mud_dist/area/
#AREADATA
Name        New area~
Builders    Dullahan~
VNUMs       7300 7449
Security    100
Recall      1
Flags       16
Version     107
Creator     Dullahan~
Llevel      0
Ulevel      0
End



#MOBILES
#7300
cloudis bank teller~
The Bank Teller~
The Cloudis bank teller asks 'would you like to make a transaction?'
~
She sits here behind a desk waiting for your response...  
~
3 0 0 0 0 0 S
40 1 2 2 10000 10000d0+0 0d0+10
0 0 0
0 0 2
0 0 0
#7301
Information Woman~
The Informationalist~
The Information woman is sitting down here.
~
A short woman with red hair is sitting here.
~
1 0 0 0 0 0 S
40 1 80 80 10000 10000d0+0 0d0+0
400 0 0
0 0 2
0 0 0
#7302
cloudis guard~
A Cloudis Guard~
A Cloudis guard is sitting here playing poker...
~
~
1 134217856 0 0 0 1000 S
70 1 140 140 0 20000d0+0 0d0+0
0 0 0
0 0 0
0 0 0
#7303
jonas general store clerk~
Jonas~
The General Store clerk stands here behind a desk.
~
A young man in about his twenties stands here behind the desk waiting for your order.
~
3 134217856 0 0 0 1000 S
106 1 80 80 10000 10000d0+0 0d0+0
0 0 0
0 0 1
0 0 0
#7304
akuro weaponsmith~
Akuro~
A middle aged man appears to be the weaponsmith here.
~
~
3 33554560 0 0 0 1000 S
106 1 212 212 0 10000d0+0 0d0+0
0 0 0
0 0 1
0 0 0
#7305
elite cloudis guard~
A Cloudis Elite Guard~
One of Cloudis' Elite Guards stands guard.
~
A solitary young soldier, who is exceptional in the arts of combat.  He
looks like he could put up a good fight.  
~
3 134217856 0 0 0 250 S
80 1 120 120 0 22225d0+0 0d0+0
120 0 0
0 0 1
0 0 0
#7306
thin man elevator~
A thin elevator man~
A rather thin man stands here over a control panel....
~
A thin man you would guess in his thirties apparently is paid or
something to stay here and operate the elevator controls for others.  
~
524291 168 16 0 0 1000 S
106 1 212 212 0 55000d0+0 0d0+0
0 1 0
0 0 1
0 0 0
>speech_prog up~
mpecho The thin man nods in your direction and presses a few buttons..
mpecho The elevator begins to move up slowly
mptransfer $n 7361
pecho $n The elevator stops abruptly and a pair of sliding doors open
~
>all_greet_prog 100~
emote shuffles to his feet and straightens his posture.
say Ummm, Hi, I suppose you want to go up, no?
say Well, just say up and I will activate the elevator for ya, ok?
~
|
#7307
cloudis patrol officer~
Cloudis Patrol Officer~
A cloudis patrol officer is walking through the halls
~
A young soldier for the Cloudis army, he looks fairly built, but not much
of a problem if you were to fight him.  
 
~
1 134283392 0 0 0 250 S
70 1 140 140 0 20250d0+0 0d0+0
0 0 0
0 0 1
0 0 0
#7308
mayor receptionist lady young~
The Mayors Receptionist~
A young lady, the mayors receptionist, sits at a desk here
~
A young lady about in her twenties, sits here at her desk, typing away. 
Her black hair falls back behind her and her brown eyes look up at you as
you enter.  She seems to double as both a receptionst and a secretary for
the mayor.  
~
3 134217856 16 0 0 150 S
60 1 120 120 0 13770d0+0 0d0+0
600 0 0
0 0 2
0 0 0
>all_greet_prog 100~
emote looks up at you
smile
say Hello, have you come to see the mayor?
emote goes back to typing, waiting for a response
~
|
#7309
mayor lucas~
Mayor Lucas~
The mayor of Cloudis, Mayor Lucas is sitting here in a meditative state
~
Mayor Lucas seems to be meditating or something, because he is not
responding to anything.  His black hair falls over his eyes and he is not
wearing a traditional buisness suit, but more of a battle suit......for what
reason, is unknown.  
~
3 67125376 0 0 0 0 S
80 1 160 160 0 21870d0+0 0d0+0
0 0 0
0 0 1
32770 0 0
>fight_prog 10~
mpecho &CMayor Lucas unleashes a wave of psychic energy!
cast 'ultrablast'
~
>fight_prog 40~
mpecho &YInvading thoughts enter your mind...
cast 'confusion'
~
>rand_prog 10~
mpecho &BMayor Lucas' aura shimmers brightly
weap
~
>fight_prog 50~
mpecho &C Mayor Lucas assaults your mind
c 'psionic blast'
~
|
#7310
cloudis soldier~
A Cloudis Soldier~
A young member of Cloudis' royal army paces around here
~
~
3 234881024 16 0 0 250 S
75 1 150 150 0 20048d0+0 0d0+0
750 0 0
0 0 1
0 0 0
>fight_prog 50~
mpecho &BA Cloudis Soldier utters the words 'Heaven Thunder'
cast 'lightning bolt'
~
>fight_prog 60~
emote crouches down and performs a somersault kick!
bk
~
>rand_prog 10~
emote gets ready to fight
weaponmaster
~
|
#7311
molon martial artist~
Molon, the Trainer~
A well-built man trains the soldiers here
~
This guys is HUGE!  His muscles are bulging off his arms, his arms look
like the size of tree trunks, and he looks like he could take quite a
beating before being knocked out.  Definately not one to mess with.  
~
1547 16384 32816 0 0 500 S
80 1 160 160 0 21900d0+0 0d0+0
160 0 0
0 0 1
0 0 0
>all_greet_prog 100~
bow $n
say Greetings $n, have you come to seek training from me?
~
>speech_prog yes~
say Well then, lets get to it.  Type TRAIN or PRACTICE to recieve a list
say of what you can train or practice.
