#AREADATA Name { 60-70} Daemonling Lair~ Builders Kadence~ VNUMs 7200 7299 Security 100 Recall 1 Flags 256 Version 107 Creator Kadence~ Llevel 0 Ulevel 0 Sounds &RThe agonizing screams of men can be heard from all directions.~ Music u3_wandr.mid V=50 L=1 P=50 T=Background~ End #MOBILES #7230 Lesser Daemon~ a lesser daemon~ A lesser daemon is here. ~ ~ 67 16512 67108912 0 0 -250 S 75 1 150 150 20000 20000d0+0 0d0+70000 750 0 0 0 0 0 0 0 0 #7231 lesser daemon ice~ the lesser daemon of ice~ A lesser daemon of ice is here. ~ ~ 67 134217856 48 0 0 -250 S 75 1 150 150 20000 20000d0+0 0d0+70000 750 0 0 0 0 0 0 0 0 >fight_prog 40~ emote wraps his arms around himself sa Lord Winter, aid me in dispursing this being! emote jumps back and throws his arms towards you. cast 'cone of frost' ~ | #7233 lesser daemon lightning~ The lesser daemon of lightning~ A lesser daemon of lightning is here. ~ ~ 67 67108992 48 0 0 -250 S 75 1 150 150 20000 20000d0+0 0d0+70000 750 0 0 0 0 0 0 0 0 >death_prog 100~ sa You have earned your way out. emote waves his hands in the air mpoload 7280 emote dies ~ >fight_prog 40~ emote rolls his eyes back into his head sa I command you skies to aid me in smiting my enemy!!! emote throws his arms out towards you as they spark of lightning cast 'thunder strike' ~ | #7240 daemonling skeleton~ Daemonling skeleton~ A Daemonling skeleton carries itself around. ~ ~ 8289 40 0 0 0 -500 S 73 1 146 146 25000 25000d0+0 0d0+0 730 0 0 0 0 0 0 0 0 #7241 daemonling skeleton~ Daemonling skeleton~ A Daemonling skeleton carries itself around. ~ ~ 8289 40 0 0 0 -500 S 73 1 146 146 25000 25000d0+0 0d0+0 730 0 0 0 0 0 0 0 0 #7242 daemonling skeleton~ Daemonling skeleton~ A Daemonling skeleton carries itself around. ~ ~ 8289 40 0 0 0 -500 S 73 1 146 146 25000 25000d0+0 0d0+0 730 0 0 0 0 0 0 0 0 #7243 Kazbrine lesser daemon death decay~ Kazbrine~ Kazbrine looks up from his work, not pleased to see you. ~ ~ 67 268959872 67141808 0 2 -750 S 75 1 150 150 16500 16500d0+0 0d0+75000 750 0 0 0 0 1 256 0 0 >fight_prog 50~ c 'dispel magic' ~ >fight_prog 35~ cast 'unholy fires' ~ >fight_prog 35~ cast 'shockwave' ~ >fight_prog 15~ cast 'malignify' ~ >fight_prog 30~ cast icaball ~ | #7244 daemonling skeleton~ Daemonling skeleton~ A daemonling skeleton carries itself around ~ ~ 8289 40 16 0 0 -500 S 73 1 146 146 25000 25000d0+0 0d0+0 730 0 0 0 0 0 0 0 0 #7250 Daemonling Child~ a daemonling child~ A Daemonling child runs about. ~ ~ 69 32768 67108880 0 0 -250 S 65 1 130 130 15000 15000d0+0 0d0+0 650 0 0 0 0 1 0 0 0 #7251 Daemonling child~ a daemonling child~ A Daemonling child bounces around doing kicks and punches. ~ ~ 69 32768 67108880 0 0 -250 S 65 1 130 130 15000 15000d0+0 0d0+0 650 0 0 0 0 1 0 0 0 #7252 daemonling child~ a daemonling child~ This Daemonling child looks like she is looking for someone important to her. ~ ~ 69 32768 67108880 0 0 -250 S 65 1 130 130 15000 15000d0+0 0d0+0 650 0 0 0 0 2 0 0 0 #7253 daemonling mother~ a daemonling mother~ A Daemonling mother appears to be looking for something or someone. ~ ~ 69 32768 67108880 0 0 -250 S 68 1 136 136 18000 18000d0+0 0d0+10000 680 0 0 0 0 2 0 0 0 #7254 daemonling father~ a daemonling father~ A Daemonling father is looking at you very sternly. ~ ~ 65 32896 67108880 0 0 -250 S 70 1 140 140 20000 20000d0+0 0d0+25000 700 0 0 0 0 1 0 0 0 #7255 daemonling knight~ a daemonling knight~ A Daemonling knight patrols the area. ~ ~ 65 49344 67108880 0 0 -250 S 70 1 140 140 20000 20000d0+0 0d0+0 700 0 0 0 0 0 0 0 0 #7256 daemonling knight~ a daemonling knight~ A Daemonling knight stands fast. ~ ~ 99 49344 67108880 0 0 -250 S 70 1 140 140 20000 20000d0+0 0d0+0 700 0 0 0 0 0 0 0 0 #7257 daemonling knight~ a daemonling knight~ A Daemonling knight patrols the area. ~ ~ 65 49344 67108880 0 0 -250 S 70 1 140 140 20000 20000d0+0 0d0+25000 700 0 0 0 0 0 0 0 0 #7258 daemonling knight~ a daemonling knight~ A Daemonling knight patrols the area. ~ ~ 65 49344 67108880 0 0 -250 S 70 1 140 140 20000 20000d0+0 0d0+25000 700 0 0 0 0 0 0 0 0 #7259 Malerrisi~ Malerrisi~ Malerrisi, the lesser daemon and ruler of the Daemonlings. ~ ~ 67 33554624 16 133120 0 -1000 S 75 1 150 150 18000 18000d0+0 0d0+75000 750 0 0 0 0 0 0 0 0 >greet_prog 100~ sa So $n, you have come to challenge me? ~ >rand_prog 5~ sa Are you going to fight me or not, weakling? ~ >fight_prog 35~ c 'dispel magic' ~ >fight_prog 20~ sa You have brought this upon yourself trying sa to defeat my minions and I!!! emote chants very quickly c 'fireball' ~ | #7260 daemonling knight~ a daemonling knight~ A Daemonling knight patrols the area. ~ ~ 65 49344 67108880 0 0 -250 S 70 1 140 140 20000 20000d0+0 0d0+25000 700 0 0 0 0 0 0 0 0 #7261 daemonling knight~ a daemonling knight~ A Daemonling knight patrols the area. ~ ~ 65 49344 67108880 0 0 -250 S 70 1 140 140 20000 20000d0+0 0d0+25000 700 0 0 0 0 