mud_dist/area/
#AREADATA
Name        {  1-5 } CSI Temple~
Builders    None~
VNUMs       23101 23200
Security    100
Recall      1
Flags       288
Version     107
Creator     Tyrion~
Llevel      0
Ulevel      0
Sounds      You feel a slight disturbance in the air.~
SoundsA     (None)~
Music       u6_creat.mid V=50 L=1 P=50 T=Background~
End



#MOBILES
#23101
~
~
~
~
1 0 0 0 0 0 S
0 1 0 0 0 0d0+0 0d0+0
0 0 0
0 0 0
0 0 0
#23102
priest~
A Priest~
A Priest of Chaos, Strife and Injustice is here to help you.
~
The priest looks exactly like you.  How odd.
~
524875 268435584 0 1073741824 0 -1000 S
108 1 216 216 0 50000d0+0 0d0+0
0 0 0
0 0 1
0 0 0
>all_greet_prog 100~
if ispc($n) == 1
if level($n) < 2
say Welcome to Adventures of Stormgate, $n!  I have a newbie guide for you to read.  To read it, type: READ CHAPTER, where chapter is a number.
smile $n
mpoload 156
give newbie $n
say If you need any other help, just say YES.
else
say You have outgrown your need for me, $n.  May you find adventure in all that you do!
endif
endif
~
>speech_prog help~
smile
say Hello $n! Welcome to Adventures of Stormgate, where many journeys lie ahead of you!
say Can I be of assistance to you in any way?
~
>speech_prog yes yeah yep ya yessir yup yuppers~
say OK..just say one of the following, and i will help you with that topic.
smile $n.
mpecho LEVEL EXP EXIT PKILL PEACEFUL TRAIN PRACTICE SCHOOL STATS
~
>speech_prog no nope nosir nopers~
say Then begon, I have no time for you.
~
>speech_prog exit exits~
say There are many auto commands that you can type:
mpecho AUTOEXIT: will show all exits when you walk in the room.
mpecho AUTOLOOT: will take all items in the corpse
mpecho AUTOGOLD: will take all gold in a corpse
mpecho AUTOSAC: will sacrifice corpses after you kill a mob
~
>speech_prog levels level lvl~
say to raise levels, you must gain experience from killing mobs.
mpecho AREA: shows you what level all the areas in the game are.
say For the time being you should stay at the mud school until you reach level 5.
~
>speech_prog peaceful~
say Peaceful means that you do not wish to kill other players. You cannot be attacked by them, no matter what level you are. Conversely, you also cannt attack them.
~
>speech_prog practice prac~
say You may train your attributes right now, or later, you can find the training hall.  To practice your skills, you must first attain level three, and find a practicioner.
~
>speech_prog stats statistics attributes~
say there are many stats. To see what your values are, type wo.
mpecho STR: strength, this affects how much you can carry and how much.
mpecho WIS: affects how many practices you get per level.
mpecho INT: affects how many practices you need to become an adept at a skill or spell.
mpecho DEX: affects how often you can dodge or parry an attack.
mpecho CON: affects how many hit points you gain per level.
say To increase your stats, go TRAIN them.
~
>speech_prog school~
say You are in the school now.
~
>speech_prog train~
say To train, find someone to train your attributes, such as myself.  If you type "TRAIN", you can see what you can train.  Most people train their wisdom first, as it helps you gain more pracs per level.
smile
~
>speech_prog exp~
Say Experience is gained by killing mobs. You must gain 1000 experience for eac level.
mpecho CONSIDER <MOB>: shows you the chances that you will be able to kill the mob in question.
mpecho KILL <MOB>: you attempt to kill a mob.
mpecho WORTH: shows you how much experience you have and how much you need until your next level. Also it shows your modified stats.
say for right now, you should stay in the mud school until level 5.
~
>speech_prog Pkill~
say Pkill means that you wish to be able to fight and kill other players in the game. This will start at level 30, and you can only attack other players with a pkill flag.
~
|
#23105
child boy~
A Child~
A small, innocent boy is here.
~
It is a small child.  His eyes are hollow.
~
65 0 0 0 0 1000 S
1 1 2 2 0 10d0+0 0d0+0
10 0 0
0 0 1
0 0 0
#23106
child girl~
A Child~
A small, innocent girl is here.
~
It is a small child.  Her eyes are hollow.
~
65 0 0 0 0 1000 S
1 1 2 2 0 10d0+0 0d0+0
10 0 0
0 0 2
0 0 0
#23107
kitten~
A Kitten~
A kitten is here, looking cute.
~
It is a kitten.  Her eyes are hollow.
~
65 0 0 0 0 1000 S
1 1 2 2 0 12d0+0 0d0+0
10 0 0
0 0 2
0 0 0
#23108
puppy~
A Puppy~
A puppy is here, looking cute.
~
It is a puppy.  His eyes are hollow.
~
65 0 0 0 0 1000 S
1 1 2 2 0 12d0+0 0d0+0
10 0 0
0 0 1
0 0 0
#23109
prisoner~
A Prisoner~
A prisoner is here, chained to the wall.
~
He is a prisoner.  His arms are weak, and his clothes are tattered.
~
67 0 0 0 0 1000 S
1 1 2 2 0 15d0+0 0d0+0
10 0 0
0 0 1
0 0 0
#23110
adult prisoner~
An Adult Prisoner~
An adult prisoner is here, chained to the wall.
~
He is a broken man.
~
67 0 0 0 0 1000 S
2 1 4 4 0 20d0+0 0d0+0
0 0 0
0 0 1
0 0 0
>all_greet_prog 100~
say Thank the gods you are here!  Please, let me out, I'll give you everything I own!
~
|
#23111
duck~
a duck~
A duck waddles around the room, quacking.
~
It's a duck.
