mud_dist/area/
#AREADATA
Name        { 100+ } Blackmoore's Hollow~
Builders    Zhyril~
VNUMs       30900 30999
Security    1
Recall      1
Flags       256
Version     107
Creator     Zhyril~
Llevel      0
Ulevel      0
Sounds      A low, mourning sound echoes through the mist.~
Music       u3_wandr.mid V=50 L=1 P=50 T=Background~
End



#MOBILES
#30901
a mist wraith~
a mist wraith~
A chilling figure coalesces out of the mist and attacks!
~
Grey and insubstantial, you are barely able to tell it apart from the mist.
~
33 142606400 327680 0 0 0 S
100 1 180 200 0 23000d0+0 0d0+0
0 0 0
0 0 0
0 0 0
>fight_prog 40~
slit
~
|
#30903
wanderer~
a robed wanderer~
A robed wanderer rests here.
~
A strange wanderer whose face is totally obscured by a dusty grey cloak. 
He rests here, silently.  
~
67 0 0 0 1 0 S
100 1 200 200 0 40000d0+0 0d0+0
0 0 0
0 0 1
0 0 0
>all_greet_prog 100~
say You are brave to enter the Hollow, stranger.
look $n
if level($n)<90
say You will not survive.  Turn back, or meet your death.
endif
~
|
#30926
villager~
a villager~
A villager is here.
~
Dressed in simple yet sturdy clothing, his walk betrays a stout courage. 
Those who remain in the Hollow are not easily frightened.  
~
65 0 0 0 2 0 S
50 1 100 100 0 30000d0+0 0d0+0
0 0 0
0 0 1
0 0 0
>speech_prog ward mist hollow creatures wraith~
say Aye, the wards were set up by the great Hierophant of Methidoral many years ago.
say Supposedly they keep out all creatures of darkness, even the Huntsman himself.
~
>speech_prog huntsman~
say Aye, the huntsman wanders the moors, at the head of a pack of spectral creatures.
say To travel the moors is to risk death, stranger -- be careful!
~
|
#30929
burly tavernkeep~
a burly tavernkeep~
A burly tavernkeep is here, serving drinks and foods.
~
A dour peasant with a huge black beard.  
~
3 0 16 0 0 0 S
99 1 198 198 0 50000d0+0 0d0+0
0 1 0
0 0 1
0 0 0
#30930
sullen villager~
a sullen villager~
A sullen villager is here.
~
A thick-bodied man of indeterminate age, he seems to ignore your presence.  
~
1 0 0 0 1 0 S
30 1 60 60 0 5000d0+0 0d0+0
0 0 0
0 0 1
0 0 0
>fight_prog 100~
fume
say Accursed bandits!
emote suddenly kicks some dirt at you, blinding you temporarily.
emote runs off.
mpecho Your cowardly and unprovoked attack seems to have been in vain.
mpecho He is nowhere to be seen.
mppurge self
~
>speech_prog huntsman~
say Aye, the huntsman wanders the moors at night.  Some say he is an evil spirit,
say but I think he is the Dark King come back, as was foretold.
~
>speech_prog king~
say Aye.  Once he ruled this entire land, until the army of Methidoral came
say and overthrew him.  Nobody knows his fate; he was not found among his
say army's slain, but some say he will come again.  I believe he HAS come
say back, and searches the moors for the Anrach Stone.
~
>speech_prog anrach stone~
say laugh if you will, but that terrible relic exists!  It's dark influence
say causes the mist that blankets the Hollow!
mpecho Suddenly off in the distance you hear a faint howling.
mpecho The villager's face turns white.
say I must be off!
emote hurries away towards his home.
mppurge self
~
|
#30946
spectral hound~
a spectral hound~
A spectral hound of the Wild Hunt lopes past.
~
A sleek grey figure, glowing with an unearthly light.  He sniffs the air,
and his head spins towards you.  