0 0 0 0 #7262 daemonling knight~ a daemonling knight~ A Daemonling knight patrols the area. ~ ~ 99 49344 67108880 0 0 -250 S 70 1 140 140 20000 20000d0+0 0d0+25000 700 0 0 0 0 0 0 0 0 #7263 daemonling guardian~ a daemonling guardian~ A Daemonling guardian stands guard. ~ ~ 67 33603776 67108880 0 0 -250 S 73 1 146 146 23000 23000d0+0 0d0+25000 730 0 0 0 0 0 0 0 0 >fight_prog 30~ kick $n ~ | #7264 daemonling guardian~ a daemonling guardian~ A Daemonling guardian stands guard. ~ ~ 67 33603776 67108880 0 0 -250 S 73 1 146 146 23000 23000d0+0 0d0+25000 730 0 0 0 0 0 0 0 0 >fight_prog 30~ kick $n ~ | #7265 daemonling guardian~ a daemonling guardian~ A Daemonling guardian stands guard. ~ ~ 67 33603776 67108880 0 0 -250 S 73 1 146 146 23000 23000d0+0 0d0+25000 730 0 0 0 0 0 0 0 0 >fight_prog 30~ kick $n ~ | #7266 daemonling guardian~ a daemonling guardian~ A Daemonling guardian stands guard. ~ ~ 67 33603776 67108880 0 0 -250 S 73 1 146 146 23000 23000d0+0 0d0+25000 730 0 0 0 0 0 0 0 0 >greet_prog 100~ if isgood($n) sa You do not belong here, bringer of good! mpkill $n else endif ~ >fight_prog 5~ yell AID ME GUARDIANS!!! mpmload 7267 mpforce guard mpkill $n ~ >fight_prog 35~ rake $n ~ >fight_prog 25~ cast 'dancing lights' ~ >fight_prog 35~ slam $n ~ | #7267 daemonling guardian~ a daemonling guardian~ A Daemonling guardian stands guard. ~ ~ 67 33603776 67108880 0 0 -250 S 73 1 146 146 23000 23000d0+0 0d0+25000 730 0 0 0 0 0 0 0 0 >fight_prog 30~ kick $n ~ | #7273 lesser daemon fire~ The lesser daemon of fire~ A lesser daemon of fire is here. ~ ~ 67 33554560 48 0 0 -250 S 75 1 150 150 20000 20000d0+0 0d0+70000 750 0 0 0 0 0 0 0 0 >fight_prog 40~ emote raises his hands to the sky sa I call forth the showers of the sky! emote lowers his fists rapidly towards you. cast 'meteor swarm' ~ | #7299 Tom's Mount named Toby~ &zToby~ &zA large panther named, Toby ~ ~ 1 0 852016 0 9 0 S 110 1 220 220 0 1d0+0 0d0+0 1100 15 0 0 0 1 0 0 0 #0 #OBJECTS #7200 key~ a translucent key~ You barely notice a translucent key that lays here.~ ~ 18 805306402 256 0 0 16385 1 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #7201 key~ a key~ A key with a thin coat of ice lays here.~ ~ 18 671088640 0 0 0 16385 1 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #7202 key~ a key~ A key with of fire burns brightly on the ground.~ ~ 18 570425344 0 0 0 16385 1 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #7203 key~ a key~ A key of living lightning sparks on the ground.~ ~ 18 536870912 8192 0 0 16385 1 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #7204 ripple~ ripple~ There is a shimmering ripple that seems to enter the back wall of the room.~ ~ 29 0 0 0 0 0 1 100 100 7261~ 0~ 0~ 0~ 9000 1 0 0 0 reserved~ 0 0 0 0 0 #7250 Daemon Claw~ a Daemon Claw~ A large claw shudders on the ground.~ ~ 5 134234176 8192 0 0 8193 70 100 100 0~ 0~ 0~ 5~ 8 120 0 0 0 reserved~ 0 0 7252 0 0 A 5 1 A 4 -3 A 1 1 A 19 20 A 18 20 #7251 Daemon Heart~ a Daemon Heart~ A still beating heart lays here pumping it's undying blood.~ ~ 9 33570881 0 0 0 32769 70 100 100 0~ 0~ 0~ 0~ 4 160 0 0 0 fireball~ 0 0 0 0 0 A 25 50 A 3 -1 A 19 7 A 18 7 #7252 cresent Moon Dagger of the Daemonlings~ cresent Moon Dagger of the Daemonlings~ A dagger in the shape of a cresent moon lays here shimmering on the ground.~ ~ 5 570425408 8192 0 0 8193 70 100 100 0~ 0~ 0~ 11~ 3 1800 0 0 0 reserved~ 0 0 0 0 0 A 4 -1 A 5 -1 A 19 42 #7253 Daemonling Claw~ a Daemonling Claw~ A small claw lays here.~ ~ 5 33554497 0 0 0 8193 60 100 100 0~ 0~ 0~ 5~ 2 100 0 0 0 reserved~ 0 0 7252 0 0 A 18 16 A 19 16 A 12 30 #7254 Daemonling Ring~ ring of the Daemonlings~ A ring shimmers and shines on the ground.~ ~ 9 0 0 0 0 3 60 100 100 0~ 0~ 0~ 0~ 2 160 0 0 0 reserved~ 0 0 0 0 0 A 18 6 A 19 6 A 2 1 #7255 Daemonling Pendant~ pendant of the Daemonlings~ A pendant sits on the ground.~ ~ 9 0 0 0 0 5 60 100 100 0~ 0~ 0~ 0~ 2 160 0 0 0 reserved~ 0 0 0 0 0 A 18 5 A 19 7 A 12 60 A 13 20 #7256 Daemonling Ankle Brace~ daemonling ankle brace~ A small brace of some sort lays here.~ ~ 9 0 0 0 0 1048577 70 100 100 0~ 0~ 0~ 0~ 2 160 0 0 0 reserved~ 0 0 0 0 0 A 18 7 A 19 7 A 2 1 A 14 50 #7257 mask of ice~ a mask of ice~ A mask of ice lays here.~ ~ 9 134217728 0 0 0 65537 1 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 7259 0 0 #7258 mask fire~ a mask of fire~ A mask of fire lays here.~ ~ 9 0 0 0 0 65537 1 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 7259 0 0 #7259 melting mask~ a melting mask~ A melting mask lays here.~ ~ 9 0 0 0 0 65537 1 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 7260 0 0 #7260 mask elements~ daemonling mask of the elements~ A ask of the elements lays here.~ ~ 9 167772160 8192 0 0 65537 70 100 100 0~ 0~ 0~ 0~ 3 1800 0 0 0 reserved~ 0 0 0 0 0 A 12 -200 A 5 2 A 3 2 A 18 7 A 19 7 #7261 lightning mask~ a mask of lightning~ A ask of lightning lays here.