#AREADATA Name New area~ Builders Khaos~ VNUMs 21601 21700 Security 100 Recall 1 Flags 16 Version 107 Creator Khaos~ Llevel 0 Ulevel 0 End #MOBILES #0 #OBJECTS #21601 no name~ (no short description)~ (no description)~ ~ 13 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #0 #ROOMDATA #21601 The marsh~ ~ ~ The water is thick and muggy as mist floats only a few feet above it; bugs of all sorts skim across the water as ugly fish break the surface to feed. You hear a splash and watch as an alligator makes his way towards some drift wood, only to dive into the murky depths and disappear without a sound. Pushing weeds and grass out of your way, staring hard into the black liquid, you wonder if it's worth crossing. ~ 0 393730 6 Rd 0 D0 ~ ~ 0 0 21602 D3 ~ ~ 0 0 21616 S #21602 The marsh~ ~ ~ The thickness starts to fade, the blackness begins to clear, the weeds start to thin and the bugs are just as bad as before. Two crocodiles swim by, watching you with their small eyeballs, before diving into the muddy depths below; eels slither atop the surface, like sidewinders in the desert; snakes hang and slither from one dead tree to another, constantly looking for a snack. ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21603 D2 ~ ~ 0 0 21601 D3 ~ ~ 0 0 21615 S #21603 The marsh~ ~ ~ Standing in the mist, stiff as a board your skin begins to crawl as a snake like creature wiggles its way through the water at lightning speed. On the shore, a rather large alligator sits by its nest, guarding the young ones; a snake slowly lowers itself closer and closer to the young alligators, ready to strike; a splash in the distant startles you, as you stand there motionless-a snap from the alligator was all that was needed to put an end to the snake. ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21604 D2 ~ ~ 0 0 21602 D3 ~ ~ 0 0 21614 S #21604 The marsh~ ~ ~ Each step now requires more strength as the mud grabs and creates a suction cup around your foot. Bugs become thicker as fish leap for their dinner-a crocodile snags one out of mid air and starts to chomp away, grinding the flesh from the bones, then swallowing whole. An alligator wiggles its way around some old logs, watching you closely, making sure you don't make any sudden moves. ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21605 D2 ~ ~ 0 0 21603 D3 ~ ~ 0 0 21613 S #21605 The marsh~ ~ ~ You begin to realize that at one point in time, this was a lucious forest, blooming with life: oversized trees, flowers, thick grass, small shrubs, mushrooms, and home to many different animals; that was before the flood. Standing in the midst of many dead trees, you watch as snakes slide, crawl, drop, and slither from tree to tree. Watching closely, a large snake drops down with ever so suprise, that the young alligator didn't even see death coming. ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21606 D2 ~ ~ 0 0 21604 D3 ~ ~ 0 0 21612 S #21606 The marsh~ ~ ~ The mist is getting thicker and thicker, as you march on. You take more time to look around, check the water and make sure nothing is going to come as a surprise. Standing, waiting, listening, you move on, slowly wading wateru p to your waist now. Passing a tree, you reach up and snap a branch off, to help you find solid ground under the waters surface. ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21607 D2 ~ ~ 0 0 21605 D3 ~ ~ 0 0 21617 S #21607 The marsh~ ~ ~ Probing the ground, making sure there is no sudden drop off, you find some where the water is only ankle deep. Jogging now, sloshing like a mad man, you stop, duck, and scramble for the nearest tree. Peering around, a large beast is slowly walking by; looking on the other side of the tree, it looks as if the beast is walking on water. Blinking a couple times to get a clearer picture, you do not believe your eyes... ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21608 D2 ~ ~ 0 0 21606 D3 ~ ~ 0 0 21611 S #21608 The marsh~ ~ ~ Running now, swinging your head from left to right, desperately looking for a way out of here, you trip, and go face first into the shallow water, swallowing a mouth full of mud. Standing, you wipe yourself down, and spit a few times to remove the nasty, gritty feel from your mouth; grabbing your jug of water, you swish your mouth out, spit, and continue on. ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21609 D2 ~ ~ 0 0 21607 D3 ~ ~ 0 0 21610 S #21609 The marsh~ ~ ~ The water turns into mud, then into solid ground; the mist starts to lift and fade away; the trees start to thin; grass covers the ground at your feet and you can make out a small town to the north. You sit and rest after the long adventure through that swamp, never wanting to return. ~ 0 393218 6 Rd 0 D2 ~ ~ 0 0 21608 D3 ~ ~ 0 0 21618 S #21610 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21618 D1 ~ ~ 0 0 21608 D2 ~ ~ 0 0 21611 D3 ~ ~ 0 0 21626 S #21611 The marsh~ ~ ~ Probing the ground, making sure there is no sudden drop off, you find some where the water is only ankle deep. Jogging now, sloshing like a mad man, you stop, duck, and scramble for the nearest tree. Peering around, a large beast is slowly walking by; looking on the other side of the tree, it looks as if the beast is walking on water. Blinking a couple times to get a clearer picture, you do not believe your eyes... ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21610 D1 ~ ~ 0 0 21607 D2 ~ ~ 0 0 21617 D3 ~ ~ 0 0 21625 S #21612 The marsh~ ~ ~ Probing the ground, making sure there is no sudden drop off, you find some where the water is only ankle deep. Jogging now, sloshing like a mad man, you stop, duck, and scramble for the nearest tree. Peering around, a large beast is slowly walking by; looking on the other side of the tree, it looks as if the beast is walking on water. Blinking a couple times to get a clearer picture, you do not believe your eyes. ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21617 D1 ~ ~ 0 0 21605 D2 ~ ~ 0 0 21613 D3 ~ ~ 0 0 21623 S #21613 The marsh~ ~ ~ You begin to realize that at one point in time, this was a lucious forest, blooming with life: oversized trees, flowers, thick grass, small shrubs, mushrooms, and home to many different animals; that was before the flood. Standing in the midst of many dead trees, you watch as snakes slide, crawl, drop, and slither from tree to tree. Watching closely, a large snake drops down with ever so suprise, that the young alligator didn't even see death coming. ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21612 D1 ~ ~ 0 0 21604 D2 ~ ~ 0 0 21614 D3 ~ ~ 0 0 21622 S #21614 The marsh~ ~ ~ Each step now requires more strength as the mud grabs and creates a suction cup around your foot. Bugs become thicker as fish leap for their dinner-a crocodile snags one out of mid air and starts to chomp away, grinding the flesh from the bones, then swallowing whole. An alligator wiggles its way around some old logs, watching you closely, making sure you don't make any sudden moves. ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21613 D1 ~ ~ 0 0 21603 D2 ~ ~ 0 0 21615 D3 ~ ~ 0 0 21621 S #21615 The marsh~ ~ ~ Standing in the mist, stiff as a board your skin begins to crawl as a snake like creature wiggles its way through the water at lightning speed. On the shore, a rather large alligator sits by its nest, guarding the young ones; a snake slowly lowers itself closer and closer to the young alligators, ready to strike; a splash in the distant startles you, as you stand there motionless-a snap from the alligator was all that was needed to put an end to the snake. ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21614 D1 ~ ~ 0 0 21602 D2 ~ ~ 0 0 21616 D3 ~ ~ 0 0 21620 S #21616 The marsh~ ~ ~ The thickness starts to fade, the blackness begins to clear, the weeds start to thin and the bugs are just as bad as before. Two crocodiles swim by, watching you with their small eyeballs, before diving into the muddy depths below; eels slither atop the surface, like sidewinders in the desert; snakes hang and slither from one dead tree to another, constantly looking for a snack. ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21615 D1 ~ ~ 0 0 21601 D3 ~ ~ 0 0 21619 S #21617 The marsh~ ~ ~ The mist is getting thicker and thicker, as you march on. You take more time to look around, check the water and make sure nothing is going to come as a surprise. Standing, waiting, listening, you move on, slowly wading water up to your waist now. Passing a tree, you reach up and snap a branch off to help you find solid ground under the waters surface. ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21611 D1 ~ ~ 0 0 21606 D2 ~ ~ 0 0 21612 D3 ~ ~ 0 0 21624 S #21618 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D1 ~ ~ 0 0 21609 D2 ~ ~ 0 0 21610 D3 ~ ~ 0 0 21627 S #21619 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21620 D1 ~ ~ 0 0 21616 D3 ~ ~ 0 0 21628 S #21620 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21621 D1 ~ ~ 0 0 21615 D2 ~ ~ 0 0 21619 D3 ~ ~ 0 0 21629 S #21621 The marsh~ ~ ~ ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 21622 D1 ~ ~ 0 0 21614 D2 ~ ~ 0 0 21620 D3 ~ ~ 0 0 21630 S #21622 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21623 D1 ~ ~ 0 0 21613 D2 ~ ~ 0 0 21621 D3 ~ ~ 0 0 21631 S #21623 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21624 D1 ~ ~ 0 0 21612 D2 ~ ~ 0 0 21622 D3 ~ ~ 0 0 21632 S #21624 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21625 D1 ~ ~ 0 0 21617 D2 ~ ~ 0 0 21623 D3 ~ ~ 0 0 21633 S #21625 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21626 D1 ~ ~ 0 0 21611 D2 ~ ~ 0 0 21624 D3 ~ ~ 0 0 21634 S #21626 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21627 D1 ~ ~ 0 0 21610 D2 ~ ~ 0 0 21625 D3 ~ ~ 0 0 21635 S #21627 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D1 ~ ~ 0 0 21618 D2 ~ ~ 0 0 21626 D3 ~ ~ 0 0 21636 S #21628 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21629 D1 ~ ~ 0 0 21619 D3 ~ ~ 0 0 21637 S #21629 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21630 D1 ~ ~ 0 0 21620 D2 ~ ~ 0 0 21628 D3 ~ ~ 0 0 21638 S #21630 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21631 D1 ~ ~ 0 0 21621 D2 ~ ~ 0 0 21629 D3 ~ ~ 0 0 21639 S #21631 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21632 D1 ~ ~ 0 0 21622 D2 ~ ~ 0 0 21630 D3 ~ ~ 0 0 21640 S #21632 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21633 D1 ~ ~ 0 0 21623 D2 ~ ~ 0 0 21631 D3 ~ ~ 0 0 21641 S #21633 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21634 D1 ~ ~ 0 0 21624 D2 ~ ~ 0 0 21632 D3 ~ ~ 0 0 21642 S #21634 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21635 D1 ~ ~ 0 0 21625 D2 ~ ~ 0 0 21633 D3 ~ ~ 0 0 21643 S #21635 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21636 D1 ~ ~ 0 0 21626 D2 ~ ~ 0 0 21634 D3 ~ ~ 0 0 21644 S #21636 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D1 ~ ~ 0 0 21627 D2 ~ ~ 0 0 21635 D3 ~ ~ 0 0 21645 S #21637 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21638 D1 ~ ~ 0 0 21628 D3 ~ ~ 0 0 21646 S #21638 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21639 D1 ~ ~ 0 0 21629 D2 ~ ~ 0 0 21637 D3 ~ ~ 0 0 21647 S #21639 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21640 D1 ~ ~ 0 0 21630 D2 ~ ~ 0 0 21638 D3 ~ ~ 0 0 21648 S #21640 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21641 D1 ~ ~ 0 0 21631 D2 ~ ~ 0 0 21639 D3 ~ ~ 0 0 21649 S #21641 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21642 D1 ~ ~ 0 0 21632 D2 ~ ~ 0 0 21640 D3 ~ ~ 0 0 21650 S #21642 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21643 D1 ~ ~ 0 0 21633 D2 ~ ~ 0 0 21641 D3 ~ ~ 0 0 21651 S #21643 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21644 D1 ~ ~ 0 0 21634 D2 ~ ~ 0 0 21642 D3 ~ ~ 0 0 21652 S #21644 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21645 D1 ~ ~ 0 0 21635 D2 ~ ~ 0 0 21643 D3 ~ ~ 0 0 21653 S #21645 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21682 D1 ~ ~ 0 0 21636 D2 ~ ~ 0 0 21644 D3 ~ ~ 0 0 21654 S #21646 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21647 D1 ~ ~ 0 0 21637 D3 ~ ~ 0 0 21655 S #21647 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21648 D1 ~ ~ 0 0 21638 D2 ~ ~ 0 0 21646 D3 ~ ~ 0 0 21656 S #21648 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21649 D1 ~ ~ 0 0 21639 D2 ~ ~ 0 0 21647 D3 ~ ~ 0 0 21657 S #21649 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21650 D1 ~ ~ 0 0 21640 D2 ~ ~ 0 0 21648 D3 ~ ~ 0 0 21658 S #21650 