mud_dist/area/
#AREADATA
Name        New area~
Builders    Corum~
VNUMs       9200 9299
Security    100
Recall      1
Flags       16
Version     107
Creator     Corum~
Llevel      0
Ulevel      0
End



#MOBILES
#9201
Guard~
A Guard~
Gate Guard of Ezmeltaran
~
A battle scarred warrior.  It looks as though he has been through hundreds of battles, with scars to prove it.
He eyes you suspiciously as you walk by.
~
3 524480 21004304 16384 0 0 S
115 1 100 100 0 30000d0+0 0d0+0
1150 0 0
0 0 1
1 0 0
>fight_prog 30~
circle
circle
~
>fight_prog 40~
say Magic is not welcome within Ezmeltaran.
slit $n
~
>rand_prog 30~
weapon
~
>rand_prog 30~
rage
~
>all_greet_prog 100~
if class($n)==0 
if ispc($n) == 1
emote spits.
say Greetings mage.
say You must understand before you enter that the city-state of Ezmeltaran
say is quite against the existance of magic, and its use by the likes of you disgusts us.
say It is an abomination against nature itself.  Regrettably I must alow you into our city
say by the order of Sarra, High Priestess of the Temple.  But soon all that will change.
emote clears his throat.
say I've said enough.  Feel free to roam our city but remember, use of magic is a crime 
say here, and violations of our law will not be tolerated.
emote motions for you to enter the city.
endif
~
>all_greet_prog 100~
if class($n)==1 ;
if ispc($n) == 1;
emote spits.;
say Greetings cleric.;
say You must understand before you enter that the city-state of Ezmeltaran;
say is quite against the existance of magic, and its use by the likes of you disgusts us.;
say It is an abomination against nature itself.  Regrettably I must alow you into our city;
say by the order of Sarra, High Priestess of the Temple.  But soon all that will change.;
emote clears his throat.;
say I've said enough.  Feel free to roam our city but remember, use of magic is a crime ;
say here, and violations of our law will not be tolerated.;
emote motions for you to enter the city.;
endif
~
>all_greet_prog 100~
if class($n)==4 ;
if ispc($n) == 1;
emote spits.;
say Greetings psionicist.;
say You must understand before you enter that the city-state of Ezmeltaran;
say is quite against the existance of magic, and its use by the likes of you disgusts us.;
say It is an abomination against nature itself.  Regrettably I must alow you into our city;
say by the order of Sarra, High Priestess of the Temple.  But soon all that will change.;
emote clears his throat.;
say I've said enough.  Feel free to roam our city but remember, use of magic is a crime ;
say here, and violations of our law will not be tolerated.;
emote motions for you to enter the city.;
endif
~
>all_greet_prog 100~
if class($n)==5 ;
if ispc($n) == 1;
emote spits.;
say Greetings druid.;
say You must understand before you enter that the city-state of Ezmeltaran;
say is quite against the existance of magic, and its use by the likes of you disgusts us.;
say It is an abomination against nature itself.  Regrettably I must alow you into our city;
say by the order of Sarra, High Priestess of the Temple.  But soon all that will change.;
emote clears his throat.;
say I've said enough.  Feel free to roam our city but remember, use of magic is a crime ;
say here, and violations of our law will not be tolerated.;
emote motions for you to enter the city.;
endif
~
>all_greet_prog 100~
if class($n)==15 ;
if ispc($n) == 1;
emote spits.;
say Greetings illusionist.;
say You must understand before you enter that the city-state of Ezmeltaran;
say is quite against the existance of magic, and its use by the likes of you disgusts us.;
say It is an abomination against nature itself.  Regrettably I must alow you into our city;
say by the order of Sarra, High Priestess of the Temple.  But soon all that will change.;
emote clears his throat.;
say I've said enough.  Feel free to roam our city but remember, use of magic is a crime ;
say here, and violations of our law will not be tolerated.;
emote motions for you to enter the city.;
endif
~
>all_greet_prog 100~
if class($n)==16 ;
if ispc($n) == 1;
emote spits.;
say Greetings necromancer.;
say You must understand before you enter that the city-state of Ezmeltaran;
say is quite against the existance of magic, and its use by the likes of you disgusts us.;
say It is an abomination against nature itself.  Regrettably I must alow you into our city;
say by the order of Sarra, High Priestess of the Temple.  But soon all that will change.;
emote clears his throat.;
say I've said enough.  Feel free to roam our city but remember, use of magic is a crime ;
