#AREADATA Name { 90-105 } Shangil~ Builders Nemecis~ VNUMs 7650 7799 Security 100 Recall 1 Flags 16 Version 107 Creator Nemecis~ Llevel 0 Ulevel 0 End #MOBILES #7650 Learha~ Learha, Banker of Shangil~ Learha stands behind the till ready to handle your money ~ ~ 131075 524288 16 133120 2 100 S 100 1 200 200 0 32400d0+0 0d0+0 1000 1 0 0 0 2 3 0 0 >greet_prog 100~ if isgood($n) say AAAAAHHHHHHH!!! I HATE YOUR KIND!!! DIE!!! c 'unholy curse' $n else say greetings, $n, what may i do for you? endif endif ~ | #7651 Randal~ Randal the Blacksmith of Shangil~ Randal is here repairing weapons and armor ~ ~ 3 67108864 4259856 0 2 100 S 100 1 200 200 0 32400d0+0 0d0+0 1000 1 0 0 0 1 3 0 0 >greet_prog 100~ if isgood($n) puke $n say DIE SCUM!!! DIE AND ROT!!! c 'cone of frost' else glance $n say greetings, $n, wadda'ya want? endif endif ~ | #7652 Hagar~ Hagar The Equipment Dealer~ Hagar is here waiting for you to make a purchase ~ ~ 3 268451840 16 0 2 100 S 100 1 200 200 0 32400d0+0 0d0+0 1000 1 0 0 0 1 3 0 0 >greet_prog 100~ if isgood($n) puke $n say FOOL!! YOU ARE NOT WANTED HERE!! c 'bend light' $n else nod $n say greetings Sir $n, what are you looking for? endif endif ~ | #7653 Citizen~ A citizen of Shangil~ A citizen is here going about theid business ~ ~ 1 0 65552 2048 0 100 S 90 1 180 180 0 28350d0+0 0d0+0 900 1 0 0 0 0 3 0 0 >greet_prog 100~ if isgood($n) scream roar $n c 'curse of nature' $n else cackle endif endif ~ | #7654 Guard~ A City Guard~ A guard is here looking for someone to pick on ~ ~ 1 134332416 18907280 131072 2 100 S 95 1 190 190 0 24600d0+0 0d0+0 950 1 0 0 0 2 0 0 0 >greet_prog 100~ if isgood($n) snarl $n c 'bend light' $n else eye endif endif ~ | #7655 Cut Throat~ An ugly looking cut-throat~ An ugly cut-throat looking for his next murder ~ ~ 33 268500992 16 131072 2 200 S 90 1 180 180 0 28350d0+0 0d0+0 900 1 0 0 0 1 1 0 0 #7656 Garil~ Garil ~ Garil is here selling you his scrolls ~ ~ 3 0 65552 256 2 100 S 100 1 200 200 0 32400d0+0 0d0+0 1000 1 0 0 0 1 3 0 0 >greet_prog 100~ if isgood($n) laugh $n c 'blood omen' $n else say The days greeting to you my Lord $n, how may i help you? endif endif ~ | #7657 Cath~ Cath~ Cath is here mixing potions for her customers ~ ~ 3 16384 16 131072 2 100 S 100 1 200 200 0 32400d0+0 0d0+0 1000 1 0 0 0 2 3 0 0 >greet_prog 100~ if isgood($n) moon $n say YOU'RE NOT WELCOME HERE!!! c 'cone' else say Well? What'll it be dear? endif endif ~ | #7658 Mantree~ Mantree~ Mantree is here waiting for you to make the right choice ~ ~ 3 0 786448 0 2 100 S 100 1 200 200 0 32400d0+0 0d0+0 2 0 0 0 0 1 3 0 0 >greet_prog 100~ if isgood($n) bird $n say &rGet the fu*k outta my shop! c 'meteor' else say What do you want? endif endif ~ | #7659 Traveller~ Traveller~ A Traveller from another land ~ ~ 1 268451840 16 256 2 100 S 95 1 180 180 0 23700d0+0 0d0+0 950 1 0 0 0 0 3 0 0 >greet_prog 100~ if isgood($n) say better be careful in this city...they don't like people like you... grin snicker endif ~ | #7660 Gatekeeper~ The Gatekeeper~ The Gatekeeper watches over the mob of travellers entering and leaving the city ~ ~ 3 436224064 16777232 131072 0 250 S 105 1 200 200 0 31000d0+0 0d0+0 1050 1 0 0 0 2 3 0 0 >greet_prog 100~ say Keep going! Don't stop! You're holding up traffic! push $n north ~ | #7661 City Guard~ A Guard of Shangil City~ A guard is here looking for trouble ~ ~ 1 335560704 16 0 2 200 S 95 1 190 190 0 27300d0+0 0d0+0 950 1 0 0 0 2 3 0 0 >greet_prog 100~ if isgood($n) say HAHAHAHA! c 'bend light' else eye endif endif ~ | #7662 City Guard~ A Guard of Shangil City~ A guard is here looking for trouble ~ ~ 1 335560704 16 0 2 200 S 95 1 190 190 0 27300d0+0 0d0+0 950 1 0 0 0 1 3 0 0 >greet_prog 100~ if isgood($n) say HAHAHAHA! c 'bend light' else eye endif endif ~ | #7663 City Guard~ A Guard of Shangil City~ A guard is here looking for trouble ~ ~ 1 335560704 16 0 2 200 S 95 1 190 190 0 27300d0+0 0d0+0 950 1 0 0 0 1 3 0 0 >greet_prog 100~ if isgood($n) say HAHAHAHA! c 'bend light' else eye endif endif ~ | #7664 citizen~ Citizen of Shangil~ A citizen of Shangil ~ ~ 1 0 65552 2048 2 100 S 90 1 180 180 0 28350d0+0 0d0+0 900 1 0 0 0 0 3 0 0 >greet_prog 100~ if isgood($n) say YOU! bird &n say DIE!! c 'curse of nature' $n else cackle endif endif ~ | #7665 Citizen~ Citizen of Shangil~ A citizen of Shangil ~ ~ 1 0 65552 2048 2 100 S 90 1 180 180 0 28350d0+0 0d0+0 900 1 0 0 0 0 3 0 0 >greet_prog 100~ if isgood($n) say YOU! bird &n say DIE!! c 'curse of nature' $n else cackle endif endif ~ | #7666 Citizen~ Citizen of Shangil~ A citizen of Shangil ~ ~ 1 0 65552 2048 2 100 S 90 1 180 180 0 28350d0+0 0d0+0 900 1 0 0 0 0 3 0 0 >greet_prog 100~ if isgood($n) say YOU! bird &n say DIE!! c 'curse of nature' $n else cackle endif endif ~ | #7667 Citizen~ Citizen of Shangil~ A citizen of Shangil ~ ~ 1 0 65552 2048 2 100 S 90 1 180 180 0 28350d0+0 0d0+0 900 1 0 0 0 0 3 0 0 >greet_prog 100~ if isgood($n) say YOU! bird &n say DIE!! c 'curse of nature' $n else cackle endif endif ~ | #7668 Citizen~ Citizen of Shangil~ A citizen of Shangil ~ ~ 1 0 65552 2048 2 100 S 90 1 180 180 0 28350d0+0 0d0+0 900 1 0 0 0 0 3 0 0 >greet_prog 100~ if isgood($n) say YOU! bird &n say DIE!! c 'curse of nature' $n else cackle endif endif ~ | #7669 Cut-Throat~ An Ugly looking cut-throat~ An uglier than hell cut-throat ~ ~ 1 268435456 16 131072 2 200 S 90 1 180 180 0 28350d0+0 0d0+0 900 1 0 0 0 1 3 0 0 #7670 Cut-Throat~ And ugly cut-throat~ An uglier than hell cut-throat ~ ~ 1 268435456 16 131072 2 200 S 90 1 180 180 0 28350d0+0 0d0+0 900 1 0 0 0 2 3 0 0 #7671 Citizen~ Traveller~ A Traveller visiting Shangil ~ ~ 1 268451840 16 256 2 100 S 95 1 190 190 0 27300d0+0 0d0+0 950 1 0 0 0 2 3 0 0 >greet_prog 100~ if isgood($n) poke &n say Ya'd better be careful here, they don't like people like you... else snicker bow &n endif endif ~ | #7672 Traveller~ Traveller~ A Traveller visiting Shangil ~ ~ 1 268451840 16 256 2 100 S 95 1 190 190 0 27300d0+0 0d0+0 950 1 0 0 0 2 3 0 0 >greet_prog 100~ if isgood($n) poke &n say Ya'd better be careful here, they don't like people like you... else snicker bow &n endif endif ~ | #7673 Sabil~ Sabil~ Sabil stands poised on the brink of extreme violence ~ ~ 3 235512448 90210452 134269184 2 1000 S 110 1 220 220 0 30000d0+0 0d0+0 1100 0 0 0 0 1 3 0 0 >act_prog Fourth~ say