#AREADATA Name { 100+ } Blackmoore's Hollow~ Builders Zhyril~ VNUMs 30900 30999 Security 1 Recall 1 Flags 256 Version 107 Creator Zhyril~ Llevel 0 Ulevel 0 Sounds A low, mourning sound echoes through the mist.~ Music u3_wandr.mid V=50 L=1 P=50 T=Background~ End #MOBILES #30901 a mist wraith~ a mist wraith~ A chilling figure coalesces out of the mist and attacks! ~ Grey and insubstantial, you are barely able to tell it apart from the mist. ~ 33 142606400 327680 0 0 0 S 100 1 180 200 0 23000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 >fight_prog 40~ slit ~ | #30903 wanderer~ a robed wanderer~ A robed wanderer rests here. ~ A strange wanderer whose face is totally obscured by a dusty grey cloak. He rests here, silently. ~ 67 0 0 0 1 0 S 100 1 200 200 0 40000d0+0 0d0+0 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ say You are brave to enter the Hollow, stranger. look $n if level($n)<90 say You will not survive. Turn back, or meet your death. endif ~ | #30926 villager~ a villager~ A villager is here. ~ Dressed in simple yet sturdy clothing, his walk betrays a stout courage. Those who remain in the Hollow are not easily frightened. ~ 65 0 0 0 2 0 S 50 1 100 100 0 30000d0+0 0d0+0 0 0 0 0 0 1 0 0 0 >speech_prog ward mist hollow creatures wraith~ say Aye, the wards were set up by the great Hierophant of Methidoral many years ago. say Supposedly they keep out all creatures of darkness, even the Huntsman himself. ~ >speech_prog huntsman~ say Aye, the huntsman wanders the moors, at the head of a pack of spectral creatures. say To travel the moors is to risk death, stranger -- be careful! ~ | #30929 burly tavernkeep~ a burly tavernkeep~ A burly tavernkeep is here, serving drinks and foods. ~ A dour peasant with a huge black beard. ~ 3 0 16 0 0 0 S 99 1 198 198 0 50000d0+0 0d0+0 0 1 0 0 0 1 0 0 0 #30930 sullen villager~ a sullen villager~ A sullen villager is here. ~ A thick-bodied man of indeterminate age, he seems to ignore your presence. ~ 1 0 0 0 1 0 S 30 1 60 60 0 5000d0+0 0d0+0 0 0 0 0 0 1 0 0 0 >fight_prog 100~ fume say Accursed bandits! emote suddenly kicks some dirt at you, blinding you temporarily. emote runs off. mpecho Your cowardly and unprovoked attack seems to have been in vain. mpecho He is nowhere to be seen. mppurge self ~ >speech_prog huntsman~ say Aye, the huntsman wanders the moors at night. Some say he is an evil spirit, say but I think he is the Dark King come back, as was foretold. ~ >speech_prog king~ say Aye. Once he ruled this entire land, until the army of Methidoral came say and overthrew him. Nobody knows his fate; he was not found among his say army's slain, but some say he will come again. I believe he HAS come say back, and searches the moors for the Anrach Stone. ~ >speech_prog anrach stone~ say laugh if you will, but that terrible relic exists! It's dark influence say causes the mist that blankets the Hollow! mpecho Suddenly off in the distance you hear a faint howling. mpecho The villager's face turns white. say I must be off! emote hurries away towards his home. mppurge self ~ | #30946 spectral hound~ a spectral hound~ A spectral hound of the Wild Hunt lopes past. ~ A sleek grey figure, glowing with an unearthly light. He sniffs the air, and his head spins towards you. ~ 1 192 262144 0 0 0 S 100 1 100 100 0 30000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #30950 huntsman~ the Huntsman~ A terrible sight is before you; an enormous figure in black armor, with great antlers sprouting from his helm! ~ Thought only a legend by most, the Huntsman wanders the moors of Blackmoore's