mud_dist/area/
#AREADATA
Name        { 50-60} The Labyrinth~
Builders    None~
VNUMs       11601 11750
Security    100
Recall      1
Flags       256
Version     107
Creator     Rune~
Llevel      0
Ulevel      0
Music       u3_combt.mid V=50 L=1 P=50 T=Background~
End



#MOBILES
#11601
wolfen~
a wolfen~
A wolfen jumps out of the darkness, it's claws aimed for your throat!
~
The wolfen is obviously a magical creature.  About the size of a normal
wolf, it has been horribly changed.  Its legs seem longer than a normal
wolf's, and appear to have an extra joint.  Several claws, each as long as a
man's finger, glisten wetly with the poison that the wolfen secreets.  The
jaws of the wolfen are huge as well, crammed full of more teeth than would
be possible in nature.  Perhaps the most frightening feature of the wolfen
is the almost human intelligence that peers at you through yellow eyes.  You
get the feeling that the wolfen is looking at you like most hunters look at
a rabbit.  
~
101 66090 0 0 0 0 S
55 1 110 110 6900 6900d0+0 0d0+0
550 0 0
0 0 0
2048 0 0
>death_prog 100~
if ispc($n)
mpoload 11601
endif
~
|
#11602
gholam~
a gholam~
A gholam shuffles out of the darkness, its eyeless head searching you out.
~
The pale mannequin before you is the most disgustion creature in the
Labyrinth.  They were created long ago as undead golems, but for some reason
gained a horrible semblance of life: the could reproduce.  Such offspring
were of similar appearance to their undead ancestors, with pale, bloodless
skin and slow gait.  But there the differences ended.  While undead have
limited mental facilities, the gholam possess many mental powers.  These
powers make up for a large physical deformity the gholam have: they are born
blind.  But that does not stop them from being the fiercest creature in the
Labyrinth.  
~
101 16425 0 0 0 0 S
52 1 104 104 6600 6600d0+0 0d0+0
520 0 0
0 0 0
32768 0 0
#11603
phade phantom ghost~
a phade~
A phade looms before you, its blade solidifying as it swings for your neck!
~
Very little is known about phades.  While they have been 'seen' before,
no one has been able to provide an accurate description.  Believed to come
from one of the demi-planes, phades are thought to be able to dematerialize
at will, allowing them to flow through walls and other objects.  For some
unknown reason however, this ability does not allow them to change shape. 
Phades always have the general form of a humanoid, complete with armor and
weapons that change consistancy as the phade does.  Phades are dark
creatures, wearing black and blending well with the night, and possessing
all of the abilities that 'normal' nocturnal creature do.  
~
101 1573416 0 0 0 -100 S
58 1 116 116 8900 8900d0+0 0d0+0
580 0 0
0 0 0
69024 0 0
>fight_prog 15~
if ispc($n)
cast 'blindness' $n
else
mptransfer $n 11684
endif
~
>fight_prog 15~
if ispc($n)
c 'curse' $n
cackle
else
mptransfer $n 11651
endif
~
>fight_prog 15~
if ispc($n)
drain $n
else
mptransfer $n 11662
endif
~
|
#11604
spirit lost mad wind~
the Mad Wind~
The Mad Wind howls out of the darkness.
~
Only the legends speak of the Mad Wind.  One of the inhabitants of the
outer planes, the Mad Wind feeds off of fear and suffering.  Apparently, the
Labyrinth is rich in such feelings for it to become its home.  The Wind is
difficult to look at; it seems solid one moment and indistinct the next. 
That is, when it can be seen at all.  
~
101 1671722 0 0 0 -500 S
60 1 120 120 9900 9900d0+0 0d0+0
600 0 0
0 0 0
493682 0 0
>fight_prog 10~
if isimmort($n)
bow $n
else
mpecho The Mad Wind siezes control of $n 's mind!
mpforce $n rem all
mpforce $n drop all
get all
cackle
endif
~
|
#11605
lich renu fal terra~
the lich of Renu~
The animated corpse of Renu looks at you, then leaps to attack!
~
The corpse of Renu has not aged well.  Strips of flesh, where not
entirely missing from his body, are wrinkled and grey.  An odour of decay
emanates from his body, nearly making you gag.  The lich of Renu would be
indistinguishable from a normal zombie except for the angry red glow that
shines from his empty eye sockets.  
~
103 33555072 0 0 0 -25 S
60 1 120 120 7600 7600d0+0 0d0+0
600 0 0
0 0 1
0 0 0
#11606
doom guard~
a doom guard~
A doom guard stands silently, waiting for your response.
~
The doom guard before appears to be a man wearing a suit of black armor. 
However, that is not so, for when you look into its open visor, you see
nothing but a firey red glow where its eyes should be.  The doom guard also
moves slower than a normal person would, as if it was not exactly sure of
how each part of its body relates to the others.  Aside from open visor,
there is no other chinks in the guards armor.  
~
67 552 0 0 0 0 S
58 1 116 116 9000 9000d0+0 0d0+0
580 0 0
0 0 0
338048 0 0
>all_greet_prog 100~
if ispc($n)
say What is the name of the Great Wizard?
endif
~
>speech_prog Renu Fal-Terra~
if ispc($n)
say Go in peace, and gaze upon the greatest wizard of all.
drop all.black
endif
~
>death_prog 100~
mpecho As the last blow is dealt, the guard's armor starts to crackle with energy.
mpecho Suddenly, it dissolves into a fine black dust, which falls to the ground.
mpjunk armor
 
~
|
#11607
mist demon monster~
a mist demon~
The small winged shape of a mist demon floats by in the grey fog.
~
Small and weak are two adjectives that have often been used to describe
mist demons.  With tiny horns and puny wings, these creatures seem laughable
when compared to their large, more fiercesome cousins.  They are so weak
that they cannot survive outside of the Grey Mists, and must wander here for
all eternity.  However, this does give them some advantages.  Their grey
skins blend perfectly with the fog, making them difficult to see.  As well,
mist demons are excellent tricksters, and have been known to cause many
people to become lost in this realm with them.  
~
69 557568 0 0 0 0 S
56 1 112 112 6000 6000d0+0 0d0+0
560 0 0
0 0 0
0 0 0
#11608
gold golem~
a golden golem~
The gold golem attacks you, the light reflecting brightly off its skin.
~
This golem is shaped like a normal humanoid, if not a little more
squarish.  Rivets of steel can be easily seen on it, holding the gold plates
that make up its skin together.  The gold golem has small emeralds as eyes,
and even a ruby carved like lips for a mouth.  It seems harmless, but when
you look at its hands you notice that each edge has been sharpened to razor
thiness.  Obviously, the gold golem was not meant to be just an ornament.  
~
71 544 0 0 0 0 S
57 1 114 114 8600 8600d0+0 0d0+0
570 0 0
0 0 0
0 0 0
>death_prog 100~
if ispc($n)
mpecho The golem strikes the floor with a loud 'CLANG', jarring many parts loose.
mpoload 11615
mpoload 11630
endif
~
|
#11609
lesser demon kazarath~
a small green demon~
A small demon hisses at you, its green fur standing on end.
~
This small green demon seems to be quite excited.  It flitters from place
to place, unable to stay still for even a short period of time. 
Unfortunately, it looks quite strange doing this, with its long green fur
and puny wings.  Its yellow eyes, slitted like those of a cat's, glare at
you warrily when you look at it.  There is no doubt in your mind that this
demon would try to destroy you if it was not restrained.  
~
257 803368 0 0 0 0 S
50 1 100 100 5000 5000d0+0 0d0+0
500 0 0
0 0 0
0 0 0
>act_prog p disappears~
if name($n) == mstr
mpgoto $n
endif
~
|
#11610
demon red Vassago~
a small red demon~
A small red demon glances at you and yawns.
~
The demon before you is quite a fearsome creature.  Its red fur covers
its entire body, making it look dangerous.  Long black horns and sharp teeth
also help its appearance, with a tail and wings ending off the typical
description of a demon.  There the similarities end though.  While demons
are portrayed as dumb creatures, this one looks at you with an intelligence
that is somehow more than human.  The small grin on its face makes you
believe that its amused by what its looking at.  
~
257 786474 0 0 0 0 S
60 1 120 120 7000 7000d0+0 0d0+0
600 0 0
0 0 0
0 0 0
#11611
protector~
Protector~
The Protector turns its head slowly to stare at you as you enter.
~
Standing at least twice the height of a normal humanoid, the Guardian
must weigh a thousand pounds.  Constructed of black granite, the Guardian is
covered with glowing runes that animate him.  You get the feeling that the
Guardian has no emotions, and will therefore never attack you.  
~
71 520 0 0 0 0 S
50 1 100 100 5000 5000d0+0 0d0+0
500 0 0
0 0 0
0 0 0
#0