It's about time someone has come to challenge me. bow say I hope you're ready because if you aren't I will kill you. snicker say I'll most likely kill you anyways. say Ready whenever you are. I'll let you have first shot. You'll need it. ~ >fight_prog 30~ c cone ~ >fight_prog 30~ c disrupt ~ >fight_prog 10~ dim ~ >fight_prog 25~ c curse ~ >fight_prog 30~ c 'sonic boom' ~ >death_prog 35~ say &cAAAAAHHHHHH! $n, you've earned this reward! mpoload 7790 ~ >rand_prog 10~ rage ~ >rand_prog 10~ primalscream ~ >rand_prog 10~ weaponmaster ~ | #7674 green warrior~ a green warrior~ A warrior all in green stands here. ~ Dressed totally in green, this warrior looks like a formidable foe. ~ 33 524480 65552 0 2 1000 S 101 1 200 200 0 40000d0+0 0d0+0 1010 0 0 0 0 0 65537 0 0 >greet_prog 100~ if isgood($n) growl say I'm to stop your kind from entering this place. Now die! c 'blood omen' $n else nod $n say You may leave this place through the portal if you do not wish to continue. endif endif ~ >death_prog 100~ mptransfer $n 7796 mpat 7796 laugh ~ | #7675 blue warrior~ a blue warrior~ A warrior dressed in blue is here. ~ A strange-looking warrior, armored totally in blue. ~ 1 590016 48 256 2 0 S 102 1 205 205 0 41000d0+0 0d0+0 1020 0 0 0 0 0 65537 0 0 >death_prog 100~ mptransfer $n 7797 mpat 7797 sigh ~ >act_prog First~ nod say Leave through the portal at anytime. ~ | #7676 red warrior~ a red warrior~ A warrior dressed all in red is here. ~ This warrior's armor is completely red. ~ 1 192 16777264 2304 2 100 S 103 1 205 205 0 40000d0+0 0d0+0 1030 0 0 0 0 0 65537 0 0 >act_prog Second~ say You may leave through the portal at anytime ~ >death_prog 100~ say Well Done! On to the final Test! mptransfer $n 7798 mpat 7798 laugh ~ | #7677 gold warrior~ a gold warrior~ A warrior armored in gleaming gold platemail is here. ~ This warrior is covered in gleaming gold armor, with a long golden cloak. ~ 1 192 16810000 134234368 2 100 S 105 1 210 210 0 40000d0+0 0d0+0 1050 0 0 0 0 0 65539 0 0 >death_prog 100~ mptransfer $n 7799 mpat 7799 gasp ~ >act_prog Third~ say Well then. Welcome, I am the final test before Sabil. say You may of course leave through the portal at anytime. ~ | #7678 door guard~ Door Guard~ The Door Guard is here keeping an eye on strangers ~ ~ 67 134758400 4227088 256 2 200 S 105 1 200 200 0 34446d0+0 0d0+0 1050 1 0 0 0 0 1 0 0 >greet_prog 100~ endif if isgood($n) spit $n c 'blood omen' $n else say Hey there. Don't be disturbing any of the classes in progress. You might make the teachers mad. wink $n emote picks his teeth with the needle like point of his short sword. endif endif ~ | #7679 Reccar~ Reccar Aran'Vaeh Har~ Reccar Aran'Vaeh Har: The Shadows' Caress ~ ~ 5 236486784 90210324 32768 2 0 S 105 1 210 210 0 35000d0+0 0d0+0 1050 1 0 0 0 0 67587 0 0 >rand_prog 3~ mpecho Reccar Aran'Vaeh Har gathers the shadows around himself and vanishes. mptrans $i 7724 mpecho Reccar Aran'Vaeh Har steps forth from the shadows that surrounded him. ~ >rand_prog 3~ mpecho Reccar Aran'Vaeh Har gathers the shadows around himself and vanishes. mptrans $i 7652 mpecho Reccar Aran'Vaeh Har steps forth from the shadows that surrounded him. ~ >rand_prog 3~ mpecho Reccar Aran'Vaeh Har gathers the shadows around himself and vanishes. mptrans $i 7693 mpecho Reccar Aran'Vaeh Har steps forth from the shadows that surrounded him. ~ >rand_prog 3~ mpecho Reccar Aran'Vaeh Har gathers the shadows around himself and vanishes. mptrans $i 7671 mpecho Reccar Aran'Vaeh Har steps forth from the shadows that surrounded him. ~ >rand_prog 3~ mpecho Reccar Aran'Vaeh Har gathers the shadows around himself and vanishes. mptrans $i 7658 mpecho Reccar Aran'Vaeh Har steps forth from the shadows that surrounded him. ~ >rand_prog 5~ mpecho Reccar Aran'Vaeh Har gathers the shadows around himself and vanishes. mptrans $i 7702 mpecho Reccar Aran'Vaeh Har steps forth from the shadows that surrounded him. ~ >fight_prog 35~ leer $n say &rYou won't defeat me! You aren't good enough! snarl $n mpecho &pReccar gathers his shadows to force you away from him! mpforce $n flee mptrans $i 7702 c 'complete healing' ~ >fight_prog 25~ mpecho &RReccar uses the shadows against you! c 'bend light' ~ >fight_prog 50~ mpecho &rReccar casts a spell! c demonfire ~ >fight_prog 25~ slit ~ | #7711 master academy~ the master of the academy~ A brutal-looking old warrior is here. ~ One of the foremost swordsmen in the land, he controls the Academy with an iron fist. ~ 3 128 32 0 0 -500 S 105 1 210 210 0 40000d0+0 0d0+0 1000 0 0 0 0 1 0 0 0 >act_prog ~ say You wish to enroll? look $n snicker say You would not last 10 minutes here, outlander. ~ >fight_prog 20~ punch ~ >fight_prog 50~ kick ~ | #7712 no name~ the Academy quartermaster~ The Academy quartermaster is here. ~ A burly, unshaven man. ~ 3 0 32 0 0 0 S 100 1 200 200 0 35000d0+0 0d0+0 0 0 0 0 0 1 0 0 0 >fight_prog 20~ kick ~ | #7737 masseuse~ a masseuse~ A beautiful young woman is here, ready to give massages. ~ You suddenly have an urge to enroll... ~ 3 0 0 0 0 0 S 130 1 260 260 0 4000d0+0 0d0+0 0 1 0 0 0 2 0 0 0 >all_greet_prog 100~ smile $n say Why don't you lie down. massage $n ~ | #7764 Servant~ Servant of Sabil~ A servant created by Sabil to serve his purposes. ~ ~ 3 5416 37748752 4096 2 100 S 90 1 210 210 0 35000d0+0 0d0+0 900 19 0 0 0 0 3 0 0 >all_greet_prog 105~ slobber howl c 'blood omen' &n ~ >fight_prog 50~ slit ~ >fight_prog 50~ c 'curse of nature' ~ >fight_prog 50~ c 'unholy curse' ~ >fight_prog 50~ c 'flash burn' ~ >rand_prog 50~ c 'complete healing' ~ | #7780 nobody~ nobody~ Nobody is here. ~ ~ 1 134226048 16 0 0 100 S 80 1 160 160 0 24300d0+0 0d0+0 200 1 0 0 0 0 3 0 0 >rand_prog 3~ emote attempts to use his most recently learned skill. weaponmaster ~ | #7781 student~ a student of the academy~ A rough-looking student walks by. ~ A young, battle-scarred man. He has a smirk on his lips as he looks you over contemptously; only the most able warriors in the city and surrounding lands are accepted into this school. ~ 1 134226048 16777216 0 0 -500 S 80 1 160 170 0 24301d0+0 0d0+0 200 1 0 0 0 1 0 0 0 #7782 aspiring combatant~ an aspiring combatant~ An aspiring combatant snickers at you. ~ A powerfully-built man in his mid-20's, he's come to the Academy to improve his already formidable skills. He