#AREADATA Name New area~ Builders Corum~ VNUMs 9200 9299 Security 100 Recall 1 Flags 16 Version 107 Creator Corum~ Llevel 0 Ulevel 0 End #MOBILES #9201 Guard~ A Guard~ Gate Guard of Ezmeltaran ~ A battle scarred warrior. It looks as though he has been through hundreds of battles, with scars to prove it. He eyes you suspiciously as you walk by. ~ 3 524480 21004304 16384 0 0 S 115 1 100 100 0 30000d0+0 0d0+0 1150 0 0 0 0 1 1 0 0 >fight_prog 30~ circle circle ~ >fight_prog 40~ say Magic is not welcome within Ezmeltaran. slit $n ~ >rand_prog 30~ weapon ~ >rand_prog 30~ rage ~ >all_greet_prog 100~ if class($n)==0 if ispc($n) == 1 emote spits. say Greetings mage. say You must understand before you enter that the city-state of Ezmeltaran say is quite against the existance of magic, and its use by the likes of you disgusts us. say It is an abomination against nature itself. Regrettably I must alow you into our city say by the order of Sarra, High Priestess of the Temple. But soon all that will change. emote clears his throat. say I've said enough. Feel free to roam our city but remember, use of magic is a crime say here, and violations of our law will not be tolerated. emote motions for you to enter the city. endif ~ >all_greet_prog 100~ if class($n)==1 ; if ispc($n) == 1; emote spits.; say Greetings cleric.; say You must understand before you enter that the city-state of Ezmeltaran; say is quite against the existance of magic, and its use by the likes of you disgusts us.; say It is an abomination against nature itself. Regrettably I must alow you into our city; say by the order of Sarra, High Priestess of the Temple. But soon all that will change.; emote clears his throat.; say I've said enough. Feel free to roam our city but remember, use of magic is a crime ; say here, and violations of our law will not be tolerated.; emote motions for you to enter the city.; endif ~ >all_greet_prog 100~ if class($n)==4 ; if ispc($n) == 1; emote spits.; say Greetings psionicist.; say You must understand before you enter that the city-state of Ezmeltaran; say is quite against the existance of magic, and its use by the likes of you disgusts us.; say It is an abomination against nature itself. Regrettably I must alow you into our city; say by the order of Sarra, High Priestess of the Temple. But soon all that will change.; emote clears his throat.; say I've said enough. Feel free to roam our city but remember, use of magic is a crime ; say here, and violations of our law will not be tolerated.; emote motions for you to enter the city.; endif ~ >all_greet_prog 100~ if class($n)==5 ; if ispc($n) == 1; emote spits.; say Greetings druid.; say You must understand before you enter that the city-state of Ezmeltaran; say is quite against the existance of magic, and its use by the likes of you disgusts us.; say It is an abomination against nature itself. Regrettably I must alow you into our city; say by the order of Sarra, High Priestess of the Temple. But soon all that will change.; emote clears his throat.; say I've said enough. Feel free to roam our city but remember, use of magic is a crime ; say here, and violations of our law will not be tolerated.; emote motions for you to enter the city.; endif ~ >all_greet_prog 100~ if class($n)==15 ; if ispc($n) == 1; emote spits.; say Greetings illusionist.; say You must understand before you enter that the city-state of Ezmeltaran; say is quite against the existance of magic, and its