#AREADATA Name { IMM } Immortal Grounds~ Builders None~ VNUMs 70 99 Security 0 Recall 1 Flags 288 Version 107 Creator Tyrion~ Llevel 0 Ulevel 0 Sounds &bThe rumble of thunder echos over your head, as the maniacal laughter of demons can be heard seemingly from everywhere...~ Music u6_stone.mid V=50 L=1 P=50 T=Background~ End #MOBILES #70 shopkeeper~ a nimbus~ A nimbus of pure energy is here. ~ ~ 3 0 0 0 0 0 S 110 1 220 220 5 5d0+0 0d0+0 1100 0 0 0 0 0 0 0 0 #71 dude~ dude~ A dude is here. ~ ~ 67 0 0 0 0 0 S 100 1 40 40 10 10d0+0 0d0+0 400 0 0 0 0 1 0 0 0 #73 Skeleton Warrior~ Skeleton warrior~ A Skeleton Warrior stands here, guarding his master. ~ A Huge Skeleton stands here, with red glowing eyes, it watchs your every move. The huge bone sword in his hand is a a reminder not to venture to close. ~ 1 167772352 89489460 157696 0 -1000 S 75 1 150 150 50000 50000d0+0 0d0+0 750 0 0 0 0 0 3 0 0 #74 Mat~ The Door Mat~ Mat the door man greets you warmly and offers to take your coat ~ The gentle door man Mat greets you and, smiling, takes your coat. ~ 524291 0 0 0 0 500 S 1 1 2 2 50 50d0+0 0d0+0 10 0 0 0 0 1 0 0 0 #75 brazen woman~ a brazen woman~ A brazen women stands here, smiling seductively. ~ A gorgeous female specimen, with long flowing chestnut hair and mischievous icy blue eyes, winks at you flirtatiously, running one hand up her thigh enticingly. ~ 67 0 0 0 1 0 S 99 1 198 198 0 0d0+0 0d0+0 0 0 0 0 0 2 0 0 0 >rand_prog 4~ bounce ~ >speech_prog Tera~ smile $n ~ >act_prog p hugs you~ hug $n say Hi $n! ~ >act_prog p licks you~ if ispc($n) == 1 say Ohhh lord, do that some more, baby! mmm endif ~ | #76 mob test~ a test mob~ A test mob stands here, ready to be tested on. ~ ~ 323 16777216 0 0 0 -1000 S 114 1 300 300 100000 100000d0+0 0d0+1000 20 0 0 0 0 2 4 0 0 >fight_prog 0~ ~ >act_prog p smiles happily.~ say don't smile at me! ~ >act_prog p smiles at you.~ say DON'T SMILE AT ME! ~ >speech_prog p go for it~ mpslay mogredius ~ | #77 joe~ Nikademus~ Nikademus is here standing guard ~ ~ 3 236478716 0 0 0 0 S 7452800 1 14905600 14905600 7456954 7456954d0+0 0d0+-1137134592 -22742690 0 0 0 0 0 524287 0 0 >speech_prog clans~ say So... you wanna know about clans eh? mpechoat $n &YTo get a list of current clan members for a clan &RSAY &PC&B##&PMEM&Y... mpechoat $n &B## &W= &G the number of the clan shown on the clans list.. &z(&OType; &pCLANS&z) smile $n ~ | #78 blah~ blah~ Blah ~ ~ 9 0 1048576 64 0 0 S 100 1 200 200 1 1d0+0 0d0+0 1000 0 0 0 0 0 0 0 0 >fight_prog 35~ c 'dancing lights' $n ~ >fight_prog 30~ c 'unholy curse' $n ~ >fight_prog 20~ c 'curse of nature' $n ~ >fight_prog 20~ c 'bend light' $n ~ >fight_prog 20~ c 'flash burn' $n ~ >fight_prog 20~ c 'blind' $n ~ >fight_prog 20~ c 'tortured soul' $n ~ >fight_prog 20~ c age $n ~ | #79 shadow~ Selinar's Shadow~ Selinar's Shadow hovers above you ~ Selinar's Shadow hovers over you, fangs bared. ~ 67 301989952 65536 2048 0 -1000 S 10000 1 20000 20000 150000 150000d0+0 0d0+1000000 100000 0 0 0 0 0 0 0 0 #80 Aphrael~ Aphrael The Child Like God~ Aphrael The Child Like God is smiling at you. ~ Aphrael's feet have grass stains on them, she has a set of Pan Pipes in her hands and occasionally plays a playfull little trill on them. As one of the council of the thousand she has powers beyond your dreams. She looks childlike but to see her is to fall hopelessly in love, this indeed is how she gets her power. ~ 259 251674816 0 0 0 1000 S 150 1 300 300 50000 50000d0+0 0d0+1 1500 0 0 0 0 0 393183 0 0 #81 Wonder Woman~ Wonder Woman~ Wonder Woman stands here invincible. ~ ~ 131139 503333056 90013744 157952 0 1000 S 300 1 600 600 1000000 1000000d0+0 0d0+300000 3000 0 0 0 0 2 3 0 0 >all_greet_prog 100~ if ispc($n) == 1 if name($n) == Mirabeau or name($n) == Keirkan smile say Greetings! else mpechoat $n $I looks at you like you were the scum of the earth. glare $n endif endif ~ | #82 imp~ the Imp~ An Imp runs around here. ~ Quick, catch him! ~ 1 72 16 8192 2 0 S 99 1 198 198 0 1000d0+0 0d0+0 990 0 0 0 0 1 0 0 0 >all_greet_prog 50~ gig push $n north ~ >fight_prog 50~ flee ~ >speech_prog Dupre~ say He's a drunkard! wink $n ~ >rand_prog 95~ cast 'teleport' ~ | #83 shapely wench~ a shapely wench~ A shapely wench stands here, brazenly flaunting her body. ~ Wow. A bombshell in a short, TIGHT leather skirt, she's practically spilling out of her clothing. One sultry eye winks at you, and you feel your temperature rise about 40 degrees. ~ 1 0 0 0 1 0 S 100 1 200 200 2 2d0+0 0d0+0 1000 0 0 0 0 2 0 0 0 #84 Oscar~ Oscar~ Oscar always has the runs so he never leaves here. ~ ~ 1539 201343168 17399840 141632 0 0 S 150 1 300 300 25000 25000d0+0 0d0+25002 1500 0 0 0 0 0 416 0 0 >fight_prog 30~ c fireball $n ~ | #85 gratz nazi~ Gratz Nazi~ The Gratz Nazi is here. ~ This is Klops. Beware. ~ 1539 33570944 67141636 16640 0 333 S 107 1 214 214 30000 30000d0+0 0d0+0 1070 0 0 0 0 0 2051 0 0 >all_greet_prog 100~ if ispc($n) == 1 if name($n) == Eric say My Lord! worship $n say How may I serve you today? else say Welcome to Lord Eric's sanctum bow break endif endif ~ | #86 Butler~ Brey's Butler~ Brey's Butler wants to kick yo ass. ~ ~ 1 167772352 16809984 24576 0 -1000 S 145 1 290 290 35000 35000d0+0 0d0+0 1450 0 0 0 0 0 2432 0 0 >fight_prog 15~ c demonfire $n mpechoat $n You are attacked by pure evil. ~ >fight_prog 20~ dim $n emote touches two fingers to your chest. ~ >fight_prog 25~ emote attackes you with a flurry of claws claw claw claw claw ~ >all_greet_prog 100~ if ispc($n) == 1 if name($n) == Brey say Welcome back sir. Out painting the town red again say have we? Let me know if I can get you anything. emote salutes Brey else if name($n) == Deconce say Ahhh, it's Brey's good pal Deconce. You are say always