mud_dist/area/
#AREADATA
Name        { 90-105 } Shangil~
Builders    Nemecis~
VNUMs       7650 7799
Security    100
Recall      1
Flags       16
Version     107
Creator     Nemecis~
Llevel      0
Ulevel      0
End



#MOBILES
#7650
Learha~
Learha, Banker of Shangil~
Learha stands behind the till ready to handle your money
~
~
131075 524288 16 133120 2 100 S
100 1 200 200 0 32400d0+0 0d0+0
1000 1 0
0 0 2
3 0 0
>greet_prog 100~
if isgood($n)
say AAAAAHHHHHHH!!! I HATE YOUR KIND!!! DIE!!!
c 'unholy curse' $n
else
say greetings, $n, what may i do for you?
endif
endif
~
|
#7651
Randal~
Randal the Blacksmith of Shangil~
Randal is here repairing weapons and armor
~
~
3 67108864 4259856 0 2 100 S
100 1 200 200 0 32400d0+0 0d0+0
1000 1 0
0 0 1
3 0 0
>greet_prog 100~
if isgood($n)
puke $n
say DIE SCUM!!! DIE AND ROT!!!
c 'cone of frost'
else
glance $n
say greetings, $n, wadda'ya want?
endif
endif
~
|
#7652
Hagar~
Hagar The Equipment Dealer~
Hagar is here waiting for you to make a purchase
~
~
3 268451840 16 0 2 100 S
100 1 200 200 0 32400d0+0 0d0+0
1000 1 0
0 0 1
3 0 0
>greet_prog 100~
if isgood($n)
puke $n
say FOOL!! YOU ARE NOT WANTED HERE!! 
c 'bend light' $n
else
nod $n
say greetings Sir $n, what are you looking for?
endif
endif
~
|
#7653
Citizen~
A citizen of Shangil~
A citizen is here going about theid business
~
~
1 0 65552 2048 0 100 S
90 1 180 180 0 28350d0+0 0d0+0
900 1 0
0 0 0
3 0 0
>greet_prog 100~
if isgood($n)
scream
roar $n
c 'curse of nature' $n
else
cackle
endif
endif
~
|
#7654
Guard~
A City Guard~
A guard is here looking for someone to pick on
~
~
1 134332416 18907280 131072 2 100 S
95 1 190 190 0 24600d0+0 0d0+0
950 1 0
0 0 2
0 0 0
>greet_prog 100~
if isgood($n)
snarl $n
c 'bend light' $n
else
eye
endif
endif
~
|
#7655
Cut Throat~
An ugly looking cut-throat~
An ugly cut-throat looking for his next murder
~
~
33 268500992 16 131072 2 200 S
90 1 180 180 0 28350d0+0 0d0+0
900 1 0
0 0 1
1 0 0
#7656
Garil~
Garil ~
Garil is here selling you his scrolls
~
~
3 0 65552 256 2 100 S
100 1 200 200 0 32400d0+0 0d0+0
1000 1 0
0 0 1
3 0 0
>greet_prog 100~
if isgood($n)
laugh $n
c 'blood omen' $n
else
say The days greeting to you my Lord $n, how may i help you?
endif
endif
~
|
#7657
Cath~
Cath~
Cath is here mixing potions for her customers
~
~
3 16384 16 131072 2 100 S
100 1 200 200 0 32400d0+0 0d0+0
1000 1 0
0 0 2
3 0 0
>greet_prog 100~
if isgood($n)
moon $n
say YOU'RE NOT WELCOME HERE!!!
c 'cone' 
else
say Well? What'll it be dear?
endif
endif
~
|
#7658
Mantree~
Mantree~
Mantree is here waiting for you to make the right choice
~
~
3 0 786448 0 2 100 S
100 1 200 200 0 32400d0+0 0d0+0
2 0 0
0 0 1
3 0 0
>greet_prog 100~
if isgood($n)
bird $n
say &rGet the fu*k outta my shop!
c 'meteor' 
else
say What do you want?
endif
endif
~
|
#7659
Traveller~
Traveller~
A Traveller from another land
~
~
1 268451840 16 256 2 100 S
95 1 180 180 0 23700d0+0 0d0+0
950 1 0
0 0 0
3 0 0
>greet_prog 100~
if isgood($n)
say better be careful in this city...they don't like people like you...
grin
snicker
endif
~
|
#7660
Gatekeeper~
The Gatekeeper~
The Gatekeeper watches over the mob of travellers entering and leaving the city
~
~
3 436224064 16777232 131072 0 250 S
105 1 200 200 0 31000d0+0 0d0+0
1050 1 0
0 0 2
3 0 0
>greet_prog 100~
say Keep going! Don't stop! You're holding up traffic!
push $n north
~
|
#7661
City Guard~
A Guard of Shangil City~
A guard is here looking for trouble
~
~
1 335560704 16 0 2 200 S
95 1 190 190 0 27300d0+0 0d0+0
950 1 0
0 0 2
3 0 0
>greet_prog 100~
if isgood($n)
say HAHAHAHA!
c 'bend light'
else
eye
endif
endif
~
|
#7662
City Guard~
A Guard of Shangil City~
A guard is here looking for trouble
~
~
1 335560704 16 0 2 200 S
95 1 190 190 0 27300d0+0 0d0+0
950 1 0
0 0 1
3 0 0
>greet_prog 100~
if isgood($n)
say HAHAHAHA!
c 'bend light'
else
eye
endif
endif
~
|
#7663
City Guard~
A Guard of Shangil City~
A guard is here looking for trouble
~
~
1 335560704 16 0 2 200 S
95 1 190 190 0 27300d0+0 0d0+0
950 1 0
0 0 1
3 0 0
>greet_prog 100~
if isgood($n)
say HAHAHAHA!
c 'bend light'
else
eye
endif
endif
~
|
#7664
citizen~
Citizen of Shangil~
A citizen of Shangil
~
~
1 0 65552 2048 2 100 S
90 1 180 180 0 28350d0+0 0d0+0
900 1 0
0 0 0
3 0 0
>greet_prog 100~
if isgood($n)
say YOU!
bird &n
say DIE!!
c 'curse of nature' $n
else
cackle
endif
endif
~
|
#7665
Citizen~
Citizen of Shangil~
A citizen of Shangil
~
~
1 0 65552 2048 2 100 S
90 1 180 180 0 28350d0+0 0d0+0
900 1 0
0 0 0
3 0 0
>greet_prog 100~
if isgood($n)
say YOU!
bird &n
say DIE!!
c 'curse of nature' $n
else
cackle
endif
endif
~
|
#7666
Citizen~
Citizen of Shangil~
A citizen of Shangil
~
~
1 0 65552 2048 2 100 S
90 1 180 180 0 28350d0+0 0d0+0
900 1 0
0 0 0
3 0 0
>greet_prog 100~
if isgood($n)
say YOU!
bird &n
say DIE!!
c 'curse of nature' $n
else
cackle
endif
endif
~
|
#7667
Citizen~
Citizen of Shangil~
A citizen of Shangil
~
~
1 0 65552 2048 2 100 S
90 1 180 180 0 28350d0+0 0d0+0
900 1 0
0 0 0
3 0 0
>greet_prog 100~
if isgood($n)
say YOU!
bird &n
say DIE!!
c 'curse of nature' $n
else
cackle
endif
endif
~
|
#7668
Citizen~
Citizen of Shangil~
A citizen of Shangil
~
~
1 0 65552 2048 2 100 S
90 1 180 180 0 28350d0+0 0d0+0
900 1 0
0 0 0
3 0 0
>greet_prog 100~
if isgood($n)
say YOU!
bird &n
say DIE!!