~ ~ 9 0 8192 0 0 65537 1 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 7260 0 0 #7280 portal~ a portal~ A portal stands here.~ ~ 29 1 0 0 0 0 0 100 100 25002~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #7287 daemonling bracer~ daemonling Bracer~ A wrist brace lays here~ ~ 9 201326657 0 0 0 4097 70 100 100 0~ 0~ 0~ 0~ 2 400 0 0 0 reserved~ 0 0 0 0 0 A 18 7 A 19 7 A 3 2 A 4 2 A 1 -2 #7288 portal Overworld~ shimmering portal ~ A portal to the Overworld stands tall before you.~ ~ 29 1 0 0 0 0 0 100 100 17460~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #7290 eye gartdith quest item~ the Eye of Gardith~ The Eye of Gardith is here, containing the powers of Tyrion and Walius.~ ~ 9 1 0 0 0 131073 1 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #7297 beer~ beer~ Kadence has a beer sitting on his end table.~ ~ 13 134217728 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #7298 endtable~ end table~ There is an end table next to Kadence's chair with a large ashtray on it.~ ~ 12 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #7299 Kadence's Malignance~ a large chair~ A large, black leather chair that Kadence sits in~ ~ 12 0 0 0 0 0 108 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #0 #ROOMDATA #7200 Inside a cavern~ ~ ~ You have entered a cavern that has a reddish tint in the walls. There is the entrance to the cavern to the north. There is a dark path leading to the south. You can hear only two things right now, the wind and the beating of your heart. ~ 0 262153 0 Rd 0 D2 ~ ~ 0 0 7201 D3 ~ ~ 0 0 17460 S #7201 A hole in the floor~ ~ ~ You are in a room with a hole in the floor. Looking at the hole, you can see no bottom. Should you just go in? There is no sound now. One room from the entrance and all sound has ceased. ~ 0 262153 0 Rd 0 D0 ~ ~ 0 0 7200 D5 ~ ~ 0 0 7202 S #7202 Inside a cavern~ ~ ~ You are in a cavern with reddish walls. Looking closer to the walls with your light, you see that these walls are hand made. There is an exit to the south and up. You smell a faint scent of dust. ~ 0 262153 0 Rd 0 D2 ~ ~ 0 0 7203 D4 ~ ~ 0 0 7201 S #7203 A hole in the floor~ ~ ~ There is a hole in the floor right in front of you. Dropping a stone that is next to you into the hole, you don't hear it hit bottom. Either there is some form of magic preventing the sound or the bottom is so far down, the sound never returned. ~ 0 262153 0 Rd 0 D0 ~ ~ 0 0 7202 D5 ~ ~ 0 0 7204 S #7204 In a cavern~ ~ ~ You are in a room where there is a hole above you with a rope leading up and an exit to the south. The walls here are a combination of smoothed out rock and what appears to be some sort of glaze over it, making it a deep shade of violet. ~ 0 262153 0 Rd 0 D2 ~ ~ 0 0 7205 D4 ~ ~ 0 0 7203 S #7205 A bend in the cavern~ ~ ~ There is an exit to the north and east of this part of the hallway. There is no way this cavern can be natural by the looks of the walls. There is no sign of flaws either in the creation of these walls. Whoever made this cavern must have been a perfectionist. ~ 0 262153 0 Rd 0 D0 ~ ~ 0 0 7204 D1 ~ ~ 0 0 7206 S #7206 A hole in the floor~ ~ ~ You have reached another hole that leads even further down in these caverns. Looking into it, you can see that off to the east is a bit of light but it hard to tell if it is natural or from a flame. You ask yourself whether or not you should continue... ~ 0 262153 0 Rd 0 D3 ~ ~ 0 0 7205 D5 ~ ~ 0 0 7207 S #7207 Inside a cavern~ ~ ~ You have entered a brilliant violet hallway with exits up and south. The floor seems to be encrusted with violet colored gems the size of a head. Looking around, you try to see if there is anyway to release them and realize there isn't. ~ 0 262153 0 Rd 0 D2 ~ ~ 0 0 7208 D4 ~ ~ 0 0 7206 S #7208 Inside a cavern~ ~ ~ Walking through the shimmering violet carvern, there is no sound, no breeze, and no indication of an end. There is an exit to the north and south of this section of the cavern, one leads out, maybe the other one does too. Do you want out? ~ 0 262153 0 Rd 0 D0 ~ ~ 0 0 7207 D2 ~ ~ 0 0 7209 S #7209 Inside a cavern~ ~ ~ Suddenly there are noises coming from all directions even though there appears to only be exits to the north and south. The noises sound like a scurrying of rodents. There also seems to be a faint smell coming from the south... ~ 0 262153 0 Rd 0 D0 ~ ~ 0 0 7208 D2 ~ ~ 0 0 7210 S #7210 A bend in the cavern~ ~ ~ There is a bend in the violet cavern to the west. It almost seems you are going around in circles. Where is the exit? Is it to the west or the north from here? ~ 0 262153 0 Rd 0 D0 ~ ~ 0 0 7209 D3 ~ ~ 0 0 7211 S #7211 Inside a cavern~ ~ ~ The colors of the cavern has changed. Now the walls and floor are made of large gold nuggets. Who ever built these caverns must not know what riches they lie on, either that