say here, and violations of our law will not be tolerated.;
emote motions for you to enter the city.;
endif
~
>all_greet_prog 100~
if class($n)==17 ;
if ispc($n) == 1;
emote spits.;
say Greetings demonologist.;
say You must understand before you enter that the city-state of Ezmeltaran;
say is quite against the existance of magic, and its use by the likes of you disgusts us.;
say It is an abomination against nature itself.  Regrettably I must alow you into our city;
say by the order of Sarra, High Priestess of the Temple.  But soon all that will change.;
emote clears his throat.;
say I've said enough.  Feel free to roam our city but remember, use of magic is a crime ;
say here, and violations of our law will not be tolerated.;
emote motions for you to enter the city.;
endif
~
>all_greet_prog 100~
if class($n)==19 ;
if ispc($n) == 1;
emote spits.;
say Greetings darkpriest.;
say You must understand before you enter that the city-state of Ezmeltaran;
say is quite against the existance of magic, and its use by the likes of you disgusts us.;
say It is an abomination against nature itself.  Regrettably I must alow you into our city;
say by the order of Sarra, High Priestess of the Temple.  But soon all that will change.;
emote clears his throat.;
say I've said enough.  Feel free to roam our city but remember, use of magic is a crime ;
say here, and violations of our law will not be tolerated.;
emote motions for you to enter the city.;
endif
~
>all_greet_prog 100~
if class($n)==19 ;
if ispc($n) == 1;
emote spits.;
say Greetings mage.;
say You must understand before you enter that the city-state of Ezmeltaran;
say is quite against the existance of magic, and its use by the likes of you disgusts us.;
say It is an abomination against nature itself.  Regrettably I must alow you into our city;
say by the order of Sarra, High Priestess of the Temple.  But soon all that will change.;
emote clears his throat.;
say I've said enough.  Feel free to roam our city but remember, use of magic is a crime ;
say here, and violations of our law will not be tolerated.;
emote motions for you to enter the city.;
endif
~
>all_greet_prog 100~
if class($n) == 2
or class($n) == 3
or class($n) == 6
or class($n) == 7
or class($n) == 8
or class($n) == 9
or class($n) == 10
or class($n) == 11
or class($n) == 12
or class($n) == 13
or class($n) == 14
or class($n) == 18
if ispc($n) == 1
emote slaps you on the back.
say Greetings fellow warrior!
say Welcome to Ezmeltaran city of the Mundane.  If you distain magic then you should feel
say right at home here.  Magic is outlawed within these walls so i suggest that if you 
say dabble in such things restrain yourself during your visit.
emote clears his throat.
say You look somewhat tired, I would suggest the Golden Candle Inn if you wish a good rest.
emote smiles.
say Enjoy your visit.
unlock north
open north
endif
~
>speech_prog close~
close north
lock north
~
>fight_prog 20~
emote points the Anti-Magic Blade at you
say Try to use your spells now!
c 'power leak'
~
>fight_prog 30~
wear sword
dual blade
~
>all_greet_prog 100~
if isnpc($n) == 1
if name($n) == beggar mage
say You again!
say This time you die!
mpkill beggar
endif
endif
~
|
#9202
guard~
A Guard~
One of the Ezmeltaran Guard.
~
One of Ezmeltarans many guards roams the streets looking for illegal use of magic.
~
1 524480 4227088 16384 0 0 S
115 1 200 200 0 20000d0+0 0d0+0
1150 0 0
0 0 1
1 0 0
>fight_prog 30~
say Your magic is useless here.
slit $n
~
>fight_prog 30~
slam
~
>rand_prog 30~
weapon
~
>act_prog 30~
rage
~
>all_greet_prog 100~
if isnpc($n) == 1
if name($n) == beggar mage
say You again!
say This time you die!
mpkill beggar
endif
endif
~
|
#9203
guard~
A Guard~
One of the Ezmeltaran Guard.
~
One of Ezmeltaran's many guards roams the streets on the lookout for lawbreakers
~
1 192 21004304 0 0 0 S
115 1 200 200 0 20000d0+0 0d0+0
1000 0 0
0 0 1
1 0 0
>all_greet_prog 100~
if class($n) == 0
or class($n) == 1
or class($n) == 4
or class($n) == 5
or class($n) == 15
or class($n) == 16
or class($n) == 17
or class($n) == 19
if ispc($n) == 1
growl say I hate magic users like you... DIE!
ass $n
mpkill $n
c web 
else
say Greetings friend. Enjoy your stay!
wave
endif
~
>fight_prog 30~
gouge
circle
~
>fight_prog 20~
circle
~
>all_greet_prog 100~
if isnpc($n) == 1
if name($n) == beggar mage
say You again!
say This time you die!
mpkill beggar
endif
endif
~
|
#9204
Squirrel~
A squirrel~
A squirrel nibbles on some nuts
~
A squirrel hugs its acorn close when you come close.