c 'curse of nature' $n
else
cackle
endif
endif
~
|
#7669
Cut-Throat~
An Ugly looking cut-throat~
An uglier than hell cut-throat
~
~
1 268435456 16 131072 2 200 S
90 1 180 180 0 28350d0+0 0d0+0
900 1 0
0 0 1
3 0 0
#7670
Cut-Throat~
And ugly cut-throat~
An uglier than hell cut-throat
~
~
1 268435456 16 131072 2 200 S
90 1 180 180 0 28350d0+0 0d0+0
900 1 0
0 0 2
3 0 0
#7671
Citizen~
Traveller~
A Traveller visiting Shangil
~
~
1 268451840 16 256 2 100 S
95 1 190 190 0 27300d0+0 0d0+0
950 1 0
0 0 2
3 0 0
>greet_prog 100~
if isgood($n)
poke &n
say Ya'd better be careful here, they don't like people like you...
else
snicker
bow &n
endif
endif
~
|
#7672
Traveller~
Traveller~
A Traveller visiting Shangil
~
~
1 268451840 16 256 2 100 S
95 1 190 190 0 27300d0+0 0d0+0
950 1 0
0 0 2
3 0 0
>greet_prog 100~
if isgood($n)
poke &n
say Ya'd better be careful here, they don't like people like you...
else
snicker
bow &n
endif
endif
~
|
#7673
Sabil~
Sabil~
Sabil stands poised on the brink of extreme violence
~
~
3 235512448 90210452 134269184 2 1000 S
110 1 220 220 0 30000d0+0 0d0+0
1100 0 0
0 0 1
3 0 0
>act_prog Fourth~
say It's about time someone has come to challenge me.
bow
say I hope you're ready because if you aren't I will kill you.
snicker
say I'll most likely kill you anyways.
say Ready whenever you are.  I'll let you have first shot.  You'll need it.
~
>fight_prog 30~
c cone
~
>fight_prog 30~
c disrupt
~
>fight_prog 10~
dim
~
>fight_prog 25~
c curse
~
>fight_prog 30~
c 'sonic boom'
~
>death_prog 35~
say &cAAAAAHHHHHH! $n, you've earned this reward!
mpoload 7790
~
>rand_prog 10~
rage
~
>rand_prog 10~
primalscream
~
>rand_prog 10~
weaponmaster
~
|
#7674
green warrior~
a green warrior~
A warrior all in green stands here.
~
Dressed totally in green, this warrior looks like a formidable foe.
~
33 524480 65552 0 2 1000 S
101 1 200 200 0 40000d0+0 0d0+0
1010 0 0
0 0 0
65537 0 0
>greet_prog 100~
if isgood($n)
growl
say I'm to stop your kind from entering this place.  Now die!
c 'blood omen' $n
else
nod $n
say You may leave this place through the portal if you do not wish to continue.
endif
endif
~
>death_prog 100~
mptransfer $n 7796
mpat 7796 laugh
~
|
#7675
blue warrior~
a blue warrior~
A warrior dressed in blue is here.
~
A strange-looking warrior, armored totally in blue.  
~
1 590016 48 256 2 0 S
102 1 205 205 0 41000d0+0 0d0+0
1020 0 0
0 0 0
65537 0 0
>death_prog 100~
mptransfer $n 7797
mpat 7797 sigh
~
>act_prog First~
nod
say Leave through the portal at anytime.
~
|
#7676
red warrior~
a red warrior~
A warrior dressed all in red is here.
~
This warrior's armor is completely red.
~
1 192 16777264 2304 2 100 S
103 1 205 205 0 40000d0+0 0d0+0
1030 0 0
0 0 0
65537 0 0
>act_prog Second~
say You may leave through the portal at anytime
~
>death_prog 100~
say Well Done! On to the final Test!
mptransfer $n 7798
mpat 7798 laugh
~
|
#7677
gold warrior~
a gold warrior~
A warrior armored in gleaming gold platemail is here.
~
This warrior is covered in gleaming gold armor, with a long golden cloak.  
~
1 192 16810000 134234368 2 100 S
105 1 210 210 0 40000d0+0 0d0+0
1050 0 0
0 0 0
65539 0 0
>death_prog 100~
mptransfer $n 7799
mpat 7799 gasp
~
>act_prog Third~
say Well then.  Welcome, I am the final test before Sabil.
say You may of course leave through the portal at anytime.
~
|
#7678
door guard~
Door Guard~
The Door Guard is here keeping an eye on strangers
~
~
67 134758400 4227088 256 2 200 S
105 1 200 200 0 34446d0+0 0d0+0
1050 1 0
0 0 0
1 0 0
>greet_prog 100~
endif
if isgood($n)
spit $n
c 'blood omen' $n
else
say Hey there.  Don't be disturbing any of the classes in progress.  You might make the teachers mad.
wink $n
emote picks his teeth with the needle like point of his short sword.
endif
endif
~
|
#7679
Reccar~
Reccar Aran'Vaeh Har~
Reccar Aran'Vaeh Har: The Shadows' Caress
~
~
5 236486784 90210324 32768 2 0 S
105 1 210 210 0 35000d0+0 0d0+0
1050 1 0
0 0 0
67587 0 0
>rand_prog 3~
mpecho Reccar Aran'Vaeh Har gathers the shadows around himself and vanishes.
mptrans $i 7724
mpecho Reccar Aran'Vaeh Har steps forth from the shadows that surrounded him.
~
>rand_prog 3~
mpecho Reccar Aran'Vaeh Har gathers the shadows around himself and vanishes.
mptrans $i 7652
mpecho Reccar Aran'Vaeh Har steps forth from the shadows that surrounded him.
~
>rand_prog 3~
mpecho Reccar Aran'Vaeh Har gathers the shadows around himself and vanishes.
mptrans $i 7693
mpecho Reccar Aran'Vaeh Har steps forth from the shadows that surrounded him.
~
>rand_prog 3~
mpecho Reccar Aran'Vaeh Har gathers the shadows around himself and vanishes.
mptrans $i 7671
mpecho Reccar Aran'Vaeh Har steps forth from the shadows that surrounded him.
~
>rand_prog 3~
mpecho Reccar Aran'Vaeh Har gathers the shadows around himself and vanishes.
mptrans $i 7658
mpecho Reccar Aran'Vaeh Har steps forth from the shadows that surrounded him.
~
>rand_prog 5~
mpecho Reccar Aran'Vaeh Har gathers the shadows around himself and vanishes.
mptrans $i 7702
mpecho Reccar Aran'Vaeh Har steps forth from the shadows that surrounded him.
~
>fight_prog 35~
leer $n
say &rYou won't defeat me!  You aren't good enough!
snarl $n
mpecho &pReccar gathers his shadows to force you away from him!
mpforce $n flee
mptrans $i 7702
c 'complete healing'
~
>fight_prog 25~
mpecho &RReccar uses the shadows against you!
c 'bend light'
~
>fight_prog 50~
mpecho &rReccar casts a spell!
c demonfire
~
>fight_prog 25~
slit
~
|
#7711
master academy~
the master of the academy~
A brutal-looking old warrior is here.
~
One of the foremost swordsmen in the land, he controls the Academy with
an iron fist.  
~
3 128 32 0 0 -500 S
105 1 210 210 0 40000d0+0 0d0+0
1000 0 0
0 0 1
0 0 0
>act_prog ~
say You wish to enroll?
look $n
snicker
say You would not last 10 minutes here, outlander.
 
~
>fight_prog 20~
punch
~
>fight_prog 50~
kick
~
|
#7712
no name~
the Academy quartermaster~
The Academy quartermaster is here.
~
A burly, unshaven man.  
~
3 0 32 0 0 0 S
100 1 200 200 0 35000d0+0 0d0+0
0 0 0
0 0 1
0 0 0
>fight_prog 20~
kick
~
|
#7737
masseuse~
a masseuse~
A beautiful young woman is here, ready to give massages.
