Outside you hear the harsh desert wind impact on the stone walls.  
~
0 8 0
Rd     0
D4
~
~
0 0 30728
D5
~
~
0 0 30726
S
#30728
Before a Brass Door~
~
~
You have reached the top landing of the tower.  To the east lies a
gleaming brass door, it's intricate designs unworn by age.  
~
0 8 0
Rd     0
D1
~
brass door~
39 0 30729
D5
~
~
0 0 30727
S
#30729
The Top of the Tower~
~
~
You have reached a large chamber that lies at the top of the strange
tower.  This was once apparently a sorcerer's abode; mystical symbols line
the ground, and smashed stone vials lay scattered about.  
~
0 393226 0
Rd     0
D3
An enormous brass door.
~
brass door~
39 30728 30728
S
#30730
A Dead End~
~
~
The alley stops at a dead end.  The ground here is covered with debris,
and several stones have fallen from the surrounding buildings to be smashed
on the ground here.  
~
0 0 0
Rd     0
D0
~
~
0 0 30706
S
#30731
A Street~
~
~
This narrow street runs east and west along the southern wall of the
city.  Featureless stone buildings look down upon you, casting strange
shadows on the sandy streets.  
~
0 0 0
Rd     0
D1
~
~
0 0 30724
D3
~
~
0 0 30732
S
#30732
A Street~
~
~
This small street runs east and and north.  To the west is a large
guardtower built into the city wall.  
~
0 0 0
Rd     0
D0
~
~
0 0 30707
D1
~
~
0 0 30731
D3
~
~
0 0 30798
S
#30733
A Room~
~
~
You have entered what appeared to have once been a storage room for the
store.  Crashed bits of pottery lie all around you, as well as various odds
and ends.  
~
0 0 0
Rd     0
D0
~
~
0 0 30721
S
#30740
Along the Wall~
~
~
The street ends to the west at a massive guardtower.  Ancient stone steps
lead up to the top, where you can make out some strange metallic shape.
~
0 0 0
Rd     0
D1
~
~
0 0 30720
D3
~
~
0 0 30741
S
#30741
A Guardtower~
~
~
You stand on the bottom floor of a guard tower.  Upwards a stone
staircase leads to the top of the tower; you can exit to the street to the
east.  
~
0 12 0
Rd     0
D1
~
~
0 0 30740
D4
~
~
0 0 30742
S
#30742
At the Top of a Guardtower~
~
~
You stand at the top of a guardtower.  A stone roof once sat above your
head, but most of it has fallen down.  You can see across the vast desert
from here, the heat waves rising in a pulsating rhythm.  
~
0 0 0
Rd     0
D5
~
~
0 0 30741
S
#30745
A Building~
~
~
You have entered an ancient stone building.  Bare of any furnishings, the
desert sand has heaped up inside.  To the south is another doorway.  
~
0 8 0
Rd     0
D0
~
~
0 0 30702
D2
~
~
0 0 30746
S
#30746
An Ancient Garden~
~
~
This small walled garden has long been abandoned.  Sand is heaped up in
huge piles, and the wind blows mournfully across the walls.  
~
0 0 0
Rd     0
D0
~
~
0 0 30745
S
#30750
The Catacombs~
~
~
You stand in a large stone tunnel beneath the city.  On all sides are
stone tombs engraved with indecipherable symbols.  Above you are the remains
of a staircase; the only way you could possibly reach it is by flying.  
~
0 9 0
Rd     0
D0
~
~
0 0 30751
D4
~
~
0 0 30797
S
#30751
The Catacombs~
~
~
The stone catacombs continue in all directions.  You think you hear a
faint moaning sound in the darkness, but you could be mistaken.  
~
0 9 0
Rd     0
D0
~
~
0 0 30752
D2
~
~
0 0 30750
S
#30752
The Catacombs~
~
~
Tunnels stretch out on every side of you.  The dust is thick on the
ground, but it appears to have been disturbed very recently...  
~
0 13 0
Rd     0
D0
~
~
0 0 30761
D1
~
~
0 0 30755
D2
~
~
0 0 30751
D3
~
~
0 0 30753
S
#30753
The Catacombs~
~
~
The tunnel turns east and north here.  The dust is thick on the ground,
and you make out strange booted footprints on the ground...
To the west is a large stone doorway, marked with strange symbols.
~
0 8 0
Rd     0
D0
~
~
0 0 30754
D1
~
~
0 0 30752
D3
~
door~
7 30762 30765
S
#30754
The Catacombs~
~
~
The tunnel comes to an end here, at a featureless stone wall.  On all
sides are stone caskets containing the remains of those who once inhabited
the city above.  
~
0 8 0
Rd     0
D2
~
~
0 0 30753
S
#30755
The Catacombs~
~
~
On all sides of you are ancient stone shelves piled high with bones.  The
dust is thick, but marked by bootprints, and you think you can make out a
skittering sound echoing far off in the darkness.  
~
0 9 0
Rd     0
D0
~
~
0 0 30756
D3
~
~
0 0 30752
S
#30756
The Catacombs~
~
~
The dark catacombs twist and turn around you, and the air is silent and
cold.  
~
0 393225 0
Rd     0
D1
~
~
0 0 30757
D2
~
~
0 0 30755
S
#30757
The Catacombs~
~
~
The ancient stone passages split here, heading to the north, south, and
west.  All about you are stone shelves containing the millenia-old remains
of the city's past inhabitants.  
~
0 0 0
Rd     0
D0
~
~
0 0 30758
D2
~
~
0 0 30759
D3
~
~
0 0 30756
S
#30758
The Catacombs~
~
~
The corridor ends here, at a featureless stone wall.  Dust hangs thick in
the air, and it is strangely cold.  
~
0 0 0
Rd     0
D0
~
~
515 0 30762
D2
~
~
0 0 30757
S
#30759
The Catacombs~
~
~
The catacombs twist and turn, heading north and west.  To the east is a
large empty doorway leading into a large chamber.
~
0 4 0
Rd     0
D0
~
~
0 0 30757
D1
~
~
0 0 30760
S
#30760
A Funerary Chamber~
~
~
This large chamber seems to have been dedicated to preparing the deceased
for burial.  Large stone slabs, large enough for a full-grown man to lie on
stand in the center of the room, while the rusted remains of metal
instruments line the walls.  
~
0 0 0
Rd     0
D3
~
~
0 0 30759
S
#30761
The Catacombs~
~
~
A long dusty passage ends here at a blank wall.  All about you are heaps
of sand and shards of pottery.  
~
0 401408 0
Rd     0
D2
~
~
0 0 30752
S
#30762
A Secret Chamber~
~
~
