#AREADATA Name New area~ Builders Dullahan~ VNUMs 7300 7449 Security 100 Recall 1 Flags 16 Version 107 Creator Dullahan~ Llevel 0 Ulevel 0 End #MOBILES #7300 cloudis bank teller~ The Bank Teller~ The Cloudis bank teller asks 'would you like to make a transaction?' ~ She sits here behind a desk waiting for your response... ~ 3 0 0 0 0 0 S 40 1 2 2 10000 10000d0+0 0d0+10 0 0 0 0 0 2 0 0 0 #7301 Information Woman~ The Informationalist~ The Information woman is sitting down here. ~ A short woman with red hair is sitting here. ~ 1 0 0 0 0 0 S 40 1 80 80 10000 10000d0+0 0d0+0 400 0 0 0 0 2 0 0 0 #7302 cloudis guard~ A Cloudis Guard~ A Cloudis guard is sitting here playing poker... ~ ~ 1 134217856 0 0 0 1000 S 70 1 140 140 0 20000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #7303 jonas general store clerk~ Jonas~ The General Store clerk stands here behind a desk. ~ A young man in about his twenties stands here behind the desk waiting for your order. ~ 3 134217856 0 0 0 1000 S 106 1 80 80 10000 10000d0+0 0d0+0 0 0 0 0 0 1 0 0 0 #7304 akuro weaponsmith~ Akuro~ A middle aged man appears to be the weaponsmith here. ~ ~ 3 33554560 0 0 0 1000 S 106 1 212 212 0 10000d0+0 0d0+0 0 0 0 0 0 1 0 0 0 #7305 elite cloudis guard~ A Cloudis Elite Guard~ One of Cloudis' Elite Guards stands guard. ~ A solitary young soldier, who is exceptional in the arts of combat. He looks like he could put up a good fight. ~ 3 134217856 0 0 0 250 S 80 1 120 120 0 22225d0+0 0d0+0 120 0 0 0 0 1 0 0 0 #7306 thin man elevator~ A thin elevator man~ A rather thin man stands here over a control panel.... ~ A thin man you would guess in his thirties apparently is paid or something to stay here and operate the elevator controls for others. ~ 524291 168 16 0 0 1000 S 106 1 212 212 0 55000d0+0 0d0+0 0 1 0 0 0 1 0 0 0 >speech_prog up~ mpecho The thin man nods in your direction and presses a few buttons.. mpecho The elevator begins to move up slowly mptransfer $n 7361 pecho $n The elevator stops abruptly and a pair of sliding doors open ~ >all_greet_prog 100~ emote shuffles to his feet and straightens his posture. say Ummm, Hi, I suppose you want to go up, no? say Well, just say up and I will activate the elevator for ya, ok? ~ | #7307 cloudis patrol officer~ Cloudis Patrol Officer~ A cloudis patrol officer is walking through the halls ~ A young soldier for the Cloudis army, he looks fairly built, but not much of a problem if you were to fight him. ~ 1 134283392 0 0 0 250 S 70 1 140 140 0 20250d0+0 0d0+0 0 0 0 0 0 1 0 0 0 #7308 mayor receptionist lady young~ The Mayors Receptionist~ A young lady, the mayors receptionist, sits at a desk here ~ A young lady about in her twenties, sits here at her desk, typing away. Her black hair falls back behind her and her brown eyes look up at you as you enter. She seems to double as both a receptionst and a secretary for the mayor. ~ 3 134217856 16 0 0 150 S 60 1 120 120 0 13770d0+0 0d0+0 600 0 0 0 0 2 0 0 0 >all_greet_prog 100~ emote looks up at you smile say Hello, have you come to see the mayor? emote goes back to typing, waiting for a response ~ | #7309 mayor lucas~ Mayor Lucas~ The mayor of Cloudis, Mayor Lucas is sitting here in a meditative state ~ Mayor Lucas seems to be meditating or something, because he is not responding to anything. His black hair falls over his eyes and he is not wearing a traditional buisness suit, but more of a battle suit......for what reason, is unknown. ~ 3 67125376 0 0 0 0 S 80 1 160 160 0 21870d0+0 0d0+0 0 0 0 0 0 1 32770 0 0 >fight_prog 10~ mpecho &CMayor Lucas unleashes a wave of psychic energy! cast 'ultrablast' ~ >fight_prog 40~ mpecho &YInvading thoughts enter your mind... cast 'confusion' ~ >rand_prog 10~ mpecho &BMayor Lucas' aura shimmers brightly weap ~ >fight_prog 50~ mpecho &C Mayor Lucas assaults your mind c 'psionic blast' ~ | #7310 cloudis soldier~ A Cloudis Soldier~ A young member of Cloudis' royal army paces around here ~ ~ 3 234881024 16 0 0 250 S 75 1 150 150 0 20048d0+0 0d0+0 750 0 0 0 0 1 0 0 0 >fight_prog 50~ mpecho &BA Cloudis Soldier utters the words 'Heaven Thunder' cast 'lightning bolt' ~ >fight_prog 60~ emote crouches down and performs a somersault kick! bk ~ >rand_prog 10~ emote gets ready to fight weaponmaster ~ | #7311 molon martial artist~ Molon, the Trainer~ A well-built man trains the soldiers here ~ This guys is HUGE! His muscles are bulging off his arms, his arms look like the size of tree trunks, and he looks like he could take quite a beating before being knocked out. Definately not one to mess with. ~ 1547 16384 32816 0 0 500 S 80 1 160 160 0 21900d0+0 0d0+0 160 0 0 0 0 1 0 0 0 >all_greet_prog 100~ bow $n say Greetings $n, have you come to seek training from me? ~ >speech_prog yes~ say Well then, lets get to it. Type TRAIN or PRACTICE to recieve a list say of what you can train or practice. ~ >rand_prog 1~ stretch emote kicks a few times at the air emote cracks his knuckles weap ~ >fight_prog 70~ mpecho &CHoly flames engulf you c 'holy fires' ~ >fight_prog 50~ say Why do you do this puny one? emote slams his foot into your face! bk ~ >hitprcnt_prog 10~ scream emote goes into a berserker fury! berserk ~ >act_prog looks at you~ ~ | #7312 cloudis citizen man~ A Cloudis Citizen~ One of the citizens of Cloudis strolls through the halls ~ ~ 1 128 32 0 0 250 S 60 1 120 120 0 17000d0+0 