Hollow, seeking out -- what? No mortal man knows, but those who meet him on the mist-shrouded plains are never seen again. ~ 3 167796944 21299204 1073766400 2 -900 S 160 1 500 1000 0 60000d0+0 0d0+0 0 20 0 0 0 1 4 0 0 >all_greet_prog 100~ mpecho A wave of darkness seems to slide over the earth. mpecho A cold, bitter wind assails you, and you pull your cloak against your body. mpecho Suddenly you notice a huge figure before you, and the cold that cut into your mpecho body now pierces your soul like a shard of ice. mpecho The Huntsman looks down on you silently. if level($n)<100 mpecho You shriek involuntarily, as your courage runs out, and you flee! mptrans $n 30925 mpat $n mpecho After running through the moors in a blind panic, you slow down and look around. mpat $n mpforce $n look endif if level($n)>99 mpecho You muster every ounce of your will, and face the Huntsman without fleeing. endif ~ >fight_prog 30~ emote suddenly spins his blade around, and slashes at $n's neck. slit ~ >fight_prog 20~ emote raises one spectral hand, and his eyes blaze with a fearsome green light. cast 'dispel magic' $n ~ >fight_prog 60~ emote raises his sword, and the sky erupts in flame! cast 'meteor swarm' ~ >fight_prog 30~ emote raises his head to the sky in a soundless howl. cast 'wrath of god' ~ >fight_prog 40~ cast 'web' $n ~ | #30965 wight~ a wight~ An ancient figure rises up out of the gloom. ~ An ancient figure in rotting armor, his eyes gleam with a fearsome light. ~ 1 134217840 262272 0 0 -500 S 105 1 120 120 0 15000d0+0 0d0+0 1050 0 0 0 0 0 0 0 0 >all_greet_prog 100~ mpecho As his burial chamber is invaded, an ancient figure rises to his feet and attacks! cast 'curse' $n ~ | #0 #OBJECTS #30905 Blackmoore's Hollow~ the road to Blackmoore's Hollow~ An ancient road leads into a large, mist-shrouded hollow.~ ~ 29 0 0 0 0 0 0 100 100 30900~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #30910 holy symbol~ a tarnished holy symbol~ A tarnished holy symbol has been dropped here.~ ~ 8 0 0 0 0 0 1 100 100 0~ 0~ 0~ 0~ 2 1 0 0 0 reserved~ 0 0 0 0 0 #30929 flagon mead~ a flagon of mead~ A flagon of sweet mead is here.~ ~ 17 0 0 0 0 16385 1 100 100 2~ 2~ 8~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #30930 hunk bread~ a hunk of bread~ A hunk of bread is here.~ ~ 19 0 0 0 0 1 1 100 100 5~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #30936 ward~ a ward~ A gold-embossed ward has been stuck in the ground here.~ ~ 8 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 20 1 0 0 0 reserved~ 0 0 0 0 0 E ward~ A holy symbol on a pike, it seems to have been set up to prevent the entry of mist-born horrors into the village. ~ #30949 ring ultimate power~ the ring of ultimate power~ A powerful ring is here.~ ~ 8 3 0 0 0 3 1 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 A 301 -1 A 107 -1 A 24 -400 A 303 -1 A 106 -1 A 19 400 A 18 400 #30950 sword huntsman~ the Sword of the Huntsman~ An enormous runed broadsword with an intricately carved hilt is embedded in the ground.~ ~ 5 704643075 929829 0 138545152 8193 105 100 100 0~ 0~ 0~ 3~ 3 400 0 5 0 summon pack~ 10 10 0 0 0 A 26 -100 A 102 -1 A 25 90 A 12 50 A 5 -2 A 13 199 A 30 -5 A 9 2 A 1 2 A 19 65 A 46 5 A 18 45 >wear_prog 100~ 0 mpecho As $n wields the Sword of the Huntsman, you hear a savage howl off in the distance. ~ >get_prog 100~ 0 mpecho As the sword is picked up it begins to glow with a green light. mpecho Far off in the distance you hear a drawn-out howl, and the wind suddenly seems colder here. ~ >drop_prog 100~ 0 mpecho The Sword of the Huntsman falls, embedding itself blade first in the ground. mpecho A savage gust of wind comes out of nowhere and shrieks around you. ~ | #30952 antlered helm~ an antlered helm~ A huge helm lies here.