/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David * * Love, Guilherme 'Willie' Arnold, and Mitchell Tse. * * * * In order to use any part of this Envy Diku Mud, you must comply with * * the original Diku license in 'license.doc', the Merc license in * * 'license.txt', as well as the Envy license in 'license.nvy'. * * In particular, you may not remove either of these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*$Id: act_wiz2.c,v 1.12 2005/03/17 02:41:08 tyrion Exp $*/ #if defined( macintosh ) #include <types.h> #else #include <sys/types.h> #endif #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> //#include <unistd.h> #include "merc.h" #ifdef RUN_AS_WIN32SERVICE #define strncasecmp _strnicmp #endif char *initial args( ( const char *str ) ); void do_slookup( CHAR_DATA *ch, char *argument ) { /* CHAR_DATA *rch; */ char buf [ MAX_STRING_LENGTH ]; char buf1 [ MAX_STRING_LENGTH*3]; char arg [ MAX_INPUT_LENGTH ]; int sn; char temp [ MAX_STRING_LENGTH ]; char tempp [ MAX_STRING_LENGTH ]; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char(AT_WHITE, "Slookup what?\n\r", ch ); return; } if ( !str_cmp( arg, "all" ) ) { send_to_char(AT_WHITE, "ALL is disabled. Use spell/skill names.\n\r", ch ); return; buf1[0] = '\0'; for ( sn = 0; skill_table[sn].name[0] != '\0'; sn++ ) { if ( !skill_table[sn].name ) break; sprintf( buf, "Slot: %4d Sn: %4d Skill/spell: '%s'\n\r\n\r", skill_table[sn].slot, sn, skill_table[sn].name ); strcat( buf1, buf ); } send_to_char(AT_WHITE, buf1, ch ); } else { int ccount; int l; if ( ( sn = skill_lookup( arg ) ) < 0 ) { send_to_char(AT_WHITE, "No such skill or spell.\n\r", ch ); return; } sprintf( buf, "Slot: %4d Sn: %4d Skill/spell: '%s'\n\r", skill_table[sn].slot, sn, skill_table[sn].name ); send_to_char(AT_WHITE, buf, ch ); sprintf( temp, "Yes" ); sprintf( tempp, "Yes"); if( skill_table[sn].dispel_bit == DISPEL_NO ) { sprintf( temp, "No" ); } if( skill_table[sn].cancel_bit == CANCEL_NO ) { sprintf( tempp, "No" ); } sprintf( buf, "Dispellable: %s Cancellable: %s\n\r", temp, tempp ); send_to_char(AT_WHITE, buf, ch ); sprintf( temp, "Yes" ); sprintf( tempp, "Yes") ; if( skill_table[sn].shield_bit == SHIELD_NO ) { sprintf(tempp, "No" ); } if( skill_table[sn].damclass == DAMCLASS_NULL ) { sprintf(temp, "Null"); } if( skill_table[sn].damclass == DAMCLASS_ACID ) { sprintf(temp, "Acid"); } if( skill_table[sn].damclass == DAMCLASS_HOLY ) { sprintf(temp, "Holy"); } if( skill_table[sn].damclass == DAMCLASS_MAGIC ) { sprintf(temp, "Magic"); } if( skill_table[sn].damclass == DAMCLASS_FIRE ) { sprintf(temp, "Fire"); } if( skill_table[sn].damclass == DAMCLASS_ENERGY ) { sprintf(temp, "Energy"); } if( skill_table[sn].damclass == DAMCLASS_WIND ) { sprintf(temp, "Wind"); } if( skill_table[sn].damclass == DAMCLASS_WATER ) { sprintf(temp, "Water"); } if( skill_table[sn].damclass == DAMCLASS_ILLUSION ) { sprintf(temp, "Illusion"); } if( skill_table[sn].damclass == DAMCLASS_DISPEL ) { sprintf(temp, "Dispel"); } if( skill_table[sn].damclass == DAMCLASS_EARTH ) { sprintf(temp, "Earth"); } if( skill_table[sn].damclass == DAMCLASS_PSYCHIC ) { sprintf(temp, "Psychic"); } if( skill_table[sn].damclass == DAMCLASS_POISON ) { sprintf(temp, "Poison"); } if( skill_table[sn].damclass == DAMCLASS_BREATH ) { sprintf(temp, "Breath"); } if( skill_table[sn].damclass == DAMCLASS_SUMMON ) { sprintf(temp, "Summon"); } if( skill_table[sn].damclass == DAMCLASS_PHYSICAL ) { sprintf(temp, "Physical"); } if( skill_table[sn].damclass == DAMCLASS_EXPLOSIVE ) { sprintf(temp, "Explosive"); } if( skill_table[sn].damclass == DAMCLASS_SONG ) { sprintf(temp, "Song"); } if( skill_table[sn].damclass == DAMCLASS_NAGAROM ) { sprintf(temp, "Nagarom"); } if( skill_table[sn].damclass == DAMCLASS_UNHOLY ) { sprintf(temp, "Unholy"); } if( skill_table[sn].damclass == DAMCLASS_CLAN ) { sprintf(temp, "Clan"); } sprintf( buf, "Shield: %s Damage class: %s\n\r", tempp, temp ); send_to_char(AT_WHITE, buf, ch) ; if (skill_table[sn].is_spell) sprintf(temp, "Spell"); else sprintf(temp, "Skill"); strcpy(tempp, ""); if (skill_table[sn].craftable == CRAFT_NONE) strcat(tempp, "None"); else { if (IS_SET(skill_table[sn].craftable, CRAFT_POTION)) { strcat( tempp, "Potion "); } if (IS_SET(skill_table[sn].craftable, CRAFT_SCROLL)) { strcat( tempp, "Scroll "); } if (IS_SET(skill_table[sn].craftable, CRAFT_ARMOR)) { strcat( tempp, "Armor " ); } if (IS_SET(skill_table[sn].craftable, CRAFT_WEAPON)) { strcat( tempp, "Weapon "); } } sprintf( buf, "Type: %s Craftable: %s\n\r\n\r", temp, tempp); send_to_char(AT_WHITE, buf, ch); l = 0; do_help( ch, skill_table[sn].name ); send_to_char(AT_WHITE, "\n\r", ch ); for ( ccount = 0; ccount < MAX_CLASS; ccount++ ) { sprintf( buf, "%s: %3d ", class_table[ccount].who_name, skill_table[sn].skill_level[ccount] ); l += strlen( buf ); if( l > 79 ) { send_to_char(C_DEFAULT, "\n\r", ch ); l = strlen( buf ); } send_to_char(AT_WHITE, buf, ch ); } send_to_char(AT_WHITE, "\n\r", ch ); } return; } void do_sset( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; CHAR_DATA *victim; char arg1 [ MAX_INPUT_LENGTH ]; char arg2 [ MAX_INPUT_LENGTH ]; char arg3 [ MAX_INPUT_LENGTH ]; int value; int sn; bool fAll; rch = get_char( ch ); if ( !authorized( rch, "sset" ) ) return; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); argument = one_argument( argument, arg3 ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char(AT_WHITE, "Syntax: sset <victim> <skill> <value>\n\r", ch ); send_to_char(AT_WHITE, "or: sset <victim> all <value>\n\r", ch ); send_to_char(AT_WHITE, "Skill being any skill or spell.\n\r", ch ); return; } if ( !( victim = get_char_world( ch, arg1 ) ) ) { send_to_char(AT_WHITE, "They aren't here.\n\r", ch ); return; } if ( IS_NPC( victim ) ) { send_to_char(AT_WHITE, "Not on NPC's.\n\r", ch ); return; } fAll = !str_cmp( arg2, "all" ); sn = 0; if ( !fAll && ( sn = skill_lookup( arg2 ) ) < 0 ) { send_to_char(AT_WHITE, "No such skill or spell.\n\r", ch ); return; } /* * Snarf the value. */ if ( !is_number( arg3 ) ) { send_to_char(AT_WHITE, "Value must be numeric.\n\r", ch ); return; } value = atoi( arg3 ); if ( value < 0 || value > 1000 ) { send_to_char(AT_WHITE, "Value range is 0 to 1000.\n\r", ch ); return; } if ( fAll ) { for ( sn = 0; skill_table[sn].name[0] != '\0'; sn++ ) { if ( skill_table[sn].name ) { if ( skill_table[sn].skill_level[victim->class] <= LEVEL_DEMIGOD || skill_table[sn].skill_level[victim->multied] <= LEVEL_DEMIGOD ) victim->pcdata->learned[sn] = value; else if ( skill_table[sn].skill_level[victim->class] <= get_trust( victim ) || skill_table[sn].skill_level[victim->multied] <= get_trust( victim ) ) victim->pcdata->learned[sn] = value; } } } else { victim->pcdata->learned[sn] = value; } return; } void do_mset( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; CHAR_DATA *victim = 0; char buf [ MAX_STRING_LENGTH ] = ""; char arg1 [ MAX_INPUT_LENGTH ] = ""; char arg2 [ MAX_INPUT_LENGTH ] = ""; char arg3 [ MAX_INPUT_LENGTH ] = ""; char arg4 [ MAX_INPUT_LENGTH ] = ""; int value; int max; MOB_INDEX_DATA *pMob = NULL; bool p = FALSE; rch = get_char( ch ); if ( !authorized( rch, "mset" ) ) return; smash_tilde( argument ); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); strcpy( arg3, argument ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char(AT_WHITE, "Syntax: mset <victim> <field> <value>\n\r", ch ); send_to_char(AT_WHITE, "or: mset <victim> <string> <value>\n\r", ch ); send_to_char(AT_WHITE, "\n\r", ch ); send_to_char(AT_WHITE, "&pField being one of:\n\r", ch ); send_to_char(AT_WHITE, " str int wis dex con class sex level\n\r", ch ); send_to_char(AT_WHITE, " gold hp mana blood move practice align\n\r", ch ); send_to_char(AT_WHITE, " thirst drunk full security affected_by2\n\r", ch ); send_to_char(AT_WHITE, " affected_by clan clvl act mstr mint mwis\n\r", ch ); send_to_char(AT_WHITE, " mdex mcon bank carryn carryw save race\n\r", ch ); send_to_char(AT_WHITE, " lname affected_by3 affected_by4 language\n\r",ch ); send_to_char(AT_WHITE, " learn qp qtime qnext whotext pkill multi\n\r",ch ); send_to_char(AT_WHITE, " powers weaknesses religion shares poison_level\n\r", ch ); send_to_char(AT_WHITE, "&pString being one of:\n\r", ch ); send_to_char(AT_WHITE, " name short long title spec game\n\r", ch ); return; } if ( !is_number( arg1 ) ) if ( !