~
1 192 262144 0 0 0 S
100 1 100 100 0 30000d0+0 0d0+0
0 0 0
0 0 0
0 0 0
#30950
huntsman~
the Huntsman~
A terrible sight is before you; an enormous figure in black armor, with great antlers sprouting from his helm!
~
Thought only a legend by most, the Huntsman wanders the moors of
Blackmoore's Hollow, seeking out -- what?  No mortal man knows, but those
who meet him on the mist-shrouded plains are never seen again.  
~
3 167796944 21299204 1073766400 2 -900 S
160 1 500 1000 0 60000d0+0 0d0+0
0 20 0
0 0 1
4 0 0
>all_greet_prog 100~
mpecho A wave of darkness seems to slide over the earth.
mpecho A cold, bitter wind assails you, and you pull your cloak against your body.
mpecho Suddenly you notice a huge figure before you, and the cold that cut into your
mpecho body now pierces your soul like a shard of ice.
mpecho The Huntsman looks down on you silently.
if level($n)<100
mpecho You shriek involuntarily, as your courage runs out, and you flee!
mptrans $n 30925
mpat $n mpecho After running through the moors in a blind panic, you slow down and look around.
mpat $n mpforce $n look
endif
if level($n)>99
mpecho You muster every ounce of your will, and face the Huntsman without fleeing.
endif
~
>fight_prog 30~
emote suddenly spins his blade around, and slashes at $n's neck.
slit
~
>fight_prog 20~
emote raises one spectral hand, and his eyes blaze with a fearsome green light.
cast 'dispel magic' $n
~
>fight_prog 60~
emote raises his sword, and the sky erupts in flame!
cast 'meteor swarm'
~
>fight_prog 30~
emote raises his head to the sky in a soundless howl.
cast 'wrath of god'
~
>fight_prog 40~
cast 'web' $n
~
|
#30965
wight~
a wight~
An ancient figure rises up out of the gloom.
~
An ancient figure in rotting armor, his eyes gleam with a fearsome light.  
~
1 134217840 262272 0 0 -500 S
105 1 120 120 0 15000d0+0 0d0+0
1050 0 0
0 0 0
0 0 0
>all_greet_prog 100~
mpecho As his burial chamber is invaded, an ancient figure rises to his feet and attacks!
cast 'curse' $n
~
|
#0



#OBJECTS
#30905
Blackmoore's Hollow~
the road to Blackmoore's Hollow~
An ancient road leads into a large, mist-shrouded hollow.~
~
29 0 0 0 0 0 0
100 100
30900~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#30910
holy symbol~
a tarnished holy symbol~
A tarnished holy symbol has been dropped here.~
~
8 0 0 0 0 0 1
100 100
0~ 0~ 0~ 0~
2 1 0
0 0
reserved~
0 0
0 0 0
#30929
flagon mead~
a flagon of mead~
A flagon of sweet mead is here.~
~
17 0 0 0 0 16385 1
100 100
2~ 2~ 8~ 0~
1 1 0
0 0
reserved~
0 0
0 0 0
#30930
hunk bread~
a hunk of bread~
A hunk of bread is here.~
~
19 0 0 0 0 1 1
100 100
5~ 0~ 0~ 0~
1 1 0
0 0
reserved~
0 0
0 0 0
#30936
ward~
a ward~
A gold-embossed ward has been stuck in the ground here.~
~
8 0 0 0 0 0 0
100 100
0~ 0~ 0~ 0~
20 1 0
0 0
reserved~
0 0
0 0 0
E
ward~
A holy symbol on a pike, it seems to have been set up to prevent the
entry of mist-born horrors into the village.  
