#AREADATA Name {80-90 } Tolaria~ Builders None~ VNUMs 9100 9199 Security 100 Recall 1 Flags 256 Version 107 Creator Tyrion~ Llevel 0 Ulevel 0 Music u5_dream.mid V=50 L=1 P=50 T=Background~ End #MOBILES #9101 maltor~ Maltor~ Maltor is here pounding our armour. ~ ~ 67 33554560 0 0 0 0 S 300 1 600 600 7500 7500d0+0 0d0+1 3000 0 0 0 0 1 0 0 0 >all_greet_prog 100~ say Greetings! I am Maltor, a blacksmith. ~ >speech_prog blacksmith~ say Yes, I make armor. Type LIST to see what I have. ~ >speech_prog bye~ say Fare thee well! ~ >speech_prog hi hello~ say Greetings! ~ | #9102 grundle~ Grundle~ Grundle is here, forging weapons. ~ ~ 67 33554560 0 0 0 0 S 300 1 600 600 7500 7500d0+0 0d0+1 3000 0 0 0 0 1 0 0 0 >all_greet_prog 100~ 'Greetings, traveller! I am Grundle, a weaponsmith. ~ >speech_prog weaponsmith smith~ eye say Indeed, I make weapons. Type LIST to see what I have. ~ >speech_prog hi hello~ smile say Hello there! ~ >speech_prog bye~ wave say Have a pleasant journey! ~ | #9103 shyndar~ Shyndar~ Shyndar is here, tending his store. ~ ~ 67 100663424 0 0 0 300 S 81 1 162 162 12000 12000d0+0 0d0+15000 810 0 0 0 0 1 0 0 0 >all_greet_prog 100~ say Hi! ~ >speech_prog hi hello~ say I am Shyndar. I used to be an adventurer, say but now I run this store. emote shows off his store proudly. ~ >speech_prog store~ say Yes, this store. Type LIST to see what I have. ~ >speech_prog adventurer~ say Yes, I even once killed a Dragon! ~ >speech_prog dragon~ emote spits on the floor. say One of Zhakarius' minions. ~ >speech_prog zhakarius~ say Yes, you know, the sorcerer who lives in the tower. ~ >speech_prog tower~ say The Chrystal Tower, of course. ~ >speech_prog chrystal~ say Sorry, but I do not know its location. ~ >speech_prog bye~ wave $n say Fare thee well, friend! ~ | #9104 Eberynn~ Eberynn~ Eberynn is here, tending his restaurant. ~ ~ 67 134234240 0 0 0 200 S 83 1 166 166 12100 12100d0+0 0d0+15000 830 0 0 0 0 1 0 0 0 >all_greet_prog 100~ say Hello there! ~ >speech_prog hi hello~ say Welcome to my restaurant! Type LIST to see what say I sell. ~ >speech_prog bye~ say Come again, and tell your friends! ~ | #9105 corci~ Corci~ Corci stands behind the counter. ~ ~ 131139 0 0 0 0 100 S 300 1 600 600 6000 6000d0+0 0d0+0 3000 0 0 0 0 2 0 0 0 >all_greet_prog 100~ emote looks up as you enter the room. ~ >speech_prog hi hello~ say Hello, welcome to the bank. Use the same commands as say you would use in Bethaven. ~ >speech_prog bye~ say Thank you for doing business with us. ~ | #9106 vaevictus mayor~ Vaevictus~ Vaevictus, the Mayor of Tolaria, is here. ~ ~ 67 335544448 0 0 0 500 S 83 1 166 166 12240 12240d0+0 0d0+40000 830 0 0 0 0 1 0 0 0 >all_greet_prog 100~ smile say Hello! ~ >speech_prog hi hello~ say Greetings. I am the mayor of this town. ~ >speech_prog mayor town~ emote nods his head. say Yes, I watch over things, hear rumors, and keep the say peace. ~ >speech_prog rumors peace~ say This town was built in a magical realm, and was the say gateway to the Chaos Wastes. ~ >speech_prog realm chaos wastes~ say It is said that the reminants of the Chaos Orb still say exist in this town! ~ >speech_prog orb~ say Sorry, I know nothing more. ~ >speech_prog bye~ wave $n say Bye, and please don't cause any trouble! ~ | #9107 mishara~ Mishara~ Lady Mishara, the repair smithy, is here. ~ ~ 67 369098880 0 0 0 200 S 85 1 170 170 12000 12000d0+0 0d0+15000 850 0 0 0 0 2 0 0 0 >all_greet_prog 100~ smile say Well hello there! Welcome to the Repair Shoppe. ~ >speech_prog hi hello~ say Hi! Welcome to my repair shoppe. ~ >speech_prog repair shoppe~ nod say Yes, type REPAIR ALL to repair your equipment. smile ~ >speech_prog bye~ say Have a safe journey, traveller! ~ | #9108 shund~ Shund~ Shund is here, keeping to himself. ~ ~ 67 0 0 0 0 -200 S 300 1 600 600 6000 6000d0+0 0d0+9102 3000 0 0 0 0 0 0 0 0 >all_greet_prog 100~ emote notices you enter the room. ~ >speech_prog hi hello~ say Yes? What do you want? ~ >speech_prog death knights~ say Yes, there are four of them. Each one has a name. ~ >speech_prog name~ say I have no idea any of them. But I heard that a High say Cleric knows them all. ~ >speech_prog high cleric~ say Ask him about Falsehood, Cowardice, Greed, and Hate. I say think he resides in a Forest Shrine near here. ~ >speech_prog bye~ say Bye. ~ >act_prog "moves the potted plant over."~ if class($n) == 2 emote looks around suspiciously for any non-thieves. emote whispers, 'Ya be looking for the thief's lair, do ya?' emote unlocks a trapdoor hidden beneath where the plant was. emote ushers you through the trapdoor quickly shutting it behind you. mptransfer $n 9152 break else emote frowns angrily. say What do ya think ye be doing, eh?! say Get out of here! mptransfer $n 9126 break endif ~ | #9109 thorack~ Thorack~ Thorack is here, continuously mixing potions. ~ ~ 67 0 0 0 0 0 S 300 1 600 600 6000 6000d0+0 0d0+15000 3000 0 0 0 0 1 0 0 0 >all_greet_prog 100~ say Welcome to my shoppe. ~ >speech_prog hi hello~ say Welcome to my shoppe. ~ >speech_prog bye~ say Have a wonderful adventure! ~ | #9110 Gha-Ren~ Gha-Ren~ Gha-Ren, high master Sorcerer, prepares scrolls. ~ ~ 67 0 0 0 0 0 S 300 1 600 600 6000 6000d0+0 0d0+15000 3000 0 0 0 0 1 0 0 0 >all_greet_prog 100~ say Welcome to my Shoppe. ~ >speech_prog hi hello~ say Welcome to my Shoppe. ~ >speech_prog bye~ say Fare thee well! ~ | #9111 gwenna~ Gwenna~ Gwenna, the Furniture saleswoman, is here hard at work. ~ ~ 67 134234240 0 0 0 0 S 84 1 168 168 12000 12000d0+0 0d0+10000 840 0 0 0 0 2 0 0 0 >all_greet_prog 100~ say Welcome to my store. I buy and sell used furniture! ~ >speech_prog hi hello~ say Hi! I buy and sell used furniture. ~ >speech_prog bye~ say Bu-bye! ~ | #9112 hazezon tamar~ Hazezon Tamar~ Hazezon Tamar is here, to help practice your skills. ~ ~ 1091 0 0 0 0 0 S 300 1 600 600 6000 6000d0+0 0d0+10000 3000 0 0 0 0 1 0 0 0 >all_greet_prog 100~ emote smiles as you enter the room. ~ >speech_prog hi hello~ say Hello. I am Hazezon Tamar, I can help you. ~ >speech_prog help~ nod say Yes, I heard some information that may be of use say to you. ~ >speech_prog information~ say All I can remember is that Ramses Overdark knows say much of Zhakarius. ~ >speech_prog ramses overdark zhakarius~ say Sorry, thats all I can remember. ~ >speech_prog