/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David * * Love, Guilherme 'Willie' Arnold, and Mitchell Tse. * * * * In order to use any part of this Envy Diku Mud, you must comply with * * the original Diku license in 'license.doc', the Merc license in * * 'license.txt', as well as the Envy license in 'license.nvy'. * * In particular, you may not remove either of these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*$Id: db.c,v 1.57 2005/04/14 14:21:50 ahsile Exp $*/ #ifdef RUN_AS_WIN32SERVICE #include <windows.h> #endif #if defined( macintosh ) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" #if !defined( macintosh ) extern int _filbuf args( (FILE *) ); #endif #if !defined( ultrix ) #include <memory.h> #endif #ifdef SQL_SYSTEM #include "/usr/local/mysql/include/mysql.h" extern int boot_time; extern int query_count; /* Helper SQL Functions */ bool sql_system_init(char* DBName, char* User, char* Pass, char* Host); MYSQL_RES* do_query( char* query ); MYSQL_ROW get_row( MYSQL_RES* res); int rowcount( MYSQL_RES* res ); void cleanup_query( MYSQL_RES* res ); #endif /* * Globals. */ HELP_DATA * help_first; HELP_DATA * help_last; SHOP_DATA * shop_first; SHOP_DATA * shop_last; CHAR_DATA * char_free; EXTRA_DESCR_DATA * extra_descr_free; NOTE_DATA * note_free; OBJ_DATA * obj_free; PC_DATA * pcdata_free; CORRUPT_AREA_LIST * corrupt; char bug_buf [ MAX_INPUT_LENGTH*2 ]; CHAR_DATA * char_list; ROOM_INDEX_DATA* timed_room_list; char * help_greeting_one; char * help_greeting_two; char * help_greeting_three; char * help_greeting_four; char * help_greeting_five; char log_buf [ MAX_INPUT_LENGTH*2 ]; KILL_DATA kill_table [ MAX_LEVEL ]; NOTE_DATA * note_list; OBJ_DATA * object_list; TIME_INFO_DATA time_info; WEATHER_DATA weather_info; DEAD_OBJ_LIST * dead_object_list; bool DeadObjPrntOnly; char * down_time; char * warning1; char * warning2; int stype; int port; /* * Locals. */ MOB_INDEX_DATA * mob_index_hash [ MAX_KEY_HASH ]; OBJ_INDEX_DATA * obj_index_hash [ MAX_KEY_HASH ]; ROOM_INDEX_DATA * room_index_hash [ MAX_KEY_HASH ]; AREA_DATA * area_first; AREA_DATA * area_last; CLAN_DATA * clan_first; RELIGION_DATA * religion_first; char * string_space; char * top_string; char str_empty [ 1 ]; int top_ed; int top_vnum_room; /* OLC */ int top_room; int top_area; int top_mob_index; int top_vnum_mob; /* OLC */ int top_vnum_obj; /* OLC */ int mprog_name_to_type args ( ( char* name ) ); MPROG_DATA * mprog_file_read args ( ( char* f, MPROG_DATA* mprg, MOB_INDEX_DATA *pMobIndex ) ); void load_mobprogs args ( ( FILE* fp ) ); void mprog_read_programs args ( ( FILE* fp, MOB_INDEX_DATA *pMobIndex ) ); void load_traps args ( ( FILE* fp, OBJ_INDEX_DATA *pObj, ROOM_INDEX_DATA *pRoom, EXIT_DATA *pExit ) ); char * wind_str args ( ( int str ) ); void area_sort args ( ( AREA_DATA *pArea ) ); void clan_sort args ( ( CLAN_DATA *pClan ) ); void religion_sort args ( ( RELIGION_DATA *pReligion ) ); /* * Memory management. * Increase MAX_STRING from 1500000 if you have too. * Tune the others only if you understand what you're doing. */ #if defined( machintosh ) #define MAX_PERM_BLOCK 131072 #define MAX_MEM_LIST 11 void * rgFreeList [ MAX_MEM_LIST ]; const int rgSizeList [ MAX_MEM_LIST ] = { 16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768-64 }; #else #define MAX_PERM_BLOCK 131072 #define MAX_MEM_LIST 12 void * rgFreeList [ MAX_MEM_LIST ]; const int rgSizeList [ MAX_MEM_LIST ] = { 16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768, 65536 }; #endif int nAllocString; int sAllocString; int nAllocPerm; int sAllocPerm; /* * Semi-locals. */ FILE * fpArea; char strArea [ MAX_INPUT_LENGTH ]; bool quest = FALSE; int qmin = 0; int qmax = 100; extern int MAX_STRING; void init_string_space args( ( void ) ); char * daPrompt; /* * Local booting procedures. */ void init_mm args( ( void ) ); void load_area args( ( FILE *fp ) ); void load_helps args( ( FILE *fp ) ); void load_recall args( ( FILE *fp ) ); void load_mobiles args( ( FILE *fp ) ); void load_objects args( ( FILE *fp ) ); void load_resets args( ( FILE *fp ) ); void load_rooms args( ( FILE *fp ) ); void load_shops args( ( FILE *fp ) ); void load_specials args( ( FILE *fp ) ); void load_games args( ( FILE *fp ) ); void load_notes args( ( void ) ); void load_clans args( ( void ) ); void load_religions args( ( void ) ); void load_down_time args( ( void ) ); void load_permanent_objects args( ( void ) ); void fix_exits args( ( void ) ); void load_dead_obj_info args( (void ) ); void reset_area args( ( AREA_DATA * pArea ) ); extern void userl_load args( ( void ) ); /* * Non-Envy Loading procedures. * Put any new loading function in this section. */ void new_load_area args( ( FILE *fp ) ); /* OLC */ void new_load_rooms args( ( FILE *fp ) ); /* OLC 1.1b */ void load_banlist ( void ); /* 06/17/96 REK */ /* * Big mama top level function. */ void boot_db( void ) { char buf[MAX_STRING_LENGTH]; int debug = 0; pool_first = NULL; pool_last = NULL; corrupt = NULL; /* * Init some data space stuff. */ { init_string_space(); } /* * Init random number generator. */ { init_mm( ); } /* * Set time and weather. */ { /* long lhour, lday, lmonth; lhour = ( current_time - 650336715 ) / ( PULSE_TICK / PULSE_PER_SECOND ); time_info.hour = lhour % 24; lday = lhour / 24; time_info.day = lday % 35; lmonth = lday / 35; time_info.month = lmonth % 17; time_info.year = lmonth / 17; time_info.total = 0; */ time_info.hour = 0; time_info.day = 0; time_info.year = ((((( current_time - 650336715 ) / ( PULSE_TICK / PULSE_PER_SECOND )) % 24) % 30) %17); if ( time_info.hour < 5 ) weather_info.sunlight = SUN_DARK; else if ( time_info.hour < 6 ) weather_info.sunlight = SUN_RISE; else if ( time_info.hour < 19 ) weather_info.sunlight = SUN_LIGHT; else if ( time_info.hour < 20 ) weather_info.sunlight = SUN_SET; else weather_info.sunlight = SUN_DARK; weather_info.change = 0; weather_info.mmhg = 960; if ( time_info.month >= 7 && time_info.month <=12 ) weather_info.mmhg += number_range( 1, 50 ); else weather_info.mmhg += number_range( 1, 80 ); if ( weather_info.mmhg <= 980 ) weather_info.sky = SKY_LIGHTNING; else if ( weather_info.mmhg <= 1000 ) weather_info.sky = SKY_RAINING; else if ( weather_info.mmhg <= 1020 ) weather_info.sky = SKY_CLOUDY; else weather_info.sky = SKY_CLOUDLESS; } /* * Assign gsn's for skills which have them. */ { int sn; for ( sn = 0; skill_table[sn].name[0] != '\0'; sn++ ) { if ( skill_table[sn].pgsn ) *skill_table[sn].pgsn = sn; } } #ifdef SQL_SYSTEM sql_system_init(DBNAME, USER, PASS, HOST); log_string("Loading areas", CHANNEL_NONE, -1); sql_load_areas(); log_string("Loading help data", CHANNEL_NONE, -1); sql_load_helps(); log_string("Loading resets", CHANNEL_NONE, -1); sql_load_resets(); log_string("Loading shops", CHANNEL_NONE, -1); sql_load_shops(); log_string("Loading social table", CHANNEL_NONE, -1); sql_load_socials(); log_string("Loading clan table", CHANNEL_NONE, -1); sql_load_clans(); log_string("Loading religion table", CHANNEL_NONE, -1); sql_load_religions(); log_string("Loading ban list", CHANNEL_NONE, -1); sql_load_bans(); log_string("Loading disabled list", CHANNEL_NONE, -1); sql_load_disabled(); fix_exits(); area_update(); userl_load(); // need to do later load_notes(); // need to do later load_down_time(); // just do it create_fastinv_tables(); sprintf(buf, "Booted SQLDB in %d seconds", (int)(time(NULL)-boot_time)); log_string(buf, CHANNEL_NONE, -1); sprintf(buf, "Executed %d queries on server %s", query_count, HOST); log_string(buf, CHANNEL_NONE, -1); sprintf(buf, "Queries/second: %d", (int)(query_count/(time(NULL)-boot_time))); log_string(buf, CHANNEL_NONE, -1); #else /* * Read in all the socials. */ { log_string ("Loading socials", CHANNEL_NONE, -1); load_social_table ( ); } /* * Read in all the area files. */ { FILE *fpList; if ( !( fpList = fopen( ( AREA_LIST), "r" ) ) ) { perror( AREA_LIST ); exit( 1 ); } for ( ; ; ) { strcpy( strArea, fread_word( fpList ) ); if(debug) { sprintf(buf, "loading area %s", strArea); bug(buf, 0); } if ( strArea[0] == '$' ) break; if ( strArea[0] == '-' ) { fpArea = stdin; } else { if ( !( fpArea = fopen( strArea, "r" ) ) ) { perror( strArea ); exit( 1 ); } } for ( ; ; ) { char *word; if ( fread_letter( fpArea ) != '#' ) { bug( "Boot_db: # not found.", 0 ); exit( 1 ); } word = fread_word( fpArea ); if ( word[0] == '$' ) break; else if ( !str_cmp( word, "AREA" ) ) { if (debug) bug("Loading area section.",0); load_area ( fpArea ); } else if ( !str_cmp( word, "HELPS" ) ) { if (debug) bug("Loading help section.",0); load_helps ( fpArea ); } else if ( !str_cmp( word, "RECALL" ) ) load_recall ( fpArea ); else if ( !str_cmp( word, "MOBILES" ) ) load_mobiles ( fpArea ); else if ( !str_cmp( word, "MOBPROGS" ) ) load_mobprogs( fpArea ); else if ( !str_cmp( word, "OBJECTS" ) ) load_objects ( fpArea ); else if ( !str_cmp( word, "RESETS" ) ) load_resets ( fpArea ); else if ( !str_cmp( word, "ROOMS" ) ) load_rooms ( fpArea ); else if ( !str_cmp( word, "SHOPS" ) ) load_shops ( fpArea ); else if ( !str_cmp( word, "SPECIALS" ) ) load_specials( fpArea ); else if ( !str_cmp( word, "GAMES" ) ) load_games ( fpArea ); else if ( !str_cmp( word, "AREADATA" ) ) /* OLC */ new_load_area( fpArea ); else if ( !str_cmp( word, "ROOMDATA" ) ) /* OLC 1.1b */ new_load_rooms( fpArea ); else { bug( "Boot_db: bad section name.", 0 ); exit( 1 ); } } /* We're finished reading the area. Set its version * equal to the current version, and mark it changed * so it saves. * - Ahsile */ if (area_last && area_last->version < CURRENT_AREA_VERSION) { char buf[MAX_STRING_LENGTH]; sprintf(buf, "Updating %s from version %d to %d", area_last->name, area_last->version, CURRENT_AREA_VERSION); log_string( buf, CHANNEL_NONE, -1); area_last->version = CURRENT_AREA_VERSION; SET_BIT(area_last->area_flags, AREA_CHANGED); } { char