~
#30949
ring ultimate power~
the ring of ultimate power~
A powerful ring is here.~
~
8 3 0 0 0 3 1
100 100
0~ 0~ 0~ 0~
1 1 0
0 0
reserved~
0 0
0 0 0
A
301 -1
A
107 -1
A
24 -400
A
303 -1
A
106 -1
A
19 400
A
18 400
#30950
sword huntsman~
the Sword of the Huntsman~
An enormous runed broadsword with an intricately carved hilt is embedded in the ground.~
~
5 704643075 929829 0 138545152 8193 105
100 100
0~ 0~ 0~ 3~
3 400 0
5 0
summon pack~
10 10
0 0 0
A
26 -100
A
102 -1
A
25 90
A
12 50
A
5 -2
A
13 199
A
30 -5
A
9 2
A
1 2
A
19 65
A
46 5
A
18 45
>wear_prog 100~
0
mpecho As $n wields the Sword of the Huntsman, you hear a savage howl off in the distance.
~
>get_prog 100~
0
mpecho As the sword is picked up it begins to glow with a green light.
mpecho Far off in the distance you hear a drawn-out howl, and the wind suddenly seems colder here.
~
>drop_prog 100~
0
mpecho The Sword of the Huntsman falls, embedding itself blade first in the ground.
mpecho A savage gust of wind comes out of nowhere and shrieks around you.
~
|
#30952
antlered helm~
an antlered helm~
A huge helm lies here.~
~
9 8192 0 0 0 17 107
100 100
50~ 0~ 0~ 0~
5 40 0
0 0
reserved~
0 0
0 0 0
A
24 -1000
A
31 99
A
36 99
#30953
thorned armor~
thorned armor~
(no description)~
~
9 68 0 0 2048 9 100
100 100
20~ 0~ 0~ 0~
0 40 0
0 0
reserved~
0 0
0 0 0
A
19 10
A
18 10
A
12 20
#30980
cup espresso~
a cup of espresso~
A cup of espresso is here.~
~
10 268435456 0 0 0 1 1
100 100
90~ haste~ vibrate~ bio-acceleration~
3 1 0
0 0
reserved~
0 0
0 0 0
#0



#ROOMDATA
#30900
In the Mist~
~
~
You are surrounded by a grey, clinging mist.  Beyond the hard rock
underfoot you can make out nothing except greyness.  
~
0 393222 0
Rd     0
D0
~
~
0 0 30900
D1
~
~
0 0 30901
D2
~
~
0 0 30980
D3
~
~
0 0 30903
S
#30901
In the Mist~
~
~
You stumble through the enveloping mist, as cold droplets of moisture form
on your armor.  You seem to have lost your sense of direction; whatever path
there was seems to have vanished.
~
0 393218 0
Rd     0
D0
~
~
0 0 30902
D1
~
~
0 0 30900
D2
~
~
0 0 30901
D3
~
~
0 0 30900
S
#30902
In the Mist~
~
~
All about you is mist, only mist.  Far off in the distance you can hear a
low, mournfull callwhich slowly vanishes, echoing through the mist.  
~
0 393218 0
Rd     0
D0
~
~
0 0 30912
D1
~
~
0 0 30902
D2
~
~
0 0 30901
D3
~
~
0 0 30900
S
#30903
In the Mist~
~
~
The featureless wall of mist seems to thin out to the west, where you can
make out strange shadows looming.  In all other directions is uninterrupted
greyness.  
~
0 393218 0
Rd     0
D0
~
~
0 0 30904
D1
~
~
0 0 30900
D2
~
~
0 0 30901
D3
~
~
0 0 30905
S
#30904
In the Mist~
~
~
Strange glowing lights float through the mist, always out of reach.  The
ground is muddy, and the sparse vegetation is sickly and grey.  
~
0 393216 0
Rd     0
D0
~
~
0 0 30900
D1
~
~
0 0 30903
D3
~
~
0 0 30902
S
#30905
Before the Stone Circle~
~
~
To the west rises a circle of huge standing stones, their ancient faces
worn smooth.  In the center is a large stone block of some sort.  