~ ~ 9 8192 0 0 0 17 107 100 100 50~ 0~ 0~ 0~ 5 40 0 0 0 reserved~ 0 0 0 0 0 A 24 -1000 A 31 99 A 36 99 #30953 thorned armor~ thorned armor~ (no description)~ ~ 9 68 0 0 2048 9 100 100 100 20~ 0~ 0~ 0~ 0 40 0 0 0 reserved~ 0 0 0 0 0 A 19 10 A 18 10 A 12 20 #30980 cup espresso~ a cup of espresso~ A cup of espresso is here.~ ~ 10 268435456 0 0 0 1 1 100 100 90~ haste~ vibrate~ bio-acceleration~ 3 1 0 0 0 reserved~ 0 0 0 0 0 #0 #ROOMDATA #30900 In the Mist~ ~ ~ You are surrounded by a grey, clinging mist. Beyond the hard rock underfoot you can make out nothing except greyness. ~ 0 393222 0 Rd 0 D0 ~ ~ 0 0 30900 D1 ~ ~ 0 0 30901 D2 ~ ~ 0 0 30980 D3 ~ ~ 0 0 30903 S #30901 In the Mist~ ~ ~ You stumble through the enveloping mist, as cold droplets of moisture form on your armor. You seem to have lost your sense of direction; whatever path there was seems to have vanished. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 30902 D1 ~ ~ 0 0 30900 D2 ~ ~ 0 0 30901 D3 ~ ~ 0 0 30900 S #30902 In the Mist~ ~ ~ All about you is mist, only mist. Far off in the distance you can hear a low, mournfull callwhich slowly vanishes, echoing through the mist. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 30912 D1 ~ ~ 0 0 30902 D2 ~ ~ 0 0 30901 D3 ~ ~ 0 0 30900 S #30903 In the Mist~ ~ ~ The featureless wall of mist seems to thin out to the west, where you can make out strange shadows looming. In all other directions is uninterrupted greyness. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 30904 D1 ~ ~ 0 0 30900 D2 ~ ~ 0 0 30901 D3 ~ ~ 0 0 30905 S #30904 In the Mist~ ~ ~ Strange glowing lights float through the mist, always out of reach. The ground is muddy, and the sparse vegetation is sickly and grey. ~ 0 393216 0 Rd 0 D0 ~ ~ 0 0 30900 D1 ~ ~ 0 0 30903 D3 ~ ~ 0 0 30902 S #30905 Before the Stone Circle~ ~ ~ To the west rises a circle of huge standing stones, their ancient faces worn smooth. In the center is a large stone block of some sort. ~ 0 393218 0 Rd 0 D1 ~ ~ 0 0 30903 D3 ~ ~ 0 0 30906 S #30906 Inside the Stone Circle~ ~ ~ You stand in the center of the stone circle, the grey monoliths looming above you on all sides. Outside of the circle you can see only mist. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 30902 D1 ~ ~ 0 0 30905 D3 ~ ~ 0 0 30907 S #30907 In the Mist~ ~ ~ You stagger through the clinging mist, which is slightly less thick here. You can make out long-dead trees here and there, their branches raised like clawed hands towards the sky. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 30902 D1 ~ ~ 0 0 30906 D2 ~ ~ 0 0 30908 D3 ~ ~ 0 0 30908 S #30908 In the Mist~ ~ ~ You travel through the mist, your journey interrupted only by the occasional dead tree or boulder. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 30908 D1 ~ ~ 0 0 30907 D2 ~ ~ 0 0 30908 D3 ~ ~ 0 0 30909 S #30909 In the Mist~ ~ ~ The mist thins out slightly in this small clearing, to reveal an ancient stone church. Most of the stones have fallen to the ground, leaving large stretches of wall open to the mist, and it appears that nobody has been here in many a year. You can climb up a set of stone steps to enter it. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 30912 D1 ~ ~ 0 0 30908 D2 ~ ~ 0 0 30909 D3 ~ ~ 0 0 30904 D4 ~ ~ 0 0 30910 S #30910 Inside the Ruined Church~ ~ ~ You stand inside the ancient structure. The mist has throughly infiltrated this place; every surface is damp, and grey moss grows on rotted wooden pews. ~ 0 394242 0 Rd 0 D5 ~ ~ 0 0 30909 S #30911 ~ ~ ~ ~ 0 4 0 Rd 0 S #30912 In the Mist~ ~ ~ The mist swirls around you, but it is not nearly as thick here as it is to the south. To the north you see an ancient dirt road. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 30913 D1 ~ ~ 0 0 30902 D2 ~ ~ 0 0 30909 S #30913 A Road~ ~ ~ The road leads north and south through the mist. To the east and west is impenetrable, mist-shrouded brush. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 30914 D2 ~ ~ 0 0 30912 S #30914 A Road~ ~ ~ The road runs north and south through the mist. On either side is thick brush. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 30915 D1 ~ ~ 0 0 30917 D2 ~ ~ 0 0 30913 D3 ~ ~ 0 0 30908 S #30915 A Crossroads~ ~ ~ You have reached a mist-shrouded crossroads. The mist hangs thick and wet around you. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 30969 D1 ~ ~ 0 0 30922 D2 ~ ~ 0 0 30914 D3 ~ ~ 0 0 30916 S #30916 A Road~ ~ ~ The road comes to a sudden end at a deep ravine. You cannot go any farther this way; the only thing that remains is to head back to the crossroads. ~ 0 393218 0 Rd 0 D1 ~ ~ 0 0 30915 S #30917 In the Mist~ ~ ~ The grey mist is everywhere, and the smell of rotted vegetation assails your nostrils. ~ 0 393222 0 Rd 0 D1 ~ ~ 0 0 30909 S #30922 A Road~ ~ ~ This road runs through the mist-covered countryside. To the north and south is impenetrable brush, while to the west is the crossroads. To the east the road meanders out of sight. ~ 0 393218 0 Rd 0 D1 ~ ~ 0 0 30923 D3 ~ ~ 0 0 30915 S #30923 A Road~ ~ ~ The road twists and turns through the forbidding countryside. Scraggly brush stands stiffly on the sides, forcing you to keep to the dirt path. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 30924 D3 ~ ~ 0 0 30922 S #30924 A Road~ ~ ~ The road turns here, heading east and south. In all other directions is impenetrable brush. ~ 0 393218 0 Rd 0 D1 ~ ~ 0 0 30925 D2 ~ ~ 0 0 30923 S #30925 A Road~ ~ u4_towns.mid~ The country opens up into a dismal valley, filled with open fields upon which grows sparse and sickly wheat. To the east you make out a surprising sight; a small town lies huddled in the mist. ~ 0 393222 0 Rd 0 D0 ~ ~ 0 0 30934 D1 ~ ~ 0 0 30926 D2 ~ ~ 0 0 30935 D3 ~ ~ 0 0 30924 S #30926 A Tiny Village~ ~ ~ This tiny village consists mainly of dirt streets and crude stone houses. A pall of darkness seems to hang here, yet it is still a welcome change from the mysterious mist outside. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 30927 D3 ~ ~ 0 0 30925 S #30927 A Street~ ~ ~ This small street runs through the village. To the north is what appears to be some sort of shop, while to the south is a run-down tavern with a sign depicting a faded boar over the door. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 30928 D1 ~ ~ 0 0 30930 D2 ~ ~ 0 0 30929 D3 ~ ~ 0 0 30926 S #30928 A Store~ ~ ~ This small store is the only one in town, and thus sells all the villager's necessities. Old equipment is piled onto ancient wooden tables, and battered farming implements hang from the walls. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 30927 S #30929 The Black Boar Tavern~ ~ ~ While normally you might avoid such a run-down establishment as this, after your journey through the mist it is remarkably comforting. A stone hearth houses a small, flickering fire, and men in rough peasant dress sit at tables, hunched over their drinks. To the north you can exit to the street. ~ 0 132106 0 Rd 0 D0 ~ ~ 0 0 30927 S #30930 A Street~ ~ ~ The dirt street runs east and west through the town. To the south is a narrow alleyway, while your way north is blocked by a building. ~ 0 394242 0 Rd 0 D1 ~ ~ 0 0 30931 D2 ~ ~ 0 0 30940 D3 ~ ~ 0 0 30927 S #30931 A Street~ ~ ~ The street turns north here, heading towards an ancient stone hut. To the south and east are homes, their doors barred tight against your intrusion. ~ 0 394242 0 Rd 0 D0 ~ ~ 0 0 30932 D3 ~ ~ 0 0 30930 S #30932 A Street~ ~ ~ The street ends here at an ancient hut to the east. To the north lies a field. ~ 0 394242 0 Rd 0 D0 ~ ~ 0 0 30937 D1 ~ ~ 0 0 30933 D2 ~ ~ 0 0 30931 S #30933 An Ancient Hut~ ~ ~ This darkened stone hut seems to have been standing here since time began. The only furniture is a sleeping mat and a low wooden table. ~ 0 394242 0 Rd 0 D3 ~ ~ 0 0 30932 S #30934 A Field~ ~ ~ Dirt furrows run crookedly through this field, and a few stalks of wheat poke out from the ground. To the east the field continues, while to the north and west your way is blocked by the walls of the valley. ~ 0 393218 0 Rd 0 D1 ~ ~ 0 0 30937 D2 ~ ~ 0 0 30925 S #30935 A Field~ ~ ~ The soil looks poor and overly damp, but somehow the villagers manage to eke out an existence here. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 30925 D1 ~ ~ 0 0 30936 S #30936 A Field~ ~ ~ You stand in a field lying south of the town. To the north is an alleyway leading between two buildings. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 30940 D3 ~ ~ 0 0 30935 S #30937 A Field~ ~ ~ This field seems to have been planted with potatos, though they don't seem to have thrived in the hostile dirt. To the south you can enter the village. To the north is the beginning of a foggy moor. ~ 0 393222 0 Rd 0 D0 ~ ~ 0 0 30941 D1 ~ ~ 0 0 30938 D2 ~ ~ 0 0 30932 D3 ~ ~ 0 0 30934 S #30938 A Field~ ~ ~ A grey field that seems to have been recently harvested. The air is thick and damp, and a grey mist hangs over everything. ~ 0 0 2 Rd 0 D3 ~ ~ 0 0 30937 S #30940 An Alleyway~ ~ ~ This narrow dirt alleyway leads between two rough stone buildings. To the north is the village's main street, while to the south lies a field. ~ 0 132098 0 Rd 0 D0 ~ ~ 0 0 30930 D2 ~ ~ 0 0 30936 S #30941 The Beginning of the Moor~ ~ ~ To the north a grey moor stretches into the thick mist. You can barely see five feet in front of you. To the south is what appears to be a small village. ~ 0 401408 0 Rd 0 D0 ~ ~ 0 0 30942 D2 ~ ~ 0 0 30937 S #30942 The Moors~ ~ ~ The moors stretch out all around you. The rocky ground here is damp and cold. ~ 0 401408 0 Rd 0 D0 ~ ~ 0 0 30944 D1 ~ ~ 0 0 30943 D2 ~ ~ 0 0 30941 D3 ~ ~ 0 0 30948 S #30943 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 30949 D3 ~ ~ 0 0 30942 S #30944 The Moors~ ~ ~ The ground is grey and wet, and covered with a sickly-looking moss. The mist curls up around a stunted grey tree growing from a crack in the ground. ~ 0 8790016 0 Rd 0 D0 ~ ~ 0 0 30945 D2 ~ ~ 0 0 30942 D3 ~ ~ 0 0 30946 S #30945 The Moors~ ~ ~ You travel along the mist-shrouded moor. All about you rise up strange shapes in the darkness. ~ 0 401412 0 Rd 0 D0 ~ ~ 0 0 30952 D2 ~ ~ 0 0 30944 D3 ~ ~ 0 0 30947 S #30946 The Moors~ ~ ~ You stand on the mist-choked moors of Blackmoore's Hollow. The grey ground is shrouded in blankets of dense fogs, reducing visibility to only a few feet. The moors seem cold and lifeless. ~ 0 8790016 0 Rd 0 D0 ~ ~ 0 0 30947 D1 ~ ~ 0 0 30944 D2 ~ ~ 0 0 30948 S #30947 The Moors~ ~ ~ You traverse the misty moor, cursing the thick fog which almost completely blinds you. The ground is covered with a grey peat here, and your feet sink unpleasantly