#AREADATA Name { 5-10} The Goblin Fortress~ Builders None~ VNUMs 11951 12000 Security 100 Recall 1 Flags 256 Version 107 Creator Zhyril~ Llevel 0 Ulevel 0 Sounds You hear guttural shouting in the distance.~ Music u6_melee.mid V=50 L=1 P=50 T=Background~ End #MOBILES #11951 goblin sentry~ the goblin sentry~ A goblin sentry leaps to the attack! ~ A small but muscular figure garbed in tattered leather armor. He peers at you with a malevolent gaze. ~ 35 40 0 0 0 -600 S 2 1 4 4 20 20d0+0 0d0+30 20 0 0 0 0 1 0 0 0 >act_prog ~ ~ >greet_prog 100~ if ispc($n) then yell Intruders! To the gate! mpecho You hear shouts and cries from within the castle! else emote snarls a greeting. endif ~ | #11952 goblin vicious~ a vicious-looking goblin~ A vicious-looking goblin snarls at you. ~ A wretched creature, with glowing red eyes. ~ 35 0 0 0 0 -700 S 3 1 6 6 70 70d0+0 0d0+40 30 0 0 0 0 0 0 0 0 #11953 no name~ (no short description)~ (no long description) ~ ~ 1 0 0 0 0 0 S 0 1 0 0 0 0d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #11954 goblin~ a goblin~ A nasty little goblin leaps at you. ~ ~ 1 0 0 0 0 -400 S 6 1 12 12 120 120d0+0 0d0+50 60 0 0 0 0 0 0 0 0 #11955 cook goblin vile~ a vile-looking goblin cook~ A goblin cook stirs a pot of unidentifiable liquid. ~ You don't think you'd like to eat anything he prepared... ~ 3 0 0 0 0 -500 S 6 1 12 12 120 120d0+0 0d0+0 60 0 0 0 0 1 0 0 0 #11956 goblin large~ a large goblin~ A large goblin sneers evilly at you. ~ A large, powerfully-built goblin warrior, with grey skin and green hair. ~ 3 0 0 0 0 -600 S 6 1 12 12 100 100d0+0 0d0+40 60 0 0 0 0 0 0 0 0 #11957 wolf cave cavewolf~ a cave-wolf~ A cave-wolf stares at you with glowing green eyes. ~ A large, repulsive-looking creature used by the goblins as mounts, beasts of burdens, and in times of hardship, food. It doesn't look very friendly. ~ 3 520 0 0 0 -700 S 6 1 12 12 120 120d0+0 0d0+0 60 0 0 0 0 0 0 0 0 #11958 goblin~ an ugly goblin~ A particularly gruesome-looking goblin is here. ~ Not very beautiful, even by goblin standards. ~ 1 0 0 0 0 0 S 4 1 8 8 60 60d0+0 0d0+20 40 0 0 0 0 0 0 0 0 #11959 goblin bodyguard~ a goblin bodyguard~ A large goblin bodyguard glowers at you. ~ A larger-than-average goblin, dedicated to protecting Grumkull from the likes of you. ~ 35 0 0 0 0 -500 S 8 1 16 16 160 160d0+0 0d0+40 80 0 0 0 0 1 0 0 0 #11960 Grumkull Bonebreaker goblin chief~ Grumkull~ Grumkull snarls at you, enraged. ~ A short, though well-muscled goblin, Grumkull glares at you furiously. He is garbed in tattered finery, most likely captured from some poor traveller. His gut protrudes out at you, and his oily hair falls in front of glowing red eyes which glare from above a mouth filled with pointed teeth. A cowardly, though crafty leader, he rose to the position of chief not by force of arms but by murdering his rivals in their sleep. At his side is a delicately-crafted short sword, the hilt of which he toys with relentlessly. His temper is rotten, his stench pungent, and his tremendous greed is surpassed only by his manic paranoia. Any misstep by his underlings he considers treachery, and the punishment is invariably death. ~ 35 0 0 0 0 -900 S 10 1 20 20 200 200d0+0 0d0+1000 100 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if ispc($n) emote screams 'kill them!' else snarl $n endif ~ | #11961 goblin large sleeping~ a large goblin~ A large goblin is on his back here, snoring. ~ His snores seem to echo across the countryside, and one hand still clutches a spilled wineskin. You notice him wearing a key on his belt... Perhaps you can get it without disturbing him. ~ 3 131072 0 0 0 -300 S 9 1 18 18 190 190d0+0 0d0+20 90 0 0 0 0 1 0 0 0 #0 #OBJECTS #11951 hatchet rusty~ a rusty hatchet~ A rusty hatchet lies here.