#OBJECTS
#11601
wolfen skin fur~
a wolfen skin~
The skin of a wolfen has been casually left here.~
~
9 0 1024 0 0 1025 55
100 100
0~ 0~ 0~ 0~
3 548 0
0 0
reserved~
0 0
0 0 0
A
100 -1
A
2 2
#11602
stone ring red~
a stone ring~
A ring made of red stone is sitting here.~
~
9 64 16384 0 0 3 52
100 100
0~ 0~ 0~ 0~
1 520 0
5 0
psionic blast~
2 2
0 0 0
#11603
black sword phade blade~
a black sword~
A black sword that seems to absorb the light is lying here.~
~
5 582 0 0 0 8193 38
100 100
0~ 0~ 0~ 3~
5 380 0
0 0
reserved~
0 0
0 0 0
A
18 4
A
1 2
#11604
black bracer phade~
a black bracer~
A black bracer rests here.~
~
9 580 16384 0 0 4097 58
100 100
0~ 0~ 0~ 0~
1 400 0
5 0
blindness~
3 4
0 0 0
#11605
large black granite key~
a large stone key~
A large key rests here, constructed out of black granite.~
~
18 64 0 0 0 1 1
100 100
0~ 0~ 0~ 0~
8 8 0
0 0
reserved~
0 0
0 0 0
#11606
black granite stone box sarcophagus~
a black stone casket~
A large sarcophagus, constructed out of black granite lies here.~
~
15 65 0 0 0 0 1
100 100
10000~ 5~ 0~ 0~
110000 1 0
0 0
reserved~
0 0
0 0 0
#11607
small silver key~
a silver key~
A small silver key rests here.~
~
18 0 0 0 0 1 1
100 100
0~ 0~ 0~ 0~
0 8 0
0 0
reserved~
0 0
0 0 0
#11608
staff renu black oak~
a black staff~
A staff made of black oak and carved with sigla rests here.~
~
5 5308483 4 0 0 8193 60
100 100
0~ 0~ 0~ 7~
3 600 0
5 0
icestorm~
5 5
0 0 0
A
1 2
A
18 1
A
19 1
#11609
tattered robe red renu~
a tattered red robe~
An old red robe lies here in a heap.~
~
9 0 17408 0 0 1025 60
100 100
0~ 0~ 0~ 0~
4 400 0
0 0
reserved~
0 0
0 0 0
#11610
black helmet doom~
a black helmet~
A black helmet, embossed with gold, lies here.~
~
9 524352 16392 0 0 17 59
100 100
0~ 0~ 0~ 0~
3 120 0
0 0
reserved~
0 0
0 0 0
A
1 2
#11611
black gauntlet gloves~
a pair of black gauntlets~
A pair of black gauntlets, embossed with gold, lie here.~
~
9 8519744 16512 0 0 129 59
100 100
0~ 0~ 0~ 0~
2 120 0
5 0
shocking grasp~
3 3
0 0 0
A
19 4
A
18 1
#11612
shield black~
a black shield~
A black shield, embossed with gold, lies here.~
~
9 64 16896 0 0 513 54
100 100
0~ 0~ 0~ 0~
6 120 0
5 0
armor~
2 2
0 0 0
#11613
black mace~
a black mace~
A black mace that exudes darkness lies here.~
~
5 4718660 16384 0 0 8193 55
100 100
0~ 0~ 0~ 8~
5 200 0
5 0
harm~
3 3
0 0 0
A
19 3
A
18 2
#11614
black armor~
a suit of black armor~
A suit of black armor, embossed with gold, lies here.~
~
9 68 0 0 0 9 52
100 100
0~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#11615
gold mask golem~
a gold mask~
A gold mask, inset with emeralds and rubies, glows softly here.~
~
9 65 16384 0 0 65537 56
100 100
0~ 0~ 0~ 0~
5 560 0
0 0
reserved~
0 0
0 0 0
#11616
black granite stone box~
a black stone box~
A sigla covered box, constructed of black granite, sits here.~
~
15 1 0 0 0 1 50
100 100
500~ 5~ 0~ 0~
1000 500 0
0 0
reserved~
0 0
0 0 0
#11617
helmet helm frost~
a frost covered helm~
A silver helmet, covered in frost, lies here.~
~
9 17334337 16420 0 0 17 53
100 100
0~ 0~ 0~ 0~
3 400 0
5 0
icestorm~
5 5
0 0 0
A
5 1
#11618
recall scroll~
a tattered scroll~
An old scroll, tattered and dusty, lies here.~
~
2 64 0 0 0 1 50
100 100
70~ word of recall~ reserved~ reserved~
0 80 0
0 0
reserved~
0 0
0 0 0
#11619
scroll elements~
a Scroll of the Elements~
A small scroll, made of red paper, is lying here.~
~
2 6488128 10 0 0 1 60
100 100
70~ icestorm~ lightning bolt~ fireball~
0 200 0
0 0
reserved~
0 0
0 0 0
#11620
potion cleansing pale green~
a pale green potion~
A quartz container holding a pale green liquid sits here.~
~
10 268435520 0 0 0 1 50
100 100
60~ heal~ remove curse~ bless~
2 160 0
0 0
reserved~
0 0
0 0 0
#11621
demon bottle~
a small bottle~
A small bottle containing green smoke is here.~
~
13 66 0 0 0 16385 50
100 100
0~ 0~ 0~ 0~
1 200 0
2 11609
reserved~
1 1
0 0 0
#11622
small bottle~
a small bottle~
A small containing red smoke is here.~
~
13 66 0 0 0 16385 50
100 100
0~ 0~ 0~ 0~
1 220 0
2 11610
reserved~
1 1
0 0 0
#11623
necklace of ravens~
the Necklace of Ravens~
A gold necklace with two obsidian ravens attached to it sits here.~
~
9 0 16384 0 0 5 56
100 100
0~ 0~ 0~ 0~
2 400 0
0 0
reserved~
0 0
0 0 0
A
3 2
A
4 2
#11624
dark brown ioun stone~
a brown ioun stone~
A dark brown stone spins slowly in midair here.~
~
9 64 16384 0 0 32769 57
100 100
0~ 0~ 0~ 0~
0 100 0
0 0
reserved~
0 0
0 0 0
A
14 100
#11625
clear ioun stone~
a clear ioun stone~
A clear stone spins slowly in midair here.~
~
9 64 16384 0 0 32769 57
100 100
0~ 0~ 0~ 0~
0 100 0
0 0
reserved~
0 0
0 0 0
A
12 50
A
25 50
#11626
dark orange ioun stone~
an orange ioun stone~
A dark orange stone spins slowly in midair here.~
~
9 64 16385 0 0 32769 57
100 100
0~ 0~ 0~ 0~
0 100 0
0 0
reserved~
0 0
0 0 0
#11627
dark red ioun stone~
a red ioun stone~
A dark red stone spins slowly in midair here.~
~
9 64 16384 0 0 32769 57
100 100
0~ 0~ 0~ 0~
0 100 0
0 0
reserved~
0 0
0 0 0
A
19 4
A
18 4
#11628
small leather pouch~
a pouch~
A small pouch, made from a dark leather, lies here in a heap.~
~
15 64 18432 0 0 1 1
100 100
20~ 5~ 0~ 0~
1 8 0
0 0
reserved~
0 0
0 0 0
#11629
null~
null~
Null~
~
13 0 16384 0 0 0 0
100 100
0~ 0~ 0~ 0~
0 1 0
0 0
complete healing~
0 0
0 0 0
#11630
gem gear gold~
a gem encrusted gear~
A small gold gear, covered with jewels, lies here.~
~
8 64 0 0 0 1 0
100 100
0~ 0~ 0~ 0~
1 1 0
0 0
reserved~
0 0
0 0 0
#0



#ROOMDATA
#11601
Rune's Old House~
~
~
The black granite walls of this room are natural depositories for
shadows, making the room seem larger than it really is.  The logs in the
fireplace burn brightly, sending heat throughout the room, yet the wood
never seems to diminish.  The room is empty, except for a few pieces of
paper.  Apparently, Rune has moved.  Feel free to re-desc.  
~
0 12 0
Rd     0
S
#11602
A Rocky Path~
~
~
You appear to be in a land of black rock.  All around you, as far as you
can see, lie chunks of black granite embedded in the barren ground.  Some of
the smaller pieces could be called boulders, but the larger ones are nearly
the size of a house.  Such a profusion of dark rock can only be magical; the
large black building ahead of you only confirms this suspicion.  The path
that you are following winds in between boulders, stopping at the huge
wooden gate that marks the entrance to the Labyrinth.  A small plaque,
unrusted despite its age, has been attached somehow to a nearby boulder.  
~
0 9 11
Rd     0
E
plaque~
The plaque reads as follows: "Beware all who enter here.  The Labyrinth
is the resting place of my father, Renu Fal-Terra.  I have placed many great
wards around him to preserve him and his for all eternity.  My wrath shall
fall on all who enter.  Signed Merra Mal-Renu, High Wizard."  
~
D0
~
~
0 0 11603
D2
~
~
0 0 19773
S
#11603
Before the Gate~
~
~
A huge black wall stretches to the east and west of you.  Made of the
same black granite that predominates the area, the wall seems impregnable. 
Add to that the glowing sigla that entirely cover the wall, and you have a
structure that is meant to last until the end of time.  A huge gate set into
the wall appears to be the only entrance.  Some words seem to have been
carved into the stone above the door.  The entire area emanates a sense of
foreboding, nearly making you want to flee.  Aside from entering the
Labyrinth, the only other way to leave the area is to the south.  
~
0 1037 11
Rd     0
E
carving~
Written in archaic Common, the words are difficult to read.  You think
they say: 
                          THE FIRST GATE
~
D0
Made from black oak, the gate would be difficult to destroy on its own. 
However, sigla cover the gate as well, no doubt making it indestructable.  
~
"first gate"~
19 0 11604
D1
~
~
0 0 5355
D2
~
~
0 0 11602
S
#11604
In the Labyrinth~
~
~
You stand in the deserted halls of the Labyrinth.  The magical darkness
of this place makes it hard for you to see the walls of the passage on
either side of you.  The ceiling is low as well, which when combined with
the narrow hall, makes you feel slightly claustrophobic.  The inside of the
Labyrinth is made of the same black rock that the outer wall was made of,
although no magical symbols adorn the walls of this grim place.  The dust on
the floor is not thick, considering how long it has been since the Labyrinth
has been sealed.  However, in the grime that has accumulated, you notice the
tracks of many different creatures.  Obviously, you are not as alone as you
thought.  Exits to the north, west and east lead into unexplored parts of
the maze.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11618
D1
~
~
0 0 11628
D2
The gate looks exactle the same as it does on the outside, except there
are no sigla carved into it.  
~
"first gate" first gate~
19 0 11603
D3
~
~
0 0 11605
S
#11605
In the Labyrinth~
~
~
You stand in the deserted halls of the Labyrinth.  The magical darkness
of this place makes it hard for you to see the walls of the passage on
either side of you.  The ceiling is low as well, which when combined with
the narrow hall, makes you feel slightly claustrophobic.  The inside of the
Labyrinth is made of the same black rock that the outer wall was made of,
although no magical symbols adorn the walls of this grim place.  The dust on
the floor is not thick, considering how long it has been since the Labyrinth
has been sealed.  However, in the grime that has accumulated, you notice the
tracks of many different creatures.  Obviously, you are not as alone as you
thought.  The hallway continues to the east and west.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11604
D3
~
~
0 0 11606
S
#11606
In the Labyrinth~
~
~
You stand in the deserted halls of the Labyrinth.  The magical darkness
of this place makes it hard for you to see the walls of the passage on
either side of you.  The ceiling is low as well, which when combined with
the narrow hall, makes you feel slightly claustrophobic.  The inside of the
Labyrinth is made of the same black rock that the outer wall was made of,
although no magical symbols adorn the walls of this grim place.  The dust on
the floor is not thick, considering how long it has been since the Labyrinth
has been sealed.  However, in the grime that has accumulated, you notice the
tracks of many different creatures.  Obviously, you are not as alone as you
thought.  A corner has been built here, allowing you to move to the north
and east.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11607
D1
~
~
0 0 11605
S
#11607
In the Labyrinth~
~
~
You stand in the deserted halls of the Labyrinth.  The magical darkness
of this place makes it hard for you to see the walls of the passage on
either side of you.  The ceiling is low as well, which when combined with
the narrow hall, makes you feel slightly claustrophobic.  The inside of the
Labyrinth is made of the same black rock that the outer wall was made of,
although no magical symbols adorn the walls of this grim place.  The dust on
the floor is not thick, considering how long it has been since the Labyrinth
has been sealed.  However, in the grime that has accumulated, you notice the
tracks of many different creatures.  Obviously, you are not as alone as you
thought.  The dank hallway continues to the north and south, leading to
uncharted areas.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11608
D2
~
~
0 0 11606
S
#11608
In the Labyrinth~
~
~
You stand in the deserted halls of the Labyrinth.  The magical darkness
of this place makes it hard for you to see the walls of the passage on
either side of you.  The ceiling is low as well, which when combined with
the narrow hall, makes you feel slightly claustrophobic.  The inside of the
Labyrinth is made of the same black rock that the outer wall was made of,
although no magical symbols adorn the walls of this grim place.  The dust on
the floor is not thick, considering how long it has been since the Labyrinth
has been sealed.  However, in the grime that has accumulated, you notice the
tracks of many different creatures.  Obviously, you are not as alone as you
thought.  Exits lead to the east and south.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11609
D2
~
~
0 0 11607
S
#11609
In the Labyrinth~
~
~
You stand in the deserted halls of the Labyrinth.  The magical darkness
of this place makes it hard for you to see the walls of the passage on
either side of you.  The ceiling is low as well, which when combined with
the narrow hall, makes you feel slightly claustrophobic.  The inside of the
Labyrinth is made of the same black rock that the outer wall was made of,
although no magical symbols adorn the walls of this grim place.  The dust on
the floor is not thick, considering how long it has been since the Labyrinth
has been sealed.  However, in the grime that has accumulated, you notice the
tracks of many different creatures.  Obviously, you are not as alone as you
thought.  The hairs on your arms stand up, and a strange tingling sensation
seems to have found a new home in your temples.  You sense that there's
something strange in the area, but are unable to determine exactly where. 
Exits lead to the north, south, east and west.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11610
D1
~
~
0 0 11611
D2
~
~
0 0 11612
D3
~
~
0 0 11608
S
#11610
In the Labyrinth~
~
~
You stand in the deserted halls of the Labyrinth.  The magical darkness
of this place makes it hard for you to see the walls of the passage on
either side of you.  The ceiling is low as well, which when combined with
the narrow hall, makes you feel slightly claustrophobic.  The inside of the
Labyrinth is made of the same black rock that the outer wall was made of,
although no magical symbols adorn the walls of this grim place.  The dust on
the floor is not thick, considering how long it has been since the Labyrinth
has been sealed.  However, in the grime that has accumulated, you notice the
tracks of many different creatures.  Obviously, you are not as alone as you
thought.  The dusty hall continues to both the north and south.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11613
D2
~
~
0 0 11609
S
#11611
In the Labyrinth~
~
~
You stand in the deserted halls of the Labyrinth.  The magical darkness
of this place makes it hard for you to see the walls of the passage on
either side of you.  The ceiling is low as well, which when combined with
the narrow hall, makes you feel slightly claustrophobic.  The inside of the
Labyrinth is made of the same black rock that the outer wall was made of,
although no magical symbols adorn the walls of this grim place.  The dust on
the floor is not thick, considering how long it has been since the Labyrinth
has been sealed.  However, in the grime that has accumulated, you notice the
tracks of many different creatures.  Obviously, you are not as alone as you
thought.  A corner is formed here, allowing you to travel north or west.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11619
D3
~
~
0 0 11609
S
#11612
At the Stairs~
~
~
This section of the Labyrinth is different than the rest of it.  The most
obvious change is the return of light.  Glowing symbols cover the wall,
their feeble illumination making it slightly easier to see.  Strangely
enough though, their light reaches the boundries of the room and stops
abruptly.  An archway in the southern wall leads to a set of stairs, their
bottom shrouded in darkness.  Something has been carved into the rock above
the arch.  The only other exit from the room is to the north, into the maze
of the Labyrinth.  
~
0 401417 0
Rd     0
E
carving~
The carving, chiseled deep into the black granite, reads:
 