This may have once served as a storage cellar, but all that remains now
are smashed jars and bowls.
~
0 0 0
Rd     0
D2
~
hidden door~
515 0 30758
D4
~
~
0 0 30763
S
#30763
A Kitchen~
~
~
Smashed and empty bowls lay scattered about, and a simple wooden hearth
lies in the southern wall.  The only other feature of the room is a hole in
the floor, which you can descend into by means of a stone ladder.  
~
0 0 0
Rd     0
D0
~
~
0 0 30764
D5
~
~
0 0 30762
S
#30764
A Small Home~
~
~
This small dwelling is long-abandoned, containing only the shattered
remains of a stone table and sand.  To the south is what appears to be a
kitchen.  
~
0 0 0
Rd     0
D0
~
~
0 0 30717
D2
~
~
0 0 30763
S
#30765
The Hall of Kings~
~
~
This vast cavern has been carved out of the living rock in order to house
the bones of the city's rulers.  Shadowy alcoves contain stone statues
depicting ancient kings which gaze down upon you with seeming disapproval. 
To the west is an even larger door, carved with stone symbols.  
~
0 0 0
Rd     0
D1
~
door~
7 30762 30753
D3
~
~
0 0 30766
S
#30766
Before the Ancient Door~
~
~
The hall ends here, at a massive stone door.  In the center of the door
is a large impression shaped like a beetle.  
~
0 8 0
Rd     0
D1
~
~
0 0 30765
D3
~
stone door~
119 30765 30767
S
#30767
The Chamber of Kings~
~
~
You stand in a large chamber deep beneath the city.  The smooth stone
walls are covered with ancient glyphs, and ancient vases with funeral
offerings line the chamber.  An ancient stone bier rests in the western
wall, currently empty.  
~
0 8 0
Rd     0
D1
~
stone door~
119 30765 30766
S
#30780
Inside the Ruined Temple~
~
~
You stand in a vast chamber with a domed ceiling.  It appears as if the
residents of the city once came here in droves to perform their rites,
though it has been many centuries since anyone stood in here.  
~
0 12 0
Rd     0
D1
~
~
0 0 30781
D3
~
~
0 0 30712
S
#30781
The Center of the Temple~
~
~
You stand in the center of the vast temple.  To the north, west and south
the temple stretches on, while to the east is a doorway leading to a set of
stone steps.  
~
0 8 0
Rd     0
D0
~
~
0 0 30782
D1
~
~
0 0 30784
D2
~
~
0 0 30783
D3
~
~
0 0 30780
S
#30782
The Temple~
~
~
The northern arm of the temple is filled with rubble and sand.  
~
0 8 0
Rd     0
D2
~
~
0 0 30781
S
#30783
The Temple~
~
~
The southern arm of the temple contains a large statue.  On the worn
stone walls you think you can make out ancient glyphs.  
~
0 0 0
Rd     0
D0
~
~
0 0 30781
S
#30784
A Stone Chamber~
~
~
This stone chamber contains a set of ancient stone steps leading upwards
into darkness.  There is also an open doorway in the northern wall.  
~
0 8 0
Rd     0
D0
~
~
0 0 30795
D3
~
~
0 0 30781
D4
~
~
0 0 30785
S
#30785
A Temple Hall~
~
~
You have reached the top level of the temple.  A corridor runs north and
south from here, and the stone floor is worn and chipped.  
~
0 8 0
Rd     0
D0
~
~
0 0 30786
D2
~
~
0 0 30789
D5
~
~
0 0 30784
S
#30786
A Temple Hall~
~
~
This temple hallway runs north and south.  The sand on the ground here is
almost glassy in some places, as if some great heat fused it into glass.
~
0 8 0
Rd     0
D0
~
~
0 0 30787
D2
~
~
0 0 30785
S
#30787
A Temple Hall~
~
~
The hall ends here, at a stone wall.  To the east stands a large stone
door, covered with runes worn down by time.  
~
0 8 0
Rd     0
D1
~
door~
3 0 30788
D2
~
~
0 0 30786
S
#30788
An Ancient Chamber~
~
~
This ancient stone chamber has been in disuse for centuries.  It contains
only dust and cobwebs.  
~
0 8 0
Rd     0
D3
~
door~
3 0 30787
S
#30789
A Temple Corridor~
~
~
This long stone corridor runs north and south through the upper levels of
the temple.  Numerous doorways have been sealed with rubble, and debris
litters the ground.  
~
0 8 0
Rd     0
D0
~
~
0 0 30785
D2
~
~
0 0 30790
S
#30790
A Temple Corridor~
~
~
The corridor twists here, heading west towards a huge brass door.  The
ubiquitous sand that fills the rest of the temple is strangely absent here;
instead the hall is filled with black ash.  
~
0 8 0
Rd     0
D0
~
~
0 0 30789
D3
~
~
0 0 30791
S
#30791
Before a Brass Door~
~
~
The corridor ends here, at an imposing brass door.  The wind seems to
have died down, and the air is strangely still.  
~
0 8 0
Rd     0
D1
~
~
0 0 30790
D3
~
~
7 0 30792
S
#30792
A Large Chamber~
~
~
You have entered a huge stone chamber in the upper levels of the temple. 
Strange symbols are carved into the walls, and a large stone statue stands
in the center of the room, it's features rendered indistinguishable by age. 
~
0 8 0
Rd     0
D1
~
brass door~
7 0 30791
S
#30795
A Narrow Hallway~
~
~
This narrow hallway runs north from the temple's central stairway.
~
0 8 0
Rd     0
D0
~
~
0 0 30796
D2
~
~
0 0 30784
S
#30796
A Stairway~
~
~
A narrow set of stone steps leads down into darkness here.  Despite the
heat you feel a strange shiver run up your spine.  
~
0 0 0
Rd     0
D2
~
~
0 0 30795
D5
~
~
0 0 30797
S
#30797
The Stone Steps~
~
~
The stairway crumbles beneath you, and you lose your footing!
~
0 33554441 0
Rd     0
E
stairs~
The stairs are worn and chipped.
~
D4
~
~
0 0 30796
D5
~
~
0 0 30750
S
#30798
A Guardtower~
~
~
You stand on the first floor of the guardtower.  A stone ladder leads upwards.
~
0 0 0
Rd     0
D1
~
~
0 0 30732
D4
~
~
0 0 30799
S
#30799
A Guardtower~
~
~
You stand at the top of a guardtower.  To the northeast the city
stretches out, the grim remains of a once-proud civilization.  You can make
out several structures of note; a large temple complex in the middle of the
city, and a high stone tower near the northeastern corner.  
~
0 0 0
Rd     0
D5
~
~
0 0 30798
S
#0