bye~ say Farewell, and remember, I can help you practice say your skills! ~ | #9113 johan~ Johan~ Johan is here, tending his counter. ~ ~ 67 201342976 0 0 0 -100 S 83 1 166 166 12050 12050d0+0 0d0+17000 830 0 0 0 0 1 0 0 0 >all_greet_prog 100~ emote looks up from his duties and smiles. ~ >speech_prog hi hello~ say Hi there, welcome to my shop. I deal in treasure! ~ >speech_prog treasure~ say Anything you might find. ~ >speech_prog bye~ say See ya later! ~ | #9114 ramses overdark~ Ramses Overdark~ Ramses Overdark is here, ready to help you train. ~ ~ 579 0 0 0 0 200 S 300 1 600 600 6000 6000d0+0 0d0+10000 3000 0 0 0 0 1 0 0 0 >all_greet_prog 100~ emote smiles say Hello $n. ~ >speech_prog hi hello~ say Hi! I can help you train your attributes. ~ >speech_prog zhakarius~ say Who told you about that? ~ >speech_prog p hazezon tamar~ say Well, yes, I was once in Zhakarius' Army. ~ >speech_prog army~ say His army was lead by the four Death Knights. ~ >speech_prog death knights~ nod say The owner of the Thieve's Guild knows about them. say I refuse to talk about them. emote looks pretty scared. ~ >speech_prog chrystal tower~ say The Tower can only be entered if the password is spoken. ~ >speech_prog password~ say I do not know it, but someone in the ghost town knows, say he is the only survivor there, to my knowledge. ~ >speech_prog bye~ say Have a good day, and remember, I can help you train! ~ | #9115 xira~ Xira~ Xira, the pet store owner, is here. ~ Xira, one of the most beautiful in all of Tolaria, is here. She runs the pet store, and is a mute. ~ 67 201326720 0 0 0 200 S 82 1 164 164 12000 12000d0+0 0d0+25000 820 0 0 0 0 2 0 0 0 >all_greet_prog 100~ smile $n ~ >speech_prog hi hello~ emote waves at $n happily. ~ >speech_prog bye~ wave $n ~ | #9116 tuknir deathlock~ Tuknir Deathlock~ Tuknir Deathlock is here, eminating immense magic ~ ~ 75 503316608 16 0 0 500 S 108 1 216 216 50000 50000d0+0 0d0+10000 1080 0 0 0 0 1 0 0 0 >all_greet_prog 100~ emote is aware of your presense. ~ >speech_prog hi hello~ say Greetings, Traveller. I am Tuknir Deathlock, and I say have mastered many magics. Speak the word 'commands' say to see what I can do. ~ >speech_prog commands com~ mpechoat $n Cost Spell Voice Command mpechoat $n ---- ----- ------------- mpechoat $n Free True Sight truesight mpechoat $n 3000 Purge purge mpechoat $n 12000 Invisibility invis mpechoat $n 12000 Fly fly mpechoat $n 300000 Healing Hands heal mpechoat $n 6000 Bless bless mpechoat $n 300000 Sanctuary sanctuary mpechoat $n 30000 Giant Strength giant mpechoat $n &w mpechoat $n Truesight - Casts on himself, to see the Phased mpechoat $n Purge - Purges the room, thus destroying everything in it mpechoat $n &w - Usefull for rapidly destroying mass equipment mpechoat $n Help - Other help mpechoat $n &w ~ >speech_prog p purge~ if goldamt($n) > 3000 mpforce $n give 3000 coins tuknir say I will destroy everything before me. mppurge break else say You do not have enough money for that. endif ~ >speech_prog p invis~ if goldamt($n) > 11999 mpforce $n give 12000 coins tuknir say You are now invisible. cast 'invis' $n break else say You do not have enough money for that. endif ~ >speech_prog p fly~ if goldamt($n) > 11999 mpforce $n give 12000 coins tuknir say You now fly. cast 'fly' $n break else say You do not have enough money for that. endif ~ >speech_prog p heal~ if goldamt($n) > 300000 mpforce $n give 300000 coins tuknir say You are now completely healthy. cast 'healing hands' $n break else say You do not have enough money for that. endif ~ >speech_prog p bless~ if goldamt($n) > 5999 mpforce $n give 6000 coins tuknir say You are now blessed. cast 'bless' $n break else say You do not have enough money for that. endif ~ >speech_prog p sanctuary~ if goldamt($n) > 300000 mpforce $n give 300000 coins tuknir say You are now surrounded by a sanctuary of protection. cast 'sanctuary' $n break else say You do not have enough money for that. endif ~ >speech_prog p giant~ if goldamt($n) > 29999 mpforce $n give 30000 coins tuknir say You now have more superior strength. cast 'giant strength' $n break else say You do not have enough money for that. endif ~ >speech_prog help~ mpechoat $n By speaking the commands, you will automatically pay the corresponding mpechoat $n amount of gold, and the spell will be cast on you. mpechoat $n CAUTION: This will NOT work if you are Phase Shifted, or any other mpechoat $n &w similar spell! Use the 'truesight' command so that Tuknir mpechoat $n &w Deathlock can see you. ~ >speech_prog bye~ say Fare thee well, adventurer! ~ >speech_prog p truesight~ say I can now see the phased. cast 'true sight' ~ | #9117 joshua~ Joshua~ Joshua, a loyal citizen, wanders the streets. ~ ~ 65 0 0 0 0 200 S 83 1 166 166 20000 20000d0+0 0d0+15000 830 0 0 0 0 1 0 0 0 >all_greet_prog 50~ smile $n ~ >speech_prog p hi~ say &G Hello there! ~ >speech_prog bye~ say Have a pleasant day! smile ~ | #9118 martha~ Martha~ Martha is here, wandering the streets. ~ ~ 65 167772288 0 0 0 200 S 82 1 164 164 10000 10000d0+0 0d0+45000 820 0 0 0 0 2 0 0 0 >all_greet_prog 100~ if ispc($n) == 1 emote winks at you. endif ~ >speech_prog p secret~ nod say Yep! But I'll never tell! ~ >act_prog p kisses you.~ smile $n say Well, ok, I'll tell you. tell $n The Chaos Orb exists in this town, but it is split into several pieces. ~ >act_prog p gives you a long and passionate kiss.