0d0+0 600 0 0 0 0 1 0 0 0 >hitprcnt_prog 20~ yell Someone, please help me!!!! say ummm alright...uhhmmm..like this?? c 'confusion' ~ >fight_prog 50~ mpecho &BEnergy gathers at the Citizen of Cloudis' hand.... c 'fireball' ~ | #7313 cloudis citizen woman~ A Cloudis Citizen~ A young woman walks around here ~ ~ 1 16512 0 0 0 250 S 60 1 120 120 0 13770d0+0 0d0+0 600 0 0 0 0 2 0 0 0 >fight_prog 70~ mpecho &CA chunk of ice flys toward you! c 'iceball' ~ | #7314 child boy~ A Little Boy~ A little boy skips around in the hallway ~ A small innocent looking little boy, his brown hair bounces up and down as he skips by you. ~ 1 16384 32 0 0 500 S 60 1 120 120 0 13770d0+0 0d0+0 400 0 0 0 0 1 0 0 0 >fight_prog 30~ mpecho &BThe little boy shuts his eyes and gathers energy mpecho &CThe energy explodes on the boy! c 'iceball' self ~ | #7315 cloudis soldier~ A Cloudis Soldier~ A soldier of Cloudis' royal army sits here ~ ~ 3 16512 48 0 0 250 S 75 1 150 150 0 20049d0+0 0d0+0 750 0 0 0 0 1 0 0 0 >hitprcnt_prog 50~ mpecho &CThe magic around you fades... cast 'dispel magic' ~ >fight_prog 50~ mpecho &RYour body is engulfed in flames! cast 'fireball' ~ >rand_prog 10~ emote gets ready to fight weaponmaster ~ | #7316 cloudis robot guardian~ The Guardian Robot~ A huge robot watches over the area ~ This 'Type-1 Guardian Robot' stands at roughly nine to ten feet tall, but you can guess at very best. It is a large mass of metal that appears to speak through some sort of magic for it has no mouth. Large green orbs are its eyes, they are very large and have little numbers and lines appearing within them every so often. A large hollow pole or something of that sort is attatched to it's right arm, and it appears to have only that as it's means of defense, but it in no way looks like an easy kill. ~ 3 67125376 32768 8192 0 1000 S 90 1 180 180 0 21325d0+0 0d0+0 0 0 0 0 0 0 32770 0 0 >all_greet_prog 100~ ~ >fight_prog 40~ emote beeps a few times say Fire! mpecho &WA large net of webs flys at you! c web ~ >hitprcnt_prog 20~ mpecho &YThe Robot grabs you and slams you into the ground!! slam ~ >fight_prog 50~ mpecho &YThe Guardian Robot fires off a fire round. quickburst fireball quickburst fireball ~ >speech_prog Lucas~ ~ | #7317 teenager boy~ A Teenage Boy~ A young teenage boy sits on his bed here ~ ~ 3 0 0 0 0 250 S 70 1 140 140 0 25000d0+0 0d0+0 700 0 0 0 0 1 0 0 0 >speech_prog dad~ say huh? say Oh, him. roll say Dad is to busy working to even say hello to me ~ >speech_prog hello~ sniff say Thanks.... say if only my dad would spend the time to say hello ~ | #7318 scientist father man~ A Father~ A scientist is sitting at a desk writing here ~ ~ 3 0 0 0 0 0 S 70 1 140 140 0 25000d0+0 0d0+0 700 0 0 0 0 1 0 0 0 >greet_prog 50~ say Bah, what do you want? say I'm trying to do work, beat it! ~ >fight_prog 40~ say Eaagghh!!!! punch punch ~ >speech_prog work~ say Oh, this? say Let's see....this is plans for a new type of weapon say It is only half finished however frown ~ | #7319 mechanic man~ A Mechanic~ A young man is leaning over a piece of machinery ~ ~ 3 67108992 0 0 0 0 S 75 1 150 150 0 22000d0+0 0d0+0 0 0 0 0 0 1 0 0 0 #7320 cloudis robot guardian~ Cloudis Guardian Robot~ A Cloudis Guardian Robot Type-3 ~ ~ 1 67108864 32768 8192 0 500 S 85 1 170 170 0 23693d0+0 0d0+0 850 0 0 0 0 0 32770 0 0 >all_greet_prog 100~ emote turns and looks at you nod say Hopefully you are having a good day ~ >fight_prog 40~ mpecho &RWARNING! WARNING! emote beeps a few times as gadgets inside it begin to activate. say Executing Program 1.2! cast web ~ >fight_prog 50~ mpecho &RWARNING! WARNING! say Executing Program 2.0! quickburst fireball quickburst 'lightning bolt' ~ >rand_prog 5~ say Running Weapons Program 1 weapon ~ | #7321 installation guard man~ The Installation Guard~ A man looks at you coldly as you approach ~ A very mean looking man, he has a short cut beard and looks VERY bored at standing here. Perhaps you could give him something to do? ~ 3 16384 32816 0 0 250 S 85 1 170 170 0 23693d0+0 0d0+0 850 0 0 0 0 1 0 0 0 >fight_prog 50~ mpecho &RThe Installation Guard's body flares brilliantly with a red light cast sunburst ~ >fight_prog 40~ emote slams into you!! stun ~ >greet_prog 100~ if ispc($n) == 1 say What do you think you are doing here? say Get out before I will be forced to rip you apart emote pokes your stomach laugh endif endif ~ | #7322 scientist cloudis man~ A Scientist~ A scientist is sitting down under a light working on something ~ The man before you is fairly old, almost bald and leaning over some form of metal. ~ 3 0 0 0 0 250 S 75 1 150 150 0 27500d0+0 0d0+0 750 0 0 0 0 1 0 0 0 >fight_prog 50~ mpecho &CThe Scientist pulls a slip of paper from his coat mpoload 7320 recite word ~ >fight_prog 60~ mpecho The Scientist blasts the magic from around you! quickburst 'dispel magic' ~ >hitprcnt_prog 10~ say You will never get the secret!!! berserk ~ | #0 #OBJECTS #7300 desk computer~ A desk is here with a large computer mounted on top.~ A desk is here with a large computer mounted on top.~ ~ 12 0 0 0 0 0 1 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #7301 Pizza Slice~ a thick slice of &RPizza~ A large slice of pizza sits here waiting to be eaten.~ ~ 19 0 0 0 0 1 1 100 100 20~ 0~ 0~ 0~ 1 8 0 0 0 reserved~ 0 0 0 0 0 #7302 Crystal Lantern~ a &WCrystal &CLantern~ A lantern made of pure crystal is waiting to be lit.