~
65 0 0 0 0 1000 S
3 1 6 6 0 40d0+0 0d0+0
30 0 0
0 0 0
0 0 0
#23112
mother~
a mother~
A mother of a lost soul wanders around quietly sobbing.
~
She is in dire straights, and looks as though she has been tortured.
~
65 0 0 0 0 1000 S
4 1 8 8 0 50d0+0 0d0+0
40 0 0
0 0 2
0 0 0
#23113
father~
a father~
A father of a child is here.
~
He is in dire straights, and looks as though he has been tortured.
~
65 0 0 0 0 1000 S
4 1 8 8 0 50d0+0 0d0+0
40 0 0
0 0 1
0 0 0
#23114
soldier~
a soldier~
A soldier of a forgotten religion is here.
~
He looks weathered.
~
65 0 0 0 0 1000 S
5 1 10 10 0 65d0+0 0d0+0
50 0 0
0 0 1
0 0 0
#23115
hamster~
a hamster~
A hamster wanders around quietly.
~
It is much larger than a normal hamster, mutated hideously
~
65 0 0 0 0 1000 S
3 1 6 6 0 40d0+0 0d0+0
30 0 0
0 0 0
0 0 0
#23116
sheep~
a sheep~
A sheep searches desperately for food.
~
It's a sheep.
~
65 0 0 0 0 1000 S
1 1 2 2 0 20d0+0 0d0+0
10 0 0
0 0 0
0 0 0
#23117
lost soul~
a lost soul~
A lost soul is here, wandering slowly.
~
It is partially ethereal, and appears to be a ghost of some kind.
~
65 0 0 0 0 1000 S
2 1 4 4 0 40d0+0 0d0+0
0 0 0
0 0 0
0 0 0
>rand_prog 10~
moan
say I have the key.  Just say KEY and I will drop it.
~
>rand_prog 10~
moan
~
>speech_prog key~
moan
mpoload 23117
drop key
moan
~
|
#23120
priest injustice~
a priest of injustice~
A Priest of Injustice is here.
~
He used to be human, but has since decayed into a shell of his former self.
~
75 268435456 16 1073741824 0 -1000 S
108 1 216 216 0 50000d0+0 0d0+0
0 0 0
0 0 1
0 0 0
>all_greet_prog 100~
say You are safe here.  Rest, sleep, and heal.
~
>speech_prog hi hello~
say Greetings, $n.
~
>speech_prog job~
say My job?  Why, to heal of course.
~
>speech_prog bye~
say Safe travels.
~
|
#23121
slither trainer~
Slither~
Slither is here to train you.
~
Slither is here, his body contorting every which way at the same time. 
He appears not to notice, or at the very minimum it causes him no
discomfort.  
~
524867 268435584 16 1073741824 0 -1000 S
150 1 300 300 0 100000d0+0 0d0+0
1500 0 0
0 0 1
0 0 0
>all_greet_prog 100~
say What do you want, $n?
~
>speech_prog hi hello~
grumble
say I said, what do you want?  I don't have all day.
~
>speech_prog bye~
say Fine!  Leave!  See if I care!
~
>speech_prog job~
say It is my job to train you.  Type TRAIN to see what I can do.
~
|
#23122
withyr practicioner~
Withyr~
Withyr is here to help you practice your skills and spells.
~
Withyr was once a man, but the warpstones of chaos have changed his body
into something else.  He doesn't seem to mind, though.  Done 
~
525379 268435584 16 1073741824 0 -1000 S
150 1 300 300 0 100000d0+0 0d0+0
1500 0 0
0 0 1
0 0 0
>all_greet_prog 100~
if level($n) < 3
say Greetings.  Remember, you must be at least level 3 to practice skills and spells.
else
say Greetings.  Type PRACTICE to see what you can learn at this time.
endif
~
>speech_prog hi hello~
say Greetings $n, I hope all is well.
~
>speech_prog bye~
say Fare thee well, $n!
~
>speech_prog job~
say It is my job to help you practice your spells and skills.  Type PRACTICE to see what I can do.
~
|
#23123
khyryllyx teacher~
Khyryllyx~
Khyryllyx is here to teach you languages.
~
Her bone structure suggest that she was once a beautiful elf.  Now,
however, she is a twisted version of her former self.  She does not appear
to be in any discomfort, though.  
~
589891 268435584 16 1073741824 0 -1000 S
150 1 300 300 0 100000d0+0 0d0+0
1500 0 0
0 0 2
0 0 0
>all_greet_prog 100~
say Hello, $n. I can teach you languages.
~
>speech_prog hi hello~
say Hello, $n. I can teach you languages.
~
>speech_prog bye~
say Farewell, $n.  Come back any time.
~
>speech_prog languages language~
say There are many languages.  Type LEARN to see what ones you know, and what ones are available.  
say The common language is special, in that you can not speak it, but you can understand it.
~
|
#23124
injudicator classmaster~
Injudicator~
Injudicator is here to aid you.
~
She is completely translucent, seeming to fade in and out of reality at a
constant rate.  
~
786499 268435584 16 1073741824 0 -1000 S
150 1 300 300 0 100000d0+0 0d0+0
1500 0 0
0 0 2
0 0 0
>all_greet_prog 100~
say Greetings, $n.
~
>speech_prog hi hello~
say Greetings, $n.
~
>speech_prog bye~
say Farewell, $n.
~
>speech_prog job~
say It is best for you to type HELP REMORT for an explanation.
~
|
#23125
high priest~
The High Priest~
The High Priest is here, chanting.
~
The high priest does not seem to have a face.  When you look there, your
eyes are forced to look away by some unseen force.  