or are flaunting it. ~ 0 262153 0 Rd 0 D1 ~ ~ 0 0 7210 D3 ~ ~ 0 0 7212 S #7212 A bend in the cavern~ ~ ~ The golden cavern continues here from the east around a bend to the south. The scurrying that you heard earlier has subsided into a faint scratching noise. You can smell what you think is meat cooking coming from somewhere to the south. ~ 0 262153 0 Rd 0 D1 ~ ~ 0 0 7211 D2 ~ ~ 0 0 7213 S #7213 Inside a cavern~ ~ ~ There are now exits to the north and south of you. The gold on the walls seems to appears tainted and tarnished from what one would assume to be age. Maybe the tarnishing has been caused by the aroma of what you now can believe to be the smell of roasting meats. ~ 0 262153 0 Rd 0 D0 ~ ~ 0 0 7212 D2 ~ ~ 0 0 7214 S #7214 A bend in the cavern~ ~ ~ The golden walls here are more of a green. There is an exit to the north as well as to the east. This tarnish does not seem all to natural. Could this gold be poisoned? ~ 0 262153 0 Rd 0 D0 ~ ~ 0 0 7213 D1 ~ ~ 0 0 7215 S #7215 A stairway down~ ~ ~ There is a hole in the ground. Besides that, there is also an exit to the west. The walls don't even appear gold anymore. Maybe it is even possible that this gold is poisoned by evil. Can an evil be that destructive? ~ 0 262153 0 Rd 0 D3 ~ ~ 0 0 7214 D5 ~ ~ 0 0 7216 S #7216 Before a village~ ~ ~ You are in front of a very bright area to your east. Next to you is a large village of what seems to be very small, goblin like creatures. Actually, the remind you more of the mythical daemons that have popped up in many late night tavern stories. ~ 0 262157 0 Rd 0 D1 ~ ~ 0 0 7217 D4 ~ ~ 0 0 7215 S #7217 A fork in the road~ ~ ~ You have entered a bustling town of small daemon like creatures. They are of all shapes and sizes but none taller than about three and a half feet tall. There are exits to the north, south and to the west. There are sounds of laughter as well as arguements coming from each direction and smells that make your mouth water. ~ 0 262152 0 Rd 0 D0 ~ ~ 0 0 7227 D2 ~ ~ 0 0 7218 D3 ~ ~ 0 0 7216 S #7218 A path in the town~ ~ ~ You are in the south side of town of these daemon like creatures. They don't seem to have noticed you, either that or they are not worried about an outsider. There is an exit to the north and east of you. ~ 0 262152 0 Rd 0 D0 ~ ~ 0 0 7217 D1 ~ ~ 0 0 7219 S #7219 A path in the town~ ~ ~ You are in front of what appears to be a store. With exits to the west, south and east, there are many options for you to travel. Finally looking around, you see that the ceiling of this area must be about 200 feet over you. ~ 0 262152 0 Rd 0 D1 ~ ~ 0 0 7221 D2 ~ ~ 0 0 7220 D3 ~ ~ 0 0 7218 S #7220 In a room~ ~ ~ This room is empty. The dust upon the room seems as if it has not been disturbed for a while now. There is an exit to the north. ~ 0 262152 0 Rd 0 D0 ~ ~ 0 0 7219 S #7221 A path in the town~ ~ ~ There is an exit to the west as well as the east in this alley of buildings. Being nosy, you take a look into the window on the north side of the alley and spot something you shouldn't have. It appears that a couple of those daemonling things are making love... ~ 0 262152 0 Rd 0 D1 ~ ~ 0 0 7222 D3 ~ ~ 0 0 7219 S #7222 A path in the town~ ~ ~ Continuing along the alley way in the southern side of town, there is an exit to the west, south and east. There is a scent of some form of meat coming from the south of you. Is it possible to get some of that? ~ 0 262152 0 Rd 0 D1 ~ ~ 0 0 7224 D2 ~ ~ 0 0 7223 D3 ~ ~ 0 0 7221 S #7223 In a room~ ~ ~ This room is empty. The dust upon the room seems as if it has not been disturbed for a while now. There is an exit to the north. ~ 0 262152 0 Rd 0 D0 ~ ~ 0 0 7222 S #7224 A path in the town~ ~ ~ Peering in through the windows to the north and south of this area of the alley, you can't see a thing. The windows appear to be covered with layers of dust. From here, there is an exit to the west and the east. ~ 0 262152 0 Rd 0 D1 ~ ~ 0 0 7225 D3 ~ ~ 0 0 7222 S #7225 A path in the town~ ~ ~ It looks like you have come to the end of this alley except for the exits to the west and south. Looking at the open door to the south, it looks like there is some sort of writing above the door but you can't make it out. ~ 0 262152 0 Rd 0 D2 ~ ~ 0 0 7226 D3 ~ ~ 0 0 7224 S #7226 In a room~ ~ ~ This room is empty. The dust upon the room seems as if it has not been disturbed for a while now. There is an exit to the north. ~ 0 262152 0 Rd 0 D0 ~ ~ 0 0 7225 S #7227 A path in the town~ ~ ~ You have entered the northern part of this daemonling lair. It seems like the road here is extremely worn. The road leads to the south as well as the east where sounds of laughter and cheer echo. ~ 0 262152 0 Rd 0 D1 ~ ~ 0 0 7228 D2 ~ ~ 0 0 7217 S #7228 A path in the town~ ~ ~ There is a building with it's door open to the north as well as exits to the