~ ~ 1 3 0 0 0 1 50 100 100 0~ 0~ -1~ 0~ 1 400 0 0 0 reserved~ 0 0 0 0 0 A 12 50 A 18 10 A 3 4 #7303 Gold Passcard~ &YGold Passcard~ A small golden passcard has been thrown on the ground...~ ~ 18 0 0 0 0 1 1 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #7304 pulsar sabre blade light~ &BPulsar Sabre~ A long blade of blue light lays here...~ ~ 5 1 8192 0 0 8193 70 100 100 0~ 21~ 56~ 3~ 0 400 0 5 0 lightning bolt~ 1 1 0 0 0 A 19 32 A 18 10 >wear_prog $n wield~ 0 pecho $n &BThe Pulsar Sabre glows responsively. ~ | #7305 field plate armor~ field Plate Armor~ A shimmering field plate armor lays here...~ ~ 9 671088641 0 0 0 9 70 100 100 18~ 0~ 0~ 0~ 9 400 0 0 0 reserved~ 0 0 0 0 0 A 18 5 A 19 10 #7306 northwind fist legend~ &wThe Northwind Fist~ The legendary glove, 'The Northwind Fist' hovers above the ground~ ~ 5 704774145 1024 0 33554432 8193 80 100 100 0~ 26~ 64~ 6~ 5 1 0 0 0 reserved~ 0 0 7309 0 0 A 19 20 A 2 2 A 18 28 #7307 key mayor~ the key to the mayor's office~ A key decorated with celestial lights lies here~ ~ 18 1 0 0 0 1 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #7308 southern cross legend~ &wThe Southern Cross~ The legendary glove, 'The Southern Cross' hovers above the ground~ ~ 5 134348801 9216 0 33554432 8193 80 100 100 0~ 26~ 64~ 6~ 5 1 0 0 0 reserved~ 0 0 7309 0 0 A 18 20 A 19 28 A 1 2 #7309 crosswind fist legend~ &wThe Crosswind Fist~ The legendary glove, 'The Crosswind Fist' hovers above the ground~ ~ 5 167772480 139264 0 0 8193 85 100 100 0~ 28~ 66~ 6~ 5 1 0 0 0 reserved~ 0 0 0 7306 7308 A 2 2 A 1 2 A 19 30 A 18 21 #7310 martial arts suit~ martial Arts Suit~ A worn martial arts suit lays here waiting for its new master~ ~ 9 134217729 0 0 0 8 80 100 100 20~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 A 19 18 A 26 25 #7311 aura energy~ &wAn Aura of Bright Energy~ The magical aura of some being floats here~ ~ 9 671101121 131072 0 0 32769 80 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 A 19 20 A 18 20 #7312 armor robot~ magic Robot Armor~ The body of a robot lays on the ground in a heap~ ~ 9 134230145 131072 0 0 8 108 100 100 20~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #7313 fist robot giant~ &wRobot Combat Fist~ A robot's fist lays here on the ground....~ ~ 5 3 8192 0 0 8193 90 100 100 0~ 24~ 70~ 6~ 10 1 0 0 0 reserved~ 0 0 0 0 0 A 18 18 A 19 36 A 2 -2 A 1 2 A 5 1 A 26 50 #7314 Dragon Satelite~ a Dragon Satelite~ One of the Legendary Dragon Satelites floats here~ ~ 9 134230145 131072 0 0 32768 108 100 100 10~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 A 26 200 A 18 10 A 19 5 #7315 pulse laser arm~ arm Pulse Laser~ (no description)~ ~ 32 12416 131072 0 0 2097153 108 100 100 200~ 10~ 10~ laser beam bullet~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #7316 desk~ a large desk rests against the south wall.~ A large desk lies against the southern wall, covered with paper.~ ~ 15 0 0 0 0 0 0 100 100 1000~ 15~ 7317~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #7317 grey key~ a small gray key~ A very small grey key lies on the ground~ ~ 18 0 0 0 0 1 0 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #7318 toilet~ a Large Toilet~ A large white toilet sits in the corner of the room~ ~ 15 1 0 0 0 0 0 100 100 700~ 5~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #7319 model weapon~ model Weapon~ An un-powered weapon lays here.~ ~ 13 0 0 0 0 0 1 100 100 0~ 0~ 0~ 0~ 50 1 0 0 0 reserved~ 0 0 0 0 0 #7320 word shields secret scroll~ word of Shields~ A long forgotten scroll lies under some dust~ ~ 2 1006641281 131072 0 0 1 1 100 100 80~ sanctuary~ golden armor~ vibrate~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #7321 white lab coat~ a White lab coat~ A white lab coat has been left on the ground~ ~ 9 0 0 0 0 1025 75 100 100 20~ 0~ 0~ 0~ 2 1 0 0 0 reserved~ 0 0 0 0 0 A 1 -1 A 5 -1 A 4 2 A 3 2 A 18 20 #0 #ROOMDATA #7300 Entrance to Cloudis~ ~ ~ Well you realize you are finally here, at the floating city Cloudis. Not as impressive as the stories say, but impressive in it's own way. The walls glow with a soft blue light and the constant humming is getting annoying. You begin to think that coming here was not such a great idea after all. You can go north from here. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7301 S #7301 Entrance hallway~ ~ ~ You realize that everything is silent, all but the humming seemingly emitted by the walls which is getting louder now. The hallway leads in two directions north and south. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7302 D2 ~ ~ 0 0 7300 S #7302 Central Intersection~ ~ ~ You have reached the central intersection of Cloudis, paths lead north, south, east and west. Now the silence is broken and is replaced by the sound of talking and footsteps throughout the halls. ~ 0 0 0 Rd 0 D0 ~ ~ 119 7303 7303 D1 ~ ~ 0 0 7322 D2 ~ ~ 0 0 7301 D3 ~ ~ 0 0 7321 S #7303 An Elevator~ ~ ~ You're in a dark shaft, well, dark compared to the previous hallway at least. What you stand upon seems to be some sort of panel which would seem to require a pulley system of some sort, but none is in sight. ~ 0 134644736 0 Rd 0 D2 ~ ~ 119 7303 7302 S #7304 Cloudis General Store~ ~ ~ As your eyes readjust to the lighting in this room you notice a the walls, ceiling and floor are all a plain white the only thing colored in this room is probably Jonas, you and the list showing what he is selling. ~ 0 394240 0 Rd 0 D0 ~ ~ 0 0 7305 S #7305 Hallway Intersection~ ~ ~ Another intersection leading north, south, east and west. To the east is the Cloudis city bank and to the west is an arms dealer office and to the south is the General store. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7308 D1 ~ ~ 0 0 7306 D2 ~ ~ 0 0 7304 D3 ~ ~ 0 0 7307 S #7306 Cloudis City Bank~ ~ ~ Your footsteps echo about in this large dark blue room, the room is fairly simple : a desk a bank teller and a large vault behind the desk. You are suprised to see that there are no guards here considering this is where Cloudis keeps all their money. ~ 0 17212416 0 Rd 0 D3 ~ ~ 0 0 7305 S #7307 Akuro's Arms Dealership~ ~ ~ The smell of metal and iron fills this room, weapons and armor hang upon the walls, and a middle-aged man sits in the back of the room sharpening something. The lighting is quite bad in this room and pieces of metal and iron lay about the room. The only exit is back to the east. ~ 0 394240 0 Rd 0 D1 ~ ~ 0 0 7305 S #7308 Hallway Intersection~ ~ ~ This intersection also leads in all directions, to the north the elevators leading to the East and West wings, the east and west to the eastern and western hallways and to the south another intersection. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7309 D1 ~ ~ 0 0 7330 D2 ~ ~ 0 0 7305 D3 ~ ~ 0 0 7313 S #7309 Common Hallway~ ~ ~ The humming has becoming louder now and noise can be heard to the north. Lights along the east and west part of the floor flash showing direction to the north. Exits are north and south of your location. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7310 D2 ~ ~ 0 0 7308 S #7310 Wing Intersection~ ~ ~ The humming is even louder now, you dont know if you can take much more of this but you realize you must go on. There are two doors here to the east and west of you, above the east door reads 'To Eastern Wing' and above the west 'To Western Wing'. Exits are the two doors east, and west and the hallway to the south. ~ 0 0 0 Rd 0 D1 ~ door~ 3 0 7312 D2 ~ ~ 0 0 7309 D3 ~ door~ 3 0 7311 S #7311 Bottom of the Staircase~ ~ ~ A rather plain staircase leads upwards to the west wing of Cloudis. The walls are still blue however, and that humming is still getting to you. ~ 0 0 0 Rd 0 D1 ~ ~ 3 0 7310 D4 ~ ~ 0 0 7374 S #7312 Bottom of the Staircase~ ~ ~ A rather plain staircase leads upwards to the east wing of Cloudis. The walls are still blue however, and that humming is still getting to you. ~ 0 0 0 Rd 0 D3 ~ ~ 3 0 7310 D4 ~ ~ 0 0 7335 S #7313 Northern Hallway~ ~ ~ This like many of the other hallways are glowing blue, there seems to be little noise here other than the humming being emitted by the walls. Exits leading east and west. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7308 D3 ~ ~ 0 0 7314 S #7314 Northern Hallway~ ~ ~ This like many of the other hallways are glowing blue, there seems to be little noise here other than the humming being emitted by the walls. Exits leading east and west. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7313 D3 ~ ~ 0 0 7315 S #7315 Hallway Turn~ ~ ~ The blue tint in the hallways are getting to you, however this place is not glowing, it is just plain blue. Exits lead south and east. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7314 D2 ~ ~ 0 0 7316 S #7316 Western Hallway~ ~ ~ This like many of the other hallways are glowing blue, there seems to be little noise here other than the humming being emitted by the walls. You seem to hear some talking coming from the east. Exits lead north, south and east. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7315 D1 ~ ~ 0 0 7331 D2 ~ ~ 0 0 7317 S #7317 Western Hallway~ ~ ~ This like many of the other hallways are glowing blue, there seems to be little noise here other than the humming being emitted by the walls. You seem to hear some talking coming from the east. Exits lead north, south and east. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7316 D1 ~ ~ 0 0 7332 D2 ~ ~ 0 0 7318 S #7318 Western Hallway~ ~ ~ This like many of the other hallways are glowing blue, there seems to be little noise here other than the humming being emitted by the walls. Exits leading north and south. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7317 D2 ~ ~ 0 0 7319 S #7319 Hallway Turn~ ~ ~ The blue tint in the hallways are getting to you, however this place is not glowing, it is just plain blue. Exits lead north and east. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7318 D1 ~ ~ 0 0 7320 S #7320 Southern Hallway~ ~ ~ This like many of the other hallways are glowing blue, there seems to be little noise here other than the humming being emitted by the walls. Exits leading east and west. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7321 D3 ~ ~ 0 0 7319 S #7321 Southern Hallway~ ~ ~ This like many of the other hallways are glowing blue, there seems to be little noise here other than the humming being emitted by the walls. Exits leading east and west. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7302 D3 ~ ~ 0 0 7320 S #7322 Southern Hallway~ ~ ~ This like many of the other hallways are glowing blue, there seems to be little noise here other than the humming being emitted by the walls. Exits leading east and west. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7323 D3 ~ ~ 0 0 7302 S #7323 Southern Hallway~ ~ ~ This like many of the other hallways are glowing blue, there seems to be little noise here other than the humming being emitted by the walls. Exits leading east and west. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7324 D3 ~ ~ 0 0 7322 S #7324 Hallway Turn~ ~ ~ The blue tint in the hallways are getting to you, however this place is not glowing, it is just plain blue. Exits lead north and west. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7325 D3 ~ ~ 0 0 7323 S #7325 Eastern Hallway~ ~ ~ This like many of the other hallways are glowing blue, there seems to be little noise here other than the humming being emitted by the walls. Exits leading to the north and the south. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7326 D2 ~ ~ 0 0 7324 S #7326 Eastern Hallway~ ~ ~ This like many of the other hallways are glowing blue, there seems to be little noise here other than the humming being emitted by the walls. You seem to hear some talking to the west. Exits leading to the north, south and west. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7327 D2 ~ ~ 0 0 7325 D3 ~ ~ 0 0 7334 S #7327 Eastern Hallway~ ~ ~ This like many of the other hallways are glowing blue, there seems to be little noise here other than the humming being emitted by the walls. You seem to hear some talking to the west. Exits leading to the north, south and west. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7328 D2 ~ ~ 0 0 7326 D3 ~ ~ 0 0 7333 S #7328 Hallway Turn~ ~ ~ The blue tint in the hallways are getting to you, however this place is not glowing, it is just plain blue. Exits lead south and west. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 7327 D3 ~ ~ 0 0 7329 S #7329 Northern Hallway~ ~ ~ This like many of the other hallways are glowing blue, there seems to be little noise here other than the humming being emitted by the walls. Exits leading east and west. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7328 D3 ~ ~ 0 0 7330 S #7330 Northern Hallway~ ~ ~ This like many of the other hallways are glowing blue, there seems to be little noise here other than the humming being emitted by the walls. Exits leading east and west. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7329 D3 ~ ~ 0 0 7308 S #7331 Guard Outpost~ ~ ~ This is a guards outpost, two guards are sitting down playing a game of poker. A single bunk rests on the northern wall opposite of where the two guards play their game. The only exit is to the west. ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 7316 S #7332 Guard Outpost~ ~ ~ This is a guards outpost, two guards are sitting down playing a game of poker. A single bunk rests on the northern wall opposite of where the two guards play their game. The only exit is to the west. ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 7317 S #7333 Guard Outpost~ ~ ~ This is a guards outpost, two guards are sitting down playing a game of poker. A single bunk rests on the northern wall opposite of where the two guards play their game. The only exit is to the east. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7327 S #7334 Guard Outpost~ ~ ~ This is a guards outpost, two guards are sitting down playing a game of poker. A single bunk rests on the northern wall opposite of where the two guards play their game. The only exit is to the east. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7326 S #7335 Top of the Staircase~ ~ ~ You arrive on the landing to the East wing, the humming has faded away, but the walls are still blue. You can go back down, or through the door. ~ 0 0 0 Rd 0 D1 ~ Elevator~ 3 0 7336 D5 ~ ~ 0 0 7312 S #7336 Entrance to East Wing~ ~ ~ The scenery has dramaticly changed! The walls are now white instead of blue. Oh great now even more of a pain to look at. A single guard stands against the wall watching you. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7337 D2 ~ ~ 0 0 7371 D3 ~ Elevator~ 3 0 7335 S #7337 White Hallway~ ~ ~ The white hallway stretches on the floor seems to be much like steel plates rather than tile. This part looks much like a military section of Cloudis. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7338 D2 ~ ~ 0 0 7336 S #7338 White Hallway~ ~ ~ The hallway continues on, the noise of fighting echoes throught these halls. Seeing as this is a military section you wonder where are all the soldiers? ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7339 D2 ~ ~ 0 0 7337 S #7339 Hallway Turn~ ~ ~ The hallway comes to a turn here and the fighting noises are getting louder. Perhaps coming to this place was a bad idea. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7340 D2 ~ ~ 0 0 7338 S #7340 White Hallway~ ~ ~ You have found the source of the fighting, to your south is a practice room. Several knights and guards are battling in there raising their combat prowess. You might also be able to learn a thing or two. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7342 D2 ~ ~ 0 0 7341 D3 ~ ~ 0 0 7339 S #7341 Military Arena~ ~ ~ The room is lined with racks holding weapons upon them, several soldiers are battling , scattered about the room. A single man waits at the back ready to help you prepare for battle. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7340 S #7342 White Hallway~ ~ ~ Some fighting can be heard to the west, other than that there is no noise. To the south a sign reads 'Armory' and you guessed it there is armor and weapons there. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7344 D2 ~ ~ 0 0 7343 D3 ~ ~ 0 0 7340 S #7343 Military Armory~ ~ ~ Weapons hang upon racks on the walls, while armor on long iron stands against the south, east, and west walls. A man stands behind a desk inspecting a sword. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7342 S #7344 White Hallway~ ~ ~ The hallway has become quiet in fact deadly quiet but this is supposed to be a peaceful city... Supposed to at least. To the south you can see what seems to be a place of worship where the soldiers pray before going into battle. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7346 D2 ~ ~ 0 0 7345 D3 ~ ~ 0 0 7342 S #7345 Temple Altar~ ~ ~ Rows of marble pillars line the east and west walls, and stained glass behind them. This reminds you much of Churches that many religious orders use. At the far south of the room a large statue of a man stands carved completely out of marble. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7344 S #7346 White Hallway~ ~ ~ The hallway still continues... And to the south is a place of training where soldiers well, train. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7348 D2 ~ ~ 0 0 7347 D3 ~ ~ 0 0 7344 S #7347 Training Centre~ ~ ~ You stand in the middle of an arena-style training area, several soldiers train with each other throughout the room while the master here waits. ~ 0 393216 0 Rd 0 D0 ~ ~ 0 0 7346 S #7348 Hallway Turn~ ~ ~ The hallway bends towards the south now leading to the next part of Cloudis. Some red letters can be seen upon the wall reading '&RSEC - &R7348&w' what does it mean? Who knows, and at the moment, who cares?? ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 7349 D3 ~ ~ 0 0 7346 S #7349 White Hallway~ ~ ~ The white hallway continues, you can now hear voices and footsteps throughout the halls. Occasionally a soldier is seen patrolling the halls. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7348 D2 ~ ~ 0 0 7350 S #7350 White Hallway~ ~ ~ The white hallway somewhat reminds you of a hospital of some sort, well the white walls, celing and floor do, at least. On occasion a soldier walks by, patrolling the halls. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7349 D2 ~ ~ 0 0 7351 S #7351 Intersection~ ~ ~ The white hallway now leads in all four of the cardinal directions. Some noise can be heard in the westward direction. A sign reading 'Mayor's Office' can be seen above an eastern doorway. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7350 D1 ~ ~ 0 0 7372 D2 ~ ~ 0 0 7362 D3 ~ ~ 0 0 7352 S #7352 Barrack Intersection~ ~ ~ You enter the entrance to the Barracks, fairly large signs hang above the doors, they seem to indicate a room number, much like that of an inn. Barrack rooms lie to the north and south while the hallway continues east and west. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7356 D1 ~ ~ 0 0 7351 D2 ~ ~ 0 0 7357 D3 ~ ~ 0 0 7353 S #7353 Barrack Intersection~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7358 D1 ~ ~ 0 0 7352 D2 ~ ~ 0 0 7359 D3 ~ ~ 0 0 7354 S #7354 Barrack Intersection~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7360 D1 ~ ~ 0 0 7353 D3 ~ ~ 0 0 7355 S #7355 Barrack Intersection~ ~ ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7354 S #7356 Barrack Room~ ~ ~ You have arrived in one of the barrack rooms, this one has only one bed with a soldier sitting atop it. ~ 0 393216 0 Rd 0 D2 ~ ~ 0 0 7352 S #7357 Barrack Room~ ~ ~ This is room is similar to the others, a bunk-bed, a table, and two chairs. The two soldiers here are busy sharpening their weapons. ~ 0 393216 0 Rd 0 D0 ~ ~ 0 0 7352 S #7358 Barrack Room~ ~ ~ ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 7353 S #7359 Barrack Room~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7353 S #7360 Barrack Room~ ~ ~ ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 7354 S #7361 An elevator~ ~ ~ ~ 0 4 0 Rd 0 S #7362 White Hallway~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7351 D2 ~ ~ 0 0 7363 S #7363 White Hallway~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7362 D2 ~ ~ 0 0 7364 S #7364 Hallway Turn~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7363 D3 ~ ~ 0 0 7365 S #7365 White Hallway~ ~ ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7364 D3 ~ ~ 0 0 7366 S #7366 White Hallway~ ~ ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7365 D3 ~ ~ 0 0 7367 S #7367 White Hallway~ ~ ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7366 D3 ~ ~ 0 0 7368 S #7368 White Hallway~ ~ ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7367 D3 ~ ~ 0 0 7369 S #7369 Hallway Turn~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7370 D1 ~ ~ 0 0 7368 S #7370 White Hallway~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7371 D2 ~ ~ 0 0 7369 S #7371 White Hallway~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7336 D2 ~ ~ 0 0 7370 S #7372 Receptionist's Office~ ~ ~ You stand in a cool air-conditioned, white-walled room. Several pictures hang on the wall, some portraits, others depicting events in Cloudis' history. A nice looking desk sits near the door, behind the