~ smile $n say Well, ok, I'll tell you. tell $n The Chaos Orb exists in this town, but it is split into several pieces. ~ >speech_prog p bye~ wave $n wink $n say Bye! ~ | #9119 othar~ Othar~ Othar is here, humming quietly to himself. ~ ~ 65 268451968 0 0 0 -200 S 81 1 162 162 10000 10000d0+0 0d0+45000 810 0 0 0 0 1 0 0 0 >all_greet_prog 50~ say Ah hell, I know what that means.. ~ >all_greet_prog 50~ emote looks around say Are you sure about that? ~ >all_greet_prog 50~ emote nods very quickly say Yes, master! ~ >speech_prog hi hello claw~ say What was that? Kill them? ~ >speech_prog kill~ emote shakes his head quickly. say No, I must save the corn! ~ >speech_prog corn~ say The claw! Its the claw I tell you! ~ >speech_prog bye~ emote looks around say I'm a lumberjack and I'm OK! ~ | #9120 geoffry~ Geoffry~ Geoffry, a child, is at play here. ~ ~ 65 16512 0 0 0 -200 S 78 1 156 156 10000 10000d0+0 0d0+0 780 0 0 0 0 1 0 0 0 >all_greet_prog 100~ emote giggles at something. ~ >speech_prog hi hello~ say HI!!!!!! ~ >speech_prog bye~ say See ya! ~ >rand_prog 40~ emote giggles again. ~ | #9121 delse~ Delse~ Delse is here, playing quietly. ~ ~ 65 16512 0 0 0 200 S 85 1 170 170 10000 10000d0+0 0d0+0 850 0 0 0 0 2 0 0 0 >all_greet_prog 75~ emote attempts to run away south west ~ >speech_prog hi hello~ blush ~ >speech_prog bye~ wave ~ | #9122 guard~ The Guard~ A Guard walks around, keeping an eye on things. ~ ~ 65 234881152 0 0 0 200 S 81 1 162 162 10100 10100d0+0 0d0+50000 810 0 0 0 0 1 0 0 0 >all_greet_prog 50~ emote nods as you approach. ~ | #9123 guard~ The Guard~ A Guard wanders around, keeping a lookout for trouble. ~ ~ 65 335560832 0 0 0 0 S 81 1 162 162 10101 10101d0+0 0d0+50000 810 0 0 0 0 1 0 0 0 #9124 guard~ The Guard~ The Guard stands at his post, guarding the main entryway. ~ ~ 67 469762176 0 0 0 0 S 81 1 162 162 10200 10200d0+0 0d0+50000 810 0 0 0 0 1 0 0 0 >all_greet_prog 100~ say Welcome to Tolaria! The mayor's office is directly south say of here. ~ >speech_prog hi hello~ say Hello, and welcome to Tolaria! ~ >speech_prog bye~ say Fare thee well, traveller! ~ | #9125 wyvern~ The Wyvern~ A Wyvern walks along here. ~ It is some kind of dracoform, but not entirely like a dragon. ~ 257 335544320 0 0 0 0 S 75 1 150 150 11200 11200d0+0 0d0+0 750 0 0 0 0 0 0 0 0 #9126 dragon~ The Dragon~ A young Dragon wanders around, minding its own business. ~ It is a young, silver dragon. ~ 257 469762048 0 0 0 0 S 85 1 170 170 11520 11520d0+0 0d0+0 850 0 0 0 0 0 0 0 0 #0 #OBJECTS #9101 fountain~ fountain~ A fountain bubbles quietly in the centre of the street.~ ~ 25 1 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #9102 donation box~ donation box~ A box for donations rests agains the northernmost wall.~ ~ 15 1 0 0 0 0 0 100 100 200~ 1~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #9103 golden armguards~ a golden pair of armguards~ A golden pair of armguards rests at your feet.~ ~ 9 1 0 0 0 257 80 100 100 80~ 0~ 0~ 0~ 1 800 0 0 0 reserved~ 0 0 0 0 0 A 13 75 A 18 4 A 19 10 A 1 1 #9104 gloves pair~ a pair of gloves~ A pair of gloves sit on the ground.~ ~ 9 1 0 0 0 129 80 100 100 80~ 0~ 0~ 0~ 1 800 0 0 0 reserved~ 0 0 0 0 0 A 18 10 A 19 4 A 13 40 A 12 10 #9105 necklace~ a necklace~ A necklace sits, discarded here.~ ~ 9 3 0 0 0 5 81 100 100 0~ 0~ 0~ 0~ 1 808 0 0 0 reserved~ 0 0 0 0 0 A 13 80 A 19 12 A 1 1 A 14 -50 #9106 diamond earrings pair~ a pair of diamond earrings~ A pair of very beautiful, diamond earrings, lies at your feet.~ ~ 9 1 0 0 0 524289 82 100 100 0~ 0~ 0~ 0~ 1 820 0 5 0 sanctuary~ 5 5 0 0 0 A 13 80 A 12 80 A 2 2 A 18 8 A 19 8 #9107 a diamond bracelet~ a diamond bracelet~ A gorgeous diamond bracelet sits neatly on the ground.~ ~ 9 3 0 0 0 4097 82 100 100 82~ 0~ 0~ 0~ 0 820 0 5 0 sanctuary~ 5 5 0 0 0 A 13 80 A 12 80 A 19 8 A 18 8 A 5 1 #9108 gold coin~ a gold coin~ &YOne miserable gold coin.~ ~ 9 64 0 0 0 16384 85 100 100 85~ 0~ 0~ 0~ 1 848 0 5 0 protection evil~ 10 10 0 0 0 A 13 85 A 12 85 A 18 5 A 19 8 #9109 tower shield~ a tower shield~ (no description)~ ~ 9 268435521 0 0 0 513 78 100 100 78~ 0~ 0~ 0~ 3 780 0 0 0 reserved~ 0 0 0 0 0 A 13 80 A 18 -2 A 19 9 #9110 platinum fieldplate gauntlets~ a pair of platinum fieldplate gauntlets~ (no description)~ ~ 9 1 0 0 0 129 85 100 100 85~ 0~ 0~ 0~ 3 848 0 0 0 reserved~ 0 0 0 0 0 A 18 8 A 19 8 A 13 50 #9111 warhammer hammer~ a warhammer~ A war hammer sits here.~ ~ 5 65 0 0 0 8193 78 100 100 78~ 0~ 0~ 8~ 3 780 0 0 0 reserved~ 0 0 0 0 0 A 18 15 A 19 28 A 1 2 A 13 60 #9112 push dagger~ a push dagger~ A dagger with a serrated, curved blade, sits here.~ ~ 5 1 0 0 0 8193 85 100 100 85~ 0~ 0~ 11~ 1 848 0 0 0 reserved~ 0 0 0 0 0 A 1 1 A 2 2 A 13 85 A 19 30 A 18 20 #9113 chicken wings~ chicken wings~ Chicken wings lie here.~ ~ 19 0 0 0 0 1 1 100 100 15~ 0~ 0~ 0~ 1 10 0 0 0 reserved~ 0 0 0 0 0 #9114 plate pasta~ a plate of pasta~ A plate of pasta sits here.~ ~ 19 0 0 0 0 1 12 100 100 25~ 0~ 0~ 0~ 1 8 0 0 0 reserved~ 0 0 0 0 0 #9115 bowl beef stew~ a bowl of beef stew~ A bowl of beef stew sits here.~ ~ 19 0 0 0 0 1 1 100 100 35~ 0~ 0~ 0~ 1 20 0 0 0 reserved~ 0 0 0 0 0 #9116 glass water~ a glass of water~ A glass of water sits here.~ ~ 17 0 0 0 0 1 1 100 100 40~ 40~ 0~ 0~ 1 4 0 0 0 reserved~ 0 0 0 0 0 #9117 mug ale~ a mug of ale~ A mug of ale sits here.~ ~ 17 0 0 0 0 1 1 100 100 30~ 30~ 3~ 0~ 1 8 0 0 0 reserved~ 0 0 0 0 0 #9118 pitcher beer~ a pitcher of beer~ A pitcher of beer is here.~ ~ 17 0 0 0 0 1 1 100 100 120~ 120~ 1~ 0~ 2 15 0 0 0 reserved~ 0 0 0 0 0 #9119 potted plant~ potted plant~ A potted plant sits in the corner.~ ~ 12 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 E plant~ The plant is very green and healthy looking. ~ #9120 potted plant~ potted plant~ A potted plant sits in the corner.~ ~ 15 0 0 0 0 0 1 100 100 5~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 E plant~ The plant is very green and healthy looking. ~ #9121 shimmering portal~ shimmering portal~ A shimmering portal floats in the air.~ ~ 29 65 0 0 0 0 0 100 100 21485~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #9122 no name~ (no short description)~ (no description)~ ~ 13 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #9123 potion extreme speed~ a potion of extreme speed~ A potion sits on the ground.~ ~ 10 268435521 0 0 0 1 75 100 100 75~ bio-acceleration~ cell adjustment~ haste~ 2 25000 0 0 0 reserved~ 0 0 0 0 0 #9124 potion might~ a potion of might~ A potion sits on the ground.~ ~ 10 301989952 0 0 0 1 75 100 100 75~ giant strength~ enhanced strength~ reserved~ 2 20000 0 0 0 reserved~ 0 0 0 0 0 #9125 potion avoidance~ a potion of avoidance~ A potion sits on the ground~ ~ 10 335544384 0 0 0 1 75 100 100 75~ invis~ mental block~ phase shift~ 2 25000 0 0 0 reserved~ 0 0 0 0 0 #9126 potion visions~ a potion of visions~ A potion sits on the ground.~ ~ 10 268435777 0 0 0 1 75 100 100 75~ true sight~ reserved~ reserved~ 2 5000 0 0 0 reserved~ 0 0 0 0 0 #9127 scroll reincarnation~ a scroll of reincarnation~ A scroll sits on the ground.~ ~ 2 67108928 0 0 0 1 75 100 100 75~ animate dead~ reserved~ reserved~ 1 10000 0 0 0 reserved~ 0 0 0 0 0 #9128 scroll illusions~ a scroll of illusions~ A scroll sits on the ground.