~
>rand_prog 1~
stretch
emote kicks a few times at the air
emote cracks his knuckles
weap
~
>fight_prog 70~
mpecho &CHoly flames engulf you
c 'holy fires'
~
>fight_prog 50~
say Why do you do this puny one?
emote slams his foot into your face!
bk
~
>hitprcnt_prog 10~
scream
emote goes into a berserker fury!
berserk
~
>act_prog looks at you~
~
|
#7312
cloudis citizen man~
A Cloudis Citizen~
One of the citizens of Cloudis strolls through the halls
~
~
1 128 32 0 0 250 S
60 1 120 120 0 17000d0+0 0d0+0
600 0 0
0 0 1
0 0 0
>hitprcnt_prog 20~
yell Someone, please help me!!!!
say ummm alright...uhhmmm..like this??
c 'confusion'
~
>fight_prog 50~
mpecho &BEnergy gathers at the Citizen of Cloudis' hand....
c 'fireball'
~
|
#7313
cloudis citizen woman~
A Cloudis Citizen~
A young woman walks around here
~
~
1 16512 0 0 0 250 S
60 1 120 120 0 13770d0+0 0d0+0
600 0 0
0 0 2
0 0 0
>fight_prog 70~
mpecho &CA chunk of ice flys toward you!
c 'iceball'
~
|
#7314
child boy~
A Little Boy~
A little boy skips around in the hallway
~
A small innocent looking little boy, his brown hair bounces up and down
as he skips by you.  
~
1 16384 32 0 0 500 S
60 1 120 120 0 13770d0+0 0d0+0
400 0 0
0 0 1
0 0 0
>fight_prog 30~
mpecho &BThe little boy shuts his eyes and gathers energy
mpecho &CThe energy explodes on the boy!
c 'iceball' self
~
|
#7315
cloudis soldier~
A Cloudis Soldier~
A soldier of Cloudis' royal army sits here
~
~
3 16512 48 0 0 250 S
75 1 150 150 0 20049d0+0 0d0+0
750 0 0
0 0 1
0 0 0
>hitprcnt_prog 50~
mpecho &CThe magic around you fades...
cast 'dispel magic'
~
>fight_prog 50~
mpecho &RYour body is engulfed in flames!
cast 'fireball'
~
>rand_prog 10~
emote gets ready to fight
weaponmaster
~
|
#7316
cloudis robot guardian~
The Guardian Robot~
A huge robot watches over the area
~
This 'Type-1 Guardian Robot' stands at roughly nine to ten feet tall, but
you can guess at very best.  It is a large mass of metal that appears to
speak through some sort of magic for it has no mouth.  Large green orbs are
its eyes, they are very large and have little numbers and lines appearing
within them every so often.  A large hollow pole or something of that sort
is attatched to it's right arm, and it appears to have only that as it's
means of defense, but it in no way looks like an easy kill.  
~
3 67125376 32768 8192 0 1000 S
90 1 180 180 0 21325d0+0 0d0+0
0 0 0
0 0 0
32770 0 0
>all_greet_prog 100~
~
>fight_prog 40~
emote beeps a few times
say Fire!
mpecho &WA large net of webs flys at you!
c web
~
>hitprcnt_prog 20~
mpecho &YThe Robot grabs you and slams you into the ground!!
slam
~
>fight_prog 50~
mpecho &YThe Guardian Robot fires off a fire round.
quickburst fireball
quickburst fireball
~
>speech_prog Lucas~
~
|
#7317
teenager boy~
A Teenage Boy~
A young teenage boy sits on his bed here
~
~
3 0 0 0 0 250 S
70 1 140 140 0 25000d0+0 0d0+0
700 0 0
0 0 1
0 0 0
>speech_prog dad~
say huh?
say Oh, him.
roll
say Dad is to busy working to even say hello to me
~
>speech_prog hello~
sniff
say Thanks....
say if only my dad would spend the time to say hello
~
|
#7318
scientist father man~
A Father~
A scientist is sitting at a desk writing here
~
~
3 0 0 0 0 0 S
70 1 140 140 0 25000d0+0 0d0+0
700 0 0
0 0 1
0 0 0
>greet_prog 50~
say Bah, what do you want?
say I'm trying to do work, beat it!
~
>fight_prog 40~
say Eaagghh!!!!
punch
punch
~
>speech_prog work~
say Oh, this?
say Let's see....this is plans for a new type of weapon
say It is only half finished however
frown
~
|
#7319
mechanic man~
A Mechanic~
A young man is leaning over a piece of machinery
~
~
3 67108992 0 0 0 0 S
75 1 150 150 0 22000d0+0 0d0+0
0 0 0
0 0 1
0 0 0
#7320
cloudis robot guardian~
Cloudis Guardian Robot~
A Cloudis Guardian Robot Type-3
~
~
1 67108864 32768 8192 0 500 S
85 1 170 170 0 23693d0+0 0d0+0
850 0 0
0 0 0
32770 0 0
>all_greet_prog 100~
emote turns and looks at you
nod
say Hopefully you are having a good day
~
>fight_prog 40~
mpecho &RWARNING! WARNING!
emote beeps a few times as gadgets inside it begin to activate.
say Executing Program 1.2!
cast web
~
>fight_prog 50~
mpecho &RWARNING! WARNING!
say Executing Program 2.0!
quickburst fireball
quickburst 'lightning bolt'
~
>rand_prog 5~
say Running Weapons Program 1
weapon
~
|
#7321
installation guard man~
The Installation Guard~
A man looks at you coldly as you approach
~
A very mean looking man, he has a short cut beard and looks VERY bored at
standing here.  Perhaps you could give him something to do?  
~
3 16384 32816 0 0 250 S
85 1 170 170 0 23693d0+0 0d0+0
850 0 0
0 0 1
0 0 0
>fight_prog 50~
mpecho &RThe Installation Guard's body flares brilliantly with a red light
cast sunburst
~
>fight_prog 40~
emote slams into you!!
stun
~
>greet_prog 100~
if ispc($n) == 1
say What do you think you are doing here?
say Get out before I will be forced to rip you apart
emote pokes your stomach
laugh
endif
endif
~
|
#7322
scientist cloudis man~
A Scientist~
A scientist is sitting down under a light working on something
~
The man before you is fairly old, almost bald and leaning over some form of metal.