~
0 393218 0
Rd     0
D1
~
~
0 0 30903
D3
~
~
0 0 30906
S
#30906
Inside the Stone Circle~
~
~
You stand in the center of the stone circle, the grey monoliths looming
above you on all sides.  Outside of the circle you can see only mist.  
~
0 0 0
Rd     0
D0
~
~
0 0 30902
D1
~
~
0 0 30905
D3
~
~
0 0 30907
S
#30907
In the Mist~
~
~
You stagger through the clinging mist, which is slightly less thick here.
You can make out long-dead trees here and there, their branches raised like
clawed hands towards the sky.  
~
0 393218 0
Rd     0
D0
~
~
0 0 30902
D1
~
~
0 0 30906
D2
~
~
0 0 30908
D3
~
~
0 0 30908
S
#30908
In the Mist~
~
~
You travel through the mist, your journey interrupted only by the
occasional dead tree or boulder.  
~
0 393218 0
Rd     0
D0
~
~
0 0 30908
D1
~
~
0 0 30907
D2
~
~
0 0 30908
D3
~
~
0 0 30909
S
#30909
In the Mist~
~
~
The mist thins out slightly in this small clearing, to reveal an ancient
stone church.  Most of the stones have fallen to the ground, leaving large
stretches of wall open to the mist, and it appears that nobody has been here
in many a year.  You can climb up a set of stone steps to enter it.  
~
0 0 0
Rd     0
D0
~
~
0 0 30912
D1
~
~
0 0 30908
D2
~
~
0 0 30909
D3
~
~
0 0 30904
D4
~
~
0 0 30910
S
#30910
Inside the Ruined Church~
~
~
You stand inside the ancient structure.  The mist has throughly
infiltrated this place; every surface is damp, and grey moss grows on rotted
wooden pews.  
~
0 394242 0
Rd     0
D5
~
~
0 0 30909
S
#30911
~
~
~
~
0 4 0
Rd     0
S
#30912
In the Mist~
~
~
The mist swirls around you, but it is not nearly as thick here as it is
to the south.  To the north you see an ancient dirt road.  
~
0 393218 0
Rd     0
D0
~
~
0 0 30913
D1
~
~
0 0 30902
D2
~
~
0 0 30909
S
#30913
A Road~
~
~
The road leads north and south through the mist.  To the east and west is
impenetrable, mist-shrouded brush.
~
0 393218 0
Rd     0
D0
~
~
0 0 30914
D2
~
~
0 0 30912
S
#30914
A Road~
~
~
The road runs north and south through the mist.  On either side is thick
brush.  
~
0 393218 0
Rd     0
D0
~
~
0 0 30915
D1
~
~
0 0 30917
D2
~
~
0 0 30913
D3
~
~
0 0 30908
S
#30915
A Crossroads~
~
~
You have reached a mist-shrouded crossroads.  The mist hangs thick and
wet around you.  
~
0 393218 0
Rd     0
D0
~
~
0 0 30969
D1
~
~
0 0 30922
D2
~
~
0 0 30914
D3
~
~
0 0 30916
S
#30916
A Road~
~
~
The road comes to a sudden end at a deep ravine.  You cannot go any
farther this way; the only thing that remains is to head back to the
crossroads.  
~
0 393218 0
Rd     0
D1
~
~
0 0 30915
S
#30917
In the Mist~
~
~
The grey mist is everywhere, and the smell of rotted vegetation assails
your nostrils.
~
0 393222 0
Rd     0
D1
~
~
0 0 30909
S
#30922
A Road~
~
~
This road runs through the mist-covered countryside.  To the north and
south is impenetrable brush, while to the west is the crossroads.  To the
east the road meanders out of sight.  
~
0 393218 0
Rd     0
D1
~
~
0 0 30923
D3
~
~
0 0 30915
S
#30923
A Road~
~
~
The road twists and turns through the forbidding countryside.  Scraggly
brush stands stiffly on the sides, forcing you to keep to the dirt path.  