( victim = get_char_world( ch, arg1 ) ) ) { send_to_char(AT_WHITE, "They aren't here.\n\r", ch ); return; } if ( is_number( arg1 ) ) { if ( !(pMob = get_mob_index( atoi( arg1 )) ) ) { send_to_char(AT_WHITE, "Nothing like that in hell, earth, or heaven.\n\r", ch ); return; } else { p = TRUE; victim = get_char_world( ch, pMob->player_name ); } } /* * Snarf the value (which need not be numeric). */ value = is_number( arg3 ) ? atoi( arg3 ) : -1; /* * Set something. */ /* * Whotext by Canth, canth@xs4all.nl */ if ( !str_cmp( arg2, "whotext" ) ) { if ( IS_NPC( victim ) ) { send_to_char(AT_WHITE, "Not on NPC's.\n\r", ch ); return; } /* If the string is longer than 12 chars, cut it off */ if ( strlen ( arg3 ) > 14 ) arg3[14] = '\0'; /* * Chil (bbailey@mail.public.lib.ga.us) uses a boolean routine * to check if it is more than 23 chars. CHANGED TO 8 CHARS * This way he can call it everytime he needs it. */ /* * Bugfix for resetting who_text by Chil (bbailey@mail.public.lib.ga.us) */ if ( !str_cmp( arg3, "@" ) ) { victim->pcdata->who_text = str_dup( "@" ); return; } /* add (23-length of word)/2 spaces behind arg3 */ /* This is needed to centre the text in the who listing */ max = ( ( 14 - strlen(arg3) ) / 2 ); while ( max >=1 ) { strcat ( arg3, " " ); max--; } free_string ( victim->pcdata->who_text ); victim->pcdata->who_text = str_dup( arg3 ); return; } if ( !str_cmp( arg2, "pkill" ) ) { if( IS_NPC( victim ) ) { send_to_char( AT_WHITE, "Cannot be done on mobiles.\n\r", ch ); return; } if( (value != 0) && (value != 1) ) { send_to_char( AT_WHITE, "Value has to be 1 or 0: 1 for pkill, 0 for peaceful.\n\r", ch); return; } victim->pkill = value; return; } if ( !str_cmp( arg2, "lname" ) ) { if ( IS_NPC( victim ) ) return; if ( victim->pcdata->lname ) free_string( victim->pcdata->lname ); if ( !str_cmp( "none", arg3 ) ) { victim->pcdata->lname = NULL; send_to_char( AT_WHITE, "Cleared.\n\r", ch ); return; } victim->pcdata->lname = str_dup( arg3 ); send_to_char( AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "carryn" ) ) { victim->carry_number = value; send_to_char( AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "carryw" ) ) { victim->carry_weight = value; send_to_char( AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "bank" ) ) { if ( IS_NPC( victim ) ) return; victim->pcdata->bankaccount = value; send_to_char( AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "shares" ) ) { if ( IS_NPC( victim ) ) return; victim->pcdata->shares = value; send_to_char( AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "save" ) ) { if ( IS_NPC( victim ) ) return; victim->saving_throw = value; send_to_char( AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "mstr" ) ) { if ( IS_NPC( victim ) ) { send_to_char(AT_WHITE, "Not on NPC's.\n\r", ch ); return; } send_to_char( AT_WHITE, "Ok.\n\r", ch ); victim->pcdata->mod_str = value; return; } if ( !str_cmp( arg2, "mint" ) ) { if ( IS_NPC( victim ) ) { send_to_char( AT_WHITE, "Not on NPC's.\n\r", ch ); return; } send_to_char( AT_WHITE, "Ok.\n\r", ch ); victim->pcdata->mod_int = value; return; } if ( !str_cmp( arg2, "mwis" ) ) { if ( IS_NPC( victim ) ) { send_to_char(AT_WHITE, "Not on NPC's.\n\r", ch ); return; } send_to_char( AT_WHITE, "Ok.\n\r", ch ); victim->pcdata->mod_wis = value; return; } if ( !str_cmp( arg2, "mdex" ) ) { if ( IS_NPC( victim ) ) { send_to_char(AT_WHITE, "Not on NPCS's\n\r", ch ); return; } send_to_char( AT_WHITE, "Ok.\n\r", ch ); victim->pcdata->mod_dex = value; return; } if ( !str_cmp( arg2, "mcon" ) ) { if (IS_NPC( victim ) ) { send_to_char( AT_WHITE, "Not on NPC's\n\r", ch ); return; } send_to_char( AT_WHITE, "Ok.\n\r", ch ); victim->pcdata->mod_con = value; return; } if ( !str_cmp( arg2, "str" ) ) { if ( IS_NPC( victim ) ) { send_to_char(AT_WHITE, "Not on NPC's.\n\r", ch ); return; } if ( class_table[ch->class].attr_prime == APPLY_STR ) max = 40; else max = 35; if ( value < 3 || value > max ) { sprintf( buf, "Strength range is 3 to %d.\n\r", max ); send_to_char(AT_WHITE, buf, ch ); return; } victim->pcdata->perm_str = value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "int" ) ) { if ( IS_NPC( victim ) ) { send_to_char(AT_WHITE, "Not on NPC's.\n\r", ch ); return; } if ( class_table[ch->class].attr_prime == APPLY_INT ) max = 40; else max = 35; if ( value < 3 || value > max ) { sprintf( buf, "Intelligence range is 3 to %d.\n\r", max ); send_to_char(AT_WHITE, buf, ch ); return; } victim->pcdata->perm_int = value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "wis" ) ) { if ( IS_NPC( victim ) ) { send_to_char(AT_WHITE, "Not on NPC's.\n\r", ch ); return; } if ( class_table[ch->class].attr_prime == APPLY_WIS ) max = 40; else max = 35; if ( value < 3 || value > max ) { sprintf( buf, "Wisdom range is 3 to %d.\n\r", max ); send_to_char(AT_WHITE, buf, ch ); return; } victim->pcdata->perm_wis = value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "dex" ) ) { if ( IS_NPC( victim ) ) { send_to_char(AT_WHITE, "Not on NPC's.\n\r", ch ); return; } if ( class_table[ch->class].attr_prime == APPLY_DEX ) max = 40; else max = 35; if ( value < 3 || value > max ) { sprintf( buf, "Dexterity range is 3 to %d.\n\r", max ); send_to_char(AT_WHITE, buf, ch ); return; } victim->pcdata->perm_dex = value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "con" ) ) { if ( IS_NPC( victim ) ) { send_to_char(AT_WHITE, "Not on NPC's.\n\r", ch ); return; } if ( class_table[ch->class].attr_prime == APPLY_CON ) max = 40; else max = 35; if ( value < 3 || value > max ) { sprintf( buf, "Constitution range is 3 to %d.\n\r", max ); send_to_char(AT_WHITE, buf, ch ); return; } victim->pcdata->perm_con = value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( ( !str_cmp( arg2, "clvl" ) && get_trust( ch ) >= 109 ) || ( IS_SET( ch->affected_by2, CODER ) && !str_cmp( arg2, "clvl" ) ) ) { if IS_NPC( victim) { send_to_char(AT_WHITE, "Not on NPC's.\n\r", ch ); return; } victim->clev = value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } else if ( !str_cmp( arg2, "clvl" ) && get_trust( ch ) < 109 ) { send_to_char(AT_WHITE, "You are too low of trust to set one's clan level.\n\r", ch ); return; } if ( ( !str_cmp( arg2, "clan" ) && get_trust( ch ) >= 109 ) || ( IS_SET( ch->affected_by2, CODER ) && !str_cmp( arg2, "clan" ) ) ) { if IS_NPC( victim ) { send_to_char(AT_WHITE, "Not on NPC's.\n\r", ch ); return; } if ( !get_clan_index(value) ) { send_to_char(AT_WHITE, "Invalid clan.\n\r", ch ); return; } victim->clan = value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } else if ( !str_cmp( arg2, "clan" ) && get_trust( ch ) < 109 ) { send_to_char(AT_WHITE, "You are too low of trust to set one's clan.\n\r", ch ); return; } if ( !str_cmp( arg2, "act" ) ) { if (!IS_NPC( victim ) ) if ( get_trust( ch ) < 108 && !IS_SET( ch->affected_by2, CODER ) ) { send_to_char(AT_WHITE, "You are too low of trust to set ones actflags.