~
You suddenly have an urge to enroll...
~
3 0 0 0 0 0 S
130 1 260 260 0 4000d0+0 0d0+0
0 1 0
0 0 2
0 0 0
>all_greet_prog 100~
smile $n
say Why don't you lie down.
massage $n
~
|
#7764
Servant~
Servant of Sabil~
A servant created by Sabil to serve his purposes.
~
~
3 5416 37748752 4096 2 100 S
90 1 210 210 0 35000d0+0 0d0+0
900 19 0
0 0 0
3 0 0
>all_greet_prog 105~
slobber
howl
c 'blood omen' &n
~
>fight_prog 50~
slit
~
>fight_prog 50~
c 'curse of nature'
~
>fight_prog 50~
c 'unholy curse'
~
>fight_prog 50~
c 'flash burn'
~
>rand_prog 50~
c 'complete healing'
~
|
#7780
nobody~
nobody~
Nobody is here.
~
~
1 134226048 16 0 0 100 S
80 1 160 160 0 24300d0+0 0d0+0
200 1 0
0 0 0
3 0 0
>rand_prog 3~
emote attempts to use his most recently learned skill.
weaponmaster
~
|
#7781
student~
a student of the academy~
A rough-looking student walks by.
~
A young, battle-scarred man.  He has a smirk on his lips as he looks you
over contemptously; only the most able warriors in the city and surrounding
lands are accepted into this school.  
~
1 134226048 16777216 0 0 -500 S
80 1 160 170 0 24301d0+0 0d0+0
200 1 0
0 0 1
0 0 0
#7782
aspiring combatant~
an aspiring combatant~
An aspiring combatant snickers at you.
~
A powerfully-built man in his mid-20's, he's come to the Academy to
improve his already formidable skills.  He has a vicious scar across his
face, which does little to improve his looks.  
~
1 128 16777264 0 0 0 S
85 1 160 170 0 26000d0+0 0d0+0
20 0 0
0 0 1
0 0 0
#7783
graduate~
an academy graduate~
A graduate of the academy is here, drinking wine.
~
A powerfully-built warrior, he has finished the 5 years of training
demanded.  He remains, however, until he is recruited for the Arena, or
offered a commission in the town guard.  
~
1 33554560 48 0 0 0 S
90 1 150 150 0 27000d0+0 0d0+0
0 0 0
0 0 1
0 0 0
>fight_prog 40~
punch
~
>fight_prog 20~
kick
~
>rand_prog 10~
weapon
~
|
#7784
trainer~
a trainer~
A burly trainer strides by.
~
A master warrior of formidable skills, he has come to the Academy to
teach.  He is heavily-scarred, and extremely powerful-looking.  
~
1 8384 32 0 0 0 S
100 1 200 200 0 35000d0+0 0d0+0
0 0 0
0 0 0
0 0 0
#7785
instructor~
an instructor~
An instructor is here, screaming at his students.
~
A thoroughly evil-looking man, his muscular arms are criss-crossed with
scars.  He screams at his students, every once in a while pummeling them
with a thick wooden training rod.  
~
515 134217856 160 0 0 0 S
100 1 200 200 0 30000d0+0 0d0+0
0 0 0
0 0 1
0 0 0
#7786
student~
a student~
A student is here, training.
~
A skilled-looking combatant, training here to improve his already
formidable skills.  
~
67 128 32 0 0 -400 S
80 1 130 160 0 24000d0+0 0d0+0
200 1 0
0 0 1
0 0 0
#7796
hand key~
(no short description)~
(no long description)
~
~
1 0 0 0 0 0 S
0 1 0 0 0 0d0+0 0d0+0
0 0 0
0 0 0
0 0 0
#7799
Granduer~
Granduer, The Healer of Shangil~
Granduer, Ancient Healer of Shangil
~
~
524299 218628816 32784 133120 3 0 S
200 1 400 400 0 10d0+0 0d0+0
0 0 0
0 0 2
7 0 0
>greet_prog 100~
say Hello there, $n.  I am here to provide assisstance to those seeking the key to this tower.
say If you need help in any way just ask me.
smile
~
>speech_prog help~
nod
say What do you seek help in Sir $n?
say &RYou say...(say the number)
say 1.Where do I find the key to this tower?
say 2.What will I face in this tower?
~
>speech_prog 1~
wink $n
say Well now I'm only allowed to tell you so much you know.  If I say too much Lord Sabil may become cross with me and I definitly do not want that.
shudder
say No I certainly don't...
say Anyways, about the keys...What I am allowed to tell you is that the key to this tower is actually formed by the combining of three other keys.
say And these items are held by the Masters of Combat.
say Somewhere in the Combat School is hidden a door and that door leads to a maze.  
say You must find your way through this maze to the Masters of Combat.
say Defeat a Master in combat and you will receive their key.  
say I hope that helps becuase you won't get anymore clues from me or anyone else in the city.  Lord Sabil forbids them to help you.
say Sabil only allows people to challenge him one-on-one.  So you will have no help in defeating him so be careful, be very careful.
say Well then that's all I can say.
say Good luck to you then.
~
>speech_prog 2~
shrug
say If you manage to find the keys you can unlock the doorway to the rest of the tower.
say After that you will be tested in combat by creatures created by the Master.
say If you pass those tests you may challenge Master Sabil in combat.
wink $n
say And that's it.  If you beat him you will receive a mighty reward.  If you die...well no need to go there, is there?
~
|
#0



#OBJECTS
#7650
half dagger~
half-dagger~
Looks like half a dagger~
~
5 4260563 8448 0 0 8193 80
100 100
0~ 30~ 80~ 11~
3 800 0
0 0
reserved~
0 0
7792 0 0
A
18 20
A
1 2
A
5 -2
A
4 -2
A
19 25
#7651
bulb light glowing bright~
glow Bulb~
The light used by the High Priest of Shangil lies here~
~
1 37814801 0 0 1048576 1 90
100 100
0~ 0~ -1~ 0~
2 900 0
0 0
reserved~
0 0
0 0 0
A
13 90
A
24 -15
A
19 10
A
18 7
#7652
dual Blade~
dual Blade~
The Dual Blade lies here~
~
5 205734419 264 0 1048576 8193 100
100 100
0~ 30~ 85~ 3~
3 1000 0
0 0
reserved~
0 0
0 0 0
A
1 2
A
4 -1
A
12 100
A
13 100
A
19 35
A
18 25
#7653
helm fair flight archer~
the Helm of Fair Flight~
The archer's favored helm lies here~
~
9 38077009 1 2097152 0 17 90
100 100
30~ 0~ 0~ 0~
1 900 0
0 0
reserved~
0 0
0 0 0
A
3 2
A
1 2
A
13 90
A
24 -10
A
19 10
A
18 8
#7654
combat glove~
combat Glove ~
Glove worn in hand-to-hand combat training~
~
9 67108864 16384 0 0 129 90
100 100
0~ 0~ 0~ 0~
1 900 0
0 0
reserved~
0 0
0 0 0
A
13 90
A
18 9
A
19 9
A
12 -50
A
24 -5
#7655
combat mask~
combat Mask~
A Mask designed for combat~
~
9 37814834 256 0 0 65537 80
100 100
0~ 0~ 0~ 0~
1 800 0
0 0
reserved~
0 0
0 0 0
A
24 -10
A
18 8
A
19 8
#7656
Saber Shangil~
saber of Shangil~
Saber made in Shangil~
~
