#AREADATA Name {70-104} Clockwork Citadel~ Builders Zhyril~ VNUMs 8100 8199 Security 1 Recall 1 Flags 288 Version 107 Creator Zhyril~ Llevel 0 Ulevel 0 Sounds &pBells in the distance chime the hour.~ Music chronoth.mid V=50 L=1 P=50 T=Background~ End #MOBILES #8100 energy field 1~ a field of temporal energy~ A field of temporal energy envelops the Citadel. ~ A strange bluish glow. ~ 3 25231360 69468176 0 1 0 S 10000 1 20000 20000 9999 9999d0+0 0d0+0 100000 0 0 0 0 1 0 0 0 >rand_prog 10~ mpecho The Citadel seems to blur and shift. mppurge citadel cast 'teleport' mpoload 8100 ~ | #8101 energy field 2~ a field of temporal energy~ A field of temporal energy envelops the Citadel. ~ It swirls around mystically. ~ 3 65536 2359312 0 1 0 S 20000 1 40000 40000 9999 9999d0+0 0d0+0 200000 0 0 0 0 0 0 0 0 >rand_prog 5~ mpecho Suddenly, the Citadel blurs out of existence. mppurge citadel mpgoto 17073 mpecho Suddenly, a bluish light permeates the air. mpecho An enormous brass Citadel blurs into existence! mpoload 8100 mpmload 8102 mppurge self ~ | #8102 energy field 3~ a field of temporal energy~ A field of temporal energy envelops the Citadel. ~ A field of blue energy. ~ 3 65536 2359312 0 1 0 S 20000 1 40000 40000 9999 9999d0+0 0d0+0 200000 0 0 0 0 0 0 0 0 >rand_prog 5~ mpecho Suddenly, the Citadel blurs out of existence. mppurge citadel mpgoto 26423 mpecho Suddenly, a bluish light permeates the air. mpecho An enormous brass Citadel blurs into existence! mpoload 8100 mpmload 8103 mppurge self ~ | #8103 energy field 4~ a field of temporal energy~ A field of temporal energy envelops the Citadel. ~ ~ 3 0 262160 0 3 0 S 20000 1 40000 40000 9999 9999d0+0 0d0+0 200000 0 0 0 0 0 2 0 0 >rand_prog 5~ mpecho Suddenly, the Citadel blurs out of existence. mppurge citadel mpgoto 18009 mpecho Suddenly, a bluish light permeates the air. mpecho An enormous brass Citadel blurs into existence! mpoload 8100 mpmload 8100 mppurge self ~ | #8104 pet seller~ pet seller~ A shopkeeper stands here. ~ ~ 259 262144 0 0 0 0 S 100 1 200 200 0 40000d0+0 0d0+0 20 0 0 0 0 1 0 0 0 >speech_prog a b c d e f g h i j k l m n o p q r s t u v w x y z ~ mpkill $n ~ | #8105 sir henry grambling~ Sir Henry Grambling~ The legendary explorer, Sir Henry Grambling sits in an armchair here. ~ A tall man of middle years, Sir Henry Grambling is an explorer of great repute. ~ 3 33554496 16 0 2 500 S 140 1 280 280 60000 60000d0+0 0d0+0 1400 0 0 0 0 1 0 0 0 >all_greet_prog 100~ emote looks up. say Ah, greetings my friends. ~ >speech_prog hello~ smile say Good day to you, traveller... ~ >fight_prog 20~ say you shall not find me such an easy target, ruffian! punch ~ >fight_prog 5~ say Ah, now how did that spell go? say Ah, yes... cast 'winters chill' $n ~ >fight_prog 10~ say Have at you then! slit ~ >fight_prog 10~ say now how does that spell go... say ah yes.. cast 'ultrablast' $n ~ | #8109 no name~ the BIGGEST demon you've EVER seen~ A HUMONGOUS demon is here! ~ ~ 3 0 0 0 0 0 S 1000 1 2000 2000 0 0d0+0 0d0+0 10000 0 0 0 0 0 0 0 0 #8110 giant~ a giant ping-pong player~ A giant wielding an enormous ping-pong racquet moves into position to swing at you! ~ ~ 3 8 16 0 0 0 S 200 1 400 400 10000 10000d0+0 0d0+0 2000 0 0 0 0 0 0 0 0 >rand_prog 90~ emote swings his racquet! push $r east ~ | #8111 giant~ a giant ping-pong player~ A giant wielding an enormous ping-pong racquet moves into position to swing at you! ~ ~ 3 8 16 0 0 0 S 200 1 400 400 10000 10000d0+0 0d0+0 2000 0 0 0 0 0 0 0 0 >rand_prog 90~ emote swings his mighty racquet! push $r west ~ | #8113 giant snowman~ a giant snowman~ A giant snowman is here! ~ ~ 259 134479872 262160 0 0 0 S 113 1 226 226 0 0d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #8119 buffy healer~ Buffy~ Buffy the pixie healer urges her charges on to even greater acts of perversion. ~ Buffy is one of the most desirable women you've ever met. It just seems the farther you come into the circle the more beautiful and perverse the people get. She stands here urging all the folk around her to acts of perversion that would turn the stomachs of some of the hardest adventurers you've known. Upon seeing you she lets out a small squeal of delight and literally takes you into her hands and begins helping you join the general party. ~ 3 16552 0 0 0 1000 S 100 1 200 200 30000 30000d0+0 0d0+0 1000 0 0 0 0 2 0 0 0 >greet_prog 100~ if ispc($n) == 1 emote gives a little squeal of delight and points to you and a small horde of pixies descend on you! say A new plaything!! nasty $n endif ~ >rand_prog 10~ emote pops her gum and twirls her hair. ~ | #8120 zhyrga bartender~ Zhyrga the bartender~ A large Satyr stands behind the bar here. ~ Zhyrga the bartender is probably the largest satyr you've even known to exist, he stands behind the bar with a slightly bored look on his face. It's been said that if it's sexual or pleasurable in any way that Zhyrga has already done it or tried it. He's taken up this job here in Stormpixie HQ cause he believe it probably the best place in all of creation to find something new and different to try. ~ 3 168 0 0 0 0 S 100 1 200 200 30000 30000d0+0 0d0+0 1000 0 0 0 0 1 0 0 0 #8121 Kyrstallin shopkeeper~ Kyrstallin the imp~ Kyrstallin tries to peer through the light and mist and make you out. ~ From what you can see Kyrstallin appears to be a slightly smallish and very attractive imp who runs this store. As you keep peering through the light show you begin to realize that Kyrstallin is wearing nothing more than the mist that veils her body. Her attractiveness immediatley takes a sharp hike in your opinion. She notices your reaction and says, 'If I can do ANYTHING at all for you traveller just ask. '. She winks at you... ~ 3 33554600 0 0 0 0 S 100 1 200 200 30000 30000d0+0 0d0+0 1000 0 0 0 0 2 4 0 0 >greet_prog 100~ if ispc($n) == 1 smile say Welcome $n, please come in. say If there is ANYTHING I can do for you please just ask. wink $n break endif ~ >rand_prog 10~ mpecho Kyrstallin continues moving about the shop dusting and cleaning all the mpecho numerous treasures she's collected. mpecho You can't help but watch the way her body moves and long for it. ~ | #8122 denora shopkeeper~ Denora~ Denora sizes you up from behind her counter. ~ Denora is dressed in multiple layers of silk and satin, but looks beautiful none the less. She hums an infectous and happy song as she goes about stocking her shelves and taking inventory on what she has. It's been said that Denora can get whatever it is a weary traveller may wish, no matter how hard to find or how 'interesting' an item may be. ~ 3 17064 0 0 0 0 S 100 1 200 200 30000 30000d0+0 0d0+10000 1000 0 0 0 0 2 0 0 0 >greet_prog 0~ ~ >rand_prog 5~ mpecho Denora hums her little ditty while checking her shelves. ~ | #8123 linquist banker~ Linquist~ Linquist stands ready to handle all your monetary needs. ~ Linquist is an ordinary looking sprite who, incredibly, isn't trying to have sex with you in one manner or another. He stands here near the donation pile keeping track of all the eq and such that goes in and out, making sure everyone has everything they need. He also has a great love of money making him the perfect pixie to handle the financial affairs of the clan. As you continue to look at him, you begin to understand why he's not offering to have sex with.... Judging from the hand down his pants and the action going on it seems Linquist is more content to have fun with himself that another. ~ 3 136 0 0 0 1000 S 125 1 250 250 30000 30000d0+0 0d0+0 1250 0 0 0 0 0 0 0 0 >greet_prog 100~ if ispc($n) == 1 say Ahhh, $n, you bring more gold for me to handle and more donations to catalogue. mpech licks his lips in anticpation. endif ~ >rand_prog 10~ mpecho Linquist puts his hand back down his pants and proceeds to enjoy mpecho himself heartily. ~ | #8124 morollen smithy~ Morollen the smithy~ Morollen stands here looking you over. ~ Damn if Morollen isn't the biggest damned fairy you've ever seen! He stands about as high as a normal man and is even bulkier. He continues with his work, plunging a steaming sword into the vat of blood while still eyeing you up. You wonder maybe if Morollen isn't a fairy in more than just race? ~ 3 100679848 0 0 0 0 S 125 1 250 250 30000 30000d0+0 0d0+1000 1250 0 0 0 0 1 0 0 0 >act_prog p screams at you! That's not nice! *sniff*~ if name ($n) == Gwen scream gwen say here's the equipment ye be needin mpoload 8126 mpoload 8125 mpoload 8127 give stormpixies gwen give stormpixies gwen give stormpixies gwen drool gwen else say get outta here...beat it! glare $n endif ~ >speech_prog p wings please~ if ispc($n) if isclan($n) == 5 mpoload 8127 if sex($n) == 1 say Yes, M'lord endif if sex($n) == 2 say Yes, M'lady endif bow $n give wings $n endif endif ~ >speech_prog p earring please~ if ispc($n) if isclan($n) == 5 mpoload 8126 if sex($n) == 1 say Yes, M'lord endif if sex($n) == 2 say Yes, M'lady endif bow $n give hoop $n endif endif ~ >speech_prog p belt please~ if ispc($n) if isclan($n) == 5 mpoload 8125 if sex($n) == 1 say Yes, M'lord endif if sex($n) == 2 say Yes, M'lady endif bow $n give belt $n endif endif ~ | #8125 spectral guardian~ The Spectral Guardian~ The Spectral Guardian patrols the castle for invaders ~ Your body falls numb to the immense power of the spectral guardians. They are nothing more that swirling masses of energy, in the form of a fully armored knight, yet you know their true purpose. They are the personal minions of Lord VerKapheron DarkHolme, and to attack them, is only bringing upon yourself a swift death. ~ 65 469778600 0 0 0 0 S 105 1 210 210 30000 30000d0+0 0d0+0 1050 0 0 0 0 0 8 0 0 >greet_prog 100~ if isimmort ($n) glare $n say Welcome to the Dominion of Retribution else if isclan ($n) == 5 say rest assured, you shall be safe here. else shout Invader!! now you shall perish in the flames of Vengeance! mpkill $n endif endif ~ | #8126 saxmon trainer~ Saxmon the wordly~ Saxmon looks you over and says, 'Fresh meat!'