~
524363 268435584 16 1610612736 512 -1000 S
108 1 216 216 0 100000d0+0 0d0+0
1080 0 0
0 0 1
0 0 0
>all_greet_prog 100~
if isgood($n)
glare $n
else
say Welcome, $n.  Rest, Sleep, and be well.  You may type HEAL to see what services I offer.
endif
~
>speech_prog hi hello bye~
nod $n
~
>speech_prog job~
emote chants
~
|
#23126
likjam bartender~
Likjam~
Likjam the bartender is here.
~
~
524355 0 16 0 0 -1000 S
150 1 300 300 0 30000d0+0 0d0+0
1500 0 0
0 0 1
0 0 0
>speech_prog hi hello~
say Hello.  Can I help you?  Type LIST to see my wares.
~
>speech_prog bye~
say Safe journeys, $n!
~
>speech_prog job~
say I am a shopkeep.  Type LIST to see my wares.  Pay no attention to the wench.
~
|
#23127
alexis barmaid~
Alexis~
Alexis the barmaid is here, serving drinks.
~
She is always concentrated on her task, but she may offer some information.
~
67 0 16 0 0 -1000 S
150 1 300 300 0 30000d0+0 0d0+0
1500 0 0
0 0 2
0 0 0
>all_greet_prog 100~
say Oh, another visitor.  Greetings, $n!  Just type "LIST" to see what is served here.
emote mumbles something about a key, and goes back to work.
~
>speech_prog key~
say Key?  Yes, I know about the two part key.  It locks the chest!
mpforce likjam say Quiet, Alexis!  Get back to work!
~
>speech_prog chest~
say There is a chest on the top floor of this temple containing treasure!
mpforce likjam slap alexis
mpforce likjam say I said get back to work, wench!
~
>speech_prog temple treasure~
tell $n I heard there is a secret door up there.  You may have to SEARCH for it!
~
|
#23128
grizwyld~
Grizwyld~
Grizwyld is here.
~
~
524355 0 16 0 0 -1000 S
150 1 300 300 0 30000d0+0 0d0+0
1500 0 0
0 0 1
0 0 0
>all_greet_prog 100~
emote looks up from his counter.
say Yes?
~
>speech_prog hi hello~
say Yes?
~
>speech_prog bye~
emote returns to his duties at the counter.
~
>speech_prog job~
say My job is to sell you things.  Type LIST to see what I have for sale.
~
|
#23129
guard~
a guard~
A guard is here, ever vigilant.
~
~
65 0 0 0 0 -1000 S
10 1 20 20 0 200d0+0 0d0+0
0 0 0
0 0 1
0 0 0
>all_greet_prog 100~
if isgood($n)
glare $n
endif
~
>speech_prog hi hello~
emote stands at attention.
~
>speech_prog bye~
if isgood($n)
bird $n
else
salute $n
endif
~
>speech_prog job~
emote stands at attention
~
|
#23130
squirrel~
a squirrel~
A squirrel scurries about.
~
It is a squirrel with a fluffy tail.
~
67 0 0 0 0 1000 S
1 1 2 2 0 35d0+0 0d0+0
5 0 0
0 0 0
0 0 0
#23131
chipmunk~
a chipmunk~
A chipmunk scurries about.
~
A cute little chipmunk with puffy cheeks.  
~
67 0 0 0 0 1000 S
1 1 2 2 0 30d0+0 0d0+0
5 0 0
0 0 0
0 0 0
#23132
rabbit~
a rabbit~
A rabbit is here, foaming at the mouth.
~
It's got teeth like!  And claws like!  And eyes like!
~
99 0 0 0 0 1000 S
1 1 2 2 0 45d0+0 0d0+0
10 0 0
0 0 0
0 0 0
#23133
gerbil~
a gerbil~
A gerbil nibbles at your feet.
~
It is a cute little gerbil, it wouldn't hurt a fly.
~
67 0 0 0 0 1000 S
1 1 2 2 0 40d0+0 0d0+0
10 0 0
0 0 0
0 0 0
#23134
rabid ferret~
a ferret~
A rabid ferret looks crazed.
~
It's a ferret, and it looks angry.
~
99 0 0 0 0 1000 S
1 1 2 2 0 35d0+0 0d0+0
10 0 0
0 0 0
0 0 0
#23135
bloodthirsty chinchilla~
a bloodthirsty chinchilla~
A bloodthirsty chinchilla growls at nothing in particular.
~
It is grey, and covered in sores.
~
99 0 0 0 0 1000 S
1 1 2 2 0 40d0+0 0d0+0
10 0 0
0 0 0
0 0 0
#23136
psycho pigeon~
a psycho pigeon~
A psycho pigeon flaps around your head.
~
It's a pigeon, but jet black, with blood red eyes.
~
99 0 0 0 0 1000 S
1 1 2 2 0 25d0+0 0d0+0
10 0 0
0 0 0
0 0 0
#23137
swan~
a swan~
A lovely swan pecks at the ground.
~
It is a beautiful white swan.
~
67 0 0 0 0 1000 S
3 1 6 6 0 75d0+0 0d0+0
30 0 0
0 0 0
0 0 0
#23138
priest~
a Priest~
A priest is here, ready to heal you.
~
He is quite powerful.
~
67 128 0 1610612736 512 -1000 S
300 1 600 600 0 30000d0+0 0d0+0
3000 0 0
0 0 1
0 0 0
>all_greet_prog 100~
if level($n) == 1
say You are not strong enough to enter the Temple Proper.  Come back when you advance.
push $n east
else
say Greetings, $n.  You may advance.
endif
~
>speech_prog hi hello~
say Hello, $n.  Rest, I will heal you.
~
>speech_prog bye~
say Fare thee well, $n.
~
>speech_prog job~
say It is my job to ensure pupils pass the tests.
~
>speech_prog tests~
Yes, the upper 3 floors of the temples are the tests!