5 239157777 0 0 1048576 8193 80
100 100
0~ 0~ 0~ 1~
2 4000 0
0 0
reserved~
0 0
0 0 0
A
5 -2
A
13 80
A
2 2
A
1 2
A
18 18
A
19 30
#7657
skull ring~
&zThe Skull Ring~
A hideous ring in the shape of a skull~
~
9 205586944 0 0 0 3 80
100 100
0~ 0~ 0~ 0~
1 4000 0
0 0
reserved~
0 0
0 0 0
A
12 50
A
13 50
A
24 -5
A
18 7
A
19 7
A
5 -1
#7658
steel ankle brace~
steel Ankle Brace~
A damned fine ankle brace~
~
9 33554435 0 0 0 1048577 90
100 100
0~ 0~ 0~ 0~
2 40 0
0 0
reserved~
0 0
0 0 0
A
4 -1
A
24 -15
A
5 -2
A
2 1
A
13 25
A
19 9
A
18 9
#7659
shiny chain leggings~
shiny chain leggings~
A comfortable pair of shiny chain leggings~
~
9 4260353 0 0 0 33 100
100 100
0~ 0~ 0~ 0~
3 1000 0
0 0
reserved~
0 0
0 0 0
A
24 -10
A
19 10
A
18 10
#7660
scroll combat~
scroll of combat~
A scroll~
~
2 0 0 0 0 1 80
100 100
105~ chant~ reserved~ reserved~
0 2000 0
0 0
reserved~
0 0
0 0 0
#7661
scroll of shadows~
scroll of shadows~
A shadowy scroll~
~
2 0 0 0 0 1 80
100 100
105~ shadow image~ phantom form~ reserved~
0 1800 0
0 0
reserved~
0 0
0 0 0
#7662
herb visions~
herb of visions~
A blue-green-orange colored herb~
~
26 0 0 0 0 1 80
100 100
105~ detect hidden~ detect invis~ detect magic~
0 2000 0
0 0
reserved~
0 0
0 0 0
#7663
herb protection~
Herb of protection~
Herb of protection~
~
26 0 0 0 0 1 80
100 100
105~ sanctuary~ spectral armor~ reserved~
0 3600 0
0 0
reserved~
0 0
0 0 0
#7664
herb vitamin~
a vitamin~
A vitamin to fight illnesses~
~
26 0 0 0 0 1 80
100 100
105~ cure poison~ reserved~ reserved~
0 1000 0
0 0
reserved~
0 0
0 0 0
#7665
racing shoes~
&RA Pair of Racing Shoes~
The most amazing pair of racing shoes you'll ever come across~
~
9 33554433 0 0 0 65 80
100 100
0~ 0~ 0~ 0~
2 2000 0
0 0
reserved~
0 0
0 0 0
A
19 15
A
24 -16
#7667
potion ~
potion of..(?)~
A potion~
~
10 272695812 0 0 1048576 1 80
100 100
0~ reserved~ reserved~ reserved~
1 8000 0
5 0
swiftness~
-1 -1
0 0 0
#7668
Fountain~
&GA marble fountain with a statue carving of a raven eating a rabbit.~
&GA marble fountain with a statue carving of a raven eating a rabbit.~
~
25 134217728 0 0 0 0 106
100 100
0~ 0~ 0~ 0~
500 1 0
0 0
reserved~
0 0
0 0 0
#7669
wood wooden club~
a club~
A wooden club used to dish out beatings~
~
5 67108864 0 0 0 8193 80
100 100
0~ 0~ 0~ 7~
5 3200 0
0 0
reserved~
0 0
0 0 0
A
19 30
A
18 15
A
1 2
#7670
thin short sword~
short Sword~
A very thin short sword~
~
5 33554946 0 0 0 8193 80
100 100
0~ 0~ 0~ 1~
2 3200 0
0 0
reserved~
0 0
0 0 0
A
1 2
A
4 -2
A
19 30
A
18 10
#7671
cape rahl~
&zCape of Rahl~
A long flowing cape that blends in with it's surroundings~
~
9 67108866 0 0 0 1025 80
100 100
0~ 0~ 0~ 0~
2 820 0
0 0
reserved~
0 0
0 0 0
A
18 6
A
19 10
A
24 -15
#7672
bracelet rahl~
&bBracelet of Rahl~
A bracelet made of magical elements~
~
9 3 0 0 0 4097 80
100 100
0~ 0~ 0~ 0~
1 820 0
0 0
reserved~
0 0
0 0 0
A
24 -10
A
18 8
A
19 8
A
3 -2
#7777
Portal~
portal~
A portal~
~
29 3 256 0 0 0 0
100 100
7794~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#7778
glowing portal~
glowing portal~
A glowing portal~
~
29 67108865 16384 0 0 0 0
100 100
25002~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#7790
shangil twist staff~
shangil's Twist~
Twisted staff with a key hole shape on it~
~
4 33554432 0 0 0 1 1
100 100
0~ 0~ 0~  ~
1 8 0
5 0
curse~
-1 -1
7791 0 0
#7791
twisted half dagger~
twisted half-dagger~
Seems to be a twisted half of a dagger..~
~
5 37831184 0 0 0 8193 80
100 100
0~ 0~ 0~ 11~
3 9000 0
0 0
reserved~
0 0
7792 0 0
A
3 -1
A
19 30
A
18 20
#7792
dagger shangil~
&rDagger of Shangil~
A sharp, deadly dagger~
~
5 675611265 8449 0 0 8193 80
100 100
0~ 0~ 0~ 11~
1 8200 0
0 0
reserved~
0 0
0 0 0
A
1 2
A
24 -20
A
13 50
A
19 30
A
18 25
#7795
Sword key~
Sword key~
Sword key~
~
18 0 0 0 0 1 0
100 100
0~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
7799 0 0
#7796
hand key~
hand Key~
A key that looks like a hand~
~
18 0 0 0 0 1 1
100 100
0~ 0~ 0~ 0~
1 1 0
0 0
reserved~
0 0
7798 0 0
#7797
Arrow key~
arrow key~
Arrow key~
~
18 0 0 0 0 1 0
100 100
0~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
7798 0 0
#7798
joined key~
a key created by joing 2 other~
A key~
~
18 134217728 0 0 0 1 1
100 100
0~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
7799 0 0
#7799
shangil key~
shangil Key~
Key to the tower of Shangil~
~
18 33554432 0 0 0 1 1
100 100
0~ 0~ 0~ 0~
1 1 0
0 0
reserved~
0 0
7791 7798 7795
#0



#ROOMDATA
#7650
Path to Shangil City~
~
~
Ahead of you in the distance you see the huge gates of the city.  The sun
pounds on your head relentlessly. 
~
0 0 10
Rd     0
D0
~
~
0 0 7651
S
#7651
Before the Open Gates of Shangil City~
~
~
The massive gates of Shangil city stand open allowing merchants and
tourists from foreign lands to enter the city without harassment.  The
people of Shangil rely heavily on imports from other cities as their land
isn't very fertile.  There is almost no law governing the people of Shangil,
and only the stupid enter without being prepared.  There is deep seeded
hatred in Shangil for those who are lawful, those who are good and those who
are weak.  The people of Shangil love fighting and the citizens of the city
are all trained in different forms of combat.  The Ruler of the city even
encourages people to seek the keys to his tower and engage him in combat. 
There are very great rewards offered to those who can beat him.  None have
beaten him.  
~
0 0 10
Rd     0
D0
~
~
0 0 7652
D2
~
~
0 0 7650
S
#7652
Inside the City~
~
~
The city is not really large but it is just packed with houses and
people.  The street to the north is the city's Main Street, one of only two
streets that are cobbled.  The houses are mundane, redundant and mainly
utilitarian; the citizens care not much for what they live in and are more
concerned with honing their fighting skills.  They do not care for one
another and rarely show much affection for spouse and children.  Further up
the Main Street you see The Tower of Shangil where the High Priest resides. 
The combat school resides beyond the Tower of Shangil.  