welcome here. Make sure you wipe your say feet first tho. laugh else if name($n) == Tyrion say Well, if it isn't the big man himself. What say brings you into our presence today? Anyway, say be sure to enjoy yourself. shake $n else say You don not belong here...I would ask you to leave, say or i may have to get rough with you. stunner $n say There's plenty more where that came from. endif endif endif endif ~ | #87 guard~ a guard~ One of Zhyril's personal guards patrols the complex. ~ A tall, strongly-built soldier. He appears to take his job quite seriously. ~ 524355 0 0 0 1 200 S 99 1 198 198 0 30000d0+0 0d0+0 0 1 0 0 0 1 0 0 0 >speech_prog testing~ if race($n) == 15 bounce bounce bounce endif ~ | #88 A Waiter~ A Waiter~ A waiter stands here talking about nada. ~ ~ 1 0 0 0 0 0 S 1 1 2 2 40000 40000d0+0 0d0+0 10 0 0 0 0 1 0 0 0 >greet_prog 100~ say Hi, I'm here just talking about NADA.... ~ >speech_prog hi hello~ say Hi, I'm just here talking about NADA.... ~ >speech_prog nada~ The LIGHT is very bright and pleasant but the bar is unpolished. sa The &Ylight&C is very bright and pleasant but the bar is unpolished. ~ >speech_prog light~ sa It was all a nothing and a man was nothing to. It was only that and light was all it needed and a certain cleanness and order. sa Some lived in it and never felt it but he knew it all was nada y pues y nada y nada y pues nada. sa Our nada who are in nada, nada be thy name thy kingdom nada thy will be nada in nada as it is in nada. sa Give us this nada our daily nada and nada us our nada as we nada our nada and nada us not into nada but deliver us from nada; pues nada. sa Hail nothing full of nothing, nothing is with thee. ~ | #89 Thor guardian~ Thor, the Guardian~ Thor, the Guardian of Odin stands here watching you ~ ~ 524363 0 0 0 0 0 S 130 1 260 260 100000 100000d0+0 0d0+10 1300 0 0 0 0 0 305167 0 0 >all_greet_prog 100~ say Hello! ~ | #90 Astra~ Astra~ Astra is here. ~ Before you stands a statuesque blonde with the eyes of an angel and a body to die for. Her clothing is almost nonexistent, consisting of a band of iron around one shapely arm and knee-high black leather boots. A tiny strip of fabric is around her waist, and a narrow strip of leather is across her chest. ~ 3 8 0 0 0 0 S 4000 1 8000 8000 300000 300000d0+0 0d0+0 40000 0 0 0 0 2 0 0 0 >speech_prog night~ mpecho &WNight has fallen. mpecho &W . . . mpecho &W . . mpecho &W . . . . mpecho &W . . . mpecho &W . . . mpecho &W . . . . ~ >speech_prog rain~ mpecho It starts to rain. mpecho ' ' ' mpecho ' ' ' mpecho ' ' ' ' ' mpecho ' ' ' ' ~ >speech_prog shimmer~ mpecho &.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.| mpecho &.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.| mpecho &.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.| mpecho &.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.| mpecho &.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.|&.| ~ >act_prog p kisses you~ if name($n)==zhyril moan french zhyril break elseif slap $n say Touch me again and Zhyril will obliterate you! endif break ~ >speech_prog lightning~ mpecho &. &WLightning crashes nearby! mpecho &.\ mpecho \ mpecho / mpecho \ mpecho \ mpecho \ mpecho / mpecho \ mpecho \/\/ ~ | #91 Cherry~ Cherry the Centaur~ A centaur woman is here to help you with whatever you need to buy. ~ ~ 524291 0 0 0 3 0 S 105 1 210 210 300000 300000d0+0 0d0+0 1050 0 0 0 0 0 100 0 0 >speech_prog tyrion~ say Happy Birthday sexy! wink tyrion say My, 1500! You don't look a day over 1470! wink tyrion say just kidding, sexy...come over here and give me some sugar french tyrion moan strip boogie melt tyrion ~ >act_prog ~ ~ >act_prog looks at you~ mpslay $n ~ | #92 nereid beautiful~ &Ca beautiful nereid~ &CA beautiful nereid swims here. ~ Her face is lovely beyond belief, and silken blue hair cascades behind her back. An irridescent slip of cloth is all that covers her nubile body, and her deep blue eyes gleam with unconcious majesty. ~ 3 16777216 0 0 0 1000 S 30 1 60 60 200 200d0+0 0d0+0 300 0 0 0 0 2 0 0 0 >speech_prog thirsty~ emote smiles coyly, then slips beneath the waves. mpoload 93 mprecho She appears moments later, holding a coral flask. give flask $n wink $n ~ | #93 storm dragon~ an enormous black dragon~ An enormous black riding dragon is here. ~ Before you is an enormous dragon with scales as black as midnight, and eyes that glow red with fury and power. On his back is a large saddle of black leather, though you doubt any mere mortal would be able to ride it. ~ 3 524288 16 0 9 0 S 110 1 220 220 50000 90000d0+0 0d0+0 1100 5 0 0 0 1 0 0 0 >act_prog p mounts an enormous black dragon.~ if name($n) == Zhyril emote roars! emote spreads his mighty wings, and launches himself and his rider into the sky. break endif else emote snarls angrily and knocks $n off his back. mpforce $n dismount endif ~ | #94 fish school~ &Ra school of &Yb&Cr&ri&Bg&Yh&Rt&Cl&Oy &Rc&Yo&Cl&Oo&Wr&Re&Bd &Gf&Yi&Cs&Rh&C~ &Ra school of &Yb&Cr&ri&Bg&Yh&Rt&Cl&Oy &Rc&Yo&Cl&Oo&Wr&Re&Bd &Gf&Yi&Cs&Rh &wswims around. ~ ~ 3 0 0 0 1 0 S 2147483647 1 99999 99999 2 2d0+0 0d0+0 -10 0 0 0 0 0 0 0 0 #95 glasya succubis~ Glasya~ A beautiful seductive female guards her masters coffins. ~ ~ 1 33570816 0 0 0 -1000 S 100 1 200 200 25000 25000d0+0 0d0+0 1000 0 0 0 0 2 0 0 0 >all_greet_prog 100~ lick $n ~ >give_prog all~ if number ($o) == 9656 say A coffin is free...I'll be on the bottom if you'll join me. wink emote gets into the coffin. endif ~ | #96 soldier~ a mounted soldier~ A soldier on horseback trots into the room. ~ A tall soldier in heavy steel armor. ~ 259 0 16 0 0 0 S 100 1 200 200 9999999 10000d0+0 0d0+0 0 0 0 0 0 1 0 0 0 #97 Dick Wad~ Dick Wad~ &z ~ Is nothing but a dumb immortal