#AREADATA Name { CLAN } Vendetta Hideout Leptar~ Builders Khaos Leptar~ VNUMs 4801 4900 Security 100 Recall 1 Flags 288 End #MOBILES #4801 bandit scout~ the bandit scout~ A bandit scout leans against the wall. ~ This nasty man seems to be missing all of his teeth, probably lost in a brawl within the caves. He is quick to alert Vendetta of your intrusion upon the grounds. ~ 524359 8 0 131072 0 0 S 50 100 100 0 24000d0+0 0d0+0 0 0 0 0 0 1 3 0 0 >greet_prog 100~ if isclan($n) == 6 nod $n say I would assume you know the way else nod $n yell I'll show you the way through! Follow me, $n! endif ~ >fight_prog 20~ cast 'stigeon mists' ~ >fight_prog 10~ cast curse $n ~ >fight_prog 10~ yell $n is attacking me! stun slit ~ | #4802 chained man~ the chained man~ This scruffy man has been chained to the wall for quite some time. ~ It doesn't look like he has been fed for quite a while. You can easily trace the route of his bones beneath his skin. His eyes project a vacant stare as you pass by. It may be best to leave this one be. ~ 524295 8 65536 0 0 0 S 50 100 100 0 24000d0+0 0d0+0 0 0 0 0 0 0 3 0 0 >all_greet_prog 100~ if isclan($n) == 6 cackle $n else cackle $n yell $n, you appear lost! endif ~ | #4803 hidden assassin~ the hidden assassin~ An assassin hides in a lookout tree. ~ This man is dressed in mottled green and brown from head to toe. An his breast is a small emblem you have never seen before. He stares at your from behind a tree, then quickly vanishes into the darkening woods. ~ 524359 8 32768 0 0 0 S 50 100 100 0 24000d0+0 0d0+0 0 0 0 0 0 0 3 0 0 >greet_prog 100~ if isclan($n) == 6 nod $n else yell Alert! $n is approaching! endif ~ >fight_prog 20~ stun trip paralyze ~ >fight_prog 10~ cast 'bend light' $n ~ >fight_prog 0~ ~ | #4804 bandit captain~ the Bandit Captain~ The Bandit Captain stands guard here, accosting intruders. ~ This old, grizzled warrior has a patch over one eye and a pegged leg. As you approach, he snarls and spits a large wad of slimy juice at your feet. He blabbers something strange about secret doors and then abruptly turns away to seek out easier prey. ~ 524359 67108872 0 0 0 0 S 50 100 100 0 24000d0+0 0d0+0 0 0 0 0 0 0 3 0 0 >greet_prog 100~ if isclan($n) == 6 salue $n else snarl $n yell Begone $n! Before I have you arrested! endif ~ | #4805 bandit~ Western Patrol Bandit~ A bandit stands here, patrolling the west. ~ ~ 524295 8 262144 0 0 0 S 50 100 100 0 24000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 >greet_prog 100~ if isclan($n) == 6 salute $n else point $n yell $n at the Western Front! endif ~ | #4806 tracker~ the Tracker~ An animal tracker examines a strange trail on the floor. ~ ~ 524295 8 0 2048 0 0 S 50 100 100 0 24000d0+0 0d0+0 0 0 0 0 0 1 3 0 0 >greet_prog 100~ if isclan($n) == 6 say I think I found the way! else yell $n has found the way through! RUN! endif ~ | #4807 harlet~ the Harlet~ A shady Harlet