~
0 393216 1
Rd     0
D0
~
~
0 0 7676
D1
~
~
0 0 7653
D2
~
~
1 0 7651
D3
~
~
0 0 7675
S
#7653
Following the Dirt Path Along the South-East Wall~
~
~
There is nothing more than dirt paths between the houses here and the
houses are all crowded together.  They are very simple houses.  There is a
thick dust cloud on the street from people walking to and from their
destinations.  
~
0 393216 1
Rd     0
D0
~
~
0 0 7682
D1
~
~
0 0 7654
D3
~
~
0 0 7652
S
#7654
A Dirt Path Along the South-East Wall~
~
~
The houses are built close together and there is no room for back yards
so there are no domesticated animals in this city.  The people would have no
time to take care of the animals, even if they cared enough to do so.  
~
0 393216 1
Rd     0
D0
~
~
0 0 7683
D1
~
~
0 0 7655
D3
~
~
0 0 7653
S
#7655
At the South-East Corner of the City~
~
~
The tall, grey-stone wall of the city turns north here forcing the road
to turn north as well.  The houses are built right against the wall here and
aren't in very good shape.  It almost looks as if whoever built them forgot
parts of them.  
~
0 393216 1
Rd     0
D0
~
~
0 0 7656
D3
~
~
0 0 7654
S
#7656
A Dirt Path Along the East-South Wal~
~
~
The wall has begun to crack and crumble in places and there are mortar
tools siting at the base of the wall.  The tools are rusted, appearing not
to have been used in a few years.  The houses here are ratty and run down
looking but the people crowding the path appear to be well dressed
otherwise, giving you an impression that there is a lack of attention to the
condition of the houses rather than the people being poor.  
~
0 393216 1
Rd     0
D0
~
~
0 0 7657
D2
~
~
0 0 7655
S
#7657
Following a Dirt Path Along the East-South Wall~
~
~
The sandy path here is wet with blood but there is no corpse to be seen
anywhere.  The people walking around you pay no attention to the blood
soaked ground and continue on as if nothing has happened.  Dwelling any
longer on the blood could draw unwanted attention to you, and unwanted
attention in this city usually means violence.  
~
0 393216 1
Rd     0
D0
~
~
0 0 7658
D2
~
~
0 0 7656
S
#7658
Eastern City Gate~
~
~
The Main Street of the city ends at the wall here.  The cobblestones are
well maintained and you see workers fixing and replacing stones for the
street at various places around you.  There is a great number of people
foreign to this city traveling on the Main Street.  The gate here is not
guarded and doesn't see as much traffic as the main gate to the south.  
~
0 393216 1
Rd     0
D0
~
~
0 0 7659
D2
~
~
0 0 7657
D3
~
~
0 0 7685
S
#7659
Following the Dirt Path Along the East-North Wall~
~
~
The path here is much less crowded than Main Street but still there is a
large number of people walking around here.  You can see the huge throng of
people pushing their way down Main Street to the south of you.  
~
0 393216 1
Rd     0
D0
~
~
0 0 7660
D2
~
~
0 0 7658
S
#7660
A Dirt Path Along the East-North Wall~
~
~
Things are much the same in this part of town as they are anywhere else. 
Run down houses, garbage strewn about the path and uncaring citizens
noticing nothing wrong.  
~
0 393216 1
Rd     0
D0
~
~
0 0 7661
D2
~
~
0 0 7659
S
#7661
At the North-East Corner of the City~
~
~
Broken stones from the crumbling wall crunch under your feet here.  The
houses are in serious need of repair with holes gaping in the roofs and
windows boarded up.  There are still many many people living here and the
run down houses matter little to them.  
~
0 393216 1
Rd     0
D2
~
~
0 0 7660
D3
~
~
0 0 7662
S
#7662
Along the North-East Wall~
~
~
The dirt path has bits and pieces of garbage strewn about it and no one
cares to clean it.  The people living here are not starving but instead are
quite healthy spending most of their money on things other than there
houses.  
~
0 393216 1
Rd     0
D1
~
~
0 0 7661
D2
~
~
0 0 7687
D3
~
~
0 0 7663
S
#7663
Following the Dirt Path Along the North-East Wall~
~
~
The street has turned into nothing more than a dirt path here following
the wall.  Houses are built right against the wall, looking run down and
very ratty.  
~
0 393216 1
Rd     0
D1
~
~
0 0 7662
D2
~
~
0 0 7678
D3
~
~
0 0 7664
S
#7664
Northern City Gate~
~
~
Standing before the city gate the path leads east along the wall
surrounding the city, north to the Combat School and back to the south.  The
street's not as crowded this close to the Combat School as very few people
have any reasons to be there.  
~
0 393216 1
Rd     0
D0
~
~
3 0 7701
D1
~
~
0 0 7663
D2
~
~
0 0 7665
S
#7665
Northern Main Street~
~
~
People crowd the street thickly everywhere you look, pushing and shoving
and yelling theie way to wherever they are going.  Ahead of you the Combat
School stands magnificently.  Many people look at it but few enter without a
good reason.  The students and teachers often will attack strangers and the
principal lurks the halls ready to destroy anyone he dislikes.  Most people
stay away.  People push you out of their way as they try to make it into the
extremely over crowded Market District to the west.  
~
0 393216 1
Rd     0
D0
~
~
0 0 7664
D2
~
~
0 0 7666
D3
~
~
0 0 7692
S
#7666
Northern Main Street~
~
~
The houses here are just as shabby as all the rest, the street is crowded
and there is an overpowering smell of unwashed bodies.  The tower, to the
south, seems to follow you where ever you go, you just can't seem to get
away from it.  
~
0 393216 1
Rd     0
D0
~
~
0 0 7665
D2
~
~
0 0 7667
S
#7667
The Central Plaza~
~
~
You stand in the center of the city where the two main streets meet. 
There is a beautiful marble fountain with a carving of a huge Raven eating
the corpse of a rabbit.  The presence of the Tower of Shangil chills you to
the bones, offering both sanctuary and the promise of suffering and pain. 
The street here is not so crowded as all the others.  The houses are built a
ways away and people do not linger long in the shadow of the terrible, dark
tower despite the knowledge that there is sanctuary within.  
~
0 393216 1
Rd     0
D0
~
~
0 0 7666
D1
~
~
0 0 7680
D2
~
~
0 0 7677
D3
~
~
0 0 7668
D4
~
~
0 0 7794
S
#7668
Western Main Street~
~
~
To the east is a large square, while to the west the street runs towards
a gate.  Large buildings loom up on either side of you.  
~
0 393216 1
Rd     0
D1
~
~
0 0 7667
D3
~
~
0 0 7669
S
#7669
Western Main Street~
~
~
The main street runs east and west through a relatively nasty-looking
section of town.  On the other hand, most of the town is pretty bad-looking,
but the citizens don't seem to mind.  
~
0 393216 1
Rd     0
D1
~
~
0 0 7668
D3
~
~
0 0 7670
S
#7670
Western City Gate~
~
~
You are at the western gate of the city.  It is much smaller than the
main gate you entered by but there is still a fair number of travellers
comign and going through this gate.  There are no guards at this gate.  Main
Street continues back to the east and there is a small path to the south
that follows the wall of the city.  
~
0 393216 1
Rd     0
D1
~
~
0 0 7669
D2
~
~
0 0 7671
S
#7671
Along the South-West Wall~
~
~
Broken stones from the crumbling wall crunch under your feet here.  The
houses are in serious need of repair with holes gaping in the roofs and
windows boarded up.  There are still many many people living here and the
run down houses matter little to them.  
~
0 393216 1
Rd     0
D0
~
~
0 0 7670
D1
~
~
0 0 7688
D2
~
~
0 0 7672
S
#7672
A Dirt Path Along the South-West Wall~
~
~
The dirt path has bits and pieces of garbage strewn about it and no one
cares to clean it.  The people living here are not starving but instead are
quite healthy, spending most of their money on things other than their
homes.  