\n\r", ch ); return; } if (IS_NPC( victim ) ) { if (!str_cmp( arg3, "sentinel" ) || !str_cmp( arg3, "se" ) ) value = 2; if (!str_cmp( arg3, "scavenger" ) || !str_cmp( arg3, "sc" ) ) value = 4; if (!str_cmp( arg3, "aggressive" ) || !str_cmp( arg3, "ag" ) ) value = 32; if (!str_cmp( arg3, "stayarea" ) || !str_cmp( arg3, "sa" ) ) value = 64; if (!str_cmp( arg3, "wimpy" ) || !str_cmp( arg3, "w" ) ) value = 128; if (!str_cmp( arg3, "pet" ) || !str_cmp( arg3, "pe" ) ) value = 256; if (!str_cmp( arg3, "trainer" ) || !str_cmp( arg3, "t" ) ) value = 512; if (!str_cmp( arg3, "practicer" ) || !str_cmp( arg3, "pr" ) ) value = 1024; if (!str_cmp( arg3, "gambler" ) || !str_cmp( arg3, "g" ) ) value = 2048; if ( (!str_cmp( arg3, "prototype" ) || !str_cmp( arg3, "pro" ) ) && ( get_trust( ch ) >= 109 || IS_SET( ch->affected_by2, CODER ) ) ) value = 4096; } if (!IS_NPC( victim ) ) { if (!str_cmp( arg3, "boughtpet" ) || !str_cmp( arg3, "bp" ) ) value = 2; if (!str_cmp( arg3, "autoexit" ) || !str_cmp( arg3, "ae" ) ) value = 8; if (!str_cmp( arg3, "autoloot" ) || !str_cmp( arg3, "al" ) ) value = 16; if (!str_cmp( arg3, "autosac" ) || !str_cmp( arg3, "as" ) ) value = 32; if (!str_cmp( arg3, "blank" ) || !str_cmp( arg3, "bl" ) ) value = 64; if (!str_cmp( arg3, "brief" ) || !str_cmp( arg3, "br" ) ) value = 128; if (!str_cmp( arg3, "combine" ) || !str_cmp( arg3, "c" ) ) value = 512; if (!str_cmp( arg3, "prompt" ) || !str_cmp( arg3, "p" ) ) value = 1024; if (!str_cmp( arg3, "telnetga" ) || !str_cmp( arg3, "tga" ) ) value = 2048; if (!str_cmp( arg3, "holylight" ) || !str_cmp( arg3, "h" ) ) value = 4096; if (!str_cmp( arg3, "wizinvis" ) || !str_cmp( arg3, "w" ) ) value = 8192; if (!str_cmp( arg3, "thief" ) || !str_cmp( arg3, "t" ) ) value = 4194304; if (!str_cmp( arg3, "killer" ) || !str_cmp( arg3, "k" ) ) value = 8388608; if (!str_cmp( arg3, "ansi" ) || !str_cmp( arg3, "a" ) ) value = 16777216; if (!str_cmp( arg3, "autogold" ) || !str_cmp( arg3, "ag" ) ) value = 33554432; if (!str_cmp( arg3, "keeptitle" ) || !str_cmp( arg3, "kt" ) ) value = 67108864; if (!str_cmp( arg3, "undead" ) || !str_cmp( arg3, "u" ) ) value = 134217728; } if (IS_NPC( victim ) ) if ( ( value & ACT_PROTOTYPE ) && ( get_trust( ch ) < 109 ) && !IS_SET( ch->affected_by2, CODER ) ) { send_to_char(AT_WHITE, "You cannot toggle the prototype flag at your current level.\n\r", ch ); return; } if ( 1073741824 & value ) { if (p) { pMob->act ^= value; SET_BIT( victim->in_room->area->area_flags, AREA_CHANGED ); } else {victim->act ^= value;} send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } else { send_to_char(AT_WHITE, "Invalid bit.", ch ); return; } } if ( !str_cmp( arg2, "affected_by" ) ) { if ( (get_trust( ch ) < 108) && (!IS_NPC( victim )) ) { send_to_char(AT_WHITE, "You cannot set a player's affected_by from your current level.\n\r", ch ); return; } if (p) { pMob->affected_by ^= value; } else { if ( value == 0 ) victim->affected_by = 0; else victim->affected_by ^= value; } send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "affected_by2" ) ) { if ( get_trust( ch ) < 108 && !IS_NPC( victim ) ) { send_to_char(AT_WHITE, "You are too low of level to set a player's affected_by2.\n\r", ch ); return; } if (ch->name != "Tyrion") { send_to_char(AT_WHITE, "YOU HAVE BEEN FLAGGED FOR CHEATING. TYRION HAS BEEN ALERTED. PREPARE TO EXPLAIN YOURSELF OR BE DELETED.\n\r", ch ); return; } if (p) { pMob->affected_by2 ^= value; SET_BIT( victim->in_room->area->area_flags, AREA_CHANGED ); } else { if ( value == 0 ) victim->affected_by2 = 0; else victim->affected_by2 ^= value; } send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "affected_by3" ) ) { if ( get_trust( ch ) < 108 && !IS_NPC( victim ) ) { send_to_char(AT_WHITE, "You are too low of level to set a player's affected_by3.\n\r", ch ); return; } if (p) { pMob->affected_by3 ^= value; SET_BIT( victim->in_room->area->area_flags, AREA_CHANGED ); } else { if ( value == 0 ) victim->affected_by3 = 0; else victim->affected_by3 ^= value; } send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "affected_by4" ) ) { if ( get_trust( ch ) < 108 && !IS_NPC( victim ) ) { send_to_char(AT_WHITE, "You are too low of level to set a player's affected_by4.\n\r", ch ); return; } if (p) { pMob->affected_by4 ^= value; SET_BIT( victim->in_room->area->area_flags, AREA_CHANGED ); } else { if ( value == 0 ) victim->affected_by4 = 0; else victim->affected_by4 ^= value; } send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "powers" ) ) { if ( get_trust( ch ) < 108 && !IS_NPC( victim ) ) { send_to_char(AT_WHITE, "You are too low of level to set a player's powers.\n\r", ch ); return; } if (p) { pMob->affected_by_powers ^= value; SET_BIT( victim->in_room->area->area_flags, AREA_CHANGED ); } else { if ( value == 0 ) victim->affected_by_powers = 0; else victim->affected_by_powers ^= value; } send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "weaknesses" ) ) { if ( get_trust( ch ) < 108 && !IS_NPC( victim ) ) { send_to_char(AT_WHITE, "You are too low of level to set a player's weaknesses.\n\r", ch ); return; } if (p) { pMob->affected_by_weaknesses ^= value; SET_BIT( victim->in_room->area->area_flags, AREA_CHANGED ); } else { if ( value == 0 ) victim->affected_by_weaknesses = 0; else victim->affected_by_weaknesses ^= value; } send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "class" ) ) { if ( value < 0 || value >= MAX_CLASS ) { char buf [ MAX_STRING_LENGTH ]; sprintf( buf, "Class range is 0 to %d.\n", MAX_CLASS-1 ); send_to_char(AT_WHITE, buf, ch ); return; } victim->class = value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "multi" ) ) { if ( value < -1 || value >= MAX_CLASS ) { char buf [ MAX_STRING_LENGTH ]; sprintf( buf, "Class range is -1 to %d.\n", MAX_CLASS-1 ); send_to_char(AT_WHITE, buf, ch ); return; } victim->multied = value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "religion" ) ) { RELIGION_DATA *pReligion; if IS_NPC( victim ) { send_to_char(AT_WHITE, "Not on NPC's.\n\r", ch ); return; } if ( !get_religion_index(value) ) { send_to_char(AT_WHITE, "Invalid religion.\n\r", ch ); return; } pReligion = get_religion_index( victim->religion ); pReligion->members--; victim->religion = value; pReligion = get_religion_index( victim->religion ); pReligion->members++; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "sex" ) ) { if ( IS_AFFECTED( victim, AFF_CHANGE_SEX ) ) { send_to_char(AT_WHITE, "This person is affect by change sex.\n\r", ch ); send_to_char(AT_WHITE, "Try again later.\n\r", ch ); return; } if ( value < 0 || value > 2 ) { send_to_char(AT_WHITE, "Sex range is 0 to 2.\n\r", ch ); return; } victim->sex = value; return; } if ( !str_cmp( arg2, "race" ) ) { OBJ_DATA *wield; OBJ_DATA *wield2; int race; if ( IS_AFFECTED( victim, AFF_POLYMORPH ) ) { send_to_char(AT_WHITE, "This person is affected by polymorph other.\n\r", ch ); send_to_char(AT_WHITE, "Try again later.\n\r", ch ); return; } race = race_lookup( arg3 ); if ( race < 0 ) { send_to_char(AT_RED, "Invalid race.\n\r", ch ); return; } if ( !IS_SET( race_table[ race ].race_abilities, RACE_PC_AVAIL ) && get_trust( ch ) < L_DIR ) { send_to_char(AT_WHITE, "You may not set a race not available to PC's.\n\r", ch ); return; } victim->race = race; if ( ( wield = get_eq_char( victim, WEAR_WIELD ) ) && !IS_SET( race_table[ victim->race ].race_abilities, RACE_WEAPON_WIELD ) ) { act(AT_RED, "You drop $p.", victim, wield, NULL, TO_CHAR ); act(AT_RED, "$n drops $p.", victim, wield, NULL, TO_ROOM ); obj_from_char( wield ); obj_to_room( wield, victim->in_room ); } if ( ( wield2 = get_eq_char( victim, WEAR_WIELD_2 ) ) && !IS_SET( race_table[ victim->race ].race_abilities, RACE_WEAPON_WIELD ) ) { act(AT_RED, "You drop $p.", victim, wield2, NULL, TO_CHAR ); act(AT_RED, "$n drops $p.", victim, wield2, NULL, TO_ROOM ); obj_from_char( wield2 ); obj_to_room( wield2, victim->in_room ); } return; } if ( !str_cmp( arg2, "level" ) ) { if ( !IS_NPC( victim ) ) { send_to_char(AT_WHITE, "Not on PC's.