                         THE GREAT STAIRS
 
~
D0
~
~
0 0 11609
D5
~
~
0 0 11629
S
#11613
In the Labyrinth~
~
~
You stand in the deserted halls of the Labyrinth.  The magical darkness
of this place makes it hard for you to see the walls of the passage on
either side of you.  The ceiling is low as well, which when combined with
the narrow hall, makes you feel slightly claustrophobic.  The inside of the
Labyrinth is made of the same black rock that the outer wall was made of,
although no magical symbols adorn the walls of this grim place.  The dust on
the floor is not thick, considering how long it has been since the Labyrinth
has been sealed.  However, in the grime that has accumulated, you notice the
tracks of many different creatures.  Obviously, you are not as alone as you
thought.  The hall continues to both the west and south.  
~
0 401417 0
Rd     0
D2
~
~
0 0 11610
D3
~
~
0 0 11614
S
#11614
In the Labyrinth~
~
~
You stand in the deserted halls of the Labyrinth.  The magical darkness
of this place makes it hard for you to see the walls of the passage on
either side of you.  The ceiling is low as well, which when combined with
the narrow hall, makes you feel slightly claustrophobic.  The inside of the
Labyrinth is made of the same black rock that the outer wall was made of,
although no magical symbols adorn the walls of this grim place.  The dust on
the floor is not thick, considering how long it has been since the Labyrinth
has been sealed.  However, in the grime that has accumulated, you notice the
tracks of many different creatures.  Obviously, you are not as alone as you
thought.  The hall bends here, allowing you to walk east and south into
uncharted territory.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11613
D2
~
~
0 0 11615
S
#11615
In the Labyrinth~
~
~
You stand in the deserted halls of the Labyrinth.  The magical darkness
of this place makes it hard for you to see the walls of the passage on
either side of you.  The ceiling is low as well, which when combined with
the narrow hall, makes you feel slightly claustrophobic.  The inside of the
Labyrinth is made of the same black rock that the outer wall was made of,
although no magical symbols adorn the walls of this grim place.  The dust on
the floor is not thick, considering how long it has been since the Labyrinth
has been sealed.  However, in the grime that has accumulated, you notice the
tracks of many different creatures.  Obviously, you are not as alone as you
thought.  The darkened expanse of narrow hall continues to both the north
and south.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11614
D2
~
~
0 0 11616
S
#11616
In the Labyrinth~
~
~
You stand in the deserted halls of the Labyrinth.  The magical darkness
of this place makes it hard for you to see the walls of the passage on
either side of you.  The ceiling is low as well, which when combined with
the narrow hall, makes you feel slightly claustrophobic.  The inside of the
Labyrinth is made of the same black rock that the outer wall was made of,
although no magical symbols adorn the walls of this grim place.  The dust on
the floor is not thick, considering how long it has been since the Labyrinth
has been sealed.  However, in the grime that has accumulated, you notice the
tracks of many different creatures.  Obviously, you are not as alone as you
thought.  The enshrouding darkness makes it difficult to see where you are
going, but you sense that the passage continues to the north and south.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11615
D2
~
~
0 0 11617
S
#11617
In the Labyrinth~
~
~
You stand in the deserted halls of the Labyrinth.  The magical darkness
of this place makes it hard for you to see the walls of the passage on
either side of you.  The ceiling is low as well, which when combined with
the narrow hall, makes you feel slightly claustrophobic.  The inside of the
Labyrinth is made of the same black rock that the outer wall was made of,
although no magical symbols adorn the walls of this grim place.  The dust on
the floor is not thick, considering how long it has been since the Labyrinth
has been sealed.  However, in the grime that has accumulated, you notice the
tracks of many different creatures.  Obviously, you are not as alone as you
thought.  The hallway splits here, leading off to the north, west and east. 
~
0 401417 0
Rd     0
D0
~
~
0 0 11616
D1
~
~
0 0 11626
D3
~
~
0 0 11618
S
#11618
In the Labyrinth~
~
~
You stand in the deserted halls of the Labyrinth.  The magical darkness
of this place makes it hard for you to see the walls of the passage on
either side of you.  The ceiling is low as well, which when combined with
the narrow hall, makes you feel slightly claustrophobic.  The inside of the
Labyrinth is made of the same black rock that the outer wall was made of,
although no magical symbols adorn the walls of this grim place.  The dust on
the floor is not thick, considering how long it has been since the Labyrinth
has been sealed.  However, in the grime that has accumulated, you notice the
tracks of many different creatures.  Obviously, you are not as alone as you
thought.  A hallway bends here, so that the only exits are to the south and
east.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11617
D2
~
~
0 0 11604
S
#11619
In the Labyrinth~
~
~
You stand in the deserted halls of the Labyrinth.  The magical darkness
of this place makes it hard for you to see the walls of the passage on
either side of you.  The ceiling is low as well, which when combined with
the narrow hall, makes you feel slightly claustrophobic.  The inside of the
Labyrinth is made of the same black rock that the outer wall was made of,
although no magical symbols adorn the walls of this grim place.  The dust on
the floor is not thick, considering how long it has been since the Labyrinth
has been sealed.  However, in the grime that has accumulated, you notice the
tracks of many different creatures.  Obviously, you are not as alone as you
thought.  The hallway continues to both the north and the south.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11620
D2
~
~
0 0 11611
S
#11620
In the Labyrinth~
~
~
You stand in the deserted halls of the Labyrinth.  The magical darkness
of this place makes it hard for you to see the walls of the passage on
either side of you.  The ceiling is low as well, which when combined with
the narrow hall, makes you feel slightly claustrophobic.  The inside of the
Labyrinth is made of the same black rock that the outer wall was made of,
although no magical symbols adorn the walls of this grim place.  The dust on
the floor is not thick, considering how long it has been since the Labyrinth
has been sealed.  However, in the grime that has accumulated, you notice the
tracks of many different creatures.  Obviously, you are not as alone as you
thought.  The dark hall you are in stretches to the east and west,
apparently without end.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11621
D3
~
~
0 0 11613
S
#11621
In the Labyrinth~
~
~
You stand in the deserted halls of the Labyrinth.  The magical darkness
of this place makes it hard for you to see the walls of the passage on
either side of you.  The ceiling is low as well, which when combined with
the narrow hall, makes you feel slightly claustrophobic.  The inside of the
Labyrinth is made of the same black rock that the outer wall was made of,
although no magical symbols adorn the walls of this grim place.  The dust on
the floor is not thick, considering how long it has been since the Labyrinth
has been sealed.  However, in the grime that has accumulated, you notice the
tracks of many different creatures.  Obviously, you are not as alone as you
thought.  The dusty passage continues to the east and west, leading to
darkened parts of the Labyrinth.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11622
D3
~
~
0 0 11620
S
#11622
In the Labyrinth~
~
~
You stand in the deserted halls of the Labyrinth.  The magical darkness
of this place makes it hard for you to see the walls of the passage on
either side of you.  The ceiling is low as well, which when combined with
the narrow hall, makes you feel slightly claustrophobic.  The inside of the
Labyrinth is made of the same black rock that the outer wall was made of,
although no magical symbols adorn the walls of this grim place.  The dust on
the floor is not thick, considering how long it has been since the Labyrinth
has been sealed.  However, in the grime that has accumulated, you nice the
tracks of many different creatures.  Obviously, you are not as alone as you
thought.  The ominous corrider you are in has exits leading to both the east
and west.  The foreboding black stones of the walls reflect the light back
at you dully, showing you that the passage continues to both the east and
west.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11623
D3
~
~
0 0 11621
S
#11623
In the Labyrinth~
~
~
You stand in the deserted halls of the Labyrinth.  The magical darkness
of this place makes it hard for you to see the walls of the passage on
either side of you.  The ceiling is low as well, which when combined with
the narrow hall, makes you feel slightly f, although no magical symbols
adorn the walls of this grim place.  The dust on the floor is not thick,
considering how long it has been since the Labyrinth has been sealed. 
However, in the grime that has accumulated, you notice the tracks of many
different creatures.  Obviously, you are not as alone as you thought.  The
hall you stand in continues to both the east and west.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11624
D3
~
~
0 0 11622
S
#11624
In the Labyrinth~
~
~
You stand in the deserted halls of the Labyrinth.  The magical darkness
of this place makes it hard for you to see the walls of the passage on
either side of you.  The ceiling is low as well, which when combined with
the narrow hall, makes you feel slightly claustrophobic.  The inside of the
Labyrinth is made of the same black rock that the outer wall was made of,
although no magical symbols adorn the walls of this grim place.  The dust on