who got deleted. ~ 3 64 0 0 0 0 S 300 1 600 600 100 100d0+0 0d0+0 3000 0 0 0 0 1 0 0 0 >rand_prog 5~ say Who u be? say I'll be back. laugh ~ >rand_prog 5~ cry say Why i get deleted? ~ >rand_prog 7~ say Blacklance is dumb. nod ~ >act_prog ~ ~ >speech_prog 100~ say NO!!! I rule. laugh $n ~ >death_prog 100~ mpmload 97 ~ >speech_prog done~ mppurge $i ~ | #98 cheese elemental~ a cheese elemental~ A cheese elemental stands here. ~ ~ 3 64 0 0 0 -200 S 1000000 1 2000000 2000000 99999 99999d0+0 0d0+0 10000000 0 0 0 0 0 0 0 0 #99 Pegasus, The Winged Horse~ Pegasus~ Pegasus, The Winged Horse stands here with wings spread, ready to fly ~ Before you stands the mighty Pegasus, The Immortal Winged Horse. He is Pure White, and his wings are spread ... ready to fly to the heavens. He is Aphrodite's pet, and friend. He accompanies her on many of her journeys, and often takes her upon his back. ~ 259 34095616 0 0 0 1000 S 300 1 600 600 0 0d0+0 0d0+0 3000 0 0 0 0 1 0 0 0 >speech_prog follow~ if name($n) == aphrodite follow aphrodite endif ~ >speech_prog follow~ if name($n) == tyrion follow tyrion endif ~ >rand_prog 4~ if ispc($r) thug $r endif ~ | #0 #OBJECTS #70 book building rules~ book of Building~ A book of Building~ ~ 8 33554432 0 0 0 1 0 100 100 0~ 0~ 0~ 0~ 0 1 0 4 71 reserved~ -1 -1 0 0 0 E ten~ General Rules: Mobs: - Hitroll and Damroll on mobs should not exceed twice their level. - If a mob is higher than level 30, it should NOT speak common. ~ E nine~ Approval: You will not under any circumstances connect your area! Tyrion must first check the area, and fix any problems, THEN connect it! Isn't that simple? ~ E eight~ Etiquette: The following are some simple rules and regulations regarding building etiquette, the do's and dont's, etc If you are having trouble with something, ask someone, eventually someone will know what to do. If you are a clan deity, don't go into another deity's HQ without their permission. Don't directly copy someone elses work, builders don't like that. Do not overuse colour! I can't emphasise this enough. More will be added if something is abused. ~ E seven~ The Basic Commands: There are three main editors for the builder to use, REDIT, OEDIT and MEDIT. explanations of these three commands are available through the help files, help redit, help oedit, and help medit. Further Help: MEDIT: mplist: lists the mob_progs on the mobile mpedit <create|#>: creates or edits a mob_prog mpremove <#>: deletes a mob_prog immune: they don't work yet. :) ~ E six~ The Basic Commands: There are three main editors for the builder to use, REDIT, OEDIT, and MEDIT. explanations of these three commands are available through the help files, help redit, help oedit, and help medit. Further Help: REDIT: oreset: allows you to reset objects, with no argument, gives help file. mreset: allows you to reset mobiles, with no argument, gives help file. rreset: resets the current room, also 'red reset' rdamage: sets how much damage you take per tick, if the damage flag is on rplist: lists the room_progs in the room rpedid <create|#>: create or edit a room_prog rpremove <#>: delete a room_prog eplist: lists the exit_progs in the room epedit <direction> <create|#>: create or edit a room_prog epremove <direction> <#>: delete a room_prog ~ E five~ The Basic Commands: There are three main editors for the builder to use, REDIT, OEDIT and MEDIT. explanations of these three commands are available through the help files, help redit, help oedit, and help medit. Further Help: OEDIT: ac_type: by itself, gives you a list of invoke types for an object. &B with an argument, set the invoke type to that type. ac_v1: sets the current number of invokes on that item, -1 for unlimted. ac_v2: sets the maximum number of invokes on that item, -1 for unlimted. ac_setspell <valid spell name>: sets the spell to invoke. osepone <vnum>: the first of 2 objects this object will separate to oseptwo <vnum>: the second of 2 objects, not the same as osepone ojoin <vnum>: this object will join to form <vnum> oplist: list obj_progs on this object opedit <create|#> create or edit an obj_prog opremove <#>: delete an obj_prog ac_vnum: sets the vnum for morphing, loading, depending on ac_type: ~ E four~ Equipment: No price of any piece of equipment should exceet its level * 10, unless it is type treasure, then it should not exceed it's level * 25. Mobiles: No mob should carry more than it's level * 20 in gold. This would mean that a level 110 mob would carry about 2200 gold. No mob should ever carry more than 2500 gold pieces. Rooms: Rooms should not have more than 5 gold lying around. ~ E three~ This is the list of how many hitpoints a mob can have according to its level. 100 - 40000 95 - 37500 90 - 35000 85 - 32500 80 - 30000 75 - 27500 70 - 25000 65 - 21000 60 - 17000 55 - 13000 45 - 10000 40 - 7500 35 - 6500 30 - 5000 25 - 3750 20 - 2750 15 - 1500 10 - 750 5 - 350 1 - 10 For each level above 100, add 2500 more hitpoints. For each shield, subtract 10% of current hp. These rules may change... ~ E two~ Rooms Basically, use common sense here, and make everything make sense. Before making an area, its a REALLY good idea to plan it out on paper first. Make a map, make sure it doesn't overlap, label on the map where you want key things to go, etc. Be creative! Don't just remake an area that already exists, try to be original! Don't ask for way too many vnums then you are going to require, usually around 100 is a good, fairsized area. Although some can be much smaller, and some will be upwards of 1000. This section can change, if rules are needed. ~ E book~ Type look one, look two, etc, to see each chapter. one - Equipment stat guidelines two - Room three - Mob hitpoints