~ ~ 5 0 0 0 0 8193 1 100 100 0~ 1~ 7~ 13~ 4 4 0 0 0 reserved~ 0 0 0 0 0 #11952 short sword crude iron~ a crude iron short sword~ A black short sword lies here.~ ~ 5 0 0 0 0 8193 1 100 100 0~ 2~ 8~ 3~ 6 1 0 0 0 reserved~ 0 0 0 0 0 #11953 jerkin leather crude~ a crude leather jerkin~ A jerkin lies here.~ ~ 9 0 0 0 0 1 1 100 100 0~ 0~ 0~ 0~ 9 4 0 0 0 reserved~ 0 0 0 0 0 #11954 helm leather~ a leather helm~ A leather helm lies here.~ ~ 9 0 0 0 0 17 1 100 100 0~ 0~ 0~ 0~ 2 1 0 0 0 reserved~ 0 0 0 0 0 #11955 spear short~ a short, broad-bladed spear~ A short spear lies here.~ ~ 5 0 0 0 0 8193 5 100 100 0~ 2~ 10~ 11~ 7 12 0 0 0 reserved~ 0 0 0 0 0 #11956 truncheon iron~ an iron truncheon~ A cruel-looking iron truncheon lies here.~ ~ 5 0 0 0 0 8193 1 100 100 0~ 2~ 6~ 7~ 10 1 0 0 0 reserved~ 0 0 0 0 0 #11957 dagger long~ a long dagger~ A long dagger lies here.~ ~ 5 0 0 0 0 8193 1 100 100 0~ 2~ 7~ 11~ 2 4 0 0 0 reserved~ 0 0 0 0 0 #11958 pot~ a boiling pot~ A large iron pot boils here.~ ~ 13 0 0 0 0 1 1 100 100 0~ 0~ 0~ 0~ 40 1 0 0 0 reserved~ 0 0 0 0 0 #11959 mace crude iron~ a crude iron mace~ A crude mace lies here.~ ~ 5 0 0 0 0 8193 3 100 100 0~ 3~ 9~ 8~ 14 4 0 0 0 reserved~ 0 0 0 0 0 #11961 Silverfang short sword silver fang~ a shortsword named "Silverfang"~ A gleaming shortsword lies here.~ ~ 5 65 0 0 0 8193 5 100 100 0~ 2~ 9~ 3~ 5 48 0 0 0 reserved~ 0 0 0 0 0 A 18 2 A 19 2 #11963 chest wooden~ a large wooden chest~ A large wooden chest sits here.~ ~ 15 0 0 0 0 1 1 100 100 100~ 5~ 0~ 0~ 100 1 0 0 0 reserved~ 0 0 0 0 0 #11964 gold trinket cheap~ a cheap gold trinket~ A cheap trinket lies here.~ ~ 8 0 0 0 0 1 1 100 100 0~ 0~ 0~ 0~ 1 12 0 0 0 reserved~ 0 0 0 0 0 #11965 gold pile coins~ a pile of coins~ A pile of coins lie here.~ ~ 20 0 0 0 0 1 1 100 100 200~ 0~ 0~ 0~ 1 8 0 0 0 reserved~ 0 0 0 0 0 #11966 cape satin~ a fine satin cape~ A fine satin cape has been flung here.~ ~ 9 0 1024 0 0 1025 2 100 100 0~ 0~ 0~ 0~ 2 20 0 0 0 reserved~ 0 0 0 0 0 #11967 key rusty~ a rusty key~ A rusty key lies here.~ ~ 18 0 0 0 0 1 1 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #0 #ROOMDATA #11951 A small path~ ~ ~ This small path leads north from the abandoned road, twisting through the underbrush. You notice many sets of footprints in the ground here, and tattered bits of cloth and metal are strewn on the ground. ~ 0 0 3 Rd 0 D0 ~ ~ 0 0 11952 D2 ~ ~ 0 0 11986 S #11952 A small path~ ~ ~ The narrow path struggles on through the thick bushes. To the south lies the abandoned road, while to the north is more brush. The terrain is hard to navigate; it appears that the path was made by creatures smaller than you. ~ 0 0 4 Rd 0 D0 ~ ~ 0 0 11953 D2 ~ ~ 0 0 11951 S #11953 A small path~ ~ ~ The thick brush seems to come to an end to the north, where you think you can make out some sort of grey structure beyond the wall of brambles. You think you can make out strange, high-pitched voices in the wind, and you grip your weapon tighter as you see the footprints in the dirt have become newer and more noticeable. ~ 0 0 4 Rd 0 D0 ~ ~ 0 0 11954 D2 ~ ~ 0 0 11952 S #11954 Before the Fortress~ ~ ~ You stand in a small clearing cut against the side of a large hill. Before you is a small stone fortress, it's stones chipped and worn away with age. A rotted wooden drawbridge stretches over an empty moat, giving you access to a large, rusty gate. To the south an overgrown path cuts through the thick underbrush, while to the east and west the vegetation is too thick to pass. You think you can hear voices coming from the fortress. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 11955 D2 ~ ~ 0 0 11953 S #11955 On the Drawbridge~ ~ ~ You stand on a rotted wooden drawbridge, it's aged planks creaking under your weight. Before you to the north is a large, rusty gate; it seems to be unlocked. The strange voices are more noticeable here, and there is no longer any doubt in your mind that the place is occupied. ~ 0 4 1 Rd 0 D0 ~ gate~ 1 0 11956 D2 ~ ~ 0 0 11954 S #11956 Inside the Fortress~ ~ ~ You stand just inside the small fortress. To the south a large, rusty gate leads back into the countryside, while to the east and west small passages run around the fortress. To the north is a large oaken door. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 11972 D1 ~ ~ 0 0 11957 D2 ~ gate~ 1 0 11955 D3 ~ ~ 0 0 11963 S #11957 A passageway~ ~ ~ This narrow passageway runs east and west through the fortress. Arrow slits in the wall provide an avenue for archers to attack their enemies, though it seems as though this fortress hasn't faced a siege in many a year. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 11958 D3 ~ ~ 0 0 11956 S #11958 A passageway~ ~ ~ This passageway runs east and west through the fortress. To the north is a doorway into a darkened room; whatever door once covered the doorway has rotted away. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 11959 D1 ~ ~ 0 0 11960 D3 ~ ~ 0 0 11957 S #11959 A small room~ ~ ~ This darkened room seems to serve as a sleeping room for the vile goblin bandits who inhabit the fortress. Flea-ridden sleeping pallets and tattered clothing lie on the floor. ~ 0 8 0 Rd 0 D2 ~ ~ 0 0 11958 S #11960 A passageway~ ~ ~ This passageway runs east and west through the fortress. To the east an empty doorway leads into a small, dark room. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 11961 D3 ~ ~ 0 0 11958 S #11961 A watchtower~ ~ ~ This small tower rises out of the castle, providing a partial view of the surrounding countryside. A rickety wooden ladder leads up, to the top of the tower. ~ 0 8 0 Rd 0 D3 ~ ~ 0 0 11960 D4 ~ ~ 0 0 11962 S #11962 The top of the tower~ ~ ~ You stand at the top of the watchtower, surrounded by stone crenallations dulled by age and weather. To the south is a vast area of shrub; beyond it you think you can make out a road. To the north a large hill blocks your view. A pile of rocks lies here, ready to be rained down on unsuspecting foes. ~ 0 0 0 Rd 0 D5 ~ ~ 0 0 11961 S #11963 A passageway~ ~ ~ This narrow passageway runs west from the fortress gate. The walls are lined with rotting tapestries, and empty torch sconces. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 11956 D3 ~ ~ 0 0 11964 S #11964 A passageway~ ~ ~ The passageway runs east and west through the small fortress. To the north is a small wooden door; strange smells emanate from behind it. You hear gutteral voices echoing through the corridor. ~ 0 8 0 Rd 0 D0 ~ door~ 3 0 11966 D1 ~ ~ 0 0 11963 D3 ~ ~ 0 0 11965 S #11965 A passageway~ ~ ~ The passageway ends at a doorway to the west. To the east it runs towards the fortress' main gate, passing by tapestries and other reminders of the place's former glory. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 11964 D3 ~ ~ 0 0 11971 S #11966 The kitchen~ ~ ~ Perhaps this room once produced fine meals for the lord of the fortress. Now it serves as the goblin's cookroom. Pots of vile-smelling liquid bubble over as they sit on large cookfires, and unidentifiable slabs of meat are strewn about the floor. To the north, a curtain-covered doorway opens up into another corridor, while a trapdoor in the floor leads down. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 11969 D2 ~ door~ 3 0 11964 D5 ~ trapdoor~ 1 0 11968 S #11968 The cellar~ ~ ~ This dark, musty cellar is home to several large boxes and kegs. Opening them reveals half-rotted food and rancid water that you wouldn't serve to your worst enemy. A crude passageway leads west into another room, while a trapdoor in the ceiling gives you access to the main floor of the fortress. ~ 0 9 0 Rd 0 D3 ~ ~ 0 0 11970 D4 ~ trapdoor~ 1 0 11966 S #11969 A small corridor~ ~ ~ This small corridor connects the kitchen to the south to the great hall to the north. Foul-smelling smoke drifts through the corridor, filling your lungs. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 11975 D2 ~ ~ 0 0 11966 S #11970 A filthy cave~ ~ ~ This cave has been crudely hacked out of the bedrock that holds up the fortress. Animal carcasses cover the floor, and the stench in here is incredible. It seems the goblins board some sort of disgusting creature here. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 11968 S #11971 A watchtower~ ~ ~ You stand on the bottom floor of a stone watchtower jutting up from the fortress. A wooden ladder once led up to the top floor, but only it's frame survives. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 11965 S #11972 A wide hallway~ ~ ~ This hallway runs from the entrance of the fortress, north to a wide stairway leading up. To the east is a large door. On the ground is a rotting carpet, it's once-beautiful pattern warped by the years. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 11974 D1 ~ ~ 0 0 11973 D2 ~ ~ 0 0 11956 S #11973 A room~ ~ ~ This large room seems to be the favorite hang-out of the goblin bandits. Rusty weapons are stacked haphazardly against the wall, and the fly-ridden remains of former dinners are spilled on the ground. Against one wall is the statue of a noble-looking lord, arrayed for battle; the goblins seem to use him as a place to hang their clothing. A portrait of a woman on another wall is stuck full of throwing knives. ~ 0 8 0 Rd 0 D3 ~ ~ 0 0 11972 S #11974 A wide hallway~ ~ ~ The hallway continues north-south through the heart of the fortress. To the north a wide stairway leads up into the gloom, while to the west is a huge carved wooden door. Faded portraits stare at you from the walls. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 11976 D2 ~ ~ 0 0 11972 D3 ~ door~ 1 11967 11975 S #11975 The Great Hall~ ~ ~ You are standing in what was once the great hall of the fortress, but now serves as the throne room for the gruesome chief of the goblin bandits; the feared Grumkull Bonebreaker. The room is a mess, filled with the splintered remains of furniture, puddles of foul goblin ale, and the ill stench of goblin bodies. The only remaining piece of furniture, a huge wooden chair once used by the lord of the fortress now serves as Grumkull's throne, where he passes judgement down on his cowering underlings. To the east is a large door leading out into the main hall of the fortress, while to the north an empty doorway leads into a small room. To the south is a small corridor, emitting an awful rancid stench. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 11985 D1 ~ door~ 1 11967 11974 D2 ~ ~ 0 0 11969 S #11976 The staircase~ ~ ~ This wide stone staircase ascends to the second floor of the fortress. The steps are cracked and stained with a strange ichor, and you tread carefully. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 11974 D4 ~ ~ 0 0 11977 S #11977 The upstairs landing~ ~ ~ You stand at the top of a wideflight of stone steps. To the west and east are small passages which curve around to the south. The upstairs of the fortress isn't quite as run-down as the main floor; some of the tapestries are almost legible. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 11978 D3 ~ ~ 0 0 11979 D5 ~ ~ 0 0 11976 S #11978 A small corridor~ ~ ~ This small corridor runs past a large staircase to the west, and turns to the south here. In the east wall is a sturdy wooden door. ~ 0 8 0 Rd 0 D1 ~ door~ 7 11967 11981 D2 ~ ~ 0 0 11980 D3 ~ ~ 0 0 11977 S #11979 A small corridor~ ~ ~ This small corridor runs east and west past a large stone stairway, and curves south towards an large opening through which you can see the sky. To the west is a wooden door, surprisingly sturdy considering the age of the fortress. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 11977 D2 ~ ~ 0 0 11982 D3 ~ door~ 1 0 11983 S #11980 The balcony~ ~ ~ This large stone balcony juts out from the main body of the fortress. Over the crenellations to the south the countryside unfolds before you; the breathtaking beauty is diminished, somehow, by the foul goblin stench in the air. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 11978 D3 ~ ~ 0 0 11984 S #11981 The treasure room~ ~ ~ A small room, overflowing with the goblin's "treasure". This consists mainly of cheap metal trinkets and broken weapons, though you may be able to find something of value if you sift through the junk. ~ 0 8 0 Rd 0 D3 ~ door~ 7 11967 11978 S #11982 The balcony~ ~ ~ You stand on a large stone balcony, overlooking the fortress; To the south are large stone crenellations, beyond which you can make out the terrain. Thick brush almost completely covers an abandoned road that runs south from the fortress. You think you can make out the city of Methidoral in the distance. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 11979 D1 ~ ~ 0 0 11984 S #11983 A storage room~ ~ ~ This small room is being used to store all manner of junk. The broken remains of wooden boxes are scattered on the floor, and piles of crude goblin clothing litter the room. ~ 0 8 0 Rd 0 D1 ~ door~ 1 0 11979 S #11984 The balcony~ ~ ~ This large stone balcony protrudes from the top of the fortress. Protected by crenellations, it gives a bird's eye view of the surrounding countryside. Several wineskins are scattered here, and a sleeping pallet is pulled against the wall. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 11980 D3 ~ ~ 0 0 11982 S #11985 Grumkull's bedroom~ ~ ~ A large, filthy room, ankle-deep in soiled bedclothes and spoiled food. A large bed is against the wall, it's rotting mattress sagging in the middle. ~ 0 8 0 Rd 0 D2 ~ ~ 0 0 11975 S #11986 An abandoned road~ ~ ~ This abandoned road runs north and south through the countryside. On both sides of you are large thickets, far too thick to enter. The road is potted and scarred, and looks like it hasn't been used in years. To the north the road crumbles, becoming instead an overgrown path. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 11951 D2 ~ ~ 0 0 11987 S #11987 An abandoned road~ ~ ~ You are walking along an ill-kept road that stretches north and south between large thickets. Weeds grow from between cracks in the road, and constant weathering has made the cobblestones smooth. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 11986 D2 ~ ~ 0 0 11988 S #11988 An abandoned road~ ~ ~ This abandoned road looks as if it was a thriving thoroughfare at one time, but now it is pitted and gutted. On either side of you is thick brush, far too dense to enter. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 11987 D2 ~ ~ 0 0 11989 S #11989 An abandoned road~ ~ ~ You stand on a once-mighty road stretching through the countryside. For some reason. travellers abandoned it's use ages ago, and it now lies pockmarked with holes where weeds poke out. To the north the road goes on, ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 11988 D2 ~ ~ 0 0 18118 S #0 #SPECIALS S #GAMES S #RESETS M 0 11951 1 11956 E 0 11951 0 20 M 0 11954 1 11961 M 0 11956 1 11962 E 0 11955 0 20 M 0 11955 2 11966 O 0 11958 0 11966 M 0 11954 2 11969 M 0 11957 3 11970 M 0 11958 1 11971 E 0 11954 0 6 M 0 11954 1 11972 M 0 11956 2 11973 E 0 11952 0 20 M 0 11954 1 11975 E 0 11956 0 20 M 0 11960 1 11975 E 0 11961 0 20 M 0 11959 2 11975 M 0 11959 2 11975 E 0 11959 0 20 M 0 11959 1 11975 M 0 11960 1 11975 M 0 11960 1 11975 M 0 11952 1 11975 E 0 11953 0 5 O 0 11963 0 11981 P 0 11964 0 11963 P 0 11965 0 11963 P 0 11966 0 11963 M 0 11952 1 11982 E 0 11956 0 20 M 0 11954 1 11983 M 0 11961 1 11984 G 0 11967 0 S #SHOPS 0 #$