. ~ Saxmon is by far one of the buffest pixies around, his muscles are enough to make an ogre jealous. And by Gods if he hasn't got the largest cock you've ever heard of on a man!!! He's currently going around the room pointing out mistakes to the trainees and showing them the proper way to swing a sword, thrust a cock, or tongue a cunt. ~ 1539 168 0 0 0 0 S 150 1 300 300 10000 10000d0+0 0d0+0 1500 0 0 0 0 1 12 0 0 >act_prog ~ ~ >rand_prog 7~ mpecho From all around the squeals, grunts, moans, screams and groans of pleasure mpecho can be heard from the trainees. ~ | #8127 shanella sage~ Shanella the sage~ The Sage Shanella is ready to assist you in your skills ~ The spectres form exudes an unparalleled beauty, even after death. Shanella looks at you through crystalline eyes, and smiles softly. Such beauty stuns you and you almost forget to take up your studies with her. Various tomes of lore appear in her hands as she prepares to start your studies. ~ 1027 168 0 0 0 0 S 0 1 0 0 10000 10000d0+0 0d0+0 0 0 0 0 0 2 12 0 0 #8128 human slave~ Retribution's human blood slave~ A large brutally butchered man hangs here, spewing blood ~ This poor soul has been trapped here for eternity. Large gashes and vicious cuts cover his body, and blood spews forcefully from each. He looks around apparently blind, and unaware of his condition. It is obvious though, that this blood is not all his, but possibly channeled through his body from somewhere. ~ 3 1 0 0 0 0 S 1 1 2 2 50000 50000d0+0 0d0+0 10 0 0 0 0 1 0 0 0 #8129 cyclops healer magog~ The Cyclops~ The Cyclops of Magog gazes deep into your soul, patching any wounds. ~ An enormus eye bulges in your general direction. It seems to move about from side to side making it impossible for you to escape it's gaze. ~ 3 369099496 0 0 0 -1000 S 150 1 300 300 30000 30000d0+0 0d0+150000 1500 0 0 0 0 0 31 0 0 >greet_prog 100~ bow $n say Welcome to Magog $n ~ | #8130 sage magog wizard~ the Sage~ The Dark Sage of Magog stands ominous before you. ~ A tall dark cloak figure standing nearly seven feet tall stands before you. A metal scythe reflects your own image from the shadows that twist about. The sage has no time for insubordinance. ~ 3 100663464 0 0 0 -1000 S 101 1 202 202 10000 10000d0+0 0d0+101000 1010 0 0 0 0 0 12 0 0 #8131 arcane beast mutant~ the Arcane Beast~ An Arcane who has been subject to massive mutations awaits your bid. ~ The beast is about seven and a half feet tall. It's long blue face is massively distorted. Crippled blue hands grab incessantly at your gold, whilest it screams in pain. ~ 3 134234792 0 0 0 -1000 S 101 1 202 202 10000 10000d0+0 0d0+101000 1010 0 0 0 0 0 0 0 0 #8132 Gulliver~ Gulliver~ Gulliver the banker of Magog stands shielded in gold before you. ~ It's body is coated in a golden film, sticky to the touch. It walks on all fours and seems to slither about the vault quite freely. A long tounge whips about catching bugs and such that surface about the piles of gold that lie about. ~ 3 268435624 0 0 0 -1000 S 101 1 202 202 10000 10000d0+0 0d0+101000 1010 0 0 0 0 0 0 0 0 #8133 ...~ the Guardian of Magog~ An angel of death surfaces, guarding the almighty pillars of Magog. ~ The angel has long blackened wings that drip blood as warning to nearby victims and trespassers. For centuries the angel has roamed freely through Magog destroying all who disobey the Echoes of APOCALYPSE. ~ 65 503898344 0 0 0 -1000 S 120 1 240 240 30000 30000d0+0 0d0+120000 1200 0 0 0 0 0 2060 0 0 >all_greet_prog 100~ if isimmort ($n) bow $n say Welcome almighty $n to the land where evil comes on the APOCALYPSE else isclan ($n) == 5 emote screams in terror at your ominous warnings. say APOCALYPSE is coming! else shout Through the power of Magog I sentence $n to DEATH! shout DEATH TO ALL WHO CHALLENGE THE APOCALYPSE!! endif endif ~ | #8134 dungeon guard~ the Dungeon Guard~ A tall and dominating being stands over you. ~ The guard is here to insure the safety of all prisoners. No one has ever escaped the prison alive, do not think you will be the first! ~ 3 33562792 0 0 0 -1000 S 110 1 220 220 10000 10000d0+0 0d0+0 1100 0 0 0 0 0 14 0 0 >all_greet_prog 100~ if ispc($n) == 1 if isclan($n) != 1 mpforce $n say bung endif endif ~ >speech_prog bung~ mpforce $n wear chains ~ >act_prog p The gods fall down laughing at $n's request for mercy.~ ~ >act_prog give chains~ ~ | #8137 no name~ (no short description)~ (no long description) ~ ~ 1 0 0 0 0 0 S 0 1 0 0 0 0d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #8139 banker Morgenstern~ Morgenstern the Banker~ The chief Banker, Morgenstern, stands here glowering. ~ A towering man with a shock of gray hair, Morgenstern is an intimidating presence. He glowers at you, and returns to smoking an enormous cigar he's holding in one massive hand. ~ 3 0 0 0 0 0 S 50 1 100 100 24000 24000d0+0 0d0+0 500 0 0 0 0 1 0 0 0 >rand_prog 10~ mpecho A bank clerk runs past you, holding a large folder. ~ >rand_prog 10~ mpecho A clerk carrying a large sack of coins walks past. ~ >rand_prog 10~ mpecho Busy clerks mill about, shuffling papers and arguing with each other. ~ | #8146 engineer~ an engineer~ A harried engineer is here, working. ~ A short, balding man dressed in well-worn dungarees. One of the disciples of the legendary Morrenmarch, his job is to oversee the construction and sale of automata to members of the Order and visitors to the Citadel. ~ 67 0 0 0 0 0 S 40 1 80 80 20000 20000d0+0 0d0+0 400 0 0 0 0 1 0 0 0 #8147 clockwork automaton~ a clockwork automaton~ A clockwork automaton stands here silently. ~ Roughly human in size and shape, the automaton is constructed of an intricate variety of gears, wheels, and cogs. Though able to respond to simple voice commands, it has no true intelligence. ~ 257 8650752 0 0 0 0 S 10 1 20 20 100 100d0+0 0d0+0 100 0 0 0 0 0 0 0 0 #8148 grocer~ the grocer~ A grocer is here, awaiting your purchase. ~ A tall, graceful woman in voluminous robes. ~ 3 0 0 0 0 0 S 30 1 60 60 20000 20000d0+0 0d0+30000 300 0 0 0 0 2 0 0 0 #8150 clockwork guardian~ a clockwork guardian~ A clockwork guardian stands here impassively. ~ Before you stands an amazing construction, a humanoid figure created out of gears, cogs, and wheels. His ruby eyes look around slowly and mechanically, and his awkward stance is balanced by the feeling of intense strength and endurance you feel emanating from him. ~ 524355 8405120 0 0 0 0 S 50 1 100 100 24000 24000d0+0 0d0+0 500 0 0 0 0 0 0 0 0 >greet_prog 100~ look $n mpecho A clockwork guardian turns towards you, it's ruby eyes glowing enigmatically. ~ | #8152 camera hidden security~ a hidden security camera~ A hidden security camera spies on you. ~ ~ 524355 66090 0 0 0 0 S 105 1 210 210 1 1d0+0 0d0+0 1050 0 0 0 0 0 0 0 0 >greet_prog 100~ mpat 8170 mpecho A security screen shows intruders in the Citadels! mpat 8199 mpforce int yell Intruder alert! All personnel to their stations! endif ~ | #8153 golem clockwork~ a clockwork golem~ A hulking golem made out of gears and cogs stands here. ~ An enormous construct. ~ 67 16552 294912 0 0 0 S 99 1 198 198 30000 30000d0+0 0d0+0 990 0 0 0 0 0 0 0 0 #8154 gardener man hathar~ a gardener~ A gardener is here, tending the courtyard. ~ An old man, stooped with age, but still vigorous and hearty. Though he seems harmless, you notice a steely glint in his eyes that tells of hidden strength, and his wiry arms ripple with corded muscle. He moves slowly around the courtyard, lovingly tending the plants in his care. ~ 524289 0 0 0 0 600 S 50 1 100 100 24000 24000d0+0 0d0+0 500 0 0 0 0 1 0 0 0 >speech_prog hello hi~ look $n say Greetings, friend. say What can I help you with? ~ >speech_prog nothing~ say Ah, just being sociable, eh? say I appreciate it! smile $n ~ >speech_prog clockwork order~ say Yes, I used to be a member of the Order...but I say retired years ago. Now I just tend the courtyard and say plants in the Citadel. These old bones are too weary for say travel. grin ~ >speech_prog job~ grin say I'm a gardener! emote gestures at the lush courtyard around him. ~ >rand_prog 10~ emote carefully trims one of the hedges. ~ | #8160 test~ test~ Test. ~ ~ 524289 0 0 0 1 0 S 3 1 6 6 4000 4000d0+0 0d0+0 30 0 0 0 0 0 0 0 0 >rand_prog 50~ mpechoat testing testing ~ | #8161 chambermaid maid~ a chambermaid~ A chambermaid is here, bustling about the room. ~ A stunningly beautiful woman in a daring maid uniform. She smiles coyly at your scrutiny. ~ 524291 8 0 0 0 300 S 30 1 60 60 10000 10000d0+0 0d0+0 300 0 0 0 0 2 0 0 0 >greet_prog 100~ if name($n)==zhyril say Bonjour, monsieur! say Comment allez-vous? else say No, no, no c'est posible! You are not allowed een zees chambers! push $n east endif ~ >speech_prog towel~ say Oui, monsieur! emote smiles fetchingly. mpoload 8181 give towel $n ~ >act_prog kisses you~ mpechoat $n The surprised maid melts into your arms, kissing you passionately. french $n ~ | #8162 Chaveis~ Chaveis~ Chaveis du Sontilland sits here, drinking ale. ~ A short, wild-haired man dressed in rumpled brown robes. He is drinking a large amount of ale, and seems somewhat drunk. ~ 3 8 0 0 0 0 S 75 1 150 150 10000 10000d0+0 0d0+0 750 0 0 0 0 1 0 0 0 >fight_prog 10~ cast 'summon water elemental' order elemental kill $n ~ >fight_prog 10~ cast 'summon swarm' order swarm kill $n ~ >fight_prog 10~ cast 'summon fire elemental' order elemental kill $n ~ | #8164 no name~ (no short description)~ (no long description) ~ ~ 524289 0 0 0 0 0 S 0 1 0 0 0 0d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #8165 bazrak bounty hunter~ Bazrak~ The bounty hunter, Bazrak, is drinking here. ~ Before you sits the legendary bounty hunter, Bazrak, known for his tenacity and mercilessness. He doesn't seem to notice you; maybe you should slip out while he's occupied with his ale. With all your enemies, someone might have put a price on your head. ~ 3 301990080 16777236 24576 2 0 S 110 1 220 220 50000 60000d0+0 0d0+110000 1100 0 0 0 0 1 0 0 0 >fight_prog 10~ rake ~ >act_prog 5~ emote sips from his flagon of ale. ~ >death_prog 100~ mpecho Bazrak's eyes widen in amazement. say Impossible! say I am...Baz... emote breaks into a fit of coughing, and falls to the ground dead. ~ >fight_prog 30~ kick ~ >fight_prog 10~ gouge ~ | #8167 armorer jahdeel~ Jahdeel the Armorer~ Jahdeel the Armorer stands here, selling his wares. ~ A tall, swarthy man with many