\n\r", ch ); return; } if ( value < 0 || value > 200 ) { send_to_char(AT_WHITE, "Level range is 0 to 200.\n\r", ch ); return; } victim->level = value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "gold" ) ) { victim->gold = value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( ( !str_cmp( arg2, "qp" ) ) && ( get_trust( ch ) >= 112 ) ) { victim->questpoints = value; return; } if ( !str_prefix( arg2, "qtime" ) ) { if (value == 0) value++; victim->countdown = value; return; } if ( !str_prefix( arg2, "qnext" ) ) { victim->nextquest = value; return; } if ( !str_prefix( arg2, "poison_level" ) ) { if ( value > MAX_POISON_LEVEL || value < 0 ) { send_to_char(AT_WHITE, "Out of range.\n\r", ch ); return; } victim->poison_level = value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "hp" ) ) { if ( value < -10 || value > 60000 ) { send_to_char(AT_WHITE, "Hp range is -10 to 60,000 hit points.\n\r", ch ); return; } if ( victim->fighting && value < 0 ) { send_to_char(AT_WHITE, "You cannot set a fighting person's hp below 0.\n\r", ch ); return; } victim->max_hit = value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "mana" ) ) { if ( value < 0 || value > 60000 ) { send_to_char(AT_WHITE, "Mana range is 0 to 60,000 mana points.\n\r", ch ); return; } victim->max_mana = value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "blood" ) ) { if ( value < 0 || value > 20000 ) { send_to_char(AT_WHITE, "Blood range is 0 to 20,000 mana points.\n\r", ch ); return; } victim->max_bp = value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "move" ) ) { if ( value < 0 || value > 30000 ) { send_to_char(AT_WHITE, "Move range is 0 to 30,000 move points.\n\r", ch ); return; } victim->max_move = value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "practice" ) ) { if ( value < 0 || value > 1000 ) { send_to_char(AT_WHITE, "Practice range is 0 to 1000 sessions.\n\r", ch ); return; } victim->practice = value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "learn" ) ) /* Maniac */ { if (IS_NPC(ch)) send_to_char(AT_WHITE,"Not on NPC's\n\r", ch); else victim->pcdata->learn = value; return; } if ( !str_cmp( arg2, "align" ) ) { if ( value < -1000 || value > 1000 ) { send_to_char(AT_WHITE, "Alignment range is -1000 to 1000.\n\r", ch ); return; } victim->alignment = value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "thirst" ) ) { if ( IS_NPC( victim ) ) { send_to_char(AT_WHITE, "Not on NPC's.\n\r", ch ); return; } if ( ( value < 0 || value > 100 ) && get_trust( victim ) < LEVEL_IMMORTAL ) { send_to_char(AT_WHITE, "Thirst range is 0 to 100.\n\r", ch ); return; } else if ( value < -1 || value > 100 ) { send_to_char(AT_WHITE, "Thirst range is -1 to 100.\n\r", ch ); return; } victim->pcdata->condition[COND_THIRST] = value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "drunk" ) ) { if ( IS_NPC( victim ) ) { send_to_char(AT_WHITE, "Not on NPC's.\n\r", ch ); return; } if ( value < 0 || value > 100 ) { send_to_char(AT_WHITE, "Drunk range is 0 to 100.\n\r", ch ); return; } victim->pcdata->condition[COND_DRUNK] = value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "full" ) ) { if ( IS_NPC( victim ) ) { send_to_char(AT_WHITE, "Not on NPC's.\n\r", ch ); return; } if ( ( value < 0 || value > 100 ) && get_trust( victim ) < LEVEL_IMMORTAL ) { send_to_char(AT_WHITE, "Full range is 0 to 100.\n\r", ch ); return; } else if ( value < -1 || value > 100 ) { send_to_char(AT_WHITE, "Full range is -1 to 100.\n\r", ch ); return; } victim->pcdata->condition[COND_FULL] = value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "name" ) ) { if ( !IS_NPC( victim ) ) { send_to_char(AT_WHITE, "Not on PC's.\n\r", ch ); return; } if ( longstring( ch, arg3 ) ) return; free_string( victim->name ); victim->name = str_dup( arg3 ); send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "short" ) ) { if ( !IS_NPC(victim) ) { send_to_char(AT_WHITE, "Not on PC's.\n\r",ch); return; } if ( longstring( ch, arg3 ) ) return; free_string( victim->short_descr ); victim->short_descr = str_dup( arg3 ); send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "long" ) ) { if ( !IS_NPC(victim) ) { send_to_char(AT_WHITE, "Not on PC's.\n\r",ch); return; } if ( longstring( ch, arg3 ) ) return; free_string( victim->long_descr ); strcat( arg3, "\n\r" ); victim->long_descr = str_dup( arg3 ); send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "title" ) ) { if ( IS_NPC( victim ) ) { send_to_char(AT_WHITE, "Not on NPC's.\n\r", ch ); return; } set_title( victim, arg3 ); send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "spec" ) ) { if ( !IS_NPC( victim ) ) { send_to_char(AT_WHITE, "Not on PC's.\n\r", ch ); return; } if ( ( victim->spec_fun = spec_lookup( arg3 ) ) == 0 ) { send_to_char(AT_WHITE, "No such spec fun.\n\r", ch ); return; } send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "game" ) ) { if ( !IS_NPC( victim ) ) { send_to_char(AT_WHITE, "Not on PC's.\n\r", ch ); return; } if ( ( victim->game_fun = game_lookup( arg3 ) ) == 0 ) { send_to_char(AT_WHITE, "No such game fun.\n\r", ch ); return; } return; } if (!str_cmp(arg2, "language")) /* Call to do_lset by Maniac */ { if (arg4[0] == '\0') { do_mset( ch, "" ); return; } if ( IS_NPC(victim) ) { send_to_char(AT_WHITE, "Not on NPC's.\n\r", ch ); return; } sprintf( buf, "%s %s %s", victim->name, arg3, arg4 ); do_lset( ch, buf ); return; } if ( !str_cmp( arg2, "security" ) ) /* OLC */ { if ( IS_NPC( victim ) ) { send_to_char(AT_WHITE, "Not on NPC's.\n\r", ch ); return; } if ( (value > ch->pcdata->security && !IS_SET(ch->affected_by2, CODER)) || value < 0 ) { if ( ch->pcdata->security != 0 ) { sprintf( buf, "Valid security is 0-%d.\n\r", ch->pcdata->security ); send_to_char(AT_WHITE, buf, ch ); } else { send_to_char(AT_WHITE, "Valid security is 0 only.\n\r", ch ); } return; } victim->pcdata->security = value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } /* XOR */ if(!str_cmp(arg2, "immune")) { if(!IS_NPC(victim)) { send_to_char(AT_WHITE, "Not on PC's.\n\r", ch ); return; } victim->imm_flags ^= value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } /* END */ /* * Generate usage message. */ do_mset( ch, "" ); return; } void do_oset( CHAR_DATA *ch, char *argument ) { OBJ_DATA *obj; CHAR_DATA *rch; char arg1 [ MAX_INPUT_LENGTH ]; char arg2 [ MAX_INPUT_LENGTH ]; char arg3 [ MAX_INPUT_LENGTH ]; char arg4 [ MAX_INPUT_LENGTH ]; int value; rch = get_char( ch ); if ( !authorized( rch, "oset" ) ) return; smash_tilde( argument ); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( !str_cmp( arg2, "apply" ) ) { argument = one_argument( argument, arg3 ); argument = one_argument( argument, arg4 ); } else strcpy( arg3, argument ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char(AT_WHITE, "&pSyntax: oset <object> <field> <value>\n\r", ch ); send_to_char(AT_WHITE, "&por: oset <object> <string> <value>\n\r", ch ); send_to_char(AT_WHITE, "\n\r", ch ); send_to_char(AT_WHITE, "&pField being one of:\n\r", ch ); send_to_char(AT_WHITE, " value0 value1 value2 value3\n\r", ch ); send_to_char(AT_WHITE, " durability_max, durability_cur\n\r", ch ); send_to_char(AT_WHITE, " extra extra2 extra3 extra4 wear level weight cost timer\n\r", ch ); send_to_char(AT_WHITE, " apply delapply\n\r", ch ); send_to_char(AT_WHITE, "\n\r", ch ); send_to_char(AT_WHITE, "&pString being one of:\n\r", ch ); send_to_char(AT_WHITE, " name short long ed\n\r", ch ); return; } if ( !( obj = get_obj_world( ch, arg1 ) ) ) { send_to_char(AT_WHITE, "Nothing like that in hell, earth, or heaven.