~
3 0 0 0 0 250 S
75 1 150 150 0 27500d0+0 0d0+0
750 0 0
0 0 1
0 0 0
>fight_prog 50~
mpecho &CThe Scientist pulls a slip of paper from his coat
mpoload 7320
recite word
~
>fight_prog 60~
mpecho The Scientist blasts the magic from around you!
quickburst 'dispel magic'
~
>hitprcnt_prog 10~
say You will never get the secret!!!
berserk
~
|
#0



#OBJECTS
#7300
desk computer~
A desk is here with a large computer mounted on top.~
A desk is here with a large computer mounted on top.~
~
12 0 0 0 0 0 1
100 100
0~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#7301
Pizza Slice~
a thick slice of &RPizza~
A large slice of pizza sits here waiting to be eaten.~
~
19 0 0 0 0 1 1
100 100
20~ 0~ 0~ 0~
1 8 0
0 0
reserved~
0 0
0 0 0
#7302
Crystal Lantern~
a &WCrystal &CLantern~
A lantern made of pure crystal is waiting to be lit.~
~
1 3 0 0 0 1 50
100 100
0~ 0~ -1~ 0~
1 400 0
0 0
reserved~
0 0
0 0 0
A
12 50
A
18 10
A
3 4
#7303
Gold Passcard~
&YGold Passcard~
A small golden passcard has been thrown on the ground...~
~
18 0 0 0 0 1 1
100 100
0~ 0~ 0~ 0~
1 1 0
0 0
reserved~
0 0
0 0 0
#7304
pulsar sabre blade light~
&BPulsar Sabre~
A long blade of blue light lays here...~
~
5 1 8192 0 0 8193 70
100 100
0~ 21~ 56~ 3~
0 400 0
5 0
lightning bolt~
1 1
0 0 0
A
19 32
A
18 10
>wear_prog $n wield~
0
pecho $n &BThe Pulsar Sabre glows responsively.
~
|
#7305
field plate armor~
field Plate Armor~
A shimmering field plate armor lays here...~
~
9 671088641 0 0 0 9 70
100 100
18~ 0~ 0~ 0~
9 400 0
0 0
reserved~
0 0
0 0 0
A
18 5
A
19 10
#7306
northwind fist legend~
&wThe Northwind Fist~
The legendary glove, 'The Northwind Fist' hovers above the ground~
~
5 704774145 1024 0 33554432 8193 80
100 100
0~ 26~ 64~ 6~
5 1 0
0 0
reserved~
0 0
7309 0 0
A
19 20
A
2 2
A
18 28
#7307
key mayor~
the key to the mayor's office~
A key decorated with celestial lights lies here~
~
18 1 0 0 0 1 0
100 100
0~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#7308
southern cross legend~
&wThe Southern Cross~
The legendary glove, 'The Southern Cross' hovers above the ground~
~
5 134348801 9216 0 33554432 8193 80
100 100
0~ 26~ 64~ 6~
5 1 0
0 0
reserved~
0 0
7309 0 0
A
18 20
A
19 28
A
1 2
#7309
crosswind fist legend~
&wThe Crosswind Fist~
The legendary glove, 'The Crosswind Fist' hovers above the ground~
~
5 167772480 139264 0 0 8193 85
100 100
0~ 28~ 66~ 6~
5 1 0
0 0
reserved~
0 0
0 7306 7308
A
2 2
A
1 2
A
19 30
A
18 21
#7310
martial arts suit~
martial Arts Suit~
A worn martial arts suit lays here waiting for its new master~
~
9 134217729 0 0 0 8 80
100 100
20~ 0~ 0~ 0~
1 1 0
0 0
reserved~
0 0
0 0 0
A
19 18
A
26 25
#7311
aura energy~
&wAn Aura of Bright Energy~
The magical aura of some being floats here~
~
9 671101121 131072 0 0 32769 80
100 100
0~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
A
19 20
A
18 20
#7312
armor robot~
magic Robot Armor~
The body of a robot lays on the ground in a heap~
~
9 134230145 131072 0 0 8 108
100 100
20~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#7313
fist robot giant~
&wRobot Combat Fist~
A robot's fist lays here on the ground....~
~
5 3 8192 0 0 8193 90
100 100
0~ 24~ 70~ 6~
10 1 0
0 0
reserved~
0 0
0 0 0
A
18 18
A
19 36
A
2 -2
A
1 2
A
5 1
A
26 50
#7314
Dragon Satelite~
a Dragon Satelite~
One of the Legendary Dragon Satelites floats here~
~
9 134230145 131072 0 0 32768 108
100 100
10~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
A
26 200
A
18 10
A
19 5
#7315
pulse laser arm~
arm Pulse Laser~
(no description)~
~
32 12416 131072 0 0 2097153 108
100 100
200~ 10~ 10~ laser beam bullet~
0 1 0
0 0
reserved~
0 0
0 0 0
#7316
desk~
a large desk rests against the south wall.~
A large desk lies against the southern wall, covered with paper.~
~
15 0 0 0 0 0 0
100 100
1000~ 15~ 7317~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#7317
grey key~
a small gray key~
A very small grey key lies on the ground~
~
18 0 0 0 0 1 0
100 100
0~ 0~ 0~ 0~
1 1 0
0 0
reserved~
0 0
0 0 0
#7318
toilet~
a Large Toilet~
A large white toilet sits in the corner of the room~
~
15 1 0 0 0 0 0
100 100
700~ 5~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#7319
model weapon~
model Weapon~
An un-powered weapon lays here.~
~
13 0 0 0 0 0 1
100 100
0~ 0~ 0~ 0~
50 1 0
0 0
reserved~
0 0
0 0 0
#7320
word shields secret scroll~
word of Shields~
A long forgotten scroll lies under some dust~
~
2 1006641281 131072 0 0 1 1
100 100
80~ sanctuary~ golden armor~ vibrate~
0 1 0
0 0
reserved~
0 0
0 0 0
#7321
white lab coat~
a White lab coat~
A white lab coat has been left on the ground~
~
9 0 0 0 0 1025 75
100 100
20~ 0~ 0~ 0~
2 1 0
0 0
reserved~
0 0
0 0 0
A
1 -1
A
5 -1
A
4 2
A
3 2
A
18 20
#0



#ROOMDATA
#7300
Entrance to Cloudis~
~
~
Well you realize you are finally here, at the floating city Cloudis.  Not
as impressive as the stories say, but impressive in it's own way.  The walls
glow with a soft blue light and the constant humming is getting annoying. 
You begin to think that coming here was not such a great idea after all. 
You can go north from here.  
~
0 0 0
Rd     0
D0
~
~
0 0 7301
S
#7301
Entrance hallway~
~
~
You realize that everything is silent, all but the humming seemingly
emitted by the walls which is getting louder now.  The hallway leads in two
directions north and south.  