leans against the wall. ~ This frail looking woman stares at you intently, searching you up and down for a full pouch of gold or other riches. ~ 524295 134217736 0 0 0 0 S 50 100 100 0 24000d0+0 0d0+0 0 0 0 0 0 2 0 0 0 >greet_prog 100~ if isclan($n) == 6 smile $n say Hello again, $n else scream yell $n is going to rape me! endif ~ | #4808 kolo~ Kolo~ Kolo, the bandit seargent stands here at ready. ~ ~ 524295 8 0 134217728 0 0 S 50 100 100 0 24000d0+0 0d0+0 0 0 0 0 0 1 3 0 0 >greet_prog 100~ if isclan($n) == 6 emote stands up straight and salutes else laugh $n yell $n will never find the way in! What fun! endif ~ | #4809 final warning~ Final Warning~ The Final Warning for the Vendetta Bandits lies here. ~ ~ 524291 8 4194304 0 0 0 S 50 100 100 0 24000d0+0 0d0+0 0 0 0 0 0 0 3 0 0 >greet_prog 100~ if isclan($n) == 6 say Enter peacefull, $n else yell $n endif ~ | #4810 bloodhound~ Bloodhound~ A wiry bandit named Bloodhound sits here picking his teeth. ~ This funny looking man is short and squat, with a round face and coppery hair. His front teeth protrude over his bottom lip, and he talks with a slight whistle in his ominous tones. ~ 524295 8 32768 0 0 0 S 50 100 100 0 24000d0+0 0d0+0 0 0 0 0 0 1 0 0 0 >greet_prog 100~ if isclan($n) == 6 say Right this way, $n else say so, you've finally found it! yell $n is here with me, we'll sit and chat for a while! endif ~ | #4811 druid slave~ the slaving druid~ A leafy Druid has been enslaved to service Vendetta ~ This skinny tree-hugger deserves to live out the rest of his life serving Vendetta. We caught him relocating a tree that we need for firewood! ~ 2621443 128 294928 16384 0 0 S 110 220 220 0 30000d0+0 0d0+0 0 0 0 0 0 1 3 0 0 >greet_prog 100~ if isclan($n) == 6 cry say I cannot take much more of this! say $n, put me out of this misery! else yell $n is coming to save me! Death to Vendetta! endif ~ | #4812 essefer~ the Essefer~ An elderly Essefer hobbles about, dusting his wares. ~ ~ 722435 8 262144 0 0 0 S 50 100 100 0 24000d0+0 0d0+0 0 0 0 0 0 1 3 0 0 >greet_prog 100~ if isclan($n) == 6 say Buy this and that! else yell $n is stealing all of my goods! ATTACK! endif ~ | #4813 blood doll~ the blood doll~ A vile looking Blood Doll hangs from the wall. ~ ~ 524355 8 0 0 0 0 S 50 0 0 0 24000d0+0 0d0+0 0 0 0 0 0 0 3 0 0 >greet_prog 100~ if isclan($n) == 6 emote drops to its knees else scream yell $n! endif ~ >death_prog 100~ emote brings another doll up from the fodder mpmload 4813 ~ | #4814 evil~ Evil~ Evil awaits your slaughter ~ ~ 524355 0 0 0 0 -1000 S 2 0 0 0 2d0+0 0d0+0 0 0 0 0 0 0 3 0 0 >death_prog 100~ emote can never die forever! mpmload 4814 ~ | #4815 good~ Good~ The Good awaits another death. ~ ~ 524355 0 0 0 0 1000 S 1 0 0 0 2d0+0 0d0+0 0 0 0 0 0 0 3 0 0 >death_prog 100~ emote will not die today! mpmload 4815 ~ | #4816 Joe Mollicone~ Joe Mollicone, trusted banker.