use by the likes of you disgusts us.; say It is an abomination against nature itself. Regrettably I must alow you into our city; say by the order of Sarra, High Priestess of the Temple. But soon all that will change.; emote clears his throat.; say I've said enough. Feel free to roam our city but remember, use of magic is a crime ; say here, and violations of our law will not be tolerated.; emote motions for you to enter the city.; endif ~ >all_greet_prog 100~ if class($n)==16 ; if ispc($n) == 1; emote spits.; say Greetings necromancer.; say You must understand before you enter that the city-state of Ezmeltaran; say is quite against the existance of magic, and its use by the likes of you disgusts us.; say It is an abomination against nature itself. Regrettably I must alow you into our city; say by the order of Sarra, High Priestess of the Temple. But soon all that will change.; emote clears his throat.; say I've said enough. Feel free to roam our city but remember, use of magic is a crime ; say here, and violations of our law will not be tolerated.; emote motions for you to enter the city.; endif ~ >all_greet_prog 100~ if class($n)==17 ; if ispc($n) == 1; emote spits.; say Greetings demonologist.; say You must understand before you enter that the city-state of Ezmeltaran; say is quite against the existance of magic, and its use by the likes of you disgusts us.; say It is an abomination against nature itself. Regrettably I must alow you into our city; say by the order of Sarra, High Priestess of the Temple. But soon all that will change.; emote clears his throat.; say I've said enough. Feel free to roam our city but remember, use of magic is a crime ; say here, and violations of our law will not be tolerated.; emote motions for you to enter the city.; endif ~ >all_greet_prog 100~ if class($n)==19 ; if ispc($n) == 1; emote spits.; say Greetings darkpriest.; say You must understand before you enter that the city-state of Ezmeltaran; say is quite against the existance of magic, and its use by the likes of you disgusts us.; say It is an abomination against nature itself. Regrettably I must alow you into our city; say by the order of Sarra, High Priestess of the Temple. But soon all that will change.; emote clears his throat.; say I've said enough. Feel free to roam our city but remember, use of magic is a crime ; say here, and violations of our law will not be tolerated.; emote motions for you to enter the city.; endif ~ >all_greet_prog 100~ if class($n)==19 ; if ispc($n) == 1; emote spits.; say Greetings mage.; say You must understand before you enter that the city-state of Ezmeltaran; say is quite against the existance of magic, and its use by the likes of you disgusts us.; say It is an abomination against nature itself. Regrettably I must alow you into our city; say by the order of Sarra, High Priestess of the Temple. But soon all that will change.; emote clears his throat.; say I've said enough. Feel free to roam our city but remember, use of magic is a crime ; say here, and violations of our law will not be tolerated.; emote motions for you to enter the city.; endif ~ >all_greet_prog 100~ if class($n) == 2 or class($n) == 3 or class($n) == 6 or class($n) == 7 or class($n) == 8 or class($n) == 9 or class($n) == 10 or class($n) == 11 or class($n) == 12 or class($n) == 13 or class($n) == 14 or class($n) == 18 if ispc($n) == 1 emote slaps you on the back. say Greetings fellow warrior! say Welcome