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21651 D1 ~ ~ 0 0 21641 D2 ~ ~ 0 0 21649 D3 ~ ~ 0 0 21659 S #21651 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21652 D1 ~ ~ 0 0 21642 D2 ~ ~ 0 0 21650 D3 ~ ~ 0 0 21660 S #21652 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21653 D1 ~ ~ 0 0 21643 D2 ~ ~ 0 0 21651 D3 ~ ~ 0 0 21661 S #21653 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21654 D1 ~ ~ 0 0 21644 D2 ~ ~ 0 0 21652 D3 ~ ~ 0 0 21662 S #21654 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D1 ~ ~ 0 0 21645 D2 ~ ~ 0 0 21653 D3 ~ ~ 0 0 21663 S #21655 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21656 D1 ~ ~ 0 0 21646 D3 ~ ~ 0 0 21664 S #21656 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21657 D1 ~ ~ 0 0 21647 D2 ~ ~ 0 0 21655 D3 ~ ~ 0 0 21665 S #21657 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21658 D1 ~ ~ 0 0 21648 D2 ~ ~ 0 0 21656 D3 ~ ~ 0 0 21666 S #21658 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21659 D1 ~ ~ 0 0 21649 D2 ~ ~ 0 0 21657 D3 ~ ~ 0 0 21667 S #21659 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21660 D1 ~ ~ 0 0 21650 D2 ~ ~ 0 0 21658 D3 ~ ~ 0 0 21668 S #21660 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21661 D1 ~ ~ 0 0 21651 D2 ~ ~ 0 0 21659 D3 ~ ~ 0 0 21669 S #21661 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21662 D1 ~ ~ 0 0 21652 D2 ~ ~ 0 0 21660 D3 ~ ~ 0 0 21670 S #21662 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21663 D1 ~ ~ 0 0 21653 D2 ~ ~ 0 0 21661 D3 ~ ~ 0 0 21671 S #21663 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D1 ~ ~ 0 0 21654 D2 ~ ~ 0 0 21662 D3 ~ ~ 0 0 21672 S #21664 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21665 D1 ~ ~ 0 0 21655 D3 ~ ~ 0 0 21674 S #21665 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21666 D1 ~ ~ 0 0 21656 D2 ~ ~ 0 0 21664 D3 ~ ~ 0 0 21675 S #21666 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21667 D1 ~ ~ 0 0 21657 D2 ~ ~ 0 0 21665 D3 ~ ~ 0 0 21676 S #21667 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21668 D1 ~ ~ 0 0 21658 D2 ~ ~ 0 0 21666 D3 ~ ~ 0 0 21677 S #21668 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21669 D1 ~ ~ 0 0 21659 D2 ~ ~ 0 0 21667 D3 ~ ~ 0 0 21678 S #21669 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21670 D1 ~ ~ 0 0 21660 D2 ~ ~ 0 0 21668 D3 ~ ~ 0 0 21679 S #21670 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21671 D1 ~ ~ 0 0 21661 D2 ~ ~ 0 0 21669 D3 ~ ~ 0 0 21680 S #21671 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21672 D1 ~ ~ 0 0 21662 D2 ~ ~ 0 0 21670 D3 ~ ~ 0 0 21681 S #21672 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D1 ~ ~ 0 0 21663 D2 ~ ~ 0 0 21671 D3 ~ ~ 0 0 21673 S #21673 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D1 ~ ~ 0 0 21672 D2 ~ ~ 0 0 21681 S #21674 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21675 D1 ~ ~ 0 0 21664 S #21675 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21676 D1 ~ ~ 0 0 21665 D2 ~ ~ 0 0 21674 S #21676 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21677 D1 ~ ~ 0 0 21666 D2 ~ ~ 0 0 21675 S #21677 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21678 D1 ~ ~ 0 0 21667 D2 ~ ~ 0 0 21676 S #21678 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21679 D1 ~ ~ 0 0 21668 D2 ~ ~ 0 0 21677 S #21679 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21680 D1 ~ ~ 0 0 21669 D2 ~ ~ 0 0 21678 S #21680 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 21681 D1 ~ ~ 0 0 21670 D2 ~ ~ 0 0 21679 S #21681 The marsh~ ~ ~ ~ 0 393218 6 Rd 0 D0 ~ ~ 0 0 21673 D1 ~ ~ 0 0 21671 D2 ~ ~ 0 0 21680 S #21682 City Dump~ ~ ~ Trash. Trash. Trash. Trash. All you see is trash, littered all over the place. And the smell, it's horrifying, you can hardly stand it. Making your way through the piles, you begin to see a town uphead. Looking back, you tell yourself you never want to cross that swamp again. ~ 0 393734 11 Rd 0 D0 ~ ~ 0 0 21683 D2 ~ ~ 0 0 21645 S #21683 Market Square~ ~ ~ This is the center of town, where it all started from. A large fountain sits in the middle, with a large statue of a young man standing aloft in the fountain; children run around the ring of the fountain chasing each other, trying