~
524291 16777216 0 0 1 0 S
10 1 20 20 0 10d0+0 0d0+0
0 0 0
0 0 0
0 0 0
>all_greet_prog 100~
if isnpc($n) == 1
if name($n) == beggar mage
mppurge beggar mage
mpecho Magic flows back into the beggars body, restoring him to his original form.
mptrans Belal
mpforce belal say Thankyou very much!
mpforce belal say You are a true friend to the world of magic.
mpforce belal say Here take this as a token of my appreciation.
mpforce belal mpoload 9205
mpforce belal drop aura
mpforce belal bow
endif
endif
~
|
#9205
Belal~
Belal~
A Powerful Mage stands before you.
~
A mage dressed in beautiful silks stands before you.
~
3 503316672 21528592 134244352 0 0 S
120 1 300 300 0 20000d0+0 0d0+0
1200 0 0
0 0 0
0 0 0
>fight_prog 20~
say Trying to hide behind your puny shields eh?
c 'dispel magic' $n
~
>fight_prog 30~
say Hmmm... lets see if this works
c 'sunburst'
~
>fight_prog 20~
c 'curse'
~
>fight_prog 20~
say Think you're tough huh?
c 'winters chill'
~
>fight_prog 20~
say The Druids taught me this.
c 'earthblast'
~
>fight_prog 20~
c 'confusion'
~
>rand_prog 4~
say Well I must go now... 
emote waves goodbye.
say I won't forget your kindness.
mpecho &GBelal utters an incantation and a large gate forms.
mpecho &GBelal enters the portal and is gone.
mpgoto 9299
~
|
#9206
Squirrel~
Squirrel~
A cute little squirrel.
~
A cute little bitty woodland creature.
~
133 0 0 0 0 1000 S
8 1 2 2 0 10d0+0 0d0+0
0 12 0
0 0 0
0 0 0
#9207
Raccoon~
A Raccoon~
A masked little raccoon
~
A cute little woodland creature.
~
1 0 0 0 0 200 S
10 1 20 20 0 10d0+0 0d0+0
0 0 0
0 0 0
0 0 0
#9208
Sawor~
Sawor~
A young man sits here at one with nature.
~
A man clothed in ragged animal skins, walks and talks with the animals.
~
3 302088384 16810000 1074282496 0 500 S
115 1 250 250 0 20000d0+0 0d0+0
0 0 0
0 0 1
3 0 0
>all_greet_prog 100~
if ispc($n) == 1
say Greetings friend.
bow
say So how are you enjoying your time here in Ezmeltaran
emote pauses to pet a squirrel.
say Well if not kick back and enjoy your time here, it is a welcome break from the hussle, 
say and bussle of the city.  But please just be kind to my animal friends while you are here.
endif
~
>fight_prog 20~
emote howls like a fiend!
slam $n
~
>fight_prog 30~
cast 'dancing lights' $n
~
>fight_prog 20~
emote claws at you with animal intensity.
claw
claw
claw
claw
~
>rand_prog 5~
emote gets a determined look in his eyes.
say I am the Wolf
say I am the Tree
say I am the Eagle
emote raises his hand in triumph!
say ANCIENT FORESTS FOREVER!
~
>fight_prog 20~
c 'entangle'
~
>rand_prog 40~
if isfight ($r)
if ispc ($r)
mpkill $r
endif
endif
~
|
#9209
wolf winter orlon~
Orlon~
The winter wolf companion of Sawor.
~
A wolf with fur of snow and fangs of ice...
~
3 201326784 20971536 0 0 0 S
110 1 100 100 0 10000d0+0 0d0+0
0 0 0
0 0 1
0 0 0
>fight_prog 20~
emote lunges with horrible ferocity!
bite
~
>fight_prog 30~
emote chills you to the very bone.
c 'winters chill' 
~
>all_greet_prog 40~
if ispc($n) == 1
growl $n
endif
~
>rand_prog 40~
if isfight($r)
if ispc($r)
mpkill $r
endif
endif
~
>death_prog 100~
mpoload 9213
~
|
#9210
rabbit bunny~
Bunny~
A rabbit frolics amoung the flowers
~
~
1 0 0 0 0 0 S
10 1 20 20 0 20d0+0 0d0+0
0 0 0
0 0 0
0 0 0
#9243
Latham~
Latham~
Latham stands here patiently
~
~
3 168 32768 0 0 1000 S
110 1 220 220 0 20000d0+0 0d0+0
400 0 0
0 0 1
3 0 0
#9244
beggar mage~
A Beggar~
A smelly begger clothed in tattered mage robes
~
Once a powerful mage, this beggar finds it hard to get by in a city that hates magic.
He wimpers and cowers when guards walk by.  His magic is weak, with lack of use.