desk is a young lady who is typing something for the mayor. ~ 0 393216 0 Rd 0 D0 ~ ~ 53 0 7373 D3 ~ ~ 0 0 7351 S #7373 Mayor's Office~ ~ ~ You arrive in a fairly quiet room, as the one before, this room is also air-conditioned, and the walls are white. Bookshelves line the east and west walls, while the mayors desk is against the north wall. The mayor seems to be in some sort of meditation; it would be best to leave him alone. ~ 0 393216 0 Rd 0 D2 ~ ~ 53 7307 7372 S #7374 Entrance to West Wing~ ~ ~ You stand upon a white, tile floor, which stretches out to the door and stops, where a beautiful green lawn can be seen through. The walls of this room are white and there is no ceiling but instead a transparent layer of some sort of matter. This "screen" appears to form a type of dome over the "West Wing". ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 7375 D5 ~ ~ 0 0 7311 S #7375 Intersection in Residential Sector~ ~ ~ The tile floor is no more, but replaced with green grass that stretches out farther then you can tell. Looking up, it appears that there is some sort of translucent shield that forms a dome around the west wing, which now resembles more of a large platform then a part of a building. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7382 D1 ~ ~ 0 0 7374 D2 ~ ~ 0 0 7376 D3 ~ ~ 0 0 7378 S #7376 Eastern Wall~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7375 D3 ~ ~ 0 0 7380 S #7377 House, First Floor~ ~ ~ This is a very simple, one-room home, it appears that a single person lives here, because there is one bed ad not alot of room to move around at all in the house. Most of the room is taken up by various machines and robots, the person who lives here is most likely a mechanic ~ 0 0 0 Rd 0 D0 ~ ~ 3 0 7380 S #7378 Centre Road~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7381 D1 ~ ~ 0 0 7375 D2 ~ ~ 0 0 7380 D3 ~ ~ 0 0 7379 S #7379 Centre Road~ ~ ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7378 D3 ~ ~ 0 0 7387 S #7380 Side Path~ ~ ~ The green grass stretches in all directions but stops as it meets a white, dome-like house to the south. A few windows can be seen on this house and people walking by and the occaisonal robot guard. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7378 D1 ~ ~ 0 0 7376 D2 ~ ~ 3 0 7377 S #7381 Side Path~ ~ ~ The green grass stretches in all directions but stops as it meets a white, dome-like house to the north. A few windows can be seen on this house and people walking by and the occaisonal robot guard. ~ 0 0 0 Rd 0 D0 ~ door~ 3 0 7383 D1 ~ ~ 0 0 7382 D2 ~ ~ 0 0 7378 S #7382 Eastern Wall~ ~ ~ The green grass stops at this part of the quasi-invisible barrier that covers the West Wing of Cloudis. Off the side of the plaform you view the clouds below and the sun floating overhead. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 7375 D3 ~ ~ 0 0 7381 S #7383 House, First Floor~ ~ ~ The dome-shaped house is actually bigger than it looks from the outside. There is not much in this house however, an oven, a door to another room and stairs leading above. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7384 D2 ~ ~ 3 0 7381 D3 ~ ~ 0 0 7386 D4 ~ ~ 0 0 7385 S #7384 Bedroom~ ~ ~ This appears to be the parent's bedroom, there is a large bed against the eastern wall, and a desk against the southern wall. A large carpet with several odd designs lays upon most of the floor. ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 7383 S #7385 Second Floor Bedroom~ ~ ~ This room appears to be a teenagers room, several posters line the north wall, the room is not at all tidy, and the teenager is sitting down on the bed. There are four windows visible, above you, and to the east, south, and west, through them you have a great view of the rest of this part of Cloudis. ~ 0 0 0 Rd 0 D5 ~ ~ 0 0 7383 S #7386 Bathroom~ ~ ~ You have entered the families bathroom. Why? Well, only you can answer that. Anyway, it is nothing special, white walls, white ceiling and a big white toilet. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7383 S #7387 Crossing of Centre and Sky~ ~ ~ The central path continues on and now offers paths north and south as well as the main path. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7388 D1 ~ ~ 0 0 7379 D2 ~ ~ 0 0 7389 D3 ~ ~ 0 0 7392 S #7388 Sky Road North~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7391 D2 ~ ~ 0 0 7387 S #7389 Sky Road South~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7387 D2 ~ ~ 0 0 7390 S #7390 Sky Road South~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7389 S #7391 Sky Road North~ ~ ~ ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 7388 S #7392 Centre Path~ ~ ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7387 D3 ~ ~ 0 0 7394 S #7394 Centre Path~ ~ ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7392 D3 ~ ~ 0 0 7395 S #7395 Crossing of Central and Solar~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7396 D1 ~ ~ 0 0 7394 D2 ~ ~ 0 0 7399 D3 ~ ~ 0 0 7402 S #7396 Solar Road North~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7397 D2 ~ ~ 0 0 7395 S #7397 Solar Road North~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7398 D2 ~ ~ 0 0 7396 S #7398 Solar Road North~ ~ ~ ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 7397 S #7399 Solar Road South~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7395 D2 ~ ~ 0 0 7400 S #7400 Solar Road South~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7399 D2 ~ ~ 0 0 7401 S #7401 Solar Road South~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7400 S #7402 Centre Path~ ~ ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7395 D3 ~ ~ 0 0 7403 S #7403 End of the Road~ ~ ~ You have finally reached the end of the road, well, nothing much was gained from this however so you are feeling a tad foolish but, you can go through the large gate to the west. Where it leads, you will have to find out. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7402 D3 ~ ~ 119 0 7404 S #7404 Front Entrance~ ~ ~ You now stand upon a paved road that leads up to a large dome shaped building with very little windows and a fairly small door on the nearest wall. In front of the door is a guard, who is making sure no unauthorized people just walk in. ~ 0 0 0 Rd 0 D1 ~ ~ 119 0 7403 D3 ~ ~ 0 0 7405 S #7405 Before the Door~ ~ ~ A large white dome-shaped building towers above you while a single man stand between you and the inside of the installation. The grass on the sides of the road seems to have been cut recently and directly above the top of the dome appears to be some sort of moveable part of the translucent barrier. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7404 D3 ~ ~ 7 0 7406 S #7406 Entrance to the Installation~ ~ ~ You walk through the door, it closes behind you and you arrive in a very large metal room. Scientists and Technicians walk between several large objects which appear to be vehicles of some sort. No body pays much attention to you, or even acknoledges your entrance in any way, they just continue their working like robots or something... ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7407 D1 ~ ~ 7 0 7405 D2 ~ ~ 0 0 7408 D3 ~ ~ 0 0 7411 S #7407 Northeast Corner~ ~ ~ This corner of the installation is empty compared to the rest, a few boxes lay about and metal arm-like things moving far above you. A few people walk in and out of a large opened doorway where some tools and materials are stored. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7410 D2 ~ ~ 0 0 7406 D3 ~ ~ 0 0 7409 S #7408 Southeast Corner~ ~ ~ You arrive in the rather large southeast corner of the Installation, a VERY large project seems to be under construction here, you guess somewhere between twenty to thirty people are working on that disgustingly large thing. The large room continues north and west from here. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7406 D3 ~ ~ 0 0 7412 S #7409 North Wall~ ~ ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7407 D2 ~ ~ 0 0 7411 D3 ~ ~ 0 0 7414 S #7410 Storage Room~ ~ ~ This appears to be some sort of warehouse-like storage room, boxes and other items lay upon large shelves that stretch far to the back of the room. Each shelf is labeled with a little sign saying what type of items are in that row. ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 7407 S #7411 Centre of the Installation~ ~ ~ You stand upon a large platform marked with yellow paint at the very ends of the platform, this platform appears to be used to raise things to the top of the dome. From here you can see in all directions and from the looks of it, this is just some sort of factory to make large machines. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7409 D1 ~ ~ 0 0 7406 D2 ~ ~ 0 0 7412 D3 ~ ~ 0 0 7413 S #7412 South Wall~ ~ ~ A very large bird like machine stretches out across the area here, it appears to be very long as it is suspended over the work areas to the east and west as well. Several people are working on a large cylinder at what you guess is the rear of the machine and others are working on the large metal "wings". From here you may go north, east, or west. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7411 D1 ~ ~ 0 0 7408 D3 ~ ~ 0 0 7415 S #7413 West Wall~ ~ ~ Along the west wall appears to be some sort of laboratory, several scientists scuttle about and mess with different things. One in particular is sitting alone under a light studying a strange metal object. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7414 D1 ~ ~ 0 0 7411 D2 ~ ~ 0 0 7415 S #7414 Northwestern Corner~ ~ ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7409 D2 ~ ~ 0 0 7413 S #7415 Southwestern Corner~ ~ ~ Several men sit around a large table and are discussing and writing up plans for something. Others are reviewing older plans or walking back and forth between other machines. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7413 D1 ~ ~ 0 0 7412 S #0 #SPECIALS S #GAMES S #RESETS M 0 7303 1 7304 M 0 7300 1 7306 O 0 7300 0 7306 M 0 7304 1 7307 M 0 7304 1 7307 M 0 7311 1 7347 M 0 7311 1 7347 M 0 7315 1 7356 E 0 7304 0 20 E 0 7305 0 5 M 0 7310 2 7357 E 0 7304 0 20 E 0 7305 0 5 M 0 7310 2 7357 E 0 7305 0 5 E 0 7304 0 20 O 0 7300 0 7372 M 0 7308 1 7372 M 0 7309 1 7373 E 0 7306 0 20 E 0 7306 0 21 E 0 7310 0 5 E 0 7311 0 9 E 0 7311 0 10 M 0 7316 1 7375 E 0 7312 0 5 E 0 7313 0 20 E 0 7313 0 21 E 0 7314 0 9 E 0 7314 0 10 P 0 7317 0 7318 E 0 7315 0 23 M 0 7320 1 7380 E 0 7312 0 5 E 0 7315 0 23 E 0 7313 0 20 E 0 7313 0 21 O 0 7316 0 7384 P 0 7319 0 7316 O 0 7318 0 7386 P 0 7317 0 7318 M 0 7322 1 7413 E 0 7321 0 16 S #SHOPS 7303 0 9 5 0 0 100 50 8 20 7304 0 5 0 0 0 100 50 8 20 0 #$