buf[MAX_STRING_LENGTH]; sprintf(buf, "loading %s...", strArea ); log_string( buf, CHANNEL_NONE , -1 ); } if ( fpArea != stdin ) { fclose( fpArea ); } else { char buf[MAX_STRING_LENGTH]; sprintf(buf, "Couldn't close %s...", strArea); log_string( buf, CHANNEL_NONE, -1); } fpArea = NULL; } fclose( fpList ); } /* * Fix up exits. * Declare db booting over. * Reset all areas once. * Load up the notes file. * load the banlist. */ { fix_exits( ); load_clans( ); load_religions( ); area_update( ); userl_load( ); load_notes( ); log_string ("Loading disabled commands...", CHANNEL_NONE, -1); load_disabled( ); load_banlist( ); load_dead_obj_info(); load_down_time( ); load_permanent_objects( ); } #endif MOBtrigger = TRUE; return; } /* Snarf a MOBprogram section from the area file. */ void load_mobprogs( FILE *fp ) { MOB_INDEX_DATA *iMob; MPROG_DATA *original; MPROG_DATA *working; char letter; int value; for ( ; ; ) switch ( letter = fread_letter( fp ) ) { default: bug( "Load_mobprogs: bad command '%c'.",letter); exit(1); break; case 'S': case 's': fread_to_eol( fp ); return; case '*': fread_to_eol( fp ); break; case 'M': case 'm': value = fread_number( fp ); if ( ( iMob = get_mob_index( value ) ) == NULL ) { bug( "Load_mobprogs: vnum %d doesnt exist", value ); exit( 1 ); } /* Go to the end of the prog command list if other commands exist */ if ( ( original = iMob->mobprogs ) ) for ( ; original->next != NULL; original = original->next ); working = new_mprog(); if ( original ) original->next = working; else iMob->mobprogs = working; working = mprog_file_read( fread_word( fp ), working, iMob ); working->next = NULL; fread_to_eol( fp ); break; } return; } int mprog_name_to_type ( char *name ) { if ( !str_cmp( name, "in_file_prog" ) ) return IN_FILE_PROG; if ( !str_cmp( name, "act_prog" ) ) return ACT_PROG; if ( !str_cmp( name, "speech_prog" ) ) return SPEECH_PROG; if ( !str_cmp( name, "rand_prog" ) ) return RAND_PROG; if ( !str_cmp( name, "fight_prog" ) ) return FIGHT_PROG; if ( !str_cmp( name, "hitprcnt_prog" ) ) return HITPRCNT_PROG; if ( !str_cmp( name, "death_prog" ) ) return DEATH_PROG; if ( !str_cmp( name, "entry_prog" ) ) return ENTRY_PROG; if ( !str_cmp( name, "greet_prog" ) ) return GREET_PROG; if ( !str_cmp( name, "all_greet_prog" ) ) return ALL_GREET_PROG; if ( !str_cmp( name, "give_prog" ) ) return GIVE_PROG; if ( !str_cmp( name, "bribe_prog" ) ) return BRIBE_PROG; return( ERROR_PROG ); } /* This routine reads in scripts of MOBprograms from a file */ MPROG_DATA* mprog_file_read( char *f, MPROG_DATA *mprg, MOB_INDEX_DATA *pMobIndex ) { char MOBProgfile[ MAX_INPUT_LENGTH ]; MPROG_DATA *mprg2; FILE *progfile; char letter; bool done = FALSE; /* sprintf( MOBProgfile, "%s%s", MOB_DIR, f ); */ progfile = fopen( MOBProgfile, "r" ); if ( !progfile ) { bug( "Mob: %d couldnt open mobprog file", pMobIndex->vnum ); exit( 1 ); } mprg2 = mprg; switch ( letter = fread_letter( progfile ) ) { case '>': break; case '|': bug( "empty mobprog file.", 0 ); exit( 1 ); break; default: bug( "in mobprog file syntax error.", 0 ); exit( 1 ); break; } while ( !done ) { mprg2->type = mprog_name_to_type( fread_word( progfile ) ); switch ( mprg2->type ) { case ERROR_PROG: bug( "mobprog file type error", 0 ); exit( 1 ); break; case IN_FILE_PROG: bug( "mprog file contains a call to file.", 0 ); exit( 1 ); break; default: pMobIndex->progtypes = pMobIndex->progtypes | mprg2->type; mprg2->arglist = fread_string( progfile ); mprg2->comlist = fread_string( progfile ); switch ( letter = fread_letter( progfile ) ) { case '>': mprg2->next = new_mprog(); mprg2 = mprg2->next; mprg2->next = NULL; break; case '|': done = TRUE; break; default: bug( "in mobprog file syntax error.", 0 ); exit( 1 ); break; } break; } } fclose( progfile ); return mprg2; } /* This procedure is responsible for reading any in_file MOBprograms. */ void mprog_read_programs( FILE *fp, MOB_INDEX_DATA *pMobIndex) { MPROG_DATA *mprg; char letter; bool done = FALSE; if ( ( letter = fread_letter( fp ) ) != '>' ) { bug( "Mprog_read_programs: vnum %d MOBPROG char", pMobIndex->vnum ); exit( 1 ); } pMobIndex->mobprogs = new_mprog(); mprg = pMobIndex->mobprogs; mprg->status = 0; while ( !done ) { mprg->type = mprog_name_to_type( fread_word( fp ) ); switch ( mprg->type ) { case ERROR_PROG: bug( "Load_mobiles: vnum %d MOBPROG type.", pMobIndex->vnum ); exit( 1 ); break; case IN_FILE_PROG: mprg = mprog_file_read( fread_string( fp ), mprg,pMobIndex ); fread_to_eol( fp ); switch ( letter = fread_letter( fp ) ) { case '>': mprg->next = new_mprog(); mprg = mprg->next; mprg->next = NULL; break; case '|': mprg->next = NULL; fread_to_eol( fp ); done = TRUE; break; default: bug( "Load_mobiles: vnum %d bad MOBPROG.", pMobIndex->vnum ); exit( 1 ); break; } break; default: pMobIndex->progtypes = pMobIndex->progtypes | mprg->type; mprg->arglist = fread_string( fp ); fread_to_eol( fp ); mprg->comlist = fread_string( fp ); fread_to_eol( fp ); switch ( letter = fread_letter( fp ) ) { case '>': mprg->next = new_mprog(); mprg = mprg->next; mprg->next = NULL; break; case '|': mprg->next = NULL; fread_to_eol( fp ); done = TRUE; break; default: bug( "Load_mobiles: vnum %d bad MOBPROG.", pMobIndex->vnum ); exit( 1 ); break; } break; } } return; } void load_traps( FILE *fp, OBJ_INDEX_DATA *pObj, ROOM_INDEX_DATA *pRoom, EXIT_DATA *pExit ) { TRAP_DATA *pTrap; TRAP_DATA *pFirst; int *traptypes; char letter; bool done = FALSE; if ( ( letter = fread_letter( fp ) ) != '>' ) { bug("Load_traps: No Traps", 0); exit(1); } if ( !trap_list ) { trap_list = new_trap(); pFirst = trap_list; } else { for( pFirst = trap_list; pFirst->next; pFirst = pFirst->next ); pFirst->next = new_trap(); pFirst = pFirst->next; } pFirst->next = NULL; pFirst->next_here = NULL; if ( pObj ) { pObj->traps = pFirst; traptypes = &pObj->traptypes; } else if ( pRoom ) { pRoom->traps = pFirst; traptypes = &pRoom->traptypes; } else if ( pExit ) { pExit->traps = pFirst; traptypes = &pExit->traptypes; } else { bug("Load_traps: Nothing to load to!", 0); exit( 1 ); } pTrap = pFirst; while( !done ) { pTrap->type = flag_value( (pObj ? oprog_types : (pRoom ? rprog_types : eprog_types)), fread_word( fp ) ); switch( pTrap->type ) { //case (pObj ? OBJ_TRAP_ERROR : (pRoom ? ROOM_TRAP_ERROR : EXIT_TRAP_ERROR)): case 0: case NO_FLAG: bug( "Load_traps: No flag found.", 0 ); exit( 1 ); default: pTrap->on_obj = pObj; pTrap->in_room = pRoom; pTrap->on_exit = pExit; *traptypes |= pTrap->type; pTrap->arglist = fread_string( fp ); fread_to_eol( fp ); pTrap->disarmable = fread_number( fp ); fread_to_eol( fp ); pTrap->comlist = fread_string( fp ); fread_to_eol( fp ); switch ( letter = fread_letter( fp ) ) { case '>': pTrap->next = new_trap(); pTrap->next_here = pTrap->next; pTrap = pTrap->next; pTrap->next = NULL; pTrap->next_here = NULL; break; case '|': pTrap->next = NULL; pTrap->next_here = NULL; fread_to_eol( fp ); done = TRUE; break; default: bug( "Load_traps: bad TRAP", 0); break; } break; } } return; } /* * Snarf an 'area' header line. */ void load_area( FILE *fp ) { AREA_DATA *pArea; pArea = new_area(); pArea->reset_first = NULL; pArea->reset_last = NULL; pArea->name = fread_string( fp ); pArea->recall = ROOM_VNUM_TEMPLE; pArea->area_flags = AREA_LOADING; /* OLC */ pArea->security = 1; /* OLC */ pArea->builders = str_dup( "None" ); /* OLC */ pArea->lvnum = 0; /* OLC */ pArea->uvnum = 0; /* OLC */ pArea->vnum = top_area; /* OLC */ pArea->filename = str_dup( strArea ); /* OLC */ pArea->age = 15; pArea->nplayer = 0; area_sort(pArea); top_area++; return; } /* * OLC * Use these macros to load any new area formats that you choose to * support on your MUD. See the new_load_area format below for * a short example. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } #define SKEY( string, field ) \ if ( !str_cmp( word, string ) ) \ { \ free_string( field ); \ field = fread_string( fp ); \ fMatch = TRUE; \ break; \ } /* OLC * Snarf an 'area' header line. Check this format. MUCH better. Add fields * too. * * #AREAFILE * Name { All } Locke Newbie School~ * Repop A teacher pops in the room and says, 'Repop coming!'~ * Recall 3001 * End */ void new_load_area( FILE *fp ) { AREA_DATA *pArea; char *word; bool fMatch; pArea = new_area( ); pArea->age = 15; pArea->nplayer = 0; pArea->filename = str_dup( strArea ); pArea->vnum = top_area; pArea->name = str_dup( "New Area" ); pArea->builders = str_dup( "" ); pArea->reset_sound = NULL; pArea->security = 1; pArea->lvnum = 0; pArea->uvnum = 0; pArea->area_flags = 0; pArea->version = 100; /* 1.00 default */ pArea->creator = str_dup( "None" ); pArea->llevel = 0; pArea->ulevel = 0; pArea->recall = ROOM_VNUM_TEMPLE; pArea->actual_sound = NULL; pArea->musicfile = NULL; pArea->status = 1; /* for Area Theme Quest status */ for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case 'N': SKEY( "Name", pArea->name ); break; case 'S': KEY( "Security", pArea->security, fread_number( fp ) ); SKEY( "Sounds", pArea->reset_sound ); SKEY( "SoundsA", pArea->actual_sound ); KEY( "Status", pArea->status, fread_number(fp) ); break; case 'V': KEY( "Version", pArea->version, fread_number( fp ) ); if ( !str_cmp( word, "VNUMs" ) ) { pArea->lvnum = fread_number( fp ); pArea->uvnum = fread_number( fp ); } break; case 'F': KEY( "Flags", pArea->area_flags, fread_number( fp ) ); break; case 'M': SKEY( "Music", pArea->musicfile ); break; case 'E': if ( !str_cmp( word, "End" ) ) { fMatch = TRUE; area_sort(pArea); top_area++; return; } break; case 'L': if (pArea->version >= 107) { KEY( "Llevel", pArea->llevel, fread_number( fp ) ); } else { /* nothing, use default */ } break; case 'U': if (pArea->version >= 107) { KEY("Ulevel", pArea->ulevel, fread_number(fp) ); } else { /* nothing, use default */ } break; case 'B': SKEY( "Builders", pArea->builders ); break; case 'R': KEY( "Recall", pArea->recall, fread_number( fp ) ); break; case 'C': if (pArea->version >= 102) /* 1.02 */ { SKEY( "Creator", pArea->creator); } else { /* nothing, use the deafaul above */ } /* * * - This is how version is done * - Ahsile * case '?': if (pArea->version == 100) // 1.00 { pArea->newfield = someDefaultValue; } else { KEY("NewKey", pArea->newfield, fread_number( fp ) ); } */ } } } /* * Sets vnum range for area using OLC protection features. */ void assign_area_vnum( int vnum ) { if ( area_last->lvnum == 0 || area_last->uvnum == 0 ) area_last->lvnum = area_last->uvnum = vnum; if ( vnum != URANGE( area_last->lvnum, vnum, area_last->uvnum ) ) { if ( vnum < area_last->lvnum ) area_last->lvnum = vnum; else area_last->uvnum = vnum; } return; } /* * Snarf a help section. */ void load_helps( FILE *fp ) { HELP_DATA *pHelp; for ( ; ; ) { pHelp = new_help(); pHelp->area = area_last ? area_last : NULL; /* OLC 1.1b */ pHelp->level = fread_number( fp ); pHelp->keyword = fread_string( fp ); if ( pHelp->keyword[0] == '$' ) break; pHelp->text = fread_string( fp ); if ( !str_cmp( pHelp->keyword, "greeting1" ) ) help_greeting_one = pHelp->text; if ( !str_cmp( pHelp->keyword, "greeting2" ) ) help_greeting_two = pHelp->text; if ( !str_cmp( pHelp->keyword, "greeting3" ) ) help_greeting_three = pHelp->text; if ( !str_cmp( pHelp->keyword, "greeting4" ) ) help_greeting_four = pHelp->text; if ( !str_cmp( pHelp->keyword, "greeting5" ) ) help_greeting_five = pHelp->text; if ( !help_first ) help_first = pHelp; if ( help_last ) help_last->next = pHelp; help_last = pHelp; pHelp->next = NULL; top_help++; } return; } /* * Snarf a recall point. */ void load_recall( FILE *fp ) { AREA_DATA *pArea; char buf [ MAX_STRING_LENGTH ]; pArea = area_last; pArea->recall = fread_number( fp ); if ( pArea->recall < 1 ) { sprintf( buf, "Load_recall: %s invalid recall point", pArea->name ); bug( buf, 0 ); pArea->recall = ROOM_VNUM_TEMPLE; } return; } /* * Snarf a mob section. */ void load_mobiles( FILE *fp ) { MOB_INDEX_DATA *pMobIndex = NULL; char letter; int num; if ( !area_last ) /* OLC */ { bug( "Load_mobiles: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { int vnum; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_mobiles: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; if ( get_mob_index( vnum ) ) { bug( "Load_mobiles: vnum %d duplicated.", vnum ); exit( 1 ); } pMobIndex = new_mob_index(); pMobIndex->vnum = vnum; pMobIndex->area = area_last; /* OLC */ pMobIndex->player_name = fread_string( fp ); pMobIndex->short_descr = fread_string( fp ); pMobIndex->long_descr = fread_string( fp ); pMobIndex->description = fread_string( fp ); pMobIndex->long_descr[0] = UPPER( pMobIndex->long_descr[0] ); pMobIndex->description[0] = UPPER( pMobIndex->description[0] ); pMobIndex->act = fread_number( fp ) | ACT_IS_NPC; pMobIndex->affected_by = fread_number( fp ); pMobIndex->affected_by2 = fread_number( fp ); pMobIndex->affected_by3 = fread_number( fp ); pMobIndex->affected_by4 = fread_number( fp ); pMobIndex->pShop = NULL; pMobIndex->alignment = fread_number( fp ); letter = fread_letter( fp ); pMobIndex->level = fread_number( fp ); if (area_last->version >= 103 ) { pMobIndex->size = fread_number( fp ); } else { pMobIndex->size = 1; } /* * The unused stuff is for imps who want to use the old-style * stats-in-files method. */ pMobIndex->hitroll = fread_number( fp ); pMobIndex->damroll = fread_number( fp ); pMobIndex->ac = fread_number( fp ); pMobIndex->hitnodice = fread_number( fp ); /* Unused */ /* 'd' */ fread_letter( fp ); /* Unused */ pMobIndex->hitsizedice = fread_number( fp ); /* Unused */ /* '+' */ fread_letter( fp ); /* Unused */ pMobIndex->hitplus = fread_number( fp ); /* Unused */ pMobIndex->damnodice = fread_number( fp ); /* Unused */ /* 'd' */ fread_letter( fp ); /* Unused */ pMobIndex->damsizedice = fread_number( fp ); /* Unused */ /* '+' */ fread_letter( fp ); /* Unused */ pMobIndex->damplus = fread_number( fp ); /* Unused */ pMobIndex->gold = fread_number( fp ); /* Unused */ pMobIndex->speaking = fread_number( fp ); /* Tyrion */ /* xp */ fread_number( fp ); /* Unused */ /* position */ fread_number( fp ); /* Unused */ /* start pos */ fread_number( fp ); /* Unused */ pMobIndex->sex = fread_number( fp ); pMobIndex->imm_flags = fread_number( fp ); pMobIndex->res_flags = fread_number( fp ); pMobIndex->vul_flags = fread_number( fp ); if ( letter != 'S' ) { bug( "Load_mobiles: vnum %d non-S.", vnum ); exit( 1 ); } letter = fread_letter( fp ); if ( letter == '>' ) { ungetc( letter, fp ); mprog_read_programs( fp, pMobIndex ); } else ungetc( letter,fp ); /* XORPHOX */ /* This stuff is already in there Xor.. *POKE* * Grumble.. now we hafta leave it here or it'll cause errors * Sheesh.. -- Altrag */ for ( ; ; ) /* only way so far */ { letter = fread_letter( fp ); if ( letter == 'F' ) { num = fread_number(fp); switch(num) { case 0: /* affected_by2 */ pMobIndex->affected_by2 = fread_number(fp); break; case 1: /* imm_flags */ pMobIndex->imm_flags = fread_number(fp); break; case 2: /* res_flags */ pMobIndex->res_flags = fread_number(fp); break; case 3: /* vul_flags */ pMobIndex->vul_flags = fread_number(fp); break; case 4: /* affected_by3 */ pMobIndex->affected_by3 = fread_number(fp); break; case 5: /* affected_by4 */ pMobIndex->affected_by4 = fread_number(fp); break; } } else { ungetc(letter, fp); break; } } /* END */ iHash = vnum % MAX_KEY_HASH; pMobIndex->next = mob_index_hash[iHash]; mob_index_hash[iHash] = pMobIndex; top_mob_index++; top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; /* OLC */ assign_area_vnum( vnum ); /* OLC */ kill_table[URANGE( 0, pMobIndex->level, MAX_LEVEL-1 )].number++; if (area_last && area_last->version <= 104) { if ( pMobIndex->gold > (pMobIndex->level * 10) ) pMobIndex->gold = pMobIndex->level * 10; } if (area_last && area_last->version <= 105) { if (!pMobIndex->damroll) pMobIndex->damroll = pMobIndex->level * 2; if (!pMobIndex->hitroll) pMobIndex->hitroll = pMobIndex->level * 2; } } return; } /* * Snarf an obj section. */ void load_objects( FILE *fp ) { OBJ_INDEX_DATA *pObjIndex; if ( !area_last ) /* OLC */ { bug( "Load_objects: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { char *value [ 4 ]; char letter; int vnum; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_objects: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; if ( get_obj_index( vnum ) ) { bug( "Load_objects: vnum %d duplicated.", vnum ); exit( 1 ); } pObjIndex = new_obj_index(); pObjIndex->vnum = vnum; pObjIndex->area = area_last; /* OLC */ pObjIndex->name = fread_string( fp ); pObjIndex->short_descr = fread_string( fp ); pObjIndex->description = fread_string( fp ); /* Action description */ fread_string( fp ); pObjIndex->short_descr[0] = LOWER( pObjIndex->short_descr[0] ); pObjIndex->description[0] = UPPER( pObjIndex->description[0] ); pObjIndex->item_type = fread_number( fp ); pObjIndex->extra_flags = fread_number( fp ); pObjIndex->extra_flags2 = fread_number( fp ); pObjIndex->extra_flags3 = fread_number( fp ); pObjIndex->extra_flags4 = fread_number( fp ); pObjIndex->wear_flags = fread_number( fp ); pObjIndex->level = fread_number( fp ); if (area_last->version >= 104) { pObjIndex->durability_max = fread_number( fp ); pObjIndex->durability_cur = fread_number( fp ); } else { pObjIndex->durability_max = 100; pObjIndex->durability_cur = 100; } value[0] = fread_string( fp ); value[1] = fread_string( fp ); value[2] = fread_string( fp ); value[3] = fread_string( fp ); pObjIndex->weight = fread_number( fp ); pObjIndex->cost = fread_number( fp ); /* Cost per day */ fread_number( fp ); /* Unused */ pObjIndex->ac_type = fread_number( fp ); pObjIndex->ac_vnum = fread_number( fp ); pObjIndex->ac_spell = fread_string( fp ); pObjIndex->ac_charge[0] = fread_number( fp ); pObjIndex->ac_charge[1] = fread_number( fp ); pObjIndex->join = fread_number( fp ); pObjIndex->sep_one = fread_number( fp ); pObjIndex->sep_two = fread_number( fp ); /* if (area_last->version == 100) // 1.00 { pObjIndex->new_field = str_dup( "Beefy Default Value" ); } else { pObjIndex->new_field = fread_string( fp ); } */ /* * Check here for the redundancy of invisible light sources - Kahn */ if ( pObjIndex->item_type == ITEM_LIGHT && IS_SET( pObjIndex->extra_flags, ITEM_INVIS ) ) { bug( "Vnum %d : light source with ITEM_INVIS set", vnum ); REMOVE_BIT( pObjIndex->extra_flags, ITEM_INVIS ); } if ( pObjIndex->item_type == ITEM_POTION ) SET_BIT( pObjIndex->extra_flags, ITEM_NO_LOCATE ); for ( ; ; ) { char letter; letter = fread_letter( fp ); if ( letter == 'A' ) { AFFECT_DATA *paf; paf = new_affect(); paf->type = -1; paf->level = pObjIndex->level; paf->duration = -1; paf->location = fread_number( fp ); paf->modifier = fread_number( fp ); paf->bitvector = 0; paf->next = pObjIndex->affected; pObjIndex->affected = paf; top_affect++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = new_extra_descr(); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = pObjIndex->extra_descr; pObjIndex->extra_descr = ed; top_ed++; } else { ungetc( letter, fp ); break; } } /* * Translate character strings *value[] into integers: sn's for * items with spells, or straight conversion for other items. * - Thelonius */ switch ( pObjIndex->item_type ) { default: pObjIndex->value[0] = atoi( value[0] ); pObjIndex->value[1] = atoi( value[1] ); pObjIndex->value[2] = atoi( value[2] ); pObjIndex->value[3] = atoi( value[3] ); break; case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: pObjIndex->value[0] = atoi( value[0] ); pObjIndex->value[1] = skill_lookup( value[1] ); pObjIndex->value[2] = skill_lookup( value[2] ); pObjIndex->value[3] = skill_lookup( value[3] ); break; case ITEM_PORTAL: pObjIndex->value[0] = atoi( value[0] ); break; case ITEM_STAFF: case