into the loamy floor. ~ 0 8790020 0 Rd 0 D0 ~ ~ 0 0 30950 D1 ~ ~ 0 0 30945 D2 ~ ~ 0 0 30946 D3 ~ ~ 0 0 30953 S #30948 The Moors~ ~ ~ All about you are the mist-shrouded moorlands of Blackmoore's Hollow. Ghostly shapes seem to loom just out of sight in the mist, and you hear a far-off keening echoing through the air. ~ 0 401408 0 Rd 0 D0 ~ ~ 0 0 30946 D1 ~ ~ 0 0 30942 S #30949 The Moor~ ~ ~ ~ 0 401408 0 Rd 0 D2 ~ ~ 0 0 30943 S #30950 The Moors~ ~ ~ Where are you? The mist is everywhere, and every sound you make echoes weirdly though the darkness. The most eerie thing is the total lack of wildlife; no birds, no rodents, not even insects seem to inhabit this place. ~ 0 4587522 0 Rd 0 D0 ~ ~ 0 0 30954 D1 ~ ~ 0 0 30952 D2 ~ ~ 0 0 30947 D3 ~ ~ 0 0 30951 S #30951 The Moors~ ~ ~ The rocky grey moors continue on and on. Cracked, moss-covered boulders have been scattered around here, as if they were the playthings of some giant's game. ~ 0 393216 0 Rd 0 D1 ~ ~ 0 0 30950 S #30952 The Moors~ ~ ~ The rough, uneven ground is covered with patches of grey, sickly-looking grasses and mossy boulders. You have trouble telling which direction you're travelling in, as the grey blankness assails your senses from all sides. ~ 0 401408 0 Rd 0 D2 ~ ~ 0 0 30945 D3 ~ ~ 0 0 30950 S #30953 The Moors~ ~ ~ The bleak moors stretch ever onwards through the clinging grey mist. The sound of your footsteps is strangely muffled by the unnatural fog, and your face is damp and cold. ~ 0 401408 0 Rd 0 D1 ~ ~ 0 0 30947 S #30954 The Moors~ ~ ~ The ground rises steeply to the north, where you see a mist-shrouded cliff rise up. To the south is only grey blankness. ~ 0 401412 0 Rd 0 D0 ~ ~ 0 0 30955 D2 ~ ~ 0 0 30950 S #30955 Before a Hill~ ~ ~ A smooth grey hill rises up steeply at this point. To the south is a foggy moor, while to the east and west your way is blocked by steep ridges that rise suddenly from the ground. ~ 0 401408 0 Rd 0 D0 ~ ~ 0 0 30957 D2 ~ ~ 0 0 30954 D4 ~ ~ 0 0 30956 S #30956 A Hill~ ~ ~ The ground slopes gently upwards here towards a flat hilltop. Oddly enough, there seems to be an ancient path here leading up, and you feel a strange prickling feeling in your skin. ~ 0 401408 0 Rd 0 D4 ~ ~ 0 0 30958 D5 ~ ~ 0 0 30955 S #30957 At the Base of the Hill~ ~ ~ You stand at the base of a weathered grey hill which rises up to the north. The mist has abated somewhat, but is still thick. ~ 0 401408 0 Rd 0 D2 ~ ~ 0 0 30955 S #30958 A Hilltop~ ~ ~ You stand on an ancient hilltop. Down to the south stretches a vast mist-shrouded moor, while to the north your way is blocked by an enormous stone; strange, there seems to be some ancient marks on it. ~ 0 401410 0 Rd 0 E stone~ They are extremely worn, but you think they're written in an ancient northern language, long since disappeared. What they say is anyone's guess, but you think you recognize the ancient symbol of the Clan Marmorr. ~ D0 ~ boulder~ 515 0 30959 D5 ~ ~ 0 0 30956 S #30959 The Barrow~ ~ ~ Ancient tunnels have been bored deep into the earth here, to hold the remains of a long-dead folk. Niches have been carved into the walls, and they hold shards of rusted weaponry. You hear a strange rustling in the darkness. ~ 0 0 0 Rd 0 D2 ~ boulder~ 515 0 30958 D5 ~ ~ 0 0 30960 S #30960 The Barrow~ ~ ~ You trudge into the ancient burial grounds. All about you are twisting tunnels and dark chambers, and the air is strangely cold here. ~ 0 393227 0 Rd 0 D0 ~ ~ 0 0 30961 D4 ~ ~ 0 0 30959 S #30961 The Barrow~ ~ ~ This tunnel leads north and south through the darkness. The air is cold and damp. ~ 0 393227 0 Rd 0 D0 ~ ~ 0 