west and east of where you stand. The sign next to the door to the north is not quite clear to you and it doesn't seem like there is much noise coming from in there. ~ 0 262152 0 Rd 0 D0 ~ ~ 0 0 7229 D1 ~ ~ 0 0 7230 D3 ~ ~ 0 0 7227 S #7229 In a room~ ~ ~ This room is empty. The dust upon the room seems as if it has not been disturbed for a while now. There is an exit to the south. ~ 0 262152 0 Rd 0 D2 ~ ~ 0 0 7228 S #7230 A path in the town~ ~ ~ Travelling along, there are exits to the west and east of this exact spot. There is a large poster on the wall to the south, it has a picture of a larger version of the creatures running around in the town. Trying to decipher the language is starting to make your head ache so you decide it is best not to try anymore. ~ 0 262152 0 Rd 0 D1 ~ ~ 0 0 7231 D3 ~ ~ 0 0 7228 S #7231 A path in the town~ ~ ~ There are sounds of cheer and laughter coming from the east. It sounds quite close but you are not sure of whether or not the cheers are of a jovial nature or not. Not knowing anything about this new found race has left many questions to be answered. ~ 0 262152 0 Rd 0 D0 ~ ~ 0 0 7232 D1 ~ ~ 0 0 7233 D3 ~ ~ 0 0 7230 S #7232 In a room~ ~ ~ This room is empty. The dust upon the room seems as if it has not been disturbed for a while now. There is an exit to the south. ~ 0 262152 0 Rd 0 D2 ~ ~ 0 0 7231 S #7233 A path leading out of town~ ~ ~ The road here has changed from a gravel path that leads to the west into a yellow brick road that leads to the east. There is a lot of noise coming from the east and it is hard to discern what is going on. Maybe if you get closer, you can find out. ~ 0 262152 0 Rd 0 D1 ~ ~ 0 0 7234 D3 ~ ~ 0 0 7231 S #7234 Dark tunnel in the cavern~ ~ ~ Standing atop a yellow brick road, it leads to the north and the west. The walls on this side of town are a dark, impenatrable, jet black. Looking at it closer, it seems that it is nothing but a void that cannot be entered. ~ 0 262153 0 Rd 0 D0 ~ ~ 0 0 7235 D3 ~ ~ 0 0 7233 S #7235 Dark tunnel in the cavern~ ~ ~ There is an exit to both the north and south of where you are standing. The walls bring no comfort by not being able to see in either of the other directions. Not to mention this cavern represents a void, a nothingness, death... ~ 0 262157 0 Rd 0 D0 ~ ~ 0 0 7236 D2 ~ ~ 0 0 7234 S #7236 Dark tunnel in the cavern~ ~ ~ There are exits to the east and south of where you stand. Looking around, the room is a little more ornate than most of the rooms that you have seen since you have been in here. There is, what appears to be, paintings on the wall. ~ 0 262153 0 Rd 0 D1 ~ ~ 0 0 7237 D2 ~ ~ 0 0 7235 S #7237 Dark tunnel in the cavern~ ~ ~ Taking a close look around, the wall to the south seems like what you would expect a castle to be made of... There are exits to the west and east. There are many loud noises coming from all directions, so it is hard to tell what is going on let alone where... ~ 0 262153 0 Rd 0 D1 ~ ~ 0 0 7238 D3 ~ ~ 0 0 7236 S #7238 Dark tunnel in the cavern~ ~ ~ There are exits to the east and west of where you stand. Looking about the room, you see that there is fresh blood in the form of a trail leading to the east. Maybe another traveller was down here and not welcome. ~ 0 262153 0 Rd 0 D1 ~ ~ 0 0 7239 D3 ~ ~ 0 0 7237 S #7239 Dark tunnel in the cavern~ ~ ~ To the east, west and south there are exits. There is a blood trail that comes from the west and leads to the south, or is it the other way around. On closer inspection, you see that there are many claw prints leading in every direction. ~ 0 262153 0 Rd 0 D0 ~ ~ 579 0 7272 D1 ~ ~ 0 0 7240 D2 ~ ~ 0 0 7242 D3 ~ ~ 0 0 7238 S #7240 Dark tunnel in the cavern~ ~ ~ The room you have entered can best be described as eerie. Every sound you hear seems to come from thousands of feet away and echos louder where you stand. You can see that there are exits to the east and west. ~ 0 262153 0 Rd 0 D1 ~ ~ 0 0 7241 D3 ~ ~ 0 0 7239 S #7241 Dark tunnel in the cavern~ ~ ~ This is a dead end. The only exit is to the west. If you want to continue through the tunnels, there is only one way for you to go. ~ 0 262153 0 Rd 0 D3 ~ ~ 0 0 7240 S #7242 Decorated cavern~ ~ ~ Looking around, the room you stand in is unlike any other room you have been in yet in this cavern. The walls are decorated with jewels and paintings that one would assume a rich man would own. There are exits to the north, east, and south. ~ 0 262153 0 Rd 0 D0 ~ ~ 0 0 7239 D1 ~ ~ 0 0 7243 D2 ~ ~ 0 0 7244 S #7243 Lots of small bunks~ ~ ~ There is nothing but a lot of 4 foot long beds in this room. At a glance, you would have to guess that there are about 10 of them. What would they be doing just east of such a decorated hallway? The only exit is to the west. ~ 0 262153 0 Rd 0 D3 ~ ~ 0 0 7242 S #7244 Decorated cavern~ ~ ~ There are exits to the