~
0 393216 1
Rd     0
D0
~
~
0 0 7671
D1
~
~
0 0 7690
D2
~
~
0 0 7673
S
#7673
At the South-West Corner of the City~
~
~
Things are much the same in this part of town as they are anywhere else. 
Run down houses, garbage strewn about the path and uncaring citizens
noticing nothing wrong.  
~
0 393216 1
Rd     0
D0
~
~
0 0 7672
D1
~
~
0 0 7674
S
#7674
Along the South-West Wall ~
~
~
Things are much the same in this part of town as they are anywhere else. 
Run down houses, garbage strewn about the path and uncaring citizens
noticing nothing wrong.  
~
0 393216 1
Rd     0
D1
~
~
0 0 7675
D3
~
~
0 0 7673
S
#7675
A Dirt Path Along the South-West Wall~
~
~
The sandy path here is wet with blood but there is no corpse to be seen
anywhere.  The people walking around you pay no attention to the blood
soaked ground and continue on as if nothing has happened.  Dwelling any
longer on the blood could draw unwanted attention to you, and unwanted
attention in this city usually means violence.  
~
0 393216 1
Rd     0
D1
~
~
0 0 7652
D3
~
~
0 0 7674
S
#7676
Southern Main Street~
~
~
The street is crowded one side to the other, there is hardly room for a
person to move.  High over head you can clearly make out the vast, dark
Tower of Shangil.  The stares from the people are cold and cruel, not one
person caring enough to walk around you, they push and shove each other to
get where they are going, yelling and cursing all the way.  
~
0 393216 1
Rd     0
D0
~
~
0 0 7677
D2
~
~
0 0 7652
D3
~
~
0 0 7691
S
#7677
Southern Main Street~
~
~
The crowd of people thins out as you approach the Tower of Shangil and
the Central Plaza.  People turn off side streets to go around and avoid it,
even the citizens of the city are uncomfortable in the presence of the
tower.  The power of Sabil is unspeakable, his presence can be felt
throughout the city, and it just get stronger closer to the tower.  
~
0 393216 1
Rd     0
D0
~
~
0 0 7667
D2
~
~
0 0 7676
D3
~
~
0 0 7689
S
#7678
A Dirt Path~
~
~
There is nothing more than dirt paths between the houses here and the
houses are all crowded together.  They are very simple houses.  There is a
thick dust cloud on the street from people walking to and from their
destinations.  
~
0 393216 1
Rd     0
D0
~
~
0 0 7663
D2
~
~
0 0 7679
S
#7679
A Narrow Dirt Path~
~
~
The dirt path has bits and pieces of garbage strewn about it and no one
cares to clean it.  The people living here are not starving but instead are
quite healthy spending most of their money on things other than there
houses.  
~
0 393216 1
Rd     0
D0
~
~
0 0 7678
D2
~
~
0 0 7680
S
#7680
Eastern Main Street~
~
~
The people crowding the street pay little attention to each other.  Every
person trying to get wherever it is they are going.  The noise of the crowd
is loud enough that you have to shout just to hear your own voice.  
~
0 393216 1
Rd     0
D0
~
~
0 0 7679
D1
~
~
0 0 7685
D2
~
~
0 0 7681
D3
~
~
0 0 7667
S
#7681
A Dirt Path~
~
~
Things are much the same in this part of town as they are anywhere else. 
Run down houses, garbage strewn about the path and uncaring citizens
noticing nothing wrong.  
~
0 393216 1
Rd     0
D0
~
~
0 0 7680
D2
~
~
0 0 7682
S
#7682
Following a Dirt Path~
~
~
The smell of decaying garbage catches your noise as you are walking. 
People are yelling out of windows at neighbors and dogs can be heard barking
at the yelling.  The houses are in rough shape, not surprising given the
state of the houses everywhere else here.  
~
0 393216 1
Rd     0
D0
~
~
0 0 7681
D2
~
~
0 0 7653
S
#7683
A Garbage Filled Street~
~
~
The dirt path has bits and pieces of garbage strewn about it and no one
cares to clean it.  The people living here are not starving but instead are
quite healthy spending most of their money on things other than there
houses.  
~
0 393216 1
Rd     0
D0
~
~
0 0 7684
D2
~
~
0 0 7654
S
#7684
A Dirty Street~
~
~
The smell of decaying garbage catches your noise as you are walking. 
People are yelling out of windows at neighbors and dogs can be heard barking
at the yelling.  The houses are in rough shape, not surprising given the
state of the houses everywhere else here.  
~
0 393216 1
Rd     0
D0
~
~
0 0 7685
D2
~
~
0 0 7683
S
#7685
Eastern Main Street~
~
~
People crowd the main street trying to get from one end of the city to
the other.  It hard going to move and many people curse at you as you
accidently bump into them.  The smell of unwashed bodies fills the air.  
~
0 393216 1
Rd     0
D0
~
~
0 0 7686
D1
~
~
0 0 7658
D2
~
~
0 0 7684
D3
~
~
0 0 7680
S
#7686
A Dirt Path~
~
~
There is nothing more than dirt paths between the houses here and the
houses are all crowded together.  They are very simple houses.  There is a
thick dust cloud on the street from people walking to and from their
destinations.  
~
0 393216 1
Rd     0
D0
~
~
0 0 7687
D2
~
~
0 0 7685
S
#7687
A Small Dirt Path~
~
~
The sandy path here is wet with blood but there is no corpse to be seen
anywhere.  The people walking around you pay no attention to the blood
soaked ground and continue on as if nothing has happened.  Dwelling any
longer on the blood could draw unwanted attention to you, and unwanted
attention in this city usually means violence.  
~
0 393216 0
Rd     0
D0
~
~
0 0 7662
D2
~
~
0 0 7686
S
#7688
A Dirt Path~
~
~
Things are much the same in this part of town as they are anywhere else. 
Run down houses, garbage strewn about the path and uncaring citizens
noticing nothing wrong.  
~
0 393216 1
Rd     0
D1
~
~
0 0 7689
D3
~
~
0 0 7671
S
#7689
A Dirt Path~
~
~
The path continues to the west heading towards the wall.  Back to the
east you can still see the mob of people flooding the main street.  The
houses here seem to be hanging over the street making the street seem even
smaller and even shabbier.  
~
0 393216 1
Rd     0
D1
~
~
0 0 7677
D3
~
~
0 0 7688
S
#7690
A Dirt Path~
~
~
The sandy path here is wet with blood but there is no corpse to be seen
anywhere.  The people walking around you pay no attention to the blood
soaked ground and continue on as if nothing has happened.  Dwelling any
longer on the blood could draw unwanted attention to you, and unwanted
attention in this city usually means violence.  
~
0 393216 1
Rd     0
D1
~
~
0 0 7691
D3
~
~
0 0 7672
S
#7691
A Dirt Path~
~
~
Things are much the same in this part of town as they are anywhere else. 
Run down houses, garbage strewn about the path and uncaring citizens
noticing nothing wrong.  
~
0 393216 1
Rd     0
D1
~
~
0 0 7676
D3
~
~
0 0 7690
S
#7692
The Market District~
~
~
You have entered the Market District.  This is where most of all the
business in Shangil is done.  Travelling merchants cry their wares
everwhere.  There is dust everywhere, people are yelling, arguing, haggling
and trying to cheat one another.  The street here is much wider than even
the Main Streets and yet is even more crowded with more people and even more
noisy.  The smithy is to the north and the weapons and armor dealer is to
the south.  