ITEM_LENSE: case ITEM_GUN: case ITEM_IMPLANTED: case ITEM_WAND: pObjIndex->value[0] = atoi( value[0] ); pObjIndex->value[1] = atoi( value[1] ); pObjIndex->value[2] = atoi( value[2] ); pObjIndex->value[3] = skill_lookup( value[3] ); break; } if ( (letter = fread_letter( fp )) == '>' ) { ungetc( letter, fp ); load_traps( fp, pObjIndex, NULL, NULL ); } else ungetc( letter, fp ); iHash = vnum % MAX_KEY_HASH; pObjIndex->next = obj_index_hash[iHash]; obj_index_hash[iHash] = pObjIndex; top_obj_index++; top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; /* OLC */ assign_area_vnum( vnum ); /* OLC */ } return; } /* * Adds a reset to a room. OLC * Similar to add_reset in olc.c */ void link_reset( ROOM_INDEX_DATA *pR, RESET_DATA *pReset ) { RESET_DATA *pr; if ( !pR ) return; pr = pR->reset_last; if ( !pr ) { pR->reset_first = pReset; pR->reset_last = pReset; } else { pR->reset_last->next = pReset; pR->reset_last = pReset; pR->reset_last->next = NULL; } top_reset++; return; } /* * Snarf a reset section. Changed for OLC. */ void load_resets( FILE *fp ) { RESET_DATA *pReset; int iLastRoom = 0; int iLastObj = 0; if ( !area_last ) { bug( "Load_resets: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { EXIT_DATA *pexit; ROOM_INDEX_DATA *pRoomIndex; char letter; if ( ( letter = fread_letter( fp ) ) == 'S' ) break; if ( letter == '*' ) { fread_to_eol( fp ); continue; } pReset = new_reset(); pReset->command = letter; pReset->status = fread_number( fp ); /* for area theme status */ pReset->arg1 = fread_number( fp ); pReset->arg2 = fread_number( fp ); pReset->arg3 = ( letter == 'G' || letter == 'R' ) ? 0 : fread_number( fp ); fread_to_eol( fp ); /* * Validate parameters. * We're calling the index functions for the side effect. */ switch ( letter ) { default: bug( "Load_resets: bad command '%c'.", letter ); exit( 1 ); break; case 'M': get_mob_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) ) { link_reset( pRoomIndex, pReset ); iLastRoom = pReset->arg3; } break; case 'O': get_obj_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) ) { link_reset( pRoomIndex, pReset ); iLastObj = pReset->arg3; } break; case 'P': get_obj_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( iLastObj ) ) ) { link_reset( pRoomIndex, pReset ); } break; case 'G': case 'E': get_obj_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( iLastRoom ) ) ) { link_reset( pRoomIndex, pReset ); iLastObj = iLastRoom; } break; case 'D': pRoomIndex = get_room_index( pReset->arg1 ); if ( pReset->arg2 < 0 || pReset->arg2 > 5 || !pRoomIndex || !( pexit = pRoomIndex->exit[pReset->arg2] ) || !IS_SET( pexit->rs_flags, EX_ISDOOR ) ) { bug( "Load_resets: 'D': exit %d not door.", pReset->arg2 ); exit( 1 ); } switch ( pReset->arg3 ) /* OLC 1.1b */ { default: bug( "Load_resets: 'D': bad 'locks': %d." , pReset->arg3); case 0: break; case 1: SET_BIT( pexit->rs_flags, EX_CLOSED ); break; case 2: SET_BIT( pexit->rs_flags, EX_CLOSED | EX_LOCKED ); break; } break; case 'R': if ( pReset->arg2 < 0 || pReset->arg2 > 6 ) /* Last Door. */ { bug( "Load_resets: 'R': bad exit %d.", pReset->arg2 ); exit( 1 ); } if ( ( pRoomIndex = get_room_index( pReset->arg1 ) ) ) link_reset( pRoomIndex, pReset ); break; } } return; } /* * Snarf a room section. */ void load_rooms( FILE *fp ) { ROOM_INDEX_DATA *pRoomIndex; if ( !area_last ) { bug( "Load_rooms: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { char letter; int vnum; int door; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_rooms: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; if ( get_room_index( vnum ) ) { bug( "Load_rooms: vnum %d duplicated.", vnum ); exit( 1 ); } pRoomIndex = new_room_index(); pRoomIndex->people = NULL; pRoomIndex->contents = NULL; pRoomIndex->extra_descr = NULL; pRoomIndex->area = area_last; pRoomIndex->vnum = vnum; pRoomIndex->name = fread_string( fp ); pRoomIndex->soundfile = fread_string( fp ); pRoomIndex->musicfile = fread_string( fp ); pRoomIndex->description = fread_string( fp ); /* Area number */ fread_number( fp ); /* Unused */ pRoomIndex->room_flags = fread_number( fp ); pRoomIndex->sector_type = fread_number( fp ); pRoomIndex->light = 0; for ( door = 0; door <= 5; door++ ) pRoomIndex->exit[door] = NULL; for ( ; ; ) { letter = fread_letter( fp ); if ( letter == 'S' || letter == 's' ) { if ( letter == 's' ) bug( "Load_rooms: vnum %d has lowercase 's'", vnum ); break; } if ( letter == 'D' ) { EXIT_DATA *pexit; int locks; char tLetter; door = fread_number( fp ); if ( door < 0 || door > 5 ) { bug( "Fread_rooms: vnum %d has bad door number.", vnum ); exit( 1 ); } pexit = new_exit(); pexit->description = fread_string( fp ); pexit->keyword = fread_string( fp ); pexit->exit_info = 0; pexit->rs_flags = 0; /* OLC */ locks = fread_number( fp ); pexit->key = fread_number( fp ); pexit->vnum = fread_number( fp ); switch ( locks ) /* OLC exit_info to rs_flags. */ { case 1: pexit->rs_flags = EX_ISDOOR; break; case 2: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF; break; case 3: pexit->rs_flags = EX_ISDOOR | EX_BASHPROOF; break; case 4: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF | EX_BASHPROOF; break; case 5: pexit->rs_flags = EX_ISDOOR | EX_PASSPROOF; break; case 6: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF | EX_PASSPROOF; break; case 7: pexit->rs_flags = EX_ISDOOR | EX_BASHPROOF | EX_PASSPROOF; break; case 8: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF | EX_BASHPROOF | EX_PASSPROOF; break; } if ( (tLetter = fread_letter( fp )) == '>' ) { ungetc( tLetter, fp ); load_traps( fp, NULL, NULL, pexit ); } else ungetc( tLetter, fp ); pRoomIndex->exit[door] = pexit; top_exit++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = new_extra_descr(); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = pRoomIndex->extra_descr; pRoomIndex->extra_descr = ed; top_ed++; } else { bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum ); exit( 1 ); } } if ( (letter = fread_letter( fp )) == '>' ) { ungetc( letter, fp ); load_traps( fp, NULL, pRoomIndex, NULL ); } else ungetc( letter, fp ); iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; top_room++; top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; /* OLC */ assign_area_vnum( vnum ); /* OLC */ } return; } /***************************************************************************** Name: new_load_rooms Purpose: Loads rooms without the anoying case sequence. ****************************************************************************/ /* OLC 1.1b */ void new_load_rooms( FILE *fp ) { ROOM_INDEX_DATA *pRoomIndex; if ( !area_last ) { bug( "Load_rooms: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { char letter; int vnum; int door; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_rooms: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; if ( get_room_index( vnum ) ) { bug( "Load_rooms: vnum %d duplicated.", vnum ); exit( 1 ); } pRoomIndex = new_room_index(); pRoomIndex->people = NULL; pRoomIndex->contents = NULL; pRoomIndex->extra_descr = NULL; pRoomIndex->area = area_last; pRoomIndex->vnum = vnum; pRoomIndex->name = fread_string( fp ); pRoomIndex->soundfile = fread_string( fp ); pRoomIndex->musicfile = fread_string( fp ); pRoomIndex->description = fread_string( fp ); /* Area number */ fread_number( fp ); /* Unused */ pRoomIndex->room_flags = fread_number( fp ); pRoomIndex->sector_type = fread_number( fp ); /* if (area_last->version == 100 ) // 1.00 { pRoomIndex->new_field = someDefaultValue; } else { pRoomIndex->new_field = fread_number( fp ); } */ pRoomIndex->light = 0; pRoomIndex->rd = 0; for ( door = 0; door <= 5; door++ ) pRoomIndex->exit[door] = NULL; for ( ; ; ) { letter = fread_letter( fp ); if ( letter == 'R' ) { char *word; ungetc( letter, fp ); word = fread_word( fp ); if ( !str_cmp( word, "Rd" ) ) { if ( pRoomIndex->rd != 0 ) bug( "New_load_rooms: rd already assigned for room #%d; updating.", pRoomIndex->vnum ); pRoomIndex->rd = fread_number( fp ); } else { bug( "New_Load_rooms: vnum %d has flag not 'DES'.", vnum ); exit( 1 ); } continue; } if ( letter == 'S' || letter == 's' ) { if ( letter == 's' ) bug( "New_Load_rooms: vnum %d has lowercase 's'", vnum ); break; } if ( letter == 'D' ) { EXIT_DATA *pexit; int locks; char tLetter; door = fread_number( fp ); if ( door < 0 || door > 5 ) { bug( "Fread_rooms: vnum %d has bad door number.", vnum ); exit( 1 ); } pexit = new_exit(); pexit->description = fread_string( fp ); pexit->keyword = fread_string( fp ); locks = fread_number( fp ); pexit->exit_info = locks; pexit->rs_flags = locks; pexit->key = fread_number( fp ); pexit->vnum = fread_number( fp ); if ( (tLetter = fread_letter( fp )) == '>' ) { ungetc( tLetter, fp ); load_traps( fp, NULL, NULL, pexit ); } else ungetc( tLetter, fp ); pRoomIndex->exit[door] = pexit; top_exit++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = new_extra_descr(); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = pRoomIndex->extra_descr; pRoomIndex->extra_descr = ed; top_ed++; } else { bug( "New_Load_rooms: vnum %d has flag not 'DES'.", vnum ); exit( 1 ); } } if ( (letter = fread_letter( fp )) == '>' ) { ungetc( letter, fp ); load_traps( fp, NULL, pRoomIndex, NULL ); } else ungetc( letter, fp ); iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; top_room++; top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; assign_area_vnum( vnum ); } return; } /* * Snarf a shop section. */ void load_shops( FILE *fp ) { SHOP_DATA *pShop; for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; int iTrade; pShop = new_shop(); pShop->keeper = fread_number( fp ); if ( pShop->keeper == 0 ) break; for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ ) pShop->buy_type[iTrade] = fread_number( fp ); pShop->profit_buy = fread_number( fp ); pShop->profit_sell = fread_number( fp ); pShop->open_hour = fread_number( fp ); pShop->close_hour = fread_number( fp ); fread_to_eol( fp ); pMobIndex = get_mob_index( pShop->keeper ); pMobIndex->pShop = pShop; if ( !shop_first ) shop_first = pShop; if ( shop_last ) shop_last->next = pShop; shop_last = pShop; pShop->next = NULL; top_shop++; } return; } /* * Snarf spec proc declarations. */ void load_specials( FILE *fp ) { for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; char letter; switch ( letter = fread_letter( fp ) ) { default: bug( "Load_specials: letter '%c' not *MS.", letter ); exit( 1 ); case 'S': return; case '*': break; case 'M': pMobIndex = get_mob_index ( fread_number ( fp ) ); pMobIndex->spec_fun = spec_lookup ( fread_word ( fp ) ); if ( pMobIndex->spec_fun == 0 ) { bug( "Load_specials: 'M': vnum %d.", pMobIndex->vnum ); exit( 1 ); } break; } fread_to_eol( fp ); } } /* * Snarf games proc declarations. */ void load_games( FILE *fp ) { for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; char letter; switch ( letter = fread_letter( fp ) ) { default: bug( "Load_games: letter '%c' not *MS.", letter ); exit( 1 ); case 'S': return; case '*': break; case 'M': pMobIndex = get_mob_index ( fread_number ( fp ) ); pMobIndex->game_fun = game_lookup ( fread_string ( fp ) ); pMobIndex->gold = fread_number ( fp ); /* Read max wait unused */ fread_number ( fp ); pMobIndex->ac = fread_number ( fp ); /* I use ac here, because it is unused... since not many mobs in the world will have game funs, it's best not to add a new field for this, this saves you 4 bytes of memory for the cheat and 4 for the gold value per mob, with 6000 mobs, this saves you 48k memory !! Maniac */ if ( pMobIndex->game_fun == 0 ) { bug( "Load_games: 'M': vnum %d.", pMobIndex->vnum ); exit( 1 ); } break; } fread_to_eol( fp ); } } void load_clans( void ) { FILE *fp; CLAN_DATA *pClanIndex; char letter; if ( !( fp = fopen( CLAN_FILE, "r" ) ) ) return; for ( ; ; ) { int vnum; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_clans: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 999 ) break; if ( get_clan_index( vnum ) ) { bug( "Load_clans: vnum %d duplicated.", vnum ); exit( 1 ); } pClanIndex = new_clan(); pClanIndex->vnum = vnum; pClanIndex->name = fread_string( fp ); pClanIndex->deity = fread_string( fp ); pClanIndex->description = fread_string( fp ); pClanIndex->champ = fread_string( fp ); pClanIndex->leader = fread_string( fp ); pClanIndex->first = fread_string( fp ); pClanIndex->second = fread_string( fp ); pClanIndex->ischamp = fread_number( fp ); pClanIndex->isleader = fread_number( fp ); pClanIndex->isfirst = fread_number( fp ); pClanIndex->issecond = fread_number( fp ); pClanIndex->recall = fread_number( fp ); pClanIndex->pkills = fread_number( fp ); pClanIndex->mkills = fread_number( fp ); pClanIndex->members = fread_number( fp ); pClanIndex->pdeaths = fread_number( fp ); pClanIndex->mdeaths = fread_number( fp ); pClanIndex->obj_vnum_1 = fread_number( fp ); pClanIndex->obj_vnum_2 = fread_number( fp ); pClanIndex->obj_vnum_3 = fread_number( fp ); pClanIndex->pkill = fread_number( fp ); clan_sort(pClanIndex); top_clan++; } fclose ( fp ); return; } /* * Snarf notes file. */ void load_notes( void ) { FILE *fp; NOTE_DATA *pnotelast; if ( !( fp = fopen( NOTE_FILE, "r" ) ) ) return; pnotelast = NULL; for ( ; ; ) { NOTE_DATA *pnote; char letter; do { letter = getc( fp ); if ( feof(fp) ) { fclose( fp ); return; } } while ( isspace( letter ) ); ungetc( letter, fp ); pnote = new_note(); if ( str_cmp( fread_word( fp ), "sender" ) ) break; pnote->sender = fread_string( fp ); if ( str_cmp( fread_word( fp ), "date" ) ) break; pnote->date = fread_string( fp ); if ( str_cmp( fread_word( fp ), "stamp" ) ) break; pnote->date_stamp = fread_number( fp ); if ( str_cmp( fread_word( fp ), "to" ) ) break; pnote->to_list = fread_string( fp ); if ( str_cmp( fread_word( fp ), "subject" ) ) break; pnote->subject = fread_string( fp ); pnote->protected = FALSE; pnote->on_board = 0; { char letter; letter = fread_letter( fp ); ungetc( letter, fp ); if ( letter == 'P' && !str_cmp( fread_word( fp ), "protect" ) ) pnote->protected = fread_number( fp ); letter = fread_letter( fp ); ungetc( letter, fp ); if ( letter == 'B' && !str_cmp( fread_word( fp ), "board" ) ) pnote->on_board = fread_number( fp ); } if ( str_cmp( fread_word( fp ), "text" ) ) break; pnote->text = fread_string( fp ); if ( !note_list ) note_list = pnote; else pnotelast->next = pnote; pnotelast = pnote; } strcpy( strArea, NOTE_FILE ); fpArea = fp; bug( "Load_notes: bad key word.", 0 ); exit( 1 ); return; } void load_down_time( void ) { FILE *fp; down_time = str_dup ( "*" ); warning1 = str_dup ( "*" ); warning2 = str_dup ( "*" ); stype = 1; if ( !( fp = fopen( DOWN_TIME_FILE, "r" ) ) ) return; for ( ; ; ) { char *word; char letter; do { letter = getc( fp ); if ( feof( fp ) ) { fclose( fp ); return; } } while ( isspace( letter ) ); ungetc( letter, fp ); word = fread_word( fp ); if ( !str_cmp( word, "DOWNTIME" ) ) { free_string( down_time ); down_time = fread_string( fp ); } if ( !str_cmp( word, "WARNINGA" ) ) { free_string( warning1 ); warning1 = fread_string( fp ); } if ( !str_cmp( word, "WARNINGB" ) ) { free_string( warning2 ); warning2 = fread_string( fp ); } } } /* * Translate all room exits from virtual to real. * Has to be done after all rooms are read in. * Check for bad or suspicious reverse exits. */ void fix_exits( void ) { EXIT_DATA *pexit; EXIT_DATA *pexit_rev; ROOM_INDEX_DATA *pRoomIndex; ROOM_INDEX_DATA *to_room; extern const int rev_dir [ ]; int iHash; int door; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex; pRoomIndex = pRoomIndex->next ) { bool fexit; fexit = FALSE; for ( door = 0; door <= 5; door++ ) { if ( ( pexit = pRoomIndex->exit[door] ) ) { fexit = TRUE; if ( pexit->vnum <= 0 ) pexit->to_room = NULL; else pexit->to_room = get_room_index( pexit->vnum ); } } if ( !fexit ) SET_BIT( pRoomIndex->room_flags, ROOM_NO_MOB ); } } for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex; pRoomIndex = pRoomIndex->next ) { for ( door = 0; door <= 5; door++ ) { if ( ( pexit = pRoomIndex->exit[door] ) && ( to_room = pexit->to_room ) && ( pexit_rev = to_room->exit[rev_dir[door]] ) && pexit_rev->to_room != pRoomIndex ) { /* commented out... too many sprintf( buf, "Fix_exits: %d:%d -> %d:%d -> %d.", pRoomIndex->vnum, door, to_room->vnum, rev_dir[door], ( !pexit_rev->to_room ) ? 0 : pexit_rev->to_room->vnum ); bug( buf, 0 ); */ } } } } return; } /* * Repopulate areas periodically. */ void area_update( void ) { AREA_DATA *pArea; char sound [MAX_STRING_LENGTH]; for ( pArea = area_first; pArea; pArea = pArea->next ) { CHAR_DATA *pch; if ( ++pArea->age < 3 ) continue; /* * Check for PC's. */ if ( pArea->nplayer > 0 && pArea->age == 15 - 1 ) { for ( pch = char_list; pch; pch = pch->next ) { if ( !IS_NPC( pch ) && IS_AWAKE( pch ) && pch->in_room && pch->in_room->area == pArea ) { if ( pArea->reset_sound != NULL ) send_to_char(AT_GREEN, pArea->reset_sound, pch ); else send_to_char(AT_GREEN, "You shiver as a cold breeze blows through the room.", pch ); send_to_char(AT_GREEN, " ", pch ); if(!IS_NPC( pch ) && IS_SET( pch->act, PLR_SOUND ) && pArea->actual_sound != NULL ) { sprintf(sound, "!!SOUND(%s)", pArea->actual_sound ); send_to_char(AT_GREEN, sound, pch ); } send_to_char( AT_GREEN, "\n\r", pch ); } } } /* * Check age and reset. * Note: Mud School resets every 3 minutes (not 15). */ if ( pArea->nplayer == 0 || pArea->age >= 15 ) { ROOM_INDEX_DATA *pRoomIndex; reset_area( pArea ); pArea->age = number_range( 0, 3 ); pRoomIndex = get_room_index( ROOM_VNUM_SCHOOL ); if ( pRoomIndex && pArea == pRoomIndex->area ) pArea->age = 15 - 3; } } return; } /* OLC * Reset one room. Called by reset_area and olc. */ void reset_room( ROOM_INDEX_DATA *pRoom ) { RESET_DATA *pReset; CHAR_DATA *pMob; OBJ_DATA *pObj; CHAR_DATA *LastMob = NULL; OBJ_DATA *LastObj = NULL; int iExit; int level = 0; bool last; if ( !pRoom ) return; pMob = NULL; last = FALSE; for ( iExit = 0; iExit < MAX_DIR; iExit++ ) { EXIT_DATA *pExit; if ( ( pExit = pRoom->exit[iExit] ) && !IS_SET( pExit->exit_info, EX_BASHED ) ) /* Skip Bashed. */ { pExit->exit_info = pExit->rs_flags; if ( ( pExit->to_room != NULL ) && ( ( pExit = pExit->to_room->exit[rev_dir[iExit]] ) ) ) { /* nail the other side */ pExit->exit_info = pExit->rs_flags; } } } for ( pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next ) { MOB_INDEX_DATA *pMobIndex; OBJ_INDEX_DATA *pObjIndex; OBJ_INDEX_DATA *pObjToIndex; ROOM_INDEX_DATA *pRoomIndex; if (pReset->status && (!(pReset->status & pRoom->area->status))) continue; switch ( pReset->command ) { default: sprintf(log_buf, "Reset_room: bad command %c in room %d.", pReset->command, pRoom->vnum ); bug( log_buf, 0 ); break; case 'M': if ( !( pMobIndex = get_mob_index( pReset->arg1 ) ) ) { sprintf(log_buf, "Reset_room: 'M': bad vnum %d in room %d.", pReset->arg1, pRoom->vnum ); bug( log_buf, 0 ); continue; } /* * Some hard coding. */ if ( ( pMobIndex->spec_fun == spec_lookup( "spec_cast_ghost" ) && ( weather_info.sunlight != SUN_DARK ) && !room_is_dark( pRoom ) ) ) continue; if ( pMobIndex->count >= pReset->arg2 ) { last = FALSE; break; } pMob = create_mobile( pMobIndex ); /* * Some more hard coding. */ if ( room_is_dark( pRoom ) ) SET_BIT(pMob->affected_by, AFF_INFRARED); /* * Pet shop mobiles get ACT_PET set. */ { ROOM_INDEX_DATA *pRoomIndexPrev; pRoomIndexPrev = get_room_index( pRoom->vnum - 1 ); if ( pRoomIndexPrev && IS_SET( pRoomIndexPrev->room_flags, ROOM_PET_SHOP ) ) SET_BIT( pMob->act, ACT_PET); } char_to_room( pMob, pRoom ); LastMob = pMob; level = URANGE( 0, pMob->level - 2, LEVEL_DEMIGOD ); last = TRUE; break; case 'O': if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { sprintf( log_buf, "Reset_room: 'O': bad vnum %d in room %d.", pReset->arg1, pRoom->vnum ); bug( log_buf, 0 ); continue; } if ( !