~
0 0 0
Rd     0
D0
~
~
0 0 7302
D2
~
~
0 0 7300
S
#7302
Central Intersection~
~
~
You have reached the central intersection of Cloudis, paths lead north,
south, east and west.  Now the silence is broken and is replaced by the
sound of talking and footsteps throughout the halls.  
~
0 0 0
Rd     0
D0
~
~
119 7303 7303
D1
~
~
0 0 7322
D2
~
~
0 0 7301
D3
~
~
0 0 7321
S
#7303
An Elevator~
~
~
You're in a dark shaft, well, dark compared to the previous hallway at
least.  What you stand upon seems to be some sort of panel which would seem
to require a pulley system of some sort, but none is in sight.  
~
0 134644736 0
Rd     0
D2
~
~
119 7303 7302
S
#7304
Cloudis General Store~
~
~
As your eyes readjust to the lighting in this room you notice a the
walls, ceiling and floor are all a plain white the only thing colored in
this room is probably Jonas, you and the list showing what he is selling.  
~
0 394240 0
Rd     0
D0
~
~
0 0 7305
S
#7305
Hallway Intersection~
~
~
Another intersection leading north, south, east and west.  To the east is
the Cloudis city bank and to the west is an arms dealer office and to the
south is the General store.  
~
0 0 0
Rd     0
D0
~
~
0 0 7308
D1
~
~
0 0 7306
D2
~
~
0 0 7304
D3
~
~
0 0 7307
S
#7306
Cloudis City Bank~
~
~
Your footsteps echo about in this large dark blue room, the room is
fairly simple : a desk a bank teller and a large vault behind the desk.  You
are suprised to see that there are no guards here considering this is where
Cloudis keeps all their money.  
~
0 17212416 0
Rd     0
D3
~
~
0 0 7305
S
#7307
Akuro's Arms Dealership~
~
~
The smell of metal and iron fills this room, weapons and armor hang upon
the walls, and a middle-aged man sits in the back of the room sharpening
something.  The lighting is quite bad in this room and pieces of metal and
iron lay about the room.  The only exit is back to the east.  
~
0 394240 0
Rd     0
D1
~
~
0 0 7305
S
#7308
Hallway Intersection~
~
~
This intersection also leads in all directions, to the north the
elevators leading to the East and West wings, the east and west to the
eastern and western hallways and to the south another intersection.  
~
0 0 0
Rd     0
D0
~
~
0 0 7309
D1
~
~
0 0 7330
D2
~
~
0 0 7305
D3
~
~
0 0 7313
S
#7309
Common Hallway~
~
~
The humming has becoming louder now and noise can be heard to the north. 
Lights along the east and west part of the floor flash showing direction to
the north.  Exits are north and south of your location.  
~
0 0 0
Rd     0
D0
~
~
0 0 7310
D2
~
~
0 0 7308
S
#7310
Wing Intersection~
~
~
The humming is even louder now, you dont know if you can take much more
of this but you realize you must go on.  There are two doors here
to the east and west of you, above the east door reads 'To Eastern Wing' and
above the west 'To Western Wing'.  Exits are the two doors east,
and west and the hallway to the south.  
~
0 0 0
Rd     0
D1
~
door~
3 0 7312
D2
~
~
0 0 7309
D3
~
door~
3 0 7311
S
#7311
Bottom of the Staircase~
~
~
A rather plain staircase leads upwards to the west wing of Cloudis.  The
walls are still blue however, and that humming is still getting to you.  
~
0 0 0
Rd     0
D1
~
~
3 0 7310
D4
~
~
0 0 7374
S
#7312
Bottom of the Staircase~
~
~
A rather plain staircase leads upwards to the east wing of Cloudis.  The
walls are still blue however, and that humming is still getting to you.  
~
0 0 0
Rd     0
D3
~
~
3 0 7310
D4
~
~
0 0 7335
S
#7313
Northern Hallway~
~
~
This like many of the other hallways are glowing blue, there seems to be
little noise here other than the humming being emitted by the walls.  Exits
leading east and west.  
~
0 0 0
Rd     0
D1
~
~
0 0 7308
D3
~
~
0 0 7314
S
#7314
Northern Hallway~
~
~
This like many of the other hallways are glowing blue, there seems to be
little noise here other than the humming being emitted by the walls.  Exits
leading east and west.  
~
0 0 0
Rd     0
D1
~
~
0 0 7313
D3
~
~
0 0 7315
S
#7315
Hallway Turn~
~
~
The blue tint in the hallways are getting to you, however this place is
not glowing, it is just plain blue.  Exits lead south and east.  
~
0 0 0
Rd     0
D1
~
~
0 0 7314
D2
~
~
0 0 7316
S
#7316
Western Hallway~
~
~
This like many of the other hallways are glowing blue, there seems to be
little noise here other than the humming being emitted by the walls.  You
seem to hear some talking coming from the east.  Exits lead north, south and
east.  
~
0 0 0
Rd     0
D0
~
~
0 0 7315
D1
~
~
0 0 7331
D2
~
~
0 0 7317
S
#7317
Western Hallway~
~
~
This like many of the other hallways are glowing blue, there seems to be
little noise here other than the humming being emitted by the walls.  You
seem to hear some talking coming from the east.  Exits lead north, south and
east.  
~
0 0 0
Rd     0
D0
~
~
0 0 7316
D1
~
~
0 0 7332
D2
~
~
0 0 7318
S
#7318
Western Hallway~
~
~
This like many of the other hallways are glowing blue, there seems to be
little noise here other than the humming being emitted by the walls.  Exits
leading north and south.  
~
0 0 0
Rd     0
D0
~
~
0 0 7317
D2
~
~
0 0 7319
S
#7319
Hallway Turn~
~
~
The blue tint in the hallways are getting to you, however this place is
not glowing, it is just plain blue.  Exits lead north and east.  
~
0 0 0
Rd     0
D0
~
~
0 0 7318
D1
~
~
0 0 7320
S
#7320
Southern Hallway~
~
~
This like many of the other hallways are glowing blue, there seems to be
little noise here other than the humming being emitted by the walls.  Exits
leading east and west.  