the floor is not thick, considering how long it has been since the Labyrinth
has been sealed.  However, in the grime that has accumulated, you notice the
tracks of many different creatures.  Obviously, you are not as alone as you
thought.  A corner is formed here, as the northern wall turns south.  Exits
lead to the west and south.  
~
0 401417 0
Rd     0
D2
~
~
0 0 11625
D3
~
~
0 0 11623
S
#11625
In the Labyrinth~
~
~
You stand in the deserted halls of the Labyrinth.  The magical darkness
of this place makes it hard for you to see the walls of the passage on
either side of you.  The ceiling is low as well, which when combined with
the narrow hall, makes you feel slightly claustrophobic.  The inside of the
Labyrinth is made of the same black rock that the outer wall was made of,
although no magical symbols adorn the walls of this grim place.  The dust on
the floor is not thick, considering how long it has been since the Labyrinth
has been sealed.  However, in the grime that has accumulated, you notice the
tracks of many different creatures.  Obviously, you are not as alone as you
thought.  The dismal hallway continues to both the north and south, leading
you into other, perhaps more dangerous, areas of the Labyrinth.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11624
D2
~
~
0 0 11626
S
#11626
In the Labyrinth~
~
~
You stand in the deserted halls of the Labyrinth.  The magical darkness
of this place makes it hard for you to see the walls of the passage on
either side of you.  The ceiling is low as well, which when combined with
the narrow hall, makes you feel slightly claustrophobic.  The inside of the
Labyrinth is made of the same black rock that the outer wall was made of,
although no magical symbols adorn the walls of this grim place.  The dust on
the floor is not thick, considering how long it has been since the Labyrinth
has been sealed.  However, in the grime that has accumulated, you notice the
tracks of many different creatures.  Obviously, you are not as alone as you
thought.  The passage you are in continues to both the north and south.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11625
D2
~
~
0 0 11627
S
#11627
In the Labyrinth~
~
~
You stand in the deserted halls of the Labyrinth.  The magical darkness
of this place makes it hard for you to see the walls of the passage on
either side of you.  The ceiling is low as well, which when combined with
the narrow hall, makes you feel slightly claustrophobic.  The inside of the
Labyrinth is made of the same black rock that the outer wall was made of,
although no magical symbols adorn the walls of this grim place.  The dust on
the floor is not thick, considering how long it has been since the Labyrinth
has been sealed.  However, in the grime that has accumulated, you notice the
tracks of many different creatures.  Obviously, you are not as alone as you
thought.  The hallway bends here, forcing you to go either north or west.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11626
D3
~
~
0 0 11628
S
#11628
In the Labyrinth~
~
~
You stand in the deserted halls of the Labyrinth.  The magical darkness
of this place makes it hard for you to see the walls of the passage on
either side of you.  The ceiling is low as well, which when combined with
the narrow hall, makes you feel slightly claustrophobic.  The inside of the
Labyrinth is made of the same black rock that the outer wall was made of,
although no magical symbols adorn the walls of this grim place.  The dust on
the floor is not thick, considering how long it has been since the Labyrinth
has been sealed.  However, in the grime that has accumulated, you notice the
tracks of many different creatures.  Obviously, you are not as alone as you
thought.  The dark passage continues to the east and west.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11627
D3
~
~
0 0 11604
S
#11629
On the Great Stairs~
~
~
The magical darkness does not prevent you from seeing the majesty of the
Great Stair.  Constructed of the same black granite that the rest of the
Labyrinth is made of, the Great Stair seems less sinister than the rest of
the Labyrinth.  Wide enough to allow passage for twenty men, the Stair
echoes forlornly with your footsteps.  Perhaps, eons ago, the High Wizard
walked down these steps as she visited her father's resting place one last
time.  If she did however, her passage has long since been covered by the
thick coating of dust that lies all around you.  The dust is not completely
undisturbed: many of the Labyrinth's inhabitants have left their tracks here
as they have climbed or descended these steps.  The stairs continue their
trek into darkness to the east.  Above you awaits the first level of the
Labyrinth.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11630
D4
~
~
0 0 11612
S
#11630
On the Great Stairs~
~
~
The magical darkness does not prevent you from seeing the majesty of the
Great Stair.  Constructed of the same black granite that the rest of the
Labyrinth is made of, the Great Stair seems less sinister than the rest of
the Labyrinth.  Wide enough to allow passage for twenty men, the Stair
echoes forlornly with your footsteps.  Perhaps, eons ago, the High Wizard
walked down these steps as she visited her father's resting place one last
time.  If she did however, her passage has long since been covered by the
thick coating of dust that lies all around you.  The dust is not completely
undisturbed: many of the Labyrinth's inhabitants have left their tracks here
as they have climbed or descended these steps.  You figure that you are
about halfway down the stairs, with steps leading upwards to the west and
down.  
~
0 401417 0
Rd     0
D3
~
~
0 0 11629
D5
~
~
0 0 11631
S
#11631
On the Great Stairs~
~
~
The magical darkness does not prevent you from seeing the majesty of the
Great Stair.  Constructed of the same black granite that the rest of the
Labyrinth is made of, the Great Stair seems less sinister than the rest of
the Labyrinth.  Wide enough to allow passage for twenty men, the Stair
echoes forlornly with your footsteps.  Perhaps, eons ago, the High Wizard
walked down these steps as she visited her father's resting place one last
time.  If she did however, her passage has long since been covered by the
thick coating of dust that lies all around you.  The dust is not completely
undisturbed: many of the Labyrinth's inhabitants have left their tracks here
as they have climbed or descended these steps.  The Great Stair continues
downwards to the west; above you is the way to return to light.  
~
0 401417 0
Rd     0
D3
~
~
0 0 11632
D4
~
~
0 0 11630
S
#11632
On the Great Stairs~
~
~
The magical darkness does not prevent you from seeing the majesty of the
Great Stair.  Constructed of the same black granite that the rest of the
Labyrinth is made of, the Great Stair seems less sinister than the rest of
the Labyrinth.  Wide enough to allow passage for twenty men, the Stair
echoes forlornly with your footsteps.  Perhaps, eons ago, the High Wizard
walked down these steps as she visited her father's resting place one last
time.  If she did however, her passage has long since been covered by the
thick coating of dust that lies all around you.  The dust is not completely
undisturbed: many of the Labyrinth's inhabitants have left their tracks here
as they have climbed or descended these steps.  East of you the stair
returns to the first level of the Labyrinth.  Below you, in the awaiting
darkness, lies the unknown.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11631
D5
~
~
0 0 11633
S
#11633
On the Great Stairs~
~
~
The magical darkness does not prevent you from seeing the majesty of the
Great Stair.  Constructed of the same black granite that the rest of the
Labyrinth is made of, the Great Stair seems less sinister than the rest of
the Labyrinth.  Wide enough to allow passage for twenty men, the Stair
echoes forlornly with your footsteps.  Perhaps, eons ago, the High Wizard
walked down these steps as she visited her father's resting place one last
time.  If she did however, her passage has long since been covered by the
thick coating of dust that lies all around you.  The dust is not completely
undisturbed: many of the Labyrinth's inhabitants have left their tracks here
as they have climbed or descended these steps.  You feel a slight breeze
stirring the air, making you think that you are close to the bottom.  Exits
lead downwards to the east, and upwards above you.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11634
D4
~
~
0 0 11632
S
#11634
On the Great Stairs~
~
~
The magical darkness does not prevent you from seeing the majesty of the
Great Stair.  Constructed of the same black granite that the rest of the
Labyrinth is made of, the Great Stair seems less sinister than the rest of
the Labyrinth.  Wide enough to allow passage for twenty men, the Stair
echoes forlornly with your footsteps.  Perhaps, eons ago, the High Wizard
walked down these steps as she visited her father's resting place one last
time.  If she did however, her passage has long since been covered by the
thick coating of dust that lies all around you.  The dust is not completely
undisturbed: many of the Labyrinth's inhabitants have left their tracks here
as they have climbed or descended these steps.  Below you, you can barely
make out where the floor straightens; the darkness prevents you from seeing
more.  Somewhere above you, at the other end of the steps, lies the first
floor of the Labyrinth.  
~
0 401417 0
Rd     0
D3
~
~
0 0 11633
D5
~
~
0 0 11635
S
#11635
At the Stairs~
~
~
The room you are stnading in is similar to the one at the top of the
stairs.  Magical symbols on the black granite walls provide dim
illumination.  The same state of uncleanliness is abound here as well: dust,
ages old, lies everywhere.  The only exits are to the south and up, each of
which is shrouded in a magical darkness making it impossible to see what
lies in that direction.  
~
0 401409 0
Rd     0
E
carving~
The glowing letters spell out three words in archaic common:
 