( pRoomIndex = get_room_index( pReset->arg3 ) ) ) { sprintf( log_buf, "Reset_room: 'O': bad vnum %d in room %d.", pReset->arg3, pRoom->vnum ); bug( log_buf, 0 ); continue; } if ( pRoom->area->nplayer > 0 || count_obj_list( pObjIndex, pRoom->contents ) > 0 ) break; pObj = create_object( pObjIndex, level ); obj_to_room( pObj, pRoom ); break; case 'P': if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { sprintf( log_buf, "Reset_room: 'P': bad vnum %d in room %d.", pReset->arg1, pRoom->vnum ); bug( log_buf, 0 ); continue; } if ( !( pObjToIndex = get_obj_index( pReset->arg3 ) ) ) { sprintf( log_buf, "Reset_room: 'P': bad vnum %d in room %d.", pReset->arg3, pRoom->vnum ); bug( log_buf, 0 ); continue; } if ( pRoom->area->nplayer > 0 || !( LastObj = get_obj_type( pObjToIndex ) ) || count_obj_list( pObjIndex, LastObj->contains ) > 0 ) break; pObj = create_object( pObjIndex, level); obj_to_obj( pObj, LastObj ); /* * Ensure that the container gets reset. OLC 1.1b */ if ( LastObj->item_type == ITEM_CONTAINER ) { LastObj->value[1] = LastObj->pIndexData->value[1]; } else { /* THIS SPACE INTENTIONALLY LEFT BLANK */ } break; case 'G': case 'E': if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { sprintf( log_buf, "Reset_room: 'E' or 'G': bad vnum %d in room %d.", pReset->arg1, pRoom->vnum ); bug( log_buf, 0 ); continue; } if ( !last ) break; if ( !LastMob ) { sprintf( log_buf, "Reset_room: 'E' or 'G': null mob for vnum %d in room %d.", pReset->arg1, pRoom->vnum ); bug( log_buf, 0 ); last = FALSE; break; } if ( LastMob->pIndexData->pShop ) /* Shop-keeper? */ { int olevel; switch ( pObjIndex->item_type ) { default: olevel = 0; break; case ITEM_PILL: olevel = number_range( 0, 10 ); break; case ITEM_POTION: olevel = number_range( 0, 10 ); break; case ITEM_SCROLL: olevel = number_range( 5, 15 ); break; case ITEM_WAND: olevel = number_range( 10, 20 ); break; case ITEM_GUN: olevel = number_range( 10, 20 ); break; case ITEM_IMPLANTED: olevel = number_range( 10, 20 ); break; case ITEM_LENSE: olevel = number_range( 10, 20 ); break; case ITEM_STAFF: olevel = number_range( 15, 25 ); break; case ITEM_ARMOR: olevel = number_range( 5, 15 ); break; case ITEM_WEAPON: if ( pReset->command == 'G' ) olevel = number_range( 5, 15 ); else olevel = number_fuzzy( level ); break; } pObj = create_object( pObjIndex, olevel ); if ( pReset->command == 'G' ) SET_BIT( pObj->extra_flags, ITEM_INVENTORY ); } else { pObj = create_object( pObjIndex, level); } obj_to_char( pObj, LastMob ); if ( pReset->command == 'E' ) equip_char( LastMob, pObj, pReset->arg3 ); last = TRUE; break; case 'D': break; case 'R': /* OLC 1.1b */ if ( !( pRoomIndex = get_room_index( pReset->arg1 ) ) ) { sprintf( log_buf, "Reset_room: 'R': bad vnum %d in room %d.", pReset->arg1, pRoom->vnum ); bug( log_buf, 0 ); continue; } if ( pRoomIndex->area->builders[0] != '\0' ) continue; { EXIT_DATA *pExit; int d0; int d1; for ( d0 = 0; d0 < pReset->arg2; d0++ ) { d1 = number_range( d0, pReset->arg2 ); pExit = pRoomIndex->exit[d0]; pRoomIndex->exit[d0] = pRoomIndex->exit[d1]; pRoomIndex->exit[d1] = pExit; } } break; } } return; } /* OLC * Reset one area. */ void reset_area( AREA_DATA *pArea ) { ROOM_INDEX_DATA *pRoom; int vnum; for ( vnum = pArea->lvnum; vnum <= pArea->uvnum; vnum++ ) { if ( ( pRoom = get_room_index(vnum) ) ) reset_room(pRoom); } return; } /* * Create an instance of a mobile. */ CHAR_DATA *create_mobile( MOB_INDEX_DATA *pMobIndex ) { CHAR_DATA *mob; if ( !pMobIndex ) { bug( "Create_mobile: NULL pMobIndex.", 0 ); exit( 1 ); } mob = new_char(); clear_char( mob ); mob->pIndexData = pMobIndex; mob->name = str_dup( pMobIndex->player_name ); /* OLC */ mob->short_descr = str_dup( pMobIndex->short_descr ); /* OLC */ mob->long_descr = str_dup( pMobIndex->long_descr ); /* OLC */ mob->description = str_dup( pMobIndex->description ); /* OLC */ mob->spec_fun = pMobIndex->spec_fun; mob->prompt = str_dup( "<%hhp %mm %vmv> " ); mob->game_fun = pMobIndex->game_fun; /* If mobile has a game fun, use the money supplied by the pay-roll argument in the area file, see games.c and area.txt (under GAMES) i use this to save about 50 of memory (8 bytes per mob) */ /* Maniac */ if (mob->pIndexData->game_fun) mob->gold = mob->pIndexData->gold; mob->level = pMobIndex->level; mob->act = pMobIndex->act | ACT_IS_NPC; mob->affected_by = pMobIndex->affected_by; mob->affected_by2 = pMobIndex->affected_by2; mob->affected_by3 = pMobIndex->affected_by3; mob->affected_by4 = pMobIndex->affected_by4; mob->imm_flags = pMobIndex->imm_flags; mob->res_flags = pMobIndex->res_flags; mob->vul_flags = pMobIndex->vul_flags; mob->alignment = pMobIndex->alignment; mob->sex = pMobIndex->sex; mob->size = pMobIndex->size; mob->armor = interpolate( mob->level, 100, -100 ); mob->gold = pMobIndex->gold; mob->max_hit = pMobIndex->hitnodice + 1; mob->hit = mob->max_hit; mob->combat_timer = 0; /* XOR */ mob->summon_timer = -1; /* XOR */ mob->speaking = pMobIndex->speaking; /* Tyrion, OLC */ mob->hitroll = pMobIndex->hitroll; mob->damroll = pMobIndex->damroll; /* * Insert in list. */ mob->next = char_list; char_list = mob; pMobIndex->count++; return mob; } bool find_corruption(char* aString) { register int length = strlen(aString); register int i = 0; for (i = 0; i < length; i++) { register char c = aString[i]; if ((c < 32 || c > 126) && (c != 9) && (c != 10) && (c != 13)) { return TRUE; } } return FALSE; } /* * Create an instance of an object. */ OBJ_DATA *create_object( OBJ_INDEX_DATA *pObjIndex, int level ) { static OBJ_DATA obj_zero; OBJ_DATA *obj; static int depth = 0; if (depth>3) return NULL; // this will cause a crash // but avoid an infinite loop depth++; if ( !pObjIndex ) { bug( "Create_object: NULL pObjIndex.", 0 ); bug( "Replacing with dummy object.", 0 ); pObjIndex = get_obj_index( 1 ); /* exit( 1 ); */ } obj = new_obj(); *obj = obj_zero; obj->pIndexData = pObjIndex; obj->in_room = NULL; obj->level = pObjIndex->level; obj->wear_loc = -1; obj->name = str_dup( pObjIndex->name ); /* OLC */ obj->short_descr = str_dup( pObjIndex->short_descr ); /* OLC */ obj->description = str_dup( pObjIndex->description ); /* OLC */ obj->item_type = pObjIndex->item_type; obj->extra_flags = pObjIndex->extra_flags; obj->extra_flags2 = pObjIndex->extra_flags2; obj->extra_flags3 = pObjIndex->extra_flags3; obj->extra_flags4 = pObjIndex->extra_flags4; obj->durability_max = pObjIndex->durability_max; obj->durability_cur = pObjIndex->durability_cur; obj->wear_flags = pObjIndex->wear_flags; obj->value[0] = pObjIndex->value[0]; obj->value[1] = pObjIndex->value[1]; obj->value[2] = pObjIndex->value[2]; obj->value[3] = pObjIndex->value[3]; obj->weight = pObjIndex->weight; obj->cost = pObjIndex->cost; obj->ac_type = pObjIndex->ac_type; obj->ac_vnum = pObjIndex->ac_vnum; obj->ac_spell = str_dup( pObjIndex->ac_spell ); obj->ac_charge[0] = pObjIndex->ac_charge[0]; obj->ac_charge[1] = pObjIndex->ac_charge[1]; obj->deleted = FALSE; /* * Mess with object properties. */ switch ( obj->item_type ) { default: bug( "Read_object: vnum %d bad type.", pObjIndex->vnum ); break; case ITEM_LIGHT: case ITEM_TREASURE: case ITEM_FURNITURE: case ITEM_TRASH: case ITEM_CONTAINER: case ITEM_DRINK_CON: case ITEM_KEY: case ITEM_FOOD: case ITEM_BOAT: case ITEM_CORPSE_PC: case ITEM_FOUNTAIN: case ITEM_BLOOD: case ITEM_VODOO: case ITEM_BERRY: case ITEM_NOTEBOARD: case ITEM_SKIN: case ITEM_HAMMER: case ITEM_QUILL: case ITEM_NEEDLE: case ITEM_PESTLE: break; case ITEM_ARROW: case ITEM_BULLET: case ITEM_BOLT: obj->value[0] = obj->value[0]; case ITEM_RUNE: obj->value[0] = obj->value[0]; break; case ITEM_SCROLL: obj->value[0] = obj->value[0]; break; case ITEM_BOOK: obj->value[0] = obj->value[0]; break; case ITEM_WAND: case ITEM_IMPLANTED: case ITEM_LENSE: case ITEM_GUN: case ITEM_STAFF: obj->value[0] = obj->value[0]; obj->value[1] = obj->value[1]; obj->value[2] = obj->value[1]; obj->value[3] = obj->value[3]; break; case ITEM_CORPSE_NPC: case ITEM_PORTAL: obj->value[0] = obj->value[0]; break; case ITEM_WEAPON: obj->value[1] = number_fuzzy( number_fuzzy( 1 * level / 4 + 2 ) ); obj->value[2] = number_fuzzy( number_fuzzy( 3 * level / 4 + 6 ) ); if ( IS_SET ( obj->extra_flags2, ITEM_TWO_HANDED ) ) { obj->value[1] = obj->value[1] * 23 / 7; obj->value[2] = obj->value[1] * 23 / 7; } if ( obj->value[3] == WEAPON_POLEARM) { obj->value[1] = obj->value[1] * 5 / 3; obj->value[2] = obj->value[2] * 5 / 3; } obj->value[1] = number_fuzzy( obj->value[1] ); obj->value[2] = UMAX ( obj->value[1] + 1, number_fuzzy( obj->value[2] ) ); break; case ITEM_ARMOR: obj->value[0] = number_fuzzy( level / 4 + 2 ); break; case ITEM_POTION: case ITEM_PILL: obj->value[0] = obj->value[0]; break; case ITEM_MONEY: obj->value[0] = obj->cost; break; } obj->next = object_list; object_list = obj; pObjIndex->count++; // search for corruption in the objects if (find_corruption(obj->name) || find_corruption(obj->description) || find_corruption(obj->short_descr) || find_corruption(obj->ac_spell)) { OBJ_DATA* co; CORRUPT_AREA_LIST* cal; bool found = FALSE; bug("Corruption in object vnum %d reboot is necessary!", obj->pIndexData->vnum); SET_BIT(obj->pIndexData->area->area_flags, AREA_CORRUPT); for (cal=corrupt; cal; cal = cal->next) { if (cal->vnum==obj->pIndexData->vnum) { found = TRUE; break; } } if (!found) { cal = new_corruptl(); cal->vnum = obj->pIndexData->vnum; cal->area = obj->pIndexData->area; cal->next = corrupt; corrupt = cal; } extract_obj(obj); // we're going to take a guess and assume object 1 isn't corrupt co = create_object( get_obj_index( 1 ), 1); depth--; return co; } depth--; return obj; } /* * Clear a new character. */ void clear_char( CHAR_DATA *ch ) { static CHAR_DATA ch_zero; *ch = ch_zero; ch->name = &str_empty[0]; ch->short_descr = &str_empty[0]; ch->long_descr = &str_empty[0]; ch->description = &str_empty[0]; ch->prompt = &str_empty[0]; ch->last_note = 0; ch->logon = current_time; ch->armor = 100; ch->position = POS_STANDING; ch->level = 0; ch->practice = 21; ch->hit = 20; ch->max_hit = 20; ch->mana = 100; ch->max_mana = 100; ch->bp = 20; ch->max_bp = 20; ch->move = 100; ch->max_move = 100; ch->leader = NULL; ch->master = NULL; ch->deleted = FALSE; return; } /* * Free a character. * Modified to use new free functions in memory.c * -- Manaux */ void free_ch( CHAR_DATA *ch ) { OBJ_DATA *obj; OBJ_DATA *obj_next; AFFECT_DATA *paf; for ( obj = ch->carrying; obj; obj = obj_next ) { obj_next = obj->next_content; if ( obj->deleted ) continue; extract_obj( obj ); } /*bug("obj",0);*/ for ( paf = ch->affected; paf; paf = paf->next ) { if ( paf->deleted ) continue; affect_remove( ch, paf ); } /*bug("string",0);*/ if ( ch->pcdata ) { ALIAS_DATA *pAl; ALIAS_DATA *pAl_next; for ( obj = ch->pcdata->storage; obj; obj = obj_next ) { obj_next = obj->next_content; if ( obj->deleted ) continue; extract_obj( obj ); } /*bug("pc_obj",0);*/ for ( pAl = ch->pcdata->alias_list; pAl; pAl = pAl_next ) { pAl_next = pAl->next; free_alias(pAl); } free_pc(ch->pcdata); } if ( ch->pnote ) { free_note(ch->pnote); } /*bug("pnote",0);*/ if ( ch->gspell ) end_gspell( ch ); /*bug("gspell",0);*/ free_char(ch); /*bug("end",0);*/ return; } /* * Get an extra description from a list. */ char *get_extra_descr( const char *name, EXTRA_DESCR_DATA *ed ) { for ( ; ed; ed = ed->next ) { if ( is_name( name, ed->keyword ) ) return ed->description; } return NULL; } /* * Translates mob virtual number to its mob index struct. * Hash table lookup. */ MOB_INDEX_DATA *get_mob_index( int vnum ) { MOB_INDEX_DATA *pMobIndex; for ( pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex; pMobIndex = pMobIndex->next ) { if ( pMobIndex->vnum == vnum ) return pMobIndex; } return NULL; } /* * Translates mob virtual number to its obj index struct. * Hash table lookup. */ OBJ_INDEX_DATA *get_obj_index( int vnum ) { OBJ_INDEX_DATA *pObjIndex; for ( pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex; pObjIndex = pObjIndex->next ) { if ( pObjIndex->vnum == vnum ) return pObjIndex; } return NULL; } /* * Translates mob virtual number to its room index struct. * Hash table lookup. */ ROOM_INDEX_DATA *get_room_index( int vnum ) { ROOM_INDEX_DATA *pRoomIndex; for ( pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH]; pRoomIndex; pRoomIndex = pRoomIndex->next ) { if ( pRoomIndex->vnum == vnum ) return pRoomIndex; } return NULL; } CLAN_DATA *get_clan_index( int vnum ) { CLAN_DATA *pClanIndex; for ( pClanIndex = clan_first; pClanIndex; pClanIndex = pClanIndex->next ) { if ( pClanIndex->vnum == vnum ) return pClanIndex; } return NULL; } /* * Read a letter from a file. */ char fread_letter( FILE *fp ) { char c; do { c = getc( fp ); } while ( isspace( c ) ); return c; } /* * Read a number from a file. */ int fread_number( FILE *fp ) { char c; int number; bool sign; do { c = getc( fp ); } while ( isspace( c ) ); number = 0; sign = FALSE; if ( c == '+' ) { c = getc( fp ); } else if ( c == '-' ) { sign = TRUE; c = getc( fp ); } if ( !isdigit( c ) ) { bug( "Fread_number: bad format.", 0 ); bug( " If bad object, check for missing '~' in value[] fields.", 0 ); exit( 1 ); } while ( isdigit(c) ) { number = number * 10 + c - '0'; c = getc( fp ); } if ( sign ) number = 0 - number; if ( c == '|' ) number += fread_number( fp ); else if ( c != ' ' ) ungetc( c, fp ); return number; } /* * Read and allocate space for a string from a file. * These strings are read-only and shared. * Strings are hashed: * each string prepended with hash pointer to prev string, * hash code is simply the string length. * This function takes 40% to 50% of boot-up time. */ /* * Read to end of line (for comments). */ void fread_to_eol( FILE *fp ) { char c; do { c = getc( fp ); } while ( c != '\n' && c != '\r' ); do { c = getc( fp ); } while ( c == '\n' || c == '\r' ); ungetc( c, fp ); return; } /* * Read one word (into static buffer). */ char *fread_word( FILE *fp ) { static char word [ MAX_INPUT_LENGTH ]; char *pword; char cEnd; do { cEnd = getc( fp ); } while ( isspace( cEnd ) ); if ( cEnd == '\'' || cEnd == '"' ) { pword = word; } else { word[0] = cEnd; pword = word+1; cEnd = ' '; } for ( ; pword < word + MAX_INPUT_LENGTH; pword++ ) { *pword = getc( fp ); if ( cEnd == ' ' ? isspace( *pword ) : *pword == cEnd ) { if ( cEnd == ' ' ) ungetc( *pword, fp ); *pword = '\0'; return word; } } bug( "Fread_word: word too long.", 0 ); exit( 1 ); return NULL; } void *new_mem( int sMem ) { void *pMem; static bool Killit; static bool Already; if (!( pMem = calloc(1, sMem) ) || (((sAllocPerm * 10) / (1024*1024)) > 95 && !Killit)) { if ( !pMem ) { /* Not even enough mem to shutdown decently */ exit( 1 ); } if ( !Already ) { bug( "New_mem: Out of memory.", 0 ); bug( "Mem used: %d", sAllocPerm); } Already = TRUE; if ( pMem && !Already ) { char time_buf[MAX_STRING_LENGTH]; char down_buf[MAX_STRING_LENGTH]; time_t ntime; extern bool sreset; Killit = TRUE; ntime = current_time + 1; /*First warning is 1 second from now*/ strcpy(time_buf, ctime(&ntime)); strcpy(down_buf, time_buf + 11); down_buf[8] = '\0'; free_string(warning1); warning1 = str_dup(down_buf); ntime = ntime + 60; /*Second warning at +61 seconds*/ strcpy(time_buf, ctime(&ntime)); strcpy(down_buf, time_buf + 11); down_buf[8] = '\0'; free_string(warning2); warning2 = str_dup(down_buf); ntime = ntime + 60; /*Reboot at +121 seconds*/ strcpy(time_buf, ctime(&ntime)); strcpy(down_buf, time_buf + 11); down_buf[8] = '\0'; free_string(down_time); down_time = str_dup(down_buf); stype = 0; /*Reboot not shutdown*/ sreset = FALSE; /*SSTime not settable now*/ } else exit( 1 ); /*No mem for anything. Straight reboot*/ } sAllocPerm += sMem; nAllocPerm++; return pMem; } void dispose( void *pMem, int sMem ) { if ( !pMem ) { bug( "Dispose: pMem is null.", 0 ); return; } free( pMem ); pMem = NULL; sAllocPerm -= sMem; nAllocPerm--; return; } /* * Allocate some ordinary memory, * with the expectation of freeing it someday. */ /* void *alloc_mem( int sMem ) { return new_mem( sMem ); } */ /* * Free some memory. * Recycle it back onto the free list for blocks of that size. */ void free_mem( void *pMem, int sMem ) { int iList; dispose( pMem, sMem ); return; for ( iList = 0; iList < MAX_MEM_LIST; iList++ ) { if ( sMem <= rgSizeList[iList] ) break; } if ( iList == MAX_MEM_LIST ) { bug( "Free_mem: size %d too large.", sMem ); exit( 1 ); } * ( (void **) pMem ) = rgFreeList[iList]; rgFreeList[iList] = pMem; return; } /* * Allocate some permanent memory. * Permanent memory is never freed, * pointers into it may be copied safely. */ void *alloc_perm( int sMem ) { void *pMem; static char *pMemPerm; static int iMemPerm; return new_mem( sMem ); while ( sMem % sizeof( long ) != 0 ) sMem++; if ( sMem > MAX_PERM_BLOCK ) { bug( "Alloc_perm: %d too large.", sMem ); exit( 1 ); } if ( !pMemPerm || iMemPerm + sMem > MAX_PERM_BLOCK ) { iMemPerm = 0; if ( !( pMemPerm = calloc( 1, MAX_PERM_BLOCK ) ) ) { perror( "Alloc_perm" ); exit( 1 ); } } pMem = pMemPerm + iMemPerm; iMemPerm += sMem; nAllocPerm += 1; sAllocPerm += sMem; return pMem; } /* * Duplicate a string into dynamic memory. * Fread_strings are read-only and shared. */ /* * Free a string. * Null is legal here to simplify callers. * Read-only shared strings are not touched. */ void do_areas( CHAR_DATA *ch, char *argument ) { AREA_DATA *pArea1; AREA_DATA *pArea2; char buf [ MAX_STRING_LENGTH ]; char buf1 [ MAX_STRING_LENGTH*2 ]; int iArea = 0; int iAreaHalf; buf1[0] = '\0'; for ( pArea1 = area_first; pArea1; pArea1 = pArea1->next ) if ( !IS_SET( pArea1->area_flags, AREA_PROTOTYPE ) ) iArea++; iAreaHalf = ( iArea + 1 ) / 2; pArea1 = area_first; pArea2 = area_first; for ( iArea = 0; pArea2; pArea2 = pArea2->next ) { if ( !IS_SET( pArea2->area_flags, AREA_PROTOTYPE )) iArea++; if ( iArea >= iAreaHalf + 1 ) break; } for ( iArea = 0; iArea < iAreaHalf; iArea++ ) { if (iArea) { for ( pArea1 = pArea1->next; pArea1; pArea1 = pArea1->next ) if ( !IS_SET( pArea1->area_flags, AREA_PROTOTYPE ) && pArea1->vnum ) break; if ( pArea2 ) for ( pArea2 = pArea2->next; pArea2; pArea2 = pArea2->next ) if ( !IS_SET( pArea2->area_flags, AREA_PROTOTYPE ) && pArea2->vnum ) break; } else { for ( ; pArea1; pArea1 = pArea1->next ) if ( !IS_SET( pArea1->area_flags, AREA_PROTOTYPE ) && pArea1->vnum ) break; if ( pArea2 ) for ( ; pArea2; pArea2 = pArea2->next ) if ( !IS_SET( pArea2->area_flags, AREA_PROTOTYPE ) && pArea2->vnum ) break; } sprintf( buf, "%-28s %-10s %-28s %-10s\n\r", pArea1->name, pArea1->creator, ( pArea2 ) ? pArea2->name : "", ( pArea2 ) ? pArea2->creator : "" ); strcat( buf1, buf ); } send_to_char(C_DEFAULT, buf1, ch ); return; } /* * Stick a little fuzz on a number. */ int number_fuzzy( int number ) { switch ( number_bits( 2 ) ) { case 0: number -= 1; break; case 3: number += 1; break; } return UMAX( 1, number ); } /* * Generate a random number. */ int number_range( int from, int to ) { int power; int number; if ( ( to = to - from + 1 ) <= 1 ) return from; for ( power = 2; power < to; power <<= 1 ) ; while ( ( number = number_mm( ) & ( power - 1 ) ) >= to ) ; return from + number; } /* * Generate a percentile roll. */ int number_percent( void ) { int percent; while ( ( percent = number_mm( ) & ( 128-1 ) ) > 99 ) ; return 1 + percent; } /* * Generate a random door. */ int number_door( void ) { int door; while ( ( door = number_mm( ) & ( 8-1 ) ) > 5 ) ; return door; } int number_bits( int width ) { return number_mm( ) & ( ( 1 << width ) - 1 ); } /* * I've gotten too many bad reports on OS-supplied random number generators. * This is the Mitchell-Moore algorithm from Knuth Volume II. * Best to leave