has a vicious scar across his face, which does little to improve his looks. ~ 1 128 16777264 0 0 0 S 85 1 160 170 0 26000d0+0 0d0+0 20 0 0 0 0 1 0 0 0 #7783 graduate~ an academy graduate~ A graduate of the academy is here, drinking wine. ~ A powerfully-built warrior, he has finished the 5 years of training demanded. He remains, however, until he is recruited for the Arena, or offered a commission in the town guard. ~ 1 33554560 48 0 0 0 S 90 1 150 150 0 27000d0+0 0d0+0 0 0 0 0 0 1 0 0 0 >fight_prog 40~ punch ~ >fight_prog 20~ kick ~ >rand_prog 10~ weapon ~ | #7784 trainer~ a trainer~ A burly trainer strides by. ~ A master warrior of formidable skills, he has come to the Academy to teach. He is heavily-scarred, and extremely powerful-looking. ~ 1 8384 32 0 0 0 S 100 1 200 200 0 35000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #7785 instructor~ an instructor~ An instructor is here, screaming at his students. ~ A thoroughly evil-looking man, his muscular arms are criss-crossed with scars. He screams at his students, every once in a while pummeling them with a thick wooden training rod. ~ 515 134217856 160 0 0 0 S 100 1 200 200 0 30000d0+0 0d0+0 0 0 0 0 0 1 0 0 0 #7786 student~ a student~ A student is here, training. ~ A skilled-looking combatant, training here to improve his already formidable skills. ~ 67 128 32 0 0 -400 S 80 1 130 160 0 24000d0+0 0d0+0 200 1 0 0 0 1 0 0 0 #7796 hand key~ (no short description)~ (no long description) ~ ~ 1 0 0 0 0 0 S 0 1 0 0 0 0d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #7799 Granduer~ Granduer, The Healer of Shangil~ Granduer, Ancient Healer of Shangil ~ ~ 524299 218628816 32784 133120 3 0 S 200 1 400 400 0 10d0+0 0d0+0 0 0 0 0 0 2 7 0 0 >greet_prog 100~ say Hello there, $n. I am here to provide assisstance to those seeking the key to this tower. say If you need help in any way just ask me. smile ~ >speech_prog help~ nod say What do you seek help in Sir $n? say &RYou say...(say the number) say 1.Where do I find the key to this tower? say 2.What will I face in this tower? ~ >speech_prog 1~ wink $n say Well now I'm only allowed to tell you so much you know. If I say too much Lord Sabil may become cross with me and I definitly do not want that. shudder say No I certainly don't... say Anyways, about the keys...What I am allowed to tell you is that the key to this tower is actually formed by the combining of three other keys. say And these items are held by the Masters of Combat. say Somewhere in the Combat School is hidden a door and that door leads to a maze. say You must find your way through this maze to the Masters of Combat. say Defeat a Master in combat and you will receive their key. say I hope that helps becuase you won't get anymore clues from me or anyone else in the city. Lord Sabil forbids them to help you. say Sabil only allows people to challenge him one-on-one. So you will have no help in defeating him so be careful, be very careful. say Well then that's all I can say. say Good luck to you then. ~ >speech_prog 2~ shrug say If you manage to find the keys you can unlock the doorway to the rest of the tower. say After that you will be tested in combat by creatures created by the Master. say If you pass those tests you may challenge Master Sabil in combat. wink $n say And that's it. If you beat him you will receive a mighty reward. If you die...well no need to go there, is there? ~ | #0 #OBJECTS #7650 half dagger~ half-dagger~ Looks like half a dagger~ ~ 5 4260563 8448 0 0 8193 80 100 100 0~ 30~ 80~ 11~ 3 800 0 0 0 reserved~ 0 0 7792 0 0 A 18 20 A 1 2 A 5 -2 A 4 -2 A 19 25 #7651 bulb light glowing bright~ glow Bulb~ The light used by the High Priest of Shangil lies here~ ~ 1 37814801 0 0 1048576 1 90 100 100 0~ 0~ -1~ 0~ 2 900 0 0 0 reserved~ 0 0 0 0 0 A 13 90 A 24 -15 A 19 10 A 18 7 #7652 dual Blade~ dual Blade~ The Dual Blade lies here~ ~ 5 205734419 264 0 1048576 8193 100 100 100 0~ 30~ 85~ 3~ 3 1000 0 0 0 reserved~ 0 0 0 0 0 A 1 2 A 4 -1 A 12 100 A 13 100 A 19 35 A 18 25 #7653 helm fair flight archer~ the Helm of Fair Flight~ The archer's favored helm lies here~ ~ 9 38077009 1 2097152 0 17 90 100 100 30~ 0~ 0~ 0~ 1 900 0 0 0 reserved~ 0 0 0 0 0 A 3 2 A 1 2 A 13 90 A 24 -10 A 19 10 A 18 8 #7654 combat glove~ combat Glove ~ Glove worn in hand-to-hand combat training~ ~ 9 67108864 16384 0 0 129 90 100 100 0~ 0~ 0~ 0~ 1 900 0 0 0 reserved~ 0 0 0 0 0 A 13 90 A 18 9 A 19 9 A 12 -50 A 24 -5 #7655 combat mask~ combat Mask~ A Mask designed for combat~ ~ 9 37814834 256 0 0 65537 80 100 100 0~ 0~ 0~ 0~ 1 800 0 0 0 reserved~ 0 0 0 0 0 A 24 -10 A 18 8 A 19 8 #7656 Saber Shangil~ saber of Shangil~ Saber made in Shangil~ ~ 5 239157777 0 0 1048576 8193 80 100 100 0~ 0~ 0~ 1~ 2 4000 0 0 0 reserved~ 0 0 0 0 0 A 5 -2 A 13 80 A 2 2 A 1 2 A 18 18 A 19 30 #7657 skull ring~ &zThe Skull Ring~ A hideous ring in the shape of a skull~ ~ 9 205586944 0 0 0 3 80 100 100 0~ 0~ 0~ 0~ 1 4000 0 0 0 reserved~ 0 0 0 0 0 A 12 50 A 13 50 A 24 -5 A 18 7 A 19 7 A 5 -1 #7658 steel ankle brace~ steel Ankle Brace~ A damned fine ankle brace~ ~ 9 33554435 0 0 0 1048577 90 100 100 0~ 0~ 0~ 0~ 2 40 0 0 0 reserved~ 0 0 0 0 0 A 4 -1 A 24 -15 A 5 -2 A 2 1 A 13 25 A 19 9 A 18 9 #7659 shiny chain leggings~ shiny chain leggings~ A comfortable pair of shiny chain leggings~ ~ 9 4260353 0 0 0 33 100 100 100 0~ 0~ 0~ 0~ 3 1000 0 0 0 reserved~ 0 0 0 0 0 A 24 -10 A 19 10 A 18 10 #7660 scroll combat~ scroll of combat~ A scroll~ ~ 2 0 0 0 0 1 80 100 100 105~ chant~ reserved~ reserved~ 0 2000 0 0 0 reserved~ 0 0 0 0 0 #7661 scroll of shadows~ scroll of shadows~ A shadowy scroll~ ~ 2 0 0 0 0 1 80 100 100 105~ shadow image~ phantom form~ reserved~ 0 1800 0 0 0 reserved~ 0 0 0 0 0 #7662 herb visions~ herb of visions~ A blue-green-orange colored herb~ ~ 26 0 0 0 0 1 80 100 100 105~ detect hidden~ detect invis~ detect magic~ 0 2000 0 0 0 reserved~ 0 0 0 0 0 #7663 herb protection~ Herb of protection~ Herb of protection~ ~ 26 0 0 0 0 1 80 100 100 105~ sanctuary~ spectral armor~ reserved~ 0 3600 0 0 0 reserved~ 0 0 0 0 0 #7664 herb vitamin~ a vitamin~ A vitamin to fight illnesses~ ~ 26 0 0 0 0 1 80 100 100 105~ cure poison~ reserved~ reserved~ 0 1000 0 0 0 reserved~ 0 0 0 0 0 #7665 racing shoes~ &RA Pair of Racing Shoes~ The most amazing pair of racing shoes you'll ever come across~ ~ 9 33554433 0 0 0 65 80 100 100 0~ 0~ 0~ 0~ 2 2000 0 0 0 reserved~ 0 0 0 0 0 A 19 15 A 24 -16 #7667 potion ~ potion of..