~ ~ 2 66 0 0 0 1 75 100 100 75~ phantom form~ aura sight~ faerie fog~ 1 5500 0 0 0 reserved~ 0 0 0 0 0 #9129 everful mug~ an everfull mug~ A mug of water glows on the ground here.~ ~ 17 65 0 0 0 16385 1 100 100 999999~ 999999~ 0~ 0~ 1 500 0 0 0 reserved~ 0 0 0 0 0 #9130 bag~ a bag of berries~ A plump looking bag sits on the ground.~ ~ 15 65 0 0 0 1 1 100 100 30~ 1~ 0~ 0~ 1 10000 0 1 9131 reserved~ -1 -1 0 0 0 #9131 berry~ a berry~ A berry hums on the ground.~ ~ 19 66 0 0 0 1 1 100 100 30~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #9132 wire anklet~ a wire anklet~ A wire anklet sits on the ground.~ ~ 9 64 0 0 0 1048577 50 100 100 50~ 0~ 0~ 0~ 1 40 0 0 0 reserved~ 0 0 0 0 0 A 18 5 A 19 5 A 2 2 #9133 shirt~ a Tolarian shirt~ A Tolarian shirt, with crest, sits neatly at your feet.~ ~ 9 0 0 0 0 9 80 100 100 80~ 0~ 0~ 0~ 2 800 0 0 0 reserved~ 0 0 0 0 0 A 18 10 A 19 25 #9134 pants~ a pair of Tolarian pants~ A pair of Tolarian pants sits here in a crumpled mess.~ ~ 9 0 0 0 0 33 80 100 100 80~ 0~ 0~ 0~ 2 600 0 0 0 reserved~ 0 0 0 0 0 A 19 8 A 18 8 #9135 boots~ a pair of Tolarian boots~ A pair of boots sits on the ground.~ ~ 9 64 0 0 0 65 80 100 100 80~ 0~ 0~ 0~ 2 800 0 0 0 reserved~ 0 0 0 0 0 A 13 20 A 19 7 A 18 9 A 14 80 #9136 sword~ a long sword~ A long sword sits on the ground.~ ~ 5 65 0 0 0 8193 83 100 100 83~ 0~ 0~ 3~ 6 800 0 0 0 reserved~ 0 0 0 0 0 A 18 20 A 19 20 A 13 20 A 12 20 #9137 dagger~ a dagger~ A dagger sits on the ground.~ ~ 5 134234112 0 0 0 8193 81 100 100 83~ 0~ 0~ 11~ 3 600 0 0 0 reserved~ 0 0 0 0 0 A 18 35 A 19 15 A 12 20 A 13 20 #9138 staff~ a staff~ A staff rests gently on the ground.~ ~ 5 1 0 0 0 8193 80 100 100 80~ 0~ 0~ 0~ 1 800 0 5 0 fireball~ 50 50 0 0 0 A 18 20 A 19 15 A 13 50 A 12 80 #9139 wand flame~ a wand of flame~ A burning wand sits on the ground.~ ~ 3 301989952 0 0 0 16385 90 100 100 100~ 5~ 2~ fireshield~ 1 900 0 0 0 reserved~ 0 0 0 0 0 #9140 glass~ a piece of glass~ A piece of red glass sits here.~ ~ 8 64 0 0 0 1 1 100 100 90~ 0~ 0~ 0~ 1 40 0 0 0 reserved~ 0 0 9149 0 0 E glass~ The glass has a purple side. ~ #9141 glass~ a piece of glass~ A piece of blue glass sits here.~ ~ 8 64 0 0 0 1 1 100 100 90~ 0~ 0~ 0~ 1 40 0 0 0 reserved~ 0 0 9150 0 0 E glass~ The glass has a green side. ~ #9142 glass~ a piece of glass~ A piece of green glass sits here.~ ~ 8 64 0 0 0 1 1 100 100 90~ 0~ 0~ 0~ 1 40 0 0 0 reserved~ 0 0 9150 0 0 E glass~ The glass has a blue side. ~ #9143 glass~ a piece of glass~ A piece of purple glass sits here.~ ~ 8 64 0 0 0 1 1 100 100 90~ 0~ 0~ 0~ 1 40 0 0 0 reserved~ 0 0 9149 0 0 E glass~ The glass has a red side. ~ #9144 chaos orb~ the Chaos Orb~ An orb of incredible power sits here.~ ~ 9 67110916 0 0 0 32769 90 100 100 100~ 0~ 0~ 0~ 1 900 0 0 0 reserved~ 0 0 9147 9149 9150 A 19 -15 A 18 -8 A 13 -75 A 23 10 A 24 10 E orb~ It seems to be broken. ~ #9145 claw~ a claw~ A claw with a very rounded palm sits on the ground.~ ~ 9 64 0 0 0 16385 1 100 100 30~ 0~ 0~ 0~ 2 150000 0 0 0 reserved~ 0 0 9147 0 0 A 19 5 A 13 30 #9146 none~ none~ None~ ~ 29 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 7000 1 0 0 0 reserved~ 0 0 0 0 0 #9147 chaos orb~ the Chaos Orb~ An orb of incredible power sits here.~ ~ 9 872417284 0 0 0 32769 102 100 100 100~ 0~ 0~ 0~ 1 1020 0 0 0 reserved~ 0 0 0 0 0 A 24 -10 A 23 -10 A 18 8 A 19 15 A 13 120 A 12 120 #9148 necklace~ a gold necklace~ A gold necklace is here.~ ~ 9 65 0 0 0 5 5 100 100 1~ 0~ 0~ 0~ 1 40 0 0 0 reserved~ 0 0 0 0 0 A 19 5 A 13 10 #9149 glass~ a piece of glass~ A piece of glass sits on the ground.~ ~ 8 1 0 0 0 1 1 100 100 0~ 0~ 0~ 0~ 2 40 0 0 0 reserved~ 0 0 9144 9140 9143 E glass~ It is a red and purple piece of glass. ~ #9150 glass~ a piece of glass~ A piece of glass sits on the ground.~ ~ 8 1 0 0 0 1 1 100 100 90~ 0~ 0~ 0~ 2 40 0 0 0 reserved~ 0 0 9144 9141 9142 E glass~ It is a blue and green piece of glass. ~ #0 #ROOMDATA #9101 Corner of Prince and Princess Street~ ~ ~ You have come to the corner of Prince and Princess street. The clanging of armor can easily be heard to the west. The two streets lead off to the east and to the south. The immense magic of this place can be felt focusing in the eastern direction. ~ 0 401410 0 Rd 0 D1 ~ ~ 0 0 9102 D2 ~ ~ 0 0 9124 D3 ~ ~ 0 0 9136 S #9102 Princess Street~ ~ ~ You are walking along Princess street, which extends to the east and west. The clanging of metal striking metal can be heard to the south of here. You can feel a strong sense of magic to the east. ~ 0 401410 0 Rd 0 D1 ~ ~ 0 0 9103 D2 ~ ~ 0 0 9137 D3 ~ ~ 0 0 9101 S #9103 Princess Street~ ~ ~ You are walking along Princess street, which stretches out to the east and west. Many houses line the north and south side of this street. You can feel a source of incredible magic power to the east. ~ 0 401410 0 Rd 0 D1 ~ ~ 0 0 9104 D3 ~ ~ 0 0 9102 S #9104 Crossing of King and Princess Street~ ~ ~ You have come to the intersection of King and Princess street. An incredible source of magic is eminating from the building to the north, its power seeming to draw you closer. Princess street leads to the east and west, while King street goes off to the south. ~ 0 401410 0 Rd 0 D0 ~ ~ 0 0 9134 D1 ~ ~ 0 0 9105 D2 ~ ~ 0 0 9125 D3 ~ ~ 0 0 9103 S #9105 Princess Street~ ~ ~ You are walking along princess street, which extends to the east and west. You can see a bunch of houses to the north and south, packed together like a bunch of sardines. You feel an immense source of power to the west. ~ 0 401410 0 Rd 0 D1 ~ ~ 0 0 9106 D3 ~ ~ 0 0 9104 S #9106 Princess Street~ ~ ~ You are walking along Princess street, its bricks leading to the east and the west. You can feel a source of magic coming from the west, as though a river of energy flows along the streets. ~ 0 401410 0 Rd 0 D1 ~ ~ 0 0 9107 D3 ~ ~ 0 0 9105 S #9107 Corner of Queen and Princess Street~ ~ ~ You have come to the corner of Queen and Princess street. The clinking of coins can be heard to the north, perhaps a bank lies in that direction. The two streets lead off to the west and to the south. The immense magic of this place can be felt focusing in the western direction. ~ 0 401410 0 Rd 0 D0 ~ ~ 0 0 9135 D2 ~ ~ 0 0 9108 D3 ~ ~ 0 0 9106 S #9108 Queen Street~ ~ ~ You are walking along the northern end of Queen Street. A building lies directly to the west of here, and all is quiet inside. Queest Street continues to the north and the south. ~ 0 401410 0 Rd 0 D0 ~ ~ 0 0 9107 D2 ~ ~ 0 0 9109 D3 ~ ~ 0 0 9138 S #9109 Queen Street~ ~ ~ You are walking along the northern end of Queen Street. Many small houses line both sides of the street, each having some sort of pottery displayed in its window. The street stretches to the north and to the south. ~ 0 401410 0 Rd 0 D0 ~ ~ 0 0 9108 D2 ~ ~ 0 0 9110 S #9110 Crossing of Queen and Czar Street~ ~ ~ You are at the crossing of Queen Street and Czar Street, just to the west of the towns general store. This section of town is always bustling with activity, with people wandering here and there, all of them too busy to pay any attention to you. Queen Street goes off to the north and the south, while Czar Street stretches to the west. ~ 0 401410 0 Rd 0 D0 ~ ~ 0 0 9109 D1 ~ ~ 0 0 9142 D2 ~ ~ 0 0 9111 D3 ~ ~ 0 0 9133 S #9111 Queen Street~ ~ ~ You are walking along the southern side of Queen Street, the smell of food is ripe in the air. Some houses line both sides of the street. You happen to glance at the sky, and notice that there does not appear to be one. You can go north or south from here. ~ 0 401410 0 Rd 0 D0 ~ ~ 0 0 9110 D2 ~ ~ 0 0 9112 S #9112 Queen Street~ ~ ~ You are walking along the southern half of Queen Street. The streets themselves are kept in very good shape, as though they have not seen the wear and tear of weather in their lifetime. You can travel to the north or to the south from here. ~ 0 401410 0 Rd 0 D0 ~ ~ 0 0 9111 D2 ~ ~ 0 0 9113 S #9113 Crossing of Queen and Royalle Street~ ~ ~ You are at the crossing of Queen Street and Royalle Street, and what a sight it is. It seems that the entire community comes to a restaurant located to the east of here, perhaps you can find some decent food there. Queen Street will lead you north, while Royalle Street would lead you west. ~ 0 401410 0 Rd 0 D0 ~ ~ 0 0 9112 D1 ~ ~ 0 0 9147 D3 ~ ~ 0 0 9114 S #9114 Royalle Street~ ~ ~ You are walking along Royalle Street, its neverending pleasant atmosphere bringing joy to its inhabitants. A large building to the north has the sounds of many things coming from it, you can't help but wonder what is there. ~ 0 401410 0 Rd 0 D0 ~ ~ 0 0 9146 D1 ~ ~ 0 0 9113 D3 ~ ~ 0 0 9115 S #9115 Royalle Street~ ~ ~ You are walking along Royalle Street, just to the east of King Street. Several houses are located to the north and to the south, and they seem to be quite a bit larger than the ones located on Queen Street. You conclude this must be the richer neighbourhood. You can go east or west from here. ~ 0 401410 0 Rd 0 D1 ~ ~ 0 0 9114 D3 ~ ~ 0 0 9116 S #9116 Crossing of King and Royalle Street~ ~ ~ You have come to the crossing of King Street and Royalle Street. A very large building is located to the south of here, with a sign located directly above its main door. Royalle Street leads to the east and west, while King Street goes to the north. ~ 0 401410 0 Rd 0 E sign~ The sign reads, 'Mayor's Office' ~ D0 ~ ~ 0 0 9129 D1 ~ ~ 0 0 9115 D2 ~ ~ 0 0 9149 D3 ~ ~ 0 0 9117 S #9117 Royalle Street~ ~ ~ You are walking by some very large houses on the north and south side of the street. The houses look fit enough to hold a king, perhaps the fact that the street name signifies royalty wasn't a mistake. Royalle Street leads to the east and west from here. ~ 0 401410 0 Rd 0 D1 ~ ~ 0 0 9116 D3 ~ ~ 0 0 9118 S #9118 Royalle Street~ ~ ~ You are travelling along the intricate brickwork that forms Royalle Street. Its patters, that of stars and moons, must have taken a very long time to build. It seems to be giving off a magical quality. The street goes to the east and west. ~ 0 401410 0 Rd 0 D1 ~ ~ 0 0 9117 D3 ~ ~ 0 0 9119 S #9119 Crossing of Prince and Royalle Street~ ~ ~ You have reached the crossing of Prince and Royall Street. A fairly large, but not overly large, building is to the south of here, its doors continuously open. A sign hangs over its main entrance. The two streets go to the north and east of here. ~ 0 401410 0 Rd 0 E sign~ The sign reads, 'Prince Furniture' ~ D0 ~ ~ 0 0 9120 D1 ~ ~ 0 0 9118 D2 ~ ~ 0 0 9148 S #9120 Prince Street~ ~ ~ As you walk along the southern end of Prince Street, you happen to come across a building which eminates magical energies. It is located to the east of here. The street continues to the north and to the south. ~ 0 401410 0 Rd 0 D0 ~ ~ 0 0 9121 D1 ~ ~ 0 0 9145 D2 ~ ~ 0 0 9119 S #9121 Prince Street~ ~ ~ You are walking along Prince Street, just to the south of Czar Street. The many houses lining the streets of this town are all full, without a vacancy in sight. The exits from here are to the north and south. ~ 0 401410 0 Rd 0 D0 ~ ~ 0 0 9122 D2 ~ ~ 0 0 9120 S #9122 Crossing of Prince and Czar Street~ ~ ~ You have arrived at the crossing of Prince Street and Czar Street, just to the east of the repair shop. You can hear the clanging of metal from there, and from the north. You can go to the north or south, following Prince Street, or you can follow Czar Street to the east. ~ 0 401410 0 Rd 0 D0 ~ ~ 0 0 9123 D1 ~ ~ 0 0 9130 D2 ~ ~ 0 0 9121 D3 ~ ~ 0 0 9141 S #9123 Prince Street~ ~ ~ You are walking along the northern end of Prince Street. A rather large house is located to the west of here, but it has been boarded up. The street continues to the north and the south. ~ 0 401410 0 Rd 0 D0 ~ ~ 0 0 9124 D2 ~ ~ 0 0 9122 S #9124 Prince Street~ ~ ~ You are travelling along a rather long street. The clanging of metal can easily be heard to the north and the south, and is very loud to the east. Prince Street leads off in the north and south directions. ~ 0 401410 0 Rd 0 D0 ~ ~ 0 0 9101 D2 ~ ~ 0 0 9123 S #9125 King Street~ ~ ~ You are walking along the northern end of the main street of Tolaria, King Street. You can feel a very strong sense of magic to the north of here, it seems to be drawing you in that direction. You can move to the north or south from here. ~ 0 401410 0 Rd 0 D0 ~ ~ 0 0 9104 D2 ~ ~ 0 0 9126 S #9126 King Street~ ~ ~ You are walking along the northern end of King Street, and you happen to come across a building with a closed door, located to the east. It is