~ Joe Mollicone, the trusted banker stands here. ~ ~ 524289 134217736 0 0 0 0 S 50 0 0 0 24000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #4801 stream~ the bubbling stream~ A bubbling stream flows swiftly at the bottom of the gorge~ ~ 25 0 0 0 0 0 0 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #4802 waterfall cave~ cave behind the waterfall~ Behind the frothy waterfall you notice a small cave~ ~ 29 0 0 0 0 0 0 4804~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #4803 pile trash~ pile of trash~ A stinking pile of trash covers the floor up to your knees.~ ~ 29 0 0 0 0 0 0 4831~ 0~ 0~ 0~ 4035345 1 0 0 0 reserved~ 0 0 0 0 0 #4804 crack~ crack in the ceiling~ You notice a small crack in the ceiling.~ ~ 29 0 0 0 0 0 0 4812~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #4805 looking glass~ looking glass~ A tall looking-glass hangs from the wall.~ ~ 29 0 0 0 0 0 0 4838~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #4806 healing pit~ healing pit~ A blanketed healing pit looks very inviting.~ ~ 29 0 0 0 0 0 0 4801~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #4807 portal~ shimmering portal~ A shimmering portal leads outside.~ ~ 29 0 0 0 0 0 0 4803~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #4808 passage~ passage~ The secret passage back to the caves.~ ~ 29 0 0 0 0 0 0 4808~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #4809 path overworld~ path~ Here lies the path to the Overworld.~ ~ 29 0 0 0 0 0 0 17468~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #4810 potion wellness~ vendetta's Potion of Wellness~ A small potion, marked "PROPERTY OF VENDETTA" lies here.~ ~ 10 805306368 131072 0 0 1 30 100~ remove curse~ cure poison~ cure blindness~ 1 340 0 0 0 reserved~ 0 0 0 0 0 #4811 tube blue cancellation~ a blue translucent tube~ A blue translucent tube of viscous liquid lies here.~ ~ 10 805306368 131072 0 0 1 30 100~ cancellation~ cancellation~ cancellation~ 1 600 0 0 0 reserved~ 0 0 0 0 0 #4812 backpack vendetta~ a backpack with the Vendetta crest~ A backpack bearing the crest of Vendetta lies here bulging with equipment!~ ~ 15 671088644 131072 0 0 1 30 400~ 0~ 0~ 0~ 1 2000 0 0 0 reserved~ 0 0 0 0 0 #4813 white decanter recall~ a white decanter~ A strange white decanter lies here.~ ~ 10 939524096 131072 0 0 1 30 100~ remove curse~ word of recall~ word of recall~ 1 136 0 0 0 reserved~ 0 0 0 0 0 #4814 decanter mana~ a decanter of mana~ A glowing decanter of mana floats here.~ ~ 10 805306368 131072 0 0 1 30 100~ mana~ mana~ reserved~ 1 1200 0 0 0 reserved~ 0 0 0 0 0 #4815 potion necessity~ vendetta's Potion of Necessity~ The members of Vendetta can't live without this potion!~ ~ 10 805306368 131072 0 0 1 30 100~ fly~ enhanced strength~ giant strength~ 1 480 0 0 0 reserved~ 0 0 0 0 0 #4816 vendetta cobra light~ vendetta's Cobra Light~ Vendetta's secret to seeing in the dark floats here.