to Ezmeltaran city of the Mundane. If you distain magic then you should feel say right at home here. Magic is outlawed within these walls so i suggest that if you say dabble in such things restrain yourself during your visit. emote clears his throat. say You look somewhat tired, I would suggest the Golden Candle Inn if you wish a good rest. emote smiles. say Enjoy your visit. unlock north open north endif ~ >speech_prog close~ close north lock north ~ >fight_prog 20~ emote points the Anti-Magic Blade at you say Try to use your spells now! c 'power leak' ~ >fight_prog 30~ wear sword dual blade ~ >all_greet_prog 100~ if isnpc($n) == 1 if name($n) == beggar mage say You again! say This time you die! mpkill beggar endif endif ~ | #9202 guard~ A Guard~ One of the Ezmeltaran Guard. ~ One of Ezmeltarans many guards roams the streets looking for illegal use of magic. ~ 1 524480 4227088 16384 0 0 S 115 1 200 200 0 20000d0+0 0d0+0 1150 0 0 0 0 1 1 0 0 >fight_prog 30~ say Your magic is useless here. slit $n ~ >fight_prog 30~ slam ~ >rand_prog 30~ weapon ~ >act_prog 30~ rage ~ >all_greet_prog 100~ if isnpc($n) == 1 if name($n) == beggar mage say You again! say This time you die! mpkill beggar endif endif ~ | #9203 guard~ A Guard~ One of the Ezmeltaran Guard. ~ One of Ezmeltaran's many guards roams the streets on the lookout for lawbreakers ~ 1 192 21004304 0 0 0 S 115 1 200 200 0 20000d0+0 0d0+0 1000 0 0 0 0 1 1 0 0 >all_greet_prog 100~ if class($n) == 0 or class($n) == 1 or class($n) == 4 or class($n) == 5 or class($n) == 15 or class($n) == 16 or class($n) == 17 or class($n) == 19 if ispc($n) == 1 growl say I hate magic users like you... DIE! ass $n mpkill $n c web else say Greetings friend. Enjoy your stay! wave endif ~ >fight_prog 30~ gouge circle ~ >fight_prog 20~ circle ~ >all_greet_prog 100~ if isnpc($n) == 1 if name($n) == beggar mage say You again! say This time you die! mpkill beggar endif endif ~ | #9204 Squirrel~ A squirrel~ A squirrel nibbles on some nuts ~ A squirrel hugs its acorn close when you come close. ~ 524291 16777216 0 0 1 0 S 10 1 20 20 0 10d0+0 0d0+0 0 0 0 0 0 0 0 0 0 >all_greet_prog 100~ if isnpc($n) == 1 if name($n) == beggar mage mppurge beggar mage mpecho Magic flows back into the beggars body, restoring him to his original form. mptrans Belal mpforce belal say Thankyou very much! mpforce belal say You are a true friend to the world of magic. mpforce belal say Here take this as a token of my appreciation. mpforce belal mpoload 9205 mpforce belal drop aura mpforce belal bow endif endif ~ | #9205 Belal~ Belal~ A Powerful Mage stands before you. ~ A mage dressed in beautiful silks stands before you. ~ 3 503316672 21528592 134244352 0 0 S 120 1 300 300 0 20000d0+0 0d0+0 1200 0 0 0 0 0 0 0 0 >fight_prog 20~ say Trying to hide behind your puny shields eh? c 'dispel magic' $n ~ >fight_prog 30~ say Hmmm... lets see if this works c 'sunburst' ~ >fight_prog 20~ c 'curse' ~ >fight_prog 20~ say Think you're tough huh? c 'winters chill' ~ >fight_prog 20~ say The Druids taught me this. c 'earthblast' ~ >fight_prog 20~ c 'confusion' ~ >rand_prog 4~ say Well I must go now... emote waves goodbye. say I won't forget your kindness. mpecho &GBelal utters an incantation and a large gate forms. mpecho &GBelal enters the portal and is gone. mpgoto 9299 ~ | #9206 Squirrel~ Squirrel~ A cute little squirrel. ~ A cute little bitty woodland creature. ~ 133 0 0 0 0 1000 S 8 1 2 2 0 10d0+0 0d0+0 0 12 0 0 0 0 