~
0 393216 1
Rd     0
D0
~
~
0 0 7699
D1
~
~
0 0 7665
D2
~
~
0 0 7700
D3
~
~
0 0 7693
S
#7693
The Busy Market District~
~
~
The mob of people continues everywhere you look, from one end to the
other of the area.  A large potion shop is set up south of you and The Bank
of Shangil is to the north 
~
0 393216 1
Rd     0
D0
~
~
0 0 7698
D1
~
~
0 0 7692
D2
~
~
0 0 7697
D3
~
~
0 0 7694
S
#7694
The Market District~
~
~
The Market District comes up against the city wall here and ends.  The
street is still jammed with people, travelling merchants and the shops of
citizens.  There's a scroll shop to the north and the herbal pharmacy is to
the south.  
~
0 393216 1
Rd     0
D0
~
~
0 0 7695
D1
~
~
0 0 7693
D2
~
~
0 0 7696
S
#7695
Garil's Scroll Shop~
~
~
There are stacks up stacks of scrolls stacked against the far back wall. 
A dusty, moldy smells fills the room, evidence that the cob web filled
windows in the room have seldom been opened, if at all.  
~
0 393228 0
Rd     0
D2
~
~
0 0 7694
S
#7696
Mantree's Herbal Pharmacy~
~
~
All sorts of herbs are hung from the ceiling drying and being readied for
sale.  Live herbs fill a small greenhouse at the back of the shop giving
Mantree a constant supply of herbs for sale.  
~
0 393228 0
Rd     0
D0
~
~
0 0 7694
S
#7697
Cath's Potion Shop~
~
~
There are 5 rows of shelves behing Cath, each shelf is packed with
potions for her customers.  Each potion has some kidn of label on it and
there are many groups of the same potions.  
~
0 393228 0
Rd     0
D0
~
~
0 0 7693
S
#7698
The Bank of Shangil~
~
~
Learha started the bank in Shangil nearly ten years ago.  It's the only
bank in the city and so sees tons of business.  Travelling merchants open up
accounts here because of the convenience of having a supply of money in each
town they travell in is great.  Almost all the citizens have an account as
well.  The vault in the back is massive, made of pure steel and protected by
the magic of Master Sabil himself.  No thief will ever penetrate that vault.
~
0 17170444 0
Rd     0
D2
~
~
0 0 7693
S
#7699
Randal's Smithy~
~
~
Randal's smithy is wide open allowing you to see everything in the
cramped spece here.  He's got rusty swords, gauntlets, breastplates, leggins
and all manner of equipment sitting around the room.  He's got a larger
stack of equipment that's shining and looks brand new on the opposite side
of the room, the stuff he's repaired.  He must have a lot of customers that
just come buy drop off their stuff and leave it for him to do later.  He's
able to do most repairs on the spot though.  
~
0 67502092 0
Rd     0
D2
~
~
0 0 7692
S
#7700
Hagar's Weapon and Armor Shop~
~
~
Hagar's shop is very neat and orderly.  He buys and sells weapons here. 
He has a few items he's made himself and they are very popular with the
customers.  Display cases behind the counter display some of the goods he
has for sale.  Further in the back though are more goods for sale.  If the
customer can't find what he need in the dispaly cases at the from Hagar will
bring them to the back and show them what other goods he has 
~
0 393228 0
Rd     0
D0
~
~
0 0 7692
S
#7701
A Straight and Narrow Path~
~
~
This winding past leads north to what appears to be a large school of
some sort.  The sounds of the city have abated somewhat.  
~
0 262144 2
Rd     0
D0
~
~
0 0 7702
D2
~
~
3 0 7664
S
#7702
A Straight and Narrow Path~
~
~
The path continues northward, and the sounds of the city become faint
indeed.  The road isn't particularly well-travelled, but you do notice a few
people walking around; they seem to be students.  
~
0 262144 2
Rd     0
D0
~
~
0 0 7703
D2
~
~
0 0 7701
S
#7703
Before a huge, ornate, silver door~
~
~
You stand before the entrance to the Warrior's Academy of Shangil. 
Rough-looking students walk by, and you hear the sound of clashing swords
coming from inside the building.  
~
0 262144 2
Rd     0
D0
~
~
3 0 7704
D2
~
~
0 0 7702
S
#7704
Foyer of the Combat Academy~
~
~
You have entered the Foyer of the Combat School.  The room has an
extremely high ceiling and a huge sky light at the very top.  The room is
not ornate but it is far from what you would call grubby.  It's just a
plain, well kept, clean room.  There is a sign above you.  It says "Offices"
and an arrow points to the west.  More exits are to the north and east.  And
of course south, the way you came in.  
~
0 393220 0
Rd     0
D0
~
~
0 0 7726
D2
~
~
3 0 7703
D3
~
~
0 0 7705
S
#7705
A White Hallway~
~
~
This hallway leads west to a large staircase.  Ceremonial weapons and
armor line the walls, and large tapestries depict scenes of warfare.  
~
0 393216 0
Rd     0
D1
~
~
0 0 7704
D3
~
~
0 0 7706
S
#7706
Before a Set of Stairs~
~
~
~
0 393216 0
Rd     0
D1
~
~
0 0 7705
D4
~
~
0 0 7707
S
#7707
Top of the Stairs~
~
~
~
0 393216 0
Rd     0
D3
~
~
0 0 7708
D5
~
~
0 0 7706
S
#7708
A Corridor~
~
~
The corridor continues on, seemingly endlessly.  There are a couple of
doors here.  
~
0 393216 0
Rd     0
D1
~
~
0 0 7707
D2
~
~
3 0 7709
D3
~
~
0 0 7716
S
#7709
An Instruction Room~
~
~
This large room is filled with practice mats on the floor.  Some of them
are stained with a rusty brown liquid of some sort...  
~
0 0 0
Rd     0
D0
~
~
0 0 7708
S
#7710
A Passage~
~
~
This passage runs through the top floor of the academy, connecting the
trainers' offices.  Far off you hear the clashing of metal on metal.  
~
0 0 0
Rd     0
D0
~
~
3 0 7709
D1
~
~
3 0 7711
D2
~
~
3 0 7714
D3
~
~
3 0 7712
S
#7711
The Master's Office~
~
~
This large, luxurious office contains touches of luxury unusual for such
a hard place.  Velvet curtains are draped across the windows, and a statue
of some warrior god is ensconced in one wall.  
~
0 0 0
Rd     0
D3
~
~
3 0 7710
S
#7712
Quartermaster's Office~
~
~
This large, dingy room houses the Academy's quartermaster.  Large boxes
are piled around, and sheafs of paper have been scattered about detailing
weapons and armor distribution.  
~
0 0 0
Rd     0
D0
~
~
3 0 7713
D1
~
~
3 0 7710
S
#7713
Armory~
~
~
This room contains case upon case of gleaming, nasty-looking weapons. 
While some of them are intended for practice, many are obviously meant to be
used in real combat.  
~
0 0 0
Rd     0
D2
~
~
3 0 7712
S
#7714
A Training Room~
~
~
This large room appears to be dedicated to the arts of unarmed combat.  A
practice ring has been set up, and cruel-looking spiked boxing gauntlets are
in a case on the south wall.  
~
0 0 0
Rd     0
D0
~
~
3 0 7710
S
#7715
Hallway~
~
~
The corridor ends here, at a stairway leading up.
~
0 0 0
Rd     0
D0
~
~
0 0 7718
D4
~
~
0 0 7716
S
#7716
A Corridor~
~
~
You are travelling through the maze of passages which run through the
Academy.  You hear the sound of metal on metal, and screams of rage and pain
in the distance.  
~
0 0 0
Rd     0
D0
~
~
3 0 7717
D1
~
~
0 0 7708
D5
~
~
0 0 7715
S
#7717
A Holding Cell~
~
~
This room has been set aside for disobedient students.  A pillory is in
one corner, and another one holds a large cage; apparently they administer
punishment strictly here.  
~
0 16384 0
Rd     0
D2
~
~
3 0 7716
S
#7718
A Corridor~
~
~
The corridor twists and turns through the top of the Academy.  