scars, Jahdeel is bristling with exotic weapons and is dressed in strange armor. ~ 524291 0 0 0 0 0 S 50 1 100 100 23000 23000d0+0 0d0+10000 500 0 0 0 0 1 0 0 0 #8168 tavernkeep Bill~ Bill the Tavernkeep~ Bill the Tavernkeep is here, serving customers. ~ A bluff, hearty-looking man of middle years. ~ 524291 0 0 0 0 600 S 50 1 100 100 24000 24000d0+0 0d0+0 500 0 0 0 0 1 0 0 0 #8169 test~ test~ Test mob ~ ~ 524289 0 0 0 0 0 S 110 1 220 220 0 0d0+0 0d0+0 1100 0 0 0 0 0 0 0 0 >speech_prog go~ mpfo $n rech TEST mpforce $n recho TEST mpforce $n recho TEST ~ | #8170 defender citadel~ a human defender of the Citadel~ A human defender of the Citadel is here, monitoring the defenses. ~ A tall, clerkish-looking man, but obviously he takes his pledge of defending the Citadel seriously. He sits here, monitoring the multitude of screens. ~ 524291 0 4 0 0 0 S 40 1 80 80 20000 20000d0+0 0d0+0 400 0 0 0 0 1 0 0 0 >act_prog intruders~ mpat 8199 look intercom ~ | #8180 time elemental~ a time elemental~ A disruption in the timestream crackles with energy. ~ An almost invisible cloud of temportal energy. ~ 1 67666088 262144 0 0 0 S 50 1 100 100 10000 10000d0+0 0d0+0 500 0 0 0 0 0 0 0 0 #8182 member order man~ a member of the Order~ A man sits here, studying. ~ A studious-looking man, like all members of the Order he is dressed in a bizarre variety of clothing from several different time periods. He is currently reading a book, and looks up with a smile when he notices your scrutiny. ~ 67 64 0 0 0 400 S 70 1 140 140 20000 20000d0+0 0d0+0 700 0 0 0 0 1 0 0 0 #8183 verthugio sage~ Verthugio the Sage~ Verthugio the Sage sits here, poring over ancient volumes. ~ An ancient sage, who has been a member of the Order as long as anyone can remember. He stays mainly in the Citadel nowadays, helping to train the younger members. ~ 1027 0 0 0 0 0 S 50 1 100 100 20000 20000d0+0 0d0+0 500 0 0 0 0 1 0 0 0 #8184 chronomech construct~ the Chronomech~ The mighty Chronomech looms above you here. ~ The mighty Chronomech is Morrenmarch's final, and greatest, creation. Thousands of gears, cogs, wheels, and gears move in perfect harmony , powered by an unknown source of energy. From what you understand of it's function, members of the Order can get spells placed upon them by this machine by placing offerings of gold coins in the special bin on it's side. ~ 75 234897576 0 0 0 0 S 104 1 208 208 24000 24000d0+0 0d0+0 1040 0 0 0 0 0 0 0 0 >speech_prog greetings hello hi~ emote glows faintly. say Welcome, $n. say What do you wish of me? ~ >speech_prog clockwork~ say The Order was created to explore the timestream. say More information can be found in our library, in the west wing. ~ >speech_prog help~ if isclan($n)==9 say Yes, I can help you. say If you wish, I can cast spells on you. say Or, I can provide information regarding the timestream. else say I am sorry; you are not a member of the Order. endif ~ >speech_prog time~ say the time: mpforce $n time ~ >speech_prog heal~ if ispc($n) == 1 if isclan($n) == 9 if goldamt($n) > 250000 emote glows with energy. mpechoat $n As the Chronomech's temporal energy envelops you, you feel your mpechoat $n body's natural healing processes speed up. mpforce $n give 250000 coins $i cast 'healing hands' $n else say Unfortunately, you do not possess sufficient funds for that. endif endif endif ~ >all_greet_prog 100~ if isclan($n)==9 say Greetings, $n. else mpat 8181 note to all mpat 8181 note + Intruder alert! $n has invaded the sacred Time Chamber. mpat 8181 note subject intruder alert: $n mpat 8181 note post say You are not welcome here in the Time Chamber, $n! endif ~ >speech_prog spells prices price~ say Spell Prices: say Heal 250,000 say Cure Blindess 3,000 say Flight 2,000 say Invisibility 2,500 say Enhanced Strength 3,000 ~ >speech_prog blindness~ if ispc($n) if isclan($n)==9 if goldamt($n)>2999 mpforce $n give 3000 coins chronomech cast 'cure blindness' $n else say You have insufficient funds for that, $n. endif endif endif ~ >speech_prog strength~ if ispc($n) if isclan($n)==9 if goldamt($n)>2999 mpforce $n give 3000 coins chronomech cast 'giant strength' $n mpechoat $n Your muscles ripple with newfound power. else say You have insufficient funds for that, $n. endif endif endif ~ >speech_prog invisibility~ if ispc($n) if isclan($n)==9 if goldamt($n)>2499 mpforce $n give 2500 coins chronomech cast 'invisibility' $n else say You have insufficient funds for that, $n. endif endif endif ~ >speech_prog charter~ if goldamt($n)>299 mpoload 8195 give charter $n force $n give 300 coins chronomech say To defray printing costs, we must charge you for the book. else say Sorry, a copy of the Charter costs 300 gold. endif ~ | #8185 time traveller~ a traveller from the future~ A traveller from the distant future wanders around here. ~ A strange-looking individual garbed in outlandish costume. When he notices your gaze he sniffs with disdain at your obvious primitive state. ~ 65 8 0 0 0 0 S 60 1 120 120 15000 15000d0+0 0d0+0 600 0 0 0 0 1 0 0 0 #8186 arendar~ Arendar~ The well-known adventurer Arendar strides by. ~ A swordsman of no small repute, Arendar is well-known for his many adventures across the timestream. At the moment he walks the halls of the Citadel, relaxing from his journeys. ~ 65 200 786468 0 2 0 S 102 1 204 204 30000 30000d0+0 0d0+500 1020 0 0 0 0 1 2 0 0 >fight_prog 10~ punch ~ >fight_prog 10~ slit ~ >fight_prog 10~ bash ~ | #8187 guardsman~ a guardsman~ A guardsman of the Citadel peers at you suspiciously. ~ A tall, armored man, he patrols the Citadel looking for troublemakers. ~ 65 33554496 32 0 0 0 S 70 1 140 140 30000 30000d0+0 0d0+0 700 0 0 0 0 1 0 0 0 #8190 lift technician~ a lift technician~ A lift technician is here, deftly manipulating the controls. ~ A short, attractive woman wearing a blue jumpsuit. She sits at a control panel , deftly manipulating the knobs and dials that control the lift. ~ 67 0 16 0 0 0 S 20 1 40 40 15000 15000d0+0 0d0+0 200 0 0 0 0 2 0 0 0 >speech_prog hello hi greetings~ emote smiles brightly! say Hello! If you'd like to go to another level, please tell me say which direction like to go in. From here you can go say up and down. ~ >speech_prog down~ emote manipulates some controls. mpecho You hear a steady hum, and feel the lift moving downwards. mpecho In a few moments you reach the bottom floor. mptrans $n 8190 ~ >speech_prog up~ emote manipulates some controls. mpecho You hear a steady hum, and feel the lift moving upwards. mpecho In a few moments you reach the top floor. mptrans $n 8189 ~ | #8191 lift technician~ a lift technician~ A lift technician is here, deftly manipulating the controls. ~ A short, attractive woman wearing a blue jumpsuit. She sits at a control panel , deftly manipulating the knobs and dials that control the lift. ~ 67 0 16 0 0 0 S 20 1 40 40 15000 15000d0+0 0d0+0 200 0 0 0 0 2 0 0 0 >speech_prog hello hi greetings~ emote smiles brightly! say Hello! If you'd like to go to another level, please tell me say which direction like to go in. From here you can go say up. ~ >speech_prog up~ smile say Sorry, this is the highest you can go. ~ >speech_prog down~ emote manipulates some controls. mpecho You hear a steady hum, and feel the lift moving downwards. mpecho In a few moments the lift reaches the main floor. mptrans $n 8188 ~ >speech_prog where~ say Top floor. grin ~ | #8192 lift technician~ a lift technician~ A lift technician is here, deftly manipulating the controls. ~ A short, attractive woman wearing a blue jumpsuit. She sits at a control panel , deftly manipulating the knobs and dials that control the lift. ~ 67 0 16 0 0 0 S 20 1 40 40 15000 15000d0+0 0d0+0 200 0 0 0 0 2 0 0 0 >speech_prog hi hello greetings~ emote smiles brightly! say Hello! If you'd like to go to another level, please tell me say which direction like to go in. From here you can go say up. ~ >speech_prog down~ smil say Sorry, this is the lowest level you can descend to. ~ >speech_prog up~ emote manipulates some controls. mpecho You hear a steady hum, and feel the lift moving upwards. mpecho In a few moments the lift reaches the main floor. mptrans $n 8188 ~ | #8193 master order farazul~ Master Farazul~ Farazul, Master of the Clockwork Order stands here. ~ A tall, dignified-looking man in opulent robes. His eyes gleam with a sense of power and ambition, and you feel that he would be a very tough opponent indeed... ~ 3 335569120 262144 8192 2 0 S 135 1 270 270 30000 70000d0+0 0d0+0 1350 0 0 0 0 1 0 0 0 >greet_prog 100~ emote frowns. say Who dares disturb the inner sanctum of the Order? ~ >fight_prog 20~ echo glares at you. cast 'chain lightning' $n ~ >fight_prog 1~ cast 'holy wrath' ~ | #8195 bazarius~ Bazarius~ A furtive figure stands in the shadows. ~ Before you stands the infamous Bazarius, a thief-mage known for his daring acts of banditry. Sought by lawmen of a hundred different nations across dozens of dimensions, he is a dangerous foe whom you should approach with extreme caution. ~ 1 269582424 69206144 0 2 0 S 99 1 198 198 70000 70000d0+0 0d0+99000 990 0 0 0 0 1 2 0 0 >fight_prog 10~ slit ~ >fight_prog 10~ disarm ~ >fight_prog 5~ gouge ~ >fight_prog 5~ slit ~ | #8196 huge warrior~ a huge warrior~ A huge warrior dressed all in black stands before you. ~ He is totally covered in black armor--the only features you can make out are his eyes, which glow with an eerie red flame. ~ 3 0 0 0 0 0 S 120 1 240 240 30000 30000d0+0 0d0+0 1200 0 0 0 0 1 0 0 0 #8198 int intercom~ over an intercom, a computerized voice~ An intercom is here. ~ ~ 3 40 0 0 0 0 S 105 1 210 210 2 2d0+0 0d0+0 1050 0 0 0 0 0 0 0 0 >speech_prog intruder~ yell Intruder alert! yell All personnel to their stations! ~ | #8199 panther familiar~ a huge panther~ A huge panther lazes about here in the sun. ~ This panther is huge! He is easily probably the largest speciment of his kind on the world. He's been Derk's companion and constant friend on many adventures and now has earned his rest laying around in the sun and relaxing. He looks you over and deciding you're not any threat to his friend goes back to groom his coat. ~ 3 168 0 0 0 0 S 100 1 200 200 30000 30000d0+0 0d0+0 1000 0 0 0 0 1 0 0 0 #0 #OBJECTS #8100 clockwork citadel rift portal clock~ the Clockwork Citadel~ A golden rift of energy is here; superimposed over it is the image of a clock.