~
0 393218 0
Rd     0
D0
~
~
0 0 30924
D3
~
~
0 0 30922
S
#30924
A Road~
~
~
The road turns here, heading east and south.  In all other directions is
impenetrable brush.  
~
0 393218 0
Rd     0
D1
~
~
0 0 30925
D2
~
~
0 0 30923
S
#30925
A Road~
~
u4_towns.mid~
The country opens up into a dismal valley, filled with open fields upon
which grows sparse and sickly wheat.  To the east you make out a surprising
sight; a small town lies huddled in the mist.  
~
0 393222 0
Rd     0
D0
~
~
0 0 30934
D1
~
~
0 0 30926
D2
~
~
0 0 30935
D3
~
~
0 0 30924
S
#30926
A Tiny Village~
~
~
This tiny village consists mainly of dirt streets and crude stone houses.
A pall of darkness seems to hang here, yet it is still a welcome change from
the mysterious mist outside.  
~
0 0 0
Rd     0
D1
~
~
0 0 30927
D3
~
~
0 0 30925
S
#30927
A Street~
~
~
This small street runs through the village.  To the north is what appears
to be some sort of shop, while to the south is a run-down tavern with a sign
depicting a faded boar over the door.  
~
0 393218 0
Rd     0
D0
~
~
0 0 30928
D1
~
~
0 0 30930
D2
~
~
0 0 30929
D3
~
~
0 0 30926
S
#30928
A Store~
~
~
This small store is the only one in town, and thus sells all the
villager's necessities.  Old equipment is piled onto ancient wooden tables,
and battered farming implements hang from the walls.  
~
0 0 0
Rd     0
D2
~
~
0 0 30927
S
#30929
The Black Boar Tavern~
~
~
While normally you might avoid such a run-down establishment as this,
after your journey through the mist it is remarkably comforting.  A stone
hearth houses a small, flickering fire, and men in rough peasant dress sit
at tables, hunched over their drinks.  To the north you can exit to the
street.  
~
0 132106 0
Rd     0
D0
~
~
0 0 30927
S
#30930
A Street~
~
~
The dirt street runs east and west through the town.  To the south is a
narrow alleyway, while your way north is blocked by a building.  
~
0 394242 0
Rd     0
D1
~
~
0 0 30931
D2
~
~
0 0 30940
D3
~
~
0 0 30927
S
#30931
A Street~
~
~
The street turns north here, heading towards an ancient stone hut.  To
the south and east are homes, their doors barred tight against your
intrusion.  
~
0 394242 0
Rd     0
D0
~
~
0 0 30932
D3
~
~
0 0 30930
S
#30932
A Street~
~
~
The street ends here at an ancient hut to the east.  To the north lies a
field.  
~
0 394242 0
Rd     0
D0
~
~
0 0 30937
D1
~
~
0 0 30933
D2
~
~
0 0 30931
S
#30933
An Ancient Hut~
~
~
This darkened stone hut seems to have been standing here since time
began.  The only furniture is a sleeping mat and a low wooden table.  
~
0 394242 0
Rd     0
D3
~
~
0 0 30932
S
#30934
A Field~
~
~
Dirt furrows run crookedly through this field, and a few stalks of wheat
poke out from the ground.  To the east the field continues, while to the
north and west your way is blocked by the walls of the valley.  
~
0 393218 0
Rd     0
D1
~
~
0 0 30937
D2
~
~
0 0 30925
S
#30935
A Field~
~
~
The soil looks poor and overly damp, but somehow the villagers manage to
eke out an existence here.  
~
0 0 0
Rd     0
D0
~
~
0 0 30925
D1
~
~
0 0 30936
S
#30936
A Field~
~
~
You stand in a field lying south of the town.  To the north is an
alleyway leading between two buildings.  