and shields four - Max prices of equipment, mobile money, other money related things five - The Basic Editors: OEDIT six - The Basic Editors: REDIT seven - The Basic Editors: MEDIT eight - Etiquette nine - Getting an area approved ten - General rules appendix - Guidelines for Resistances ~ E one~ Equipment Guidelines: For the level 100+ equipment: :Lv100:Lv101:Lv102:Lv103:Lv104:Lv105 --------------------------+-----+-----+-----+-----+-----+----- hitroll/damroll weap/body : 60 : 66 : 72 : 78 : 84 : 90 hitroll/damroll for other : 20 : 22 : 24 : 26 : 28 : 30 hitpoints : 100 : 120 : 140 : 160 : 180 : 200 mana : 100 : 120 : 140 : 160 : 180 : 200 blood : 33 : 40 : 60 : 70 : 80 : 90 anti-disarm : 100 : 100 : 100 : 100 : 100 : 100 saving-breath/saving-spell: 20 : 24 : 28 : 32 : 36 : 40 armour class : 150 : 150 : 150 : 160 : 175 : 200 2 stat raises, 2 points each spells and invokes use with caution For equipment lower than level 100, use scaling on the level 100 column. For example, a level 80 item would have 80% of the stats, a level 55 item would have 55% of the stats. I am known to make exceptions, and these rules can be changed... Splits for things such as hit/damroll should be approximately equal. IE, 30/30, or 40/20. Look APPENDIX to see limits on Resistances on equipment. No item may have more than 1 of the offensive weapon flags, 2 if the weapon is also flagged MAGIC. The offensive flags are: Frosty, Flame, Sparking, Chaos, Dispel, Poisoned ~ E appendix~ &B Resistance Guidelines: Resistances are now able to be added to equipment. These should be used sparingly, as there are many spells/skills that give resistances. Body, Hold, Shield: Maximum of 2 Resistances, for a combined total of 15%. These don't have to be evenly split, ie, 5% and 10% is fine. You may not make items with -10 and +25 however. Legs, Head, Hnads, About, Mask, Lense, Ears, Arms, Feet, Holster: Maximum of 1 resistance, up to 8%. Finger, Neck, Orbit, Ankle, Wrist, Waist: Maximum of 1 resistance, up to 4%. You can get a listing of resistances along with all other applies available to be added to objects by typing "? applies" while in oedit. Please note the following: POSITIVE NUMBERS ARE GOOD NEGATIVE NUMBERS ARE BAD You may NOT add resistances to items with saving-spell, you may NOT add resistances to weapons. These rules may change at any time, so consult them frequently. ~ #71 clan rules book~ clan Rules and Regulations~ A paper for immortal eyes lies here.~ ~ 8 1 65536 0 0 1 1 100 100 0~ 0~ 0~ 0~ 1 1 0 4 70 reserved~ -1 -1 0 0 0 E rules~ &RThese are the rules of clans, read them, know them, or beware. They are divided into chapters, type read one, read two, etc. &WOne Clan HQ Two Clan Items Three Clan Equip Four Clan Mobs ~ E one~ &RClan HQ Creation Rules &WHeadquarters may have the following rooms: - Blood/Alignment mob rooms - Bank - Stores - For basic clan eq - Training/Practice/School/Etc - Smithy - Exit to Your Overworld Link Point ONLY - Healers Room - Spellcasters Room - Food Store You may NOT have a questmaster, pet shop, or any other exit. If you are curious about a type of room that isn't mentioned, ASK. Doors that are Locked, hidden, obstructed, lockable, invisible, or in any other way hidden are not allowed. The area files will be distributed in 100 vnum lots. All rooms must be flagged "pkill". Mazes will be permitted if the links are logical. There will be no overlap. ~ E two~ &RClan Item Creation Rules &WHere are the spells that may be on potions and scrolls. The max spell level is 100. Weight is 1. Here is the list and cost of the spells, you may add them together to have multipurpose potions and scrolls, just add the prices. Cure Poison 2500 Remove Curse 3000 Fly 3000 Giant Strength 5000 Invis 4000 Identify 5000 Ectoplasmic Form 4000 Detect Invis 2000 Cure Blindness 3000 Detect Magic 3000 Detect Hidden 2500 Cancellation 5000 Refresh 3000 Mana 17500 Those are all that are permitted. Basic clan items also include food, bags, lights etc. No invokes on any of them. Clan bags can have a max capacity of 400kg, and cost 50,000. Food is 100, same with drinking containers. Lights are just that, lights, no addaffects. ~ E three~ &RClan Equip Creation Rules &WClan equip cannot be any of the dual locations, orbit, ankle etc. Neither can it be body or weapon. Stats are as follows. &Y-------------------------------------------------------- | Addaffect | 50 | 75 | 100 | -------------------------------------------------------- | Hitroll/Damroll | 10 | 15 | 20 | | Hp | 50 | 75 | 100 | | Mana/Blood | 50/20 | 75/30 | 100/40 | | AC | -50 | -75 | -100 | | Move | 50 | 75 | 100 | | Save-Spell/Breath | -10 | -15 | -20 | * (See bottom) | Anti-Disarm | 50 | 75 | 100 | _________________________________________________________ * The two combine must not exceed the values entered. &WAlso, you can have two stats affects, each no more than a +2 mod. Two permanent spells set at -1 are allowed. No shields. Level 100 EQ can have 7 addaffects, those grouped together count as 1. Like hitroll/damroll. Level 75 can have 6 addaffects. Level 50 can have 5 addaffects. ~ E four~ &RClan Mob Creation Rules&W All mobs in the HQ are to be level 50, with no more that 24000hp. They may not have more than two shields. The exception to this is the clan healer, which can be level 110, have 30000 hp, and 5 shields. No mobs are to have any mprogs with a few exceptions. They are as follows: 5 mobs that load in the hq can have the general yell all greet prog. The clanhealer, and the alignment mobs may have the regenerative death prog. All other progs are to be checked by Nexus. They should not be anything more than perhaps a rand prog or all_greet_prog that makes the mob twitch, or something. Hitroll and Damroll of mobs are to be 100, and the Clanhealer is to have the CLANHEALER act flag. ~ #72 plans~ future Plans~ Some plans lie on the ground.