~
0 0 0
Rd     0
D1
~
~
0 0 7321
D3
~
~
0 0 7319
S
#7321
Southern Hallway~
~
~
This like many of the other hallways are glowing blue, there seems to be
little noise here other than the humming being emitted by the walls.  Exits
leading east and west.  
~
0 0 0
Rd     0
D1
~
~
0 0 7302
D3
~
~
0 0 7320
S
#7322
Southern Hallway~
~
~
This like many of the other hallways are glowing blue, there seems to be
little noise here other than the humming being emitted by the walls.  Exits
leading east and west.  
~
0 0 0
Rd     0
D1
~
~
0 0 7323
D3
~
~
0 0 7302
S
#7323
Southern Hallway~
~
~
This like many of the other hallways are glowing blue, there seems to be
little noise here other than the humming being emitted by the walls.  Exits
leading east and west.  
~
0 0 0
Rd     0
D1
~
~
0 0 7324
D3
~
~
0 0 7322
S
#7324
Hallway Turn~
~
~
The blue tint in the hallways are getting to you, however this place is
not glowing, it is just plain blue.  Exits lead north and west.  
~
0 0 0
Rd     0
D0
~
~
0 0 7325
D3
~
~
0 0 7323
S
#7325
Eastern Hallway~
~
~
This like many of the other hallways are glowing blue, there seems to be
little noise here other than the humming being emitted by the walls.  Exits
leading to the north and the south.  
~
0 0 0
Rd     0
D0
~
~
0 0 7326
D2
~
~
0 0 7324
S
#7326
Eastern Hallway~
~
~
This like many of the other hallways are glowing blue, there seems to be
little noise here other than the humming being emitted by the walls.  You
seem to hear some talking to the west.  Exits leading to the north, south
and west.  
~
0 0 0
Rd     0
D0
~
~
0 0 7327
D2
~
~
0 0 7325
D3
~
~
0 0 7334
S
#7327
Eastern Hallway~
~
~
This like many of the other hallways are glowing blue, there seems to be
little noise here other than the humming being emitted by the walls.  You
seem to hear some talking to the west.  Exits leading to the north, south
and west.  
~
0 0 0
Rd     0
D0
~
~
0 0 7328
D2
~
~
0 0 7326
D3
~
~
0 0 7333
S
#7328
Hallway Turn~
~
~
The blue tint in the hallways are getting to you, however this place is
not glowing, it is just plain blue.  Exits lead south and west.  
~
0 0 0
Rd     0
D2
~
~
0 0 7327
D3
~
~
0 0 7329
S
#7329
Northern Hallway~
~
~
This like many of the other hallways are glowing blue, there seems to be
little noise here other than the humming being emitted by the walls.  Exits
leading east and west.  
~
0 0 0
Rd     0
D1
~
~
0 0 7328
D3
~
~
0 0 7330
S
#7330
Northern Hallway~
~
~
This like many of the other hallways are glowing blue, there seems to be
little noise here other than the humming being emitted by the walls.  Exits
leading east and west.  
~
0 0 0
Rd     0
D1
~
~
0 0 7329
D3
~
~
0 0 7308
S
#7331
Guard Outpost~
~
~
This is a guards outpost, two guards are sitting down playing a game of
poker.  A single bunk rests on the northern wall opposite of where the two
guards play their game.  The only exit is to the west.  
~
0 0 0
Rd     0
D3
~
~
0 0 7316
S
#7332
Guard Outpost~
~
~
This is a guards outpost, two guards are sitting down playing a game of
poker.  A single bunk rests on the northern wall opposite of where the two
guards play their game.  The only exit is to the west.  
~
0 0 0
Rd     0
D3
~
~
0 0 7317
S
#7333
Guard Outpost~
~
~
This is a guards outpost, two guards are sitting down playing a game of
poker.  A single bunk rests on the northern wall opposite of where the two
guards play their game.  The only exit is to the east.  
~
0 0 0
Rd     0
D1
~
~
0 0 7327
S
#7334
Guard Outpost~
~
~
This is a guards outpost, two guards are sitting down playing a game of
poker.  A single bunk rests on the northern wall opposite of where the two
guards play their game.  The only exit is to the east.  
~
0 0 0
Rd     0
D1
~
~
0 0 7326
S
#7335
Top of the Staircase~
~
~
You arrive on the landing to the East wing, the humming has faded away,
but the walls are still blue.  You can go back down, or through the door.  
~
0 0 0
Rd     0
D1
~
Elevator~
3 0 7336
D5
~
~
0 0 7312
S
#7336
Entrance to East Wing~
~
~
The scenery has dramaticly changed!  The walls are now white instead of
blue.  Oh great now even more of a pain to look at.  A single guard stands
against the wall watching you.  
~
0 0 0
Rd     0
D0
~
~
0 0 7337
D2
~
~
0 0 7371
D3
~
Elevator~
3 0 7335
S
#7337
White Hallway~
~
~
The white hallway stretches on the floor seems to be much like steel
plates rather than tile.  This part looks much like a military section of
Cloudis.  
~
0 0 0
Rd     0
D0
~
~
0 0 7338
D2
~
~
0 0 7336
S
#7338
White Hallway~
~
~
The hallway continues on, the noise of fighting echoes throught these
halls.  Seeing as this is a military section you wonder where are all the
soldiers?  
~
0 0 0
Rd     0
D0
~
~
0 0 7339
D2
~
~
0 0 7337
S
#7339
Hallway Turn~
~
~
The hallway comes to a turn here and the fighting noises are getting
louder.  Perhaps coming to this place was a bad idea.  
~
0 0 0
Rd     0
D1
~
~
0 0 7340
D2
~
~
0 0 7338
S
#7340
White Hallway~
~
~
You have found the source of the fighting, to your south is a practice
room.  Several knights and guards are battling in there raising their combat
prowess.  You might also be able to learn a thing or two.  
~
0 0 0
Rd     0
D1
~
~
0 0 7342
D2
~
~
0 0 7341
D3
~
~
0 0 7339
S
#7341
Military Arena~
~
~
The room is lined with racks holding weapons upon them, several soldiers
are battling , scattered about the room.  A single man waits at the back
ready to help you prepare for battle.  
~
0 0 0
Rd     0
D0
~
~
0 0 7340
S
#7342
White Hallway~
~
~
Some fighting can be heard to the west, other than that there is no
noise.  To the south a sign reads 'Armory' and you guessed it there is armor
and weapons there.  