~
|
#0



#OBJECTS
#23101
sign~
a sign~
A sign is hanging on the wall.~
~
12 0 0 0 0 0 0
100 100
0~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
E
sign~
A lot of NPC's can communicate.  If they are able, all will respond to
Trigger Words.  Common to all of these NPCs are the trigger words HI, JOB
and BYE.  Simply say these words in their presence, and they will say
something back.  If you wish to continue talking to them, try to discern the
next trigger word of the conversation by what they say.  
~
#23102
sign~
a sign~
The FIRST SIGN of many is hanging on the wall here.~
~
12 0 0 0 0 0 0
100 100
0~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
E
sign~
Welcome to Adventures of Stormgate.  May your journey here be.... 
Adventurous.  This is the first sign of the Mud School.  Be sure to LOOK
SIGN or L SIGN wherever you might find one.  Also, keep an eye out for
keywords in descriptions, as there may be other keywords for objects to be
looked at.  Be brave, and you shall be rewarded.  
~
#23103
tattered pants~
tattered pants~
A pair of tattered pants is here.~
~
9 0 0 0 0 33 1
100 100
0~ 0~ 0~ 0~
1 5 0
0 0
reserved~
0 0
0 0 0
A
13 1
#23104
tattered shirt~
a tattered shirt~
A tattered shirt sits here.~
~
9 0 0 0 0 9 1
100 100
0~ 0~ 0~ 0~
1 5 0
0 0
reserved~
0 0
0 0 0
A
18 1
A
19 1
#23105
tattered key~
a tattered key~
A key sits on the ground here, rusting.~
~
18 0 0 0 0 1 1
100 100
0~ 0~ 0~ 0~
0 2 0
0 0
reserved~
0 0
0 0 0
#23106
tattered boots~
tattered boots~
A pair of tattered boots sits in a pile.~
~
9 0 0 0 0 65 1
100 100
0~ 0~ 0~ 0~
1 5 0
0 0
reserved~
0 0
0 0 0
A
14 5
#23107
tattered belt~
a tattered belt~
An old, tattered belt rests here.~
~
9 0 0 0 0 2049 1
100 100
0~ 0~ 0~ 0~
1 4 0
0 0
reserved~
0 0
0 0 0
A
25 5
A
12 5
#23108
tattered shield~
a tattered shield~
A tattered shield, almost broken, rests here.~
~
9 0 0 0 0 513 1
100 100
0~ 0~ 0~ 0~
2 5 0
0 0
reserved~
0 0
0 0 0
#23109
copper ring~
a copper ring~
An old copper ring is here.~
~
9 0 0 0 0 3 1
100 100
0~ 0~ 0~ 0~
1 10 0
0 0
reserved~
0 0
0 0 0
A
13 3
#23110
copper necklace~
a copper necklace~
A copper necklace has been discarded here.~
~
9 0 0 0 0 5 1
100 100
0~ 0~ 0~ 0~
1 10 0
0 0
reserved~
0 0
0 0 0
A
13 5
#23111
tattered helm~
a tattered helm~
A tattered helm rests here.~
~
9 0 0 0 0 17 1
100 100
0~ 0~ 0~ 0~
1 3 0
0 0
reserved~
0 0
0 0 0
A
12 5
A
25 5
#23112
tattered bracer~
a pair of tattered bracers~
A tattered pair of bracers is here.~
~
9 0 0 0 0 257 1
100 100
0~ 0~ 0~ 0~
1 6 0
0 0
reserved~
0 0
0 0 0
A
13 4
#23113
copper bracelet~
a copper bracelet~
A copper bracelet is here.~
~
9 0 0 0 0 4097 1
100 100
0~ 0~ 0~ 0~
1 15 0
0 0
reserved~
0 0
0 0 0
A
5 1
#23114
bone key~
a bone key~
A key made of bone sits here.~
~
18 0 0 0 0 1 1
100 100
0~ 0~ 0~ 0~
1 1 0
0 0
reserved~
0 0
0 0 0
#23115
bone chest~
a bone chest~
A chest, made entirely of bone, sits here.~
~
15 2 0 0 0 0 0
100 100
1~ 15~ 23119~ 0~
25000 0 0
0 0
reserved~
0 0
0 0 0
#23116
ball chaos~
a ball of chaos~
A strange glowing ball hovers slightly off the ground here.~
~
9 3 0 0 0 32769 3
100 100
0~ 0~ 0~ 0~
1 2500 0
0 0
reserved~
0 0
0 0 0
A
13 5
A
5 1
#23117
copper key piece~
a copper key piece~
A copper key sits here.~
~
18 0 0 0 0 1 1
100 100
0~ 0~ 0~ 0~
1 1 0
0 0
reserved~
0 0
23119 0 0
E
piece~
It appears to have a slot where you can attach something.
~
E
copper~
It appears to have a slot where you can attach something.
~
E
key~
It appears to have a slot where you can attach something.
~
#23118
bone key piece~
a bone key piece~
A bone key sits here.~
~
18 0 0 0 0 1 1
100 100
0~ 0~ 0~ 0~
1 1 0
0 0
reserved~
0 0
23119 0 0
E
piece~
It appears to have a slot where you can attach something.
~
E
bone~
It appears to have a slot where you can attach something.
~
E
piece~
It appears to have a slot where you can attach something.
~
#23119
bone copper key~
a bone and copper key~
A key, made from 2 parts, is here.~
~
18 0 0 0 0 1 3
100 100
0~ 0~ 0~ 0~
2 5 0
0 0
reserved~
0 0
0 23118 0
#23120
blood~
blood~
A pool of blood is here.~
~
28 0 0 0 0 0 1
100 100
-1~ -1~ 0~ 0~
25000 0 0
0 0
reserved~
0 0
0 0 0
#23121
altar injustice~
an altar~
The Altar of Injustice is here.~
~
15 0 0 0 0 0 1
100 100
1~ 5~ 0~ 0~
0 25000 0
0 0
reserved~
0 0
0 0 0
E
lid~
Yes, it can be opened.  Perhaps you should open it?
