/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David * * Love, Guilherme 'Willie' Arnold, and Mitchell Tse. * * * * In order to use any part of this Envy Diku Msud, you must comply with * * the original Diku license in 'license.doc', the Merc license in * * 'license.txt', as well as the Envy license in 'license.nvy'. * * In particular, you may not remove either of these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*$Id: cls_pal.c,v 1.3 2005/02/26 01:07:28 tyrion Exp $*/ #if defined( macintosh ) #include <types.h> #else #include <sys/types.h> #endif #include <stdio.h> #include <time.h> #include "merc.h" char* target_name; /* Use this file for all paladin skills */ int spell_healing_hands( int sn, int level, CHAR_DATA *ch, void *vo ) { CHAR_DATA *victim = (CHAR_DATA *)vo; int divisor = 1; int heal = 0; if ( ch == victim ) { int mana; /* Refund mana lost by casting. Make it seem like a new target type. */ mana = MANA_COST( ch, sn ); if (( ch->class == 9 )||( ch->class == 11)) mana /= 4; ch->mana += mana; send_to_char(AT_BLUE, "You cannot cast this spell on yourself.\n\r", ch ); return SKPELL_MISSED; } if ( victim->hit >= victim->max_hit ) { act(AT_BLUE, "You heal $N.", ch, NULL, victim, TO_CHAR ); return SKPELL_NO_DAMAGE; } if ( IS_NEUTRAL( ch ) ) divisor = 2; if ( IS_EVIL( ch ) ) divisor = 4; heal = (victim->max_hit - victim->hit) / divisor; victim->hit += heal; act(AT_BLUE, "You heal $N.", ch, NULL, victim, TO_CHAR); act(AT_BLUE, "$n heals you.", ch, NULL, victim, TO_VICT); act(AT_BLUE, "$n heals $N.", ch, NULL, victim, TO_NOTVICT); ch->pkill_timer = 0; return SKPELL_NO_DAMAGE; } int spell_wrath_of_god( int sn, int level, CHAR_DATA *ch, void *vo ) { CHAR_DATA *victim = (CHAR_DATA *) vo; int dam; if (IS_EVIL(ch) ) { send_to_char(AT_WHITE, "The Gods ignore your plea.\n\r", ch); return SKPELL_MISSED; } if (IS_NEUTRAL(ch) ) { send_to_char(AT_WHITE, "Perhaps you should be good.\n\r", ch); return SKPELL_MISSED; } dam = number_fuzzy( number_fuzzy(ch->level) * number_fuzzy(ch->level ) ); if ( ch->hit - dam < 1 ) { send_to_char( AT_WHITE, "The gods ignore your plea.\n\r", ch ); return SKPELL_MISSED; } if (IS_NPC(victim ) ) { damage( ch, victim, dam, sn ); damage( ch, ch, dam/2, sn ); send_to_char( AT_WHITE, "The gods answer your plea!\n\r", ch ); return SKPELL_NO_DAMAGE; } if (!IS_NPC(victim) ) { damage( ch, victim, dam*2, sn ); damage( ch, ch, dam/2, sn ); send_to_char( AT_WHITE, "The gods answer your plea!\n\r", ch ); return SKPELL_NO_DAMAGE; } return SKPELL_NO_DAMAGE; }