~
524419 0 16 134217728 0 0 S
104 1 150 150 0 7000d0+0 0d0+0
0 1 0
0 0 1
67587 0 0
>fight_prog 30~
say This is all i have left.
c 'colour spray' $n
~
>fight_prog 30~
say Take this Fiend!
c 'faerie fire' $n
~
>fight_prog 20~
say I will destroy you with the last of my strength!
c 'fireball' $n
~
>all_greet_prog 100~
if isfollow($i) == 1
break
endif
if class($n) == 0
or class($n) == 1
or class($n) == 4
or class($n) == 5
or class($n) == 15
or class($n) == 16
or class($n) == 17
or class($n) == 19
if ispc($n) == 1
bow $n
say Oh thank goodness!  A fellow mage!
say As you can see I am down on my luck.
emote points to his rags.
say It is those guards that roam the street, because of them I fear to leave this ramshackle
say building.  Could you do me a tremendous favour and escort me out of this horrible place?
emote bends his knee and begs.
else
say Please don't hurt me!
say Have you no mercy?
:  
emote looks for some means of escape.
endif
endif
~
>speech_prog yes~
if isfight($n) == 1
break
endif
if isfollow($i) == 1
break
endif
if class($n) == 0
or class($n) == 1
or class($n) == 4
or class($n) == 5
or class($n) == 15
or class($n) == 16
or class($n) == 17
or class($n) == 19
if ispc($n) == 1
say Thankyou Thankyou ... Please get me out of this Hell.
follow $n
endif
~
|
#9256
Johnny Black Man~
Johnny~
A man in black stands here... guitar in hand
~
A man in black stands here, guitar in hand.. singing of the pains of the world.
~
3 16448 21823664 16640 2 0 S
115 1 200 200 0 20000d0+0 0d0+0
0 0 0
0 0 1
0 0 0
>rand_prog 3~
say Here's an oldie, but a goodie..
emote clears his throat.
say You wonder why I always dress in black...
say Why you never see bright colours on my back..
say And why does my appearance seem to have a somber tone?
say Well there's a reason for the things that I have on...
~
>rand_prog 2~
emote strums his guitar.
emote clears his throat.
say I fell in to a burning ring of fire...
say I went down, down, down... and the flames went higher
say And it burned, burned, burned...
say The ring of fire....
~
>rand_prog 3~
emote sets up for his next song.
say Love is a burning thing...
say and it makes a fiery ring..
say Bound by wild desire...
say I fell into a ring of fire...
~
>rand_prog 3~
say I keep a close watch on this heart of mine...
say I keep my eyes wide open all the time..
say I keep the ends out for the tie that binds...
say Because your mine... I walk the line...
~
>rand_prog 3~
emote takes some time to tune his guitar.
say John Henry's Momma had about a dozen babies..
say John Henry's Papa broke jail about a dozen times..
say The babies all got sick and when the doctor wanted money..
say He said I'll pay you a quarter at a time...
say Thats the pay for a steel driver on his line..
~
>rand_prog 6~
say Hey there pal.. would you mind walking over to the
say bar and grabbing me another beer. I find myself quite
say Parched... 
~
>give_prog beer~
if ispc($n) == 1
laugh
say Thanks friend... 
emote takes a long drink and smiles.
say This next one is for you...
endif
~
|
#9257
bartender John~
John~
The Bartender stands here cleaning mugs
~
An old bitter, grisled bartender stands here.  He has scars marking many
a barfight, he seems capable of handling himself.  
~
3 192 21528592 0 0 0 S
110 1 200 200 0 19000d0+0 0d0+0
1100 0 0
0 0 1
0 0 0
#9261
priest Terep~
Terep~
A priest in pure white
~
A priest clothed in spottless white reignment.