                         THE GREAT STAIRS
 
~
D2
~
~
0 0 11636
D4
~
~
0 0 11634
S
#11636
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something
was trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  Exits lead in all directions.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11635
D1
~
~
0 0 11637
D2
~
~
0 0 11669
D3
~
~
0 0 11649
S
#11637
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something
was trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The black passage coninues to the east and west. 
~
0 401417 0
Rd     0
D1
~
~
0 0 11638
D3
~
~
0 0 11636
S
#11638
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something
was trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The hall splits here, allowing you to go east,
west or south.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11639
D2
~
~
0 0 11658
D3
~
~
0 0 11637
S
#11639
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something
was trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The southern wall bends here, forming a corner. 
Exits lead to the west and north.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11640
D3
~
~
0 0 11638
S
#11640
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something
was trying to move around stealthily.  A slight breeze moans through the
deserted hallunding like the spirits of a thousand dead.  However blackness
that surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The hall you are following meets splits here,
allowing you to go east, west or south.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11653
D2
~
~
0 0 11639
D3
~
~
0 0 11641
S
#11641
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something
was trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  You can barely see that the black granite that
surrounds you continues to the east and west.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11640
D3
~
~
0 0 11642
S
#11642
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something
was trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  A slight tingle runs over your body as you enter
this part of the passage, but you cannot spot anything out of the ordinary. 
Exits lead to the east and west.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11641
D3
~
~
0 0 11643
S
#11643
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  A slight tingle runs over your body as you stand
here, but you cannot find the source of it.  Exits lead to the east and
west.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11642
D3
~
~
0 0 11644
S
#11644
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something
was trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The southern wall bends north here, forming a
corner which allows you to go north or east.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11645
D1
~
~
0 0 11643
S
#11645
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something
was trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  A corner is formed here, allowing you to go east
or south.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11646
D2
~
~
0 0 11644
S
#11646
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear the occasional bumps in the darkness, as if something
was trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The black passage continues to the east and west.
~
0 401417 0
Rd     0
D1
~
~
0 0 11647
D3
~
~
0 0 11645
S
#11647
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The hallway splits here, allowing you to go east,
west or south.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11655
D2
~
~
0 0 11648
D3
~
~
0 0 11646
S
#11648
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  This passage continues to the north and south.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11647
D2
~
~
0 0 11649
S
#11649
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The hall splits here, allowing you to go north,
west or east.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11648
D1
~
~
0 0 11636
D3
~
~
0 0 11650
S
#11650
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The magical darkness makes it difficult to see,
but you think that exits lead to the east and west.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11649
D3
~
~
0 0 11651
S
#11651
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The northern wall bends southwards here, forming
a corner.  The only exits are to the south and east.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11650
D2
~
~
0 0 11652
S
#11652
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  You sense something strange, but can't exactly
define what it is.  Shrugging the feeling off as paranoia, you peer into the
darkness, trying to decide whether to go north or south.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11651
D2
~
~
0 0 11700
S
#11653
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The only exits from this portion of the dank
hallway is to the north and west.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11654
D3
~
~
0 0 11640
S
#11654
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The black passgae that you are in continues to
the north and south.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11680
D2
~
~
0 0 11653
S
#11655
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The black granite halls that seem to extend
forever do not end here unfortunately.  Exits lead to the east and west.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11656
D3
~
~
0 0 11647
S
#11656
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The magical darkness around you prevents you from
determining how long the hall is, but you can see that it leads to both the
east and west.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11657
D3
~
~
0 0 11655
S
#11657
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The black walls extend into darkness to both the
east and west.  
~
0 401421 0
Rd     0
D1
~
~
0 0 11709
D3
~
~
0 0 11656
S
#11658
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The passage splits here, allowing you to move in
all the cardinal directions.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11638
D1
~
~
0 0 11660
D2
~
~
0 0 11663
D3
~
~
0 0 11659
S
#11659
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  You feel that something is strange about this
room, but cannot determine what it is.  Exits lead to the east and west.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11658
D3
~
~
0 0 11696
S
#11660
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The dingy corrider you are in continues to the
east and west.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11661
D3
~
~
0 0 11658
S
#11661
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The only exit from this dead end is to the north.
~
0 401417 0
Rd     0
D0
~
~
0 0 11662
S
#11662
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The hall stretches into darkness to the north and
south.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11699
D2
~
~
0 0 11661
S
#11663
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  A corner is formed here, as the west wall meets
the one to the south.  The only exits are to the east and north.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11658
D1
~
~
0 0 11664
S
#11664
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The black granite seems oppressive to you, as you
stare at the walls extending east and west.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11665
D3
~
~
0 0 11663
S
#11665
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The hall splits here, allowing you to go north,
south or west.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11661
D2
~
~
0 0 11666
D3
~
~
0 0 11664
S
#11666
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  A corner is formed here, as the southern wall
bends north.  Exits lead to the north and west.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11665
D3
~
~
0 0 11667
S
#11667
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The hallway splits here, allowing you to move to
the south, east or west.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11666
D2
~
~
0 0 11704
D3
~
~
0 0 11668
S
#11668
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  Exits lead to both the west and east.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11667
D3
~
~
0 0 11692
S
#11669
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The black granite walls of the corrider extend to
both the north and south.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11636
D2
~
~
0 0 11670
S
#11670
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The hallway splits here, allowing you to go in
all four cardinal directions.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11669
D1
~
~
0 0 11681
D2
~
~
0 0 11675
D3
~
~
0 0 11671
S
#11671
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The hall makes a sudden twist here, forming a
corner.  Exits from this area lead to the north and east. 
~
0 401417 0
Rd     0
D0
~
~
0 0 11672
D1
~
~
0 0 11670
S
#11672
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  Another corner is formed here, with the exits to
the west and south.  
~
0 401417 0
Rd     0
D2
~
~
0 0 11671
D3
~
~
0 0 11673
S
#11673
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  A corner is formed here as the wester wall
intersects with one to the north.  Exits lead to the east and south.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11672
D2
~
~
0 0 11674
S
#11674
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  A tingling sensation runs over you as you enter
this room, but you cannot find its cause.  Exits lead to the north and
south.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11673
D2
~
~
0 0 11679
S
#11675
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  A sudden bend in the hallway makes a corner form
here, allowing you to move either north or west.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11670
D3
~
~
0 0 11676
S
#11676
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The corrider splits here, with exits extending
into darkness to the east, west and south.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11675
D2
~
~
0 0 11702
D3
~
~
0 0 11677
S
#11677
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The magical darkness that surrounds you makes it
difficult to see where you are going, but you can determine that exits lead
to the east and west.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11676
D3
~
~
0 0 11678
S
#11678
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The hall splits here, allowing you to go north,
south or east.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11679
D1
~
~
0 0 11677
D2
~
~
0 0 11680
S
#11679
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The dingy passage continues to the north and
south.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11674
D2
~
~
0 0 11678
S
#11680
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The magical darkness continues to the north and
south.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11678
D2
~
~
0 0 11654
S
#11681
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  A corner is formed here, allowing you to go west
or south.  
~
0 401417 0
Rd     0
D2
~
~
0 0 11682
D3
~
~
0 0 11670
S
#11682
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The black walls continue to both the north and
south.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11681
D2
~
~
0 0 11683
S
#11683
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  Th this level than others.  You can hear
occasional bumps in the darkness, as if something was trying to move around
stealthily.  A slight breeze moans through the deserted halls, sounding like
the spirits of a thousand dead.  However you find that the most disturbing
thing is not the thick blackness that surrounds you, but rather the faint
glimmers of light that can be seen farther down the hall periodically,
making you think that you will soon find the source of the tracks.  The hall
splits here, with exits leading to the north, west and east.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11682
D1
~
~
0 0 11701
D3
~
~
0 0 11684
S
#11684
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  A corner has been made here, as the northern wall
intersects with the western one.  Exits lead to the east and south.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11683
D2
~
~
0 0 11685
S
#11685
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The passage has been made into a three way split
here, with exits leading north, east and west.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11684
D1
~
~
0 0 11693
D3
~
~
0 0 11686
S
#11686
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The magical darkness that surrounds you makes it
difficult to see, so that you nearly walk into a wall as the corrider makes
a sudden bend.  Exits lead south and east.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11685
D2
~
~
0 0 11687
S
#11687
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The passage splits here, with exits to the north,
east and west leading into darkness.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11686
D1
~
~
0 0 11691
D3
~
~
0 0 11688
S
#11688
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The dust stirs silently around your feet as you
trudge through this portion of the hall.  Exits lead to the east and west.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11687
D3
~
~
0 0 11689
S
#11689
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The hallway bends here, forming a corner.  Exits
lead to the north and south.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11690
D1
~
~
0 0 11688
S
#11690
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  Exits lead to the north and south.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11674
D2
~
~
0 0 11689
S
#11691
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The black walls of the passage extend into
darkness to both the east and west.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11692
D3
~
~
0 0 11687
S
#11692
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source.  Of the tracks.  You sense something strange in the area, but
dismiss it when you cannot find the source.  The only exit from this dead
end is to the west.  
~
0 401417 0
Rd     0
D3
~
~
0 0 11691
S
#11693
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The black walls of the passage continue to both
the east and west.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11694
D3
~
~
0 0 11685
S
#11694
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The hall splits here, allowing you to go east,
west or south.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11697
D2
~
~
0 0 11695
D3
~
~
0 0 11693
S
#11695
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The hall bends here, making exits to the north
and east.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11694
D1
~
~
0 0 11696
S
#11696
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The hall stretches into darkness to the east and
west.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11659
D3
~
~
0 0 11695
S
#11697
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The black granite hallway has exits to the east
and west.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11698
D3
~
~
0 0 11694
S
#11698
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The corrider splits here, allowing you to go
north, south or west.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11700
D2
~
~
0 0 11699
D3
~
~
0 0 11697
S
#11699
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The black hall that you are in continues to the
north and south.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11698
D2
~
~
0 0 11662
S
#11700
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  You feel something strange about this area, but
are unable to determine what.  Dismissing this feeling a paranoia, you
notice that exits lead to the north and south.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11652
D2
~
~
0 0 11698
S
#11701
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The black hall that you are in continues to the
east and west.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11659
D3
~
~
0 0 11683
S
#11702
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The hall bends sharply here, making a corner. 
Exits lead to the north and west.  
~
0 401417 0
Rd     0
D0
~
~
0 0 11676
D3
~
~
0 0 11703
S
#11703
The Halls of the Dead~
~
~
You are surrounded by darkness, only barely able to see a few feet in
front of you.  What you can see does not seem very encouraging: black stone
walls that dully reflect light back at you; the tracks of many creatures in
the eon old dust on the floor.  There are more noises on this level than
others.  You can hear occasional bumps in the darkness, as if something was
trying to move around stealthily.  A slight breeze moans through the
deserted halls, sounding like the spirits of a thousand dead.  However you
find that the most disturbing thing is not the thick blackness that
surrounds you, but rather the faint glimmers of light that can be seen
farther down the hall periodically, making you think that you will soon find
the source of the tracks.  The hallway bends again here, as the northern
walls meets the western one.  Exits lead to the south and east.  
~
0 401417 0
Rd     0
D1
~
~
0 0 11702
D2
~
~
0 0 11722
S
#11704
At the Stairs of Light~
~
~
This room is like any other part of the Labyrinth except for one thing:
the door.  Entirely filling an arch laid into the wall, the door is at least
twice the height that you are.  Made of the same black granite that the rest
of the Labyrinth is constructed of, the door only has one symbol carved on
it, as if to contrast the the many glowing sigla on the walls of this room. 
The light from these sigla extends to the edge of the room, then stops, held
back by some unseeable magical force.  Something has been carved into the
arch above the door.  Aside from the door, the only other exit is to the
north.  
~
0 401416 0
Rd     0
E
carving~
Chiseled deeply into the black granite, the carving reads:
 
                        THE STAIRS OF LIGHT
~
E
words~
Chiseled deep into the soft white rock, the words read:
 
                       THE STAIRS OF LIGHT
 
~
D0
~
~
0 0 11667
D5
This huge piece of black granite is highly polished, and bears only one
marking: a symbol carved in its exact center.  
~
door~
19 0 11705
S
#11705
On the Stairs of Light~
~
~
It is obvious that the maker of the Labyrinth had a small sense of humor.
Far from being well lit, as the name would imply, the Stairs of Light are
nearly as dank as the rest of the Labyrinth.  Sigla, glowing softly despite
their age, carved on wall barely provide enough light for you to keep your
footing.  There is enough light to show you one thing though: this portion
of the Labyrinth has been unused for centuries - at least by anything with
feet.  The dust lies all around you, thick and unbroken, except for your
footprints.  The Stairs of Light are more silent than the levels above you,
with only your footsteps to remind you that you are not dead.  But, as you
have often learned, silence can hide many things.  The stairway continues
downwards to the east, and above you is the Halls of the Dead.  
~
0 401416 0
Rd     0
D1
~
~
0 0 11706
D4
This side of the door is the exact same as the other side, except for the
abscense of the symbol.  
~
door~
19 0 11704
S
#11706
On the Stairs of Light~
~
~
It is obvious that the maker of the Labyrinth had a small sense of humor.
Far from being well lit, as the name would imply, the Stairs of Light are
nearly as dank as the rest of the Labyrinth.  Sigla, glowing softly despite
their age, carved on wall barely provide enough light for you to keep your
footing.  There is enough light to show you one thing though: this portion
of the Labyrinth has been unused for centuries - at least by anything with
feet.  The dust lies all around you, thick and unbroken, except for your
footprints.  The Stairs of Light are more silent than the levels above you,
with only your footsteps to remind you that you are not dead.  But, as you
have often learned, silence can hide many things.  The stairs continues
downwards, and slope upwards to the west.  
~
0 401416 0
Rd     0
D3
~
~
0 0 11705
D5
~
~
0 0 11707
S
#11707
On the Stairs of Light~
~
~
It is obvious that the maker of the Labyrinth had a small sense of humor.
Far from being well lit, as the name would imply, the Stairs of Light are
nearly as dank as the rest of the Labyrinth.  Sigla, glowing softly despite
their age, carved on wall barely provide enough light for you to keep your
footing.  There is enough light to show you one thing though: this portion
of the Labyrinth has been unused for centuries - at least by anything with
feet.  The dust lies all around you, thick and unbroken, except for your
footprints.  The Stairs of Light are more silent than the levels above you,
with only your footsteps to remind you that you are not dead.  But, as you
have often learned, silence can hide many things.  The stairs continue
downwards to the west, and lead upwards above you.  
~
0 401416 0
Rd     0
D3
~
~
0 0 11708
D4
~
~
0 0 11706
S
#11708
On the Stairs of Light~
~
~
It is obvious that the maker of the Labyrinth had a small sense of humor.
Far from being well lit, as the name would imply, the Stairs of Light are
nearly as dank as the rest of the Labyrinth.  Sigla, glowing softly despite
their age, carved on wall barely provide enough light for you to keep your
footing.  There is enough light to show you one thing though: this portion
of the Labyrinth has been unused for centuries - at least by anything with
feet.  The dust lies all around you, thick and unbroken, except for your
footprints.  The Stairs of Light are more silent than the levels above you,
with only your footsteps to remind you that you are not dead.  But, as you
have often learned, silence can hide many things.  The bottom of the stairs
is visible to you directly below you, and they start to slope upwards to the
east.  
~
0 401416 0
Rd     0
D1
~
~
0 0 11707
D5
~
~
0 0 11710
S
#11709
Down in the Pit~
~
~
As you step over the threshold of this part of the hall, you notice one
very strange thing: there is no floor.  You fall down the pit, trying
desperately to grab onto something to slow your descent.  Unfortunately, the
walls are just as smooth as elsewhere in the Labyrinth, so you are unable to
find anything.  You land on the floor of the pit with a loud thump, not
doing any serious damage to yourself Luckily, the bottom was not far from
the top, which is a few lengths above your head.  Deciding that you will
never be able to climb back out, you look around the small room hunting for
a way to escape.  You find one quite easily: a large man-made tunnel runs
east, leading to unknown portions of the Labyrinth.  
~
0 401421 0
Rd     0
D1
~
~
0 0 11707
S
#11710
A Mist Shrouded Room~
~
~
The room that you stand in is similar to all the other parts of the
Labyrinth: bare and dusty.  This room is slightly different though.  Where
all the other rooms were made with black granite, this one has been made
with grey marble.  Or at least that is what you think until you get a closer
look at the walls.  You then realize that it is the same black granite as
elsewhere, and that it is only mist coming out of a doorway to the south
that makes the room look grey.  Aside from the fog enshrouded doorway, the
only other exit from this room is up the Stairs of Light.  A small plaque
has been inserted into one wall here.  
~
0 401420 0
Rd     0
E
plaque~
The brass plaque has been engraved with a flowing script, reading:
 