(?)~ A potion~ ~ 10 272695812 0 0 1048576 1 80 100 100 0~ reserved~ reserved~ reserved~ 1 8000 0 5 0 swiftness~ -1 -1 0 0 0 #7668 Fountain~ &GA marble fountain with a statue carving of a raven eating a rabbit.~ &GA marble fountain with a statue carving of a raven eating a rabbit.~ ~ 25 134217728 0 0 0 0 106 100 100 0~ 0~ 0~ 0~ 500 1 0 0 0 reserved~ 0 0 0 0 0 #7669 wood wooden club~ a club~ A wooden club used to dish out beatings~ ~ 5 67108864 0 0 0 8193 80 100 100 0~ 0~ 0~ 7~ 5 3200 0 0 0 reserved~ 0 0 0 0 0 A 19 30 A 18 15 A 1 2 #7670 thin short sword~ short Sword~ A very thin short sword~ ~ 5 33554946 0 0 0 8193 80 100 100 0~ 0~ 0~ 1~ 2 3200 0 0 0 reserved~ 0 0 0 0 0 A 1 2 A 4 -2 A 19 30 A 18 10 #7671 cape rahl~ &zCape of Rahl~ A long flowing cape that blends in with it's surroundings~ ~ 9 67108866 0 0 0 1025 80 100 100 0~ 0~ 0~ 0~ 2 820 0 0 0 reserved~ 0 0 0 0 0 A 18 6 A 19 10 A 24 -15 #7672 bracelet rahl~ &bBracelet of Rahl~ A bracelet made of magical elements~ ~ 9 3 0 0 0 4097 80 100 100 0~ 0~ 0~ 0~ 1 820 0 0 0 reserved~ 0 0 0 0 0 A 24 -10 A 18 8 A 19 8 A 3 -2 #7777 Portal~ portal~ A portal~ ~ 29 3 256 0 0 0 0 100 100 7794~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #7778 glowing portal~ glowing portal~ A glowing portal~ ~ 29 67108865 16384 0 0 0 0 100 100 25002~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #7790 shangil twist staff~ shangil's Twist~ Twisted staff with a key hole shape on it~ ~ 4 33554432 0 0 0 1 1 100 100 0~ 0~ 0~ ~ 1 8 0 5 0 curse~ -1 -1 7791 0 0 #7791 twisted half dagger~ twisted half-dagger~ Seems to be a twisted half of a dagger..~ ~ 5 37831184 0 0 0 8193 80 100 100 0~ 0~ 0~ 11~ 3 9000 0 0 0 reserved~ 0 0 7792 0 0 A 3 -1 A 19 30 A 18 20 #7792 dagger shangil~ &rDagger of Shangil~ A sharp, deadly dagger~ ~ 5 675611265 8449 0 0 8193 80 100 100 0~ 0~ 0~ 11~ 1 8200 0 0 0 reserved~ 0 0 0 0 0 A 1 2 A 24 -20 A 13 50 A 19 30 A 18 25 #7795 Sword key~ Sword key~ Sword key~ ~ 18 0 0 0 0 1 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 7799 0 0 #7796 hand key~ hand Key~ A key that looks like a hand~ ~ 18 0 0 0 0 1 1 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 7798 0 0 #7797 Arrow key~ arrow key~ Arrow key~ ~ 18 0 0 0 0 1 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 7798 0 0 #7798 joined key~ a key created by joing 2 other~ A key~ ~ 18 134217728 0 0 0 1 1 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 7799 0 0 #7799 shangil key~ shangil Key~ Key to the tower of Shangil~ ~ 18 33554432 0 0 0 1 1 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 7791 7798 7795 #0 #ROOMDATA #7650 Path to Shangil City~ ~ ~ Ahead of you in the distance you see the huge gates of the city. The sun pounds on your head relentlessly. ~ 0 0 10 Rd 0 D0 ~ ~ 0 0 7651 S #7651 Before the Open Gates of Shangil City~ ~ ~ The massive gates of Shangil city stand open allowing merchants and tourists from foreign lands to enter the city without harassment. The people of Shangil rely heavily on imports from other cities as their land isn't very fertile. There is almost no law governing the people of Shangil, and only the stupid enter without being prepared. There is deep seeded hatred in Shangil for those who are lawful, those who are good and those who are weak. The people of Shangil love fighting and the citizens of the city are all trained in different forms of combat. The Ruler of the city even encourages people to seek the keys to his tower and engage him in combat. There are very great rewards offered to those who can beat him. None have beaten him. ~ 0 0 10 Rd 0 D0 ~ ~ 0 0 7652 D2 ~ ~ 0 0 7650 S #7652 Inside the City~ ~ ~ The city is not really large but it is just packed with houses and people. The street to the north is the city's Main Street, one of only two streets that are cobbled. The houses are mundane, redundant and mainly utilitarian; the citizens care not much for what they live in and are more concerned with honing their fighting skills. They do not care for one another and rarely show much affection for spouse and children. Further up the Main Street you see The Tower of Shangil where the High Priest resides. The combat school resides beyond the Tower of Shangil. ~ 0 393216 1 Rd 0 D0 ~ ~ 0 0 7676 D1 ~ ~ 0 0 7653 D2 ~ ~ 1 0 7651 D3 ~ ~ 0 0 7675 S #7653 Following the Dirt Path Along the South-East Wall~ ~ ~ There is nothing more than dirt paths between the houses here and the houses are all crowded together. They are very simple houses. There is a thick dust cloud on the street from people walking to and from their destinations. ~ 0 393216 1 Rd 0 D0 ~ ~ 0 0 7682 D1 ~ ~ 0 0 7654 D3 ~ ~ 0 0 7652 S #7654 A Dirt Path Along the South-East Wall~ ~ ~ The houses are built close together and there is no room for back yards so there are no domesticated animals in this city. The people would have no time to take care of the animals, even if they cared enough to do so. ~ 0 393216 1 Rd 0 D0 ~ ~ 0 0 7683 D1 ~ ~ 0 0 7655 D3 ~ ~ 0 0 7653 S #7655 At the South-East Corner of the City~ ~ ~ The tall, grey-stone wall of the city turns north here forcing the road to turn north as well. The houses are built right against the wall here and aren't in very good shape. It almost looks as if whoever built them forgot parts of them. ~ 0 393216 1 Rd 0 D0 ~ ~ 0 0 7656 D3 ~ ~ 0 0 7654 S #7656 A Dirt Path Along the East-South Wal~ ~ ~ The wall has begun to crack and crumble in places and there are mortar tools siting at the base of the wall. The tools are rusted, appearing not to have been used in a few years. The houses here are ratty and run down looking but the people crowding the path appear to be well dressed otherwise, giving you an impression that there is a lack of attention to the condition of the houses rather than the people being poor. ~ 0 393216 1 Rd 0 D0 ~ ~ 0 0 7657 D2 ~ ~ 0 0 7655 S #7657 Following a Dirt Path Along the East-South Wall~ ~ ~ The sandy path here is wet with blood but there is no corpse to be seen anywhere. The people walking around you pay no attention to the blood soaked ground and continue on as if nothing has happened. Dwelling any longer on the blood could draw unwanted attention to