~
0 0 0
Rd     0
D1
~
~
0 0 7344
D2
~
~
0 0 7343
D3
~
~
0 0 7340
S
#7343
Military Armory~
~
~
Weapons hang upon racks on the walls, while armor on long iron stands against the south, east, and west walls.  A man stands behind a desk inspecting a sword.
~
0 0 0
Rd     0
D0
~
~
0 0 7342
S
#7344
White Hallway~
~
~
The hallway has become quiet in fact deadly quiet but this is supposed to
be a peaceful city...  Supposed to at least.  To the south you can see what
seems to be a place of worship where the soldiers pray before going into
battle.  
~
0 0 0
Rd     0
D1
~
~
0 0 7346
D2
~
~
0 0 7345
D3
~
~
0 0 7342
S
#7345
Temple Altar~
~
~
Rows of marble pillars line the east and west walls, and stained glass
behind them.  This reminds you much of Churches that many religious orders
use.  At the far south of the room a large statue of a man stands carved
completely out of marble.  
~
0 0 0
Rd     0
D0
~
~
0 0 7344
S
#7346
White Hallway~
~
~
The hallway still continues...  And to the south is a place of training
where soldiers well, train.  
~
0 0 0
Rd     0
D1
~
~
0 0 7348
D2
~
~
0 0 7347
D3
~
~
0 0 7344
S
#7347
Training Centre~
~
~
You stand in the middle of an arena-style training area, several soldiers
train with each other throughout the room while the master here waits.  
~
0 393216 0
Rd     0
D0
~
~
0 0 7346
S
#7348
Hallway Turn~
~
~
The hallway bends towards the south now leading to the next part of
Cloudis.  Some red letters can be seen upon the wall reading '&RSEC -
&R7348&w' what does it mean?  Who knows, and at the moment, who cares??  
~
0 0 0
Rd     0
D2
~
~
0 0 7349
D3
~
~
0 0 7346
S
#7349
White Hallway~
~
~
The white hallway continues, you can now hear voices and footsteps
throughout the halls.  Occasionally a soldier is seen patrolling the halls. 
~
0 0 0
Rd     0
D0
~
~
0 0 7348
D2
~
~
0 0 7350
S
#7350
White Hallway~
~
~
The white hallway somewhat reminds you of a hospital of some sort, well
the white walls, celing and floor do, at least.  On occasion a soldier walks
by, patrolling the halls.  
~
0 0 0
Rd     0
D0
~
~
0 0 7349
D2
~
~
0 0 7351
S
#7351
Intersection~
~
~
The white hallway now leads in all four of the cardinal directions.  Some
noise can be heard in the westward direction.  A sign reading 'Mayor's
Office' can be seen above an eastern doorway.  
~
0 0 0
Rd     0
D0
~
~
0 0 7350
D1
~
~
0 0 7372
D2
~
~
0 0 7362
D3
~
~
0 0 7352
S
#7352
Barrack Intersection~
~
~
You enter the entrance to the Barracks, fairly large signs hang above the
doors, they seem to indicate a room number, much like that of an inn. 
Barrack rooms lie to the north and south while the hallway continues east
and west.  
~
0 0 0
Rd     0
D0
~
~
0 0 7356
D1
~
~
0 0 7351
D2
~
~
0 0 7357
D3
~
~
0 0 7353
S
#7353
Barrack Intersection~
~
~
~
0 0 0
Rd     0
D0
~
~
0 0 7358
D1
~
~
0 0 7352
D2
~
~
0 0 7359
D3
~
~
0 0 7354
S
#7354
Barrack Intersection~
~
~
~
0 0 0
Rd     0
D0
~
~
0 0 7360
D1
~
~
0 0 7353
D3
~
~
0 0 7355
S
#7355
Barrack Intersection~
~
~
~
0 0 0
Rd     0
D1
~
~
0 0 7354
S
#7356
Barrack Room~
~
~
You have arrived in one of the barrack rooms, this one has only one bed
with a soldier sitting atop it.  
~
0 393216 0
Rd     0
D2
~
~
0 0 7352
S
#7357
Barrack Room~
~
~
This is room is similar to the others, a bunk-bed, a table, and two
chairs.  The two soldiers here are busy sharpening their weapons.  
~
0 393216 0
Rd     0
D0
~
~
0 0 7352
S
#7358
Barrack Room~
~
~
~
0 0 0
Rd     0
D2
~
~
0 0 7353
S
#7359
Barrack Room~
~
~
~
0 0 0
Rd     0
D0
~
~
0 0 7353
S
#7360
Barrack Room~
~
~
~
0 0 0
Rd     0
D2
~
~
0 0 7354
S
#7361
An elevator~
~
~
~
0 4 0
Rd     0
S
#7362
White Hallway~
~
~
~
0 0 0
Rd     0
D0
~
~
0 0 7351
D2
~
~
0 0 7363
S
#7363
White Hallway~
~
~
~
0 0 0
Rd     0
D0
~
~
0 0 7362
D2
~
~
0 0 7364
S
#7364
Hallway Turn~
~
~
~
0 0 0
Rd     0
D0
~
~
0 0 7363
D3
~
~
0 0 7365
S
#7365
White Hallway~
~
~
~
0 0 0
Rd     0
D1
~
~
0 0 7364
D3
~
~
0 0 7366
S
#7366
White Hallway~
~
~
~
0 0 0
Rd     0
D1
~
~
0 0 7365
D3
~
~
0 0 7367
S
#7367
White Hallway~
~
~
~
0 0 0
Rd     0
D1
~
~
0 0 7366
D3
~
~
0 0 7368
S
#7368
White Hallway~
~
~
~
0 0 0
Rd     0
D1
~
~
0 0 7367
D3
~
~
0 0 7369
S
#7369
Hallway Turn~
~
~
~
0 0 0
Rd     0
D0
~
~
0 0 7370
D1
~
~
0 0 7368
S
#7370
White Hallway~
~
~
~
0 0 0
Rd     0
D0
~
~
0 0 7371
D2
~
~
0 0 7369
S
#7371
White Hallway~
~
~
~
0 0 0
Rd     0
D0
~
~
0 0 7336
D2
~
~
0 0 7370
S
#7372
Receptionist's Office~
~
~
You stand in a cool air-conditioned, white-walled room.  Several pictures
hang on the wall, some portraits, others depicting events in Cloudis'
history.  A nice looking desk sits near the door, behind the desk is a young
lady who is typing something for the mayor.  