                          THE GREY MISTS
~
D2
~
~
0 0 11711
D4
~
~
0 0 11708
S
#11711
In the Grey Mists~
~
~
You do not know if you are falling or flying.  The grey mist that
surrounds you distorts your senses, making it difficult to determine which
way is up, much less if you are moving in a particular direction.  The fog
swirls around you, seeping into your every pore and making you shiver,
although it is not cold or damp.  The mist makes itself seem to extend in
all directions forever; and for all you know about this place, it may.  It
is said that the Grey Mists are one of the demi-planes where the demons
begin their existance.  You hope that this is not true, for the dark fog
could hide a million demons without your knowledge.  To the north of you,
appears to be a door floating in the mist, with no apparent support.  In all
other directions lies the mist.  
~
0 401417 9
Rd     0
D0
~
~
0 0 11710
D1
~
~
0 0 11712
D2
~
~
0 0 11714
D3
~
~
0 0 11715
D4
~
~
0 0 11718
D5
~
~
0 0 11718
S
#11712
In the Grey Mists~
~
~
You do not know if you are falling or flying.  The grey mist that
surrounds you distorts your senses, making it difficult to determine which
way is up, much less if you are moving in a particular direction.  The fog
swirls around you, seeping into your every pore and making you shiver,
although it is not cold or damp.  The mist makes itself seem to extend in
all directions forever; and for all you know about this place, it may.  It
is said that the Grey Mists are one of the demi-planes where the demons
begin their existance.  You hope that this is not true, for the dark fog
could hide a million demons without your knowledge.  Mist lies about you in
all directions.  
~
0 401417 9
Rd     0
D0
~
~
0 0 11714
D1
~
~
0 0 11715
D2
~
~
0 0 11713
D3
~
~
0 0 11711
D4
~
~
0 0 11717
D5
~
~
0 0 11714
S
#11713
In the Grey Mists~
~
~
You do not know if you are falling or flying.  The grey mist that
surrounds you distorts your senses, making it difficult to determine which
way is up, much less if you are moving in a particular direction.  The fog
swirls around you, seeping into your every pore and making you shiver,
although it is not cold or damp.  The mist makes itself seem to extend in
all directions forever; and for all you know about this place, it may.  It
is said that the Grey Mists are one of the demi-planes where the demons
begin their existance.  You hope that this is not true, for the dark fog
could hide a million demons without your knowledge.  Mist lies around you in
all directions.  
~
0 401417 9
Rd     0
D0
~
~
0 0 11712
D1
~
~
0 0 11714
D2
~
~
0 0 11712
D3
~
~
0 0 11715
D4
~
~
0 0 11716
D5
~
~
0 0 11717
S
#11714
In the Grey Mists~
~
~
You do not know if you are falling or flying.  The grey mist that
surrounds you distorts your senses, making it difficult to determine which
way is up, much less if you are moving in a particular direction.  The fog
swirls around you, seeping into your every pore and making you shiver,
although it is not cold or damp.  The mist makes itself seem to extend in
all directions forever; and for all you know about this place, it may.  It
is said that the Grey Mists are one of the demi-planes where the demons
begin their existance.  You hope that this is not true, for the dark fog
could hide a million demons without your knowledge.  Dense grey fog lies in
all directions.  
~
0 401417 9
Rd     0
D0
~
~
0 0 11711
D1
~
~
0 0 11717
D2
~
~
0 0 11712
D3
~
~
0 0 11717
D4
~
~
0 0 11712
D5
~
~
0 0 11715
S
#11715
In the Grey Mists~
~
~
You do not know if you are falling or flying.  The grey mist that
surrounds you distorts your senses, making it difficult to determine which
way is up, much less if you are moving in a particular direction.  The fog
swirls around you, seeping into your every pore and making you shiver,
although it is not cold or damp.  The mist makes itself seem to extend in
all directions forever; and for all you know about this place, it may.  It
is said that the Grey Mists are one of the demi-planes where the demons
begin their existance.  You hope that this is not true, for the dark fog
could hide a million demons without your knowledge.  Thick dark mist swirls
violently in whichever direction you look.  
~
0 401417 9
Rd     0
D0
~
~
0 0 11718
D1
~
~
0 0 11711
D2
~
~
0 0 11717
D3
~
~
0 0 11712
D4
~
~
0 0 11714
D5
~
~
0 0 11714
S
#11716
In the Grey Mists~
~
~
You do not know if you are falling or flying.  The grey mist that
surrounds you distorts your senses, making it difficult to determine which
way is up, much less if you are moving in a particular direction.  The fog
swirls around you, seeping into your every pore and making you shiver,
although it is not cold or damp.  The mist makes itself seem to extend in
all directions forever; and for all you know about this place, it may.  It
is said that the Grey Mists are one of the demi-planes where the demons
begin their existance.  You hope that this is not true, for the dark fog
could hide a million demons without your knowledge.  A doorway to the south,
seemingly suspended in mid-air, leads to a well lighted room.  
~
0 401417 9
Rd     0
D0
~
~
0 0 11711
D1
~
~
0 0 11713
D2
~
~
0 0 11719
D3
~
~
0 0 11715
D4
~
~
0 0 11714
D5
~
~
0 0 11713
S
#11717
In the Grey Mists~
~
~
You do not know if you are falling or flying.  The grey mist that
surrounds you distorts your senses, making it difficult to determine which
way is up, much less if you are moving in a particular direction.  The fog
swirls around you, seeping into your every pore and making you shiver,
although it is not cold or damp.  The mist makes itself seem to extend in
all directions forever; and for all you know about this place, it may.  It
is said that the Grey Mists are one of the demi-planes where the demons
begin their existance.  You hope that this is not true, for the dark fog
could hide a million demons without your knowledge.  Grey mist lies as far
as you can see in all directions.  
~
0 401417 9
Rd     0
D0
~
~
0 0 11715
D1
~
~
0 0 11714
D2
~
~
0 0 11718
D3
~
~
0 0 11714
D4
~
~
0 0 11713
D5
~
~
0 0 11712
S
#11718
In the Grey Mists~
~
~
You do not know if you are falling or flying.  The grey mist that
surrounds you distorts your senses, making it difficult to determine which
way is up, much less if you are moving in a particular direction.  The fog
swirls around you, seeping into your every pore and making you shiver,
although it is not cold or damp.  The mist makes itself seem to extend in
all directions forever; and for all you know about this place, it may.  It
is said that the Grey Mists are one of the demi-planes where the demons
begin their existance.  You hope that this is not true, for the dark fog
could hide a million demons without your knowledge.  The dark fog extends as
fas as you can see in all directions.  
~
0 401421 9
Rd     0
D0
~
~
0 0 11717
D1
~
~
0 0 11718
D2
~
~
0 0 11715
D3
~
~
0 0 11718
D4
~
~
0 0 11711
D5
~
~
0 0 11711
S
#11719
A Mist Shrouded Room~
~
~
The black granite walls of this room are hard to see with all the mist in
this room.  It flows out of a door to the north, pouring out as if it came
from a never ending supply.  It makes it difficult to walk in this room, so
that you nearly fall down the stairs when you come to them.  Aside from the
door leading into the grey fog to the north, the stairs are the only exit
from the room, their bottom hidden in darkness.  
~
0 401421 0
Rd     0
D0
~
~
0 0 11716
D5
~
~
0 0 11720
S
#11720
Before the Burial Chamber~
~
~
This room seems more grandoise than the rest of the Labyrinth somehow:
larger, more imposing.  Yet overlaid with this feeling of completion, there
is also a sense of peacefulness that permeates the room.  Perhaps it is
because of the stillness.  No breeze wails through this room, nor do any
noises break the silence.  Tall stone pillars stretch upwards, their tops
lost in darkness.  Aside from the stairs, the only other exit is to the
south, through a large granite door, above which something seems to have
been carved.  
~
0 401417 0
Rd     0
E
carving~
==============================================================================
============================ Renu Fal-Terra ==================================
==============================================================================
~
D2
Constructed of black granite, the door is unadorned, except for a large
lock carved from the same material along its one side.  
~
door~
23 11605 11721
D4
~
~
0 0 11719
S
#11721
The Burial Chamber of Renu Fal-Terra~
~
~
The burial chamber has lain undisturbed for eons.  As you enter, you can
still see the footprints of the last person to enter - the tracks of Merra
Mal-Renu are plainly visible in the thick dust.  The room only has one
adornment: a huge stone casket, constructed out of the same black granite of
the rest of the Labyrinth is, lies in the exact center of the room.  A red
sigil glows brightly on the lid of the casket, unbroken despite its age. 
The only exit from this room is the door to the north.  
~
0 4595721 0
Rd     0
D0
A large door, carved out of a single piece of black granite.
~
door~
23 11605 11720
S
#11722
At the Stairs of Light~
~
~
This room is like any other part of the Labyrinth except for one thing:
the door.  Entirely filling an arch laid into the wall, the door is at least
twice the height that you are.  Made of the same black granite that the rest
of the Labyrinth is constructed of, the door only has one symbol carved on
it, as if to contrast the many glowing sigla on the walls of this room.  The
dim glow from these sigla extends to the edge of the room, then stops, help
back be some unseeable magical force.  Aside from the door, the only other
exit from this room is to the north.  
~
0 401416 0
Rd     0
D0
~
~
0 0 11703
D5
Made of a polished piece of black granite, the door only has one marking:
a glowing sigla in its center.  
~
door~
19 0 11723
S
#11723
On the Stairs of Light~
~
~
It is obvious that the maker of the Labyrinth had a small sense of humor.
Far from being well lit, as the name would imply, the Stairs of Light are
nearly as dank as the rest of the Labyrinth.  Sigla, glowing softly despite
their age, carved on wall barely provide enough light for you to keep your
footing.  There is enough light to show you one thing though: this portion
of the Labyrinth has been unused for centuries - at least by anything with
feet.  The dust lies all around you, thick and unbroken, except for your
footprints.  The Stairs of Light are more silent than the levels above you,
with only your footsteps to remind you that you are not dead.  But, as you
have often learned, silence can hide many things.  The stairs lead downwards
to the east, and end directly above you.  
~
0 401416 0
Rd     0
D1
~
~
0 0 11724
D4
The door is exactly the same as the other side, except that there is nor
sigla.  
~
door~
19 0 11722
S
#11724
On the Stairs of Light~
~
~
It is obvious that the maker of the Labyrinth had a small sense of humor.
Far from being well lit, as the name would imply, the Stairs of Light are
nearly as dank as the rest of the Labyrinth.  Sigla, glowing softly despite
their age, carved on wall barely provide enough light for you to keep your
footing.  There is enough light to show you one thing though: this portion
of the Labyrinth has been unused for centuries - at least by anything with
feet.  The dust lies all around you, thick and unbroken, except for your
footprints.  The Stairs of Light are more silent than the levels above you,
with only your footsteps to remind you that you are not dead.  But, as you
have often learned, silence can hide many things.  The stairs continue below
you, and lead upwards to the west.  
~
0 401416 0
Rd     0
D3
~
~
0 0 11723
D5
~
~
0 0 11725
S
#11725
On the Stairs of Light~
~
~
It is obvious that the maker of the Labyrinth had a small sense of humor.
Far from being well lit, as the name would imply, the Stairs of Light are
nearly as dank as the rest of the Labyrinth.  Sigla, glowing softly despite
their age, carved on wall barely provide enough light for you to keep your
footing.  There is enough light to show you one thing though: this portion
of the Labyrinth has been unused for centuries - at least by anything with
feet.  The dust lies all around you, thick and unbroken, except for your
footprints.  The Stairs of Light are more silent than the levels above you,
with only your footsteps to remind you that you are not dead.  But, as you
have often learned, silence can hide many things.  The stairs lead downwards
to the west, and continue directly above you.  
~
0 401416 0
Rd     0
D3
~
~
0 0 11726
D4
~
~
0 0 11724
S
#11726
On the Stairs of Light~
~
~
It is obvious that the maker of the Labyrinth had a small sense of humor.
Far from being well lit, as the name would imply, the Stairs of Light are
nearly as dank as the rest of the Labyrinth.  Sigla, glowing softly despite
their age, carved on wall barely provide enough light for you to keep your
footing.  There is enough light to show you one thing though: this portion
of the Labyrinth has been unused for centuries - at least by anything with
feet.  The dust lies all around you, thick and unbroken, except for your
footprints.  The Stairs of Light are more silent than the levels above you,
with only your footsteps to remind you that you are not dead.  But, as you
have often learned, silence can hide many things.  Below you, you can barely
make out the bottom of the stairs, which lead upwards to the east.  
~
0 401416 0
Rd     0
D1
~
~
0 0 11725
D5
~
~
0 0 11727
S
#11727
The Bottom of the Stairs~
~
~
The black granite walls that surround you are like any other portion of
the Labyrinth except for one thing: there have been magical symbols engraved
on them.  All of the sigla are exactly the same, and they each give of a dim
glow.  The light reveals a state of dustiness similar to all the other
floors but for one thing.  Any markings you make in this dust disappear
after a few seconds wait, effectivly wiping out your trail.  A small plaque
has been attached to the wall, and something has been carved above the arch
leading to the stairs.  The only other exit from this room is to the south. 
~
0 401416 0
Rd     0
E
plaque~
The small gold plaque bears only four words:
 