the only closed door in the entire town. The street continues to the north or the south. ~ 0 401410 0 Rd 0 D0 ~ ~ 0 0 9125 D1 ~ ~ 3 0 9140 D2 ~ ~ 0 0 9127 S #9127 Crossing of King and Czar Street~ ~ ~ You have come to the central crossing of King and Czar street, the main crossing of Tolaria. A large, translucent staircase leads up to a portal leading out of the city. The two main streets, King Street and Czar Street, lead in the north- south direction and east-west direction respectively. This city is vast in its wealth, and deserves some exploration. ~ 0 401410 0 Rd 0 D0 ~ ~ 0 0 9126 D1 ~ ~ 0 0 9132 D2 ~ ~ 0 0 9128 D3 ~ ~ 0 0 9131 D4 ~ ~ 0 0 9150 D5 ~ ~ 515 0 9151 S #9128 King Street~ ~ ~ You are travelling along the southern end of King Street, and you spy a building with a friendly atmosphere to the west. You can move along King Street to the north or to the south. ~ 0 401410 0 Rd 0 D0 ~ ~ 0 0 9127 D2 ~ ~ 0 0 9129 D3 ~ ~ 0 0 9143 S #9129 King Street~ ~ ~ You are walking along the south side of King Street, nearest to Royalle Street, when you happen to come across a small crack in the road. You find it odd that every other street is in perfect condition, but there is a crack here. The street continues to the north and south. ~ 0 401410 0 Rd 0 D0 ~ ~ 0 0 9128 D2 ~ ~ 0 0 9116 S #9130 Czar Street~ ~ ~ As you walk along Czar street, you are amazed by the fine craftmanship of the houses. Its long, sloping rooftops, the beautifully designed brickwork, all combine to make a brilliant work of art. ~ 0 401410 0 Rd 0 D1 ~ ~ 0 0 9131 D3 ~ ~ 0 0 9122 S #9131 Czar Street~ ~ ~ You are walking along Czar Street, just to the west of King Street. A small building is located directly to the north, its doors perpetually open. The street continues to the east or west. ~ 0 401410 0 Rd 0 D0 ~ ~ 0 0 9139 D1 ~ ~ 0 0 9127 D3 ~ ~ 0 0 9130 S #9132 Czar Street~ ~ ~ You are walking along Czar street. There is a large, open building to the south, with the sounds of swordplay coming from it. The street itself leads to the east and west. ~ 0 401410 0 Rd 0 D1 ~ ~ 0 0 9133 D2 ~ ~ 0 0 9144 D3 ~ ~ 0 0 9127 S #9133 Czar Street~ ~ ~ You are walking through Czar street, directly west of Queen Street. You can easily see the general store a little ways to the east of here. The street also traverses to the west. ~ 0 401410 0 Rd 0 D1 ~ ~ 0 0 9110 D3 ~ ~ 0 0 9132 S #9134 The Hall of Power~ ~ ~ You have entered a room and are almost emediately blown away by the immense magical powers eminating from within. The walls themselves pulse with untold power, all seeming to focus on Tuknir Deathlock, a sorcerer whos power is equaled by no other. ~ 0 402438 0 Rd 0 D2 ~ ~ 0 0 9104 S #9135 Bank of Tolaria~ ~ ~ All around people are conducting their transactions in a solumn manner. >From the mere phesants to the heirchy of royalty, Corsi treats them all with the same respect. The safe door stands slightly ajar, giving a limited view to the storage area, which appears to be quite full. Business here must be good. ~ 0 17179650 0 Rd 0 D2 ~ ~ 0 0 9107 S #9136 Maltor's Armoury~ ~ ~ Surrounding the three walls are shelves stocked with every type of armour imaginable, from the basic to the powerful. All it takes is gold, and lots of it, to equip yourself to withstand the poundings of even the most hideous of creatures. ~ 0 67511306 0 Rd 0 D1 ~ ~ 0 0 9101 S #9137 Grundle's Weaponry~ ~ ~ Although this shop is not overly large, Grundle has used every bit of open space to display his blades. Upon closer examination, it appears that these blades have been well-cared for. Their edges honed to a razor-sharp finish, and the steel shines so bright it seems like thousands of prisms adorn the room. The choices here are endless and one could get so confused trying to decide. ~ 0 402434 0 Rd 0 D0 ~ ~ 0 0 9102 S #9138 Johan's Treasure Trove~ ~ ~ Shelves laden with trinkets twinkle, catching the eye. Some look rare, some not so rare. Customers come to buy and sell any baubles they've collected along their way. Johan appears from behind a strangely-woven tapestry, moving as silent as a shadow. ~ 0 401410 0 Rd 0 D1 ~ ~ 0 0 9108 S #9139 Gha-Ren's Scroll Shoppe~ ~ ~ Magical energy crackles all through this room. Scrolls are stacked neatly upon the shelves, strange writings upon their parchments. Some even seem to emit a glow. Now's the time to stock up on those scrolls you may need to continue your quest here. ~ 0 402434 0 Rd 0 D2 ~ ~ 0 0 9131 S #9140 The Thieve's Guild~ ~ ~ You have entered a rather small building, home to all thieves. It is a store, but you cannot imagine what you could possible buy here. A large doorway lies on the west wall, and is the only exit. ~ 0 402434 0 Rd 0 D3 ~ ~ 3 0 9126 S #9141 Mishara's Repairs~ ~ ~ Here you can repair any equipment that may have become damaged in past battles. Mishara looks as if she knows her stuff about repairs, and perhaps a little more than she lets on. Judging by the way she's looking at you, perhaps you could use some equipment repairing. ~ 0 67510274 0 Rd 0 D1 ~ ~ 0 0 9122 S #9142 Shyndar's General Store~ ~ ~ This is where the well-stocked adventurers shop. Racks are lined with every kind of supply any adventurer could possibly need or require for their next quest. If you need something and don't see it here, ask Shyndar, he may be able to tell you where to aquire it. ~ 0 401410 0 Rd 0 D3 ~ ~ 0 0 9110 S #9143 Hazezon's Practice Salon~ ~ ~ Here is where any adventurer can practice any newly aquired spells and skills. The room has a very serene aura to it, as if peace abounds here. The smell of incense faintly assails your nostrils, not an unpleasant aroma in the least. The lighting is low, and soothing music plays faintly in the background. Hazezon is a large presence here, yet a comforting one. Feel free to question Hazezon for he may know something. ~ 0 402434 0 Rd 0 D1 ~ ~ 0 0 9128 S #9144 Ramses' Training Room~ ~ ~ The clanging of steel on steel rings throughout the room as adventurers train their attributes here. Sweat permeates the air, and the groans of the weak echo all around. You take stock of yourself to see if you too could use a bit of training. Ramses stand here glaring, his form filling the room. He looks as if he knows things he wishes he did not. ~ 