~ ~ 29 1 0 0 0 0 0 100 100 8150~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #8102 no name~ (no short description)~ (no description)~ ~ 13 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #8104 monocle~ a silver-rimmed monocle~ A monocle lies here.~ ~ 27 0 0 0 0 131073 100 100 100 100~ 3~ 3~ identify~ 1 1000 0 0 0 reserved~ 0 0 0 0 0 A 304 -1 #8105 ornately decorated cutlass~ an ornately decorated cutlass~ A cutlass lies here.~ ~ 5 0 0 0 0 8193 100 100 100 0~ 30~ 75~ 1~ 5 1000 0 0 0 reserved~ 0 0 0 0 0 #8106 revolver~ a revolver~ A revolver lies here.~ ~ 32 0 0 0 0 2097153 100 100 100 100~ 6~ 6~ bullet~ 5 1000 0 0 0 reserved~ 0 0 0 0 0 #8107 leather breeches~ a pair of leather breeches~ Breeches lie here.~ ~ 9 0 0 0 0 33 20 100 100 5~ 0~ 0~ 0~ 0 8 0 0 0 reserved~ 0 0 0 0 0 #8108 tan buttoned shirt~ a tan shirt~ A shirt lies here.~ ~ 9 0 0 0 0 9 10 100 100 3~ 0~ 0~ 0~ 2 12 0 0 0 reserved~ 0 0 0 0 0 #8109 pith helmet~ a pith helmet~ A helmet lies here.~ ~ 9 0 0 0 0 17 10 100 100 10~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #8110 portal gateway~ a huge shimmering gateway~ A shimmering portal has been conjured here~ ~ 29 0 0 0 0 0 8111 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #8111 whisky shot~ a shot of whisky~ A small shot glass of whisky rests on the bar here.~ ~ 17 0 0 0 0 1 10 100 100 0~ 10~ 5~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #8114 angry ferret~ an angry ferret~ An angry ferret runs around here.~ ~ 13 0 32768 0 0 16385 107 100 100 0~ 0~ 0~ 0~ 20 1 0 0 0 reserved~ 0 0 0 0 0 #8115 jolt~ a can of Jolt~ A can lies here.~ ~ 17 0 0 0 0 16385 107 100 100 3~ 3~ 15~ 0~ 2 1 0 5 0 vibrate~ 2 2 0 0 0 #8118 portal gateway~ a huge flaming gateway~ A huge gateway of flames has been conjured here.~ ~ 29 33554432 0 0 0 0 8122 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #8119 chronoblade~ a chronoblade~ A long blade lies here.~ ~ 5 65 0 0 0 8193 70 100 100 0~ 12~ 25~ 11~ 0 1 0 0 0 reserved~ 0 0 0 0 0 A 19 20 #8120 crimson robes~ crimson robes~ A set of robes is here.~ ~ 9 64 0 0 0 1025 99 100 100 0~ 0~ 0~ 0~ 4 988 0 0 0 reserved~ 0 0 0 0 0 #8121 mirror portal~ a shimmering mirror~ A shimmering mirror set in a gold frame stands here.~ ~ 29 65 0 0 0 1 1 100 100 0~ 0~ 0~ 0~ 400 4 0 0 0 reserved~ 0 0 0 0 0 #8129 water fall waterfall~ waterfall~ A small waterfall plummets over the eastern cliff to form a pond in the center of this glade.~ ~ 25 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 E fountain~ A huge fountain in the likeness of VerKapheron DarkHolme has been erected here. It is carved from a single chunk of obsidian, with no visable means of water entry. The eyes of the statue begin to glow brightly, and a voice booms,"Seek out those which you desire vengeance on!" ~ #8139 laser carbine~ a laser carbine~ A laser carbine lies here.~ ~ 32 2 0 0 0 2097153 99 100 100 99~ 10~ 10~ laser beam bullet~ 5 1 0 0 0 reserved~ 0 0 0 0 0 #8140 serrated sword~ a vicious serrated sword~ A nasty-looking sword lies here.~ ~ 5 0 0 0 0 8193 100 100 100 0~ 15~ 25~ 5~ 5 120 0 0 0 reserved~ 0 0 0 0 0 A 24 20 A 18 30 A 19 30 A 26 100 #8141 steel breastplate scorched~ a scorched steel breastplate~ A breastplate lies here, scorched and battered.~ ~ 9 0 0 0 0 9 99 100 100 20~ 0~ 0~ 0~ 12 400 0 0 0 reserved~ 0 0 0 0 0 A 19 20 A 13 100 A 24 -20 A 23 -20 #8147 battleworn plate armor~ a battleworn suit of plate armor~ A suit of plate armor lies here.~ ~ 9 0 0 0 0 9 80 100 100 14~ 0~ 0~ 0~ 30 1 0 0 0 reserved~ 0 0 0 0 0 #8148 ironstorm broadsword~ the legendary broadsword, "Ironstorm"~ A mighty broadsword lies here.~ ~ 5 322 163850 0 0 8193 80 100 100 0~ 5~ 15~ 3~ 2 1 0 0 0 reserved~ 0 0 0 0 0 A 1 2 A 18 5 A 19 5 #8150 clock~ clock~ There seem to be no guards here.~ ~ 12 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 E clock~ This huge clock is heavily ornamented, and it graces the front entrance with it's delicate, yet strong, beauty. According to the clock: ~ >look_prog 100~ 0 if ispc($n) mpforce $n time endif ~ | #8151 cybernetic eyes~ a pair of cybernetic eyes~ A pair of mechanical eyes is here.~ ~ 35 0 0 0 0 4194305 99 100 100 0~ 0~ 0~ reserved~ 1 988 0 0 0 reserved~ 0 0 0 0 0 A 18 10 A 304 -1 #8152 clear vial~ a clear vial~ (no description)~ ~ 10 268435456 0 0 0 1 99 100 100 100~ sanctuary~ haste~ reserved~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #8153 golden cog ring~ a golden cog~ A beautiful golden cog lies here.~ ~ 8 1 0 0 0 3 75 100 100 0~ 0~ 0~ 0~ 2 400 0 0 0 reserved~ 0 0 0 0 0 A 18 5 A 3 2 #8154 white marble fountain~ white marble fountain~ A white marble fountain lies here, shooting water into the air.~ ~ 25 0 0 0 0 0 1 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #8155 flame lance~ a flame lance~ A long golden flame lance lies here.~ ~ 5 0 0 0 0 8193 25 100 100 0~ 5~ 15~ 6~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #8156 adamantium chain mail~ adamantium chain mail~ A suit of gleaming chain mail lies here.~ ~ 9 0 0 0 0 9 50 100 100 10~ 0~ 0~ 0~ 5 1 0 0 0 reserved~ 0 0 0 0 0 #8158 statue~ a statue~ A small statue is here.~ ~ 12 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 E statue~ It depicts a strange-looking man with a great deal of hair rising from his head. Underneath is a single word: E * I * N * S * T * E * I * N ~ #8159 statue~ a statue~ A large, ominous-looking statue stands here.~ ~ 12 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 E statue~ This large statue depicts the mysterious figure only known as the Chronomancer, the entity whose mastery of temporal energy has made him a legend across the multiverse. ~ #8160 statue~ a statue~ A statue stands here amidst the brambles.~ ~ 12 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 E statue~ This well-crafted statue depicts the artificer Morrenmarch of Methidoral, whose skill at creating clocks and other pieces of machinery approached supernatural status. Along with Zarostros and the strange wanderer known only as the Chronomancer, he created the Clockwork Order to explore the timestream. ~ #8161 statue~ a statue~ A statue stands here.~ ~ 12 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 E statue~ This statue depicts the legendary mage Zarostros, whose explorations of the timestream have made him known throughout the multiverse. He also helped found the Order, and played a large part in it's operation until he disappeared in mysterious circumstances. ~ E statue~ ~ E statue~ This statue depicts the great mage Zarostros, whose mystical exploration of the timestream led to his ultimate destruction. ~ #8163 beef roast~ some roast beef~ Some roast beef sits here.~ ~ 19 0 0 0 0 1 0 100 100 24~ 0~ 0~ 0~ 2 1 0 0 0 reserved~ 0 0 0 0 0 #8164 pitcher wine~ a pitcher of wine~ A pitcher of wine sits here.~ ~ 17 0 0 0 0 1 0 100 100 3~ 3~ 0~ 1~ 2 1 0 0 0 reserved~ 0 0 0 0 0 #8165 flagon ale cup~ a flagon of ale~ A cup of ale sits here.~ ~ 17 0 0 0 0 16385 0 100 100 2~ 2~ 3~ 0~ 2 1 0 0 0 reserved~ 0 0 0 0 0 #8166 clock huge~ a huge grandfather clock~ A huge grandfather clock stands here.~ ~ 12 0 0 0 0 0 1 100 100 0~ 0~ 0~ 0~ 300 8 0 0 0 reserved~ 0 0 0 0 0 E clock~ This towering piece of machinery has been carefully constructed of wood and brass. The craftsmanship is remarkable, and despite it's obvious great age it appears to be in perfect condition. According to the grandfather clock: ~ E clock~ ~ E clock~ This large clock has been crafted with the utmost care. It's mahogany surface has been lightened by untold years of service, but the brass face shines brightly, as if it were new. According to the clock: ~ >look_prog 100~ 0 if ispc($n) mpforce $n time endif ~ | #8167 auroch meat~ some auroch meat~ A huge chunk of meat lies here.~ ~ 19 0 0 0 0 1 1 100 100 24~ 0~ 0~ 0~ 7 8 0 0 0 reserved~ 0 0 0 0 0 E meat~ It's from the extinct auroch. ~ #8169 clock water~ a water clock~ A large water clock stands here.~ ~ 12 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 E clock~ This marvel of engineering uses the constant dripping of water to give accurate time. Constructed of bronze and glass, it's workmanship is beyond anything you have seen before; yet another marvel you've found in the Citadel. According to the water clock: ~ E water~ This marvel of engineering uses the constant dripping of water to give accurate time. Constructed of bronze and glass, it's workmanship is beyond anything you have seen before; yet another marvel you've found in the Citadel. According to the water clock: ~ >look_prog 100~ 0 if ispc($n) mpforce $n time endif ~ >look_in_prog 50~ 0 mpecho Water streams through the glass pipes of the water clock. ~ | #8170 clock digital~ a digital clock~ A digital clock sits here.~ ~ 13 0 0 0 0 1024 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 E clock~ # ### # ### ### ## # # ### # # # # # # # # # # # # # ##### # # # # # # # # # # # # # ### # # # # ##### ####### # ### ### You've heard about this strange device. Apparently a time traveller brought it back from the distant future, but nobody in the Citadel can figure out how to get it to work... ~ #8171 an intercom system~ over an intercom system, a voice~ (no description)~ ~ 13 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #8172 portal methidoral~ a portal to Methidoral~ A portal leading to Methidoral is here.~ ~ 29 0 0 0 0 0 0 100 100 25000~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #8173 portal Hammerheim~ a portal to Hammerheim~ A portal to Hammerheim glows softly.~ ~ 29 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #8174 portal ways~ a portal to the Ways~ A portal to the Ways glimmers in the air.~ ~ 29 0 0 0 0 0 0 100 100 15100~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #8175 stun baton~ a stun baton~ A baton lies here.~ ~ 5 2 0 0 0 8193 50 100 100 0~ 10~ 20~ 7~ 6 80 0 0 0 reserved~ 0 0 0 0 0 #8176 iron gauntlets~ thick iron gauntlets~ A huge pair of gauntlets is here.