~ ~ 1 0 0 0 0 1 30 0~ 0~ -1~ 0~ 2 4 0 0 0 reserved~ 0 0 0 0 0 #4817 vendetta clan shorts curbing~ vendetta shorts of Curbing~ A smelly pair of shorts lie here.~ ~ 9 536870912 73728 0 0 33 75 0~ 0~ 0~ 0~ 5 1 0 0 0 reserved~ 0 0 0 0 0 A 18 15 A 19 15 A 24 -15 A 3 2 A 1 2 A 26 75 #4819 flesh enemy~ the flesh of the enemy~ The tattered flesh of Vendetta's enemy lies here~ ~ 19 0 0 0 0 1 30 500~ 0~ 0~ 0~ 1 4 0 0 0 reserved~ 0 0 0 0 0 #4820 milk bladder~ a milk-bladder~ Vendetta's favorite drink lies here.~ ~ 17 536870912 131072 0 0 1 30 100~ 100~ 0~ 0~ 1 4 0 0 0 reserved~ 0 0 0 0 0 #4821 path clan Vendetta~ a path to the Vendetta~ A path to the Vendetta. Please see HELP CLANS before entering.~ ~ 29 0 0 0 0 0 0 4801~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #4830 portal methidoral~ a portal to Methidoral~ A portal is here, offering access to Methidoral.~ ~ 29 0 0 0 0 0 0 25000~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #4875 vendetta groping clan pants~ the Vendetta pants of Groping.~ A pair of pants HUM as they lay here on the ground.~ ~ 9 637534210 458752 0 0 33 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 A 3 2 A 2 2 A 19 20 A 18 20 A 24 -20 A 13 100 A 303 -1 A 304 -1 #4876 empty~ None~ None~ ~ 9 100663296 393216 0 0 0 0 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #4877 vendetta clan skirt~ a Vendetta Skirt.~ A skirt lays here in a pile of coins.~ ~ 9 570425344 458752 0 0 33 50 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 A 1 2 A 2 2 A 24 -10 A 18 10 A 19 10 A 26 50 #4878 Empty~ NONE~ NONE~ ~ 9 0 0 0 0 0 0 0~ 0~ 0~ 0~ 1 4 0 0 0 reserved~ 0 0 0 0 0 #4879 Empty~ NONE~ NONE~ ~ 9 0 0 0 0 0 0 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #0 #ROOMDATA #4801 A thin broken trail~ ~ ~ Winding through the forest floor is a small trail, overgrown with bushes and strewn with rocks. Its seems to have last been used many years ago. The air is ominously still, no birds are calling, no squirrels are chattering. Something sinister is about these woods. Your mind flashes back to your childhood, to stories of bandits and muggers stalking these woods. Could the stories be true? Could Vendetta still lurk within the darkness of this grove? ~ 0 537272327 3 Rd 0 D1 ~ ~ 0 0 4802 S #4802 A thin broken trail~ ~ ~ You follow the trail deeper into the grove, alongside a small stream. It leads into a narrow gorge surrounded by trees of many types and colors. The depth of the stream seems to grow, and the speed of the water begins to churn. You must ford the stream to pass any further. To the east, you hear the echoing sounds of falling water, and the whistle of mist through the trees. ~ 0 537010183 3 Rd 0 D1 ~ ~ 512 0 4803 D3 ~ ~ 0 0 4801 S #4803 Beside a small waterfall~ ~ ~ You are standing beneath a large waterfall. The mists from the falls envelops you in a cool cloud of haze. Behind the waterfall, you notice small specks of light, torches! There