0 0 0 #9207 Raccoon~ A Raccoon~ A masked little raccoon ~ A cute little woodland creature. ~ 1 0 0 0 0 200 S 10 1 20 20 0 10d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #9208 Sawor~ Sawor~ A young man sits here at one with nature. ~ A man clothed in ragged animal skins, walks and talks with the animals. ~ 3 302088384 16810000 1074282496 0 500 S 115 1 250 250 0 20000d0+0 0d0+0 0 0 0 0 0 1 3 0 0 >all_greet_prog 100~ if ispc($n) == 1 say Greetings friend. bow say So how are you enjoying your time here in Ezmeltaran emote pauses to pet a squirrel. say Well if not kick back and enjoy your time here, it is a welcome break from the hussle, say and bussle of the city. But please just be kind to my animal friends while you are here. endif ~ >fight_prog 20~ emote howls like a fiend! slam $n ~ >fight_prog 30~ cast 'dancing lights' $n ~ >fight_prog 20~ emote claws at you with animal intensity. claw claw claw claw ~ >rand_prog 5~ emote gets a determined look in his eyes. say I am the Wolf say I am the Tree say I am the Eagle emote raises his hand in triumph! say ANCIENT FORESTS FOREVER! ~ >fight_prog 20~ c 'entangle' ~ >rand_prog 40~ if isfight ($r) if ispc ($r) mpkill $r endif endif ~ | #9209 wolf winter orlon~ Orlon~ The winter wolf companion of Sawor. ~ A wolf with fur of snow and fangs of ice... ~ 3 201326784 20971536 0 0 0 S 110 1 100 100 0 10000d0+0 0d0+0 0 0 0 0 0 1 0 0 0 >fight_prog 20~ emote lunges with horrible ferocity! bite ~ >fight_prog 30~ emote chills you to the very bone. c 'winters chill' ~ >all_greet_prog 40~ if ispc($n) == 1 growl $n endif ~ >rand_prog 40~ if isfight($r) if ispc($r) mpkill $r endif endif ~ >death_prog 100~ mpoload 9213 ~ | #9210 rabbit bunny~ Bunny~ A rabbit frolics amoung the flowers ~ ~ 1 0 0 0 0 0 S 10 1 20 20 0 20d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #9243 Latham~ Latham~ Latham stands here patiently ~ ~ 3 168 32768 0 0 1000 S 110 1 220 220 0 20000d0+0 0d0+0 400 0 0 0 0 1 3 0 0 #9244 beggar mage~ A Beggar~ A smelly begger clothed in tattered mage robes ~ Once a powerful mage, this beggar finds it hard to get by in a city that hates magic. He wimpers and cowers when guards walk by. His magic is weak, with lack of use. ~ 524419 0 16 134217728 0 0 S 104 1 150 150 0 7000d0+0 0d0+0 0 1 0 0 0 1 67587 0 0 >fight_prog 30~ say This is all i have left. c 'colour spray' $n ~ >fight_prog 30~ say Take this Fiend! c 'faerie fire' $n ~ >fight_prog 20~ say I will destroy you with the last of my strength! c 'fireball' $n ~ >all_greet_prog 100~ if isfollow($i) == 1 break endif if class($n) == 0 or class($n) == 1 or class($n) == 4 or class($n) == 5 or class($n) == 15 or class($n) == 16 or class($n) == 17 or class($n) == 19 if ispc($n) == 1 bow $n say Oh thank goodness! A fellow mage! say As you can see I am down on my luck. emote points to his rags. say It is those guards that roam the street, because of them I fear to leave this ramshackle say building. Could you do me a tremendous favour and escort me out of this horrible place? emote bends his knee and begs. else say Please don't hurt me! say Have you no mercy? : emote looks for some means of escape. endif endif ~ >speech_prog yes~ if isfight($n) == 1 break endif if isfollow($i) == 1 break endif if class($n) == 0 or class($n) == 1 or class($n) == 4 or class($n) == 5 or class($n) == 15 or class($n) == 16 or class($n) == 17 or class($n) == 19 if ispc($n) == 1 say Thankyou Thankyou ... Please get me out of this