not to fall into the crystal clear water. Looking south, you are reminded of the that nasty stench and turn away quickly. To north you see a large castle in the distance and looking east and west, you see shops of all sorts. ~ 0 393218 1 Rd 0 D1 ~ ~ 0 0 21691 D2 ~ ~ 0 0 21682 D3 ~ ~ 0 0 21684 S #21684 Market Street~ ~ ~ A wide coble street stretches from east to west, with people running about, talking and yelling at each other, buying and trading amoungst themselves. The smells of fresh baked foods linger from the north, as young men arrive from the south with new weapons. ~ 0 393218 1 Rd 0 D0 ~ ~ 0 0 21689 D1 ~ ~ 0 0 21683 D2 ~ ~ 0 0 21690 D3 ~ ~ 0 0 21685 S #21685 Market Street~ ~ ~ A wide coble street stretches from east to west, with people running about, talking and yelling at each other, buying and trading amoungst themselves. To the south, you hear the singing of people in harmony, as well as prayers to help the sick. To the north you read a sign that says "Armor Shop". ~ 0 393218 1 Rd 0 D0 ~ ~ 0 0 21688 D1 ~ ~ 0 0 21684 D2 ~ ~ 0 0 21686 S #21686 The Church~ ~ ~ On the south wall, is a large glass stained with Jesus lowering his hand to the sinners, trying to help them; it's beautiful! People sit at the wooden benches placed throughout the church, some are on the hands and knees praying, while others stand in line to admit to their sins. ~ 0 393226 0 Rd 0 D0 ~ ~ 0 0 21685 D2 ~ ~ 0 0 21687 S #21687 Hypo's Room~ ~ ~ A small room, with bare walls, and a small bed with just a pillow and a single sheet. A rather tiny man sits on the edge of the bed, reading a book not even taking his eye off the pages to glance in your direction. On the other side of the room, sits a small two drawer end table that has a single picture frame as well as a few personal belongings sitting on it. ~ 0 393230 0 Rd 0 S #21688 Armor Shop~ ~ ~ Armor of all kinds line the walls. There are even some mannequins wearing some armor as well. You look at the fine detail that has been put into each piece. You size up a breastplate and realize that it's too large. Moving on, you find one your size. ~ 0 393226 0 Rd 0 D2 ~ ~ 0 0 21685 S #21689 The Bakery~ ~ ~ The aromas that came from this little building could be smelled from almost anywhere in town. It practically beckoned you here. There are tons of treats, from pasteries to fresh baked bagels. You can't even believe your eyes, there are so many to choose from. ~ 0 393230 0 Rd 0 D2 ~ ~ 0 0 21684 S #21690 Weapon Shop~ ~ ~ Along the west wall is an assortment of very nice weapons. On the south wall it looks like all the best weapons hang there. Grabbing one off it's perchment, you notice the time spent making this sword, it's crap! Putting it back, you look at others. ~ 0 393226 0 Rd 0 D0 ~ ~ 0 0 21684 S #21691 ~ ~ ~ ~ 0 393218 1 Rd 0 D0 ~ ~ 0 0 21692 D1 ~ ~ 0 0 21694 D2 ~ ~ 0 0 21693 D3 ~ ~ 0 0 21683 S #21692 Mavericks Inn~ ~ ~ Upon walking in, you notice that this place is one large room, that leads off to other smaller rooms. It has vaulted ceilings, open architecture, and a second floor that runs around the whole wall, leading off to about twelve more rooms. You watch as little kids run about, chasing each other up and done the stairs, around the railing, before one tags the other, and they do it again, only reversed. A man standing behind a counter only a few feet in front of you, waits there, patiently, for you. ~ 0 393226 0 Rd 0 D2 ~ ~ 0 0 21691 S #21693 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 21691 S #21694 ...~ ~ ~ ~ 0 393218 1 Rd 0 D0 ~ ~ 0 0 21695 D2 ~ ~ 0 0 21696 D3 ~ ~ 0 0 21691 S #21695 Potion Shop~ ~ ~ Bottles of liquid filled with just about every color line the shelves from floor to ceiling. Labels attached to each bottle tell you what the contents are and give a brief description of what they do as well, but you ponder paying the high price. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 21694 S #21696 An Old Tavern~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 21694 D1 ~ ~ 0 0 21697 S #21697 Back Room~ ~ ~ ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 21696 S #0 #SPECIALS S #GAMES S #RESETS S #SHOPS 0 #$