#AREADATA Name { 50-60} The Labyrinth~ Builders None~ VNUMs 11601 11750 Security 100 Recall 1 Flags 256 Version 107 Creator Rune~ Llevel 0 Ulevel 0 Music u3_combt.mid V=50 L=1 P=50 T=Background~ End #MOBILES #11601 wolfen~ a wolfen~ A wolfen jumps out of the darkness, it's claws aimed for your throat! ~ The wolfen is obviously a magical creature. About the size of a normal wolf, it has been horribly changed. Its legs seem longer than a normal wolf's, and appear to have an extra joint. Several claws, each as long as a man's finger, glisten wetly with the poison that the wolfen secreets. The jaws of the wolfen are huge as well, crammed full of more teeth than would be possible in nature. Perhaps the most frightening feature of the wolfen is the almost human intelligence that peers at you through yellow eyes. You get the feeling that the wolfen is looking at you like most hunters look at a rabbit. ~ 101 66090 0 0 0 0 S 55 1 110 110 6900 6900d0+0 0d0+0 550 0 0 0 0 0 2048 0 0 >death_prog 100~ if ispc($n) mpoload 11601 endif ~ | #11602 gholam~ a gholam~ A gholam shuffles out of the darkness, its eyeless head searching you out. ~ The pale mannequin before you is the most disgustion creature in the Labyrinth. They were created long ago as undead golems, but for some reason gained a horrible semblance of life: the could reproduce. Such offspring were of similar appearance to their undead ancestors, with pale, bloodless skin and slow gait. But there the differences ended. While undead have limited mental facilities, the gholam possess many mental powers. These powers make up for a large physical deformity the gholam have: they are born blind. But that does not stop them from being the fiercest creature in the Labyrinth. ~ 101 16425 0 0 0 0 S 52 1 104 104 6600 6600d0+0 0d0+0 520 0 0 0 0 0 32768 0 0 #11603 phade phantom ghost~ a phade~ A phade looms before you, its blade solidifying as it swings for your neck! ~ Very little is known about phades. While they have been 'seen' before, no one has been able to provide an accurate description. Believed to come from one of the demi-planes, phades are thought to be able to dematerialize at will, allowing them to flow through walls and other objects. For some unknown reason however, this ability does not allow them to change shape. Phades always have the general form of a humanoid, complete with armor and weapons that change consistancy as the phade does. Phades are dark creatures, wearing black and blending well with the night, and possessing all of the abilities that 'normal' nocturnal creature do. ~ 101 1573416 0 0 0 -100 S 58 1 116 116 8900 8900d0+0 0d0+0 580 0 0 0 0 0 69024 0 0 >fight_prog 15~ if ispc($n) cast 'blindness' $n else mptransfer $n 11684 endif ~ >fight_prog 15~ if ispc($n) c 'curse' $n cackle else mptransfer $n 11651 endif ~ >fight_prog 15~ if ispc($n) drain $n else mptransfer $n 11662 endif ~ | #11604 spirit lost mad wind~ the Mad Wind~ The Mad Wind howls out of the darkness. ~ Only the legends speak of the Mad Wind. One of the inhabitants of the outer planes, the Mad Wind feeds off of fear and suffering. Apparently, the Labyrinth is rich in such feelings for it to become its home. The Wind is difficult to look at; it seems solid one moment and indistinct the next. That is, when it can be seen at all. ~ 101 1671722 0 0 0 -500 S 60 1 120 120 9900 9900d0+0 0d0+0 600 0 0 0 0 0 493682 0 0 >fight_prog 10~ if isimmort($n) bow $n else mpecho The Mad Wind siezes control of $n 's mind! mpforce $n rem all mpforce $n drop all get all cackle endif ~ | #11605 lich renu fal terra~ the lich of Renu~ The animated corpse of Renu looks at you, then leaps to attack! ~ The corpse of Renu has not aged well. Strips of flesh, where not entirely missing from his body, are wrinkled and grey. An odour of decay emanates from his body, nearly making you gag. The lich of Renu would be indistinguishable from a normal zombie except for the angry red glow that shines from his empty eye sockets. ~ 103 33555072 0 0 0 -25 S 60 1 120 120 7600 7600d0+0 0d0+0 600 0 0 0 0 1 0 0 0 #11606 doom guard~ a doom guard~ A doom guard stands silently, waiting for your response. ~ The doom guard before appears to be a man wearing a suit of black armor. However, that is not so, for when you look into its open visor, you see nothing but a firey red glow where its eyes should be. The doom guard also moves slower than a normal person would, as if it was not exactly sure of how each part of its body relates to the others. Aside from open visor, there is no other chinks in the guards armor. ~ 67 552 0 0 0 0 S 58 1 116 116 9000 9000d0+0 0d0+0 580 0 0 0 0 0 338048 0 0 >all_greet_prog 100~ if ispc($n) say What is the name of the Great Wizard? endif ~ >speech_prog Renu Fal-Terra~ if ispc($n) say Go in peace, and gaze upon the greatest wizard of all. drop all.black endif ~ >death_prog 100~ mpecho As the last blow is dealt, the guard's armor starts to crackle with energy. mpecho Suddenly, it dissolves into a fine black dust, which falls to the ground. mpjunk armor ~ | #11607 mist demon monster~ a mist demon~ The small winged shape of a mist demon floats by in the grey fog. ~ Small and weak are two adjectives that have often been used to describe mist demons. With tiny horns and puny wings, these creatures seem laughable when compared to their large, more fiercesome cousins. They are so weak that they cannot survive outside of the Grey Mists, and must wander here for all eternity. However, this does give them some advantages. Their grey skins blend perfectly with the fog, making them difficult to see. As well, mist demons are excellent tricksters, and have been known to cause many people to become lost in this realm with them. ~ 69 557568 0 0 0 0 S 56 1 112 112 6000 6000d0+0 0d0+0 560 0 0 0 0 0 0 0 0 #11608 gold golem~ a golden golem~ The gold golem attacks you, the light reflecting brightly off its skin. ~ This golem is shaped like a normal humanoid, if not a little more squarish. Rivets of steel can be easily seen on it, holding the gold plates that make up its skin together. The gold golem has small emeralds as eyes, and even a ruby carved like lips for a mouth. It seems harmless, but when you look at its hands you notice that each edge has been sharpened to razor thiness. Obviously, the gold golem was not meant to be just an ornament. ~ 71 544 0 0 0 0 S 57 1 114 114 8600 8600d0+0 0d0+0 570 0 0 0 0 0 0 0 0 >death_prog 100~ if ispc($n) mpecho The golem strikes the floor with a loud 'CLANG', jarring many parts loose. mpoload 11615 mpoload 11630 endif ~ | #11609 lesser demon kazarath~ a small green demon~ A small demon hisses at you, its green fur standing on end. ~ This small green demon seems to be quite excited. It flitters from place to place, unable to stay still for even a short period of time. Unfortunately, it looks quite strange doing this, with its long green fur and puny wings. Its yellow eyes, slitted like those of a cat's, glare at you warrily when you look at it. There is no doubt in your mind that this demon would try to destroy you if it was not restrained. ~ 257 803368 0 0 0 0 S 50 1 100 100 5000 5000d0+0 0d0+0 500 0 0 0 0 0 0 0 0 >act_prog p disappears~ if name($n) == mstr mpgoto $n endif ~ | #11610 demon red Vassago~ a small red demon~ A small red demon glances at you and yawns. ~ The demon before you is quite a fearsome creature. Its red fur covers its entire body, making it look dangerous. Long black horns and sharp teeth also help its appearance, with a tail and wings ending off the typical description of a demon. There the similarities end though. While demons are portrayed as dumb creatures, this one looks at you with an intelligence that is somehow more than human. The small grin on its face makes you believe that its amused by what its looking at. ~ 257 786474 0 0 0 0 S 60 1 120 120 7000 7000d0+0 0d0+0 600 0 0 0 0 0 0 0 0 #11611 protector~ Protector~ The Protector turns its head slowly to stare at you as you enter. ~ Standing at least twice the height of a normal humanoid, the Guardian must weigh a thousand pounds. Constructed of black granite, the Guardian is covered with glowing runes that animate him. You get the feeling that the Guardian has no emotions, and will therefore never attack you. ~ 71 520 0 0 0 0 S 50 1 100 100 5000 5000d0+0 0d0+0 500 0 0 0 0 0 0 0 0 #0 #OBJECTS #11601 wolfen skin fur~ a wolfen skin~ The skin of a wolfen has been casually left here.~ ~ 9 0 1024 0 0 1025 55 100 100 0~ 0~ 0~ 0~ 3 548 0 0 0 reserved~ 0 0 0 0 0 A 100 -1 A 2 2 #11602 stone ring red~ a stone ring~ A ring made of red stone is sitting here.~ ~ 9 64 16384 0 0 3 52 100 100 0~ 0~ 0~ 0~ 1 520 0 5 0 psionic blast~ 2 2 0 0 0 #11603 black sword phade blade~ a black sword~ A black sword that seems to absorb the light is lying here.~ ~ 5 582 0 0 0 8193 38 100 100 0~ 0~ 0~ 3~ 5 380 0 0 0 reserved~ 0 0 0 0 0 A 18 4 A 1 2 #11604 black bracer phade~ a black bracer~ A black bracer rests here.~ ~ 9 580 16384 0 0 4097 58 100 100 0~ 0~ 0~ 0~ 1 400 0 5 0 blindness~ 3 4 0 0 0 #11605 large black granite key~ a large stone key~ A large key rests here, constructed out of black granite.~ ~ 18 64 0 0 0 1 1 100 100 0~ 0~ 0~ 0~ 8 8 0 0 0 reserved~ 0 0 0 0 0 #11606 black granite stone box sarcophagus~ a black stone casket~ A large sarcophagus, constructed out of black granite lies here.~ ~ 15 65 0 0 0 0 1 100 100 10000~ 5~ 0~ 0~ 110000 1 0 0 0 reserved~ 0 0 0 0 0 #11607 small silver key~ a silver key~ A small silver key rests here.~ ~ 18 0 0 0 0 1 1 100 100 0~ 0~ 0~ 0~ 0 8 0 0 0 reserved~ 0 0 0 0 0 #11608 staff renu black oak~ a black staff~ A staff made of black oak and carved with sigla rests here.~ ~ 5 5308483 4 0 0 8193 60 100 100 0~ 0~ 0~ 7~ 3 600 0 5 0 icestorm~ 5 5 0 0 0 A 1 2 A 18 1 A 19 1 #11609 tattered robe red renu~ a tattered red robe~ An old red robe lies here in a heap.~ ~ 9 0 17408 0 0 1025 60 100 100 0~ 0~ 0~ 0~ 4 400 0 0 0 reserved~ 0 0 0 0 0 #11610 black helmet doom~ a black helmet~ A black helmet, embossed with gold, lies here.~ ~ 9 524352 16392 0 0 17 59 100 100 0~ 0~ 0~ 0~ 3 120 0 0 0 reserved~ 0 0 0 0 0 A 1 2 #11611 black gauntlet gloves~ a pair of black gauntlets~ A pair of black gauntlets, embossed with gold, lie here.~ ~ 9 8519744 16512 0 0 129 59 100 100 0~ 0~ 0~ 0~ 2 120 0 5 0 shocking grasp~ 3 3 0 0 0 A 19 4 A 18 1 #11612 shield black~ a black shield~ A black shield, embossed with gold, lies here.~ ~ 9 64 16896 0 0 513 54 100 100 0~ 0~ 0~ 0~ 6 120 0 5 0 armor~ 2 2 0 0 0 #11613 black mace~ a black mace~ A black mace that exudes darkness lies here.~ ~ 5 4718660 16384 0 0 8193 55 100 100 0~ 0~ 0~ 8~ 5 200 0 5 0 harm~ 3 3 0 0 0 A 19 3 A 18 2 #11614 black armor~ a suit of black armor~ A suit of black armor, embossed with gold, lies here.~ ~ 9 68 0 0 0 9 52 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #11615 gold mask golem~ a gold mask~ A gold mask, inset with emeralds and rubies, glows softly here.~ ~ 9 65 16384 0 0 65537 56 100 100 0~ 0~ 0~ 0~ 5 560 0 0 0 reserved~ 0 0 0 0 0 #11616 black granite stone box~ a black stone box~ A sigla covered box, constructed of black granite, sits here.~ ~ 15 1 0 0 0 1 50 100 100 500~ 5~ 0~ 0~ 1000 500 0 0 0 reserved~ 0 0 0 0 0 #11617 helmet helm frost~ a frost covered helm~ A silver helmet, covered in frost, lies here.~ ~ 9 17334337 16420 0 0 17 53 100 100 0~ 0~ 0~ 0~ 3 400 0 5 0 icestorm~ 5 5 0 0 0 A 5 1 #11618 recall scroll~ a tattered scroll~ An old scroll, tattered and dusty, lies here.~ ~ 2 64 0 0 0 1 50 100 100 70~ word of recall~ reserved~ reserved~ 0 80 0 0 0 reserved~ 0 0 0 0 0 #11619 scroll elements~ a Scroll of the Elements~ A small scroll, made of red paper, is lying here.~ ~ 2 6488128 10 0 0 1 60 100 100 70~ icestorm~ lightning bolt~ fireball~ 0 200 0 0 0 reserved~ 0 0 0 0 0 #11620 potion cleansing pale green~ a pale green potion~ A quartz container holding a pale green liquid sits here.~ ~ 10 268435520 0 0 0 1 50 100 100 60~ heal~ remove curse~ bless~ 2 160 0 0 0 reserved~ 0 0 0 0 0 #11621 demon bottle~ a small bottle~ A small bottle containing green smoke is here.~ ~ 13 66 0 0 0 16385 50 100 100 0~ 0~ 0~ 0~ 1 200 0 2 11609 reserved~ 1 1 0 0 0 #11622 small bottle~ a small bottle~ A small containing red smoke is here.~ ~ 13 66 0 0 0 16385 50 100 100 0~ 0~ 0~ 0~ 1 220 0 2 11610 reserved~ 1 1 0 0 0 #11623 necklace of ravens~ the Necklace of Ravens~ A gold necklace with two obsidian ravens attached to it sits here.