~
3 167772352 16810000 16384 0 1000 S
110 1 200 200 0 23000d0+0 0d0+0
1100 0 0
0 0 1
0 0 0
>speech_prog heal~
if ispc($n) == 1
if isgood($n) == 1
~
|
#0



#OBJECTS
#9201
Guard Sword~
sword of the Guards~
A Sharp Broadsword~
~
5 1671170 5664 0 0 8193 104
100 100
0~ 60~ 100~ 3~
5 8000 0
0 0
reserved~
0 0
0 0 0
A
18 35
A
19 35
A
1 5
A
24 -45
#9202
gate key~
a key~
A small key~
~
18 0 0 0 0 1 1
100 100
0~ 0~ 0~ 0~
1 4 0
0 0
reserved~
0 0
0 0 0
#9203
studded leather armor~
studded Leather Armor~
Leather armor covered in metal studs.~
~
9 0 0 0 0 9 104
100 100
40~ 0~ 0~ 0~
10 4000 0
0 0
reserved~
0 0
0 0 0
A
18 29
A
19 29
A
24 -20
A
13 200
#9204
anti-magic blade~
anti-Magic Blade~
A sword which absorbs magic~
~
5 68780035 5664 0 0 8193 104
100 100
0~ 40~ 80~ 3~
0 4000 0
5 0
power leak~
3 3
0 0 0
A
18 30
A
19 20
A
12 -1000
A
4 -10
#9205
aura of magic~
Aura of Magic~
Aura of Magic~
~
9 65404930 31 0 0 17 2
100 100
10~ 0~ 0~ 0~
2 4 0
0 0
reserved~
0 0
0 0 0
A
4 3
A
3 2
#9206
Hermetic Circles~
hermetic Circle~
A ring made of an unknown alloy.~
~
9 31850498 10271 0 0 3 104
100 100
2~ 0~ 0~ 0~
2 4000 0
5 0
displacement~
30 30
0 0 0
A
18 10
A
19 10
A
12 300
A
23 -10
A
24 -10
#9207
Robe of Stars~
a Robe of Stars~
A beautiful silken robe worked with a pattern of stars~
~
9 15073282 10267 0 0 9 102
100 100
30~ 0~ 0~ 0~
20 4000 0
5 0
mana~
15 15
0 0 0
A
18 20
A
19 20
A
3 5
A
1 -5
A
12 800
A
13 500
A
24 -30
#9208
spell book~
spell Book~
A book full of arcane writing lies here.~
~
9 21364738 10271 0 0 16385 102
100 100
20~ 0~ 0~ 0~
5 4000 0
5 0
shockwave~
4 4
0 0 0
A
19 15
A
18 15
A
12 400
A
13 100
#9209
key~
key to Abandoned Building~
A small key~
~
18 0 0 0 0 1 1
100 100
0~ 0~ 0~ 0~
1 1 0
0 0
reserved~
0 0
0 0 0
#9210
gloves~
worn leather gloves~
Worn supple leather gloves~
~
9 1 0 262144 34357248 129 102
100 100
10~ 0~ 0~ 0~
3 400 0
0 0
reserved~
0 0
9214 0 0
A
18 12
A
19 12
A
13 200
A
116 -1
#9211
loin cloth~
&OA loin cloth~
A tattered rag~
~
9 0 0 262144 34365440 2049 95
100 100
10~ 0~ 0~ 0~
2 1 0
0 0
reserved~
0 0
0 0 0
A
13 100
A
19 10
A
18 10
#9212
pelt wolf ice~
a pelt~
A pelt of snow and ice.~
~
9 134217729 0 0 0 1025 100
100 100
20~ 0~ 0~ 0~
5 4000 0
5 0
solidify~
20 20
0 0 0
A
24 20
A
13 100
A
18 17
A
19 15
#9213
fang ice teeth~
icy Fangs~
Fangs of ice~
~
8 134217729 0 0 0 1 1
100 100
0~ 0~ 0~ 0~
2 4000 0
0 0
reserved~
0 0
9214 0 0
#9214
glove icy~
icy Gloves~
A leather glove studded with icicles.~
~
5 134217729 0 262144 34349056 8193 104
100 100
0~ 30~ 100~ 5~
2 800 0
0 0
reserved~
0 0
0 0 0
A
18 50
A
19 40
A
13 200
A
26 100
#9215
guitar~
a Guitar~
An old six string~
~
4 33554437 0 256 0 16385 100
100 100
100~ 5~ 5~ create illusion~
5 800 0
0 0
reserved~
0 0
0 0 0
A
18 20
A
19 20
A
24 20
A
5 -4
#9216
black tunic~
&zBlack Tunic~
A black tunic~
~
9 33554437 0 256 0 9 100
100 100
10~ 0~ 0~ 0~
2 400 0
0 0
reserved~
0 0
0 0 0
A
19 15
A
18 25
A
13 100
A
24 -10
A
2 2
A
116 -1
A
100 -1
#9217
black boots~
&zBlack Boots~
A pair of black boots~
~
9 33554437 0 256 0 65 100
100 100
12~ 0~ 0~ 0~
5 800 0
0 0
reserved~
0 0
0 0 0
A
18 10
A
24 -10
A
13 100
A