you, and unwanted attention in this city usually means violence. ~ 0 393216 1 Rd 0 D0 ~ ~ 0 0 7658 D2 ~ ~ 0 0 7656 S #7658 Eastern City Gate~ ~ ~ The Main Street of the city ends at the wall here. The cobblestones are well maintained and you see workers fixing and replacing stones for the street at various places around you. There is a great number of people foreign to this city traveling on the Main Street. The gate here is not guarded and doesn't see as much traffic as the main gate to the south. ~ 0 393216 1 Rd 0 D0 ~ ~ 0 0 7659 D2 ~ ~ 0 0 7657 D3 ~ ~ 0 0 7685 S #7659 Following the Dirt Path Along the East-North Wall~ ~ ~ The path here is much less crowded than Main Street but still there is a large number of people walking around here. You can see the huge throng of people pushing their way down Main Street to the south of you. ~ 0 393216 1 Rd 0 D0 ~ ~ 0 0 7660 D2 ~ ~ 0 0 7658 S #7660 A Dirt Path Along the East-North Wall~ ~ ~ Things are much the same in this part of town as they are anywhere else. Run down houses, garbage strewn about the path and uncaring citizens noticing nothing wrong. ~ 0 393216 1 Rd 0 D0 ~ ~ 0 0 7661 D2 ~ ~ 0 0 7659 S #7661 At the North-East Corner of the City~ ~ ~ Broken stones from the crumbling wall crunch under your feet here. The houses are in serious need of repair with holes gaping in the roofs and windows boarded up. There are still many many people living here and the run down houses matter little to them. ~ 0 393216 1 Rd 0 D2 ~ ~ 0 0 7660 D3 ~ ~ 0 0 7662 S #7662 Along the North-East Wall~ ~ ~ The dirt path has bits and pieces of garbage strewn about it and no one cares to clean it. The people living here are not starving but instead are quite healthy spending most of their money on things other than there houses. ~ 0 393216 1 Rd 0 D1 ~ ~ 0 0 7661 D2 ~ ~ 0 0 7687 D3 ~ ~ 0 0 7663 S #7663 Following the Dirt Path Along the North-East Wall~ ~ ~ The street has turned into nothing more than a dirt path here following the wall. Houses are built right against the wall, looking run down and very ratty. ~ 0 393216 1 Rd 0 D1 ~ ~ 0 0 7662 D2 ~ ~ 0 0 7678 D3 ~ ~ 0 0 7664 S #7664 Northern City Gate~ ~ ~ Standing before the city gate the path leads east along the wall surrounding the city, north to the Combat School and back to the south. The street's not as crowded this close to the Combat School as very few people have any reasons to be there. ~ 0 393216 1 Rd 0 D0 ~ ~ 3 0 7701 D1 ~ ~ 0 0 7663 D2 ~ ~ 0 0 7665 S #7665 Northern Main Street~ ~ ~ People crowd the street thickly everywhere you look, pushing and shoving and yelling theie way to wherever they are going. Ahead of you the Combat School stands magnificently. Many people look at it but few enter without a good reason. The students and teachers often will attack strangers and the principal lurks the halls ready to destroy anyone he dislikes. Most people stay away. People push you out of their way as they try to make it into the extremely over crowded Market District to the west. ~ 0 393216 1 Rd 0 D0 ~ ~ 0 0 7664 D2 ~ ~ 0 0 7666 D3 ~ ~ 0 0 7692 S #7666 Northern Main Street~ ~ ~ The houses here are just as shabby as all the rest, the street is crowded and there is an overpowering smell of unwashed bodies. The tower, to the south, seems to follow you where ever you go, you just can't seem to get away from it. ~ 0 393216 1 Rd 0 D0 ~ ~ 0 0 7665 D2 ~ ~ 0 0 7667 S #7667 The Central Plaza~ ~ ~ You stand in the center of the city where the two main streets meet. There is a beautiful marble fountain with a carving of a huge Raven eating the corpse of a rabbit. The presence of the Tower of Shangil chills you to the bones, offering both sanctuary and the promise of suffering and pain. The street here is not so crowded as all the others. The houses are built a ways away and people do not linger long in the shadow of the terrible, dark tower despite the knowledge that there is sanctuary within. ~ 0 393216 1 Rd 0 D0 ~ ~ 0 0 7666 D1 ~ ~ 0 0 7680 D2 ~ ~ 0 0 7677 D3 ~ ~ 0 0 7668 D4 ~ ~ 0 0 7794 S #7668 Western Main Street~ ~ ~ To the east is a large square, while to the west the street runs towards a gate. Large buildings loom up on either side of you. ~ 0 393216 1 Rd 0 D1 ~ ~ 0 0 7667 D3 ~ ~ 0 0 7669 S #7669 Western Main Street~ ~ ~ The main street runs east and west through a relatively nasty-looking section of town. On the other hand, most of the town is pretty bad-looking, but the citizens don't seem to mind. ~ 0 393216 1 Rd 0 D1 ~ ~ 0 0 7668 D3 ~ ~ 0 0 7670 S #7670 Western City Gate~ ~ ~ You are at the western gate of the city. It is much smaller than the main gate you entered by but there is still a fair number of travellers comign and going through this gate. There are no guards at this gate. Main Street continues back to the east and there is a small path to the south that follows the wall of the city. ~ 0 393216 1 Rd 0 D1 ~ ~ 0 0 7669 D2 ~ ~ 0 0 7671 S #7671 Along the South-West Wall~ ~ ~ Broken stones from the crumbling wall crunch under your feet here. The houses are in serious need of repair with holes gaping in the roofs and windows boarded up. There are still many many people living here and the run down houses matter little to them. ~ 0 393216 1 Rd 0 D0 ~ ~ 0 0 7670 D1 ~ ~ 0 0 7688 D2 ~ ~ 0 0 7672 S #7672 A Dirt Path Along the South-West Wall~ ~ ~ The dirt path has bits and pieces of garbage strewn about it and no one cares to clean it. The people living here are not starving but instead are quite healthy, spending most of their money on things other than their homes. ~ 0 393216 1 Rd 0 D0 ~ ~ 0 0 7671 D1 ~ ~ 0 0 7690 D2 ~ ~ 0 0 7673 S #7673 At the South-West Corner of the City~ ~ ~ Things are much the same in this part of town as they are anywhere else. Run down houses, garbage strewn about the path and uncaring citizens noticing nothing wrong. ~ 0 393216 1 Rd 0 D0 ~ ~ 0 0 7672 D1 ~ ~ 0 0 7674 S #7674 Along the South-West Wall ~ ~ ~ Things are much the same in this part of town as they are anywhere else. Run down houses, garbage strewn about the path and uncaring citizens noticing nothing wrong. ~ 0 393216 1 Rd 0 D1 ~ ~ 0 0 7675 D3 ~ ~ 0 0 7673 S #7675 A Dirt Path Along the South-West Wall~ ~ ~ The sandy path here is wet with blood but there is no corpse to be seen anywhere. The people walking