Hell. follow $n endif ~ | #9256 Johnny Black Man~ Johnny~ A man in black stands here... guitar in hand ~ A man in black stands here, guitar in hand.. singing of the pains of the world. ~ 3 16448 21823664 16640 2 0 S 115 1 200 200 0 20000d0+0 0d0+0 0 0 0 0 0 1 0 0 0 >rand_prog 3~ say Here's an oldie, but a goodie.. emote clears his throat. say You wonder why I always dress in black... say Why you never see bright colours on my back.. say And why does my appearance seem to have a somber tone? say Well there's a reason for the things that I have on... ~ >rand_prog 2~ emote strums his guitar. emote clears his throat. say I fell in to a burning ring of fire... say I went down, down, down... and the flames went higher say And it burned, burned, burned... say The ring of fire.... ~ >rand_prog 3~ emote sets up for his next song. say Love is a burning thing... say and it makes a fiery ring.. say Bound by wild desire... say I fell into a ring of fire... ~ >rand_prog 3~ say I keep a close watch on this heart of mine... say I keep my eyes wide open all the time.. say I keep the ends out for the tie that binds... say Because your mine... I walk the line... ~ >rand_prog 3~ emote takes some time to tune his guitar. say John Henry's Momma had about a dozen babies.. say John Henry's Papa broke jail about a dozen times.. say The babies all got sick and when the doctor wanted money.. say He said I'll pay you a quarter at a time... say Thats the pay for a steel driver on his line.. ~ >rand_prog 6~ say Hey there pal.. would you mind walking over to the say bar and grabbing me another beer. I find myself quite say Parched... ~ >give_prog beer~ if ispc($n) == 1 laugh say Thanks friend... emote takes a long drink and smiles. say This next one is for you... endif ~ | #9257 bartender John~ John~ The Bartender stands here cleaning mugs ~ An old bitter, grisled bartender stands here. He has scars marking many a barfight, he seems capable of handling himself. ~ 3 192 21528592 0 0 0 S 110 1 200 200 0 19000d0+0 0d0+0 1100 0 0 0 0 1 0 0 0 #9261 priest Terep~ Terep~ A priest in pure white ~ A priest clothed in spottless white reignment. ~ 3 167772352 16810000 16384 0 1000 S 110 1 200 200 0 23000d0+0 0d0+0 1100 0 0 0 0 1 0 0 0 >speech_prog heal~ if ispc($n) == 1 if isgood($n) == 1 ~ | #0 #OBJECTS #9201 Guard Sword~ sword of the Guards~ A Sharp Broadsword~ ~ 5 1671170 5664 0 0 8193 104 100 100 0~ 60~ 100~ 3~ 5 8000 0 0 0 reserved~ 0 0 0 0 0 A 18 35 A 19 35 A 1 5 A 24 -45 #9202 gate key~ a key~ A small key~ ~ 18 0 0 0 0 1 1 100 100 0~ 0~ 0~ 0~ 1 4 0 0 0 reserved~ 0 0 0 0 0 #9203 studded leather armor~ studded Leather Armor~ Leather armor covered in metal studs.~ ~ 9 0 0 0 0 9 104 100 100 40~ 0~ 0~ 0~ 10 4000 0 0 0 reserved~ 0 0 0 0 0 A 18 29 A 19 29 A 24 -20 A 13 200 #9204 anti-magic blade~ anti-Magic Blade~ A sword which absorbs magic~ ~ 5 68780035 5664 0 0 8193 104 100 100 0~ 40~ 80~ 3~ 0 4000 0 5 0 power leak~ 3 3 0 0 0 A 18 30 A 19 20 A 12 -1000 A 4 -10 #9205 aura of magic~ Aura of Magic~ Aura of Magic~ ~ 9 65404930 31 0 0 17 2 100 100 10~ 0~ 0~ 0~ 2 4 0 0 0 reserved~ 0 0 0 0 0 A 4 3 A 3 2 #9206 Hermetic Circles~ hermetic Circle~ A ring made of an unknown alloy.~ ~ 9 31850498 10271 0 0 3 104 100 100 2~ 0~ 0~ 0~ 2 4000 0 5 0 displacement~ 30 30 0 0 0 A 18 10 A 19 10 A 12 300 A 23 -10 A 24 -10 #9207 Robe of Stars~ a Robe of Stars~ A beautiful silken robe worked with a pattern of stars~ ~ 9 15073282 10267 0 0 9 102 100 100 30~ 0~ 0~ 0~ 20 4000 0 5 0 mana~ 15 15 0 0 0 A 18 20 A 19 20 A 3 5 A 1 -5 A 12 800 A 13 500 A 24 -30 #9208 spell book~ spell Book~ A book full of arcane writing lies here.