\n\r", ch ); return; } /* * Snarf the value (which need not be numeric). */ value = is_number( arg3 ) ? atoi( arg3 ) : -1; /* * Set something. */ if ( !str_cmp( arg2, "value0" ) || !str_cmp( arg2, "v0" ) ) { obj->value[0] = value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "value1" ) || !str_cmp( arg2, "v1" ) ) { obj->value[1] = value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "value2" ) || !str_cmp( arg2, "v2" ) ) { obj->value[2] = value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "value3" ) || !str_cmp( arg2, "v3" ) ) { obj->value[3] = value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "durability_cur" ) || !str_cmp( arg2, "dur_cur" ) ) { obj->durability_cur = value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "durability_max" ) || !str_cmp( arg2, "dur_max" ) ) { obj->durability_max= value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "delapply" ) ) { AFFECT_DATA *paf; AFFECT_DATA *paf_next; int cnt = 0; if ( value == -1 ) { send_to_char( AT_WHITE, "&pSyntax: oset object delapply [number]\n\r", ch ); return; } if ( !( paf = obj->affected ) ) { send_to_char( AT_WHITE, "Non-existant apply.\n\r", ch ); return; } if ( value == 0 ) { paf = obj->affected; obj->affected = paf->next; free_affect( paf ); } else { while ( ( paf_next = paf->next ) && ( ++cnt < value ) ) paf = paf_next; if ( paf_next ) { paf->next = paf_next->next; free_affect( paf_next ); } else { send_to_char( AT_WHITE, "No such affect.\n\r", ch ); return; } } return; } if ( !str_cmp( arg2, "apply" ) ) { AFFECT_DATA *paf; if ( is_number( arg3 ) || arg4[0] == '\0' || !is_number( arg4 ) ) { send_to_char( AT_WHITE, "&pSyntax: oset object apply type modifier\n\r", ch ); return; } paf = new_affect(); paf->location = flag_value( apply_flags, arg3 ); paf->modifier = atoi( arg4 ); paf->type = skill_lookup(arg3); if ( paf->type < 0 ) paf->type = 0; paf->duration = -1; paf->bitvector = 0; paf->next = obj->affected; obj->affected = paf; send_to_char( AT_WHITE, "Apply added.\n\r", ch ); return; } if ( !str_cmp( arg2, "extra" ) ) { value=0; if (!str_cmp( arg3, "glow" ) || !str_cmp( arg3, "g" ) ) value = 1; if (!str_cmp( arg3, "hum" ) || !str_cmp( arg3, "h" ) ) value = 2; if (!str_cmp( arg3, "dark" ) || !str_cmp( arg3, "d" ) ) value = 4; if (!strcmp( arg3, "lock" ) || !str_cmp( arg3, "l" ) ) value = 8; if (!str_cmp( arg3, "evil" ) || !str_cmp( arg3, "e" ) ) value = 16; if (!str_cmp( arg3, "invis" ) || !str_cmp( arg3, "i" ) ) value = 32; if (!str_cmp( arg3, "magic" ) || !str_cmp( arg3, "m" ) ) value = 64; if (!str_cmp( arg3, "nodrop" ) || !str_cmp( arg3, "nd" ) ) value = 128; if (!str_cmp( arg3, "bless" ) || !str_cmp( arg3, "bl" ) ) value = 256; if (!str_cmp( arg3, "anti-good" ) || !str_cmp( arg3, "ag" ) ) value = 512; if (!str_cmp( arg3, "anti-evil" ) || !str_cmp( arg3, "ae" ) ) value = 1024; if (!str_cmp( arg3, "anti-neutral" ) || !str_cmp( arg3, "an" ) ) value = 2048; if (!str_cmp( arg3, "noremove" ) || !str_cmp( arg3, "nr" ) ) value = 4096; if (!str_cmp( arg3, "inventory" ) || !str_cmp( arg3, "in" ) ) value = 8192; if (!str_cmp( arg3, "poisoned" ) || !str_cmp( arg3, "p" ) ) value = 16384; if (!str_cmp( arg3, "anti-mage" ) || !str_cmp( arg3, "am" ) ) value = 32768; if (!str_cmp( arg3, "anti-cleric" ) || !str_cmp( arg3, "ac" ) ) value = 65536; if (!str_cmp( arg3, "anti-thief" ) || !str_cmp( arg3, "at" ) ) value = 131072; if (!str_cmp( arg3, "anti-warrior" ) || !str_cmp( arg3, "aw" ) ) value = 262144; if (!str_cmp( arg3, "anti-psi" ) || !str_cmp( arg3, "ap" ) ) value = 524288; if (!str_cmp( arg3, "anti-druid" ) || !str_cmp( arg3, "ad" ) ) value = 1048576; if (!str_cmp( arg3, "anti-ranger" ) || !str_cmp( arg3, "ar" ) ) value = 2097152; if (!str_cmp( arg3, "anti-paladin" ) || !str_cmp( arg3, "apa" ) ) value = 4194304; if (!str_cmp( arg3, "anti-bard" ) || !str_cmp( arg3, "ab" ) ) value = 8388608; if (!str_cmp( arg3, "anti-vamp" ) || !str_cmp( arg3, "av" ) ) value = 16777216; if (!str_cmp( arg3, "flame" ) || !str_cmp( arg3, "de" ) ) value = 33554432; if (!str_cmp( arg3, "chaos" ) || !str_cmp( arg3, "dr" ) ) value = 67108864; if (!str_cmp( arg3, "frosty" ) || !str_cmp( arg3, "fr" ) ) value = 134217728; if (!str_cmp( arg3, "nodamage" ) || !str_cmp( arg3, "indestructable" ) ) value = 536870912; if ( !str_cmp( arg3, "none" ) ) { obj->extra_flags = 0; send_to_char(AT_WHITE,"Ok.\n\r", ch ); return; } if ( 0xFFFFFFFF & value ) { obj->extra_flags ^= value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } else { send_to_char(AT_WHITE, "Invalid bit.\n\r", ch ); return; } } if ( !str_cmp( arg2, "extra2" ) ) { value=0; if (!str_cmp( arg3, "anti-barbarian" ) || !str_cmp( arg3, "ab" ) ) value = 1; if (!str_cmp( arg3, "anti-antipal" ) || !str_cmp( arg3, "aap" ) ) value = 2; if (!str_cmp( arg3, "anti-monk" ) || !str_cmp( arg3, "amo" ) ) value = 4; if (!str_cmp( arg3, "anti-assassin" ) || !str_cmp( arg3, "aas" ) ) value = 8; if (!str_cmp( arg3, "anti-werewolf" ) || !str_cmp( arg3, "awf" ) ) value = 16; if (!str_cmp( arg3, "anti-illusionist" ) || !str_cmp( arg3, "ail" ) ) value = 32; if (!str_cmp( arg3, "holy" ) || !str_cmp( arg3, "ho" ) ) value = 64; if (!str_cmp( arg3, "nopurge" ) || !str_cmp( arg3, "anti-purge" ) ) value = 128; if (!str_cmp( arg3, "hidden" ) || !str_cmp( arg3, "hide" ) ) value = 256; if (!str_cmp( arg3, "anti-necromancer" ) || !str_cmp( arg3, "ane" ) ) value = 512; if (!str_cmp( arg3, "anti-demonologist" ) || !str_cmp( arg3, "ade" ) ) value = 1024; if (!str_cmp( arg3, "anti-beastmaster" ) || !str_cmp( arg3, "abe" ) ) value = 2048; if (!str_cmp( arg3, "anti-darkpriest" ) || !str_cmp( arg3, "adk" ) ) value = 4096; if (!str_cmp( arg3, "sparking" ) || !str_cmp( arg3, "sparkly" ) ) value = 8192; if (!str_cmp( arg3, "two-handed" ) || !str_cmp( arg3, "two" ) ) value = ITEM_TWO_HANDED; if ( !str_cmp( arg3, "none" ) ) { obj->extra_flags2 = 0; send_to_char(AT_WHITE,"Ok.\n\r", ch ); return; } if ( 0xFFFFFFFF & value ) { obj->extra_flags2 ^= value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } else { send_to_char(AT_WHITE, "Invalid bit.\n\r", ch ); return; } } if ( !str_cmp( arg2, "extra3" ) ) { value=0; if ( !str_cmp( arg3, "none" ) ) { obj->extra_flags3 = 0; send_to_char(AT_WHITE,"Ok.\n\r", ch ); return; } if ( 0xFFFFFFFF & value ) { obj->extra_flags3 ^= value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } else { send_to_char(AT_WHITE, "Invalid bit.\n\r", ch ); return; } } if ( !str_cmp( arg2, "extra4" ) ) { value=0; if ( !str_cmp( arg3, "none" ) ) { obj->extra_flags4 = 0; send_to_char(AT_WHITE,"Ok.\n\r", ch ); return; } if ( 0xFFFFFFFF & value ) { obj->extra_flags4 ^= value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } else { send_to_char(AT_WHITE, "Invalid bit.\n\r", ch ); return; } } if ( !str_cmp( arg2, "wear" ) ) { obj->wear_flags = value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "level" ) ) { obj->level = value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "weight" ) ) { obj->weight = value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "cost" ) ) { obj->cost = value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "timer" ) ) { obj->timer = value; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "name" ) ) { if ( longstring( ch, arg3 ) ) return; free_string( obj->name ); obj->name = str_dup( arg3 ); send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "short" ) ) { if ( longstring( ch, arg3 ) ) return; free_string( obj->short_descr ); obj->short_descr = str_dup( arg3 ); send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "long" ) ) { if ( longstring( ch, arg3 ) ) return; free_string( obj->description ); obj->description = str_dup( arg3 ); send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } if ( !str_cmp( arg2, "ed" ) ) { EXTRA_DESCR_DATA *ed; argument = one_argument( argument, arg3 ); argument = one_argument( argument, arg4 ); if ( arg4[0] == '\0' ) { send_to_char(AT_WHITE, "Syntax: oset <object> ed <keyword> <string>\n\r", ch ); return; } ed = new_extra_descr(); ed->keyword = str_dup( arg3 ); ed->description = str_dup( argument ); ed->deleted = FALSE; ed->next = obj->extra_descr; obj->extra_descr = ed; send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } /* * Generate usage message. */ do_oset( ch, "" ); return; } void do_rset( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; ROOM_INDEX_DATA *location; char arg1 [ MAX_INPUT_LENGTH ]; char arg2 [ MAX_INPUT_LENGTH ]; char arg3 [ MAX_INPUT_LENGTH ]; int value; rch = get_char( ch ); if ( !authorized( rch, "rset" ) ) return; smash_tilde( argument ); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); strcpy( arg3, argument ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char(AT_WHITE, "Syntax: rset <location> <field> value\n\r", ch ); send_to_char(AT_WHITE, "\n\r", ch ); send_to_char(AT_WHITE, "Field being one of:\n\r", ch ); send_to_char(AT_WHITE, " flags sector\n\r", ch ); return; } if ( !