around you pay no attention to the blood soaked ground and continue on as if nothing has happened. Dwelling any longer on the blood could draw unwanted attention to you, and unwanted attention in this city usually means violence. ~ 0 393216 1 Rd 0 D1 ~ ~ 0 0 7652 D3 ~ ~ 0 0 7674 S #7676 Southern Main Street~ ~ ~ The street is crowded one side to the other, there is hardly room for a person to move. High over head you can clearly make out the vast, dark Tower of Shangil. The stares from the people are cold and cruel, not one person caring enough to walk around you, they push and shove each other to get where they are going, yelling and cursing all the way. ~ 0 393216 1 Rd 0 D0 ~ ~ 0 0 7677 D2 ~ ~ 0 0 7652 D3 ~ ~ 0 0 7691 S #7677 Southern Main Street~ ~ ~ The crowd of people thins out as you approach the Tower of Shangil and the Central Plaza. People turn off side streets to go around and avoid it, even the citizens of the city are uncomfortable in the presence of the tower. The power of Sabil is unspeakable, his presence can be felt throughout the city, and it just get stronger closer to the tower. ~ 0 393216 1 Rd 0 D0 ~ ~ 0 0 7667 D2 ~ ~ 0 0 7676 D3 ~ ~ 0 0 7689 S #7678 A Dirt Path~ ~ ~ There is nothing more than dirt paths between the houses here and the houses are all crowded together. They are very simple houses. There is a thick dust cloud on the street from people walking to and from their destinations. ~ 0 393216 1 Rd 0 D0 ~ ~ 0 0 7663 D2 ~ ~ 0 0 7679 S #7679 A Narrow Dirt Path~ ~ ~ The dirt path has bits and pieces of garbage strewn about it and no one cares to clean it. The people living here are not starving but instead are quite healthy spending most of their money on things other than there houses. ~ 0 393216 1 Rd 0 D0 ~ ~ 0 0 7678 D2 ~ ~ 0 0 7680 S #7680 Eastern Main Street~ ~ ~ The people crowding the street pay little attention to each other. Every person trying to get wherever it is they are going. The noise of the crowd is loud enough that you have to shout just to hear your own voice. ~ 0 393216 1 Rd 0 D0 ~ ~ 0 0 7679 D1 ~ ~ 0 0 7685 D2 ~ ~ 0 0 7681 D3 ~ ~ 0 0 7667 S #7681 A Dirt Path~ ~ ~ Things are much the same in this part of town as they are anywhere else. Run down houses, garbage strewn about the path and uncaring citizens noticing nothing wrong. ~ 0 393216 1 Rd 0 D0 ~ ~ 0 0 7680 D2 ~ ~ 0 0 7682 S #7682 Following a Dirt Path~ ~ ~ The smell of decaying garbage catches your noise as you are walking. People are yelling out of windows at neighbors and dogs can be heard barking at the yelling. The houses are in rough shape, not surprising given the state of the houses everywhere else here. ~ 0 393216 1 Rd 0 D0 ~ ~ 0 0 7681 D2 ~ ~ 0 0 7653 S #7683 A Garbage Filled Street~ ~ ~ The dirt path has bits and pieces of garbage strewn about it and no one cares to clean it. The people living here are not starving but instead are quite healthy spending most of their money on things other than there houses. ~ 0 393216 1 Rd 0 D0 ~ ~ 0 0 7684 D2 ~ ~ 0 0 7654 S #7684 A Dirty Street~ ~ ~ The smell of decaying garbage catches your noise as you are walking. People are yelling out of windows at neighbors and dogs can be heard barking at the yelling. The houses are in rough shape, not surprising given the state of the houses everywhere else here. ~ 0 393216 1 Rd 0 D0 ~ ~ 0 0 7685 D2 ~ ~ 0 0 7683 S #7685 Eastern Main Street~ ~ ~ People crowd the main street trying to get from one end of the city to the other. It hard going to move and many people curse at you as you accidently bump into them. The smell of unwashed bodies fills the air. ~ 0 393216 1 Rd 0 D0 ~ ~ 0 0 7686 D1 ~ ~ 0 0 7658 D2 ~ ~ 0 0 7684 D3 ~ ~ 0 0 7680 S #7686 A Dirt Path~ ~ ~ There is nothing more than dirt paths between the houses here and the houses are all crowded together. They are very simple houses. There is a thick dust cloud on the street from people walking to and from their destinations. ~ 0 393216 1 Rd 0 D0 ~ ~ 0 0 7687 D2 ~ ~ 0 0 7685 S #7687 A Small Dirt Path~ ~ ~ The sandy path here is wet with blood but there is no corpse to be seen anywhere. The people walking around you pay no attention to the blood soaked ground and continue on as if nothing has happened. Dwelling any longer on the blood could draw unwanted attention to you, and unwanted attention in this city usually means violence. ~ 0 393216 0 Rd 0 D0 ~ ~ 0 0 7662 D2 ~ ~ 0 0 7686 S #7688 A Dirt Path~ ~ ~ Things are much the same in this part of town as they are anywhere else. Run down houses, garbage strewn about the path and uncaring citizens noticing nothing wrong. ~ 0 393216 1 Rd 0 D1 ~ ~ 0 0 7689 D3 ~ ~ 0 0 7671 S #7689 A Dirt Path~ ~ ~ The path continues to the west heading towards the wall. Back to the east you can still see the mob of people flooding the main street. The houses here seem to be hanging over the street making the street seem even smaller and even shabbier. ~ 0 393216 1 Rd 0 D1 ~ ~ 0 0 7677 D3 ~ ~ 0 0 7688 S #7690 A Dirt Path~ ~ ~ The sandy path here is wet with blood but there is no corpse to be seen anywhere. The people walking around you pay no attention to the blood soaked ground and continue on as if nothing has happened. Dwelling any longer on the blood could draw unwanted attention to you, and unwanted attention in this city usually means violence. ~ 0 393216 1 Rd 0 D1 ~ ~ 0 0 7691 D3 ~ ~ 0 0 7672 S #7691 A Dirt Path~ ~ ~ Things are much the same in this part of town as they are anywhere else. Run down houses, garbage strewn about the path and uncaring citizens noticing nothing wrong. ~ 0 393216 1 Rd 0 D1 ~ ~ 0 0 7676 D3 ~ ~ 0 0 7690 S #7692 The Market District~ ~ ~ You have entered the Market District. This is where most of all the business in Shangil is done. Travelling merchants cry their wares everwhere. There is dust everywhere, people are yelling, arguing, haggling and trying to cheat one another. The street here is much wider than even the Main Streets and yet is even more crowded with more people and even more noisy. The smithy is to the north and the weapons and armor dealer is to the south. ~ 0 393216 1 Rd 0 D0 ~ ~ 0 0 7699 D1 ~ ~ 0 0 7665 D2 ~ ~ 0 0 7700 D3 ~ ~ 0 0 7693 S #7693 The Busy Market District~ ~ ~ The mob of people continues everywhere you look, from one end to the other of the