~ ~ 9 21364738 10271 0 0 16385 102 100 100 20~ 0~ 0~ 0~ 5 4000 0 5 0 shockwave~ 4 4 0 0 0 A 19 15 A 18 15 A 12 400 A 13 100 #9209 key~ key to Abandoned Building~ A small key~ ~ 18 0 0 0 0 1 1 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #9210 gloves~ worn leather gloves~ Worn supple leather gloves~ ~ 9 1 0 262144 34357248 129 102 100 100 10~ 0~ 0~ 0~ 3 400 0 0 0 reserved~ 0 0 9214 0 0 A 18 12 A 19 12 A 13 200 A 116 -1 #9211 loin cloth~ &OA loin cloth~ A tattered rag~ ~ 9 0 0 262144 34365440 2049 95 100 100 10~ 0~ 0~ 0~ 2 1 0 0 0 reserved~ 0 0 0 0 0 A 13 100 A 19 10 A 18 10 #9212 pelt wolf ice~ a pelt~ A pelt of snow and ice.~ ~ 9 134217729 0 0 0 1025 100 100 100 20~ 0~ 0~ 0~ 5 4000 0 5 0 solidify~ 20 20 0 0 0 A 24 20 A 13 100 A 18 17 A 19 15 #9213 fang ice teeth~ icy Fangs~ Fangs of ice~ ~ 8 134217729 0 0 0 1 1 100 100 0~ 0~ 0~ 0~ 2 4000 0 0 0 reserved~ 0 0 9214 0 0 #9214 glove icy~ icy Gloves~ A leather glove studded with icicles.~ ~ 5 134217729 0 262144 34349056 8193 104 100 100 0~ 30~ 100~ 5~ 2 800 0 0 0 reserved~ 0 0 0 0 0 A 18 50 A 19 40 A 13 200 A 26 100 #9215 guitar~ a Guitar~ An old six string~ ~ 4 33554437 0 256 0 16385 100 100 100 100~ 5~ 5~ create illusion~ 5 800 0 0 0 reserved~ 0 0 0 0 0 A 18 20 A 19 20 A 24 20 A 5 -4 #9216 black tunic~ &zBlack Tunic~ A black tunic~ ~ 9 33554437 0 256 0 9 100 100 100 10~ 0~ 0~ 0~ 2 400 0 0 0 reserved~ 0 0 0 0 0 A 19 15 A 18 25 A 13 100 A 24 -10 A 2 2 A 116 -1 A 100 -1 #9217 black boots~ &zBlack Boots~ A pair of black boots~ ~ 9 33554437 0 256 0 65 100 100 100 12~ 0~ 0~ 0~ 5 800 0 0 0 reserved~ 0 0 0 0 0 A 18 10 A 24 -10 A 13 100 A 19 13 #9218 black pants~ &zBlack Pants~ A pair of dark coloured pants~ ~ 9 33554437 0 256 0 33 100 100 100 20~ 0~ 0~ 0~ 4 400 0 0 0 reserved~ 0 0 0 0 0 A 18 10 A 19 10 A 13 100 A 24 -10 A 12 100 #9219 knife fighting~ a Fighting Knife~ A well balanced knife made for fighting~ ~ 5 33554437 0 256 0 8193 100 100 100 0~ 50~ 100~ 11~ 1 4000 0 0 0 reserved~ 0 0 0 0 0 A 18 40 A 19 15 A 13 100 A 24 -20 A 26 100 #9220 robes priest white~ white Robes~ White cerimonial robes~ ~ 9 0 0 2 302784512 9 102 100 100 30~ 0~ 0~ 0~ 10 1000 0 0 0 reserved~ 0 0 0 0 0 A 18 20 A 19 35 A 13 200 A 12 200 A 24 -30 A 23 -30 A 4 3 #9221 white key~ a Key~ A white key~ ~ 18 1 0 0 0 1 1 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #9222 cudgel~ &WA Cudgel~ A steel-tipped club~ ~ 5 134217729 0 2 302784512 8193 102 100 100 0~ 70~ 90~ 8~ 3 4000 0 0 0 reserved~ 0 0 0 0 0 A 18 15 A 19 55 A 13 100 A 26 150 A 4 4 #9223 black cowboy hat~ &zA Black Cowboy Hat~ A black cowboy hat~ ~ 9 33554437 0 0 0 17 102 100 100 10~ 0~ 0~ 0~ 2 800 0 0 0 reserved~ 0 0 0 0 0 A 18 20 A 19 5 A 24 -20 #9224 beer~ beer~ A brown long necked bottle~ ~ 17 0 0 0 0 1 19 100 100 5~ 5~ 4~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #9225 bar~ the Bar~ A long finely crafted bar, complete with brass railings, sits against the wall.~ ~ 12 1 0 0 0 0 1 100 100 0~ 0~ 0~ 0~ 1000 1 0 0 0 reserved~ 0 0 0 0 0 #9243 Long Sword~ a Long Sword~ A long extremely sharp blade.