~
E
injustice~
It appears to have a lid.  Maybe it can be opened.
~
E
altar~
It appears to have a lid.  Maybe it can be opened.
~
#23130
fountain~
a fountain~
A fountain is here, adorned with the symbols of Chaos, Strife and Injustice.~
~
25 0 0 0 0 0 1
100 100
0~ 0~ 0~ 0~
5000 250000 0
0 0
reserved~
0 0
0 0 0
#23131
chaos steak~
a chaos steak~
A nice steak dinner is here.~
~
19 0 0 0 0 1 1
100 100
24~ 0~ 0~ 0~
2 1 0
0 0
reserved~
0 0
0 0 0
#23132
strifeburger~
a strifeburger~
A strifeburger is here.~
~
19 0 0 0 0 1 1
100 100
20~ 0~ 0~ 0~
1 1 0
0 0
reserved~
0 0
0 0 0
#23133
injustice shake~
injustice shake~
A shake is here, bubbling quietly.~
~
17 0 0 0 0 1 1
100 100
100~ 100~ 8~ 0~
2 2 0
0 0
reserved~
0 0
0 0 0
#23134
waterskin skin~
waterskin~
You see a waterskin lying here.~
~
17 0 0 0 0 1 1
100 100
12~ 12~ 0~ 0~
1 1 0
0 0
reserved~
0 0
0 0 0
#23135
iron rations~
iron rations~
Some rations are here in a pile.~
~
19 0 0 0 0 1 1
100 100
100~ 0~ 0~ 0~
1 10 0
0 0
reserved~
0 0
0 0 0
#23136
backpack~
a backpack~
You see a backpack here.~
~
15 0 0 0 0 1 1
100 100
20~ 0~ 0~ 0~
1 1 0
0 0
reserved~
0 0
0 0 0
#23137
lantern~
a lantern~
A lantern sits on the ground here.~
~
1 0 0 0 0 1 1
100 100
0~ 0~ 95~ 0~
1 2 0
0 0
reserved~
0 0
0 0 0
A
13 2
#23138
sign~
a sign~
A sign hangs on the west wall.  Perhaps you should READ SIGN.~
~
12 0 0 0 0 0 1
100 100
0~ 0~ 0~ 0~
0 0 0
0 0
reserved~
0 0
0 0 0
E
sign~
Congratulations, you have passed the first test!  This is the Second
Test.  Here you will fight aggressive mobs, and multiple mobs at the same
time.  Perhaps even multiple aggressive mobs!  Best be on your guard!  
~
#0



#ROOMDATA
#23101
The School of Chaos, Strife and Injustice~
~
~
As you plant your feet firmly on the floor of the school, you can't help
but feel a sense of gloom and dread.  The signs of chaos are everywhere, the
very walls seem to shimmer and change shape before your eyes.  You realize
that you are above the temple, in the school of learning.  From here, you
may travel to the west, which is the only exit.  
~
0 402446 0
Rd     0
D3
~
~
0 0 23102
S
#23102
The School of Chaos, Strife and Injustice~
~
~
You are in a room on the upper floor of the Chaos, Strife and Injustice
Temple.  There is a sign in this room, and you can READ SIGN to see what it
says.  The obvious exits are to the east, or to the west.  
~
0 1032 0
Rd     0
D1
~
~
0 0 23101
D3
~
~
0 0 23103
S
#23103
A Hallway~
~
~
You are standing in a room that does not appear to contain anything.  The
walls are black and void of any features whatsoever.  You can travel to the
east or west from here.  
~
0 8 0
Rd     0
D1
~
~
0 0 23102
D3
~
~
0 0 23104
S
#23104
Before the Tests~
~
~
You are standing in a hallway.  You can see a large room to the west. 
There appears to be many small creatures there.  You can go in that
direction, or travel to the east.  
~
0 4 0
Rd     0
D1
~
~
0 0 23103
D3
~
~
0 0 23105
S
#23105
The Tests~
~
~
You are in a room with a dirt floor.  To the east, a looming jet-black
hallway leads off into the distance.  There is a hallway going to the north
and south from here.  The dirt floor has many sized footprints, most of
which seem to congregate around the west wall.  There is a door in the floor
here that leads to the Temple below.  
~
0 8 0
Rd     0
D0
~
~
0 0 23106
D1
~
~
0 0 23104
D2
~
~
0 0 23108
D3
~
~
631 23114 23110
D5
~
~
119 23114 23146
S
#23106
Before the North Door~
~
~
You are before the north door.  A large door is on the north wall, made
of the same black material as the hallway.  The ground is covered in dirt. 
You can't seem to pinpoint where the light is coming from, as you don't see
any source of it.  You can go north, through the door, or south from here.  
~
0 8 0
Rd     0
D0
~
~
3 0 23107
D2
~
~
0 0 23105
S
#23107
The North Torture Chamber~
~
~
You are standing in a room that is used for torture.  There are many
devices lining the walls, including some rather nasty looking shackles.  You
don't see any other exits other than the one leading to the south.  
~
0 8 0
Rd     0
D2
~
~
3 0 23106
S
#23108
Before the South Door~
~
~
You are before the south door.  A large door is on the south wall, made
of the same black material as the hallway.  The ground is covered in dirt. 
You can't seem to pinpoint where the light is coming from, but you can see
light around the cracks of the door.  You can go north, or south through the
door.  
~
0 8 0
Rd     0
D0
~
~
0 0 23105
D2
~
~
119 23105 23109
S
#23109
The South Torture Chamber~
~
~
You are standing inside the southern torture chamber.  There are many
devices lining the walls, and a small ball of light circles the ceiling in a
hypnotising fashion.  The only exit is through the door to the north.  