#SPECIALS
M 30780 spec_cast_cleric
S



#GAMES
S



#RESETS
O 0 30713 0 30713
M 0 30711 1 30714
M 0 30711 1 30716
M 0 30710 1 30717
M 0 30711 2 30720
M 0 30711 2 30720
M 0 30724 1 30720
M 0 30724 1 30724
M 0 30730 1 30730
M 0 30724 1 30732
M 0 30733 1 30733
G 0 30728 0
G 0 30764 0
M 0 30732 1 30742
O 0 30742 0 30742
O 0 30746 0 30746
M 0 30715 1 30752
E 0 30770 0 5
E 0 30716 0 20
M 0 30715 1 30753
E 0 30770 0 5
E 0 30716 0 20
M 0 30715 1 30754
E 0 30716 0 20
E 0 30770 0 5
G 0 30762 0
M 0 30715 1 30756
E 0 30716 0 20
E 0 30770 0 5
M 0 30780 1 30760
E 0 30780 0 3
E 0 30767 0 16
M 0 30766 1 30767
E 0 30768 0 6
E 0 30767 0 16
E 0 30766 0 20
E 0 30769 0 3
O 0 30781 0 30781
O 0 30783 0 30783
M 0 30792 2 30785
E 0 30792 0 20
M 0 30786 1 30787
M 0 30786 1 30790
M 0 30793 1 30792
E 0 30793 0 5
G 0 30763 0
M 0 30792 1 30797
E 0 30797 0 5
E 0 30798 0 11
E 0 30799 0 17
O 0 30742 0 30799
S



#SHOPS
0



#$