19 13
#9218
black pants~
&zBlack Pants~
A pair of dark coloured pants~
~
9 33554437 0 256 0 33 100
100 100
20~ 0~ 0~ 0~
4 400 0
0 0
reserved~
0 0
0 0 0
A
18 10
A
19 10
A
13 100
A
24 -10
A
12 100
#9219
knife fighting~
a Fighting Knife~
A well balanced knife made for fighting~
~
5 33554437 0 256 0 8193 100
100 100
0~ 50~ 100~ 11~
1 4000 0
0 0
reserved~
0 0
0 0 0
A
18 40
A
19 15
A
13 100
A
24 -20
A
26 100
#9220
robes priest white~
white Robes~
White cerimonial robes~
~
9 0 0 2 302784512 9 102
100 100
30~ 0~ 0~ 0~
10 1000 0
0 0
reserved~
0 0
0 0 0
A
18 20
A
19 35
A
13 200
A
12 200
A
24 -30
A
23 -30
A
4 3
#9221
white key~
a Key~
A white key~
~
18 1 0 0 0 1 1
100 100
0~ 0~ 0~ 0~
1 1 0
0 0
reserved~
0 0
0 0 0
#9222
cudgel~
&WA Cudgel~
A steel-tipped club~
~
5 134217729 0 2 302784512 8193 102
100 100
0~ 70~ 90~ 8~
3 4000 0
0 0
reserved~
0 0
0 0 0
A
18 15
A
19 55
A
13 100
A
26 150
A
4 4
#9223
black cowboy hat~
&zA Black Cowboy Hat~
A black cowboy hat~
~
9 33554437 0 0 0 17 102
100 100
10~ 0~ 0~ 0~
2 800 0
0 0
reserved~
0 0
0 0 0
A
18 20
A
19 5
A
24 -20
#9224
beer~
beer~
A brown long necked bottle~
~
17 0 0 0 0 1 19
100 100
5~ 5~ 4~ 0~
1 1 0
0 0
reserved~
0 0
0 0 0
#9225
bar~
the Bar~
A long finely crafted bar, complete with brass railings, sits against the wall.~
~
12 1 0 0 0 0 1
100 100
0~ 0~ 0~ 0~
1000 1 0
0 0
reserved~
0 0
0 0 0
#9243
Long Sword~
a Long Sword~
A long extremely sharp blade.~
~
5 1671168 5664 0 0 8193 100
100 100
0~ 40~ 90~ 1~
4 1600 0
0 0
reserved~
0 0
0 0 0
A
1 5
A
19 20
A
18 40
#9244
War Hammer~
a Heavy War Hammer~
A long handled war hammer lies here~
~
5 1671168 5632 0 0 8193 100
100 100
0~ 50~ 100~ 8~
4 3200 0
0 0
reserved~
0 0
0 0 0
A
1 5
A
18 30
A
19 30
#9245
dirk~
dirk~
A short sharp blade~
~
5 1671168 5664 0 0 8193 100
100 100
0~ 50~ 60~ 11~
2 2800 0
0 0
reserved~
0 0
0 0 0
A
2 4
A
19 20
A
18 40
#0



#ROOMDATA
#9200
Entrance to Ezmeltaran ~
~
~
~
0 131072 1
Rd     0
D0
~
~
0 0 9201
S
#9201
Gates of Ezmeltaran~
~
~
You stand before the main gates of the city of Ezmeltaran.  A city that
has never fallen to invaders, and by the looks of it, probably never will. 
The gates stand open, but a guard keeps close watch on the movements of the
citzens.  
~
0 4333568 1
Rd     0
D0
~
~
67 9202 9202
D2
~
~
0 0 9200
S
#9202
Crossing of Main and Dragon~
~
~
~
0 139264 1
Rd     0
D0
~
~
0 0 9203
D1
~
~
0 0 9211
D2
~
~
67 0 9201
D3
~
~
0 0 9227
S
#9203
Main Street~
~
~
~
0 139264 1
Rd     0
D0
~
~
0 0 9204
D2
~
~
0 0 9202
S
#9204
Main Street~
~
~
~
0 139264 1
Rd     0
D0
~
~
0 0 9205
D2
~
~
0 0 9203
S
#9205
Town Square~
~
~
~
0 139264 1
Rd     0
D0
~
~
0 0 9206
D1
~
~
0 0 9220
D2
~
~
0 0 9204
D3
~
~
0 0 9236
S
#9206
Main Street~
~
~
~
0 139264 1
Rd     0
D0
~
~
0 0 9207
D2
~
~
0 0 9205
S
#9207
Main Street~
~
~
~
0 0 1
Rd     0
D0
~
~
0 0 9208
D2
~
~
0 0 9206
S
#9208
Crossing of Main and Rawn~
~
~
~
0 139264 1
Rd     0
D0
~
~
0 0 9209
D1
~
~
0 0 9226
D2
~
~
0 0 9207
D3
~
~
0 0 9242
S
#9209
Before the Temple~
~
~
~
0 139264 1
Rd     0
D0
~
~
0 0 9210
D2
~
~
0 0 9208
S
#9210
Temple Gates~
~
~
~
0 139264 1
Rd     0
D2
~
~
0 0 9209
S
#9211