~
0 0 0
Rd     0
D0
~
~
119 23105 23108
S
#23110
Secret Room~
spell8.wav V=100 P=50 L=1 T=Background~
~
You have found a hidden treasure room!  But do you have the proper key
for the chest?  
~
0 1036 0
Rd     0
D1
~
~
0 0 23105
S
#23111
Behind the Temple~
~
~
You are behind a door to the temple.  To the west, you can hear the
screams of innocents, as beings cower in fear for their lives.  It is there
that you can continue to train your skills.  To the east, you can see the
temple proper.  A stairway, made entirely of bone, leads to the mud school. 
~
0 12 0
Rd     0
D1
~
~
3 0 23127
D3
~
~
0 0 23112
D4
~
~
0 0 23155
S
#23112
The Injustice Chamber~
~
~
You are standing inside the Injustice Chamber.  A large altar can be seen
immediately to the west, while the room expands beyond it, as well as to the
north and south.  
~
0 8 0
Rd     0
D0
~
~
0 0 23113
D1
~
~
0 0 23111
D2
~
~
0 0 23123
D3
~
~
0 0 23125
S
#23113
The Injustice Chamber~
~
~
You are walking along the eastern wall of the Injustice Chamber.  You can
see the entance to this chamber to the south, or you can explore the room by
going north or west.  
~
0 8 0
Rd     0
D0
~
~
0 0 23114
D2
~
~
0 0 23112
D3
~
~
0 0 23126
S
#23114
The Injustice Chamber~
~
~
You are standing in the northeast corner of the Injustice Chamber.  This
huge room is occasionally used by the Priests for summary executions.  You
can go south or west from here.  
~
0 8 0
Rd     0
D2
~
~
0 0 23113
D3
~
~
0 0 23115
S
#23115
The Injustice Chamber~
~
~
You are walking along the north wall of the Injustice Chamber.  This huge
room is stained with the blood of the many thousands of innocent lives that
have been taken.  You can go east, south or west from here.  
~
0 8 0
Rd     0
D1
~
~
0 0 23114
D2
~
~
0 0 23126
D3
~
~
0 0 23116
S
#23116
The Injustice Chamber~
~
~
You are at the northwest corner of the Injustice Chamber, a very large
room used for killing innocents.  You can explore the rest of this very
large room by going east or south.  
~
0 8 0
Rd     0
D1
~
~
0 0 23115
D2
~
~
0 0 23117
S
#23117
The Injustice Chamber~
~
~
You are walking along the eastern wall.  The walls are made of the same
black material that the upper floors are made of, and seem to shift their
appearance depending on the angle that you look at them.  You can travel
north, east or south from here.  
~
0 8 0
Rd     0
D0
~
~
0 0 23116
D1
~
~
0 0 23126
D2
~
~
0 0 23118
S
#23118
The Injustice Chamber~
~
~
You are walking along the western wall of the Injustice Chamber.  You can
see an altar directly to the east, or you can continue along the wall to the
north or south.  
~
0 8 0
Rd     0
D0
~
~
0 0 23117
D1
~
~
0 0 23125
D2
~
~
0 0 23119
S
#23119
The Injustice Chamber~
~
~
You are walking along the western wall of the Injustice Chamber.  The
ground here is moist with the blood of those who have died.  You can go
north or south along the wall, or into the room to the east.  
~
0 8 0
Rd     0
D0
~
~
0 0 23118
D1
~
~
0 0 23124
D2
~
~
0 0 23120
S
#23120
The Injustice Chamber~
~
~
You are standing at the southwestern corner of the Injustice Chamber. 
You can hear the sounds of the dead in the distance and up close, but you
can see no discernable source for the noise.  You can go north or east from
here.  
~
0 8 0
Rd     0
D0
~
~
0 0 23119
D1
~
~
0 0 23121
S
#23121
The Injustice Chamber~
~
~
You are standing in the centre of the southernmost wall of the Injustice
Chamber.  A large circle has been drawn onto the southern wall here. 
Perhaps you should LOOK CIRCLE to see more!  You can go east or west from
here.  
~
0 8 0
Rd     0
E
circle~
Inside the circle is a key, that seems to be made of two smaller keys.
~
D0
~
~
0 0 23124
D1
~
~
0 0 23122
D3
~
~
0 0 23120
S
#23122
The Injustice Chamber~
~
~
You are in the southeast corner of the Injustice Chamber.  The ground
here is moist with something, but you can't tell the substance.  You can
travel to the north or west.  
~
0 8 0
Rd     0
D0
~
~
0 0 23123
D3
~
~
0 0 23121
S
#23123
The Injustice Chamber~
~
~
You are walking along the eastern wall of the Injustice Chamber.  To the
north, you can see the main entrance to the room.  You can also go south or
west from here.  
~
0 8 0
Rd     0
D0
~
~
0 0 23112
D2
~
~
0 0 23122
D3
~
~
0 0 23124
S
#23124
The Injustice Chamber~
~
~
You are standing just to the south of the Injustice Chamber altar.  The
smell in this room is quite vile, and you are having a hard time keeping
concentration.  You can travel in any of the four cardinal directions from
here.  
~
0 8 0
Rd     0
D0
~
~
0 0 23125
D1
~
~
0 0 23123
D2
~
~
0 0 23121
D3
~
~
0 0 23119
S
#23125
The Injustice Chamber Altar~
~
~
You are at the base of the altar of Injustice.  It is covered in
shackles, meant for all sizes of beings, and stained a deep brown with the
blood of innocents.  Many beings have been slaughtered here.  You can go
north, south, east or west.  East leads to the entrance of this great hall. 
~
0 1036 0
Rd     0
D0
~
~
0 0 23126
D1
~
~
0 0 23112
D2
~
~
0 0 23124
D3
~
~
0 0 23118
S
#23126
The Injustice Chamber~
~
~
You are near the centre of the Injustice Chamber.  You can see a large
altar directly south, or you can explore the room in any of the four
cardinal directions.  