0 402434 0 Rd 0 D0 ~ ~ 0 0 9132 S #9145 Thorack's Shoppe~ ~ ~ You have entered a magical shoppe, its walls lined with potion upon potion upon potion. The main exit, to the west, has an elaborate archway for a door. The long countertop is the blocker between you and Thorack, to prevent theft. ~ 0 402434 0 Rd 0 D3 ~ ~ 0 0 9120 S #9146 Pet Store~ ~ ~ This shoppe houses a selected assortment of Dracoforms for you to buy as pets. They are costly, but more than worth the purchase. The only exit is the way you came, to the south. The pet shop is, for the moment, closed. ~ 0 401410 0 Rd 0 D2 ~ ~ 0 0 9114 S #9147 Eberynn's Restaurant~ ~ ~ You have entered the best, and only, restaurant in all of Tolaria. The smell of good food, although suprising, is very relaxing. The only exit is the way you came, the archway to the west. ~ 0 401410 0 Rd 0 D3 ~ ~ 0 0 9113 S #9148 Prince Furniture~ ~ ~ You have entered a shoddy shop, its contents a mess, but still stately furniture. Most if it is in a state of disrepair, but I'm sure there may be something that is still put together. The exit is to the north. ~ 0 401410 0 Rd 0 D0 ~ ~ 0 0 9119 S #9149 The Mayor's Office~ ~ ~ You have entered the mayor's office, and it is very stately. The two east and west walls have large murals of the town, while a painting of a giant yellow orb is situated on the south wall. The only exit is north. ~ 0 401410 0 Rd 0 D0 ~ ~ 0 0 9116 S #9150 Above the Fountain~ ~ ~ You are atop a large, translucet stairwell, overlooking the main fountain of Tolaria. The stairs are magnificant in every way, and you realize just how magical this tent actually is. A shimmering portal leads back to the beach. ~ 0 393222 0 Rd 0 D5 ~ ~ 0 0 9127 S #9151 Convergence of Chaos~ ~ ~ You have arrived at the entrance to the Chaos Temple. Four doors line the walls, one north, one west, one east and one south. Each depicts one of the four elements. A large circle has been carved onto the floor here, while the shimmering stairwell is the way out of this pit. ~ 0 134619147 0 Rd 0 E circle~ The circle has four distinct colours: Red, Blue, Brown and White. It pulses with magical energy, and provides light for this room. ~ D0 ~ ~ 119 0 9152 D1 ~ ~ 119 0 9163 D2 ~ ~ 119 0 9174 D3 ~ ~ 119 0 9185 D4 ~ ~ 515 0 9127 S #9152 The Northern Passage~ ~ ~ As you enter this hallway, the walls almost immediately turn to chunks of rock. The door leading to the temple entrance lies on the south wall. Hundreds of scratches and marks cover every surface. The hallway leads west. ~ 0 134619147 0 Rd 0 D2 ~ ~ 119 0 9151 D3 ~ ~ 0 0 9153 S #9153 The Northern Passage~ ~ ~ You are in a rather dark, dank hallway. A door, made entirely of oak, lies upon the west wall. The hallway also continues to the east. It appears to be getting colder the further west you travel. ~ 0 134619147 0 Rd 0 D1 ~ ~ 0 0 9152 D3 ~ ~ 119 0 9154 S #9154 The Hallway of Earth~ ~ ~ You are at the southernmost part of the Hallway of Earth. The walls here suddenly change to almost solid rock, with every surface marked and scratched and scraped. The ground here is very mucky, making it difficult to walk. ~ 0 134619147 5 Rd 0 D0 ~ ~ 0 0 9158 D1 ~ ~ 119 0 9153 D3 ~ ~ 631 0 9155 S #9155 The Hallway of Earth~ ~ ~ You are walking through the Earthen hallway. A large stone door can be seen on the east wall, while the hallway widens to the west. You sense an evil presence in that direction. ~ 0 134619147 5 Rd 0 D1 ~ ~ 631 0 9154 D3 ~ ~ 0 0 9156 S #9156 Before the Gaurdian~ ~ ~ You are standing in a very cold room. A very large door lies on the south wall, with a giant Omega symbol carved into its rocky surface. The room narrows on the east side, leading to a small hallway. Many skulls and other miscellaneous bones litter the ground, some of which have been driven into the walls with such force as to split not only the bones, but the solid rock walls themselves. ~ 0 134619147 5 Rd 0 D1 ~ ~ 0 0 9155 D2 ~ ~ 119 0 9157 S #9157 The Lair of the Greater Earth Elemental~ ~ ~ You have entered the Earth Lair, home to one of the most viscious beasts ever to walk the worlds. A huge cave, covered with stalactites and stalagmites is before you. The only exit is through the mammoth stone door on the north wall. ~ 0 134619147 5 Rd 0 D0 ~ ~ 119 0 9156 S #9158 The Hallway of Earth~ ~ ~ You are walking along a hallway. The walls here are very crude, barely standing. It appears as though they are naturally occurring. The hallway extends north and south from here. ~ 0 134619147 5 Rd 0 D0 ~ ~ 0 0 9159 D2 ~ ~ 0 0 9154 S #9159 The Hallway of Earth~ ~ ~ You are walking along the Hallway of Earth, and have come to a bend. A little ways to the west, you can see a branch off the hallway, and a fountain. The way south leads to a door. ~ 0 134619147 5 Rd 0 D2 ~ ~ 0 0 9158 D3 ~ ~ 0 0 9160 S #9160 The Hallway of Earth~ ~ ~ You are walking through the Earth Hallway. You can see a sacrificial altar to the immediate north, while a fountain lies to the west. The hallway also extends to the east. ~ 0 134619147 5 Rd 0 D0 ~ ~ 0 0 9162 D1 ~ ~ 0 0 9159 D3 ~ ~ 0 0 9161 S #9161 The Fountain of Earth~ ~ ~ This small room is centred on a large fountain, shown predominantly in the room. All the surrounding walls show a painting of the fountain, each one in various states. The southern painting shows the fountain spueing water from its various spouts. The western painting shows the water in its basin, very calm, while the northern painting shows the fountain completely dry. The only exit is the way you came. ~ 0 134619147 5 Rd 0 D1 ~ ~ 0 0 9160 S #9162 The Altar of Earth~ ~ ~ You have arrived at the Altar of Earth. A large stone altar lies in the centre of the room, which is adorned with all kinds of religious markings that you do not recognize. The distict shape of an Omega symbol can be seen on the altar. The archway leading out of the room is also in the shape of a very large Omega symbol. ~ 0 134619147 5 Rd 0 D2 ~ ~ 0 0 9160 S #9163 The Eastern Passage~ ~ ~ As you enter the eastern hallway, you can immediately feel the heat rising. The walls of the hallway are scorched almost black, their texture marred and flaking to dust. You can go north or west from here. ~ 0 134619147 11 Rd 0 D0 ~ ~ 0 0 9164 D3 ~ ~ 119 0 9151 S #9164 The Eastern Hallway~ ~ ~ You are walking through a dark hallway. The heat is extraordinarily hot the further north you go. A door, seemingly on fire, rests on the north wall. ~ 0 134619147 11 Rd 0 D0 ~ ~ 119 0 9165 D2 ~ ~ 0 0 9163 S #9165 ~ ~ ~ ~ 0 0 0 Rd 0 D2 ~ ~ 119 0 9164 S #9174 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 119 0 9151 S #9185 The Western Passage~ ~ ~ You are at the entrance to the western hallway. The floor slopes steeply downward to the south, where it is completely submersed in water. A door leading to the temple entrance lies on the east wall. ~ 0 134619147 0 Rd 0 D1 ~ ~ 119 0 9151 D2 ~ ~ 0 0 9186 S #9186 The Western Passage~ ~ ~ You are in an underwater tunnel. The floor slopes dramatically upward to the north of here, leading to fresh air. There is a door on the south wall, its hinges rusted. It appears to get colder the further south you travel. ~ 0 134619147 8 Rd 0 D0 ~ ~ 0 0 9185 D2 ~ ~ 119 0 9187 S #9187 The Hallway of Water~ ~ ~ You are at the easternmost part of the Hallway of Water. The walls here are very smooth, and the water is uncommonly still. There is a thin film coating the walls. There is a door on the north wall, and the hallway stretches to the west. ~ 0 134619147 8 Rd 0 D0 ~ ~ 119 0 9186 D2 ~ ~ 631 0 9188 D3 ~ ~ 0 0 9191 S #9188 The Hallway of Water~ ~ ~ You are swimming through the Water hallway. A large stone door can be seen on the north wall, while the hallway widens to the south. You sense an evil presence in that direction. ~ 0 134619147 8 Rd 0 D0 ~ ~ 631 0 9187 D2 ~ ~ 0 0 9189 S #9189 Before the Guardian~ ~ ~ You are swimming in a very cold room. An enormous door lies on the east wall, with a gaint Omega symbol made of ice floating in the middle of it. The doorway itself appears to be made of water. The room narrows on the north side, leading to a small hallway. These are the only two exits. ~ 0 134619147 8 Rd 0 D0 ~ ~ 0 0 9188 D1 ~ ~ 119 0 9190 S #9190 The Lair of the Greater Water Elemental~ ~ ~ You have entered the Water Lair, home to one of the most viscious beasts ever to roam the seas. A huge cavernous room covered with Ice is before you. The bones of previous visitors float here and there. The only exit is through the giant doorway to the west. ~ 0 134619147 8 Rd 0 D3 ~ ~ 119 0 9189 S #9191 The Hallway of Water~ ~ ~ You are swimming through an underwater hallway. The walls here have been shaped into a circle, and it is becoming difficult to tell what direction is up. The hallway extends east and west. ~ 0 134619147 8 Rd 0 D1 ~ ~ 0 0 9187 D3 ~ ~ 0 0 9192 S #9192 The Hallway of Water~ ~ ~ You are swimming through the Hallway of Water, and have come to a bend. A little ways to the south, you can see a branch off the hallway to the west, while further south, you can see a fountain. The way east leads to a door. ~ 0 134619147 8 Rd 0 D1 ~ ~ 0 0 9191 D2 ~ ~ 0 0 9193 S #9193 The Hallway of Water~ ~ ~ You are walking through the Water Hallway. You can see a sacrificial altar to the immediate west, and a large opal fountain sits to the south. The hallway continues to the north. ~ 0 134619147 0 Rd 0 D0 ~ ~ 0 0 9192 D2 ~ ~ 0 0 9194 D3 ~ ~ 0 0 9195 S #9194 The Fountain of Water~ ~ ~ This small room contains a large fountain, which is perfectly centred in the room. All the surrounding walls depict the fountain in various states. The first painting shows the fountain on dry land. The second shows it in a room, being filled with water. The last portrait shows the fountain emitting some sort of ray of light. The only exit is the way you came, to the north. ~ 0 134619147 8 Rd 0 D0 ~ ~ 0 0 9193 S #9195 The Altar of Water~ ~ ~ You have arrived at the underwater Altar of Water. A large stone altar rests in the centre of the room, floating half way in between the floor and ceiling. It is adorned with all sorts of religious symbols which you have never seen. The distinct shape of an Omega symbol can be seen on all sides. The archway leading out of the room is also shaped into a giant Omega symbol. ~ 0 134619147 8 Rd 0 D1 ~ ~ 0 0 9193 S #0 #SPECIALS M 9103 spec_cast_mage M 9104 spec_cast_mage M 9106 spec_cast_psionicist M 9111 spec_cast_mage M 9115 spec_cast_mage M 9117 spec_cast_psionicist M 9119 spec_cast_psionicist M 9122 spec_guard M 9123 spec_guard M 9124 spec_guard S #GAMES S #RESETS M 0 9117 1 9102 E 0 9133 0 5 E 0 9134 0 11 E 0 9138 0 20 G 0 9108 0 M 0 9123 1 9104 E 0 9133 0 5 E 0 9134 0 11 E 0 9135 0 12 E 0 9136 0 20 E 0 9136 0 21 G 0 9129 0 M 0 9118 1 9109 E 0 9133 0 5 E 0 9134 0 11 E 0 9137 0 20 M 0 9121 1 9113 E 0 9105 0 3 M 0 9122 1 9116 E 0 9133 0 5 E 0 9134 0 11 E 0 9135 0 12 E 0 9136 0 20 E 0 9137 0 21 G 0 9129 0 M 0 9119 1 9118 E 0 9133 0 5 E 0 9134 0 11 G 0 9143 0 G 0 9130 0 M 0 9120 1 9124 E 0 9132 0 24 O 0 9101 0 9127 M 0 9124 1 9127 E 0 9133 0 5 E 0 9134 0 11 E 0 9136 0 20 E 0 9135 0 12 G 0 9129 0 M 0 9116 1 9134 M 0 9105 1 9135 O 0 9119 0 9135 M 0 9101 1 9136 O 0 9119 0 9136 G 0 9110 0 G 0 9109 0 M 0 9102 1 9137 O 0 9119 0 9137 G 0 9111 0 G 0 9112 0 M 0 9113 1 9138 O 0 9119 0 9138 E 0 9136 0 20 E 0 9133 0 5 E 0 9107 0 18 M 0 9110 1 9139 G 0 9127 0 G 0 9128 0 O 0 9119 0 9139 M 0 9108 1 9140 G 0 9125 0 G 0 9145 0 O 0 9119 0 9140 M 0 9107 1 9141 O 0 9119 0 9141 M 0 9103 1 9142 E 0 9133 0 5 E 0 9134 0 11 E 0 9135 0 12 E 0 9136 0 20 O 0 9119 0 9142 M 0 9112 1 9143 O 0 9120 0 9143 P 0 9142 0 9120 M 0 9114 1 9144 O 0 9119 0 9144 M 0 9109 1 9145 G 0 9126 0 O 0 9120 0 9145 G 0 9124 0 P 0 9148 0 9120 M 0 9115 1 9146 E 0 9103 0 14 E 0 9133 0 5 E 0 9134 0 11 E 0 9137 0 20 O 0 9119 0 9146 M 0 9104 1 9147 E 0 9104 0 13 E 0 9133 0 5 E 0 9134 0 11 O 0 9119 0 9147 G 0 9140 0 G 0 9118 0 G 0 9117 0 G 0 9116 0 G 0 9115 0 G 0 9114 0 G 0 9113 0 O 0 9119 0 9148 M 0 9111 1 9148 E 0 9133 0 5 E 0 9105 0 3 E 0 9106 0 23 E 0 9138 0 20 O 0 9120 0 9148 P 0 9141 0 9120 M 0 9106 1 9149 E 0 9132 0 24 E 0 9133 0 5 E 0 9134 0 11 E 0 9135 0 12 E 0 9136 0 20 E 0 9136 0 21 O 0 9102 0 9149 G 0 9141 0 P 0 9139 0 9102 P 0 9148 0 9102 O 0 9121 0 9150 S #SHOPS 9101 9 27 0 0 0 120 75 0 24 9102 5 0 0 0 0 120 75 0 24 9103 1 13 15 30 17 120 75 0 24 9104 19 17 31 0 0 120 75 0 24 9108 8 18 26 3 4 300 75 0 24 9109 10 0 0 0 0 120 75 0 24 9110 2 0 0 0 0 120 75 0 24 9111 12 0 0 0 0 120 75 0 24 9113 8 0 0 0 0 120 75 0 24 0 #$