~ ~ 8 33554448 0 0 0 1 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 E mage~ ~ E barbarian~ lvlSpells/Skill 5. kick 6. dodge 7.dual 8.disarm 9.second attack 10.enhanced hitenhanced damage 11.gouge 15.third attack 17.enhanced damage two 20.punch 25. fourth attack 29.bash door 35.fifth attack 43.SAVAGE 47.stun 52.berserk 60.sixth attack 80.BATTLE CHANT ~ E monk~ lvlSpells/Skills 3.kickcure light 4.dodgeparry 5.bless 6. identifylocate object 8.second attack 10.enhanced damage 12.enhanced hit 20.cure critical 25.sanctuary 31.disarm 33.heal 37.dancing lights 45.complet 50.astral walk 53.punch 61.dispel magic 62.CHANT 63.iceshield 75.HEADLOCK 80.healing hands 84.HOLY HANDS 85.third attack 90.golden armor 95.enhanced reflexes ~ E illusionist~ 3.detect magic 4.refresh 6.magic missile 9.dodge 10.identify 12.locate objectfaerie fire 14.spectral wings 17.second attack 18.dancing lights 20.word of recall 21.phantasmal form 24.ghost shield 25.flying fist 35.phantom fire 37.astral walk 42.true sight 50.plague shield 75.zone of despair 80.blade of doom ~ E werewolf~ 6: enhanced damage 7: second attack dodge 8: bite 10: kick 14: third attack 20: enhanced hit heighten senses 26: METAMORPH dual 35: fourt 46: DEVOUR 52: disarm 68: BLOODTHIRSTY 75: HYPNOTISE CAUSE PANIC 81: enhanced damage two 82: fifth attack 91: adrenaline control ~ E plans~ This list contains new slists, new plans, and a bunch of new stuff. asnlist - assassin skills/spells list barbarian - barbarian skills/spells list monk - monk skills/spells list illusionist - spells/skills list werewolf - skills/spells list ~ E asnlist~ &B 05 - dodge 06 - hide 07 - parry detect hidden 11 - backstab detect invis second attack 12 - disarm 13 - enhanced damage 15 - invis detect magic 18 - enhanced hit 19 - poison detect poison 20 - sneak identify 24 - peak TRIP 25 - third attack 29 - haste 32 - BLIND FIGHTING 39 - fourth attack 45 - PARALYSE 56 - poison weapon 62 - astral walk blindness(RAKE) 66 - PLAGUE 80 - word of recall 82 - PLAGUE BLADE 92 - DIM MAK ~ #73 soul stone~ a soul stone~ A soul stone hovers at your waist.~ ~ 9 570425408 131072 0 0 32769 1 100 100 200~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 A 193 -1 A 2 50 A 3 50 A 1 50 A 4 50 A 5 50 A 19 200 A 18 200 A 200 -1 A 199 -1 A 201 -1 A 202 -1 #74 contact lense contacts lenses probe~ contact Lenses~ Contact Lenses sit on the ground.~ ~ 27 838860800 0 0 0 131073 100 100 100 0~ -1~ -1~ mind probe~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #75 melpomene's Key~ melpomene's Key~ A large key lies here.~ ~ 9 0 0 0 0 17 106 100 100 0~ 0~ 0~ 0~ 1 4 0 3 94 reserved~ -1 -1 0 0 0 A 24 -600 #76 Test object~ Test object~ Test object~ ~ 32 301989888 0 0 0 2097153 100 100 100 100~ 3~ 3~ fireball~ 1 8 0 0 76 haste~ -1 -1 0 0 0 A 13 20000 A 32 17 A 46 100 A 30 100 A 48 45 A 42 90 >look_prog 100~ 0 if ispc($n) == 1 mpechoat $n &RHot flames reach out and embrace you making you fall onto the hammock. endif ~ >get_prog ~ 0 ~ | #77 wooden table~ a table~ A sturdy wooden table stands here.~ ~ 12 0 0 0 0 0 1 100 100 0~ 0~ 0~ 0~ 300 1 0 0 0 reserved~ 0 0 0 0 0 #78 Wife Beater~ wife beater~ A stained and dirty wife beater lies crumpled here.~ ~ 9 0 0 0 0 9 106 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #79 rift portal space~ a Rift~ A jagged rift in space floats here~ ~ 29 67108932 0 0 0 0 0 100 100 19914~ 0~ 0~ 0~ 1000 1 0 0 0 reserved~ 0 0 0 0 0 #80 candle~ a candle~ A candle flickers dimly on a corner of the table.~ ~ 1 1 0 0 0 0 1 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #81 magic golden lasso~ the magic lasso~ A long length of golden rope lies here on the ground.~ ~ 9 1 0 0 0 2097153 106 100 100 0~ 0~ 0~ 0~ 100 1060 0 0 0 reserved~ 0 0 0 0 0 >look_in_prog 100~ 0 mpechoat $n You see an image of stability at the end of the vortex. ~ | #82 personals board~ a wink~ A lascivious wink~ ~ 11 838860801 0 0 0 131073 106 100 100 0~ 0~ 0~ 0~ 3 1060 0 0 0 disintegrate~ -1 -1 0 0 0 A 120 -1 A 129 -1 #83 fountain love~ aphrodite's Fountain of Love~ &CA Fountain gushes forth pure love.~ ~ 25 671088640 0 0 0 0 1 100 100 0~ 0~ 0~ 0~ 10 1 0 0 0 reserved~ 0 0 0 0 0 E fountain~ &BYou see a fountain made of pink marble filled with the purest form of water. When you drink it you are filled with love and you know that the world is a better place because of it. ~ #84 cake zhyril~ a piece of chocolate cake baked by Zhyril~ A piece of yummy cake is here.~ ~ 19 805306368 0 0 0 1 0 100 100 0~ 0~ 0~ 1~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #85 gift basket~ a gift basket~ A gift basket is here.~ ~ 15 805306368 0 0 0 1 1 100 100 3~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #86 pool sparkling water~ a clear pool~ A clear pool of sparkling water is here.~ ~ 29 0 0 0 0 0 0 100 100 90~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #87 comfortable chair~ a huge armchair~ An incredibly comfortable-looking armchair stands near the window.~ ~ 12 0 0 0 0 0 1 100 100 0~ 0~ 0~ 0~ 400 1 0 0 0 reserved~ 0 0 0 0 0 #88 gleaming armor~ gleaming steel armor~ Armor lies here.~ ~ 9 0 0 0 0 9 50 100 100 5~ 0~ 0~ 0~ 20 4 0 0 0 reserved~ 0 0 0 0 0 #89 staff earthquake~ a staff of earthquake~ A staff is here.~ ~ 4 0 0 0 0 16385 1 100 100 100~ -1~ -1~ earthquake~ 2 1 0 0 0 reserved~ 0 0 0 0 0 #90 statue aphrodite ice sculpture~ a life-sized ice sculpture of Aphrodite~ A wet sculpture lies here.~ ~ 13 536870976 0 0 0 1 1 100 100 0~ 0~ 0~ 0~ 50 1 0 0 0 reserved~ 0 0 0 0 0 E card~ Number two in the "Immortals" series, it depicts Aphrodite. ~ #91 bag fun~ a bag full of free quest equipment~ A bag full of free quest equipment lies here.