~
0 8 0
Rd     0
D0
~
~
0 0 23115
D1
~
~
0 0 23113
D2
~
~
0 0 23125
D3
~
~
0 0 23117
S
#23127
The Temple Proper~
~
~
This rather large room is used for meditation.  The High Priest sits here
for all eternity, serving the followers of Chaos, Strife and Injustice. 
There is a small room located to the north and south, while a hallway
extends to the east.  
~
0 1032 0
Rd     0
D0
~
~
0 0 23128
D1
~
~
0 0 23131
D2
~
~
0 0 23129
D3
~
~
3 0 23111
S
#23128
Waiting Room~
~
~
You are in a waiting room.  This room is smaller than the room to the
south, and is protected by the gods.  The only exit is the way you came, to
the south.  A magical silence is in this room, preventing noise from the
outside getting in.  
~
0 8389640 0
Rd     0
D2
~
~
0 0 23127
S
#23129
Waiting Room~
~
~
This room is larger than its northern counterpart, and is not protected
by any silence spells.  It is similar to the Temple Proper, but without the
intrusion of a priest.  The only exit is the way you came, to the north.  
~
0 1032 0
Rd     0
D0
~
~
0 0 23127
S
#23130
In Between the Stores~
~
~
You are at a crossroads.  To the north lies the Trainer, Practicioner,
and Teacher.  To the south, the stores for purchasing equipment, food and
drink, as well as the office of the Classmaster can be found.  The exit of
the temple lies to the east.  As always, the everpresent dark, shifting
walls can be seen.  
~
0 1032 0
Rd     0
D0
~
~
0 0 23132
D1
~
~
0 0 23144
D2
~
~
0 0 23138
D3
~
~
0 0 23131
S
#23131
Leading to The Temple Proper~
~
~
You are walking along a large, black hallway.  To the west lies the
Temple Proper.  The High Priest, eternal in his vigilance, watches over all
in his presence.  You can see the exit of the temple some distance to the
east.  
~
0 1036 0
Rd     0
D1
~
~
0 0 23130
D3
~
~
0 0 23127
S
#23132
Northern Hallway~
~
~
You are walking along the Northern Hallway.  You can see three doors a
little ways to the north.  The floor here is squeaky clean, almost to the
point where you can clearly see your reflection.  
~
0 1032 0
Rd     0
D0
~
~
0 0 23133
D2
~
~
0 0 23130
S
#23133
Northern Hallway~
~
~
You are walking along the Northern Hallway.  The main Temple is located
to the south of here.  The hallway continues to the north and south.  
~
0 1032 0
Rd     0
D0
~
~
0 0 23134
D2
~
~
0 0 23132
S
#23134
The Room of Learning~
~
~
You have arrived at the Room of Learning.  Three doors, one to each
direction but south, remain forever open.  They lead to the Trainer to the
west, the Teacher to the north, and the Practicioner to the east.  You can
also head back to the Temple by going south.  
~
0 1036 0
Rd     0
D0
~
~
0 0 23136
D1
~
~
0 0 23137
D2
~
~
0 0 23133
D3
~
~
0 0 23135
S
#23135
The Trainer~
~
~
Here you may train your attributes.  Simply type "TRAIN" to see a list of
what you can train at this time.  The only exit from here is back the way
you came, to the east.  
~
0 1032 0
Rd     0
D1
~
~
0 0 23134
S
#23136
The Teacher~
~
~
Here you may learn languages.  Simply type "LEARN" to see a list of
langauges that are available to you.  The only exit from here is to the
south.  
~
0 1032 0
Rd     0
D2
~
~
0 0 23134
S
#23137
The Practicioner~
~
~
Here is where you may practice your skills and spells.  Note that you
have to be at least level three in order to do this.  Simply type "PRACTICE"
to see what you can study at this time.  The only exit is to the west.  
~
0 1032 0
Rd     0
D3
~
~
0 0 23134
S
#23138
Southern Hallway~
~
~
You are walking along the Southern Hallway.  You can see three doors a
little ways to the south.  The floor here is squeaky clean, almost to the
point where you can see your reflection.  You can go north or south from
here.  
~
0 1032 0
Rd     0
D0
~
~
0 0 23130
D2
~
~
0 0 23139
S
#23139
Southern Hallway~
~
~
You are walking along the Southern Hallway.  It continues to the north or
south.  
~
0 1032 0
Rd     0
D0
~
~
0 0 23138
D2
~
~
0 0 23140
S
#23140
The Room of Purchasing~
~
~
You have arrived at the Room of Purchasing.  Three doors, one to each
direction but north, remain forever open.  They lead to the store to the
west, the equipment shop to the east, and to the Classmaster to the south. 
You can also head back to the Temple by going north.  
~
0 1036 0
Rd     0
D0
~
~
0 0 23139
D1
~
~
0 0 23142
D2
~
~
0 0 23143
D3
~
~
0 0 23141
S
#23141
General Store~
~
~
You are standing in the General Store and Bar.  Type "LIST" to see a list
of items that you may purchase.  The onl exit is to the east.  
~
0 1032 0
Rd     0
D1
~
~
0 0 23140
S
#23142
Equipment Shop~
~
~
You are standing inside the Equipment Shop.  Type "LIST" to see a list of
items that you may purchase.  The only exit is to the west.  
~
0 1032 0
Rd     0
D3
~
~
0 0 23140
S
#23143
The Classmaster's Office~
~
~
You have entered the office of the Classmaster.  For help on this
subject, type "HELP REMORT".  The only exit is to the north.  
~
0 1032 0
Rd     0
D0
~
~
0 0 23140
S
#23144
Temple Entrance~
~
~
You stand before the great Temple of Chaos, Strife and Injustice.  Its
dark hallways seem to stretch forever into the distance, to the west.  