~ ~ 5 1671168 5664 0 0 8193 100 100 100 0~ 40~ 90~ 1~ 4 1600 0 0 0 reserved~ 0 0 0 0 0 A 1 5 A 19 20 A 18 40 #9244 War Hammer~ a Heavy War Hammer~ A long handled war hammer lies here~ ~ 5 1671168 5632 0 0 8193 100 100 100 0~ 50~ 100~ 8~ 4 3200 0 0 0 reserved~ 0 0 0 0 0 A 1 5 A 18 30 A 19 30 #9245 dirk~ dirk~ A short sharp blade~ ~ 5 1671168 5664 0 0 8193 100 100 100 0~ 50~ 60~ 11~ 2 2800 0 0 0 reserved~ 0 0 0 0 0 A 2 4 A 19 20 A 18 40 #0 #ROOMDATA #9200 Entrance to Ezmeltaran ~ ~ ~ ~ 0 131072 1 Rd 0 D0 ~ ~ 0 0 9201 S #9201 Gates of Ezmeltaran~ ~ ~ You stand before the main gates of the city of Ezmeltaran. A city that has never fallen to invaders, and by the looks of it, probably never will. The gates stand open, but a guard keeps close watch on the movements of the citzens. ~ 0 4333568 1 Rd 0 D0 ~ ~ 67 9202 9202 D2 ~ ~ 0 0 9200 S #9202 Crossing of Main and Dragon~ ~ ~ ~ 0 139264 1 Rd 0 D0 ~ ~ 0 0 9203 D1 ~ ~ 0 0 9211 D2 ~ ~ 67 0 9201 D3 ~ ~ 0 0 9227 S #9203 Main Street~ ~ ~ ~ 0 139264 1 Rd 0 D0 ~ ~ 0 0 9204 D2 ~ ~ 0 0 9202 S #9204 Main Street~ ~ ~ ~ 0 139264 1 Rd 0 D0 ~ ~ 0 0 9205 D2 ~ ~ 0 0 9203 S #9205 Town Square~ ~ ~ ~ 0 139264 1 Rd 0 D0 ~ ~ 0 0 9206 D1 ~ ~ 0 0 9220 D2 ~ ~ 0 0 9204 D3 ~ ~ 0 0 9236 S #9206 Main Street~ ~ ~ ~ 0 139264 1 Rd 0 D0 ~ ~ 0 0 9207 D2 ~ ~ 0 0 9205 S #9207 Main Street~ ~ ~ ~ 0 0 1 Rd 0 D0 ~ ~ 0 0 9208 D2 ~ ~ 0 0 9206 S #9208 Crossing of Main and Rawn~ ~ ~ ~ 0 139264 1 Rd 0 D0 ~ ~ 0 0 9209 D1 ~ ~ 0 0 9226 D2 ~ ~ 0 0 9207 D3 ~ ~ 0 0 9242 S #9209 Before the Temple~ ~ ~ ~ 0 139264 1 Rd 0 D0 ~ ~ 0 0 9210 D2 ~ ~ 0 0 9208 S #9210 Temple Gates~ ~ ~ ~ 0 139264 1 Rd 0 D2 ~ ~ 0 0 9209 S #9211 Dragon Street East~ ~ ~ ~ 0 139264 1 Rd 0 D1 ~ ~ 0 0 9213 D3 ~ ~ 0 0 9202 S #9212 Dragon Street East~ ~ ~ ~ 0 139264 1 Rd 0 D1 ~ ~ 0 0 9213 D3 ~ ~ 0 0 9211 S #9213 Dragon Street East~ ~ ~ ~ 0 139264 1 Rd 0 D1 ~ ~ 0 0 9214 D3 ~ ~ 0 0 9212 S #9214 Crossing of Dragon and Sun~ ~ ~ ~ 0 139264 1 Rd 0 D0 ~ ~ 0 0 9215 D3 ~ ~ 0 0 9213 S #9215 Sun Street South~ ~ ~ ~ 0 139264 1 Rd 0 D0 ~ ~ 0 0 9216 D2 ~ ~ 0 0 9214 S #9216 Sun Street South~ ~ ~ ~ 0 139264 1 Rd 0 D0 ~ ~ 0 0 9217 D2 ~ ~ 0 0 9215 S #9217 Intersection of Sun and Dorval~ ~ ~ ~ 0 139264 1 Rd 0 D0 ~ ~ 0 0 9221 D2 ~ ~ 0 0 9216 D3 ~ ~ 0 0 9218 S #9218 Dorval Street East~ ~ ~ ~ 0 0 1 Rd 0 D1 ~ ~ 0 0 9217 D3 ~ ~ 0 0 9219 S #9219 Dorval Street East~ ~ ~ ~ 0 139264 1 Rd 0 D1 ~ ~ 0 0 9218 D2 ~ ~ 87 9209 9244 D3 ~ ~ 0 0 9220 S #9220 Dorval Street East~ ~ ~ ~ 0 139264 1 Rd 0 D1 ~ ~ 0 0 9219 D2 ~ ~ 0 0 9243 D3 ~ ~ 0 0 9205 S #9221 Sun Street North~ ~ ~ ~ 0 139264 1 Rd 0 D0 ~ ~ 0 0 9222 D2 ~ ~ 0 0 9217 S #9222 Sun Street North~ ~ ~ ~ 0 139264 1 Rd 0 D0 ~ ~ 0 0 9223 D2 ~ ~ 0 0 9221 S #9223 Intersection of Sun and Rawn~ ~ ~ ~ 0 139264 1 Rd 0 D2 ~ ~ 0 0 9222 D3 ~ ~ 0 0 9224 S #9224 Rawn Street East~ ~ ~ ~ 0 139264 1 Rd 0 D1 ~ ~ 0 0 9223 D3 ~ ~ 0 0 9225 S #9225 Rawn Street East~ ~ ~ ~ 0 139264 1 Rd 0 D1 ~ ~ 0 0 9224 D3 ~ ~ 0 0 9226 S #9226 Rawn Street East~ ~ ~ ~ 0 139264 1 Rd 0 D1 ~ ~ 0 0 9225 D3 ~ ~ 0 0 9208 S #9227 Dragon Street West~ ~ ~ ~ 0 139264 1 Rd 0 D1 ~ ~ 0 0 9202 D3 ~ ~ 0 0 9228 S #9228 Dragon Street West~ ~ ~ ~ 0 139264 1 Rd 0 D0 ~ ~ 3 0 9260 D1 ~ ~ 0 0 9227 D3 ~ ~ 0 0 9229 S #9229 Dragon Street West~ ~ ~ ~ 0 139264 1 Rd 0 D1 ~ ~ 0 0 9228 D3 ~ ~ 0 0 9230 S #9230 Intersection of Dragon and Moon~ ~ ~ ~ 0 139264 1 Rd 0 D0 ~ ~ 0 0 9231 D1 ~ ~ 0 0 9229 S #9231 Moon Street South~ ~ ~ ~ 0 139264 1 Rd 0 D0 ~ ~ 0 0 9232 D2 ~ ~ 0 0 9230 S #9232 Moon Street South~ ~ ~ ~ 0 139264 1 Rd 0 D0 ~ ~ 0 0 9233 D2 ~ ~ 0 0 9231 S #9233 Intersection of Moon and Dorval~ ~ ~ ~ 0 139264 1 Rd 0 D0 ~ ~ 0 0 9237 D1 ~ ~ 0 0 9234 D2 ~ ~ 0 0 9232 S #9234 Dorval Street West~ ~ ~ ~ 0 139264 1 Rd 0 D1 ~ ~ 0 0 9235 D3 ~ ~ 0 0 