~ ~ 15 64 0 0 0 1 1 100 100 5~ 0~ 0~ 0~ 1 8 0 3 8 reserved~ 0 0 0 0 0 >look_in_prog 100~ 0 mpechoaround $n $n looks inside a bag. mpecho Suddenly, the bag writhes violently! mpechoat $n You are dragged into the bag, kicking and screaming in terror! mpechoaround $n $n is pulled, screaming, into the bag! mpforce $n drop bag mptrans $n 8 mpecho The bag falls to the ground. ~ | #92 pool water~ &Cthe pool~ &BA shimmering pool is here.~ ~ 29 0 0 0 0 8192 107 100 100 93~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #93 portal~ a portal of shifting mist~ A portal of shifting mist hangs in mid-air.~ ~ 29 0 0 0 0 0 1 100 100 92~ 0~ 0~ 0~ 1 120 0 1 699 reserved~ -1 -1 0 0 0 #94 white mist portal~ a portal of shifting mist~ A portal of shifting white mist hangs in mid-air.~ ~ 29 0 0 0 0 0 111 100 100 92~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #95 Coffin~ a marble coffin~ Coffins made from solid marble are here.~ ~ 13 536870976 0 0 0 16385 105 100 100 0~ 0~ 0~ 0~ 2 1 0 5 0 mana~ -1 -1 0 0 0 #96 easy guide mobprograms~ an easy guide to mob programs~ A small booklet with nice, big letters lies here.~ ~ 8 0 0 0 0 1 106 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 E guide~ This guide is intended to get you started with mobprograms. They're pretty easy to do, though if you work at them you can get them to do some really complex thing. Please note that this is for the utter beginner; more experienced builders can probably get by with the help files (TYPE "HELP MPROG") OK, we're going to make a simple mobprog to demonstrate. You start the mobprogram editor from within the mob editor. From medit type "mpedit c". That creates a new mobprogram. It will give you a list of the mobprog attributes every time you press enter. You change them the same way you change other attributes in the other editors. ~ #97 list~ a list~ A list lies here.~ ~ 8 0 0 0 0 16384 1 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 E list~ From the Home Office in Wahoo, Nebraska, it's the Top Ten List for July 17, 1997 Top Ten Signs You're at a Bad Camp 10. Lifeguard is a mannequin with a whistle 9. Many of the counselors are still wearing their prison uniforms 8. At the end of the tetherball rope is a sun-bleached human skull 7. Bonfire fueled entirely by documents from old lawsuits 6. At meal time, they send you into the woods with a hunting knife and say, "Bon appetit, you little bastards!" 5. Baseball clinic is run by last place New York Mets 4. The strange-looking kid who keeps biting everyone turns out to be a giant mosquito 3. Dead horse + 1,000 volts = 8 seconds of horseback riding 2. They give you a special repellent to prevent bites by Mike Tyson 1. Camp motto: remember Waco ~ E card~ Emblazoned on the card is an insignia: &Y ___ &Y / \ &Y| / &Y| \ &Y \___/ You shiver as you recognize...the cheese wheel of justice! ~ #98 atom cannon~ nuclear atom gun!~ A deadly weapon is forgotten here.~ ~ 32 536870912 0 0 0 2097153 106 100 100 10000~ -1~ 0~ flame thrower bullet~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #99 sword darkness~ the sword of darkness~ A sword lies here.~ ~ 9 0 0 0 0 17 300 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #0 #ROOMDATA #70 Tyrion Soulstealer's Master Building Hall~ ~ ~ You have entered a magnificant hall. Its walls are massive, huge paintings everywhere. This is where you will find Tyrion at most times. A note board sits in the middle of the room. ~ 0 537264136 0 Rd 0 D0 ~ ~ 1 0 71 S #71 Tyrion's Room~ ~ ~ You have entered a room where Warriors of Chaos, Beastmen, and other strange creatures hold sway, and where the mutating influence of the Warpstones may produce all manner of hideous new monsters. It is in this room where the incursions of the Chaos Wastes have their origins, and every now and again the servants of Tyrion sweep down over adjacent territories, corrupting and altering all they touch. An exit south leads to the builders lounge, where Tyrion and others may post vital information. An exit east leads to Tyrion's private bedroom, while a ladder up leads to his clan's room. The normal exit, down, leads to the Heirophant. ~ 0 405002 0 Rd 0 D1 ~ ~ 3 0 72 D2 ~ ~ 1 0 70 S #72 Tyrion's Private Bedroom~ ~ ~ You are in Tyrion's private bedroom. It is very quiet here. ~ 0 394252 0 Rd 0 D3 ~ ~ 3 0 71 S #73 Myrkul's Room - The Throne of Bone~ ~ ~ Appearing in this room you see a throne upon a huge raised diaz. The throne is constucted completely of bone. Around the room you notice what looks like statues of various types of creatures in different forms of pain and agony. The walls,ceiling and floor are made of a marble like substance with red veins shooting threw it. In the far north corner of the room is a bone ladder leading up, this seems to be the only exit. ~ 0 131072 0 Rd 0 D4 ~ ~ 0 0 25000 S #74 Sanctuary of the Seven Eyed~ ~ ~ The room is dimmly lit by a sparse scattering of candles. All arround you, books and scrolls have been shuffled together into disorderly piles. Neither of the simple work benches currently have any usable space available on them. Ningauble is either a very busy man, or a very lazy one. ~ 0 401422 0 Rd 0 S #75 Gorsha's Room~ ~ ~ ~ 0 138805772 0 Rd 0 S #76 House of Manaux~ ~ ~ ~ 0 604373006 0 Rd 0 S >sleep_prog 100~ 0 mpecho While you are sleeping, you have a strange vision... mpecho An image emerges from the lifeless statue of the hierophant. mpecho It looks at you, smiles, and then returns to its old form. mpecho A phrase keeps repeating in your head... mpecho "I must ease your pain...it is why i have been sent here." ~ | #77 Makelith's