                         THE HALLS OF ILLUSION
~
E
carving~
These words have been deeply engraved into the black stone:
 
                          THE STAIRS OF LIGHT
~
D2
~
~
0 0 11728
D4
~
~
0 0 11726
S
#11728
The Halls of Illusion~
~
~
The sigla that surround you provide dim light, showing you a grim scene. 
Where the halls above you were merely repetitive, these are exactly the
same.  Footprints that you leave in the dust disappear after a few steps. 
Even the magical symbols are exactly alike, each one exuding the same amount
of light.  There are no breezes; no echoes or sudden shifts in temperature
to help you decide if you have been in this part of the hall already or not.
The only sign that you are moving at all is the steady ache that has been
growing in your legs: you would only feel this tired after walking quite
some ways.  The only exits are to the north and south.  
~
0 401416 0
Rd     0
D0
~
~
0 0 11727
D2
~
~
0 0 11729
S
#11729
The Halls of Illusion~
~
~
The sigla that surround you provide dim light, showing you a grim scene. 
Where the halls above you were merely repetitive, these are exactly the
same.  Footprints that you leave in the dust disappear after a few steps. 
Even the magical symbols are exactly alike, each one exuding the same amount
of light.  There are no breezes; no echoes or sudden shifts in temperature
to help you decide if you have been in this part of the hall already or not.
The only sign that you are moving at all is the steady ache that has been
growing in your legs: you would only feel this tired after walking quite
some ways.  The only exits are to the north and south.  
~
0 401416 0
Rd     0
D0
~
~
0 0 11728
D2
~
~
0 0 11730
S
#11730
The Halls of Illusion~
~
~
The sigla that surround you provide dim light, showing you a grim scene. 
Where the halls above you were merely repetitive, these are exactly the
same.  Footprints that you leave in the dust disappear after a few steps. 
Even the magical symbols are exact breezes; no echoes or sudden shifts in
temperature to help you decide if you have been in this part of the hall
already or not.  The only sign that you are moving at all is the steady ache
that has been growing in your legs: you would only feel this tired after
walking quite some ways.  The hall splits here, leading to the north, south,
east and west.  
~
0 401416 0
Rd     0
D0
~
~
0 0 11729
D1
~
~
0 0 11733
D2
~
~
0 0 11731
D3
~
~
0 0 11736
S
#11731
The Halls of Illusion~
~
~
The sigla that surround you provide dim light, showing you a grim scene. 
Where the halls above you were merely repetitive, these are exactly the
same.  Footprints that you leave in the dust disappear after a few steps. 
Even the magical symbols are exactly alike, each one exuding the same amount
of light.  There are no breezes; no echoes or sudden shifts in temperature
to help you decide if you have been in this part of the hall already or not.
The only sign that you are moving at all is the steady ache that has been
growing in your legs: you would only feel this tired after walking quite
some ways.  The only exits are to the north and south.  
~
0 401416 0
Rd     0
D0
~
~
0 0 11730
D2
~
~
0 0 11732
S
#11732
The Halls of Illusion~
~
~
The sigla that surround you provide dim light, showing you a grim scene. 
Where the halls above you were merely repetitive, these are exactly the
same.  Footprints that you leave in the dust disappear after a few steps. 
Even the magical symbols are exactly alike, each one exuding the same amount
of light.  There are no breezes; no echoes or sudden shifts in temperature
to help you decide if you have been in this part of the hall already or not.
The only sign that you are moving at all is the steady ache that has been
growing in your legs: you would only feel this tired after walking quite
some ways.  The only exits are to the north and south.  
~
0 401416 0
Rd     0
D0
~
~
0 0 11731
D2
~
~
0 0 11734
S
#11733
The Halls of Illusion~
~
~
The sigla that surround you provide dim light, showing you a grim scene. 
Where the halls above you were merely repetitive, these are exactly the
same.  Footprints that you leave in the dust disappear after a few steps. 
Even the magical symbols are exactly alike, each one exuding the same amount
of light.  There are no breezes; no echoes or sudden shifts in temperature
to help you decide if you have been in this part of the hall already or not.
The only sign that you are moving at all is the steady ache that has been
growing in your legs: you would only feel this tired after walking quite
some ways.  The only exits are to the west and south.  
~
0 401416 0
Rd     0
D2
~
~
0 0 11734
D3
~
~
0 0 11730
S
#11734
The Halls of Illusion~
~
~
The sigla that surround you provide dim light, showing you a grim scene. 
Where the halls above you were merely repetitive, these are exactly the
same.  Footprints that you leave in the dust disappear after a few steps. 
Even the magical symbols are exactly alike, each one exuding the same amount
of light.  There are no breezes; no echoes or sudden shifts in temperature
to help you decide if you have been in this part of the hall already or not.
The only sign that you are moving at all is the steady ache that has been
growing in your legs: you would only feel this tired after walking quite
some ways.  The only exits are to the north and south.  
~
0 401416 0
Rd     0
D0
~
~
0 0 11733
D2
~
~
0 0 11735
S
#11735
The Halls of Illusion~
~
~
The sigla that surround you provide dim light, showing you a grim scene. 
Where the halls above you were merely repetitive, these are exactly the
same.  Footprints that you leave in the dust disappear after a few steps. 
Even the magical symbols are exactly alike, each one exuding the same amount
of light.  There are no breezes; no echoes or sudden shifts in temperature
to help you decide if you have been in this part of the hall already or not.
The only sign that you are moving at all is the steady ache that has been
growing in your legs: you would only feel this tired after walking quite
some ways.  The only exits are to the north and south.  
~
0 401416 0
Rd     0
D0
~
~
0 0 11734
D2
~
~
0 0 11731
S
#11736
The Halls of Illusion~
~
~
The sigla that surround you provide dim light, showing you a grim scene. 
Where the halls above you were merely repetitive, these are exactly the
same.  Footprints that you leave in the dust disappear after a few steps. 
Even the magical symbols are exactly alike, each one exuding the same amount
of light.  There are no breezes; no echoes or sudden shifts in temperature
to help you decide if you have been in this part of the hall already or not.
The only sign that you are moving at all is the steady ache that has been
growing in your legs: you would only feel this tired after walking quite
some ways.  The only exits from this room are to the east and south.  
~
0 401416 0
Rd     0
D1
~
~
0 0 11730
D2
~
~
0 0 11737
S
#11737
The Halls of Illusion~
~
~
The sigla that surround you provide dim light, showing you a grim scene. 
Where the halls above you were merely repetitive, these are exactly the
same.  Footprints that you leave in the dust disappear after a few steps. 
Even the magical symbols are exactly alike, each one exuding the same amount
of light.  There are no breezes; no echoes or sudden shifts in temperature
to help you decide if you have been in this part of the hall already or not.
The only sign that you are moving at all is the steady ache that has been
growing in your legs: you would only feel this tired after walking quite
some ways.  The only exits are to the north and south.  
~
0 401416 0
Rd     0
D0
~
~
0 0 11736
D2
~
~
0 0 11738
S
#11738
The Halls of Illusion~
~
~
The sigla that surround you provide dim light, showing you a grim scene. 
Where the halls above you were merely repetitive, these are exactly the
same.  Footprints that you leave in the dust disappear after a few steps. 
Even the magical symbols are exactly alike, each one exuding the same amount
of light.  There are no breezes; no echoes or sudden shifts in temperature
to help you decide if you have been in this part of the hall already or not.
The only sign that you are moving at all is the steady ache that has been
growing in your legs: you would only feel this tired g quite some ways.  The
only exits are to the north and south.  
~
0 401416 0
Rd     0
D0
~
~
0 0 11737
D2
~
~
0 0 11739
S
#11739
The Halls of Illusion~
~
~
The sigla that surround you provide dim light, showing you a grim scene. 
Where the halls above you were merely repetitive, these are exactly the
same.  Footprints that you leave in the dust disappear after a few steps. 
Even the magical symbols are exactly alike, each one exuding the same amount
of light.  There are no breezes; no echoes or sudden shifts in temperature
to help you decide if you have been in this part of the hall already or not.
The only sign that you are moving at all is the steady ache that has been
growing in your legs: you would only feel this tired after walking quite
some ways.  The hall splits here, leading to the north, south, east and
west.  
~
0 401416 0
Rd     0
D0
~
~
0 0 11738
D1
~
~
0 0 11743
D2
~
~
0 0 11742
D3
~
~
0 0 11740
S
#11740
The Halls of Illusion~
~
~