~
0 0 0
Rd     0
D0
~
~
0 0 7719
D2
~
~
0 0 7715
D3
~
~
3 0 7730
S
#7719
Hallway in School~
~
~
The hallway turns here, heading south and east.  
~
0 0 0
Rd     0
D1
~
~
0 0 7720
D2
~
~
0 0 7718
S
#7720
Hallway~
~
~
The hallway continues on past several doors.  Far away you hear the
clashing of weapons.  
~
0 0 0
Rd     0
D0
~
~
71 0 7727
D1
~
~
0 0 7721
D3
~
~
0 0 7719
S
#7721
A Hallway~
~
~
The hallway continues east and west.
~
0 0 0
Rd     0
D1
~
~
0 0 7722
D3
~
~
0 0 7720
S
#7722
A Hallway~
~
~
A narrow, twisting hallway that runs through the top floor of the Academy.  
~
0 0 0
Rd     0
D1
~
~
3 0 7728
D2
~
~
0 0 7723
D3
~
~
0 0 7721
S
#7723
Wide Hallway~
~
~
The corridor climbs steeply upwards to the north, while from the south
you hear the clashing of weapons.  
~
0 0 0
Rd     0
D0
~
~
0 0 7722
D1
~
~
0 0 7724
S
#7724
A Corridor~
~
~
The corridor continues east and west.  
~
0 0 0
Rd     0
D1
~
~
0 0 7725
D3
~
~
0 0 7723
S
#7725
A Corridor~
~
~
The corridor continues east and west, while a marble doorway leads north.  
~
0 0 0
Rd     0
D0
~
~
3 0 7737
D1
~
~
0 0 7726
D3
~
~
0 0 7724
S
#7726
An Intersection~
~
~
To the north heavy marble doors mark the entrance to the training yard. 
From that direction you hear the sound of clashing weapons, and screams of
anger.  To the east is a shrine, while to the west is a long corridor.  
~
0 0 0
Rd     0
D0
~
marble door~
1 0 7738
D2
~
~
0 0 7704
D3
~
~
0 0 7725
S
#7727
An Old, Unused Room~
~
~
The dust is thick on all surfaces here; apparently nobody comes in here
anymore.  
~
0 0 0
Rd     0
D2
~
~
71 0 7720
S
#7728
Supply Room~
~
~
A nondescript room used to store supplies.  
~
0 0 0
Rd     0
D3
~
~
3 0 7722
D5
~
~
0 0 7729
S
#7729
Supply Room~
~
~
A small room filled with tools and boxes.  
~
0 0 0
Rd     0
D4
~
~
0 0 7728
S
#7730
A Corridor~
~
~
The corridor continues, running past several training rooms.  The floor
is smudged and dirty from the tramp of many feet.  
~
0 0 0
Rd     0
D0
~
~
3 0 7731
D1
~
~
3 0 7718
D2
~
~
0 0 7732
S
#7731
A Training Room~
~
~
This room has been set aside for instruction in the combat arts.  The
remains of wooden training swords arescattered across the floor.  
~
0 0 0
Rd     0
D2
~
~
3 0 7730
S
#7732
A Training Room~
~
~
A large room filled with practice mats and training dummies.  
~
0 0 0
Rd     0
D0
~
~
0 0 7730
S
#7737
A Washroom~
~
~
A large marble chamber, filled with hot baths.  It seems that this is one
of the few places the students can come to relax.  
~
0 1024 0
Rd     0
D2
~
~
3 0 7725
S
#7738
A Training Yard~
~
~
A large yard open to the sky, this is the principle training area for the
Academy.  Racks of practice weapons line the walls, and heavy straw mats
have been placed on the ground for traction (and to soak up blood).  
~
0 0 0
Rd     0
D2
~
marble door~
1 0 7726
S
#7794
Tower of Shangil~
~
~
This is the only place in all of Shangil that does not allow violence. 
For many many years this has been a sanctuary for wary travellers seeking
rest from their travels.  It is also a place where the warriors seeking to
gain access to Sabil may regain energy and heal their many wounds.
The room is very beautiful.  The cealing is vaulted, painted with abstract
pictures with the floor made of marble tiles.  There is a solid, gold pillar
in the middle of the room with very small, intricately carved swords
spiraling upwards to the top of the pillar.  There are benches and pillows
off to either side of the room for people to rest in.
~
0 136717326 0
Rd     0
D4
~
~
55 7799 7795
D5
~
~
0 0 7667
S
#7795
First Test~
~
~
You have entered a chamber the walls of which are green.  Green tiles are
underfoot, and even the ceiling is constructed of green stone.  
~
0 4595726 0
Rd     0
S
#7796
Second Test~
~
~
This room is totally blue; every wall, as well as the floor and ceiling.
~
0 4595726 0
Rd     0
S
#7797
Third Test~
~
~
This room is painted entirely in red.
~
0 4595726 0
Rd     0
S
#7798
Final Test~
~
~
~
0 4595718 0
Rd     0
S
#7799
At the Top of the Tower~
~
~
Looking around the you room you see that there are no walls, no ceiling
and only a chair in the middle of the room.  You can look over the entire
city far below you and you can see lands far beyond this one on the horizon.
Looking at the city it seems millions and millions of ants crowd tiny
pathways below you.  Looking back at the chair you see two massive dual
bladed swords standing against it.  Behind the chair Sabil stands ready.  
~
0 134619150 9
Rd     0
S
#0



#SPECIALS
M 7799 spec_healer
S



#GAMES
S



#RESETS
M 0 7660 1 7651
E 0 7658 0 25
E 0 7659 0 11
E 0 7669 0 20
M 0 7661 1 7652
M 0 7667 1 7658
M 0 7666 1 7661
M 0 7670 1 7662
M 0 7664 1 7663
M 0 7665 1 7664
M 0 7654 1 7666
E 0 7650 0 20
E 0 7650 0 21
O 0 7668 0 7667
M 0 7671 1 7670
M 0 7659 1 7676
M 0 7653 1 7677
M 0 7672 1 7680
M 0 7669 1 7683
M 0 7663 1 7684
M 0 7668 1 7689
M 0 7655 1 7690
M 0 7662 1 7691
M 0 7656 1 7695
G 0 7661 0
G 0 7660 0
M 0 7658 1 7696
G 0 7662 0
G 0 7663 0
G 0 7664 0
M 0 7657 1 7697
M 0 7650 1 7698
M 0 7651 1 7699
M 0 7652 1 7700
G 0 7656 0
G 0 7657 0
M 0 7679 1 7702
E 0 7665 0 12
E 0 7671 0 16
E 0 7672 0 19
E 0 7650 0 20
E 0 7670 0 21
M 0 7678 1 7703
E 0 7670 0 20
M 0 7781 1 7709
M 0 7786 1 7709
M 0 7786 1 7709
M 0 7785 1 7709
M 0 7711 1 7711
M 0 7784 1 7719
M 0 7782 1 7720
M 0 7781 2 7721
M 0 7737 1 7737
M 0 7785 1 7738
M 0 7786 1 7738
M 0 7786 1 7738
M 0 7786 1 7738
M 0 7799 1 7794
O 0 7778 0 7794
O 0 7777 0 7795
M 0 7674 1 7795
O 0 7777 0 7796
M 0 7675 1 7796
O 0 7777 0 7797
M 0 7676 1 7797
O 0 7777 0 7798
M 0 7677 1 7798
M 0 7673 1 7799
E 0 7651 0 0
E 0 7652 0 20
E 0 7652 0 21
O 0 7777 0 7799
S



#SHOPS
7652 5 9 1 0 0 75 100 6 20
7656 2 0 0 0 0 60 80 6 20
7658 26 0 0 0 0 60 85 7 19
0



#$