north, west and south of where you stand. On the wall to the east, there is a painting of what looks like a lot of small demon like creatures dancing around a large fire. ~ 0 262153 0 Rd 0 D0 ~ ~ 0 0 7242 D2 ~ ~ 0 0 7246 D3 ~ ~ 0 0 7245 S #7245 Lots of small bunks~ ~ ~ There are about 15 bunks sitting around the room. Most of them unmade. Whoever lives in here is quite the slob. There is an exit to the east and there are foot prints marked in blood leading from the door the nearest bunk where the marks stop. ~ 0 262157 0 Rd 0 D1 ~ ~ 0 0 7244 S #7246 Decorated cavern~ ~ ~ Looking around the room, there are exits to the north and south. You can hear the scurrying of tiny feet all around you. The stench of the air grows the deeper you go into the caverns even though this castle shimmers with gold. ~ 0 262153 0 Rd 0 D0 ~ ~ 0 0 7244 D2 ~ ~ 0 0 7247 S #7247 Decorated cavern~ ~ ~ You are in a cavern decorated with gold, silver, platinum and jewels of all colors. There are exits to the north, west and south. By the looks of it, there is a trail of foot prints that lead to and from the west. ~ 0 262153 0 Rd 0 D0 ~ ~ 0 0 7246 D2 ~ ~ 0 0 7249 D3 ~ ~ 0 0 7248 S #7248 A lot of bunks~ ~ ~ You are in a room full of bunks. There is an exit to the east of where you stand. Looking at these beds, you would say at least 10 or 20 of these small creatures could sleep here at one time. ~ 0 262153 0 Rd 0 D1 ~ ~ 0 0 7247 S #7249 Decorated cavern~ ~ ~ You see that there are exits to the north, east, and south of where you stand. The room that you are currently in is colorful, yet has an odour of what can only be described as death. Glancing at the ceiling, you see some sort of weird etching. ~ 0 1 0 Rd 0 D0 ~ ~ 0 0 7247 D1 ~ ~ 0 0 7250 D2 ~ ~ 0 0 7251 S #7250 An empty room~ ~ ~ You have entered a room that seems completely barren. The only exit is where you came from, to the west. For some reason unknown to you, this room does not make a sound. ~ 0 262153 0 Rd 0 D3 ~ ~ 0 0 7249 S #7251 Just before a hallway~ ~ ~ You have entered yet another well decorated room. There is an exit to the south as well as to the north. To the south seems to be an area that opens right up into a glamourous hallway. ~ 0 262157 0 Rd 0 D0 ~ ~ 0 0 7249 D2 ~ ~ 0 0 7252 S #7252 Inside a glamourous hallway~ ~ ~ You have entered a room with a giant painting on the western wall. To the north and south are exits. The painting is of a large daemon and the word or possibly name, Malerrisi is written below it. ~ 0 393225 0 Rd 0 D0 ~ ~ 0 0 7251 D2 ~ ~ 0 0 7253 S #7253 Inside a glamourous hallway~ ~ ~ You have entered a large portion of a hallway. There are exits to the north, east, south, and west. From both the east and west, you hear a clatter of armor. ~ 0 393225 0 Rd 0 D0 ~ ~ 0 0 7252 D1 ~ ~ 0 0 7255 D2 ~ ~ 0 0 7256 D3 ~ ~ 0 0 7254 S #7254 A guard's quarters~ ~ ~ You have entered a very large room. The only exit out is to the east. Also, there are guards here, not very tall ones but they seem pretty fierce. They may not match you in size but their numbers could be overwhelming. ~ 0 393225 0 Rd 0 D1 ~ ~ 0 0 7253 S #7255 A guard's quarters~ ~ ~ You have entered a very large room. The only exit out is to the west. Also, there are guards here, not very tall ones but they seem pretty fierce. They may not match you in size but their numbers could be overwhelming. ~ 0 393225 0 Rd 0 D3 ~ ~ 0 0 7253 S #7256 Inside a glamourous hallway~ ~ ~ You are in a very large hallway. To the north, east, south, and west, there are exits. Looking up at the ceiling, there is what looks like a very large pentagram engraved in it. ~ 0 393225 0 Rd 0 D0 ~ ~ 0 0 7253 D1 ~ ~ 0 0 7258 D2 ~ ~ 0 0 7259 D3 ~ ~ 0 0 7257 S #7257 A guard's quarters~ ~ ~ You have entered a very large room. The only exit out is to the east. Also, there are guards here, not very tall ones but they seem pretty fierce. They may not match you in size but their numbers could be overwhelming. ~ 0 393225 0 Rd 0 D1 ~ ~ 0 0 7256 S #7258 A guard's quarters~ ~ ~ You have entered a very large room. The only exit out is to the west. Also, there are guards here, not very tall ones but they seem pretty fierce. They may not match you in size but their numbers could be overwhelming. ~ 0 393225 0 Rd 0 D3 ~ ~ 0 0 7256 S #7259 Malerrisi's Chamber~ ~ ~ You have entered a very large room that is made up of insignias of what can only be considered evil. There are pentagrams and inverted crucifixes everywhere you look. A religious man would cringe at the sight of this evil if not decide that the thing responsible for it must be destroyed. With only an exit to the north and a closed door to the south, there are only two ways out, fleeing like a dog to the north or making your way through what appears to be Malerrisi. ~ 0 4325385 0 Rd 0 D0 ~ ~ 0 0 7256 D2 ~ ~ 39 7200 7260 S #7260 Behind