~ ~ 9 0 16384 0 0 5 56 100 100 0~ 0~ 0~ 0~ 2 400 0 0 0 reserved~ 0 0 0 0 0 A 3 2 A 4 2 #11624 dark brown ioun stone~ a brown ioun stone~ A dark brown stone spins slowly in midair here.~ ~ 9 64 16384 0 0 32769 57 100 100 0~ 0~ 0~ 0~ 0 100 0 0 0 reserved~ 0 0 0 0 0 A 14 100 #11625 clear ioun stone~ a clear ioun stone~ A clear stone spins slowly in midair here.~ ~ 9 64 16384 0 0 32769 57 100 100 0~ 0~ 0~ 0~ 0 100 0 0 0 reserved~ 0 0 0 0 0 A 12 50 A 25 50 #11626 dark orange ioun stone~ an orange ioun stone~ A dark orange stone spins slowly in midair here.~ ~ 9 64 16385 0 0 32769 57 100 100 0~ 0~ 0~ 0~ 0 100 0 0 0 reserved~ 0 0 0 0 0 #11627 dark red ioun stone~ a red ioun stone~ A dark red stone spins slowly in midair here.~ ~ 9 64 16384 0 0 32769 57 100 100 0~ 0~ 0~ 0~ 0 100 0 0 0 reserved~ 0 0 0 0 0 A 19 4 A 18 4 #11628 small leather pouch~ a pouch~ A small pouch, made from a dark leather, lies here in a heap.~ ~ 15 64 18432 0 0 1 1 100 100 20~ 5~ 0~ 0~ 1 8 0 0 0 reserved~ 0 0 0 0 0 #11629 null~ null~ Null~ ~ 13 0 16384 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 complete healing~ 0 0 0 0 0 #11630 gem gear gold~ a gem encrusted gear~ A small gold gear, covered with jewels, lies here.~ ~ 8 64 0 0 0 1 0 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #0 #ROOMDATA #11601 Rune's Old House~ ~ ~ The black granite walls of this room are natural depositories for shadows, making the room seem larger than it really is. The logs in the fireplace burn brightly, sending heat throughout the room, yet the wood never seems to diminish. The room is empty, except for a few pieces of paper. Apparently, Rune has moved. Feel free to re-desc. ~ 0 12 0 Rd 0 S #11602 A Rocky Path~ ~ ~ You appear to be in a land of black rock. All around you, as far as you can see, lie chunks of black granite embedded in the barren ground. Some of the smaller pieces could be called boulders, but the larger ones are nearly the size of a house. Such a profusion of dark rock can only be magical; the large black building ahead of you only confirms this suspicion. The path that you are following winds in between boulders, stopping at the huge wooden gate that marks the entrance to the Labyrinth. A small plaque, unrusted despite its age, has been attached somehow to a nearby boulder. ~ 0 9 11 Rd 0 E plaque~ The plaque reads as follows: "Beware all who enter here. The Labyrinth is the resting place of my father, Renu Fal-Terra. I have placed many great wards around him to preserve him and his for all eternity. My wrath shall fall on all who enter. Signed Merra Mal-Renu, High Wizard." ~ D0 ~ ~ 0 0 11603 D2 ~ ~ 0 0 19773 S #11603 Before the Gate~ ~ ~ A huge black wall stretches to the east and west of you. Made of the same black granite that predominates the area, the wall seems impregnable. Add to that the glowing sigla that entirely cover the wall, and you have a structure that is meant to last until the end of time. A huge gate set into the wall appears to be the only entrance. Some words seem to have been carved into the stone above the door. The entire area emanates a sense of foreboding, nearly making you want to flee. Aside from entering the Labyrinth, the only other way to leave the area is to the south. ~ 0 1037 11 Rd 0 E carving~ Written in archaic Common, the words are difficult to read. You think they say: THE FIRST GATE ~ D0 Made from black oak, the gate would be difficult to destroy on its own. However, sigla cover the gate as well, no doubt making it indestructable. ~ "first gate"~ 19 0 11604 D1 ~ ~ 0 0 5355 D2 ~ ~ 0 0 11602 S #11604 In the Labyrinth~ ~ ~ You stand in the deserted halls of the Labyrinth. The magical darkness of this place makes it hard for you to see the walls of the passage on either side of you. The ceiling is low as well, which when combined with the narrow hall, makes you feel slightly claustrophobic. The inside of the Labyrinth is made of the same black rock that the outer wall was made of, although no magical symbols adorn the walls of this grim place. The dust on the floor is not thick, considering how long it has been since the Labyrinth has been sealed. However, in the grime that has accumulated, you notice the tracks of many different creatures. Obviously, you are not as alone as you thought. Exits to the north, west and east lead into unexplored parts of the maze. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11618 D1 ~ ~ 0 0 11628 D2 The gate looks exactle the same as it does on the outside, except there are no sigla carved into it. ~ "first gate" first gate~ 19 0 11603 D3 ~ ~ 0 0 11605 S #11605 In the Labyrinth~ ~ ~ You stand in the deserted halls of the Labyrinth. The magical darkness of this place makes it hard for you to see the walls of the passage on either side of you. The ceiling is low as well, which when combined with the narrow hall, makes you feel slightly claustrophobic. The inside of the Labyrinth is made of the same black rock that the outer wall was made of, although no magical symbols adorn the walls of this grim place. The dust on the floor is not thick, considering how long it has been since the Labyrinth has been sealed. However, in the grime that has accumulated, you notice the tracks of many different creatures. Obviously, you are not as alone as you thought. The hallway continues to the east and west. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11604 D3 ~ ~ 0 0 11606 S #11606 In the Labyrinth~ ~ ~ You stand in the deserted halls of the Labyrinth. The magical darkness of this place makes it hard for you to see the walls of the passage on either side of you. The ceiling is low as well, which when combined with the narrow hall, makes you feel slightly claustrophobic. The inside of the Labyrinth is made of the same black rock that the outer wall was made of, although no magical symbols adorn the walls of this grim place. The dust on the floor is not thick, considering how long it has been since the Labyrinth has been sealed. However, in the grime that has accumulated, you notice the tracks of many different creatures. Obviously, you are not as alone as you thought. A corner has been built here, allowing you to move to the north and east. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11607 D1 ~ ~ 0 0 11605 S #11607 In the Labyrinth~ ~ ~ You stand in the deserted halls of the Labyrinth. The magical darkness of this place makes it hard for you to see the walls of the passage on either side of you. The ceiling is low as well, which when combined with the narrow hall, makes you feel slightly claustrophobic. The inside of the Labyrinth is made of the same black rock that the outer wall was made of, although no magical symbols adorn the walls of this grim place. The dust on the floor is not thick, considering how long it has been since the Labyrinth has been sealed. However, in the grime that has accumulated, you notice the tracks of many different creatures. Obviously, you are not as alone as you thought. The dank hallway continues to the north and south, leading to uncharted areas. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11608 D2 ~ ~ 0 0 11606 S #11608 In the Labyrinth~ ~ ~ You stand in the deserted halls of the Labyrinth. The magical darkness of this place makes it hard for you to see the walls of the passage on either side of you. The ceiling is low as well, which when combined with the narrow hall, makes you feel slightly claustrophobic. The inside of the Labyrinth is made of the same black rock that the outer wall was made of, although no magical symbols adorn the walls of this grim place. The dust on the floor is not thick, considering how long it has been since the Labyrinth has been sealed. However, in the grime that has accumulated, you notice the tracks of many different creatures. Obviously, you are not as alone as you thought. Exits lead to the east and south. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11609 D2 ~ ~ 0 0 11607 S #11609 In the Labyrinth~ ~ ~ You stand in the deserted halls of the Labyrinth. The magical darkness of this place makes it hard for you to see the walls of the passage on either side of you. The ceiling is low as well, which when combined with the narrow hall, makes you feel slightly claustrophobic. The inside of the Labyrinth is made of the same black rock that the outer wall was made of, although no magical symbols adorn the walls of this grim place. The dust on the floor is not thick, considering how long it has been since the Labyrinth has been sealed. However, in the grime that has accumulated, you notice the tracks of many different creatures. Obviously, you are not as alone as you thought. The hairs on your arms stand up, and a strange tingling sensation seems to have found a new home in your temples. You sense that there's something strange in the area, but are unable to determine exactly where. Exits lead to the north, south, east and west. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11610 D1 ~ ~ 0 0 11611 D2 ~ ~ 0 0 11612 D3 ~ ~ 0 0 11608 S #11610 In the Labyrinth~ ~ ~ You stand in the deserted halls of the Labyrinth. The magical darkness of this place makes it hard for you to see the walls of the passage on either side of you. The ceiling is low as well, which when combined with the narrow hall, makes you feel slightly claustrophobic. The inside of the Labyrinth is made of the same black rock that the outer wall was made of, although no magical symbols adorn the walls of this grim place. The dust on the floor is not thick, considering how long it has been since the Labyrinth has been sealed. However, in the grime that has accumulated, you notice the tracks of many different creatures. Obviously, you are not as alone as you thought. The dusty hall continues to both the north and south. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11613 D2 ~ ~ 0 0 11609 S #11611 In the Labyrinth~ ~ ~ You stand in the deserted halls of the Labyrinth. The magical darkness of this place makes it hard for you to see the walls of the passage on either side of you. The ceiling is low as well, which when combined with the narrow hall, makes you feel slightly claustrophobic. The inside of the Labyrinth is made of the same black rock that the outer wall was made of, although no magical symbols adorn the walls of this grim place. The dust on the floor is not thick, considering how long it has been since the Labyrinth has been sealed. However, in the grime that has accumulated, you notice the tracks of many different creatures. Obviously, you are not as alone as you thought. A corner is formed here, allowing you to travel north or west. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11619 D3 ~ ~ 0 0 11609 S #11612 At the Stairs~ ~ ~ This section of the Labyrinth is different than the rest of it. The most obvious change is the return of light. Glowing symbols cover the wall, their feeble illumination making it slightly easier to see. Strangely enough though, their light reaches the boundries of the room and stops abruptly. An archway in the southern wall leads to a set of stairs, their bottom shrouded in darkness. Something has been carved into the rock above the arch. The only other exit from the room is to the north, into the maze of the Labyrinth. ~ 0 401417 0 Rd 0 E carving~ The carving, chiseled deep into the black granite, reads: THE GREAT STAIRS ~ D0 ~ ~ 0 0 11609 D5 ~ ~ 0 0 11629 S #11613 In the Labyrinth~ ~ ~ You stand in the deserted halls of the Labyrinth. The magical darkness of this place makes it hard for you to see the walls of the passage on either side of you. The ceiling is low as well, which when combined with the narrow hall, makes you feel slightly claustrophobic. The inside of the Labyrinth is made of the same black rock that the outer wall was made of, although no magical symbols adorn the walls of this grim place. The dust on the floor is not thick, considering how long it has been since the Labyrinth has been sealed. However, in the grime that has accumulated, you notice the tracks of many different creatures. Obviously, you are not as alone as you thought. The hall continues to both the west and south. ~ 0 401417 0 Rd 0 D2 ~ ~ 0 0 11610 D3 ~ ~ 0 0 11614 S #11614 In the Labyrinth~ ~ ~ You stand in the deserted halls of the Labyrinth. The magical darkness of this place makes it hard for you to see the walls of the passage on either side of you. The ceiling is low as well, which when combined with the narrow hall, makes you feel slightly claustrophobic. The inside of the Labyrinth is made of the same black rock that the outer wall was made of, although no magical symbols adorn the walls of this grim place. The dust on the floor is not thick, considering how long it has been since the Labyrinth has been sealed. However, in the grime that has accumulated, you notice the tracks of many different creatures. Obviously, you are not as alone as you thought. The hall bends here, allowing you to walk east and south into uncharted territory. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11613 D2 ~ ~ 0 0 11615 S #11615 In the Labyrinth~ ~ ~ You stand in the deserted halls of the Labyrinth. The magical darkness of this place makes it hard for you to see the walls of the passage on either side of you. The ceiling is low as well, which when combined with the narrow hall, makes you feel slightly claustrophobic. The inside of the Labyrinth is made of the same black rock that the outer wall was made of, although no magical symbols adorn the walls of this grim place. The dust on the floor is not thick, considering how long it has been since the Labyrinth has been sealed. However, in the grime that has accumulated, you notice the tracks of many different creatures. Obviously, you are not as alone as you thought. The darkened expanse of narrow hall continues to both the north and south. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11614 D2 ~ ~ 0 0 11616 S #11616 In the Labyrinth~ ~ ~ You stand in the deserted halls of the Labyrinth. The magical darkness of this place makes it hard for you to see the walls of the passage on either side of you. The ceiling is low as well, which when combined with the narrow hall, makes you feel slightly claustrophobic. The inside of the Labyrinth is made of the same black rock that the outer wall was made of, although no magical symbols adorn the walls of this grim place. The dust on the floor is not thick, considering how long it has been since the Labyrinth has been sealed. However, in the grime that has accumulated, you notice the tracks of many different creatures. Obviously, you are not as alone as you thought. The enshrouding darkness makes it difficult to see where you are going, but you sense that the passage continues to the north and south. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11615 D2 ~ ~ 0 0 11617 S #11617 In the Labyrinth~ ~ ~ You stand in the deserted halls of the Labyrinth. The magical darkness of this place makes it hard for you to see the walls of the passage on either side of you. The ceiling is low as well, which when combined with the narrow hall, makes you feel slightly claustrophobic. The inside of the Labyrinth is made of the same black rock that the outer wall was made of, although no magical symbols adorn the walls of this grim place. The dust on the floor is not thick, considering how long it has been since the Labyrinth has been sealed. However, in the grime that has accumulated, you notice the tracks of many different creatures. Obviously, you are not as alone as you thought. The hallway splits here, leading off to the north, west and east. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11616 D1 ~ ~ 0 0 11626 D3 ~ ~ 0 0 11618 S #11618 In the Labyrinth~ ~ ~ You stand in the deserted halls of the Labyrinth. The magical darkness of this place makes it hard for you to see the walls of the passage on either side of you. The ceiling is low as well, which when combined with the narrow hall, makes you feel slightly claustrophobic. The inside of the Labyrinth is made of the same black rock that the outer wall was made of, although no magical symbols adorn the walls of this grim place. The dust on the floor is not thick, considering how long it has been since the Labyrinth has been sealed. However, in the grime that has accumulated, you notice the tracks of many different creatures. Obviously, you are not as alone as you thought. A hallway bends here, so that the only exits are to the south and east. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11617 D2 ~ ~ 0 0 11604 S #11619 In the Labyrinth~ ~ ~ You stand in the deserted halls of the Labyrinth. The magical darkness of this place makes it hard for you to see the walls of the passage on either side of you. The ceiling is low as well, which when combined with the narrow hall, makes you feel slightly claustrophobic. The inside of the Labyrinth is made of the same black rock that the outer wall was made of, although no magical symbols adorn the walls of this grim place. The dust on the floor is not thick, considering how long it has been since the Labyrinth has been sealed. However, in the grime that has accumulated, you notice the tracks of many different creatures. Obviously, you are not as alone as you thought. The hallway continues to both the north and the south. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11620 D2 ~ ~ 0 0 11611 S #11620 In the Labyrinth~ ~ ~ You stand in the deserted halls of the Labyrinth. The magical darkness of this place makes it hard for you to see the walls of the passage on either side of you. The ceiling is low as well, which when combined with the narrow hall, makes you feel slightly claustrophobic. The inside of the Labyrinth is made of the same black rock that the outer wall was made of, although no magical symbols adorn the walls of this grim place. The dust on the floor is not thick, considering how long it has been since the Labyrinth has been sealed. However, in the grime that has accumulated, you notice the tracks of many different creatures. Obviously, you are not as alone as you thought. The dark hall you are in stretches to the east and west, apparently without end. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11621 D3 ~ ~ 0 0 11613 S #11621 In the Labyrinth~ ~ ~ You stand in the deserted halls of the Labyrinth. The magical darkness of this place makes it hard for you to see the walls of the passage on either side of you. The ceiling is low as well, which when combined with the narrow hall, makes you feel slightly claustrophobic. The inside of the Labyrinth is made of the same black rock that the outer wall was made of, although no magical symbols adorn the walls of this grim place. The dust on the floor is not thick, considering how long it has been since the Labyrinth has been sealed. However, in the grime that has accumulated, you notice the tracks of many different creatures. Obviously, you are not as alone as you thought. The dusty passage continues to the east and west, leading to darkened parts of the Labyrinth. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11622 D3 ~ ~ 0 0 11620 S #11622 In the Labyrinth~ ~ ~ You stand in the deserted halls of the Labyrinth. The magical darkness of this place makes it hard for you to see the walls of the passage on either side of you. The ceiling is low as well, which when combined with the narrow hall, makes you feel slightly claustrophobic. The inside of the Labyrinth is made of the same black rock that the outer wall was made of, although no magical symbols adorn the walls of this grim place. The dust on the floor is not thick, considering how long it has been since the Labyrinth has been sealed. However, in the grime that has accumulated, you nice the tracks of many different creatures. Obviously, you are not as alone as you thought. The ominous corrider you are in has exits leading to both the east and west. The foreboding black stones of the walls reflect the light back at you dully, showing you that the passage continues to both the east and west. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11623 D3 ~ ~ 0 0 11621 S #11623 In the Labyrinth~ ~ ~ You stand in the deserted halls of the Labyrinth. The magical darkness of this place makes it hard for you to see the walls of the passage on either side of you. The ceiling is low as well, which when combined with the narrow hall, makes you feel slightly f, although no magical symbols adorn the walls of this grim place. The dust on the floor is not thick, considering how long it has been since the Labyrinth has been sealed. However, in the grime that has accumulated, you notice the tracks of many different creatures. Obviously, you are not as alone as you thought. The hall you stand in continues to both the east and west. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11624 D3 ~ ~ 0 0 11622 S #11624 In the Labyrinth~ ~ ~ You stand in the deserted halls of the Labyrinth. The magical darkness of this place makes it hard for you to see the walls of the passage on either side of you. The ceiling is low as well, which when combined with the narrow hall, makes you feel slightly claustrophobic. The inside of the Labyrinth is made of the same black rock that the outer wall was made of, although no magical symbols adorn the walls of this grim place. The dust on the floor is not thick, considering how long it has been since the Labyrinth has been sealed. However, in the grime that has accumulated, you notice the tracks of many different creatures. Obviously, you are not as alone as you thought. A corner is formed here, as the northern wall turns south. Exits lead to the west and south. ~ 0 401417 0 Rd 0 D2 ~ ~ 0 0 11625 D3 ~ ~ 0 0 11623 S #11625 In the Labyrinth~ ~ ~ You stand in the deserted halls of the Labyrinth. The magical darkness of this place makes it hard for you to see the walls of the passage on either side of you. The ceiling is low as well, which when combined with the narrow hall, makes you feel slightly claustrophobic. The inside of the Labyrinth is made of the same black rock that the outer wall was made of, although no magical symbols adorn the walls of this grim place. The dust on the floor is not thick, considering how long it has been since the Labyrinth has been sealed. However, in the grime that has accumulated, you notice the tracks of many different creatures. Obviously, you are not as alone as you thought. The dismal hallway continues to both the north and south, leading you into other, perhaps more dangerous, areas of the Labyrinth. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11624 D2 ~ ~ 0 0 11626 S #11626 In the Labyrinth~ ~ ~ You stand in the deserted halls of the Labyrinth. The magical darkness of this place makes it hard for you to see the walls of the passage on either side of you. The ceiling is low as well, which when combined with the narrow hall, makes you feel slightly claustrophobic. The inside of the Labyrinth is made of the same black rock that the outer wall was made of, although no magical symbols adorn the walls of this grim place. The dust on the floor is not thick, considering how long it has been since the Labyrinth has been sealed. However, in the grime that has accumulated, you notice the tracks of many different creatures. Obviously, you are not as alone as you thought. The passage you are in continues to both the north and south. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11625 D2 ~ ~ 0 0 11627 S #11627 In the Labyrinth~ ~ ~ You stand in the deserted halls of the Labyrinth. The magical darkness of this place makes it hard for you to see the walls of the passage on either side of you. The ceiling is low as well, which when combined with the narrow hall, makes you feel slightly claustrophobic. The inside of the Labyrinth is made of the same black rock that the outer wall was made of, although no magical symbols adorn the walls of this grim place. The dust on the floor is not thick, considering how long it has been since the Labyrinth has been sealed. However, in the grime that has accumulated, you notice the tracks of many different creatures. Obviously, you are not as alone as you thought. The hallway bends here, forcing you to go either north or west. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11626 D3 ~ ~ 0 0 11628 S #11628 In the Labyrinth~ ~ ~ You stand in the deserted halls of the Labyrinth. The magical darkness of this place makes it hard for you to see the walls of the passage on either side of you. The ceiling is low as well, which when combined with the narrow hall, makes you feel slightly claustrophobic. The inside of the Labyrinth is made of the same black rock that the outer wall was made of, although no magical symbols adorn the walls of this grim place. The dust on the floor is not thick, considering how long it has been since the Labyrinth has been sealed. However, in the grime that has accumulated, you notice the tracks of many different creatures. Obviously, you are not as alone as you thought. The dark passage continues to the east and west. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11627 D3 ~ ~ 0 0 11604 S #11629 On the Great Stairs~ ~ ~ The magical darkness does not prevent you from seeing the majesty of the Great Stair. Constructed of the same black granite that the rest of the Labyrinth is made of, the Great Stair seems less sinister than the rest of the Labyrinth. Wide enough to allow passage for twenty men, the Stair echoes forlornly with your footsteps. Perhaps, eons ago, the High Wizard walked down these steps as she visited her father's resting place one last time. If she did however, her passage has long since been covered by the thick coating of dust that lies all around you. The dust is not completely undisturbed: many of the Labyrinth's inhabitants have left their tracks here as they have climbed or descended these steps. The stairs continue their trek into darkness to the east. Above you awaits the first level of the Labyrinth. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11630 D4 ~ ~ 0 0 11612 S #11630 On the Great Stairs~ ~ ~ The magical darkness does not prevent you from seeing the majesty of the Great Stair. Constructed of the same black granite that the rest of the Labyrinth is made of, the Great Stair seems less sinister than the rest of the Labyrinth. Wide enough to allow passage for twenty men, the Stair echoes forlornly with your footsteps. Perhaps, eons ago, the High Wizard walked down these steps as she visited her father's resting place one last time. If she did however, her passage has long since been covered by the thick coating of dust that lies all around you. The dust is not completely undisturbed: many of the Labyrinth's inhabitants have left their tracks here as they have climbed or descended these steps. You figure that you are about halfway down the stairs, with steps leading upwards to the west and down. ~ 0 401417 0 Rd 0 D3 ~ ~ 0 0 11629 D5 ~ ~ 0 0 11631 S #11631 On the Great Stairs~ ~ ~ The magical darkness does not prevent you from seeing the majesty of the Great Stair. Constructed of the same black granite that the rest of the Labyrinth is made of, the Great Stair seems less sinister than the rest of the Labyrinth. Wide enough to allow passage for twenty men, the Stair echoes forlornly with your footsteps. Perhaps, eons ago, the High Wizard walked down these steps as she visited her father's resting place one last time. If she did however, her passage has long since been covered by the thick coating of dust that lies all around you. The dust is not completely undisturbed: many of the Labyrinth's inhabitants have left their tracks here as they have climbed or descended these steps. The Great Stair continues downwards to the west; above you is the way to return to light. ~ 0 401417 0 Rd 0 D3 ~ ~ 0 0 11632 D4 ~ ~ 0 0 11630 S #11632 On the Great Stairs~ ~ ~ The magical darkness does not prevent you from seeing the majesty of the Great Stair. Constructed of the same black granite that the rest of the Labyrinth is made of, the Great Stair seems less sinister than the rest of the Labyrinth. Wide enough to allow passage for twenty men, the Stair echoes forlornly with your footsteps. Perhaps, eons ago, the High Wizard walked down these steps as she visited her father's resting place one last time. If she did however, her passage has long since been covered by the thick coating of dust that lies all around you. The dust is not completely undisturbed: many of the Labyrinth's inhabitants have left their tracks here as they have climbed or descended these steps. East of you the stair returns to the first level of the Labyrinth. Below you, in the awaiting darkness, lies the unknown. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11631 D5 ~ ~ 0 0 11633 S #11633 On the Great Stairs~ ~ ~ The magical darkness does not prevent you from seeing the majesty of the Great Stair. Constructed of the same black granite that the rest of the Labyrinth is made of, the Great Stair seems less sinister than the rest of the Labyrinth. Wide enough to allow passage for twenty men, the Stair echoes forlornly with your footsteps. Perhaps, eons ago, the High Wizard walked down these steps as she visited her father's resting place one last time. If she did however, her passage has long since been covered by the thick coating of dust that lies all around you. The dust is not completely undisturbed: many of the Labyrinth's inhabitants have left their tracks here as they have climbed or descended these steps. You feel a slight breeze stirring the air, making you think that you are close to the bottom. Exits lead downwards to the east, and upwards above you. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11634 D4 ~ ~ 0 0 11632 S #11634 On the Great Stairs~ ~ ~ The magical darkness does not prevent you from seeing the majesty of the Great Stair. Constructed of the same black granite that the rest of the Labyrinth is made of, the Great Stair seems less sinister than the rest of the Labyrinth. Wide enough to allow passage for twenty men, the Stair echoes forlornly with your footsteps. Perhaps, eons ago, the High Wizard walked down these steps as she visited her father's resting place one last time. If she did however, her passage has long since been covered by the thick coating of dust that lies all around you. The dust is not completely undisturbed: many of the Labyrinth's inhabitants have left their tracks here as they have climbed or descended these steps. Below you, you can barely make out where the floor straightens; the darkness prevents you from seeing more. Somewhere above you, at the other end of the steps, lies the first floor of the Labyrinth. ~ 0 401417 0 Rd 0 D3 ~ ~ 0 0 11633 D5 ~ ~ 0 0 11635 S #11635 At the Stairs~ ~ ~ The room you are stnading in is similar to the one at the top of the stairs. Magical symbols on the black granite walls provide dim illumination. The same state of uncleanliness is abound here as well: dust, ages old, lies everywhere. The only exits are to the south and up, each of which is shrouded in a magical darkness making it impossible to see what lies in that direction. ~ 0 401409 0 Rd 0 E carving~ The glowing letters spell out three words in archaic common: THE GREAT STAIRS ~ D2 ~ ~ 0 0 11636 D4 ~ ~ 0 0 11634 S #11636 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. Exits lead in all directions. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11635 D1 ~ ~ 0 0 11637 D2 ~ ~ 0 0 11669 D3 ~ ~ 0 0 11649 S #11637 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The black passage coninues to the east and west. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11638 D3 ~ ~ 0 0 11636 S #11638 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The hall splits here, allowing you to go east, west or south. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11639 D2 ~ ~ 0 0 11658 D3 ~ ~ 0 0 11637 S #11639 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The southern wall bends here, forming a corner. Exits lead to the west and north. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11640 D3 ~ ~ 0 0 11638 S #11640 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted hallunding like the spirits of a thousand dead. However blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The hall you are following meets splits here, allowing you to go east, west or south. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11653 D2 ~ ~ 0 0 11639 D3 ~ ~ 0 0 11641 S #11641 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. You can barely see that the black granite that surrounds you continues to the east and west. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11640 D3 ~ ~ 0 0 11642 S #11642 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. A slight tingle runs over your body as you enter this part of the passage, but you cannot spot anything out of the ordinary. Exits lead to the east and west. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11641 D3 ~ ~ 0 0 11643 S #11643 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. A slight tingle runs over your body as you stand here, but you cannot find the source of it. Exits lead to the east and west. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11642 D3 ~ ~ 0 0 11644 S #11644 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The southern wall bends north here, forming a corner which allows you to go north or east. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11645 D1 ~ ~ 0 0 11643 S #11645 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. A corner is formed here, allowing you to go east or south. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11646 D2 ~ ~ 0 0 11644 S #11646 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear the occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The black passage continues to the east and west. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11647 D3 ~ ~ 0 0 11645 S #11647 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The hallway splits here, allowing you to go east, west or south. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11655 D2 ~ ~ 0 0 11648 D3 ~ ~ 0 0 11646 S #11648 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. This passage continues to the north and south. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11647 D2 ~ ~ 0 0 11649 S #11649 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The hall splits here, allowing you to go north, west or east. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11648 D1 ~ ~ 0 0 11636 D3 ~ ~ 0 0 11650 S #11650 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The magical darkness makes it difficult to see, but you think that exits lead to the east and west. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11649 D3 ~ ~ 0 0 11651 S #11651 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The northern wall bends southwards here, forming a corner. The only exits are to the south and east. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11650 D2 ~ ~ 0 0 11652 S #11652 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. You sense something strange, but can't exactly define what it is. Shrugging the feeling off as paranoia, you peer into the darkness, trying to decide whether to go north or south. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11651 D2 ~ ~ 0 0 11700 S #11653 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The only exits from this portion of the dank hallway is to the north and west. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11654 D3 ~ ~ 0 0 11640 S #11654 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The black passgae that you are in continues to the north and south. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11680 D2 ~ ~ 0 0 11653 S #11655 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The black granite halls that seem to extend forever do not end here unfortunately. Exits lead to the east and west. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11656 D3 ~ ~ 0 0 11647 S #11656 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The magical darkness around you prevents you from determining how long the hall is, but you can see that it leads to both the east and west. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11657 D3 ~ ~ 0 0 11655 S #11657 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The black walls extend into darkness to both the east and west. ~ 0 401421 0 Rd 0 D1 ~ ~ 0 0 11709 D3 ~ ~ 0 0 11656 S #11658 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The passage splits here, allowing you to move in all the cardinal directions. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11638 D1 ~ ~ 0 0 11660 D2 ~ ~ 0 0 11663 D3 ~ ~ 0 0 11659 S #11659 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. You feel that something is strange about this room, but cannot determine what it is. Exits lead to the east and west. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11658 D3 ~ ~ 0 0 11696 S #11660 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The dingy corrider you are in continues to the east and west. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11661 D3 ~ ~ 0 0 11658 S #11661 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The only exit from this dead end is to the north. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11662 S #11662 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The hall stretches into darkness to the north and south. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11699 D2 ~ ~ 0 0 11661 S #11663 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. A corner is formed here, as the west wall meets the one to the south. The only exits are to the east and north. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11658 D1 ~ ~ 0 0 11664 S #11664 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The black granite seems oppressive to you, as you stare at the walls extending east and west. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11665 D3 ~ ~ 0 0 11663 S #11665 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The hall splits here, allowing you to go north, south or west. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11661 D2 ~ ~ 0 0 11666 D3 ~ ~ 0 0 11664 S #11666 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. A corner is formed here, as the southern wall bends north. Exits lead to the north and west. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11665 D3 ~ ~ 0 0 11667 S #11667 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The hallway splits here, allowing you to move to the south, east or west. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11666 D2 ~ ~ 0 0 11704 D3 ~ ~ 0 0 11668 S #11668 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. Exits lead to both the west and east. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11667 D3 ~ ~ 0 0 11692 S #11669 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The black granite walls of the corrider extend to both the north and south. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11636 D2 ~ ~ 0 0 11670 S #11670 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The hallway splits here, allowing you to go in all four cardinal directions. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11669 D1 ~ ~ 0 0 11681 D2 ~ ~ 0 0 11675 D3 ~ ~ 0 0 11671 S #11671 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The hall makes a sudden twist here, forming a corner. Exits from this area lead to the north and east. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11672 D1 ~ ~ 0 0 11670 S #11672 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. Another corner is formed here, with the exits to the west and south. ~ 0 401417 0 Rd 0 D2 ~ ~ 0 0 11671 D3 ~ ~ 0 0 11673 S #11673 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. A corner is formed here as the wester wall intersects with one to the north. Exits lead to the east and south. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11672 D2 ~ ~ 0 0 11674 S #11674 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. A tingling sensation runs over you as you enter this room, but you cannot find its cause. Exits lead to the north and south. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11673 D2 ~ ~ 0 0 11679 S #11675 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. A sudden bend in the hallway makes a corner form here, allowing you to move either north or west. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11670 D3 ~ ~ 0 0 11676 S #11676 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The corrider splits here, with exits extending into darkness to the east, west and south. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11675 D2 ~ ~ 0 0 11702 D3 ~ ~ 0 0 11677 S #11677 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The magical darkness that surrounds you makes it difficult to see where you are going, but you can determine that exits lead to the east and west. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11676 D3 ~ ~ 0 0 11678 S #11678 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The hall splits here, allowing you to go north, south or east. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11679 D1 ~ ~ 0 0 11677 D2 ~ ~ 0 0 11680 S #11679 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The dingy passage continues to the north and south. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11674 D2 ~ ~ 0 0 11678 S #11680 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The magical darkness continues to the north and south. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11678 D2 ~ ~ 0 0 11654 S #11681 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. A corner is formed here, allowing you to go west or south. ~ 0 401417 0 Rd 0 D2 ~ ~ 0 0 11682 D3 ~ ~ 0 0 11670 S #11682 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The black walls continue to both the north and south. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11681 D2 ~ ~ 0 0 11683 S #11683 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. Th this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The hall splits here, with exits leading to the north, west and east. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11682 D1 ~ ~ 0 0 11701 D3 ~ ~ 0 0 11684 S #11684 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. A corner has been made here, as the northern wall intersects with the western one. Exits lead to the east and south. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11683 D2 ~ ~ 0 0 11685 S #11685 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The passage has been made into a three way split here, with exits leading north, east and west. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11684 D1 ~ ~ 0 0 11693 D3 ~ ~ 0 0 11686 S #11686 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The magical darkness that surrounds you makes it difficult to see, so that you nearly walk into a wall as the corrider makes a sudden bend. Exits lead south and east. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11685 D2 ~ ~ 0 0 11687 S #11687 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The passage splits here, with exits to the north, east and west leading into darkness. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11686 D1 ~ ~ 0 0 11691 D3 ~ ~ 0 0 11688 S #11688 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The dust stirs silently around your feet as you trudge through this portion of the hall. Exits lead to the east and west. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11687 D3 ~ ~ 0 0 11689 S #11689 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The hallway bends here, forming a corner. Exits lead to the north and south. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11690 D1 ~ ~ 0 0 11688 S #11690 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. Exits lead to the north and south. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11674 D2 ~ ~ 0 0 11689 S #11691 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The black walls of the passage extend into darkness to both the east and west. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11692 D3 ~ ~ 0 0 11687 S #11692 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source. Of the tracks. You sense something strange in the area, but dismiss it when you cannot find the source. The only exit from this dead end is to the west. ~ 0 401417 0 Rd 0 D3 ~ ~ 0 0 11691 S #11693 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The black walls of the passage continue to both the east and west. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11694 D3 ~ ~ 0 0 11685 S #11694 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The hall splits here, allowing you to go east, west or south. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11697 D2 ~ ~ 0 0 11695 D3 ~ ~ 0 0 11693 S #11695 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The hall bends here, making exits to the north and east. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11694 D1 ~ ~ 0 0 11696 S #11696 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The hall stretches into darkness to the east and west. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11659 D3 ~ ~ 0 0 11695 S #11697 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The black granite hallway has exits to the east and west. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11698 D3 ~ ~ 0 0 11694 S #11698 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The corrider splits here, allowing you to go north, south or west. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11700 D2 ~ ~ 0 0 11699 D3 ~ ~ 0 0 11697 S #11699 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The black hall that you are in continues to the north and south. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11698 D2 ~ ~ 0 0 11662 S #11700 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. You feel something strange about this area, but are unable to determine what. Dismissing this feeling a paranoia, you notice that exits lead to the north and south. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11652 D2 ~ ~ 0 0 11698 S #11701 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The black hall that you are in continues to the east and west. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11659 D3 ~ ~ 0 0 11683 S #11702 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The hall bends sharply here, making a corner. Exits lead to the north and west. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 11676 D3 ~ ~ 0 0 11703 S #11703 The Halls of the Dead~ ~ ~ You are surrounded by darkness, only barely able to see a few feet in front of you. What you can see does not seem very encouraging: black stone walls that dully reflect light back at you; the tracks of many creatures in the eon old dust on the floor. There are more noises on this level than others. You can hear occasional bumps in the darkness, as if something was trying to move around stealthily. A slight breeze moans through the deserted halls, sounding like the spirits of a thousand dead. However you find that the most disturbing thing is not the thick blackness that surrounds you, but rather the faint glimmers of light that can be seen farther down the hall periodically, making you think that you will soon find the source of the tracks. The hallway bends again here, as the northern walls meets the western one. Exits lead to the south and east. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 11702 D2 ~ ~ 0 0 11722 S #11704 At the Stairs of Light~ ~ ~ This room is like any other part of the Labyrinth except for one thing: the door. Entirely filling an arch laid into the wall, the door is at least twice the height that you are. Made of the same black granite that the rest of the Labyrinth is constructed of, the door only has one symbol carved on it, as if to contrast the the many glowing sigla on the walls of this room. The light from these sigla extends to the edge of the room, then stops, held back by some unseeable magical force. Something has been carved into the arch above the door. Aside from the door, the only other exit is to the north. ~ 0 401416 0 Rd 0 E carving~ Chiseled deeply into the black granite, the carving reads: THE STAIRS OF LIGHT ~ E words~ Chiseled deep into the soft white rock, the words read: THE STAIRS OF LIGHT ~ D0 ~ ~ 0 0 11667 D5 This huge piece of black granite is highly polished, and bears only one marking: a symbol carved in its exact center. ~ door~ 19 0 11705 S #11705 On the Stairs of Light~ ~ ~ It is obvious that the maker of the Labyrinth had a small sense of humor. Far from being well lit, as the name would imply, the Stairs of Light are nearly as dank as the rest of the Labyrinth. Sigla, glowing softly despite their age, carved on wall barely provide enough light for you to keep your footing. There is enough light to show you one thing though: this portion of the Labyrinth has been unused for centuries - at least by anything with feet. The dust lies all around you, thick and unbroken, except for your footprints. The Stairs of Light are more silent than the levels above you, with only your footsteps to remind you that you are not dead. But, as you have often learned, silence can hide many things. The stairway continues downwards to the east, and above you is the Halls of the Dead. ~ 0 401416 0 Rd 0 D1 ~ ~ 0 0 11706 D4 This side of the door is the exact same as the other side, except for the abscense of the symbol. ~ door~ 19 0 11704 S #11706 On the Stairs of Light~ ~ ~ It is obvious that the maker of the Labyrinth had a small sense of humor. Far from being well lit, as the name would imply, the Stairs of Light are nearly as dank as the rest of the Labyrinth. Sigla, glowing softly despite their age, carved on wall barely provide enough light for you to keep your footing. There is enough light to show you one thing though: this portion of the Labyrinth has been unused for centuries - at least by anything with feet. The dust lies all around you, thick and unbroken, except for your footprints. The Stairs of Light are more silent than the levels above you, with only your footsteps to remind you that you are not dead. But, as you have often learned, silence can hide many things. The stairs continues downwards, and slope upwards to the west. ~ 0 401416 0 Rd 0 D3 ~ ~ 0 0 11705 D5 ~ ~ 0 0 11707 S #11707 On the Stairs of Light~ ~ ~ It is obvious that the maker of the Labyrinth had a small sense of humor. Far from being well lit, as the name would imply, the Stairs of Light are nearly as dank as the rest of the Labyrinth. Sigla, glowing softly despite their age, carved on wall barely provide enough light for you to keep your footing. There is enough light to show you one thing though: this portion of the Labyrinth has been unused for centuries - at least by anything with feet. The dust lies all around you, thick and unbroken, except for your footprints. The Stairs of Light are more silent than the levels above you, with only your footsteps to remind you that you are not dead. But, as you have often learned, silence can hide many things. The stairs continue downwards to the west, and lead upwards above you. ~ 0 401416 0 Rd 0 D3 ~ ~ 0 0 11708 D4 ~ ~ 0 0 11706 S #11708 On the Stairs of Light~ ~ ~ It is obvious that the maker of the Labyrinth had a small sense of humor. Far from being well lit, as the name would imply, the Stairs of Light are nearly as dank as the rest of the Labyrinth. Sigla, glowing softly despite their age, carved on wall barely provide enough light for you to keep your footing. There is enough light to show you one thing though: this portion of the Labyrinth has been unused for centuries - at least by anything with feet. The dust lies all around you, thick and unbroken, except for your footprints. The Stairs of Light are more silent than the levels above you, with only your footsteps to remind you that you are not dead. But, as you have often learned, silence can hide many things. The bottom of the stairs is visible to you directly below you, and they start to slope upwards to the east. ~ 0 401416 0 Rd 0 D1 ~ ~ 0 0 11707 D5 ~ ~ 0 0 11710 S #11709 Down in the Pit~ ~ ~ As you step over the threshold of this part of the hall, you notice one very strange thing: there is no floor. You fall down the pit, trying desperately to grab onto something to slow your descent. Unfortunately, the walls are just as smooth as elsewhere in the Labyrinth, so you are unable to find anything. You land on the floor of the pit with a loud thump, not doing any serious damage to yourself Luckily, the bottom was not far from the top, which is a few lengths above your head. Deciding that you will never be able to climb back out, you look around the small room hunting for a way to escape. You find one quite easily: a large man-made tunnel runs east, leading to unknown portions of the Labyrinth. ~ 0 401421 0 Rd 0 D1 ~ ~ 0 0 11707 S #11710 A Mist Shrouded Room~ ~ ~ The room that you stand in is similar to all the other parts of the Labyrinth: bare and dusty. This room is slightly different though. Where all the other rooms were made with black granite, this one has been made with grey marble. Or at least that is what you think until you get a closer look at the walls. You then realize that it is the same black granite as elsewhere, and that it is only mist coming out of a doorway to the south that makes the room look grey. Aside from the fog enshrouded doorway, the only other exit from this room is up the Stairs of Light. A small plaque has been inserted into one wall here. ~ 0 401420 0 Rd 0 E plaque~ The brass plaque has been engraved with a flowing script, reading: THE GREY MISTS ~ D2 ~ ~ 0 0 11711 D4 ~ ~ 0 0 11708 S #11711 In the Grey Mists~ ~ ~ You do not know if you are falling or flying. The grey mist that surrounds you distorts your senses, making it difficult to determine which way is up, much less if you are moving in a particular direction. The fog swirls around you, seeping into your every pore and making you shiver, although it is not cold or damp. The mist makes itself seem to extend in all directions forever; and for all you know about this place, it may. It is said that the Grey Mists are one of the demi-planes where the demons begin their existance. You hope that this is not true, for the dark fog could hide a million demons without your knowledge. To the north of you, appears to be a door floating in the mist, with no apparent support. In all other directions lies the mist. ~ 0 401417 9 Rd 0 D0 ~ ~ 0 0 11710 D1 ~ ~ 0 0 11712 D2 ~ ~ 0 0 11714 D3 ~ ~ 0 0 11715 D4 ~ ~ 0 0 11718 D5 ~ ~ 0 0 11718 S #11712 In the Grey Mists~ ~ ~ You do not know if you are falling or flying. The grey mist that surrounds you distorts your senses, making it difficult to determine which way is up, much less if you are moving in a particular direction. The fog swirls around you, seeping into your every pore and making you shiver, although it is not cold or damp. The mist makes itself seem to extend in all directions forever; and for all you know about this place, it may. It is said that the Grey Mists are one of the demi-planes where the demons begin their existance. You hope that this is not true, for the dark fog could hide a million demons without your knowledge. Mist lies about you in all directions. ~ 0 401417 9 Rd 0 D0 ~ ~ 0 0 11714 D1 ~ ~ 0 0 11715 D2 ~ ~ 0 0 11713 D3 ~ ~ 0 0 11711 D4 ~ ~ 0 0 11717 D5 ~ ~ 0 0 11714 S #11713 In the Grey Mists~ ~ ~ You do not know if you are falling or flying. The grey mist that surrounds you distorts your senses, making it difficult to determine which way is up, much less if you are moving in a particular direction. The fog swirls around you, seeping into your every pore and making you shiver, although it is not cold or damp. The mist makes itself seem to extend in all directions forever; and for all you know about this place, it may. It is said that the Grey Mists are one of the demi-planes where the demons begin their existance. You hope that this is not true, for the dark fog could hide a million demons without your knowledge. Mist lies around you in all directions. ~ 0 401417 9 Rd 0 D0 ~ ~ 0 0 11712 D1 ~ ~ 0 0 11714 D2 ~ ~ 0 0 11712 D3 ~ ~ 0 0 11715 D4 ~ ~ 0 0 11716 D5 ~ ~ 0 0 11717 S #11714 In the Grey Mists~ ~ ~ You do not know if you are falling or flying. The grey mist that surrounds you distorts your senses, making it difficult to determine which way is up, much less if you are moving in a particular direction. The fog swirls around you, seeping into your every pore and making you shiver, although it is not cold or damp. The mist makes itself seem to extend in all directions forever; and for all you know about this place, it may. It is said that the Grey Mists are one of the demi-planes where the demons begin their existance. You hope that this is not true, for the dark fog could hide a million demons without your knowledge. Dense grey fog lies in all directions. ~ 0 401417 9 Rd 0 D0 ~ ~ 0 0 11711 D1 ~ ~ 0 0 11717 D2 ~ ~ 0 0 11712 D3 ~ ~ 0 0 11717 D4 ~ ~ 0 0 11712 D5 ~ ~ 0 0 11715 S #11715 In the Grey Mists~ ~ ~ You do not know if you are falling or flying. The grey mist that surrounds you distorts your senses, making it difficult to determine which way is up, much less if you are moving in a particular direction. The fog swirls around you, seeping into your every pore and making you shiver, although it is not cold or damp. The mist makes itself seem to extend in all directions forever; and for all you know about this place, it may. It is said that the Grey Mists are one of the demi-planes where the demons begin their existance. You hope that this is not true, for the dark fog could hide a million demons without your knowledge. Thick dark mist swirls violently in whichever direction you look. ~ 0 401417 9 Rd 0 D0 ~ ~ 0 0 11718 D1 ~ ~ 0 0 11711 D2 ~ ~ 0 0 11717 D3 ~ ~ 0 0 11712 D4 ~ ~ 0 0 11714 D5 ~ ~ 0 0 11714 S #11716 In the Grey Mists~ ~ ~ You do not know if you are falling or flying. The grey mist that surrounds you distorts your senses, making it difficult to determine which way is up, much less if you are moving in a particular direction. The fog swirls around you, seeping into your every pore and making you shiver, although it is not cold or damp. The mist makes itself seem to extend in all directions forever; and for all you know about this place, it may. It is said that the Grey Mists are one of the demi-planes where the demons begin their existance. You hope that this is not true, for the dark fog could hide a million demons without your knowledge. A doorway to the south, seemingly suspended in mid-air, leads to a well lighted room. ~ 0 401417 9 Rd 0 D0 ~ ~ 0 0 11711 D1 ~ ~ 0 0 11713 D2 ~ ~ 0 0 11719 D3 ~ ~ 0 0 11715 D4 ~ ~ 0 0 11714 D5 ~ ~ 0 0 11713 S #11717 In the Grey Mists~ ~ ~ You do not know if you are falling or flying. The grey mist that surrounds you distorts your senses, making it difficult to determine which way is up, much less if you are moving in a particular direction. The fog swirls around you, seeping into your every pore and making you shiver, although it is not cold or damp. The mist makes itself seem to extend in all directions forever; and for all you know about this place, it may. It is said that the Grey Mists are one of the demi-planes where the demons begin their existance. You hope that this is not true, for the dark fog could hide a million demons without your knowledge. Grey mist lies as far as you can see in all directions. ~ 0 401417 9 Rd 0 D0 ~ ~ 0 0 11715 D1 ~ ~ 0 0 11714 D2 ~ ~ 0 0 11718 D3 ~ ~ 0 0 11714 D4 ~ ~ 0 0 11713 D5 ~ ~ 0 0 11712 S #11718 In the Grey Mists~ ~ ~ You do not know if you are falling or flying. The grey mist that surrounds you distorts your senses, making it difficult to determine which way is up, much less if you are moving in a particular direction. The fog swirls around you, seeping into your every pore and making you shiver, although it is not cold or damp. The mist makes itself seem to extend in all directions forever; and for all you know about this place, it may. It is said that the Grey Mists are one of the demi-planes where the demons begin their existance. You hope that this is not true, for the dark fog could hide a million demons without your knowledge. The dark fog extends as fas as you can see in all directions. ~ 0 401421 9 Rd 0 D0 ~ ~ 0 0 11717 D1 ~ ~ 0 0 11718 D2 ~ ~ 0 0 11715 D3 ~ ~ 0 0 11718 D4 ~ ~ 0 0 11711 D5 ~ ~ 0 0 11711 S #11719 A Mist Shrouded Room~ ~ ~ The black granite walls of this room are hard to see with all the mist in this room. It flows out of a door to the north, pouring out as if it came from a never ending supply. It makes it difficult to walk in this room, so that you nearly fall down the stairs when you come to them. Aside from the door leading into the grey fog to the north, the stairs are the only exit from the room, their bottom hidden in darkness. ~ 0 401421 0 Rd 0 D0 ~ ~ 0 0 11716 D5 ~ ~ 0 0 11720 S #11720 Before the Burial Chamber~ ~ ~ This room seems more grandoise than the rest of the Labyrinth somehow: larger, more imposing. Yet overlaid with this feeling of completion, there is also a sense of peacefulness that permeates the room. Perhaps it is because of the stillness. No breeze wails through