Dragon Street East~
~
~
~
0 139264 1
Rd     0
D1
~
~
0 0 9213
D3
~
~
0 0 9202
S
#9212
Dragon Street East~
~
~
~
0 139264 1
Rd     0
D1
~
~
0 0 9213
D3
~
~
0 0 9211
S
#9213
Dragon Street East~
~
~
~
0 139264 1
Rd     0
D1
~
~
0 0 9214
D3
~
~
0 0 9212
S
#9214
Crossing of Dragon and Sun~
~
~
~
0 139264 1
Rd     0
D0
~
~
0 0 9215
D3
~
~
0 0 9213
S
#9215
Sun Street South~
~
~
~
0 139264 1
Rd     0
D0
~
~
0 0 9216
D2
~
~
0 0 9214
S
#9216
Sun Street South~
~
~
~
0 139264 1
Rd     0
D0
~
~
0 0 9217
D2
~
~
0 0 9215
S
#9217
Intersection of Sun and Dorval~
~
~
~
0 139264 1
Rd     0
D0
~
~
0 0 9221
D2
~
~
0 0 9216
D3
~
~
0 0 9218
S
#9218
Dorval Street East~
~
~
~
0 0 1
Rd     0
D1
~
~
0 0 9217
D3
~
~
0 0 9219
S
#9219
Dorval Street East~
~
~
~
0 139264 1
Rd     0
D1
~
~
0 0 9218
D2
~
~
87 9209 9244
D3
~
~
0 0 9220
S
#9220
Dorval Street East~
~
~
~
0 139264 1
Rd     0
D1
~
~
0 0 9219
D2
~
~
0 0 9243
D3
~
~
0 0 9205
S
#9221
Sun Street North~
~
~
~
0 139264 1
Rd     0
D0
~
~
0 0 9222
D2
~
~
0 0 9217
S
#9222
Sun Street North~
~
~
~
0 139264 1
Rd     0
D0
~
~
0 0 9223
D2
~
~
0 0 9221
S
#9223
Intersection of Sun and Rawn~
~
~
~
0 139264 1
Rd     0
D2
~
~
0 0 9222
D3
~
~
0 0 9224
S
#9224
Rawn Street East~
~
~
~
0 139264 1
Rd     0
D1
~
~
0 0 9223
D3
~
~
0 0 9225
S
#9225
Rawn Street East~
~
~
~
0 139264 1
Rd     0
D1
~
~
0 0 9224
D3
~
~
0 0 9226
S
#9226
Rawn Street East~
~
~
~
0 139264 1
Rd     0
D1
~
~
0 0 9225
D3
~
~
0 0 9208
S
#9227
Dragon Street West~
~
~
~
0 139264 1
Rd     0
D1
~
~
0 0 9202
D3
~
~
0 0 9228
S
#9228
Dragon Street West~
~
~
~
0 139264 1
Rd     0
D0
~
~
3 0 9260
D1
~
~
0 0 9227
D3
~
~
0 0 9229
S
#9229
Dragon Street West~
~
~
~
0 139264 1
Rd     0
D1
~
~
0 0 9228
D3
~
~
0 0 9230
S
#9230
Intersection of Dragon and Moon~
~
~
~
0 139264 1
Rd     0
D0
~
~
0 0 9231
D1
~
~
0 0 9229
S
#9231
Moon Street South~
~
~
~
0 139264 1
Rd     0
D0
~
~
0 0 9232
D2
~
~
0 0 9230
S
#9232
Moon Street South~
~
~
~
0 139264 1
Rd     0
D0
~
~
0 0 9233
D2
~
~
0 0 9231
S
#9233
Intersection of Moon and Dorval~
~
~
~
0 139264 1
Rd     0
D0
~
~
0 0 9237
D1
~
~
0 0 9234
D2
~
~
0 0 9232
S
#9234
Dorval Street West~
~
~
~
0 139264 1
Rd     0
D1
~
~
0 0 9235
D3
~
~
0 0 9233
S
#9235
Dorval Street West~
~
~
~
0 139264 1
Rd     0
D0
~
~
67 0 9254
D1
~
~
0 0 9236
D3
~
~
0 0 9234
S
#9236
Dorval Street West~
~
~
~
0 139264 1
Rd     0
D1
~
~
0 0 9205
D3
~
~
0 0 9235
S
#9237
Moon Street North~
~
~
~
0 0 1
Rd     0
D0
~
~
0 0 9238
D2
~
~
0 0 9233
S
#9238
Moon Street North~
~
~
~
0 139264 1
Rd     0
D0
~
~
0 0 9239
D2
~
~
0 0 9237
S
#9239
Intersection of Moon and Rawn~
~
~
~
0 139264 1
Rd     0
D1
~
~
0 0 9240
D2
~
~
0 0 9238
S
#9240
Rawn Street West~
~
~
~
0 139264 1
Rd     0
D1
~
~
0 0 9241
D3
~
~
0 0 9239
S
#9241
Rawn Street West~
~
~
~
0 139264 1
Rd     0
D1
~
~
0 0 9242
D3
~
~
0 0 9240
S
#9242
Rawn Street West~
~
~
~
0 139264 1
Rd     0
D1
~
~
0 0 9208
D3
~
~
0 0 9241
S
#9243
Latham's Weapon Shop~
~
~
The smell of oil and cold hard stell dominate this small room. Weapons
of all sorts adorn the walls. A small but hard looking man stands behind
the counter watching your every move.