0 30962 D2 ~ ~ 0 0 30960 S #30962 The Barrow~ ~ ~ The tunnel splits here, heading east, south, and west. A thick layer of dust lies about you, and the ground is moist and grey. ~ 0 401419 0 Rd 0 D1 ~ ~ 0 0 30963 D2 ~ ~ 0 0 30961 D3 ~ ~ 0 0 30964 S #30963 The Barrow~ ~ ~ The ancient tunnel ends at a massive stone barrow door to the east. Strange scratching sounds seem to echo through the darkness. ~ 0 401419 0 Rd 0 D1 ~ door~ 3 0 30966 D3 ~ ~ 0 0 30962 S #30964 The Barrow~ ~ ~ The barrow runs towards a chamber to the west, while to the east is an intersection. A rivulet of water drips down from the ceiling here, landing in a pool of stagnant water. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 30962 D3 ~ ~ 3 0 30965 S #30965 A Burial Chamber~ ~ ~ This round chamber has been carved out of the hill to house the remains of an ancient nobleman of the Markmoore line. He has been buried here, with his weapons and treasure. ~ 0 401417 0 Rd 0 D1 ~ boulder~ 3 0 30964 S #30966 A Burial Chamber~ ~ ~ You have entered a circular room deep in the earth. An ancient bier has been erected here to hold the remains of a long-dead nobleman. ~ 0 393217 0 Rd 0 D3 ~ door~ 3 0 30963 S #30967 An Ancient Keep~ ~ ~ This ancient keep has been almost totally demolished by time and weather. You eye the hole-filled roof uneasily; it could cave in at any time it seems. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 30968 D2 ~ ~ 0 0 30970 S #30968 An Ancient Keep~ ~ ~ This ancient keep has seen better days. Only the skeleton of the great hall remains, and the roof and walls are filled with gaping holes. The keep stretches to the north, or you can re-enter the mist to the south. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 30972 D2 ~ ~ 0 0 30967 S #30969 A Road~ ~ ~ The ancient road ends to the north, at the rotting gates of a long-abandoned keep. To the south is the crossroads. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 30970 D2 ~ ~ 0 0 30915 S #30970 A Road~ ~ ~ The road ends here. To the north is the stone shell of a long-abandoned keep; while it apparently used to be quite large, all that remains is the main hall, and that seems to be on the verge of collapse. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 30967 D2 ~ ~ 0 0 30969 S #30972 An Ancient Keep~ ~ ~ The hall ends here, at a partially collapsed wall. The keep continues to the south, while in all other directions your way is blocked by rubble. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 30968 S #30980 Before the Hollow~ ~ ~ The road disappears into a vast bank of mist to the north, while to the south you can escape this dreary place. You have heard stories of Blackmoore's Hollow; how the ancient noble family who ruled this place fell under the sway of darkness, and how the everlasting mist holds creatures born out of that dark pact. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 30900 D2 ~ ~ 0 0 17561 S #0 #SPECIALS M 30901 spec_cast_undead M 30965 spec_cast_undead S #GAMES S #RESETS M 0 30903 1 30900 M 0 30901 2 30902 M 0 30901 2 30902 M 0 30901 2 30904 M 0 30901 1 30905 M 0 30901 2 30907 M 0 30901 4 30908 M 0 30901 1 30909 O 0 30910 0 30910 M 0 30901 4 30912 M 0 30946 1 30916 M 0 30901 2 30917 O 0 30936 0 30925 M 0 30926 2 30926 M 0 30929 1 30929 G 0 30930 0 G 0 30929 0 M 0 30930 1 30930 M 0 30930 1 30931 O 0 30936 0 30936 O 0 30936 0 30937 M 0 30946 1 30944 M 0 30946 1 30945 M 0 30946 1 30946 M 0 30946 1 30948 M 0 30950 1 30950 E 0 30950 0 20 E 0 30952 0 6 E 0 30953 0 5 M 0 30965 1 30965 M 0 30965 1 30966 S #SHOPS 30929 17 19 0 0 0 0 100 12 23 0 #$