Pad~ ~ ~ You find yourself in a small, cozy bachelor pad. Modestly furnished, and cluttered with odds, and ends.. In the middle of the room you see a HUGE waterbed. On it are checkered flannel sheets. On each side of the bed are two tall black lamps. The light coming from them are dim. ~ 0 411148 0 Rd 0 E food~ ~ S #78 Paksenarrion's Office~ ~ ~ Well, this used to be Paksenarrion's office, but it isn't anymore. It is now Selinar's.. The imm who was lost (deleted), but now is found (remade) He is so influential that his office stretches over a whopping 2 - count 'em 2 vnums. To see a cooler room desc, go south, but watch out for the Shadow. It is known to be quite vicious to intruders. ~ 0 4325388 0 Rd 0 D2 ~ ~ 0 0 79 S #79 House of Shadows~ ~ ~ You stand in a large, high walled chamber. Fifteen feet in the air you see two spheres of magelight illuminating the room in their soft glow. The uneven granite walls cast flickering shadows over themselves, making the walls almost seem to move and breath. Near one wall is a large, black oaken desk with stacks of papers and other writing instruments, as well as some small objects, their purpose you can only guess. Behind the desk is a high backed black leather chair which has seen much use, and behind that you see a large map that is spread across the whole wall. The map seems to depict everything in the Realms with minute accuracy, every tree, hill, mountain, town and plain are intricately drawn. On another wall you see a weapons rack filled with every type of weapon you have encountered, as well as some you haven't. Some are chipped, and others have smal;l bloodstains on their cold metal surfaces. Sitting next to another wall is what seems to be a shimmering rip in the air, and as you look closer you actually look through the rip and see another room. This doesn't look like a very inviting place, and maybe it's not a good idea for you to be here. There is an exit to the South that leads back to the Hierophant. ~ 0 131078 0 Rd 0 D0 ~ ~ 0 0 78 D2 ~ ~ 0 0 25000 S #80 Sparhawks Office~ ~ ~ You are in a large study, shelves and shelves of books line the walls. Candle sconces line the walls, lending thier cheerful light to the room. Chairs of all shapes and sizes lead you to believe that your host entertains guests of all shapes and sizes. ~ 0 1028 0 Rd 0 S #81 Bermuda Triangle~ ~ ~ &BYou have entered the cool seemingly halcyon waters of the Bermuda. But when you look into the surface you see turbulence waiting to pull you under. The volatile waters cause a melee within the oceanic community. You see a vortex lying in wait for you. It waits to consume you into its downward spiral into dark abyss. ~ 0 84288009 0 Rd 0 D1 ~ ~ 7 0 84 S #82 Azathoth's Void~ ~ ~ &gAs you enter This void, you tremble with a &Pstrange&g and unusual feeling that is like nothing you've ever felt before. There is darkness all around you. The nothingness of the Void mixed with a feeling of pure &z&zevil&G&g. Chaos swirls all around you in this inferal realm. As you enter this Void, you tremble with a strange and unusual feeling that is like nothing you've ever felt before. There is darkness all around you. The nothingness of the Void mixed with a feeling of pure &zevil&g and &Cchaos&g. It is like the chaos swirls around you in this infernal realm. Soon before you a pair of eyes wavers into sight. The &Oglowing&g eyes hover there for a minute, and seem to &rburn&g &Rred&g like fire and give off the feeling of hatred and evil. This is Master Azathoth, Lord of All. "Azathoth is the 'ultimate nuclear chaos', at 'the center of infinity'. It is from the Throne of Azathoth that the aimless waves, 'whose chance combining gives each frail cosmos its eternal law', originate from." Azathoth's eyes seem to shine a &Rbright red&g and as they fade back to their normal &rred&g, demons fill the Void with you. ~ 0 4 0 Rd 0 D5 ~ ~ 0 0 25000 S #83 Apok's lair~ ~ ~ You have entered a very sacred place. It is only by the grace of Apok that you still live and breathe here. As you look around you can't help but wonder will i ever see the light of day again... Be Afraid Be Very Afraid. - - - - - - ~ 0 33563652 11 Rd 0 S #84 Up Shit's Creek~ ~ ~ TBA ~ 0 402956 8 Rd 0 D3 ~ ~ 7 0 81 D5 ~ ~ 0 0 25000 S #85 Gah~ ~ ~ ~ 0 401410 0 Rd 0 D5 ~ ~ 0 0 25000 S #86 Brey's Crib~ ~ ~ You're in a nicely furnished room. You see a couch along the far wall' along with a coffee table. There are two cups of steaming coffee sitting on the table. Uh oh. No coasters. That's gonna leave an ugly ring on the finish. On the west wall there is a GIANT screen TV playing continuous episodes of the simpsons. In the southwest corner you see a small shrine dedicated to Shaft. ~ 0 401422 0 Rd 0 D0 ~ ~ 0 0 97 D5 ~ ~ 0 0 25000 S #87 Kalleel's Temple~ ~ ~ You have entered a large well lit room. It is obviously a temple of some kind for the goddess Kalleel. On the wall to the south is attached a small basin of unholy water. Many pictures align the walls depicting the great acts of destruction that Kalleel has brought unto the world. There is a large statue of an armored man carrying a large two-handed battle axe in the middle of the room. On the northern side of the room is a huge gem encrusted throne where Kalleel watches over her loyal subjects. In the south eastern corner is a spiral staircase leading down, and a large archway opens into a room to the east. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 89 D5 ~ ~ 0 0 25000 S #88 A Clean, Well Lighted Place~ ~ ~ You're standing inside a small rustic cafe. An electric light blazes away outside, contrasting with the midnight sky. Tables are scattered throughout the cafe as patrons come here to sit and wittle the hours away. You feel heat coming from the fire at the end of the room. ~ 0 536870916 0 Rd 0 S #89 Odins room~ ~ ~ ~ 0 136454663 0 Rd 0 D3 ~ ~ 0 0 87 S #90 Beneath the Surface~ ~ ~ You are several feet below the surface of a clear pool of water. All about you brightly-colored fish swim by, filling the water with swirls of brilliance. Below you the pool's floor is covered with pure white sand, while above you the torchlight glints off the surface. ~ 0 268435464 8 Rd 0 D4 ~ ~ 0 0 25002 S #91 A Restaurant~ ~ ~ You are in a large restaurant constructed of marble and stone. Silken tablecloths cover the polished white tables, and verdant plants line the open windows, through which the night sky glistens like a thousand jewels. A chamber orchestra plays on a raised dais; the notes of a Bach concerto float through the air. Most of the tables are occupied, with silent couples staring into each others eyes while waiters gracefully carry platters of aromatic food and wine. A single rose sits in a delicate marble vase on your table, and the warm summer air brings the fragrance of a thousand violets to you. ~ 0 131072 0 Rd 0 D2 ~ door~ 3 0 92 S #92 Zhyril's Room~ ~ u7_wisp.mid V=50 L=1 P=50 T=Background~ You have entered a vast chamber built of white marble. Colorful frescoes line the walls and ceilings, and great vaulted windows look out into the starry night sky. The only furniture is a comfortable-looking divan and a marble table on which lies a golden carafe filled with wine. The most prominent feature of the room is a huge pool filled with softly bubbling water. ~ 0 16777228 0 Rd 0 D0 ~ ~ 3 0 91 D5 ~ ~ 0 0 12150 S #93 In the Jacuzzi~ ~ ~ &BYou gently relax in the warm water, feeling totally at peace. The water is faintly luminescent and throws sparkling gleams of light against the ceiling. The bottom of the jacuzzi is covered with white and blue tiles which form an intricate pattern that reminds you of the ocean. Though the air is calm, the water swirls gently around you, massaging your limbs with it's soothing warmth. ~ 0 136324616 0 Rd 0 D4 ~ ~ 0 0 92 S >rand_prog 1~ 0 mpmload 92 mpecho Suddenly, you notice a shape gliding beneath the water! mpecho A beautiful face appears, framed by cascading blue hair. mpecho The nereid smiles at you shyly. ~ >rand_prog 10~ 0 mpecho &BBubbles rise up from the pool. ~ | #94 Melpomene's Room~ ~ ~ You are in a small, cozy cabin deep in the woods. In one wall is a lit brick fireplace which fills the room with warmth and a soft light. On the cabin walls you notice a strange, yet moving sight; someone has written poetry in a flowing, graceful hand, and the runes seem to glow with a magical light. A small, frost-covered window looks out into the snowy wilderness, where the temperatures have risen enough so that a soft, warm rain fills the air. ~ 0 393738 0 Rd 0 E window~ You lean back in your chair and watch the rain come down. &B , , , , , , , , , , , , , , ,' , , , , , , , , , , , , , , , , , ~ D3 ~ door~ 39 75 17793 S #95 &rMordred&G'&rs &BCrypt &Bof &bDarkness~ ~ ~ You have entered a cold and silent chamber. The smell of death and decay surround you. Looking towards the center of this morbid room can be seen two dark objects. Upon closer inspection you find they are actually coffins. Strange symbols are carved into the elaborate marble workings, depicting a man and woman living since the begining of time itself. ~ 0 394760 0 Rd 0 D4 ~ ~ 0 0 25000 S #96 imm pet shop room~ ~ ~ ~ 0 4 0 Rd 0 S #97 Sirrus' Space~ ~ ~ The room is completely dark and nothing is recognizable. The only thing that catches your eye is a small light on the ceiling that sprkles like a star. From this, Sirrus came forth. Oh, and by the way.... Brey don't own me anymore ~ 0 131078 0 Rd 0 D2 ~ ~ 0 0 86 D5 ~ ~ 0 0 25000 S #99 &r Aphrodite's Love Palace~ ~ ~ &g|-<{&r@&g--'-<{&w@&g--'-<{&r@&g--'-<{&w@&g--'-<{&r@&g--'-<{&w@&O*&w@&g}>-,--&r@&g}>-,--&w@&g}>-,--&r@&g}>-,--&w@&g}>-,--&r@&g}>-| &wYou have entered a paradise filled with flowers. There are beautiful &rr&wo&rs&we&rs &wand lillies everywhere filling your head with a heady scent, seducing your senses. You feel an intoxication coming on and yet are powerless to stop it. You surrender to the euphoric sensations that fill your every pore. As the feeling of euphoria begins to fade slightly, and you regain partial control of your senses, you wonder exactly how you arrived here. Looking around you see there are no doors in this room. Upon further investigation, your realize you are inside a giant scallop shell under the ocean. It is made of pure gold, and encrusted with many diamonds. This is where Aphrodite enjoys spending time alone, but if you are very fortunate, perhaps you may spend a moment here with her. To the EAST, you notice an exit to heirophant. You notice an Arch leading DOWN to Tyrion's room, but know it is not for you to use. &g|-<{&r@&g--'-<{&w@&g--'-<{&r@&g--'-<{&w@&g--'-<{&r@&g--'-<{&w@&O*&w@&g}>-,--&r@&g}>-,--&w@&g}>-,--&r@&g}>-,--&w@&g}>-,--&r@&g}>-| ~ 0 394240 0 Rd 0 D1 ~ ~ 3 0 25000 D3 ~ ~ 3 0 101 D5 ~ ~ 115 0 71 S #0 #SPECIALS M 78 spec_thief M 79 spec_breath_gas M 81 spec_kungfu_poison S #GAMES S #RESETS O 0 71 0 70 M 0 73 1 73 O 0 80 0 74 O 0 80 0 75 O 0 76 0 76 O 0 80 0 79 O 0 79 0 79 M 0 79 1 79 O 0 80 0 80 M 0 80 1 80 M 0 81 1 81 E 0 81 0 23 M 0 85 1 85 E 0 85 0 23 M 0 86 1 86 M 0 86 1 86 M 0 86 1 86 O 0 88 0 88 M 0 88 1 88 M 0 89 1 89 O 0 92 0 92 M 0 92 1 92 M 0 92 1 92 M 0 92 1 92 M 0 92 1 92 O 0 80 0 94 O 0 77 0 94 O 0 87 0 94 M 0 93 1 94 M 0 95 1 95 O 0 95 0 95 O 0 95 0 95 O 0 95 0 95 M 0 70 1 95 M 0 96 1 96 E 0 93 0 23 E 0 88 0 5 M 0 97 1 97 M 0 99 1 99 O 0 83 0 99 E 0 99 0 6 S #SHOPS 70 0 0 0 0 0 100 100 1 24 0 #$