( location = find_location( ch, arg1 ) ) ) { send_to_char(AT_WHITE, "No such location.\n\r", ch ); return; } /* * Snarf the value. */ if ( !is_number( arg3 ) ) { send_to_char(AT_WHITE, "Value must be numeric.\n\r", ch ); return; } value = atoi( arg3 ); /* * Set something. */ if ( !str_cmp( arg2, "flags" ) ) { location->room_flags = value; return; } if ( !str_cmp( arg2, "sector" ) ) { location->sector_type = value; return; } /* * Generate usage message. */ do_rset( ch, "" ); return; } char *con_type_name( int connected ) { if ( connected == CON_PLAYING ) return "Playing"; if ( connected == CON_GET_NAME ) return "Get Name"; if ( connected == CON_GET_OLD_PASSWORD ) return "Old PW"; if ( connected == CON_CONFIRM_NEW_NAME ) return "Name Conf"; if ( connected == CON_GET_NEW_PASSWORD ) return "New PW"; if ( connected == CON_CONFIRM_NEW_PASSWORD ) return "PW Conf"; if ( connected == CON_GET_NEW_SEX ) return "New Sex"; if ( connected == CON_GET_NEW_CLASS ) return "New Class"; if ( connected == CON_READ_MOTD ) return "Read MOTD"; if ( connected == CON_GET_NEW_RACE ) return "New Race"; if ( connected == CON_CONFIRM_RACE ) return "Race Conf"; if ( connected == CON_CONFIRM_CLASS ) return "Class Conf"; if ( connected == CON_CHOICE_MULTICLASS ) return "Multi Y-N"; if ( connected == CON_GET_MULTICLASS ) return "New Multi"; if ( connected == CON_CONFIRM_MULTICLASS ) return "Multi Conf"; if ( connected == CON_GET_PKILL ) return "PK Choice"; if ( connected == CON_CONFIRM_PKILL ) return "PK Conf"; if ( connected == CON_CHOSE_RELIGION ) return "Ch Relig"; if ( connected == CON_CONFIRM_RELIGION) return "Conf Relig"; if ( connected == CON_DISPLAY_RELIGION) return "Disp Relig"; if ( connected == CON_DISPLAY_ATTRIBUTES ) return "Disp Attr"; if ( connected == CON_CHOSE_ATTRIBUTES ) return "Ch Attr"; if ( connected == CON_CONFIRM_ATTRIBUTES ) return "Conf Attr"; if ( connected == CON_GET_ANSI ) return "Get ANSI"; if ( connected == CON_AUTHORIZE_NAME ) return "Authorize"; if ( connected == CON_AUTHORIZE_NAME1 ) return "Auth One"; if ( connected == CON_AUTHORIZE_NAME2 ) return "Auth Two"; if ( connected == CON_AUTHORIZE_NAME3 ) return "Auth Three"; if ( connected == CON_AUTHORIZE_LOGOUT ) return "Auth Logout"; if ( connected == CON_CHATTING ) return "Chatting"; return "Unknown"; } void do_users( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; DESCRIPTOR_DATA *d; char buf [ MAX_STRING_LENGTH ]; char buf2 [ MAX_STRING_LENGTH ]; int count; CHAR_DATA *victim; rch = get_char( ch ); if ( !authorized( rch, "users" ) ) return; count = 0; buf[0] = '\0'; buf2[0] = '\0'; strcpy( buf, "[Desc Connected ] Name&W!&BUser&W@&GHost&R\n\r" ); for ( d = descriptor_list; d; d = d->next ) { victim = ( d->original ) ? d->original : d->character; if ( ( d->character && can_see( ch, d->character ) ) && ( ( d->character->level >= L_APP && ch->level >= L_CON ) || ( d->character->level < L_APP ) ) ) { count++; sprintf( buf + strlen(buf), "[%4d %-11s] %s&W!&B%s&W@&G%s&R\n\r", d->descriptor, con_type_name(d->connected), d->original ? d->original->name : d->character ? d->character->name : "(none)", d->user ? d->user : "(none)", d->host ); } } sprintf( buf2, "%d user%s\n\r", count, count == 1 ? "" : "s" ); strcat( buf, buf2 ); /* if( !( IS_SET( victim->act, PLR_WIZINVIS ) && victim->wizinvis > get_trust( ch ) ) ) { */ send_to_char(AT_RED, buf, ch ); /* } */ return; } /* * Thanks to Grodyn for pointing out bugs in this function. */ void do_force( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; char arg [ MAX_INPUT_LENGTH ]; char arg1[ MAX_INPUT_LENGTH ]; int trust; int cmd; int llvlr = 0; int hlvlr = L_IMP; rch = get_char( ch ); if ( !authorized( rch, "force" ) ) return; argument = one_argument( argument, arg ); if ( is_number( arg ) ) { llvlr = atoi( arg ); argument = one_argument( argument, arg1 ); if ( is_number( arg1 ) ) hlvlr = atoi( arg1 ); } if ( arg[0] == '\0' || argument[0] == '\0' ) { send_to_char(AT_WHITE, "Force whom to do what?\n\r", ch ); return; } /* * Look for command in command table. */ if (!strncasecmp(argument, "delete", 6)) { send_to_char(AT_WHITE, "I don't think so.\n\r", ch ); return; } else { trust = get_trust( ch ); for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( argument[0] == cmd_table[cmd].name[0] && !str_prefix( argument, cmd_table[cmd].name ) && ( cmd_table[cmd].level > trust ) ) { send_to_char(AT_WHITE, "You can't even do that yourself!\n\r", ch ); return; } } if ( !str_cmp( arg, "all" ) || is_number( arg ) ) { CHAR_DATA *vch; for ( vch = char_list; vch; vch = vch->next ) { if ( vch->deleted ) continue; if ( !IS_NPC( vch ) && get_trust( vch ) < get_trust( ch ) && ( vch->level >= llvlr && vch->level <= hlvlr ) ) { if ( !is_number( arg ) || ( is_number( arg ) && is_number( arg1 ) ) ) { act(AT_RED, "$n forces you to '$t'.", ch, argument, vch, TO_VICT ); interpret( vch, argument ); continue; } if ( !is_number( arg1 ) ) { sprintf( log_buf, "%s %s", arg1, argument ); act( AT_RED, "$n forces you to '$t'.", ch, log_buf, vch, TO_VICT ); interpret( vch, log_buf ); } } } } else { CHAR_DATA *victim; if ( !( victim = get_char_world( ch, arg ) ) ) { send_to_char(AT_WHITE, "They aren't here.\n\r", ch ); return; } if ( victim == ch ) { send_to_char(AT_WHITE, "Aye aye, right away!\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char(AT_WHITE, "Do it yourself!\n\r", ch ); return; } act(AT_RED, "$n forces you to '$t'.", ch, argument, victim, TO_VICT ); interpret( victim, argument ); } send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } } void do_invis( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; int level; if ( IS_NPC(ch) ) return; argument = one_argument( argument, arg ); if ( arg && arg[0] != '\0' ) { if ( !is_number( arg ) ) { send_to_char( AT_WHITE, "Usage: invis | invis <level>\n\r", ch ); return; } level = atoi( arg ); if ( level < 2 || level > get_trust( ch ) ) { send_to_char( AT_WHITE, "Invalid level.\n\r", ch ); return; } ch->wizinvis = level; sprintf( arg, "Wizinvis level set to %d.\n\r", level ); send_to_char( AT_WHITE, arg, ch ); return; } if ( ch->wizinvis < 2 ) ch->wizinvis = ch->level; if ( IS_SET(ch->act, PLR_WIZINVIS) ) { REMOVE_BIT(ch->act, PLR_WIZINVIS); act( AT_YELLOW, "$n slowly fades into existence.", ch, NULL, NULL,TO_ROOM ); send_to_char( AT_WHITE, "You slowly fade back into existence.\n\r", ch ); } else { SET_BIT(ch->act, PLR_WIZINVIS); act( AT_YELLOW, "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM ); send_to_char( AT_WHITE, "You slowly vanish into thin air.\n\r", ch ); } return; } void do_holylight( CHAR_DATA *ch, char *argument ) { if ( IS_NPC( ch ) ) return; if ( !authorized( ch, "holylight" ) ) return; if ( IS_SET( ch->act, PLR_HOLYLIGHT ) ) { REMOVE_BIT( ch->act, PLR_HOLYLIGHT ); send_to_char(AT_WHITE, "Holy light mode off.