must be something behind the falls! As you turn to approach, an arrow zings out from the trees and lands with a deep thunk at your feet. You are being watched, and Vendetta knows you are here. ~ 0 537010182 3 Rd 0 D3 ~ ~ 512 0 4802 S #4804 A small cave~ ~ ~ The small cave is only a feet meters high, and perilously slick. Bright torches line the wall, smoldering up into the ceiling, coating it with a thick layer of black soot. The smells of sweat and rotten food well up from below. Your sense are repulsed by this foul place, what manner of person would actually choose to reside in such filth? ~ 0 537272327 0 Rd 0 D1 ~ ~ 0 0 4805 S #4805 An arched corridoor~ ~ ~ Deeper into the cave, the ground slopes sharply downward. You follow a ways into a large arched corridor, carved from the rock. The ground is noticeably less slippery, as the dripping water channels its way down to the left and right of the main walkway. The corridor leads farther down to the east. ~ 0 537305095 0 Rd 0 D0 ~ ~ 0 0 4806 D3 ~ ~ 0 0 4804 S #4806 An arched corridor~ ~ ~ You have come to a small turn in the corridor. The distance between the torches is growing, and the light around you is beginning to fade. To the north, you hear the faint merry voices singing and carrolling many different verses and tunes. You are nearing the center of the hideout, this could be your chance to bring home a few bandit scalps to mother. Wouldn't she just be so proud? ~ 0 537305095 0 Rd 0 D0 ~ ~ 0 0 4807 D2 ~ ~ 0 0 4805 S #4807 An intersection of hallways~ ~ ~ ~ 0 537272326 0 Rd 0 D0 ~ ~ 0 0 4810 D1 ~ ~ 0 0 4808 D2 ~ ~ 0 0 4806 D3 ~ ~ 0 0 4809 D4 ~ ~ 0 0 4811 D5 ~ ~ 0 0 4812 S #4808 Standing Before a Grand Archway~ ~ ~ ~ 0 537305094 0 Rd 0 D3 ~ ~ 0 0 4807 S #4809 A dank corner of the cave~ ~ ~ ~ 0 537305094 0 Rd 0 D1 ~ ~ 0 0 4807 S #4810 A darkened hallway~ ~ ~ ~ 0 537272327 0 Rd 0 D2 ~ ~ 0 0 4807 D4 ~ ~ 0 0 4813 S #4811 An open-aired chamber above the intersection~ ~ ~ ~ 0 537272326 0 Rd 0 D0 ~ ~ 0 0 4813 D1 ~ ~ 0 0 4816 D2 ~ ~ 515 0 4814 D3 ~ ~ 0 0 4815 D5 ~ ~ 0 0 4807 S #4812 A trash pit~ ~ ~ ~ 0 537272326 0 Rd 0 D4 ~ ~ 0 0 4807 S #4813 A darkened Hallway~ ~ ~ ~ 0 537272327 0 Rd 0 D2 ~ ~ 0 0 4811 D5 ~ ~ 0 0 4810 S #4814 The Lookout Tower~ ~ ~ ~ 0 537272326 0 Rd 0 D0 ~ ~ 515 0 4811 S #4815 Western Patrol Tower~ ~ ~ ~ 0 537272326 0 Rd 0 D1 ~ ~ 0 0 4811 S #4816 A suspicious looking dead-end~ ~ ~ ~ 0 537272326 0 Rd 0 D3 ~ ~ 0 0 4811 D4 ~ ~ 515 0 4817 S #4817 Deeper into the Vendetta Hideout~ ~ ~ ~ 0 537272326 0 Rd 0 D0 ~ ~ 515 0 4818 D5 ~ ~ 515 0 4816 S #4818 Within a rock-hewn corridor~ ~ ~ ~ 0 537272326 0 Rd 0 D1 ~ ~ 515 0 4819 D2 ~ ~ 515 0 4817 S #4819 The Vendetta Hideout~ ~ ~ ~ 0 537272326 0 Rd 0 D3 ~ ~ 515 0 4818 D4 ~ ~ 515 0 4820 S #4820 A narrow twisting passage~ ~ ~ ~ 0 537272326 0 Rd 0 D2 ~ ~ 0 0 4821 D5 ~ ~ 515 0 4819 S #4821 A T-Intersection~ ~ ~ ~ 0 537272326 0 Rd 0 D0 ~ ~ 0 0 4820 D1 ~ ~ 0 0 4822 D2 ~ ~ 515 0 4830 D3 ~ ~ 3 0 4828 S #4822 A narrow hallway~ ~ ~ ~ 0 537272326 0 Rd 0 D0 ~ ~ 515 0 4823 D3 ~ ~ 0 0 4821 S #4823 A narrow Hallway~ ~ ~ ~ 0 537305094 0 Rd 0 D1 ~ ~ 515 0 4824 D2 ~ ~ 515 0 4822 S #4824 ~ ~ ~ ~ 0 537272327 0 Rd 0 D2 ~ ~ 3 0 4825 D3 ~ ~ 515 0 4823 S #4825 Atop a Bottomless Ravine~ ~ ~ ~ 0 537272326 0 Rd 0 D0 ~ ~ 3 0 4824 D5 ~ ~ 515 0 4826 S #4826 ~ ~ ~ ~ 0 537272326 0 Rd 0 D0 ~ ~ 515 0 4827 D4 ~ ~ 515 0 4825 S #4827 Dead End~ ~ ~ ~ 0 537272326 0 Rd 0 D2 ~ ~ 515 0 4826 D4 ~ ~ 515 0 4832 S #4828 ~ ~ ~ ~ 0 537272326 0 Rd 0 D1 ~ ~ 3 0 4821 D2 ~ ~ 512 0 4829 S #4829 ~ ~ ~ ~ 0 537272326 0 Rd 0 D0 ~ ~ 512 0 4828 D1 ~ ~ 515 0 4830 S #4830 ~ ~ ~ ~ 0 537264132 0 Rd 0 D0 ~ ~ 515 0 4821 D1 ~ ~ 515 0 4831 D3 ~ ~ 515 0 4829 S #4831 ~ ~ ~ ~ 0 40962 0 Rd 0 D3 ~ ~ 515 0 4830 S #4832 Within the Vendetta Hideout~ ~ ~ ~ 0 537272326 0 Rd 0 D0 ~ ~ 515 0 4834 D1 ~ ~ 515 0 4835 D3 ~ ~ 515 0 4833 D5 ~ ~ 515 0 4827 S #4833 Within the Vendetta Hideout~ ~ ~ ~ 0 537272326 0 Rd 0 D1 ~ ~ 515 0 4832 S #4834 Within the Vendetta Hideout~ ~ ~ ~ 0 537272326 0 Rd 0 D2 ~ ~ 515 0 4832 S #4835 Vendetta's Hideout~ ~ ~ ~ 0 537305094 0 Rd 0 D3 ~ ~ 515 0 4832 D5 ~ ~ 515 0 4836 S #4836 Vendetta Hideout~ ~ ~ ~ 0 537305094 0 Rd 0 D2 ~ ~ 515 0 4837 D4 ~ ~ 515 0 4835 S #4837 Vendetta Hideout~ ~ ~ ~ 0 537305094 0 Rd 0 D0 ~ ~ 515 0 4836 D4 ~ ~ 515 0 4838 S #4838 Vendetta's Commons~ ~ ~ ~ 0 545660934 0 Rd 0 D1 ~ ~ 0 0 4841 D3 ~ ~ 0 0 4842 D5 ~ ~ 515 0 4837 S #4839 The Quick Escape~ ~ ~ If you are being pursued, be a good Vendetta, and run for your life. Enter portal to visit the beautiful waterfall. Enter passage to pay homage to the Bandit Captain. ~ 0 537272326 0 Rd 0 D1 ~ ~ 0 0 4840 D2 ~ ~ 515 0 4845 S #4840 Vendetta's Cage Room~ ~ ~ ~ 0 537272326 0 Rd 0 D0 ~ ~ 0 0 4841 D3 ~ ~ 0 0 4839 S #4841 Vendetta's Place of Rest~ ~ ~ ~ 0 545660938 0 Rd 0 D2 ~ ~ 0 0 4840 D3 ~ ~ 0 0 4838 S #4842 Vendetta's Hall of Commerce~ ~ ~ ~ 0 612769798 0 Rd 0 D0 ~ ~ 3 0 4843 D1 ~ ~ 0 0 4838 S #4843 A strange abode~ ~ ~ ~ 0 554049542 0 Rd 0 D1 ~ ~ 512 0 4844 D2 ~ ~ 3 0 4842 S #4844 The Scrying Room~ ~ ~ ~ 0 537272326 0 Rd 0 D3 ~ ~ 512 0 4843 S #4845 Vendetta's Hidey Hole (NYAH NYAH)~ ~ ~ This is where all of the wimpy members of Vendetta come to hide and talk trash. ~ 0 537272326 0 Rd 0 D0 ~ ~ 515 0 4839 S #0 #SPECIALS S #GAMES S #RESETS O 0 4801 0 4801 O 0 4809 0 4801 O 0 4801 0 4802 O 0 4802 0 4803 M 0 4803 1 4803 M 0 4801 1 4805 M 0 4804 1 4808 M 0 4802 1 4809 O 0 4803 0 4812 M 0 4805 1 4815 M 0 4806 1 4821 M 0 4808 1 4825 M 0 4809 1 4827 M 0 4807 1 4830 O 0 4804 0 4831 M 0 4810 1 4837 M 0 4811 1 4838 O 0 4807 0 4839 O 0 4808 0 4839 M 0 4813 1 4840 M 0 4814 1 4840 M 0 4815 1 4840 O 0 4806 0 4841 M 0 4812 1 4842 G 0 4810 0 G 0 4811 0 G 0 4812 0 G 0 4813 0 G 0 4815 0 G 0 4816 0 G 0 4819 0 G 0 4820 0 O 0 4805 0 4844 S #SHOPS 4812 0 0 0 0 0 100 100 0 23 0 #$