~ ~ 9 536870912 0 0 0 129 99 100 100 11~ 0~ 0~ 0~ 5 120 0 0 0 reserved~ 0 0 0 0 0 A 1 4 #8178 kevlar jacket~ a kevlar jacket~ A kevlar jacket lies here.~ ~ 9 0 0 0 0 9 20 100 100 4~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #8180 jacuzzi bath water~ a jacuzzi~ A bubbling jacuzzi is here.~ ~ 29 0 0 0 0 0 0 100 100 8136~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #8181 board clockwork ~ the Clockwork noteboard~ The clan noteboard is here.~ ~ 11 0 0 0 0 0 1 100 100 8183~ 0~ 0~ 0~ 2 1 0 0 0 reserved~ 0 0 0 0 0 #8182 clock~ a clock~ A clock is hung on the wall here.~ ~ 12 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 E clock~ A large wooden clock with brass hands and numbers. ~ >look_prog 100~ 0 if ispc($n) mpforce $n time endif ~ | #8183 glasses decoder clockwork~ <CLOCKWORK> Decoder glasses~ A strange pair of spectacles lies here.~ ~ 13 0 0 0 0 131073 1 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #8184 metallic robes~ metallic robes~ A shiny-looking set of robes lies here.~ ~ 9 0 0 0 0 1025 50 100 100 5~ 0~ 0~ 0~ 2 1 0 0 0 reserved~ 0 0 0 0 0 #8185 sword broadsword ancient~ an ancient broadsword~ A broadsword of ancient design lies here.~ ~ 5 0 0 0 0 8193 10 100 100 0~ 3~ 12~ 3~ 7 8 0 0 0 reserved~ 0 0 0 0 0 #8186 bow fibreglass~ a fibreglass bow~ A high-tech bow lies here.~ ~ 5 0 32768 0 0 8193 15 100 100 1~ 4~ 30~ 15~ 2 40 0 0 0 reserved~ 0 0 0 0 0 #8187 a Chronoblade~ a Chronoblade~ A blade made of shifting energy is here.~ ~ 5 100664386 0 0 0 8193 104 100 100 0~ 0~ 0~ 11~ 2 600 0 5 0 lightning bolt~ 5 5 0 0 0 A 13 100 A 19 60 A 26 100 A 18 20 #8188 intercom~ over the intercom, a computerized voice~ An intercom is here.~ ~ 12 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 >look_prog 100~ 0 yell Intruder alert! yell All personnel to their stations! mpat 8152 mpech Warning lights start blinking on. ~ | #8189 jewelled torc~ a jewelled torc~ A beautiful jewelled torc lies here.~ ~ 8 64 0 0 0 5 75 100 100 0~ 0~ 0~ 0~ 5 160 0 0 0 reserved~ 0 0 0 0 0 A 24 5 A 3 2 #8190 chronomech chrono mech~ the chronomech~ The chronomech looms above you.~ ~ 8 0 0 0 0 0 100 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 E chronomech~ A huge piece of softly glowing machinery looms above you. You sense waves of power emanating from it, and a strange silence envelops the room. ~ #8191 arcanum ring~ an arcanum ring~ An ancient ring lies here.~ ~ 8 0 0 0 0 3 75 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 A 3 1 A 12 20 #8192 glowing blade~ a glowing blade~ A glowing sword lies here.~ ~ 5 64 0 0 0 8193 75 100 100 0~ 10~ 20~ 1~ 5 400 0 0 0 reserved~ 0 0 0 0 0 A 26 25 A 19 10 #8193 storm cloak~ a storm cloak~ A dark cloak lies here.~ ~ 9 65 0 0 0 1025 99 100 100 5~ 0~ 0~ 0~ 3 1 0 0 0 reserved~ 0 0 0 0 0 A 18 10 A 3 1 A 19 10 A 12 75 #8194 mirror~ a mirror~ A large mirror stands here.~ ~ 13 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 >look_prog 100~ 0 mpforce $n look self ~ | #8195 charter clockwork book~ the Clockwork Charter~ A huge book lies here.~ ~ 13 0 0 0 0 1 0 100 100 0~ 0~ 0~ 0~ 20 1 0 0 0 reserved~ 0 0 0 0 0 E charter~ The Charter of the Clockwork Order is an impressive document, taking up a huge book bound with leather. As you look over the small, meticulously written passages, you realize that it must be several hundred years old, and is written in an archaic form of the Common language: I. And so this Auguste Companye, having banded together to form a most Noble Order, dost write the Laws and Rules of Said Order, so as to Establish for Posterity the Standards and Legalities so All Members knoweth thine Duties and Obligations with respect to Said Order. II. We the founders of the Order do bequeath upon our Heirs the Most Solemn geas to Maintain the Laws that precedeth: First, that no member of the Order doth turn against his brother in violence, or slander his brother without Just Cause. Second, that no member of the Order useth the powers and Devyces given unto him by the Order to cause Disturbances in the Natural Order of the Temporal Energies of the Cosmos. Third, that no member Travelling in Tyme dost change to a Significant Degree the Future or Futures descending from whatsoever Period he dwelleth or travelleth in. Fourth, that member Betrayeth the Divine Secrets of the Order to those who are not Pledged to the Order in Loyalty, or those So Pledged but who hath not obtaineth the correct rank for Said Secrets. Fifth, that all members pledge Perpetual Allegiance to the Rightful Master of the Order, and those others who hath been Chosen to leadeth the Order. Sixth, that no member meddle in the Affairs of other Organisations, Nations, Principalities, Empires, City-States, Armyes, and Kingdoms so as to causeth the Order to be placed in Grave Discord with Said Organisations, Nations, Principalities, Empires, City-States, Armyes, or Kingdoms. Seventh, and most Important and Solemn, that Each Member at the tyme of his Entry into the Order, take a Most Sacred Oath to Defend the Well-Being and Stability of the Tyme Stream by any actions necessary, even if aforementioned actions constitute a Great Hazard to said member, Including Death or Dismemberment. ****************************************************************************** The next several hundred pages are even more boring than the opening passages, and deal with the minute details of the organization and bylaws of the Order. ~ #8196 sundial sun dial~ a sundial~ A sundial rises up from the grass.~ ~ 13 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 E sundial~ Made of marble, with gold-inlaid numerals, this sundial is not only a timepiece, but a work of art as well. According to the sundial: ~ >look_prog 100~ 0 mpforce $n time ~ | #8197 helm clockwork~ a Clockwork helm~ A lightweight helm lies here, covered with strange devices.~ ~ 9 536870976 0 0 0 17 30 100 100 5~ 0~ 0~ 0~ 3 300 0 0 0 reserved~ 0 0 0 0 0 A 18 10 A 117 -1 A 12 50 A 25 40 A 19 10 A 24 -10 A 3 1 #8198 black leather armor~ black leather armor~ Black armor lies here.~ ~ 9 0 0 0 0 9 75 100 100 8~ 0~ 0~ 0~ 4 20 0 0 0 reserved~ 0 0 0 0 0 #8199 domino mask~ a domino mask~ A black and white mask lies here.~ ~ 9 805306432 0 0 0 65537 99 100 100 8~ 0~ 0~ 0~ 2 988 0 0 0 reserved~ 0 0 0 0 0 A 304 1 >wear_prog 100~ 0 mpecho As $n wears the helmet, a shimmering faceplate comes down over $m face. mpechoat $n You feel your senses expand. ~ | #0 #ROOMDATA #8100 A Void~ ~ ~ You are in a strange void fill of purple mist. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 8100 D1 ~ ~ 0 0 8100 D2 ~ ~ 0 0 8100 D3 ~ ~ 0 0 8100 D4 ~ ~ 0 0 26159 D5 ~ ~ 0 0 8100 S >cast_prog puff n%~ 0 c shock ~ | #8101 On the Giant Ping-Pong Table~ ~ ~ Screaming you bounce along the table surface, towards one of the gigantic players, who readies his huge racket, preparing to smite you. ~ 0 393228 3 Rd 0 D1 ~ ~ 0 0 8102 S #8102 On the Giant Ping-Pong Table~ ~ ~ Screaming, you bounce along the table surface, towards one of the gigantic players, who readies his huge racket, preparing to smite you. ~ 0 139272 3 Rd 0 D3 ~ ~ 0 0 8101 S #8103 Lost in the forest~ ~ ~ You wander around the forest wondering where that damned path dissapeared to. All around you trees loom overhead seeming to take great delight in your pointless wanderings. A stray breeze blows by bringing with it the sounds of multiple pixies laughing. You look around wondering which direction to try next. ~ 0 401408 3 Rd 0 D0 ~ ~ 0 0 8104 D2 ~ ~ 0 0 8104 S #8104 Lost in the forest~ ~ ~ You wander around the forest wondering where that damned path dissapeared to. All around you trees loom overhead seeming to take great delight in your pointless wanderings. A stray breeze blows by bringing with it the sounds of multiple pixies laughing. You look around wondering which direction to try next. ~ 0 139264 3 Rd 0 D0 ~ ~ 0 0 8103 D1 ~ ~ 0 0 8105 S #8105 Lost in the forest~ ~ ~ You wander around the forest wondering where that damned path dissapeared to. All around you trees loom overhead seeming to take great delight in your pointless wanderings. A stray breeze blows by bringing with it the sounds of mulptiple pixies laughing. You look around wondering which direction to try next. ~ 0 139264 3 Rd 0 D2 ~ ~ 0 0 8103 D3 ~ ~ 0 0 8104 S #8106 A hallway~ ~ ~ You stand in a gloomy hallway, thick with dust and smoke. A narrow stairway leads upwards stairway leads upwards, while to the east is a doorway. ~ 0 139264 3 Rd 0 D1 ~ ~ 0 0 8107 S #8107 A living room~ ~ ~ You stand in a cold living room. Old furniture lies about, casting forbidding shadows on the ground. The slowly dying fireplace crackles ominously, and you feel a strange chill in the air. ~ 0 139264 3 Rd 0 D3 ~ ~ 0 0 8106 S #8108 At the base of a large tree~ ~ ~ You stand at the base of one of the largest trees you've ever seen. All around you can be seen pixies in various manners of dress flying up into the branches. From above can be heard the sounds of raucous laughter. Looking for a way into the higher branches you notice that the lower branches of the tree have been arranged in such a way as to provide a natural staircase for those that don't have the ability to fly. ~ 0 140288 3 Rd 0 D4 ~ ~ 0 0 8109 S #8109 The Tavern of The Lusty Nymph~ ~ ~ As you enter the bar you are almost overwhelmed by what you find. Everywhere you look you see fairies, sprites, pixies, nymphs and other manner of enchanted folks engaged in all manner of activities from just enjoying a nice cup of nectar to the pair over near the corner going at it in the air. The haze in the air from the number of mind altering consumables almost brings you to your knees. Then you notice the nymph dancing on the bartop, it's the same one from the sign! ~ 0 139272 0 Rd 0 D5 ~ ~ 0 0 8108 S #8110 Along the path~ ~ ~ You follow the meandering path deeper into the heart of the woods. Streamers of sunlight shine down through the branches of the trees barely illuminating your way. Off to the east is a secluded little grove with a large tree while to the west the path continues through the trees. The north is completely blocked off by the huge trees all around you. From above you can be heard the sounds of metal on metal as well