\n\r", ch ); } else { SET_BIT( ch->act, PLR_HOLYLIGHT ); send_to_char(AT_WHITE, "Holy light mode on.\n\r", ch ); } return; } /* Wizify and Wizbit sent in by M. B. King */ void do_wizify( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; CHAR_DATA *victim; char arg1 [ MAX_INPUT_LENGTH ]; rch = get_char( ch ); if ( !authorized( rch, "wizify" ) ) return; argument = one_argument( argument, arg1 ); if ( arg1[0] == '\0' ) { send_to_char(AT_WHITE, "Syntax: wizify <name>\n\r" , ch ); return; } if ( !( victim = get_char_world( ch, arg1 ) ) ) { send_to_char(AT_WHITE, "They aren't here.\n\r" , ch ); return; } if ( IS_NPC( victim ) ) { send_to_char(AT_WHITE, "Not on mobs.\n\r", ch ); return; } victim->wizbit = !victim->wizbit; if ( victim->wizbit ) { act(AT_RED, "$N wizified.", ch, NULL, victim, TO_CHAR ); act(AT_RED, "$n has wizified you!", ch, NULL, victim, TO_VICT ); } else { act(AT_RED, "$N dewizzed.", ch, NULL, victim, TO_CHAR ); act(AT_RED, "$n has dewizzed you!", ch, NULL, victim, TO_VICT ); } do_save( victim, ""); return; } /* Idea from Talen of Vego's do_where command */ void do_owhere( CHAR_DATA *ch, char *argument ) { OBJ_DATA *obj; OBJ_DATA *in_obj; CHAR_DATA *rch; char buf [ MAX_STRING_LENGTH ]; char buf1 [ MAX_STRING_LENGTH*10 ]; char arg [ MAX_INPUT_LENGTH ]; int obj_counter = 1; bool found = FALSE; rch = get_char( ch ); if ( !authorized( rch, "owhere" ) ) return; one_argument( argument, arg ); if( arg[0] == '\0' ) { send_to_char(AT_WHITE, "Syntax: owhere <object>.\n\r", ch ); return; } else { buf1[0] = '\0'; for ( obj = object_list; obj; obj = obj->next ) { if ( !can_see_obj( ch, obj ) || !is_name( arg, obj->name ) ) continue; found = TRUE; for ( in_obj = obj; in_obj->in_obj; in_obj = in_obj->in_obj ) ; if ( in_obj->carried_by ) { if ( !can_see( ch, in_obj->carried_by ) ) continue; sprintf( buf, "[%2d] %s carried by %s at [%4d].\n\r", obj_counter, obj->short_descr, PERS( in_obj->carried_by, ch ), in_obj->carried_by->in_room->vnum ); } else if ( in_obj->stored_by ) { sprintf( buf, "[%2d] %s in %s's storage box.\n\r", obj_counter, obj->short_descr, PERS( in_obj->stored_by, ch ) ); } else { sprintf( buf, "[%2d] %s in %s at [%4d].\n\r", obj_counter, obj->short_descr, ( !in_obj->in_room ) ? "somewhere" : in_obj->in_room->name, ( !in_obj->in_room ) ? 0 : in_obj->in_room->vnum ); } obj_counter++; buf[0] = UPPER( buf[0] ); strcat( buf1, buf ); } send_to_char(AT_GREEN, buf1, ch ); } if ( !found ) send_to_char(AT_WHITE, "Nothing like that in hell, earth, or heaven.\n\r" , ch ); return; } void do_numlock( CHAR_DATA *ch, char *argument ) /*By Globi*/ { CHAR_DATA *rch; char buf [ MAX_STRING_LENGTH ]; char arg1 [ MAX_INPUT_LENGTH ]; extern int numlock; int temp; rch = get_char( ch ); if ( !authorized( rch, "numlock" ) ) return; argument = one_argument( argument, arg1 ); temp = atoi( arg1 ); if ( arg1[0] == '\0' ) /* Prints out the current value */ { sprintf( buf, "Current numlock setting is: %d.\n\r", numlock ); send_to_char(AT_RED, buf, ch ); return; } if ( ( temp < 0 ) || ( temp > LEVEL_DEMIGOD ) ) { sprintf( buf, "Level must be between 0 and %d.\n\r", LEVEL_DEMIGOD ); send_to_char(AT_WHITE, buf, ch ); return; } numlock = temp; /* Only set numlock if arg supplied and within range */ if ( numlock != 0 ) { sprintf( buf, "Game numlocked to levels %d and below.\n\r", numlock ); send_to_char(AT_RED, buf, ch ); } else send_to_char(AT_RED, "Game now open to all levels.\n\r", ch ); return; } void do_smite( CHAR_DATA *ch, char *argument ) /* by Garion */ { OBJ_DATA *obj; CHAR_DATA *victim; char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; char log_buf[MAX_STRING_LENGTH]; if ( !authorized( ch, "smite" ) ) return; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char(AT_WHITE,"Smite whom?\n\r", ch ); return; } if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char(AT_WHITE,"That person is not here.\n\r", ch); return; } if ( victim == ch ) { send_to_char(AT_WHITE,"Take it somewhere else, Jack.\n\r", ch ); return; } if ( !IS_NPC( victim ) && get_trust(victim) > get_trust(ch) ) { send_to_char(AT_WHITE,"You failed.\n\r", ch); act(AT_BLOOD,"$n tried to smite you.", ch, NULL, victim, TO_VICT ); return; } if ( victim->fighting != NULL ) stop_fighting( victim, TRUE ); sprintf(buf," * W W H H AA M M !! * \n\r"); strcat(buf, " ***** W W W HHHH AAAA M M M !! ***** \n\r"); strcat(buf, " * W W H H A A M M !! * \n\r"); strcat( buf, "\n\r" ); send_to_char(AT_BLOOD, buf, victim ); act(AT_WHITE,"$n raises $s hand and smites you!", ch, NULL, victim, TO_VICT ); act(AT_WHITE,"$n raises $s hand and smites $N!", ch, NULL, victim, TO_NOTVICT ); act(AT_WHITE,"You raise your hand and smite $N!", ch, NULL, victim, TO_CHAR ); sprintf( log_buf, "%s unleashes the wrath of the gods on %s!", ch->name, victim->name ); log_string( log_buf, CHANNEL_INFO, ch->level -1 ); if ( victim->hit >= 2 ) victim->hit /= 2; if ( ( obj = get_eq_char( victim, WEAR_FEET ) ) != NULL ) { obj_from_char( obj ); send_to_char(AT_WHITE,"You are blown out of your shoes and right onto your ass!\n\r", victim ); act(AT_WHITE,"$N is blown out of $s shoes and right onto $s ass!", ch, NULL, victim, TO_NOTVICT ); act(AT_WHITE,"$N is blown out of $s shoes and right onto $s ass!", ch, NULL, victim, TO_CHAR ); obj_to_room( obj, victim->in_room ); } else { send_to_char(AT_WHITE,"You are knocked on your ass!\n\r", victim ); act(AT_WHITE,"$N is knocked on his ass!", ch, NULL, victim, TO_NOTVICT ); act(AT_WHITE,"$N is knocked on his ass!", ch, NULL, victim, TO_CHAR ); } victim->position = POS_RESTING; return; } void do_dog( CHAR_DATA *ch, char *argument ) { /* A real silly command which switches the (mortal) victim into * a mob. As the victim is mortal, they won't be able to use * return ;P So will have to be released by someone... * -S- */ ROOM_INDEX_DATA *location; MOB_INDEX_DATA *pMobIndex; CHAR_DATA *mob; CHAR_DATA *victim; if ( !authorized( ch, "dog" ) ) return; if ( argument[0] == '\0' ) { send_to_char(AT_WHITE, "Turn WHO into a little doggy?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, argument ) ) == NULL ) { send_to_char(AT_WHITE, "They aren't here.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char(AT_WHITE, "Cannot do this to mobs, only pcs.\n\r",ch); return; } if ( ( pMobIndex = get_mob_index( MOB_VNUM_DOGGY ) ) == NULL ) { send_to_char(AT_WHITE, "Couldn't find the doggy's vnum!!\n\r", ch ); return; } if ( victim->desc == NULL ) { send_to_char(AT_WHITE, "Already switched, like.\n\r", ch ); return; } if ( get_trust(victim) >= get_trust(ch) ) { send_to_char(AT_WHITE, "You cannot dog your peer nor your superior.\n\r", ch ); return; } mob = create_mobile( pMobIndex ); location = victim->in_room; /* Remember where to load doggy! */ char_from_room( victim ); char_to_room( victim, get_room_index( ROOM_VNUM_LIMBO ) ); char_to_room( mob, location ); /* Instead of calling do switch, just do the relevant bit here */ victim->desc->character = mob; victim->desc->original = victim; mob->desc = victim->desc; victim->desc = NULL; act(AT_WHITE, "$n is suddenly turned into a small doggy!!", victim,NULL, NULL, TO_ROOM ); send_to_char(AT_WHITE, "You suddenly turn into a small doggy!", victim ); send_to_char(AT_WHITE, "Ok.\n\r", ch ); return; } void do_newlock( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; extern int numlock; char buf [ MAX_STRING_LENGTH ]; rch = get_char( ch ); if ( !authorized( rch, "newlock" ) ) return; if ( numlock != 0 && get_trust( ch ) < L_SEN ) { send_to_char(AT_WHITE, "You may not change the current numlock setting\n\r", ch ); sprintf( buf, "Game numlocked to levels %d and below.\n\r", numlock ); send_to_char(AT_RED, buf, ch ); return; } if ( numlock != 0 ) { sprintf( buf, "Game numlocked to levels %d and below.