Malerrisi's Chamber~ ~ ~ This room swirls into the ripple before you. There is only the door to the north as an alternate exit. Do you take your chances entering the ripple or back to the north? ~ 0 0 0 Rd 0 D0 ~ ~ 39 7200 7259 S #7261 Halls of the High Council~ ~ ~ You have entered the Halls of the Daemonling High Council. There is an exit to the west of where you are currently standing. Looking around, you see no sign of the ripple that you used to enter this area. ~ 0 393225 0 Rd 0 D3 ~ ~ 0 0 7262 S #7262 Halls of the High Council~ ~ ~ You are in a hallway in the Hall of the High Council. There is a door to the north of you, and exits to the east and west. Looking at the door to the north, there is a weird symbol that you cannot identify from your own knowledge. ~ 0 393225 0 Rd 0 D0 ~ ~ 39 7203 7263 D1 ~ ~ 0 0 7261 D3 ~ ~ 0 0 7264 S #7263 Chamber of the Lesser Daemon of Lightning~ ~ ~ You are in a room that appears to be made of nothing but lightning. Amazingly, the lightning that you walk upon does not seem to be painful at all. The only way out of this room appears to be to the southern door. ~ 0 393225 0 Rd 0 D2 ~ ~ 39 7203 7262 S #7264 Halls of the High Council~ ~ ~ You are in a very large hallway. The only exits that you can see are the ones to the east and west. Looking around, you see nothing special about the area that you are in at all. ~ 0 393225 0 Rd 0 D1 ~ ~ 0 0 7262 D3 ~ ~ 0 0 7265 S #7265 Halls of the High Council~ ~ ~ You are in a hallway in the Hall of the High Council. There is a door to the south of you, and exits to the east and west. Looking at the door to the south, there is a weird symbol that you cannot identify from your own knowledge. ~ 0 393225 0 Rd 0 D1 ~ ~ 0 0 7264 D2 ~ ~ 39 7201 7266 D3 ~ ~ 0 0 7267 S #7266 Chamber of the Lesser Daemon of Ice~ ~ ~ This room is made up completely of ice. Walking in this room, you feel no cold and you notice that you do not slip. Either there is a magical force at work here or the gods are protecting you... ~ 0 393225 0 Rd 0 D0 ~ ~ 39 7201 7265 S #7267 Halls of the High Council~ ~ ~ You are in a very large hallway. The only exits that you can see are the ones to the east and west. Looking around, you see nothing special about the area that you are in at all. ~ 0 393225 0 Rd 0 D1 ~ ~ 0 0 7265 D3 ~ ~ 0 0 7268 S #7268 Halls of the High Council~ ~ ~ You are in a hallway in the Hall of the High Council. There is a door to the north of you, and exits to the east and west. Looking at the door to the north, there is a weird symbol that you cannot identify from your own knowledge. ~ 0 393225 0 Rd 0 D0 ~ ~ 3 7202 7269 D1 ~ ~ 0 0 7267 D3 ~ ~ 0 0 7270 S #7269 Chamber of a Lesser Daemon~ ~ ~ You are in a room that has no significant markings or anything that would strike you as interesting. The only thing important about this room is the occupant, a very large Daemon. The only way out of this room is the door to the south. ~ 0 393225 0 Rd 0 D2 ~ ~ 3 7202 7268 S #7270 Halls of the High Council~ ~ ~ You have reached the end of the hallway. There is an exit to the east and a closed door to the west. The door to the west has a symbol that you are not quite sure of from your own knowledge. ~ 0 393225 0 Rd 0 D1 ~ ~ 0 0 7268 D3 ~ ~ 39 7202 7271 S #7271 Chamber of the Lesser Daemon of Fire~ ~ ~ There are flames jumping all around you. Oddly, these flames are not bothering you at all, you do not feel any heat from them or fall into them since you walk upon them. There is a door to the east. ~ 0 393225 0 Rd 0 D1 ~ ~ 39 0 7270 D3 ~ ~ 0 7202 0 S #7272 Hidden passage~ ~ ~ You have entered a secret passage in the wall. There is an exit to the north. Looking around, there is nothing to catch your eye right away. There does seem to be the sound of very heavy breathing echoing in the area. ~ 0 134610958 0 Rd 0 D0 ~ ~ 0 0 7273 D2 ~ wall~ 579 0 7239 S #7273 Hidden passage~ ~ ~ You have entered a room where the walls, ceiling and ground are all of a gravel like substance. There is an exit to the west, east, and south of you. ~ 0 393226 0 Rd 0 D1 ~ ~ 0 0 7279 D2 ~ ~ 0 0 7272 D3 ~ ~ 0 0 7274 S #7274 Hidden passage~ ~ ~ You follow the path of the hidden passage. The walls are a gravel type of substance that looks like it is ready to crumble. There is an exit to the north and east of where you stand. ~ 0 393226 0 Rd 0 D0 ~ ~ 0 0 7275 D1 ~ ~ 0 0 7273 S #7275 Hidden passage~ ~ ~ To the north and south are exits in this passage. The gravel substance that the passage is made up of seems to be building up on in piles from age and decay. ~ 0 393226 0 Rd 0 D0 ~ ~ 0 0 7276 D2 ~ ~ 0 0 7274 S #7276 Hidden passage~ ~ ~ There are large piles of loose gravel sitting about the area. With every step you take, there is dust that falls from the ceiling, making the air a touch thick. There is an exit to the north and south. ~ 0 393226 0 Rd 0 