~
0 393218 0
Rd     0
D0
~
~
0 0 30940
D3
~
~
0 0 30935
S
#30937
A Field~
~
~
This field seems to have been planted with potatos, though they don't
seem to have thrived in the hostile dirt.  To the south you can enter the
village.  To the north is the beginning of a foggy moor.  
~
0 393222 0
Rd     0
D0
~
~
0 0 30941
D1
~
~
0 0 30938
D2
~
~
0 0 30932
D3
~
~
0 0 30934
S
#30938
A Field~
~
~
A grey field that seems to have been recently harvested.  The air is
thick and damp, and a grey mist hangs over everything.  
~
0 0 2
Rd     0
D3
~
~
0 0 30937
S
#30940
An Alleyway~
~
~
This narrow dirt alleyway leads between two rough stone buildings.  To
the north is the village's main street, while to the south lies a field.  
~
0 132098 0
Rd     0
D0
~
~
0 0 30930
D2
~
~
0 0 30936
S
#30941
The Beginning of the Moor~
~
~
To the north a grey moor stretches into the thick mist.  You can barely
see five feet in front of you.  To the south is what appears to be a small
village.  
~
0 401408 0
Rd     0
D0
~
~
0 0 30942
D2
~
~
0 0 30937
S
#30942
The Moors~
~
~
The moors stretch out all around you.  The rocky ground here is damp and
cold.  
~
0 401408 0
Rd     0
D0
~
~
0 0 30944
D1
~
~
0 0 30943
D2
~
~
0 0 30941
D3
~
~
0 0 30948
S
#30943
~
~
~
~
0 0 0
Rd     0
D0
~
~
0 0 30949
D3
~
~
0 0 30942
S
#30944
The Moors~
~
~
The ground is grey and wet, and covered with a sickly-looking moss.  The
mist curls up around a stunted grey tree growing from a crack in the ground.
~
0 8790016 0
Rd     0
D0
~
~
0 0 30945
D2
~
~
0 0 30942
D3
~
~
0 0 30946
S
#30945
The Moors~
~
~
You travel along the mist-shrouded moor.  All about you rise up strange
shapes in the darkness.  
~
0 401412 0
Rd     0
D0
~
~
0 0 30952
D2
~
~
0 0 30944
D3
~
~
0 0 30947
S
#30946
The Moors~
~
~
You stand on the mist-choked moors of Blackmoore's Hollow.  The grey
ground is shrouded in blankets of dense fogs, reducing visibility to only a
few feet.  The moors seem cold and lifeless.  
~
0 8790016 0
Rd     0
D0
~
~
0 0 30947
D1
~
~
0 0 30944
D2
~
~
0 0 30948
S
#30947
The Moors~
~
~
You traverse the misty moor, cursing the thick fog which almost
completely blinds you.  The ground is covered with a grey peat here, and
your feet sink unpleasantly into the loamy floor.  
~
0 8790020 0
Rd     0
D0
~
~
0 0 30950
D1
~
~
0 0 30945
D2
~
~
0 0 30946
D3
~
~
0 0 30953
S
#30948
The Moors~
~
~
All about you are the mist-shrouded moorlands of Blackmoore's Hollow. 
Ghostly shapes seem to loom just out of sight in the mist, and you hear a
far-off keening echoing through the air.  
~
0 401408 0
Rd     0
D0
~
~
0 0 30946
D1
~
~
0 0 30942
S
#30949
The Moor~
~
~
~
0 401408 0
Rd     0
D2
~
~
0 0 30943
S
#30950
The Moors~
~
~
Where are you?  The mist is everywhere, and every sound you make echoes
weirdly though the darkness.  The most eerie thing is the total lack of
wildlife; no birds, no rodents, not even insects seem to inhabit this place.
~
0 4587522 0
Rd     0
D0
~
~
0 0 30954
D1
~
~
0 0 30952
D2
~
~
0 0 30947
D3
~
~
0 0 30951
S
#30951
The Moors~
~
~
The rocky grey moors continue on and on.  Cracked, moss-covered boulders
have been scattered around here, as if they were the playthings of some
giant's game.  