this room, nor do any noises break the silence. Tall stone pillars stretch upwards, their tops lost in darkness. Aside from the stairs, the only other exit is to the south, through a large granite door, above which something seems to have been carved. ~ 0 401417 0 Rd 0 E carving~ ============================================================================== ============================ Renu Fal-Terra ================================== ============================================================================== ~ D2 Constructed of black granite, the door is unadorned, except for a large lock carved from the same material along its one side. ~ door~ 23 11605 11721 D4 ~ ~ 0 0 11719 S #11721 The Burial Chamber of Renu Fal-Terra~ ~ ~ The burial chamber has lain undisturbed for eons. As you enter, you can still see the footprints of the last person to enter - the tracks of Merra Mal-Renu are plainly visible in the thick dust. The room only has one adornment: a huge stone casket, constructed out of the same black granite of the rest of the Labyrinth is, lies in the exact center of the room. A red sigil glows brightly on the lid of the casket, unbroken despite its age. The only exit from this room is the door to the north. ~ 0 4595721 0 Rd 0 D0 A large door, carved out of a single piece of black granite. ~ door~ 23 11605 11720 S #11722 At the Stairs of Light~ ~ ~ This room is like any other part of the Labyrinth except for one thing: the door. Entirely filling an arch laid into the wall, the door is at least twice the height that you are. Made of the same black granite that the rest of the Labyrinth is constructed of, the door only has one symbol carved on it, as if to contrast the many glowing sigla on the walls of this room. The dim glow from these sigla extends to the edge of the room, then stops, help back be some unseeable magical force. Aside from the door, the only other exit from this room is to the north. ~ 0 401416 0 Rd 0 D0 ~ ~ 0 0 11703 D5 Made of a polished piece of black granite, the door only has one marking: a glowing sigla in its center. ~ door~ 19 0 11723 S #11723 On the Stairs of Light~ ~ ~ It is obvious that the maker of the Labyrinth had a small sense of humor. Far from being well lit, as the name would imply, the Stairs of Light are nearly as dank as the rest of the Labyrinth. Sigla, glowing softly despite their age, carved on wall barely provide enough light for you to keep your footing. There is enough light to show you one thing though: this portion of the Labyrinth has been unused for centuries - at least by anything with feet. The dust lies all around you, thick and unbroken, except for your footprints. The Stairs of Light are more silent than the levels above you, with only your footsteps to remind you that you are not dead. But, as you have often learned, silence can hide many things. The stairs lead downwards to the east, and end directly above you. ~ 0 401416 0 Rd 0 D1 ~ ~ 0 0 11724 D4 The door is exactly the same as the other side, except that there is nor sigla. ~ door~ 19 0 11722 S #11724 On the Stairs of Light~ ~ ~ It is obvious that the maker of the Labyrinth had a small sense of humor. Far from being well lit, as the name would imply, the Stairs of Light are nearly as dank as the rest of the Labyrinth. Sigla, glowing softly despite their age, carved on wall barely provide enough light for you to keep your footing. There is enough light to show you one thing though: this portion of the Labyrinth has been unused for centuries - at least by anything with feet. The dust lies all around you, thick and unbroken, except for your footprints. The Stairs of Light are more silent than the levels above you, with only your footsteps to remind you that you are not dead. But, as you have often learned, silence can hide many things. The stairs continue below you, and lead upwards to the west. ~ 0 401416 0 Rd 0 D3 ~ ~ 0 0 11723 D5 ~ ~ 0 0 11725 S #11725 On the Stairs of Light~ ~ ~ It is obvious that the maker of the Labyrinth had a small sense of humor. Far from being well lit, as the name would imply, the Stairs of Light are nearly as dank as the rest of the Labyrinth. Sigla, glowing softly despite their age, carved on wall barely provide enough light for you to keep your footing. There is enough light to show you one thing though: this portion of the Labyrinth has been unused for centuries - at least by anything with feet. The dust lies all around you, thick and unbroken, except for your footprints. The Stairs of Light are more silent than the levels above you, with only your footsteps to remind you that you are not dead. But, as you have often learned, silence can hide many things. The stairs lead downwards to the west, and continue directly above you. ~ 0 401416 0 Rd 0 D3 ~ ~ 0 0 11726 D4 ~ ~ 0 0 11724 S #11726 On the Stairs of Light~ ~ ~ It is obvious that the maker of the Labyrinth had a small sense of humor. Far from being well lit, as the name would imply, the Stairs of Light are nearly as dank as the rest of the Labyrinth. Sigla, glowing softly despite their age, carved on wall barely provide enough light for you to keep your footing. There is enough light to show you one thing though: this portion of the Labyrinth has been unused for centuries - at least by anything with feet. The dust lies all around you, thick and unbroken, except for your footprints. The Stairs of Light are more silent than the levels above you, with only your footsteps to remind you that you are not dead. But, as you have often learned, silence can hide many things. Below you, you can barely make out the bottom of the stairs, which lead upwards to the east. ~ 0 401416 0 Rd 0 D1 ~ ~ 0 0 11725 D5 ~ ~ 0 0 11727 S #11727 The Bottom of the Stairs~ ~ ~ The black granite walls that surround you are like any other portion of the Labyrinth except for one thing: there have been magical symbols engraved on them. All of the sigla are exactly the same, and they each give of a dim glow. The light reveals a state of dustiness similar to all the other floors but for one thing. Any markings you make in this dust disappear after a few seconds wait, effectivly wiping out your trail. A small plaque has been attached to the wall, and something has been carved above the arch leading to the stairs. The only other exit from this room is to the south. ~ 0 401416 0 Rd 0 E plaque~ The small gold plaque bears only four words: THE HALLS OF ILLUSION ~ E carving~ These words have been deeply engraved into the black stone: THE STAIRS OF LIGHT ~ D2 ~ ~ 0 0 11728 D4 ~ ~ 0 0 11726 S #11728 The Halls of Illusion~ ~ ~ The sigla that surround you provide dim light, showing you a grim scene. Where the halls above you were merely repetitive, these are exactly the same. Footprints that you leave in the dust disappear after a few steps. Even the magical symbols are exactly alike, each one exuding the same amount of light. There are no breezes; no echoes or sudden shifts in temperature to help you decide if you have been in this part of the hall already or not. The only sign that you are moving at all is the steady ache that has been growing in your legs: you would only feel this tired after walking quite some ways. The only exits are to the north and south. ~ 0 401416 0 Rd 0 D0 ~ ~ 0 0 11727 D2 ~ ~ 0 0 11729 S #11729 The Halls of Illusion~ ~ ~ The sigla that surround you provide dim light, showing you a grim scene. Where the halls above you were merely repetitive, these are exactly the same. Footprints that you leave in the dust disappear after a few steps. Even the magical symbols are exactly alike, each one exuding the same amount of light. There are no breezes; no echoes or sudden shifts in temperature to help you decide if you have been in this part of the hall already or not. The only sign that you are moving at all is the steady ache that has been growing in your legs: you would only feel this tired after walking quite some ways. The only exits are to the north and south. ~ 0 401416 0 Rd 0 D0 ~ ~ 0 0 11728 D2 ~ ~ 0 0 11730 S #11730 The Halls of Illusion~ ~ ~ The sigla that surround you provide dim light, showing you a grim scene. Where the halls above you were merely repetitive, these are exactly the same. Footprints that you leave in the dust disappear after a few steps. Even the magical symbols are exact breezes; no echoes or sudden shifts in temperature to help you decide if you have been in this part of the hall already or not. The only sign that you are moving at all is the steady ache that has been growing in your legs: you would only feel this tired after walking quite some ways. The hall splits here, leading to the north, south, east and west. ~ 0 401416 0 Rd 0 D0 ~ ~ 0 0 11729 D1 ~ ~ 0 0 11733 D2 ~ ~ 0 0 11731 D3 ~ ~ 0 0 11736 S #11731 The Halls of Illusion~ ~ ~ The sigla that surround you provide dim light, showing you a grim scene. Where the halls above you were merely repetitive, these are exactly the same. Footprints that you leave in the dust disappear after a few steps. Even the magical symbols are exactly alike, each one exuding the same amount of light. There are no breezes; no echoes or sudden shifts in temperature to help you decide if you have been in this part of the hall already or not. The only sign that you are moving at all is the steady ache that has been growing in your legs: you would only feel this tired after walking quite some ways. The only exits are to the north and south. ~ 0 401416 0 Rd 0 D0 ~ ~ 0 0 11730 D2 ~ ~ 0 0 11732 S #11732 The Halls of Illusion~ ~ ~ The sigla that surround you provide dim light, showing you a grim scene. Where the halls above you were merely repetitive, these are exactly the same. Footprints that you leave in the dust disappear after a few steps. Even the magical symbols are exactly alike, each one exuding the same amount of light. There are no breezes; no echoes or sudden shifts in temperature to help you decide if you have been in this part of the hall already or not. The only sign that you are moving at all is the steady ache that has been growing in your legs: you would only feel this tired after walking quite some ways. The only exits are to the north and south. ~ 0 401416 0 Rd 0 D0 ~ ~ 0 0 11731 D2 ~ ~ 0 0 11734 S #11733 The Halls of Illusion~ ~ ~ The sigla that surround you provide dim light, showing you a grim scene. Where the halls above you were merely repetitive, these are exactly the same. Footprints that you leave in the dust disappear after a few steps. Even the magical symbols are exactly alike, each one exuding the same amount of light. There are no breezes; no echoes or sudden shifts in temperature to help you decide if you have been in this part of the hall already or not. The only sign that you are moving at all is the steady ache that has been growing in your legs: you would only feel this tired after walking quite some ways. The only exits are to the west and south. ~ 0 401416 0 Rd 0 D2 ~ ~ 0 0 11734 D3 ~ ~ 0 0 11730 S #11734 The Halls of Illusion~ ~ ~ The sigla that surround you provide dim light, showing you a grim scene. Where the halls above you were merely repetitive, these are exactly the same. Footprints that you leave in the dust disappear after a few steps. Even the magical symbols are exactly alike, each one exuding the same amount of light. There are no breezes; no echoes or sudden shifts in temperature to help you decide if you have been in this part of the hall already or not. The only sign that you are moving at all is the steady ache that has been growing in your legs: you would only feel this tired after walking quite some ways. The only exits are to the north and south. ~ 0 401416 0 Rd 0 D0 ~ ~ 0 0 11733 D2 ~ ~ 0 0 11735 S #11735 The Halls of Illusion~ ~ ~ The sigla that surround you provide dim light, showing you a grim scene. Where the halls above you were merely repetitive, these are exactly the same. Footprints that you leave in the dust disappear after a few steps. Even the magical symbols are exactly alike, each one exuding the same amount of light. There are no breezes; no echoes or sudden shifts in temperature to help you decide if you have been in this part of the hall already or not. The only sign that you are moving at all is the steady ache that has been growing in your legs: you would only feel this tired