as a few giggles now and then. ~ 0 139264 3 Rd 0 D1 ~ ~ 0 0 8122 D3 ~ ~ 0 0 8111 D4 ~ ~ 0 0 8112 S #8111 A meandering path~ ~ ~ You follow the path through the forest, all about you can be heard the sounds of the enchanted folk frolicking about. Groans, moans, squeals and screams pierce the air constantly. The pathway leads back to the east towards the entrance to the ring and fowards to the north towards the center. ~ 0 139264 3 Rd 0 D0 ~ ~ 0 0 8113 D1 ~ ~ 0 0 8110 S #8112 The smithy~ ~ ~ You have entered the smithy, you can now see why you heard all that racket down below on the path. Morollen stands here busy making eq for the Stormpixies. There's a large vat of some dark red liquid over in the corner, it seems to be what Morollen is dipping his creations in to cool them off. Taking a closer look at it you realize that it is blood, and probably came from the unfortunate human who's head you can see behind that vat! ~ 0 67249160 0 Rd 0 D5 ~ ~ 0 0 8110 S #8113 Fowards towards the center of the ring~ ~ ~ Continuing onwards you come to a small clearing. There are many directions to choose from including up. Off to the west you can see a large grove with piles of treasure lieing about, while a sign declares that above you lies the general equipment store for the clan. And off to the north you can hear some faint chanting. ~ 0 140288 3 Rd 0 D0 ~ ~ 0 0 8117 D2 ~ ~ 0 0 8111 D3 ~ ~ 0 0 8114 D4 ~ ~ 0 0 8115 S #8114 The donation grove~ ~ ~ You enter a large grove surrounded on all sides by the massive trees that you've noticed are normal for the the fairy ring. In the center of the grove a large pile of treasure, armor, weapons and potions and scrolls is just lieing there waiting for someone to take what they want. You'd heard about the wealth awaiting anyone who managed to sneak into a fairy ring, but now the proof of that rumor is before your very eyes. Off to the north can be heard alot of grunting with some occasionally barked orders. ~ 0 139268 3 Rd 0 D0 ~ ~ 0 0 8116 D1 ~ ~ 0 0 8113 S #8115 Denora's General Supplies~ ~ ~ Climbing up the tree you find yourself standing on a wood planking floor that stretches out and among the branches. Looking around you notice that all of the branches in the immediate area have been cleared away so that business can be conducted in relative peace. Standing behind the large counterstands a fragile looking sprite. She looks up and you with a seductive gaze and asks what your business might be. ~ 0 140296 0 Rd 0 D5 ~ ~ 0 0 8113 S #8116 The training grounds~ ~ ~ The first think you see upon entering the grounds here is the buff pixie ordering all the younger sprites, satyrs, fairies and imps around. Here is where Saxmon teaches the younger and even at time the older members of the clan what they need to know to survive out in the world. His classes range from learning to wield a sword to learning to wield a cock!?!?! And over in the corner two ladies are practicing advanced manuevers with their tongues?! What kind of pixies are these!?!?!?! ~ 0 139264 3 Rd 0 D2 ~ ~ 0 0 8114 S #8117 Just before the center~ ~ ~ You stand just before the center of the ring. Up ahead you can hear the normal sounds of moaning and groaning that you've started to associate with this particular group of pixies. There's also an underlying chanting coming from the center, you begin to wonder what the chanting means. From up above a stray bolt of lighting whizzes by your head to bury itself in the grass beside you. Looking up all sorts of strange mists and glowing lights can be seen. Off to the east a small path leads to a little grove. ~ 0 140292 3 Rd 0 D0 ~ ~ 0 0 8119 D1 ~ ~ 0 0 8123 D2 ~ ~ 0 0 8113 D4 ~ ~ 0 0 8118 S #8118 The shop of mystical delights~ ~ ~ You make your way up the tree only to be assaulted by one of the most spectacular light shows of your life. All around you mists and lights of every imaginable color and shape covort, play and generally float around. And throught it all small branches of lightning arc from light to mist and back again, building up magnificent charges and finally flying straight up to burst into the air in spectacular fashion. It's probably one of the best light shows you've ever seen. Krystallin, the keeper of the store tries to peer throught the mist and light and determine who you are and what you need. ~ 0 131084 0 Rd 0 D5 ~ ~ 0 0 8117 S #8119 The center of the fairy circle~ ~ ~ At last! You've reached the center of the circle and you even did it alive! As you look around you you can only groan with dissapointment as you behold the total lack of interest you arouse. All around you there's pixies, sprites, imps, fairies, nymphs, and othere enchanted folk. All of them are involved in having sex with themselves, each other, forest animals and even various magical and non-magical toys of strange make. You've come to expect nothing less from this batch of pixies, it seems the thrive on sexual energy. You even think that if they were deprived of it they'd probably all shrivel up and die. Standing in the very center of the ring is the totally naked healer, urging all the folk around her on to greater feats of sexual pervesion and casting spells of healing and refreshment to make sure they all manage to continue and survive the general orgy taking place here. ~ 0 140300 3 Rd 0 D2 ~ ~ 0 0 8117 S #8120 A laboratory~ ~ ~ This cavernous room is filled with strange equipment and bubbling beakers. To the north is a curtained doorway. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 8191 S #8121 General Supply~ ~ ~ This small shop serves as the general trading store of the castle. It is here that clan members can buy their basic supplies,as well as sell ones that have been found. The condition of this store is rather disturbing, nothing has been touched or moved out of place. Suddenly, one rack of goods begins to straigten itself out, preparing its goods for sale. Tis odd indeed. ~ 0 140300 0 Rd 0 S #8122 A secluded grove~ ~ ~ You push through the branches in this secluded little grove. It's entirely surrounded by trees. Two things catch your attention right off. One is the huge panther lazing about in the sun at the bottom of the tree. The other is the tree itself. It's absolutely huge. Looking up into it's branches you can see that there's some sort of a treehouse in and among them. Just above your head there seems to be a sort of door leading up into the treehouse. Unfortunately it seems to be locked. ~ 0 393224 3 Rd 0 D3 ~ ~ 0 0 8110 D4 ~ ~ 119 8197 8199 S #8123 A quiet little grove~ ~ ~ You enter a small, secluded little grove off the main path. The silence hits you almost like a physical blow. You're so used to listening to all those pixies getting it on that you can hardly remember what quiet is. Posted on the far tree is a large board with notes pasted all over it. ~ 0 8528908 3 Rd 0 D3 ~ ~ 0 0 8117 S #8124 Bloody Carnage~ ~ ~ As soon as you enter this room, A huge wave of blood slams into you, pounding you with the force of the ocean. Chunks of shredded flesh swirl around you, and the stench causes your stomach to knot up something horrid. In the center of this room, is a very large man chained to the ceiling. He has some very large gashes on his body, and blood pours out of him in gushing torrents. This would be a vampires delight. ~ 0 139268 0 Rd 0 S #8125 Before the Throne Room~ ~ ~ You continue north through the blackened corridor, only to find yourself before a huge pair of oak doors. They seem to be reinforced with a strange metal, and are decorated with various magic glyphs and wards. At the base of the door, the tattered remains of a red rug can be seen, and a flickering light casts on shadows through the crack ~ 0 139276 0 Rd 0 S #8126 Lord VerKapheron's Domain~ ~ ~ You continue deeper into the cavern. Large gouts of flame shoot forth from the ground, causing you to rear back from the heat. Suddenly one of the flames spouts suddenly takes on the form of a huge hissing cobra. At first, you think its only the heat playing tricks on you, but you soon realize its not. All around you, all manners of reptiles slither forth from the flames, their bodies made up of pure fire. ~ 0 131084 0 Rd 0 D1 ~ ~ 0 0 8127 S #8127 Throne of the OverLord~ ~ ~ As you continue deeper into the cavern, a huge wall of black flames erupts from the ground, ending your march. Oddly enough, this fire does not burn as should a normal flame. Slowly, a huge throne begins to mold itself from the flames. Within moments, a pair of 14 foot tall cobras branch out from beneath the throne. Gripped with fear, you try to run.. Only to find yourself engulfed in the black flames. ~ 0 132108 0 Rd 0 D3 ~ ~ 0 0 8126 D5 ~ ~ 0 0 8111 S #8128 Swirling Mist above Magog~ ~ ~ You surface amongst a strange and twirling mist. Below you see nothing but darkness that encompasses all who encounter it. This strange land is the Magog, home to all that is evil on Apocalypse. A strange array of echoes ripple of your skull, as you proceed with the upmost care. ~ 0 132104 0 Rd 0 D5 ~ ~ 0 0 8129 S #8129 Entrance to Magog~ ~ ~ The ceiling of this room stretches up forming a maze of arches and colourful decorations resembling many battles and subsequent deaths. A rose is engraved into the cold marble floor. Looking closely you notice that the rose seems to be bleeding the blood of those who scream on Apocalypse. A giant cyclops serves those who are loyal to Magog, for they are pure evil. ~ 0 2229260 0 Rd 0 D4 ~ ~ 0 0 8128 S #8130 The Four Seasons~ ~ ~ This small tavern is well-lit by a roaring fireplace in the east wall, and the rustic decor and pleasant aromas evoke a comfortable feeling. This is where most of the members of the Order congregate when not adventuring; you see several familiar faces among the tavern's patrons, and you feel the urge to sit in front of the fire and soak up warmth and ale. ~ 0 393224 0 Rd 0 D3 ~ ~ 0 0 8143 S #8131 The Meeting Room~ ~ ~ This huge room is where the higher-echelon members of the Order meet. A huge wooden table dominates the room, and the symbol of the order, a giant gear, is emblazoned on a huge tapestry on the wall. ~ 0 393224 0 Rd 0 E tapestry~ __ /\| |/ \ _\ /_ | | -- -- / \ \/|__|\ / ~ D3 ~ ~ 0 0 8195 S #8132 Chambers of the Master of the Order~ ~ ~ This huge well-furnished chamber has been set aside as the personal room of the current Master of the Order. The decor is luxurious; thick carpeting, antique wood furniture, and colorful tapestries greet your eyes, and the bed is of epic proportions. ~ 0 8 0 Rd 0 D1 ~ door~ 3 0 8195 S #8133 The Armory~ ~ ~ This small hut is full of wooden crates scattered haphazardly about. Weapons of every age and make are crammed into display cases, and thick suits of hide armor sit side by side with futuristic security jackets. You can also get weapons and other objects repaired here; Jahdeel is an expert smith also. ~ 0 67502088 0 Rd 0 D3 ~ ~ 0 0 8144 S #8134 Hall of Shops~ ~ ~ You are amidst a long dark hallway that leads past all the major shops. You feel power eminating off the walls into your bones about you. A song is chanted from within the shadows. To the south you can see an ancient sage practicing magic. ~ 0 2229260 0 Rd 0 S #8135 The Palace of Portals~ ~ ~ This large stone building has been erected inside the mammoth Citadel of the Clockwork Order. Stained glass windows depicting events from several different eras allow the artificial light generated on the Promenade to filter in, illuminating portals set into alcoves along the walls. To the east is a small arch. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 8145 D2 ~ ~ 0 0 8144 S #8136 In the jacuzzi~ ~ ~ You relax in the bubbling waters of the jacuzzi, letting all the tension you've got from adventuring fade. You can climb up, out of the jacuzzi, but why would you want to do that? ~ 0 0 0 Rd 0 D4 ~ ~ 0 0 0 S #8137 ...~ ~ ~ You enter into a giant maze of blue light that comes from different cracks in the wall and floor. A tall beast stands before like some alien life form protecting the area. ~ 0 4 0 Rd 0 S #8138 ...~ ~ ~ ~ 0 4 0 Rd 0 S #8139 First Temporal Bank~ ~ ~ This large bank is very busy, as bank clerks rushed around with papers and sacks of coins. This bank tracks accounts through several different time periods in many dimensions, and the bank employees have a lot of work to do. ~ 0 17170440 0 Rd 0 D0 ~ ~ 0 0 8140 S #8140 The promenade~ ~ ~ This wide thoroughfare runs north and south through the tower. Large windows in the arched walls allow a generous amount of light to filter down, and here and there are large stone planters, filled with verdant greenery. To the south is an imposing stone building. ~ 0 393224 0 Rd 0 D0 ~ ~ 0 0 8141 D2 ~ ~ 0 0 8139 D3 ~ door~ 3 0 8155 S #8141 The promenade~ ~ ~ You continue along the promenade, enjoying the sights and sounds of the crowds and stores. To the east is some sort of shop with a sign depicting a wheel and cog over it. ~ 0 393224 0 Rd 0 D0 ~ ~ 0 0 8142 D1 ~ ~ 0 0 8146 D2 ~ ~ 0 0 8140 S #8142 The promenade~ ~ ~ The promenade continues on, running north and south. To the east is what seems to be some sort of grocery. ~ 0 393224 0 Rd 0 D0 ~ ~ 0 0 8143 D1 ~ ~ 0 0 8148 D2 ~ ~ 0 0 8141 S #8143 The promenade~ ~ ~ The lovely promenade passes by a cozy-looking tavern to the east. Above you beautiful trees form a lush canopy, and you feel relaxed as you stroll along. To the north the promenade comes to an end at a large building. ~ 0 393224 0 Rd 0 D0 ~ ~ 0 0 8144 D1 ~ ~ 0 0 8130 D2 ~ ~ 0 0 8142 S #8144 The promenade~ ~ ~ The promenade ends here, before a large gothic stone building. To the east a small hut houses some sort of shop, while to the south the promenade runs past several stores. ~ 0 393224 0 Rd 0 D0 ~ ~ 0 0 8135 D1 ~ ~ 0 0 8133 D2 ~ ~ 0 0 8143 S #8145 A lounge~ ~ ~ This room is full of armchairs and tables placed before a large fireplace. A luxurious carpet cushions your feet, while the crackling of the fire fills the room with a feeling of warmth. ~ 0 393224 0 Rd 0 D3 ~ ~ 0 0 8135 S #8146 Automata~ ~ ~ You stand in a small workshop where various mechanized constructs are created. Tools and machine parts are scattered about, and half-finished automata stand around. ~ 0 397320 0 Rd 0 D3 ~ ~ 0 0 8141 S #8147 Automata storage room~ ~ ~ Storage room for pets for automata shop. ~ 0 4 0 Rd 0 S #8148 The grocer~ ~ ~ In this exotic grocery you can buy fresh produce, meat, and other types of food from across the timeline. Prehistoric melons the size of boulders sit side by side with genetically engineered tomatos and roasted haunch of mastodon. To the west you can re-enter the promenade. ~ 0 393224 0 Rd 0 D3 ~ ~ 0 0 8142 S #8149 ~ ~ ~ ~ 0 132108 0 Rd 0 S #8150 Before the Citadel~ ~ ~ You stand before the massive citadel of the Clockwork Order. The huge structure is made to look like a huge set of gears made of stone, iron, and brass. The entrance gate is to the north; above it hangs a huge clock constructed of components of unbelievable intricity and beauty. ~ 0 393216 0 Rd 0 D0 ~ ~ 0 0 8151 D2 ~ ~ 0 0 8100 S #8151 A stone corridor~ ~ ~ This tunnel leads into the Citadel, running from the entrance gate to the south towards a courtyard to the north. You hear the faint sound of chimes in the distance. ~ 0 393220 0 Rd 0 D0 ~ ~ 0 0 8152 D2 ~ ~ 0 0 8150 S #8152 A stone corridor~ ~ ~ This corridor connects the main gate of the Citadel to a lush courtyard that lies to the north. The stones that make up the floor and walls are smooth and well-worn by the passage of time. ~ 0 393224 0 Rd 0 D0 ~ ~ 0 0 8153 D2 ~ ~ 0 0 8151 S #8153 The courtyard~ ~ ~ This lush courtyard radiates peace and order. Stone pathways lead through patches of emerald green grass and clumps of tall, straight trees. In the center of the courtyard, to the north, lies a huge sundial. ~ 0 393220 0 Rd 0 D0 ~ ~ 0 0 8154 D1 ~ ~ 0 0 8160 D2 ~ ~ 0 0 8152 D3 ~ ~ 0 0 8159 S #8154 The center of the courtyard~ ~ ~ Here, in the center of the well-ordered courtyard lies a huge white fountain made of shining white marble. On all sides of you rise the vast walls of the citadel, casting the courtyard into perpetual shade. The air is cool and comfortable. ~ 0 132104 0 Rd 0 D0 ~ ~ 0 0 8157 D1 ~ ~ 0 0 8155 D2 ~ ~ 0 0 8153 D3 ~ ~ 0 0 8156 S #8155 In the courtyard~ ~ ~ You stand at the eastern end of the courtyard. A stone path leads west to a large fountain, while to the east is a large wooden door. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 8161 D1 ~ door~ 3 0 8140 D2 ~ ~ 0 0 8160 D3 ~ ~ 0 0 8154 S #8156 In the courtyard~ ~ ~ You stand at the western edge of the courtyard. To the west is a large oaken door leading in all other directions Citadel, while to the lies the cool pleasantness of the courtyard. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 8158 D1 ~ ~ 0 0 8154 D2 ~ ~ 0 0 8159 D3 ~ door~ 3 0 8162 S #8157 In the courtyard~ ~ ~ You stand at the north edge of the courtyard, before a large wooden door inlaid with brass. You can enter the Citadel proper by going northward through the door, while in all other directions lies the bucolic splendor of the courtyard. ~ 0 0 0 Rd 0 D0 ~ door~ 3 0 8180 D1 ~ ~ 0 0 8161 D2 ~ ~ 0 0 8154 D3 ~ ~ 0 0 8158 S #8158 In the courtyard~ ~ ~ You stand in the northwest corner of the courtyard. Among the trees is a small alcove, in which stands a white marble statue. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 8157 D2 ~ ~ 0 0 8156 S #8159 In the courtyard~ ~ ~ In the southwestern corner of the courtyard, a large marble statue of forbidding aspect has been erected. The sounds of the Citadel sound muted here, and the air is uncomfortably cool. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 8156 D1 ~ ~ 0 0 8153 S #8160 In the courtyard~ ~ ~ In this corner of the courtyard a marble statue stands amidst the trees and shrubbery. This part of the courtyard is somewhat more wild than the rest, and the brambles are unusually dense here. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 8155 D3 ~ ~ 0 0 8153 S #8161 In the courtyard~ ~ ~ This corner of the courtyard is cool and pleasantly moist. A white marble statue rises up from the fragrant grass, and you feel the urge to simply lie down and rest for a while. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 8155 D3 ~ ~ 0 0 8157 S #8162 A corridor~ ~ ~ This corridor runs through the halls of the Citadel of Time, running west from a windowed door which looks out into the courtyard. The decor in the hall is eclectic indeed; trophies, paintings, and tapestries from many different time periods grace the walls, and the overall atmosphere is calm and serene. ~ 0 393228 0 Rd 0 D1 ~ door~ 3 0 8156 D3 ~ ~ 0 0 8163 S #8163 A corridor~ ~ ~ The corridor continues east and west. Here a series of paintings have been hung. They depict an ancient civilizations growth from small village to mighty nation, and finally to ruin at the hands of barbarian invaders. You pause sadly to contemplate the great works created before the nation's downfall, knowing that this is the eventual outcome of all civilizations. ~ 0 393224 0 Rd 0 D1 ~ ~ 0 0 8162 D3 ~ ~ 0 0 8164 S #8164 An intersection~ ~ ~ The corridor branches here, heading north, east, and south. To the north the Citadel seems busier, while to the east and south you hear nothing, save the soft bubbling of water. ~ 0 393224 0 Rd 0 D0 ~ ~ 0 0 8165 D1 ~ ~ 0 0 8163 D2 ~ ~ 0 0 8167 S #8165 A corridor~ ~ ~ This wide corridor runs north and south through the citadel. Artifacts from various historical artifacts line the walls, ranging from intricate paintings to ancient tribal symbols. ~ 0 393224 0 Rd 0 D0 ~ ~ 0 0 8166 D2 ~ ~ 0 0 8164 S #8166 A corridor~ ~ ~ At this point the corridor runs past a small library to the west and what appears to be a study to the east. To the north it makes a turn, heading east. ~ 0 393224 0 Rd 0 D0 ~ ~ 0 0 8192 D1 ~ ~ 0 0 8183 D2 ~ ~ 0 0 8165 D3 ~ ~ 0 0 8182 S #8167 A corridor~ ~ ~ This north-south hallway is decorated like most of the Citadel's corridors: tasteful hangings and the works of master painters line the walls, while strange devices of advanced design shed a warm light. ~ 0 393224 0 Rd 0 D0 ~ ~ 0 0 8164 D2 ~ ~ 0 0 8168 S #8168 A corridor~ ~ ~ The corridor turns here, heading west and north, while to the east is a