area. A large potion shop is set up south of you and The Bank of Shangil is to the north ~ 0 393216 1 Rd 0 D0 ~ ~ 0 0 7698 D1 ~ ~ 0 0 7692 D2 ~ ~ 0 0 7697 D3 ~ ~ 0 0 7694 S #7694 The Market District~ ~ ~ The Market District comes up against the city wall here and ends. The street is still jammed with people, travelling merchants and the shops of citizens. There's a scroll shop to the north and the herbal pharmacy is to the south. ~ 0 393216 1 Rd 0 D0 ~ ~ 0 0 7695 D1 ~ ~ 0 0 7693 D2 ~ ~ 0 0 7696 S #7695 Garil's Scroll Shop~ ~ ~ There are stacks up stacks of scrolls stacked against the far back wall. A dusty, moldy smells fills the room, evidence that the cob web filled windows in the room have seldom been opened, if at all. ~ 0 393228 0 Rd 0 D2 ~ ~ 0 0 7694 S #7696 Mantree's Herbal Pharmacy~ ~ ~ All sorts of herbs are hung from the ceiling drying and being readied for sale. Live herbs fill a small greenhouse at the back of the shop giving Mantree a constant supply of herbs for sale. ~ 0 393228 0 Rd 0 D0 ~ ~ 0 0 7694 S #7697 Cath's Potion Shop~ ~ ~ There are 5 rows of shelves behing Cath, each shelf is packed with potions for her customers. Each potion has some kidn of label on it and there are many groups of the same potions. ~ 0 393228 0 Rd 0 D0 ~ ~ 0 0 7693 S #7698 The Bank of Shangil~ ~ ~ Learha started the bank in Shangil nearly ten years ago. It's the only bank in the city and so sees tons of business. Travelling merchants open up accounts here because of the convenience of having a supply of money in each town they travell in is great. Almost all the citizens have an account as well. The vault in the back is massive, made of pure steel and protected by the magic of Master Sabil himself. No thief will ever penetrate that vault. ~ 0 17170444 0 Rd 0 D2 ~ ~ 0 0 7693 S #7699 Randal's Smithy~ ~ ~ Randal's smithy is wide open allowing you to see everything in the cramped spece here. He's got rusty swords, gauntlets, breastplates, leggins and all manner of equipment sitting around the room. He's got a larger stack of equipment that's shining and looks brand new on the opposite side of the room, the stuff he's repaired. He must have a lot of customers that just come buy drop off their stuff and leave it for him to do later. He's able to do most repairs on the spot though. ~ 0 67502092 0 Rd 0 D2 ~ ~ 0 0 7692 S #7700 Hagar's Weapon and Armor Shop~ ~ ~ Hagar's shop is very neat and orderly. He buys and sells weapons here. He has a few items he's made himself and they are very popular with the customers. Display cases behind the counter display some of the goods he has for sale. Further in the back though are more goods for sale. If the customer can't find what he need in the dispaly cases at the from Hagar will bring them to the back and show them what other goods he has ~ 0 393228 0 Rd 0 D0 ~ ~ 0 0 7692 S #7701 A Straight and Narrow Path~ ~ ~ This winding past leads north to what appears to be a large school of some sort. The sounds of the city have abated somewhat. ~ 0 262144 2 Rd 0 D0 ~ ~ 0 0 7702 D2 ~ ~ 3 0 7664 S #7702 A Straight and Narrow Path~ ~ ~ The path continues northward, and the sounds of the city become faint indeed. The road isn't particularly well-travelled, but you do notice a few people walking around; they seem to be students. ~ 0 262144 2 Rd 0 D0 ~ ~ 0 0 7703 D2 ~ ~ 0 0 7701 S #7703 Before a huge, ornate, silver door~ ~ ~ You stand before the entrance to the Warrior's Academy of Shangil. Rough-looking students walk by, and you hear the sound of clashing swords coming from inside the building. ~ 0 262144 2 Rd 0 D0 ~ ~ 3 0 7704 D2 ~ ~ 0 0 7702 S #7704 Foyer of the Combat Academy~ ~ ~ You have entered the Foyer of the Combat School. The room has an extremely high ceiling and a huge sky light at the very top. The room is not ornate but it is far from what you would call grubby. It's just a plain, well kept, clean room. There is a sign above you. It says "Offices" and an arrow points to the west. More exits are to the north and east. And of course south, the way you came in. ~ 0 393220 0 Rd 0 D0 ~ ~ 0 0 7726 D2 ~ ~ 3 0 7703 D3 ~ ~ 0 0 7705 S #7705 A White Hallway~ ~ ~ This hallway leads west to a large staircase. Ceremonial weapons and armor line the walls, and large tapestries depict scenes of warfare. ~ 0 393216 0 Rd 0 D1 ~ ~ 0 0 7704 D3 ~ ~ 0 0 7706 S #7706 Before a Set of Stairs~ ~ ~ ~ 0 393216 0 Rd 0 D1 ~ ~ 0 0 7705 D4 ~ ~ 0 0 7707 S #7707 Top of the Stairs~ ~ ~ ~ 0 393216 0 Rd 0 D3 ~ ~ 0 0 7708 D5 ~ ~ 0 0 7706 S #7708 A Corridor~ ~ ~ The corridor continues on, seemingly endlessly. There are a couple of doors here. ~ 0 393216 0 Rd 0 D1 ~ ~ 0 0 7707 D2 ~ ~ 3 0 7709 D3 ~ ~ 0 0 7716 S #7709 An Instruction Room~ ~ ~ This large room is filled with practice mats on the floor. Some of them are stained with a rusty brown liquid of some sort... ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7708 S #7710 A Passage~ ~ ~ This passage runs through the top floor of the academy, connecting the trainers' offices. Far off you hear the clashing of metal on metal. ~ 0 0 0 Rd 0 D0 ~ ~ 3 0 7709 D1 ~ ~ 3 0 7711 D2 ~ ~ 3 0 7714 D3 ~ ~ 3 0 7712 S #7711 The Master's Office~ ~ ~ This large, luxurious office contains touches of luxury unusual for such a hard place. Velvet curtains are draped across the windows, and a statue of some warrior god is ensconced in one wall. ~ 0 0 0 Rd 0 D3 ~ ~ 3 0 7710 S #7712 Quartermaster's Office~ ~ ~ This large, dingy room houses the Academy's quartermaster. Large boxes are piled around, and sheafs of paper have been scattered about detailing weapons and armor distribution. ~ 0 0 0 Rd 0 D0 ~ ~ 3 0 7713 D1 ~ ~ 3 0 7710 S #7713 Armory~ ~ ~ This room contains case upon case of gleaming, nasty-looking weapons. While some of them are intended for practice, many are obviously meant to be used in real combat. ~ 0 0 0 Rd 0 D2 ~ ~ 3 0 7712 S #7714 A Training Room~ ~ ~ This large room appears to be dedicated to the arts of unarmed combat. A practice ring has been set up, and cruel-looking spiked boxing gauntlets are in a case on the south wall. ~ 0 0 0 Rd 0 D0 ~ ~ 3 0 7710 S #7715 Hallway~ ~ ~ The corridor ends here, at a stairway leading up. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7718 D4 ~ ~ 0 0 7716 S #7716 A Corridor~ ~ ~ You are travelling through the maze of passages which run through the Academy. You hear the sound of metal on metal, and screams of rage and pain in the distance. ~ 0 0 0 Rd 0 D0 ~ ~ 3 0 7717 D1 ~ ~ 0 0 7708 D5 ~ ~ 0 0 7715 S #7717 A Holding Cell~ ~ ~ This room has been set aside for disobedient students. A pillory is in one corner, and another one holds a large cage; apparently they administer punishment strictly here. ~ 0 16384 0 Rd 0 D2 ~ ~ 3 0 7716 S #7718 A Corridor~ ~ ~ The corridor twists and turns through the top of the Academy. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7719 D2 ~ ~ 0 0 7715 D3 ~ ~ 3 0 7730 S #7719 Hallway in School~ ~ ~ The hallway turns here, heading south and east. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7720 D2 ~ ~ 0 0 7718 S #7720 Hallway~ ~ ~ The hallway continues on past several doors. Far away you hear the clashing of weapons. ~ 0 0 0 Rd 0 D0 ~ ~ 71 0 7727 D1 ~ ~ 0 0 7721 D3 ~ ~ 0 0 7719 S #7721 A Hallway~ ~ ~ The hallway continues east and west. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7722 D3 ~ ~ 0 0 7720 S #7722 A Hallway~ ~ ~ A narrow, twisting hallway that runs through the top floor of the Academy. ~ 0 0 0 Rd 0 D1 ~ ~ 3 0 7728 D2 ~ ~ 0 0 7723 D3 ~ ~ 0 0 7721 S #7723 Wide Hallway~ ~ ~ The corridor climbs steeply upwards to the north, while from the south you hear the clashing of weapons. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7722 D1 ~ ~ 0 0 7724 S #7724 A Corridor~ ~ ~ The corridor continues east and west. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 7725 D3 ~ ~ 0 0 7723 S #7725 A Corridor~ ~ ~ The corridor continues east and west, while a marble doorway leads north. ~ 0 0 0 Rd 0 D0 ~ ~ 3 0 7737 D1 ~ ~ 0 0 7726 D3 ~ ~ 0 0 7724 S #7726 An Intersection~ ~ ~ To the north heavy marble doors mark the entrance to the training yard. From that direction you hear the sound of clashing weapons, and screams of anger. To the east is a shrine, while to the west is a long corridor. ~ 0 0 0 Rd 0 D0 ~ marble door~ 1 0 7738 D2 ~ ~ 0 0 7704 D3 ~ ~ 0 0 7725 S #7727 An Old, Unused Room~ ~ ~ The dust is thick on all surfaces here; apparently nobody comes in here anymore. ~ 0 0 0 Rd 0 D2 ~ ~ 71 0 7720 S #7728 Supply Room~ ~ ~ A nondescript room used to store supplies. ~ 0 0 0 Rd 0 D3 ~ ~ 3 0 7722 D5 ~ ~ 0 0 7729 S #7729 Supply Room~ ~ ~ A small room filled with tools and boxes. ~ 0 0 0 Rd 0 D4 ~ ~ 0 0 7728 S #7730 A Corridor~ ~ ~ The corridor continues, running past several training rooms. The floor is smudged and dirty from the tramp of many feet. ~ 0 0 0 Rd 0 D0 ~ ~ 3 0 7731 D1 ~ ~ 3 0 7718 D2 ~ ~ 0 0 7732 S #7731 A Training Room~ ~ ~ This room has been set aside for instruction in the combat arts. The remains of wooden training swords arescattered across the floor. ~ 0 0 0 Rd 0 D2 ~ ~ 3 0 7730 S #7732 A Training Room~ ~ ~ A large room filled with practice mats and training dummies. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7730 S #7737 A Washroom~ ~ ~ A large marble chamber, filled with hot baths. It seems that this is one of the few places the students can come to relax. ~ 0 1024 0 Rd 0 D2 ~ ~ 3 0 7725 S #7738 A Training Yard~ ~ ~ A large yard open to the sky, this is the principle training area for the Academy. Racks of practice weapons line the walls, and heavy straw mats have been placed on the ground for traction (and to soak up blood). ~ 0 0 0 Rd 0 D2 ~ marble door~ 1 0 7726 S #7794 Tower of Shangil~ ~ ~ This is the only place in all of Shangil that does not allow violence. For many many years this has been a sanctuary for wary travellers seeking rest from their travels. It is also a place where the warriors seeking to gain access to Sabil may regain energy and heal their many wounds. The room is very beautiful. The cealing is vaulted, painted with abstract pictures with the floor made of marble tiles. There is a solid, gold pillar in the middle of the room with very small, intricately carved swords spiraling upwards to the top of the pillar. There are benches and pillows off to either side of the room for people to rest in. ~ 0 136717326 0 Rd 0 D4 ~ ~ 55 7799 7795 D5 ~ ~ 0 0 7667 S #7795 First Test~ ~ ~ You have entered a chamber the walls of which are green. Green tiles are underfoot, and even the ceiling is constructed of green stone. ~ 0 4595726 0 Rd 0 S #7796 Second Test~ ~ ~ This room is totally blue; every wall, as well as the floor and ceiling. ~ 0 4595726 0 Rd 0 S #7797 Third Test~ ~ ~ This room is painted entirely in red. ~ 0 4595726 0 Rd 0 S #7798 Final Test~ ~ ~ ~ 0 4595718 0 Rd 0 S #7799 At the Top of the Tower~ ~ ~ Looking around the you room you see that there are no walls, no ceiling and only a chair in the middle of the room. You can look over the entire city far below you and you can see lands far beyond this one on the horizon. Looking at the city it seems millions and millions of ants crowd tiny pathways below you. Looking back at the chair you see two massive dual bladed swords standing against it. Behind the chair Sabil stands ready. ~ 0 134619150 9 Rd 0 S #0 #SPECIALS M 7799 spec_healer S #GAMES S #RESETS M 0 7660 1 7651 E 0 7658 0 25 E 0 7659 0 11 E 0 7669 0 20 M 0 7661 1 7652 M 0 7667 1 7658 M 0 7666 1 7661 M 0 7670 1 7662 M 0 7664 1 7663 M 0 7665 1 7664 M 0 7654 1 7666 E 0 7650 0 20 E 0 7650 0 21 O 0 7668 0 7667 M 0 7671 1 7670 M 0 7659 1 7676 M 0 7653 1 7677 M 0 7672 1 7680 M 0 7669 1 7683 M 0 7663 1 7684 M 0 7668 1 7689 M 0 7655 1 7690 M 0 7662 1 7691 M 0 7656 1 7695 G 0 7661 0 G 0 7660 0 M 0 7658 1 7696 G 0 7662 0 G 0 7663 0 G 0 7664 0 M 0 7657 1 7697 M 0 7650 1 7698 M 0 7651 1 7699 M 0 7652 1 7700 G 0 7656 0 G 0 7657 0 M 0 7679 1 7702 E 0 7665 0 12 E 0 7671 0 16 E 0 7672 0 19 E 0 7650 0 20 E 0 7670 0 21 M 0 7678 1 7703 E 0 7670 0 20 M 0 7781 1 7709 M 0 7786 1 7709 M 0 7786 1 7709 M 0 7785 1 7709 M 0 7711 1 7711 M 0 7784 1 7719 M 0 7782 1 7720 M 0 7781 2 7721 M 0 7737 1 7737 M 0 7785 1 7738 M 0 7786 1 7738 M 0 7786 1 7738 M 0 7786 1 7738 M 0 7799 1 7794 O 0 7778 0 7794 O 0 7777 0 7795 M 0 7674 1 7795 O 0 7777 0 7796 M 0 7675 1 7796 O 0 7777 0 7797 M 0 7676 1 7797 O 0 7777 0 7798 M 0 7677 1 7798 M 0 7673 1 7799 E 0 7651 0 0 E 0 7652 0 20 E 0 7652 0 21 O 0 7777 0 7799 S #SHOPS 7652 5 9 1 0 0 75 100 6 20 7656 2 0 0 0 0 60 80 6 20 7658 26 0 0 0 0 60 85 7 19 0 #$