after walking quite some ways. The only exits are to the north and south. ~ 0 401416 0 Rd 0 D0 ~ ~ 0 0 11734 D2 ~ ~ 0 0 11731 S #11736 The Halls of Illusion~ ~ ~ The sigla that surround you provide dim light, showing you a grim scene. Where the halls above you were merely repetitive, these are exactly the same. Footprints that you leave in the dust disappear after a few steps. Even the magical symbols are exactly alike, each one exuding the same amount of light. There are no breezes; no echoes or sudden shifts in temperature to help you decide if you have been in this part of the hall already or not. The only sign that you are moving at all is the steady ache that has been growing in your legs: you would only feel this tired after walking quite some ways. The only exits from this room are to the east and south. ~ 0 401416 0 Rd 0 D1 ~ ~ 0 0 11730 D2 ~ ~ 0 0 11737 S #11737 The Halls of Illusion~ ~ ~ The sigla that surround you provide dim light, showing you a grim scene. Where the halls above you were merely repetitive, these are exactly the same. Footprints that you leave in the dust disappear after a few steps. Even the magical symbols are exactly alike, each one exuding the same amount of light. There are no breezes; no echoes or sudden shifts in temperature to help you decide if you have been in this part of the hall already or not. The only sign that you are moving at all is the steady ache that has been growing in your legs: you would only feel this tired after walking quite some ways. The only exits are to the north and south. ~ 0 401416 0 Rd 0 D0 ~ ~ 0 0 11736 D2 ~ ~ 0 0 11738 S #11738 The Halls of Illusion~ ~ ~ The sigla that surround you provide dim light, showing you a grim scene. Where the halls above you were merely repetitive, these are exactly the same. Footprints that you leave in the dust disappear after a few steps. Even the magical symbols are exactly alike, each one exuding the same amount of light. There are no breezes; no echoes or sudden shifts in temperature to help you decide if you have been in this part of the hall already or not. The only sign that you are moving at all is the steady ache that has been growing in your legs: you would only feel this tired g quite some ways. The only exits are to the north and south. ~ 0 401416 0 Rd 0 D0 ~ ~ 0 0 11737 D2 ~ ~ 0 0 11739 S #11739 The Halls of Illusion~ ~ ~ The sigla that surround you provide dim light, showing you a grim scene. Where the halls above you were merely repetitive, these are exactly the same. Footprints that you leave in the dust disappear after a few steps. Even the magical symbols are exactly alike, each one exuding the same amount of light. There are no breezes; no echoes or sudden shifts in temperature to help you decide if you have been in this part of the hall already or not. The only sign that you are moving at all is the steady ache that has been growing in your legs: you would only feel this tired after walking quite some ways. The hall splits here, leading to the north, south, east and west. ~ 0 401416 0 Rd 0 D0 ~ ~ 0 0 11738 D1 ~ ~ 0 0 11743 D2 ~ ~ 0 0 11742 D3 ~ ~ 0 0 11740 S #11740 The Halls of Illusion~ ~ ~ The sigla that surround you provide dim light, showing you a grim scene. Where the halls above you were merely repetitive, these are exactly the same. Footprints that you leave in the dust disappear after a few steps. Even the magical symbols are exactly alike, each one exuding the same amount of light. There are no breezes; no echoes or sudden shifts in temperature to help you decide if you have been in this part of the hall already or not. The only sign that you are moving at all is the steady ache that has been growing in your legs: you would only feel this tired after walking quite some ways. The only exits are to the east and south. ~ 0 401416 0 Rd 0 D1 ~ ~ 0 0 11739 D2 ~ ~ 0 0 11741 S #11741 The Halls of Illusion~ ~ ~ The sigla that surround you provide dim light, showing you a grim scene. Where the halls above you were merely repetitive, these are exactly the same. Footprints that you leave in the dust disappear after a few steps. Even the magical symbols are exactly alike, each one exuding the same amount of light. There are no breezes; no echoes or sudden shifts in temperature to help you decide if you have been in this part of the hall already or not. The only sign that you are moving at all is the steady ache that has been growing in your legs: you would only feel this tired after walking quite some ways. The only exits are to the north and south. ~ 0 401416 0 Rd 0 D0 ~ ~ 0 0 11740 D2 ~ ~ 0 0 11734 S #11742 The Halls of Illusion~ ~ ~ The sigla that surround you provide dim light, showing you a grim scene. Where the halls above you were merely repetitive, these are exactly the same. Footprints that you leave in the dust disappear after a few steps. Even the magical symbols are exactly alike, each one exuding the same amount of light. There are no breezes; no echoes or sudden shifts in temperature to help you decide if you have been in this part of the hall already or not. The only sign that you are moving at all is the steady ache that has been growing in your legs: you would only feel this tired after walking quite some ways. The only exits are to the north and south. ~ 0 401416 0 Rd 0 D0 ~ ~ 0 0 11739 D2 ~ ~ 0 0 11729 S #11743 The Halls of Illusion~ ~ ~ The sigla that surround you provide dim light, showing you a grim scene. Where the halls above you were merely repetitive, these are exactly the same. Footprints that you leave in the dust disappear after a few steps. Even the magical symbols are exactly alike, each one exuding the same amount of light. There are no breezes; no echoes or sudden shifts in temperature to help you decide if you have been in this part of the hall already or not. The only sign that you are moving at all is the steady ache that has been growing in your legs: you would only feel this tired after walking quite some ways. The only exits are to the west and south. ~ 0 401416 0 Rd 0 D2 ~ ~ 0 0 11744 D3 ~ ~ 0 0 11739 S #11744 The Halls of Illusion~ ~ ~ The sigla that surround you provide dim light, showing you a grim scene. Where the halls above you were merely repetitive, these are exactly the same. Footprints that you leave in the dust disappear after a few steps. Even the magical symbols are exactly alike, each one exuding the same amount of light. There are no breezes; no echoes or sudden shifts in temperature to help you decide if you have been in this part of the hall already or not. The only sign that you are moving at all is the steady ache that has been growing in your legs: you would only feel this tired after walking quite some ways. The only exits are to the north and south. ~ 0 401416 0 Rd 0 D0 ~ ~ 0 0 11743 D2 ~ ~ 0 0 11745 S #11745 At the Stairs~ ~ ~ You stand at the top of a flight of stairs, the bottom of which are shrouded in darkness. The light from the sigla carved on the walls do not reach down any further than the first few steps, as if it was held back by some unseen barrier. Aside from that however, this room is much the same as any other part of the Labyrrinth, with black granite walls and centuries of dust on the floor. The only exits from this room is the hall to the north, and the stairs leading down. ~ 0 401416 0 Rd 0 D0 ~ ~ 0 0 11744 D5 ~ ~ 0 0 11746 S #11746 The Vault of Renu Fal-Terra~ ~ ~ Magical darkness surrounds you once again, making it difficult to see. You can barely make out the black stone walls around you. Suprisingly, the floors here are dust free, as if the Labyrinth actually cared about what lay in these rooms. Or, as if something was here to clean the area. The only exits are to the south and up the stairs above you. ~ 0 401421 0 Rd 0 D2 ~ ~ 0 0 11747 D4 ~ ~ 0 0 11745 S #11747 The Vault of Renu Fal-Terra~ ~ ~ This room appears to be a dead end. Black stone walls surround you on three sides, each with no apparent opening. It is only when you take a closer look that you notice how the walls are highly polished, and each has a silver faceplate with a small keyhole in it. This room is different than other rooms. Pillars, made of the same black rock, stretch upwards supporting a high ceiling that not even the magical darkness can hide. The floor remains dust free, whether by mechanical of magical means you know not. Aside from the three locked doors, the only exit is to the north. ~ 0 434185 0 Rd 0 D0 ~ ~ 0 0 11746 D1 A large piece of polished black granite, bearing only a silver faceplate. ~ ~ 55 11607 11749 D2 A large piece of polished black granite, bearing only a silver faceplate. ~ door~ 55 11607 11750 D3 A large piece of polished black granite, bearing only a silver faceplate. ~ ~ 55 11607 11748 S #11748 The Vault of Renu Fal-Terra~ ~ ~ This room seems like it should not belong in the Labyrinth at all. It is ablaze with the light from hundreds of sigla inscribed on the wall. While looking at the walls is nearly impossible, you can tell by squinting that they are constructed of the same black granite that the rest of the Labyrinth is. While the room seems like it was designed to hold something important, it does not, for the room is bare. Except for one thing... ~ 0 401416 0 Rd 0 D1 ~ ~ 55 0 11747 S #11749 The Vault of Renu Fal-Terra~ ~ ~ This room seems like it should not belong in the Labyrinth at all. It is ablaze with the light from hundreds of sigla inscribed on the wall. While looks at the walls is nearly impossible now, you can tell by squinting that they are constructed of the same black granite as the rest of the Labyrinth is. While the room seems like it was designed to hold something important, it does not, for the room is bare. Except for one thing.. ~ 0 401416 0 Rd 0 D3 ~ ~ 55 0 11747 S #11750 The Vault of Renu Fal-Terra~ ~ ~ This room seems like it should not belong in th Labyrinth at all. It si ablaze with the light from hundreds of sigla inscribed on the walls. While looking at the walls is nearly impossible now, you can tell that they are constructed of the same black granite that the rest of the Labyrinth is. The only furnishing in this room is the black stone box that sits in the exact center of the room, as if to draw your attention. The only exit from this room is to the north. ~ 0 394252 0 Rd 0 D0 ~ ~ 55 0 11747 S #0 #SPECIALS M 11601 spec_poison M 11602 spec_cast_psionicist M 11603 spec_cast_undead M 11604 spec_cast_undead M 11605 spec_cast_mage M 11606 spec_guard M 11607 spec_thief M 11609 spec_breath_gas M 11610 spec_breath_fire M 11611 spec_guard S #GAMES S #RESETS M 0 11602 12 11606 E 0 11602 0 1 R 0 11609 3 M 0 11602 12 11611 E 0 11602 0 2 M 0 11602 12 11614 E 0 11602 0 1 M 0 11602 12 11622 E 0 11602 0 2 M 0 11601 9 11624 M 0 11602 12 11627 E 0 11602 0 2 M 0 11601 9 11638 M 0 11601 9 11641 M 0 11603 7 11645 E 0 11603 0 20 E 0 11604 0 18 M 0 11602 12 11649 E 0 11602 0 1 M 0 11603 7 11654 E 0 11603 0 20 E 0 11604 0 19 M 0 11602 12 11656 E 0 11602 0 1 R 0 11658 3 M 0 11601 9 11660 E 0 11601 0 16 M 0 11601 9 11663 M 0 11602 12 11665 E 0 11602 0 1 R 0 11670 3 M 0 11602 12 11672 E 0 11602 0 1 R 0 11676 3 M 0 11602 12 11679 E 0 11602 0 2 M 0 11601 9 11681 M 0 11601 9 11687 M 0 11603 7 11689 E 0 11603 0 20 E 0 11604 0 19 M 0 11602 12 11692 E 0 11602 0 2 M 0 11601 9 11694 E 0 11601 0 16 M 0 11603 7 11699 E 0 11603 0 20 E 0 11604 0 18 M 0 11601 9 11700 M 0 11604 1 11701 M 0 11602 12 11702 E 0 11602 0 2 M 0 11603 7 11709 E 0 11603 0 20 E 0 11604 0 18 R 0 11711 5 R 0 11711 0 R 0 11712 5 R 0 11712 5 R 0 11713 5 M 0 11607 2 11713 R 0 11714 5 R 0 11715 5 R 0 11716 5 R 0 11716 0 R 0 11717 5 R 0 11718 5 M 0 11607 2 11718 M 0 11606 2 11720 E 0 11610 0 6 E 0 11611 0 13 E 0 11612 0 15 E 0 11613 0 20 E 0 11614 0 5 G 0 11605 0 M 0 11606 2 11720 E 0 11610 0 6 E 0 11614 0 5 E 0 11612 0 15 E 0 11613 0 20 O 0 11606 0 11721 P 0 11607 0 11606 M 0 11605 1 11721 E 0 11608 0 20 E 0 11609 0 16 M 0 11603 7 11731 E 0 11603 0 20 E 0 11604 0 18 M 0 11603 7 11737 E 0 11603 0 20 E 0 11604 0 19 M 0 11608 2 11748 M 0 11608 2 11749 O 0 11616 0 11750 P 0 11617 0 11616 P 0 11618 0 11616 P 0 11618 0 11616 P 0 11619 0 11616 P 0 11620 0 11616 P 0 11620 0 11616 P 0 11621 0 11616 P 0 11622 0 11616 P 0 11628 0 11616 P 0 11624 0 11628 P 0 11623 0 11616 P 0 11625 0 11628 P 0 11626 0 11628 P 0 11627 0 11628 S #SHOPS 0 #$