large door. To the south lies a peaceful alcove, filled with plants. ~ 0 393224 0 Rd 0 D0 ~ ~ 0 0 8167 D1 ~ ~ 0 0 8170 D2 ~ ~ 0 0 8169 D3 ~ ~ 0 0 8171 S #8169 An alcove~ ~ ~ In this alcove the custodians of the Citadel have placed a wide variety of potted plants and vines. They surround a large water clock, a graceful machine constructed of bronze and glass. ~ 0 393216 0 Rd 0 D0 ~ ~ 0 0 8168 S #8170 A guard station~ ~ ~ In this large room the human guardians of the Citadel coordinate it's defenses. Large screens line the walls, showing views of different areas of the Citadel, as well as the coordinates and vital statistics of it's mechanized guardians. The most impressive piece of equipment is what seems to be a large targeting computer in the corner, which controls the aerial defenses located at the top of the Citadel. ~ 0 393224 0 Rd 0 D3 ~ ~ 0 0 8168 S #8171 A corridor~ ~ ~ The corridor runs east and west through the Citadel. To the east it makes a turn to the north, while to the west you notice a set of stairs leading down. ~ 0 393224 0 Rd 0 D1 ~ ~ 0 0 8168 D3 ~ ~ 0 0 8172 S #8172 The stairs~ ~ ~ The corridor ends here, at a set of large metal stairs that lead down into the gloom. From below you can hear the sound of running water. ~ 0 393224 0 Rd 0 D1 ~ ~ 0 0 8171 D5 ~ ~ 0 0 8173 S #8173 The underground river~ ~ ~ You have entered an enormous cavern that lies beneath the Citadel's foundations. Through it runs an underground river, on the banks of which is a large dock complex at which many craft are moored. The watercraft come from every conceivable era, and ancient canoes stand next to futuristic speedboats, and piratical longships bob gently next to high-tech hovercraft. ~ 0 393224 0 Rd 0 D4 ~ ~ 0 0 8172 S #8180 An antechamber~ ~ ~ This large room is sumptously decorated with many ancient, modern, and future works of art. The floor is marble, and red velvet curtains hang from the walls. To the north an archway leads into an even larger room; there seems to be a lot of activity there. ~ 0 393220 0 Rd 0 D0 ~ ~ 0 0 8181 D2 ~ door~ 3 0 8157 S #8181 The Time Chamber~ ~ ~ This walls of this huge, cathedral-like chamber are made of some strange crystalline substance, and arch hundreds of feet into the air. They glow faintly, filling the room with a brilliant ambience, the beauty of which takes your breath away. To the north rises a large structure, while to the south you can enter the courtyard. ~ 0 393224 0 Rd 0 D0 ~ ~ 0 0 8184 D2 ~ ~ 0 0 8180 S #8182 The library~ ~ ~ This small room is filledwith several hundred leatherbound volumes, the subjects of which run the gamut from biography to mathematics. Most of them, though, seem to be historical works, though. The library is peaceful, with several comfortable-looking chairs spread throughout, and you feel the urge to sit down and lose yourself in a book. ~ 0 425992 0 Rd 0 D1 ~ ~ 0 0 8166 S #8183 A study~ ~ ~ This small study has been provided to allow members of the Order to train and study. Several ancient oak desks are here, with comfortable chairs and various writing materials and books. Pictures of the founders of the order line the walls, and leafy ferns give the room a more natural atmosphere. ~ 0 393224 0 Rd 0 D3 ~ ~ 0 0 8166 S #8184 Before the Chronomech~ ~ ~ You stand in the center of the enormous Time Chamber, heart of the Citadel. The walls arch hundreds of feet into the air , filling you with awe at their unbelievable majesty. You can hear a faint thudding sound, not unlike the beating of a heart, emanating from deep within the Citadel. Here an enormous construction has been placed: the fabled Chronomech, a sentient piece of machinery so complex and beautiful that it's said the gods themselves had a hand in it's making. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 8187 D1 ~ ~ 0 0 8186 D2 ~ ~ 0 0 8181 D3 ~ ~ 0 0 8185 S #8185 The Time Chamber~ ~ ~ The crystalline walls of this enormous room fill the air with blue brilliance, and you feel a sense of majesty and power emanating from the room. To the east is a large construct of some sort, while to the west you can enter a hallway. ~ 0 393224 0 Rd 0 D1 ~ ~ 0 0 8184 D3 ~ ~ 0 0 8193 S #8186 The Time Chamber~ ~ ~ This vast crystaline chamber houses some large construct that lies to the west. The walls glow faintly, and you sense great age and power emanating from the floors and walls of this mystical place. ~ 0 393224 0 Rd 0 D3 ~ ~ 0 0 8184 S #8187 The Time Chamber~ ~ ~ You stand in the northern section of the Time Chamber. Faintly glowing crystalline walls arch above you, and you feel a sense of great power emanating from the center of the room, to the south. To the north you can enter a strange room. ~ 0 393228 0 Rd 0 D0 ~ ~ 0 0 8188 D2 ~ ~ 0 0 8184 S #8188 The lift (main level)~ ~ ~ This ingenious creation will ferry you to other levels of the Citadel. The lift is spacious and comfortable, with heavy carpeting and places for the weary traveller to sit down as they wait to reach their destination. A control panel is here, allowing use of the lift. ~ 0 394760 0 Rd 0 D2 ~ ~ 0 0 8187 S #8189 The lift (upper level)~ ~ ~ This ingenious creation will ferry you to other levels of the Citadel. The lift is spacious and comfortable, with heavy carpeting and places for the weary traveller to sit down as they wait to reach their destination. A control panel is here, allowing use of the lift. ~ 0 394752 0 Rd 0 D0 ~ ~ 0 0 8194 S #8190 The lift (lower level)~ ~ ~ This ingenious creation will ferry you to other levels of the Citadel. The lift is spacious and comfortable, with heavy carpeting and places for the weary traveller to sit down as they wait to reach their destination. A panel is here, allowing control of the lift. ~ 0 394248 0 Rd 0 D2 ~ ~ 0 0 8191 S #8191 The museum~ ~ ~ This cavernous chamber is filled with thousands of artifacts that have been collected by members of the Order from several different eras. Huge stone monoliths stand next to delicate golden statues, while lining the walls are hundreds of beautiful paintings. There seems to be little order to the collection; everything is scattered about haphazardly. There seems to be no security measures, a thought which puzzles you until you notice that one of the huge statues has begun to move... You notice a small curtained doorway that leads south. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 8190 D2 ~ ~ 0 0 8120 S #8192 A turn in the corridor~ ~ ~ The corridor turns here, heading east and south. To the east a huge chamber opens up, and you notice great activity there. To the south is a quieter corridor. ~ 0 393224 0 Rd 0 D1 ~ ~ 0 0 8193 D2 ~ ~ 0 0 8166 S #8193 Before the Time Chamber~ ~ ~ You stand at the verge of an enormous chamber that stretches out to the east. To the west the corridor makes a turn to the south. In this section of the Citadel are several small alcoves that contain sculpturef from across the eons. ~ 0 131072 0 Rd 0 D1 ~ ~ 0 0 8185 D3 ~ ~ 0 0 8192 S #8194 The hall~ ~ ~ This sumptously decorated hallway leads north from the lift. You feel a cool breeze against your face; apparently there is an opening to the outside on this level. ~ 0 393224 0 Rd 0 D0 ~ ~ 0 0 8195 D2 ~ ~ 0 0 8189 S #8195 The hall~ ~ ~ The hall ends here, with doors to the east and west, and an arched passage to the north that opens up into an outdoor patio. To the south the hall stretches towards the lift. ~ 0 393224 0 Rd 0 D0 ~ ~ 0 0 8196 D1 ~ ~ 0 0 8131 D2 ~ ~ 0 0 8194 D3 ~ ~ 3 0 8132 S #8196 A small courtyard~ ~ ~ This small ledge looks out to the north of the CItadel, where a range of massive mountains fills your vision. Beneath your feet is not stone, but grass, and a few small trees have been placed here for affect. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 8195 S #8198 A hidden lair~ ~ ~ This large room is filled to overflowing with treasure; chests of gold, fine art, luxurious rugs and beautifully crafted weapons and armor lie all around. In the center of the room is a mystical pool, in which shimmers the image of Methidoral. ~ 0 4 0 Rd 0 S #8199 Derk's private sanctum~ ~ ~ This is Derk's private sanctum, here he can escape the cares and worries of this world or the next by retreating here. A large bearskin rug lies on the floor in front of the fireplace with a cheery fire blazing merrily away within it. All sort of things clutter up the room from ancient weapons, rusting armor to moldy scrolls and some things you think you might have an idea of what they are, but don't really want to think about it. What Derk does with his own time is his own business. ~ 0 16777740 0 Rd 0 D5 ~ ~ 119 8197 8122 S #0 #SPECIALS M 8119 spec_healer M 8125 spec_breath_acid M 8129 spec_healer M 8133 spec_executioner M 8134 spec_guard M 8162 spec_cast_mage M 8182 spec_cast_mage M 8193 spec_cast_mage M 8195 spec_cast_mage S #GAMES S #RESETS M 0 8110 1 8101 M 0 8104 1 8104 M 0 8113 1 8105 M 0 8168 1 8130 G 0 8165 0 G 0 8163 0 G 0 8164 0 M 0 8165 1 8130 E 0 8141 0 5 E 0 8139 0 23 E 0 8140 0 20 M 0 8193 1 8131 E 0 8153 0 2 E 0 8120 0 16 E 0 8187 0 20 M 0 8167 1 8133 G 0 8178 0 G 0 8186 0 O 0 8172 0 8135 O 0 8174 0 8135 M 0 8186 1 8135 E 0 8148 0 20 E 0 8147 0 5 M 0 8139 1 8139 M 0 8185 1 8141 M 0 8180 1 8143 M 0 8105 1 8145 E 0 8105 0 20 E 0 8107 0 11 E 0 8108 0 5 E 0 8106 0 23 E 0 8104 0 7 M 0 8146 1 8146 M 0 8147 1 8147 M 0 8148 1 8148 G 0 8167 0 M 0 8152 1 8152 M 0 8154 1 8154 M 0 8185 1 8164 E 0 8184 0 16 M 0 8187 1 8167 E 0 8155 0 20 E 0 8156 0 5 M 0 8180 1 8167 M 0 8170 1 8170 M 0 8150 1 8170 M 0 8182 1 8182 O 0 8190 0 8184 M 0 8150 1 8184 M 0 8180 1 8185 M 0 8187 1 8186 E 0 8156 0 5 E 0 8186 0 20 M 0 8185 1 8186 E 0 8175 0 20 M 0 8190 1 8188 M 0 8190 1 8188 M 0 8191 1 8189 M 0 8192 1 8190 M 0 8192 1 8190 M 0 8195 1 8191 E 0 8191 0 2 E 0 8192 0 20 E 0 8193 0 16 M 0 8153 1 8195 M 0 8198 1 8199 S #SHOPS 8104 0 0 0 0 0 100 100 1 23 8120 17 19 18 0 0 100 50 0 24 8121 10 2 4 3 8 100 50 0 24 8122 15 17 8 19 18 100 50 0 24 8124 5 9 15 0 0 100 100 0 24 8130 10 2 4 3 26 100 100 0 24 8131 1 19 15 17 8 100 100 0 24 8148 0 19 0 0 0 100 100 600 1800 8167 5 9 0 0 0 100 100 10 23 8168 17 19 0 0 0 100 100 300 600 0 #$