~
0 393216 0
Rd     0
D1
~
~
0 0 30950
S
#30952
The Moors~
~
~
The rough, uneven ground is covered with patches of grey, sickly-looking
grasses and mossy boulders.  You have trouble telling which direction you're
travelling in, as the grey blankness assails your senses from all sides.  
~
0 401408 0
Rd     0
D2
~
~
0 0 30945
D3
~
~
0 0 30950
S
#30953
The Moors~
~
~
The bleak moors stretch ever onwards through the clinging grey mist.  The
sound of your footsteps is strangely muffled by the unnatural fog, and your
face is damp and cold.  
~
0 401408 0
Rd     0
D1
~
~
0 0 30947
S
#30954
The Moors~
~
~
The ground rises steeply to the north, where you see a mist-shrouded
cliff rise up.  To the south is only grey blankness.  
~
0 401412 0
Rd     0
D0
~
~
0 0 30955
D2
~
~
0 0 30950
S
#30955
Before a Hill~
~
~
A smooth grey hill rises up steeply at this point.  To the south is a
foggy moor, while to the east and west your way is blocked by steep ridges
that rise suddenly from the ground.  
~
0 401408 0
Rd     0
D0
~
~
0 0 30957
D2
~
~
0 0 30954
D4
~
~
0 0 30956
S
#30956
A Hill~
~
~
The ground slopes gently upwards here towards a flat hilltop.  Oddly
enough, there seems to be an ancient path here leading up, and you feel a
strange prickling feeling in your skin.  
~
0 401408 0
Rd     0
D4
~
~
0 0 30958
D5
~
~
0 0 30955
S
#30957
At the Base of the Hill~
~
~
You stand at the base of a weathered grey hill which rises up to the
north.  The mist has abated somewhat, but is still thick.  
~
0 401408 0
Rd     0
D2
~
~
0 0 30955
S
#30958
A Hilltop~
~
~
You stand on an ancient hilltop.  Down to the south stretches a vast
mist-shrouded moor, while to the north your way is blocked by an enormous
stone; strange, there seems to be some ancient marks on it.  
~
0 401410 0
Rd     0
E
stone~
They are extremely worn, but you think they're written in an ancient
northern language, long since disappeared.  What they say is anyone's guess,
but you think you recognize the ancient symbol of the Clan Marmorr.  
~
D0
~
boulder~
515 0 30959
D5
~
~
0 0 30956
S
#30959
The Barrow~
~
~
Ancient tunnels have been bored deep into the earth here, to hold the
remains of a long-dead folk.  Niches have been carved into the walls, and
they hold shards of rusted weaponry.  You hear a strange rustling in the
darkness.  
~
0 0 0
Rd     0
D2
~
boulder~
515 0 30958
D5
~
~
0 0 30960
S
#30960
The Barrow~
~
~
You trudge into the ancient burial grounds.  All about you are twisting
tunnels and dark chambers, and the air is strangely cold here.  
~
0 393227 0
Rd     0
D0
~
~
0 0 30961
D4
~
~
0 0 30959
S
#30961
The Barrow~
~
~
This tunnel leads north and south through the darkness.  The air is cold
and damp.  
~
0 393227 0
Rd     0
D0
~
~
0 0 30962
D2
~
~
0 0 30960
S
#30962
The Barrow~
~
~
The tunnel splits here, heading east, south, and west.  A thick layer of
dust lies about you, and the ground is moist and grey.  
~
0 401419 0
Rd     0
D1
~
~
0 0 30963
D2
~
~
0 0 30961
D3
~
~
0 0 30964
S
#30963
The Barrow~
~
~
The ancient tunnel ends at a massive stone barrow door to the east. 
Strange scratching sounds seem to echo through the darkness.  