~
0 393216 0
Rd     0
D0
~
~
53 0 7373
D3
~
~
0 0 7351
S
#7373
Mayor's Office~
~
~
You arrive in a fairly quiet room, as the one before, this room is also
air-conditioned, and the walls are white.  Bookshelves line the east and
west walls, while the mayors desk is against the north wall.  The mayor
seems to be in some sort of meditation; it would be best to leave him alone.
~
0 393216 0
Rd     0
D2
~
~
53 7307 7372
S
#7374
Entrance to West Wing~
~
~
You stand upon a white, tile floor, which stretches out to the door and
stops, where a beautiful green lawn can be seen through.  The walls of this
room are white and there is no ceiling but instead a transparent layer of
some sort of matter.  This "screen" appears to form a type of dome over the
"West Wing".  
~
0 0 0
Rd     0
D3
~
~
0 0 7375
D5
~
~
0 0 7311
S
#7375
Intersection in Residential Sector~
~
~
The tile floor is no more, but replaced with green grass that stretches
out farther then you can tell.  Looking up, it appears that there is some
sort of translucent shield that forms a dome around the west wing, which now
resembles more of a large platform then a part of a building.  
~
0 0 0
Rd     0
D0
~
~
0 0 7382
D1
~
~
0 0 7374
D2
~
~
0 0 7376
D3
~
~
0 0 7378
S
#7376
Eastern Wall~
~
~
~
0 0 0
Rd     0
D0
~
~
0 0 7375
D3
~
~
0 0 7380
S
#7377
House, First Floor~
~
~
This is a very simple, one-room home, it appears that a single person
lives here, because there is one bed ad not alot of room to move around at
all in the house.  Most of the room is taken up by various machines and
robots, the person who lives here is most likely a mechanic 
~
0 0 0
Rd     0
D0
~
~
3 0 7380
S
#7378
Centre Road~
~
~
~
0 0 0
Rd     0
D0
~
~
0 0 7381
D1
~
~
0 0 7375
D2
~
~
0 0 7380
D3
~
~
0 0 7379
S
#7379
Centre Road~
~
~
~
0 0 0
Rd     0
D1
~
~
0 0 7378
D3
~
~
0 0 7387
S
#7380
Side Path~
~
~
The green grass stretches in all directions but stops as it meets a
white, dome-like house to the south.  A few windows can be seen on this
house and people walking by and the occaisonal robot guard.  
~
0 0 0
Rd     0
D0
~
~
0 0 7378
D1
~
~
0 0 7376
D2
~
~
3 0 7377
S
#7381
Side Path~
~
~
The green grass stretches in all directions but stops as it meets a
white, dome-like house to the north.  A few windows can be seen on this
house and people walking by and the occaisonal robot guard.  
~
0 0 0
Rd     0
D0
~
door~
3 0 7383
D1
~
~
0 0 7382
D2
~
~
0 0 7378
S
#7382
Eastern Wall~
~
~
The green grass stops at this part of the quasi-invisible barrier that
covers the West Wing of Cloudis.  Off the side of the plaform you view the
clouds below and the sun floating overhead.  
~
0 0 0
Rd     0
D2
~
~
0 0 7375
D3
~
~
0 0 7381
S
#7383
House, First Floor~
~
~
The dome-shaped house is actually bigger than it looks from the outside. 
There is not much in this house however, an oven, a door to another room and
stairs leading above.  
~
0 0 0
Rd     0
D1
~
~
0 0 7384
D2
~
~
3 0 7381
D3
~
~
0 0 7386
D4
~
~
0 0 7385
S
#7384
Bedroom~
~
~
This appears to be the parent's bedroom, there is a large bed against the
eastern wall, and a desk against the southern wall.  A large carpet with
several odd designs lays upon most of the floor.  
~
0 0 0
Rd     0
D3
~
~
0 0 7383
S
#7385
Second Floor Bedroom~
~
~
This room appears to be a teenagers room, several posters line the north
wall, the room is not at all tidy, and the teenager is sitting down on the
bed.  There are four windows visible, above you, and to the east, south, and
west, through them you have a great view of the rest of this part of
Cloudis.  
~
0 0 0
Rd     0
D5
~
~
0 0 7383
S
#7386
Bathroom~
~
~
You have entered the families bathroom.  Why?  Well, only you can answer
that.  Anyway, it is nothing special, white walls, white ceiling and a big
white toilet.  
~
0 0 0
Rd     0
D1
~
~
0 0 7383
S
#7387
Crossing of Centre and Sky~
~
~
The central path continues on and now offers paths north and south as well as the main path.
~
0 0 0
Rd     0
D0
~
~
0 0 7388
D1
~
~
0 0 7379
D2
~
~
0 0 7389
D3
~
~
0 0 7392
S
#7388
Sky Road North~
~
~
~
0 0 0
Rd     0
D0
~
~
0 0 7391
D2
~
~
0 0 7387
S
#7389
Sky Road South~
~
~
~
0 0 0
Rd     0
D0
~
~
0 0 7387
D2
~
~
0 0 7390
S
#7390
Sky Road South~
~
~
~
0 0 0
Rd     0
D0
~
~
0 0 7389
S
#7391
Sky Road North~
~
~
~
0 0 0
Rd     0
D2
~
~
0 0 7388
S
#7392
Centre Path~
~
~
~
0 0 0
Rd     0
D1
~
~
0 0 7387
D3
~
~
0 0 7394
S
#7394
Centre Path~
~
~
~
0 0 0
Rd     0
D1
~
~
0 0 7392
D3
~
~
0 0 7395
S
#7395
Crossing of Central and Solar~
~
~
~
0 0 0
Rd     0
D0
~
~
0 0 7396
D1
~
~
0 0 7394
D2
~
~
0 0 7399
D3
~
~
0 0 7402
S
#7396
Solar Road North~
~
~
~
0 0 0
Rd     0
D0
~
~
0 0 7397
D2
~
~
0 0 7395
S
#7397
Solar Road North~
~
~
~
0 0 0
Rd     0
D0
~
~
0 0 7398
D2
~
~
0 0 7396
S
#7398
Solar Road North~
~
~
~
0 0 0
Rd     0
D2
~
~
0 0 7397
S
#7399
Solar Road South~
~
~
~
0 0 0
Rd     0
D0
~
~
0 0 7395
D2
~
~
0 0 7400
S
#7400
Solar Road South~
~
~
~
0 0 0
Rd     0
D0
~
~
0 0 7399
D2
~
~
0 0 7401
S
#7401
Solar Road South~
~
~
~
0 0 0
Rd     0
D0
~
~
0 0 7400
S
#7402
Centre Path~
~
~
~
0 0 0
Rd     0
D1
~
~
0 0 7395
D3
~
~
0 0 7403
S
#7403
End of the Road~
~
~
You have finally reached the end of the road, well, nothing much was
gained from this however so you are feeling a tad foolish but, you can go
through the large gate to the west.  Where it leads, you will have to find
out.  