~
0 140296 0
Rd     0
D0
~
~
0 0 9220
S
#9244
Abandoned Building~
~
~
You find yourself in an old burned out building.  Fire has gutted most of the inside.  A few beggars are using what is
left as a shelter from the elements.
~
0 139272 0
Rd     0
D0
~
~
87 9209 9219
S
#9250
In the Park~
~
~
~
0 139264 3
Rd     0
D2
~
~
0 0 9253
D3
~
~
0 0 9251
S
#9251
In the Park~
~
~
~
0 139264 3
Rd     0
D1
~
~
0 0 9250
D2
~
~
0 0 9254
D3
~
~
0 0 9252
S
#9252
A Grove of Trees~
~
~
~
0 139264 3
Rd     0
D1
~
~
0 0 9251
D2
~
~
0 0 9255
S
#9253
In the Park~
~
~
~
0 139264 3
Rd     0
D0
~
~
0 0 9250
D3
~
~
0 0 9254
S
#9254
Entrance to the Park~
~
~
~
0 139264 3
Rd     0
D0
~
~
0 0 9251
D1
~
~
0 0 9253
D2
~
~
67 0 9235
D3
~
~
0 0 9255
S
#9255
In the Park~
~
~
~
0 139264 3
Rd     0
D0
~
~
0 0 9252
D1
~
~
0 0 9254
S
#9256
The Golden Candle Inn~
~
~
In this corner of the bar sits a stage. It is usually occupied by the
world famour bard Johnny Cash. He sings with a heavy heart about the
problems with this earth. Listen closely, you may learn something
~
0 139264 0
Rd     0
D1
~
~
0 0 9257
D2
~
~
0 0 9259
S
#9257
The Golden Candle Inn~
~
~
~
0 139264 0
Rd     0
D1
~
~
0 0 9258
D2
~
~
0 0 9260
D3
~
~
0 0 9256
S
#9258
The Golden Candle Inn~
~
~
~
0 139264 0
Rd     0
D2
~
~
0 0 9261
D3
~
~
0 0 9257
S
#9259
The Golden Candle Inn~
~
~
~
0 139264 0
Rd     0
D0
~
~
0 0 9256
D1
~
~
0 0 9260
S
#9260
The Golden Candle Inn~
~
~
~
0 139264 0
Rd     0
D0
~
~
0 0 9257
D1
~
~
0 0 9261
D2
~
~
3 0 9228
D3
~
~
0 0 9259
S
#9261
Golden Candle Inn~
~
~
~
0 139264 0
Rd     0
D0
~
~
0 0 9258
D3
~
~
0 0 9260
S
#9299
Void~
~
~
A Void
~
0 402438 0
Rd     0
S
#0



#SPECIALS
S



#GAMES
S



#RESETS
M 0 9204 1 9200
M 0 9201 1 9201
E 0 9201 0 20
G 0 9202 0
E 0 9203 0 5
E 0 9204 0 21
M 0 9202 1 9213
E 0 9201 0 20
E 0 9203 0 5
E 0 9201 0 21
M 0 9203 1 9225
E 0 9245 0 20
E 0 9203 0 5
E 0 9201 0 21
M 0 9202 1 9228
E 0 9201 0 20
E 0 9203 0 5
E 0 9201 0 21
M 0 9203 1 9235
E 0 9201 0 21
E 0 9203 0 5
E 0 9245 0 20
M 0 9202 1 9242
E 0 9201 0 21
E 0 9203 0 5
E 0 9201 0 20
M 0 9243 1 9243
G 0 9243 0
G 0 9244 0
G 0 9245 0
M 0 9244 1 9244
O 0 9209 0 9244
M 0 9207 1 9250
M 0 9206 1 9251
M 0 9210 1 9251
M 0 9206 1 9252
M 0 9207 1 9252
M 0 9208 1 9252
E 0 9210 0 13
E 0 9211 0 17
M 0 9209 1 9252
E 0 9212 0 16
M 0 9210 1 9253
M 0 9210 1 9254
M 0 9206 1 9255
M 0 9210 1 9255
M 0 9256 1 9256
E 0 9215 0 22
E 0 9216 0 5
E 0 9217 0 12
E 0 9218 0 11
E 0 9219 0 20
E 0 9223 0 6
M 0 9257 1 9258
O 0 9225 0 9258
M 0 9261 1 9259
E 0 9220 0 5
G 0 9221 0
E 0 9222 0 20
M 0 9205 1 9299
E 0 9207 0 5
E 0 9206 0 1
E 0 9206 0 2
E 0 9208 0 22
S



#SHOPS
9243 5 0 0 0 0 150 75 0 24
0



#$