9233 S #9235 Dorval Street West~ ~ ~ ~ 0 139264 1 Rd 0 D0 ~ ~ 67 0 9254 D1 ~ ~ 0 0 9236 D3 ~ ~ 0 0 9234 S #9236 Dorval Street West~ ~ ~ ~ 0 139264 1 Rd 0 D1 ~ ~ 0 0 9205 D3 ~ ~ 0 0 9235 S #9237 Moon Street North~ ~ ~ ~ 0 0 1 Rd 0 D0 ~ ~ 0 0 9238 D2 ~ ~ 0 0 9233 S #9238 Moon Street North~ ~ ~ ~ 0 139264 1 Rd 0 D0 ~ ~ 0 0 9239 D2 ~ ~ 0 0 9237 S #9239 Intersection of Moon and Rawn~ ~ ~ ~ 0 139264 1 Rd 0 D1 ~ ~ 0 0 9240 D2 ~ ~ 0 0 9238 S #9240 Rawn Street West~ ~ ~ ~ 0 139264 1 Rd 0 D1 ~ ~ 0 0 9241 D3 ~ ~ 0 0 9239 S #9241 Rawn Street West~ ~ ~ ~ 0 139264 1 Rd 0 D1 ~ ~ 0 0 9242 D3 ~ ~ 0 0 9240 S #9242 Rawn Street West~ ~ ~ ~ 0 139264 1 Rd 0 D1 ~ ~ 0 0 9208 D3 ~ ~ 0 0 9241 S #9243 Latham's Weapon Shop~ ~ ~ The smell of oil and cold hard stell dominate this small room. Weapons of all sorts adorn the walls. A small but hard looking man stands behind the counter watching your every move. ~ 0 140296 0 Rd 0 D0 ~ ~ 0 0 9220 S #9244 Abandoned Building~ ~ ~ You find yourself in an old burned out building. Fire has gutted most of the inside. A few beggars are using what is left as a shelter from the elements. ~ 0 139272 0 Rd 0 D0 ~ ~ 87 9209 9219 S #9250 In the Park~ ~ ~ ~ 0 139264 3 Rd 0 D2 ~ ~ 0 0 9253 D3 ~ ~ 0 0 9251 S #9251 In the Park~ ~ ~ ~ 0 139264 3 Rd 0 D1 ~ ~ 0 0 9250 D2 ~ ~ 0 0 9254 D3 ~ ~ 0 0 9252 S #9252 A Grove of Trees~ ~ ~ ~ 0 139264 3 Rd 0 D1 ~ ~ 0 0 9251 D2 ~ ~ 0 0 9255 S #9253 In the Park~ ~ ~ ~ 0 139264 3 Rd 0 D0 ~ ~ 0 0 9250 D3 ~ ~ 0 0 9254 S #9254 Entrance to the Park~ ~ ~ ~ 0 139264 3 Rd 0 D0 ~ ~ 0 0 9251 D1 ~ ~ 0 0 9253 D2 ~ ~ 67 0 9235 D3 ~ ~ 0 0 9255 S #9255 In the Park~ ~ ~ ~ 0 139264 3 Rd 0 D0 ~ ~ 0 0 9252 D1 ~ ~ 0 0 9254 S #9256 The Golden Candle Inn~ ~ ~ In this corner of the bar sits a stage. It is usually occupied by the world famour bard Johnny Cash. He sings with a heavy heart about the problems with this earth. Listen closely, you may learn something ~ 0 139264 0 Rd 0 D1 ~ ~ 0 0 9257 D2 ~ ~ 0 0 9259 S #9257 The Golden Candle Inn~ ~ ~ ~ 0 139264 0 Rd 0 D1 ~ ~ 0 0 9258 D2 ~ ~ 0 0 9260 D3 ~ ~ 0 0 9256 S #9258 The Golden Candle Inn~ ~ ~ ~ 0 139264 0 Rd 0 D2 ~ ~ 0 0 9261 D3 ~ ~ 0 0 9257 S #9259 The Golden Candle Inn~ ~ ~ ~ 0 139264 0 Rd 0 D0 ~ ~ 0 0 9256 D1 ~ ~ 0 0 9260 S #9260 The Golden Candle Inn~ ~ ~ ~ 0 139264 0 Rd 0 D0 ~ ~ 0 0 9257 D1 ~ ~ 0 0 9261 D2 ~ ~ 3 0 9228 D3 ~ ~ 0 0 9259 S #9261 Golden Candle Inn~ ~ ~ ~ 0 139264 0 Rd 0 D0 ~ ~ 0 0 9258 D3 ~ ~ 0 0 9260 S #9299 Void~ ~ ~ A Void ~ 0 402438 0 Rd 0 S #0 #SPECIALS S #GAMES S #RESETS M 0 9204 1 9200 M 0 9201 1 9201 E 0 9201 0 20 G 0 9202 0 E 0 9203 0 5 E 0 9204 0 21 M 0 9202 1 9213 E 0 9201 0 20 E 0 9203 0 5 E 0 9201 0 21 M 0 9203 1 9225 E 0 9245 0 20 E 0 9203 0 5 E 0 9201 0 21 M 0 9202 1 9228 E 0 9201 0 20 E 0 9203 0 5 E 0 9201 0 21 M 0 9203 1 9235 E 0 9201 0 21 E 0 9203 0 5 E 0 9245 0 20 M 0 9202 1 9242 E 0 9201 0 21 E 0 9203 0 5 E 0 9201 0 20 M 0 9243 1 9243 G 0 9243 0 G 0 9244 0 G 0 9245 0 M 0 9244 1 9244 O 0 9209 0 9244 M 0 9207 1 9250 M 0 9206 1 9251 M 0 9210 1 9251 M 0 9206 1 9252 M 0 9207 1 9252 M 0 9208 1 9252 E 0 9210 0 13 E 0 9211 0 17 M 0 9209 1 9252 E 0 9212 0 16 M 0 9210 1 9253 M 0 9210 1 9254 M 0 9206 1 9255 M 0 9210 1 9255 M 0 9256 1 9256 E 0 9215 0 22 E 0 9216 0 5 E 0 9217 0 12 E 0 9218 0 11 E 0 9219 0 20 E 0 9223 0 6 M 0 9257 1 9258 O 0 9225 0 9258 M 0 9261 1 9259 E 0 9220 0 5 G 0 9221 0 E 0 9222 0 20 M 0 9205 1 9299 E 0 9207 0 5 E 0 9206 0 1 E 0 9206 0 2 E 0 9208 0 22 S #SHOPS 9243 5 0 0 0 0 150 75 0 24 0 #$