~
0 1036 0
Rd     0
D1
~
~
0 0 23145
D3
~
~
0 0 23130
S
#23145
Before the Temple of Chaos, Strife and Injustice~
~
~
To the west, you can see the temple and school for Chaos, Strife and
Injustice.  If you do not belong to this religion, your presence may not be
appreciated.  To continue deeper into the temple, go west.  
~
0 1028 0
Rd     0
D1
~
~
0 0 25046
D3
~
~
0 0 23144
S
#23146
The Second Test~
~
~
You are in a room that has a spiral staircase, made of bone, leading up
to the top floor of the Temple.  The black walls are the same here as the
rest of the temple.  The hallway extends to the east.  
~
0 1036 0
Rd     0
D1
~
~
0 0 23147
D4
~
~
119 23114 23105
S
#23147
The Second Test~
~
~
You are walking along a black hallway.  The walls are smooth to the
touch, but rough to look at.  It is a very strange illusion.  You can go
east or west from here.  
~
0 8 0
Rd     0
D1
~
~
0 0 23148
D3
~
~
0 0 23146
S
#23148
The Second Test~
~
~
You are walking along a dark hallway.  There is a light coming from
somewhere, but you are not sure of its source.  You can go east or west from
here, or you can go north or south into small rooms.  
~
0 8 0
Rd     0
D0
~
~
0 0 23149
D1
~
~
0 0 23151
D2
~
~
0 0 23150
D3
~
~
0 0 23147
S
#23149
The Second Test~
~
~
You have entered a small room off the main path.  This rooms walls are
different than the rest, as if the constructors decided to stop
construction.  You don't know why.  The only exit is back the way you came,
to the south.  
~
0 8 0
Rd     0
D2
~
~
0 0 23148
S
#23150
The Second Test Balcony~
~
~
You are standing on a balcony.  You can see the town of Methidoral below.
The balcony is made of the same material as the rest of this temple, the
strange black shifting rock.  The only exit is to the north.  
~
0 0 0
Rd     0
D0
~
~
0 0 23148
S
#23151
The Second Test~
~
~
You are at the top of a flight of stairs, made entirely of bone.  You can
travel west, or down the stairs.  The walls continue to shift under your
gaze.  
~
0 8 0
Rd     0
D3
~
~
0 0 23148
D5
~
~
0 0 23152
S
#23152
The Second Test~
~
~
You are walking along a hallway.  A spiral staircase, made entirely of
bone, leads up to the next floor.  The ground here is very polished, and a
red carpet leads off to the west.  
~
0 8 0
Rd     0
D3
~
~
0 0 23153
D4
~
~
0 0 23151
S
#23153
The Second Test~
~
~
You are walking along a hallway inside the Temple.  A plush, red carpet
is here, centred on the carpet floor.  It leads to the east, to a staircase,
or to the west.  
~
0 8 0
Rd     0
D1
~
~
0 0 23152
D3
~
~
0 0 23154
S
#23154
The Second Test~
~
~
You are walking along a black hallway inside the Temple.  A red carpet is
under your feet, leading to the east or west.  The walls continuously move
and shift under your gaze.  You don't know what magic binds this place, but
it is definately powerful.  
~
0 8 0
Rd     0
D1
~
~
0 0 23153
D3
~
~
0 0 23155
S
#23155
The Second Test~
~
~
You arrive at the top of a bone stairway, leading down to the Temple
Proper.  There is a dais here, carved out of some sort of black wood.  A
plush red carpet leads off to the east.
~
0 1036 0
Rd     0
D1
~
~
0 0 23154
D5
~
~
0 0 23111
S
#0



#SPECIALS
M 23102 spec_healer
M 23120 spec_healer
M 23125 spec_healer
M 23138 spec_healer
S



#GAMES
S



#RESETS
O 0 23102 0 23102
M 0 23102 1 23102
O 0 23101 0 23103
M 0 23105 1 23105
M 0 23106 1 23105
M 0 23107 1 23106
M 0 23109 1 23107
G 0 23105 0
E 0 23103 0 11
E 0 23104 0 5
M 0 23110 1 23109
E 0 23106 0 12
E 0 23109 0 1
G 0 23114 0
O 0 23115 0 23110
P 0 23116 0 23115
M 0 23114 1 23113
E 0 23108 0 15
M 0 23113 1 23114
E 0 23107 0 17
M 0 23112 1 23115
E 0 23106 0 12
M 0 23111 2 23116
M 0 23116 1 23117
E 0 23110 0 3
M 0 23112 3 23118
E 0 23112 0 14
O 0 23120 0 23119
M 0 23105 1 23123
E 0 23111 0 6
M 0 23117 1 23124
E 0 23113 0 18
O 0 23121 0 23125
P 0 23118 0 23121
M 0 23120 1 23125
M 0 23115 5 23126
M 0 23125 1 23127
O 0 23130 0 23130
M 0 23129 2 23133
M 0 23121 1 23135
M 0 23123 1 23136
M 0 23122 1 23137
M 0 23126 1 23141
G 0 23131 0
G 0 23132 0
G 0 23133 0
M 0 23127 1 23141
M 0 23128 1 23142
G 0 23135 0
G 0 23136 0
G 0 23137 0
G 0 23134 0
G 0 23114 0
M 0 23124 1 23143
O 0 23138 0 23146
M 0 23131 1 23147
M 0 23130 1 23148
M 0 23134 1 23149
M 0 23132 1 23150
M 0 23133 2 23151
M 0 23135 2 23152
M 0 23136 3 23153
M 0 23137 1 23154
M 0 23138 1 23155
S



#SHOPS
23126 17 19 0 0 0 120 80 0 24
23128 17 19 15 1 9 120 80 0 24
0



#$