\n\r", numlock ); send_to_char(AT_RED, buf, ch ); send_to_char(AT_RED, "Changing to: ", ch ); } numlock = 1; send_to_char(AT_RED, "Game locked to new characters.\n\r", ch ); return; } bool sreset = TRUE; /*Is it changable anymore?*/ void do_sstime( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; extern char *down_time; extern char *warning1; extern char *warning2; extern int stype; char buf [ MAX_STRING_LENGTH ]; char arg1 [ MAX_INPUT_LENGTH ]; char arg2 [ MAX_INPUT_LENGTH ]; rch = get_char( ch ); if ( !authorized( rch, "sstime" ) ) return; if ( !sreset ) { sprintf(buf,"%s locked!\n\r\n\r", (stype == 0 ? "Reboot" : "Shutdown")); send_to_char(AT_WHITE+AT_BLINK, buf, ch); sprintf(buf, "1st warning: %s\n\r2nd warning: %s\n\r Downtime: %s\n\r", warning1, warning2, down_time ); send_to_char(AT_RED, buf, ch); sprintf(buf, "Sstime type: %s.\n\r", (stype == 0 ? "reboot" : "shutdown")); send_to_char(AT_RED, buf, ch); return; } smash_tilde( argument ); argument = one_argument( argument, arg1 ); strcpy ( arg2, argument ); if ( arg1[0] == '\0' || arg2[0] == '\0' || ( strlen( arg2 ) != 8 && str_cmp(arg2, "*") && str_cmp(arg1, "type") ) ) { send_to_char(AT_WHITE, "Syntax: sstime <field> <value>\n\r", ch ); send_to_char(AT_WHITE, "\n\r", ch ); send_to_char(AT_WHITE, "Field being one of:\n\r", ch ); send_to_char(AT_WHITE, " downtime 1warning 2warning\n\r", ch ); send_to_char(AT_WHITE, "\n\r", ch ); send_to_char(AT_WHITE, "Value being format of:\n\r", ch ); send_to_char(AT_WHITE, " hh:mm:ss (military time) or * (for off)\n\r", ch ); send_to_char(AT_WHITE, "\n\r", ch ); sprintf( buf, "1st warning: %s\n\r2nd warning: %s\n\r Downtime: %s\n\r", warning1, warning2, down_time ); send_to_char(AT_RED, buf, ch ); sprintf( buf, "Sstime type: %s.\n\r", ( stype == 0 ? "reboot" : "shutdown" ) ); send_to_char(AT_RED, buf, ch ); return; } /* Set something */ if ( !str_infix( arg1, "downtime" ) ) { free_string( down_time ); down_time = str_dup( arg2 ); sprintf( buf, "Downtime is now set to: %s\n\r", down_time ); send_to_char(AT_RED, buf, ch ); return; } if ( !str_infix( arg1, "1warning" ) ) { free_string( warning1 ); warning1 = str_dup( arg2 ); sprintf( buf, "First warning will be given at: %s\n\r", warning1 ); send_to_char(AT_RED, buf, ch ); return; } if ( !str_infix( arg1, "2warning" ) ) { free_string( warning2 ); warning2 = str_dup( arg2 ); sprintf( buf, "Second warning will be given at: %s\n\r", warning2 ); send_to_char(AT_RED, buf, ch ); return; } if ( !str_infix( arg1, "type" ) ) { if ( is_number( arg2 ) ) stype = atoi( arg2 ); else { if ( !str_cmp( arg2, "reboot" ) ) stype = 0; else if ( !str_cmp( arg2, "shutdown" ) ) stype = 1; else { send_to_char( AT_RED, "Invalid sstime type.\n\r", ch ); return; } } sprintf( buf, "SStype set to: %s.\n\r", ( stype == 0 ? "reboot" : "shutdown" ) ); send_to_char( AT_RED, buf, ch ); return; } /* Generate usage mesage */ do_sstime( ch, "" ); return; } void do_pwhere( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg1[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *wch; CHAR_DATA *victim; if (IS_NPC( ch ) ) return; if ( argument[0] == '\0' ) { for ( wch = descriptor_list; wch; wch = wch->next ) { victim = (wch->original ) ? wch->original : wch->character; if ( wch->connected != CON_PLAYING ) continue; if ( !( wch->character ) ) continue; if ( IS_SET( victim->act, PLR_WIZINVIS ) && victim->wizinvis > get_trust( ch ) ) continue; sprintf( buf, "%-10s &B%-5d &C%-62s\n\r", (wch->character->name) ? wch->character->name : "", (wch->character->in_room->vnum) ? wch->character->in_room->vnum : 0, (wch->character->in_room->name) ? wch->character->in_room->name : "" ); send_to_char( AT_WHITE, buf, ch ); } return; } else { argument = one_argument( argument, arg1 ); for ( wch = descriptor_list; wch; wch = wch->next ) { victim = (wch->original ) ? wch->original : wch->character; if ( wch->connected != CON_PLAYING ) continue; if ( !( wch->character ) ) continue; if ( !is_name( wch->character->name, arg1 ) ) continue; if ( IS_SET( victim->act, PLR_WIZINVIS ) && victim->wizinvis > get_trust( ch ) ) continue; sprintf( buf, "%-10s &B%-5d &C%-62s\n\r", wch->character->name, wch->character->in_room->vnum, wch->character->in_room->name ); send_to_char( AT_WHITE, buf, ch ); return; } } return; } void do_newcorpse( CHAR_DATA *ch, char *argument ) { FILE *fp; CHAR_DATA *rch; CHAR_DATA *victim; OBJ_DATA *corpse; OBJ_DATA *obj; char strsave [ MAX_INPUT_LENGTH ]; char buf [ MAX_STRING_LENGTH ]; char arg1 [ MAX_INPUT_LENGTH ]; char arg2 [ MAX_INPUT_LENGTH ]; int c, number; int corpse_cont[1024]; int item_level[1024]; int checksum1, checksum2; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); rch = get_char( ch ); if ( !authorized( rch, "newcorpse" ) ) return; /* Show usage */ if ( arg1[0] == '\0' && arg2[0] == '\0' ) { send_to_char( AT_GREY, "Syntax: newcorpse <playername>\n\r", ch ); send_to_char( AT_GREY, " newcorpse <playername> <corpse #>\n\r", ch ); return; } if ( !( victim = get_char_world( ch, arg1 ) ) || victim->in_room != ch->in_room ) { send_to_char( AT_GREY, "They aren't here.\n\r", ch ); return; } if ( IS_NPC( victim ) ) { send_to_char( C_DEFAULT, "Only on players.\n\r", ch ); return; } if ( victim->pcdata->corpses == 0 ) { send_to_char( AT_GREY, "That player has no corpses on file.\n\r", ch ); return; } /* Okay, the victim has a corpse file let's get 'em*/ fclose( fpReserve ); /* player files parsed directories by Yaz 4th Realm */ #if !defined( macintosh ) && !defined( MSDOS ) sprintf( strsave, "%s%s%s%s.cps", PLAYER_DIR, initial( victim->name ), "/", capitalize( victim->name ) ); #else sprintf( strsave, "%s%s.cps", PLAYER_DIR, capitalize( victim->name ) ); #endif if ( !( fp = fopen( strsave, "r" ) ) ) { sprintf( buf, "New Corpse: fopen %s: ", victim->name ); bug( buf, 0 ); sprintf( buf, "No existing corpse file for %s.\n\r", victim->name ); send_to_char( AT_WHITE, buf, ch ); perror( strsave ); return; } else { corpse_cont[0] = fread_number( fp ); item_level[0] = fread_number( fp ); for ( c = 1 ; c < corpse_cont[0]+2 ; c++ ) { corpse_cont[c] = fread_number ( fp ); item_level[c] = fread_number ( fp ); } } fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); /* Ok now we have the data on all the corpses. now what? */ if ( arg2[0] == '\0' ) /* show 'em */ { sprintf( buf, "%s's corpse:\n\r", victim->name ); send_to_char( AT_GREY, buf, ch ); send_to_char( AT_GREY, "Corpse Contents Flag\n\r", ch ); send_to_char( AT_GREY, "---------------------------\n\r", ch ); sprintf( buf, " %d %3d ", 1, corpse_cont[0] ); send_to_char( AT_GREY, buf, ch ); checksum1=0; checksum2=0; for ( c = 1 ; c < corpse_cont[0]+1; c++ ) { checksum1 += corpse_cont[c]; checksum2 += item_level[c]; } if ( checksum1 == corpse_cont[c] && checksum2 == item_level[c] ) send_to_char( AT_GREY, "Valid\n\r", ch ); else send_to_char( AT_RED, "Invalid\n\r", ch ); return; } if (is_number( arg2 ) ) { number = atoi( arg2 ); if ( number != 1 ) { send_to_char( AT_GREY, "Corpse number must be 1\n\r", ch ); return; } /* Ok now we've done all the checks, let's try making a corpse */ corpse = create_object( get_obj_index( OBJ_VNUM_CORPSE_PC ), 0 ); corpse->timer = -1; sprintf( buf, corpse->short_descr, victim->name ); free_string( corpse->short_descr ); corpse->short_descr = str_dup( buf ); sprintf( buf, corpse->description, victim->name ); free_string( corpse->description ); corpse->description = str_dup( buf ); for ( c = 1 ; c < corpse_cont[0]+1 ; c++ ) { obj = create_object( get_obj_index( corpse_cont[c] ), item_level[c] ); obj_to_obj( obj, corpse ); } act( AT_GREY, "You create a $p.", ch, corpse, NULL, TO_CHAR ); act( AT_GREY, "$n has created a $p!", ch, corpse, NULL, TO_ROOM ); obj_to_room( corpse , ch->in_room ); } return; }