~
0 0 0
Rd     0
D1
~
~
0 0 7402
D3
~
~
119 0 7404
S
#7404
Front Entrance~
~
~
You now stand upon a paved road that leads up to a large dome shaped
building with very little windows and a fairly small door on the nearest
wall.  In front of the door is a guard, who is making sure no unauthorized
people just walk in.  
~
0 0 0
Rd     0
D1
~
~
119 0 7403
D3
~
~
0 0 7405
S
#7405
Before the Door~
~
~
A large white dome-shaped building towers above you while a single man
stand between you and the inside of the installation.  The grass on the
sides of the road seems to have been cut recently and directly above the top
of the dome appears to be some sort of moveable part of the translucent
barrier.  
~
0 0 0
Rd     0
D1
~
~
0 0 7404
D3
~
~
7 0 7406
S
#7406
Entrance to the Installation~
~
~
You walk through the door, it closes behind you and you arrive in a very
large metal room.  Scientists and Technicians walk between several large
objects which appear to be vehicles of some sort.  No body pays much
attention to you, or even acknoledges your entrance in any way, they just
continue their working like robots or something...  
~
0 0 0
Rd     0
D0
~
~
0 0 7407
D1
~
~
7 0 7405
D2
~
~
0 0 7408
D3
~
~
0 0 7411
S
#7407
Northeast Corner~
~
~
This corner of the installation is empty compared to the rest, a few
boxes lay about and metal arm-like things moving far above you.  A few
people walk in and out of a large opened doorway where some tools and
materials are stored.  
~
0 0 0
Rd     0
D1
~
~
0 0 7410
D2
~
~
0 0 7406
D3
~
~
0 0 7409
S
#7408
Southeast Corner~
~
~
You arrive in the rather large southeast corner of the Installation, a
VERY large project seems to be under construction here, you guess somewhere
between twenty to thirty people are working on that disgustingly large
thing.  The large room continues north and west from here.  
~
0 0 0
Rd     0
D0
~
~
0 0 7406
D3
~
~
0 0 7412
S
#7409
North Wall~
~
~
~
0 0 0
Rd     0
D1
~
~
0 0 7407
D2
~
~
0 0 7411
D3
~
~
0 0 7414
S
#7410
Storage Room~
~
~
This appears to be some sort of warehouse-like storage room, boxes and
other items lay upon large shelves that stretch far to the back of the room.
Each shelf is labeled with a little sign saying what type of items are in
that row.  
~
0 0 0
Rd     0
D3
~
~
0 0 7407
S
#7411
Centre of the Installation~
~
~
You stand upon a large platform marked with yellow paint at the very ends
of the platform, this platform appears to be used to raise things to the top
of the dome.  From here you can see in all directions and from the looks of
it, this is just some sort of factory to make large machines.  
~
0 0 0
Rd     0
D0
~
~
0 0 7409
D1
~
~
0 0 7406
D2
~
~
0 0 7412
D3
~
~
0 0 7413
S
#7412
South Wall~
~
~
A very large bird like machine stretches out across the area here, it
appears to be very long as it is suspended over the work areas to the east
and west as well.  Several people are working on a large cylinder at what
you guess is the rear of the machine and others are working on the large
metal "wings".  From here you may go north, east, or west.  
~
0 0 0
Rd     0
D0
~
~
0 0 7411
D1
~
~
0 0 7408
D3
~
~
0 0 7415
S
#7413
West Wall~
~
~
Along the west wall appears to be some sort of laboratory, several
scientists scuttle about and mess with different things.  One in particular
is sitting alone under a light studying a strange metal object.  
~
0 0 0
Rd     0
D0
~
~
0 0 7414
D1
~
~
0 0 7411
D2
~
~
0 0 7415
S
#7414
Northwestern Corner~
~
~
~
0 0 0
Rd     0
D1
~
~
0 0 7409
D2
~
~
0 0 7413
S
#7415
Southwestern Corner~
~
~
Several men sit around a large table and are discussing and writing up
plans for something.  Others are reviewing older plans or walking back and
forth between other machines.  
~
0 0 0
Rd     0
D0
~
~
0 0 7413
D1
~
~
0 0 7412
S
#0



#SPECIALS
S



#GAMES
S



#RESETS
M 0 7303 1 7304
M 0 7300 1 7306
O 0 7300 0 7306
M 0 7304 1 7307
M 0 7304 1 7307
M 0 7311 1 7347
M 0 7311 1 7347
M 0 7315 1 7356
E 0 7304 0 20
E 0 7305 0 5
M 0 7310 2 7357
E 0 7304 0 20
E 0 7305 0 5
M 0 7310 2 7357
E 0 7305 0 5
E 0 7304 0 20
O 0 7300 0 7372
M 0 7308 1 7372
M 0 7309 1 7373
E 0 7306 0 20
E 0 7306 0 21
E 0 7310 0 5
E 0 7311 0 9
E 0 7311 0 10
M 0 7316 1 7375
E 0 7312 0 5
E 0 7313 0 20
E 0 7313 0 21
E 0 7314 0 9
E 0 7314 0 10
P 0 7317 0 7318
E 0 7315 0 23
M 0 7320 1 7380
E 0 7312 0 5
E 0 7315 0 23
E 0 7313 0 20
E 0 7313 0 21
O 0 7316 0 7384
P 0 7319 0 7316
O 0 7318 0 7386
P 0 7317 0 7318
M 0 7322 1 7413
E 0 7321 0 16
S



#SHOPS
7303 0 9 5 0 0 100 50 8 20
7304 0 5 0 0 0 100 50 8 20
0



#$