The sigla that surround you provide dim light, showing you a grim scene. 
Where the halls above you were merely repetitive, these are exactly the
same.  Footprints that you leave in the dust disappear after a few steps. 
Even the magical symbols are exactly alike, each one exuding the same amount
of light.  There are no breezes; no echoes or sudden shifts in temperature
to help you decide if you have been in this part of the hall already or not.
The only sign that you are moving at all is the steady ache that has been
growing in your legs: you would only feel this tired after walking quite
some ways.  The only exits are to the east and south.  
~
0 401416 0
Rd     0
D1
~
~
0 0 11739
D2
~
~
0 0 11741
S
#11741
The Halls of Illusion~
~
~
The sigla that surround you provide dim light, showing you a grim scene. 
Where the halls above you were merely repetitive, these are exactly the
same.  Footprints that you leave in the dust disappear after a few steps. 
Even the magical symbols are exactly alike, each one exuding the same amount
of light.  There are no breezes; no echoes or sudden shifts in temperature
to help you decide if you have been in this part of the hall already or not.
The only sign that you are moving at all is the steady ache that has been
growing in your legs: you would only feel this tired after walking quite
some ways.  The only exits are to the north and south.  
~
0 401416 0
Rd     0
D0
~
~
0 0 11740
D2
~
~
0 0 11734
S
#11742
The Halls of Illusion~
~
~
The sigla that surround you provide dim light, showing you a grim scene. 
Where the halls above you were merely repetitive, these are exactly the
same.  Footprints that you leave in the dust disappear after a few steps. 
Even the magical symbols are exactly alike, each one exuding the same amount
of light.  There are no breezes; no echoes or sudden shifts in temperature
to help you decide if you have been in this part of the hall already or not.
The only sign that you are moving at all is the steady ache that has been
growing in your legs: you would only feel this tired after walking quite
some ways.  The only exits are to the north and south.  
~
0 401416 0
Rd     0
D0
~
~
0 0 11739
D2
~
~
0 0 11729
S
#11743
The Halls of Illusion~
~
~
The sigla that surround you provide dim light, showing you a grim scene. 
Where the halls above you were merely repetitive, these are exactly the
same.  Footprints that you leave in the dust disappear after a few steps. 
Even the magical symbols are exactly alike, each one exuding the same amount
of light.  There are no breezes; no echoes or sudden shifts in temperature
to help you decide if you have been in this part of the hall already or not.
The only sign that you are moving at all is the steady ache that has been
growing in your legs: you would only feel this tired after walking quite
some ways.  The only exits are to the west and south.  
~
0 401416 0
Rd     0
D2
~
~
0 0 11744
D3
~
~
0 0 11739
S
#11744
The Halls of Illusion~
~
~
The sigla that surround you provide dim light, showing you a grim scene. 
Where the halls above you were merely repetitive, these are exactly the
same.  Footprints that you leave in the dust disappear after a few steps. 
Even the magical symbols are exactly alike, each one exuding the same amount
of light.  There are no breezes; no echoes or sudden shifts in temperature
to help you decide if you have been in this part of the hall already or not.
The only sign that you are moving at all is the steady ache that has been
growing in your legs: you would only feel this tired after walking quite
some ways.  The only exits are to the north and south.  
~
0 401416 0
Rd     0
D0
~
~
0 0 11743
D2
~
~
0 0 11745
S
#11745
At the Stairs~
~
~
You stand at the top of a flight of stairs, the bottom of which are
shrouded in darkness.  The light from the sigla carved on the walls do not
reach down any further than the first few steps, as if it was held back by
some unseen barrier.  Aside from that however, this room is much the same as
any other part of the Labyrrinth, with black granite walls and centuries of
dust on the floor.  The only exits from this room is the hall to the north,
and the stairs leading down.  
~
0 401416 0
Rd     0
D0
~
~
0 0 11744
D5
~
~
0 0 11746
S
#11746
The Vault of Renu Fal-Terra~
~
~
Magical darkness surrounds you once again, making it difficult to see. 
You can barely make out the black stone walls around you.  Suprisingly, the
floors here are dust free, as if the Labyrinth actually cared about what lay
in these rooms.  Or, as if something was here to clean the area.  The only
exits are to the south and up the stairs above you.  
~
0 401421 0
Rd     0
D2
~
~
0 0 11747
D4
~
~
0 0 11745
S
#11747
The Vault of Renu Fal-Terra~
~
~
This room appears to be a dead end.  Black stone walls surround you on
three sides, each with no apparent opening.  It is only when you take a
closer look that you notice how the walls are highly polished, and each has
a silver faceplate with a small keyhole in it.  This room is different than
other rooms.  Pillars, made of the same black rock, stretch upwards
supporting a high ceiling that not even the magical darkness can hide.  The
floor remains dust free, whether by mechanical of magical means you know
not.  Aside from the three locked doors, the only exit is to the north.  
~
0 434185 0
Rd     0
D0
~
~
0 0 11746
D1
A large piece of polished black granite, bearing only a silver faceplate.
~
~
55 11607 11749
D2
A large piece of polished black granite, bearing only a silver faceplate.
~
door~
55 11607 11750
D3
A large piece of polished black granite, bearing only a silver faceplate.
~
~
55 11607 11748
S
#11748
The Vault of Renu Fal-Terra~
~
~
This room seems like it should not belong in the Labyrinth at all.  It is
ablaze with the light from hundreds of sigla inscribed on the wall.  While
looking at the walls is nearly impossible, you can tell by squinting that
they are constructed of the same black granite that the rest of the
Labyrinth is.  While the room seems like it was designed to hold something
important, it does not, for the room is bare.  Except for one thing...  
~
0 401416 0
Rd     0
D1
~
~
55 0 11747
S
#11749
The Vault of Renu Fal-Terra~
~
~
This room seems like it should not belong in the Labyrinth at all.  It is
ablaze with the light from hundreds of sigla inscribed on the wall.  While
looks at the walls is nearly impossible now, you can tell by squinting that
they are constructed of the same black granite as the rest of the Labyrinth
is.  While the room seems like it was designed to hold something important,
it does not, for the room is bare.  Except for one thing..  
~
0 401416 0
Rd     0
D3
~
~
55 0 11747
S
#11750
The Vault of Renu Fal-Terra~
~
~
This room seems like it should not belong in th Labyrinth at all.  It si
ablaze with the light from hundreds of sigla inscribed on the walls.  While
looking at the walls is nearly impossible now, you can tell that they are
constructed of the same black granite that the rest of the Labyrinth is. 
The only furnishing in this room is the black stone box that sits in the
exact center of the room, as if to draw your attention.  The only exit from
this room is to the north.  
~
0 394252 0
Rd     0
D0
~
~
55 0 11747
S
#0



#SPECIALS
M 11601 spec_poison
M 11602 spec_cast_psionicist
M 11603 spec_cast_undead
M 11604 spec_cast_undead
M 11605 spec_cast_mage
M 11606 spec_guard
M 11607 spec_thief
M 11609 spec_breath_gas
M 11610 spec_breath_fire
M 11611 spec_guard
S



#GAMES
S



#RESETS
M 0 11602 12 11606
E 0 11602 0 1
R 0 11609 3
M 0 11602 12 11611
E 0 11602 0 2
M 0 11602 12 11614
E 0 11602 0 1
M 0 11602 12 11622
E 0 11602 0 2
M 0 11601 9 11624
M 0 11602 12 11627
E 0 11602 0 2
M 0 11601 9 11638
M 0 11601 9 11641
M 0 11603 7 11645
E 0 11603 0 20
E 0 11604 0 18
M 0 11602 12 11649
E 0 11602 0 1
M 0 11603 7 11654
E 0 11603 0 20
E 0 11604 0 19
M 0 11602 12 11656
E 0 11602 0 1
R 0 11658 3
M 0 11601 9 11660
E 0 11601 0 16
M 0 11601 9 11663
M 0 11602 12 11665
E 0 11602 0 1
R 0 11670 3
M 0 11602 12 11672
E 0 11602 0 1
R 0 11676 3
M 0 11602 12 11679
E 0 11602 0 2
M 0 11601 9 11681
M 0 11601 9 11687
M 0 11603 7 11689
E 0 11603 0 20
E 0 11604 0 19
M 0 11602 12 11692
E 0 11602 0 2
M 0 11601 9 11694
E 0 11601 0 16
M 0 11603 7 11699
E 0 11603 0 20
E 0 11604 0 18
M 0 11601 9 11700
M 0 11604 1 11701
M 0 11602 12 11702
E 0 11602 0 2
M 0 11603 7 11709
E 0 11603 0 20
E 0 11604 0 18
R 0 11711 5
R 0 11711 0
R 0 11712 5
R 0 11712 5
R 0 11713 5
M 0 11607 2 11713
R 0 11714 5
R 0 11715 5
R 0 11716 5
R 0 11716 0
R 0 11717 5
R 0 11718 5
M 0 11607 2 11718
M 0 11606 2 11720
E 0 11610 0 6
E 0 11611 0 13
E 0 11612 0 15
E 0 11613 0 20
E 0 11614 0 5
G 0 11605 0
M 0 11606 2 11720
E 0 11610 0 6
E 0 11614 0 5
E 0 11612 0 15
E 0 11613 0 20
O 0 11606 0 11721
P 0 11607 0 11606
M 0 11605 1 11721
E 0 11608 0 20
E 0 11609 0 16
M 0 11603 7 11731
E 0 11603 0 20
E 0 11604 0 18
M 0 11603 7 11737
E 0 11603 0 20
E 0 11604 0 19
M 0 11608 2 11748
M 0 11608 2 11749
O 0 11616 0 11750
P 0 11617 0 11616
P 0 11618 0 11616
P 0 11618 0 11616
P 0 11619 0 11616
P 0 11620 0 11616
P 0 11620 0 11616
P 0 11621 0 11616
P 0 11622 0 11616
P 0 11628 0 11616
P 0 11624 0 11628
P 0 11623 0 11616
P 0 11625 0 11628
P 0 11626 0 11628
P 0 11627 0 11628
S



#SHOPS
0



#$