D0 ~ ~ 0 0 7277 D2 ~ ~ 0 0 7275 S #7277 Hidden passage~ ~ ~ This area of the passage looks like it has been well taken care of. The gravel that the passage seems to be carved out of seems to almost be reinforced but an unknown substance. There is an exit to the east as well as south of you. ~ 0 393226 0 Rd 0 D1 ~ ~ 0 0 7278 D2 ~ ~ 0 0 7276 S #7278 Hidden passage~ ~ ~ Where you stand, there is very little gravel left as support for the walls. What seems to be used now looks like black onyx. Glancing about, you realize that the only exits are to the east and west. ~ 0 393226 0 Rd 0 D1 ~ ~ 0 0 7282 D3 ~ ~ 0 0 7277 S #7279 Hidden passage~ ~ ~ Where you stand, there is very little gravel left as support for the walls. What seems to be used now looks like black onyx. Glancing about, you realize that the only exits are to the north and west. ~ 0 393226 0 Rd 0 D0 ~ ~ 0 0 7280 D3 ~ ~ 0 0 7273 S #7280 Hidden passage~ ~ ~ Walking along, your footsteps seem to echo in the room. The walls look as if they shimmer with every movement you make. Your opportunities for exiting this room are to the north and south. ~ 0 393226 0 Rd 0 D0 ~ ~ 0 0 7281 D2 ~ ~ 0 0 7279 S #7281 Hidden passage~ ~ ~ The black onyx of the walls appear to reflect your appearance. Whether this is possible or not of this material, you are unsure of. All you know is that there is an exit to the north and south of where you are. ~ 0 393226 0 Rd 0 D0 ~ ~ 0 0 7282 D2 ~ ~ 0 0 7280 S #7282 Hidden passage~ ~ ~ The black onyx of the room shines a deep green in a few places. It appears that the onyx may be mixed with some jade. There is an exit to the west, east, as well as south of here. ~ 0 393226 0 Rd 0 D1 ~ ~ 0 0 7283 D2 ~ ~ 0 0 7281 D3 ~ ~ 0 0 7278 S #7283 Hidden passage~ ~ ~ You are in a passage of jade right now. The change from the onyx walls to the jade is done so well that it is hardly noticable besides the color. The exits that await you are to the west and east. ~ 0 393226 0 Rd 0 D1 ~ ~ 0 0 7284 D3 ~ ~ 0 0 7282 S #7284 Hidden passage~ ~ ~ There are exits to the east and west of here. Looking about, there are signs of recent work done on the jade walls. It is hard to tell if the work was a polishing or of any other sort of work... ~ 0 393226 0 Rd 0 D1 ~ ~ 0 0 7285 D3 ~ ~ 0 0 7283 S #7285 Hidden passage~ ~ ~ It appears that the hall has gotten very thin suddenly. The jade of the walls cannot mask the difference in space that was available in the last room compared to this one. There is an exit to the east as well as west of here. ~ 0 393226 0 Rd 0 D1 ~ ~ 0 0 7286 D3 ~ ~ 0 0 7284 S #7286 Hidden passage~ ~ ~ The jade passage has come to an end. All that is here is an old wooden board that is laying on the floor. Stepping on it, you feel it is about to give way. There must be a passage or hole of some sort underneath it. Besides that, there is an exit to the west. ~ 0 393230 0 Rd 0 D3 ~ ~ 0 0 7285 D5 ~ wood~ 67 0 7287 S #7287 Hidden passage~ ~ ~ You are in the chambers of Kazbrine, the lesser daemon of Death and Decay. All about his chambers are pieces of bone and flesh that appears to have been sitting here for years on end. ~ 0 393226 0 Rd 0 D4 ~ ~ 67 0 7286 S #7299 Kadence's room of solitude~ ~ ~ Here is where Kadence sits back to reflect on life. What has happened, what can happen and what will never happen. You notice that there is a small fridge in the corner that is ALWAYS stocked with beer and fresh cigarettes. Looking around, you see that there is a garbage that is overflowing with old cigarette butts and beer bottle caps. In the dim light, you try to see if you can make out Kadence in the room. ~ 0 2098188 0 Rd 0 D5 ~ ~ 0 0 25002 S #0 #SPECIALS M 7243 spec_cast_undead S #GAMES S #RESETS M 0 7252 3 7217 M 0 7251 3 7219 M 0 7253 2 7222 M 0 7254 2 7230 M 0 7250 3 7231 M 0 7255 1 7239 E 0 7254 0 2 E 0 7255 0 3 E 0 7253 0 20 M 0 7257 1 7239 E 0 7254 0 2 E 0 7255 0 3 E 0 7253 0 20 M 0 7258 1 7239 E 0 7254 0 2 E 0 7255 0 3 E 0 7253 0 20 M 0 7260 1 7239 E 0 7254 0 2 E 0 7255 0 3 E 0 7253 0 20 M 0 7261 1 7239 E 0 7254 0 2 E 0 7255 0 3 E 0 7253 0 20 M 0 7256 1 7251 E 0 7254 0 2 E 0 7255 0 3 E 0 7253 0 20 M 0 7262 1 7251 E 0 7254 0 2 E 0 7255 0 3 E 0 7253 0 20 M 0 7263 1 7254 E 0 7253 0 20 E 0 7256 0 26 M 0 7264 1 7255 E 0 7253 0 20 E 0 7256 0 26 M 0 7266 1 7256 E 0 7253 0 20 E 0 7256 0 26 M 0 7265 1 7257 E 0 7253 0 20 E 0 7256 0 26 M 0 7259 1 7259 G 0 7200 0 E 0 7250 0 20 E 0 7251 0 10 O 0 7204 0 7260 O 0 7200 0 7260 O 0 7203 0 7263 M 0 7233 1 7263 E 0 7261 0 8 O 0 7201 0 7266 M 0 7231 1 7266 G 0 7202 0 E 0 7257 0 8 M 0 7230 1 7269 G 0 7201 0 M 0 7273 1 7271 G 0 7203 0 E 0 7258 0 8 O 0 7202 0 7271 M 0 7240 2 7275 M 0 7241 2 7281 M 0 7242 2 7283 M 0 7243 1 7287 E 0 7254 0 1 E 0 7255 0 3 E 0 7256 0 26 E 0 7250 0 20 E 0 7251 0 9 E 0 7287 0 19 O 0 7297 0 7299 O 0 7298 0 7299 O 0 7299 0 7299 S #SHOPS 0 #$