~
0 401419 0
Rd     0
D1
~
door~
3 0 30966
D3
~
~
0 0 30962
S
#30964
The Barrow~
~
~
The barrow runs towards a chamber to the west, while to the east is an
intersection.  A rivulet of water drips down from the ceiling here, landing
in a pool of stagnant water.  
~
0 401417 0
Rd     0
D1
~
~
0 0 30962
D3
~
~
3 0 30965
S
#30965
A Burial Chamber~
~
~
This round chamber has been carved out of the hill to house the remains
of an ancient nobleman of the Markmoore line.  He has been buried here, with
his weapons and treasure.  
~
0 401417 0
Rd     0
D1
~
boulder~
3 0 30964
S
#30966
A Burial Chamber~
~
~
You have entered a circular room deep in the earth.  An ancient bier has
been erected here to hold the remains of a long-dead nobleman.  
~
0 393217 0
Rd     0
D3
~
door~
3 0 30963
S
#30967
An Ancient Keep~
~
~
This ancient keep has been almost totally demolished by time and weather.
You eye the hole-filled roof uneasily; it could cave in at any time it
seems.  
~
0 393218 0
Rd     0
D0
~
~
0 0 30968
D2
~
~
0 0 30970
S
#30968
An Ancient Keep~
~
~
This ancient keep has seen better days.  Only the skeleton of the great
hall remains, and the roof and walls are filled with gaping holes.  The keep
stretches to the north, or you can re-enter the mist to the south.  
~
0 393218 0
Rd     0
D0
~
~
0 0 30972
D2
~
~
0 0 30967
S
#30969
A Road~
~
~
The ancient road ends to the north, at the rotting gates of a
long-abandoned keep.  To the south is the crossroads.  
~
0 393218 0
Rd     0
D0
~
~
0 0 30970
D2
~
~
0 0 30915
S
#30970
A Road~
~
~
The road ends here.  To the north is the stone shell of a long-abandoned
keep; while it apparently used to be quite large, all that remains is the
main hall, and that seems to be on the verge of collapse.  
~
0 393218 0
Rd     0
D0
~
~
0 0 30967
D2
~
~
0 0 30969
S
#30972
An Ancient Keep~
~
~
The hall ends here, at a partially collapsed wall.  The keep continues to
the south, while in all other directions your way is blocked by rubble.  
~
0 0 0
Rd     0
D2
~
~
0 0 30968
S
#30980
Before the Hollow~
~
~
The road disappears into a vast bank of mist to the north, while to the
south you can escape this dreary place.  You have heard stories of
Blackmoore's Hollow; how the ancient noble family who ruled this place fell
under the sway of darkness, and how the everlasting mist holds creatures
born out of that dark pact.  
~
0 0 0
Rd     0
D0
~
~
0 0 30900
D2
~
~
0 0 17561
S
#0



#SPECIALS
M 30901 spec_cast_undead
M 30965 spec_cast_undead
S



#GAMES
S



#RESETS
M 0 30903 1 30900
M 0 30901 2 30902
M 0 30901 2 30902
M 0 30901 2 30904
M 0 30901 1 30905
M 0 30901 2 30907
M 0 30901 4 30908
M 0 30901 1 30909
O 0 30910 0 30910
M 0 30901 4 30912
M 0 30946 1 30916
M 0 30901 2 30917
O 0 30936 0 30925
M 0 30926 2 30926
M 0 30929 1 30929
G 0 30930 0
G 0 30929 0
M 0 30930 1 30930
M 0 30930 1 30931
O 0 30936 0 30936
O 0 30936 0 30937
M 0 30946 1 30944
M 0 30946 1 30945
M 0 30946 1 30946
M 0 30946 1 30948
M 0 30950 1 30950
E 0 30950 0 20
E 0 30952 0 6
E 0 30953 0 5
M 0 30965 1 30965
M 0 30965 1 30966
S



#SHOPS
30929 17 19 0 0 0 0 100 12 23
0



#$