the constants alone unless you've read Knuth. * -- Furey */ static int rgiState[2+55]; void init_mm( ) { int *piState; int iState; piState = &rgiState[2]; piState[-2] = 55 - 55; piState[-1] = 55 - 24; piState[0] = ( (int) current_time ) & ( ( 1 << 30 ) - 1 ); piState[1] = 1; for ( iState = 2; iState < 55; iState++ ) { piState[iState] = ( piState[iState-1] + piState[iState-2] ) & ( ( 1 << 30 ) - 1 ); } return; } int number_mm( void ) { int *piState; int iState1; int iState2; int iRand; piState = &rgiState[2]; iState1 = piState[-2]; iState2 = piState[-1]; iRand = ( piState[iState1] + piState[iState2] ) & ( ( 1 << 30 ) - 1 ); piState[iState1] = iRand; if ( ++iState1 == 55 ) iState1 = 0; if ( ++iState2 == 55 ) iState2 = 0; piState[-2] = iState1; piState[-1] = iState2; return iRand >> 6; } /* * Roll some dice. */ int dice( int number, int size ) { int idice; int sum; switch ( size ) { case 0: return 0; case 1: return number; } for ( idice = 0, sum = 0; idice < number; idice++ ) sum += number_range( 1, size ); return sum; } /* * Simple linear interpolation. */ int interpolate( int level, int value_00, int value_47 ) { return value_00 + level * ( value_47 - value_00 ) / 47; } /* * Removes the tildes from a string. * Used for player-entered strings that go into disk files. */ void smash_tilde( char *str ) { for ( ; *str != '\0'; str++ ) { if ( *str == '~' ) *str = '-'; } return; } /* * Compare strings, case insensitive. * Return TRUE if different * (compatibility with historical functions). */ bool str_cmp( const char *astr, const char *bstr ) { if ( !astr ) { bug( "Str_cmp: null astr.", 0 ); return TRUE; } if ( !bstr ) { bug( "Str_cmp: null bstr.", 0 ); return TRUE; } for ( ; *astr || *bstr; astr++, bstr++ ) { if ( LOWER( *astr ) != LOWER( *bstr ) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for prefix matching. * Return TRUE if astr not a prefix of bstr * (compatibility with historical functions). */ bool str_prefix( const char *astr, const char *bstr ) { if ( !astr ) { bug( "Str_prefix: null astr.", 0 ); return TRUE; } if ( !bstr ) { bug( "Str_prefix: null bstr.", 0 ); return TRUE; } for ( ; *astr; astr++, bstr++ ) { if ( LOWER( *astr ) != LOWER( *bstr ) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for match anywhere. * Returns TRUE is astr not part of bstr. * (compatibility with historical functions). */ bool str_infix( const char *astr, const char *bstr ) { char c0; int sstr1; int sstr2; int ichar; if ( ( c0 = LOWER( astr[0] ) ) == '\0' ) return FALSE; sstr1 = strlen( astr ); sstr2 = strlen( bstr ); for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ ) { if ( c0 == LOWER( bstr[ichar] ) && !str_prefix( astr, bstr + ichar ) ) return FALSE; } return TRUE; } /* * Compare strings, case insensitive, for suffix matching. * Return TRUE if astr not a suffix of bstr * (compatibility with historical functions). */ bool str_suffix( const char *astr, const char *bstr ) { int sstr1; int sstr2; sstr1 = strlen( astr ); sstr2 = strlen( bstr ); if ( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) ) return FALSE; else return TRUE; } /* * Returns an initial-capped string. */ char *capitalize( const char *str ) { static char strcap [ MAX_STRING_LENGTH ]; int i; for ( i = 0; str[i] != '\0'; i++ ) strcap[i] = LOWER( str[i] ); strcap[i] = '\0'; strcap[0] = UPPER( strcap[0] ); return strcap; } /* * Append a string to a file. */ void append_file( CHAR_DATA *ch, char *file, char *str ) { FILE *fp; if ( IS_NPC( ch ) || str[0] == '\0' ) { //return; } fclose( fpReserve ); if ( !( fp = fopen( file, "a" ) ) ) { perror( file ); send_to_char(C_DEFAULT, "Could not open the file!\n\r", ch ); } else { fprintf( fp, "[%5d] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0, ch->name, str ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Reports a bug. */ void bug( const char *str, int param ) { FILE *fp; char buf [ MAX_STRING_LENGTH ]; if ( fpArea ) { int iLine; int iChar; if ( fpArea == stdin ) { iLine = 0; } else { iChar = ftell( fpArea ); fseek( fpArea, 0, 0 ); for ( iLine = 0; ftell( fpArea ) < iChar; iLine++ ) { while ( getc( fpArea ) != '\n' ) ; } fseek( fpArea, iChar, 0 ); } sprintf( buf, "[*****] FILE: %s LINE: %d", strArea, iLine ); log_string( buf, CHANNEL_BUILD, -1 ); if ( ( fp = fopen( "shutdown.txt", "a" ) ) ) { fprintf( fp, "[*****] %s\n", buf ); fclose( fp ); } } strcpy( buf, "[*****] BUG: " ); sprintf( buf + strlen( buf ), str, param ); log_string( buf, CHANNEL_BUILD , -1 ); fclose( fpReserve ); if ( ( fp = fopen( BUG_FILE, "a" ) ) ) { fprintf( fp, "%s\n", buf ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Send logs to imms. * Added by Altrag. */ void logch( char *l_str, int l_type, int lvl ) { DESCRIPTOR_DATA *d; int level; char log_str[MAX_STRING_LENGTH]; switch ( l_type ) { default: strcpy( log_str, "Unknown: " ); level = L_DIR; if ( lvl > level ) level = lvl; break; case 1: strcpy( log_str, "Coder: " ); level = 100000; break; case CHANNEL_LOG: strcpy( log_str, "Log: " ); level = L_APP; if ( lvl > level ) level = lvl; break; case CHANNEL_INFO: strcpy( log_str, "&b[&CINFO&b]:&B " ); level = 1; if ( lvl > level ) level = lvl; break; case CHANNEL_BUILD: strcpy( log_str, "Build: " ); level = L_APP; if ( lvl > level ) level = lvl; break; case CHANNEL_COMLOG: strcpy( log_str, "&p**COMLOG&z:&P "); level = L_APP; if ( lvl > level ) level = lvl; break; case CHANNEL_GOD: strcpy( log_str, "God: " ); level = L_DIR; if ( lvl > level ) level = lvl; break; } strcat( log_str, l_str ); for ( d = descriptor_list; d; d = d->next ) { if ( d->connected != CON_PLAYING || IS_SET( d->character->deaf, l_type ) || get_trust( d->character ) < level ) continue; send_to_char( AT_PURPLE, log_str, d->character ); /* * \n\r could have been added earlier, * but need to send a C_DEFAULT line anywayz * Altrag. */ send_to_char( C_DEFAULT, "\n\r", d->character ); } return; } /* * Writes a string to the log. */ void log_string( char *str, int l_type, int level ) { char *strtime; strtime = ctime( ¤t_time ); strtime[strlen( strtime )-1] = '\0'; if (l_type != CHANNEL_COMLOG ) { #ifdef RUN_AS_WIN32SERVICE fprintf( __stderr, "%s :: %s\n", strtime, str ); #else fprintf( stderr, "%s :: %s\n", strtime, str ); #endif } /* * The Actual Implementation of the Log Channels. * Added by Altrag. */ if ( l_type != CHANNEL_NONE ) logch( str, l_type, level ); return; } char *wind_str( int str ) { int temp = 6; if ( str> 200 ) temp = 1; else if ( str > 150 ) temp = 2; else if ( str > 100 ) temp = 3; else if ( str > 50 ) temp = 4; else if ( str > 0 ) temp = 5; switch( temp ) { case 1: return "impossibly strongly"; case 2: return "very strongly"; case 3: return "strongly"; case 4: return "moderately strongly"; case 5: return "lightly"; default: return "wierdly"; } return ""; } void wind_update( AREA_DATA *pArea ) { return; } /* * This function is here to aid in debugging. * If the last expression in a function is another function call, * gcc likes to generate a JMP instead of a CALL. * This is called "tail chaining." * It hoses the debugger call stack for that call. * So I make this the last call in certain critical functions, * where I really need the call stack to be right for debugging! * * If you don't understand this, then LEAVE IT ALONE. * Don't remove any calls to tail_chain anywhere. * * -- Furey */ void tail_chain( void ) { return; } void area_sort( AREA_DATA *pArea ) { AREA_DATA *fArea; if ( !pArea ) { bug( "area_sort: NULL pArea", 0); /* MAJOR probs if you ever see this.. */ return; } area_last = pArea; if ( !area_first ) { area_first = pArea; return; } for ( fArea = area_first; fArea; fArea = fArea->next ) { if ( pArea->lvnum == fArea->lvnum || ( pArea->lvnum > fArea->lvnum && (!fArea->next || pArea->lvnum < fArea->next->lvnum) ) ) { pArea->next = fArea->next; fArea->next = pArea; return; } } pArea->next = area_first; area_first = pArea; return; } void clan_sort( CLAN_DATA *pClan ) { CLAN_DATA *fClan; if ( !clan_first ) { clan_first = pClan; return; } for ( fClan = clan_first; fClan; fClan = fClan->next ) { if ( pClan->vnum == fClan->vnum || ( pClan->vnum > fClan->vnum && (!fClan->next || pClan->vnum < fClan->next->vnum) ) ) { pClan->next = fClan->next; fClan->next = pClan; return; } } pClan->next = clan_first; clan_first = pClan; return; } void load_banlist ( void ) { FILE *fp; char buf [ MAX_INPUT_LENGTH ]; char *p; char *uname; BAN_DATA *pban; if ( ( fp = fopen ( "banlist.txt", "r" ) ) == NULL ) return; while ( fgets ( buf, sizeof ( buf ), fp) != NULL ) { if ( ( p = strchr ( buf, '\n' ) ) != NULL ) *p = '\0'; if ( ( uname = strchr ( buf, ' ' ) ) != NULL ) *(uname++) = '\0'; if ( *buf ) { pban = new_ban(); pban->name = str_dup ( buf ); if ( uname != NULL ) pban->user = str_dup ( uname ); pban->next = ban_list; ban_list = pban; } } fclose ( fp ); } /* load_banlist() */ /* prototype for below function... */ void insert_into_dead_obj_tree(DEAD_OBJ_DATA * node, DEAD_OBJ_DATA * tree); /*load up dead object info */ void load_dead_obj_info() { FILE *fp; int count, i; int update; int low; int high; char buf[512]; DEAD_OBJ_LIST * list_node; DEAD_OBJ_DATA * tree_node; if ( ( fp = fopen ( "deadobj.txt", "r" ) ) == NULL ) { perror("Error! can't find deadobj.txt"); return; } count = fread_number(fp); dead_object_list = 0; sprintf(buf, "found %d dead obj vnum ranges", count); perror(buf); for (i = 0 ; i < count; i++) { update = fread_number(fp); low = fread_number(fp); high = fread_number(fp); sprintf(buf, "Adding to update %d, range %d - %d\n\r ", update, low, high); perror(buf); if (!dead_object_list) { dead_object_list = alloc_perm( sizeof( DEAD_OBJ_LIST ) ); dead_object_list->update = update; dead_object_list->head = 0; dead_object_list->next = 0; } for ( list_node = dead_object_list; list_node; list_node = list_node->next ) { if (list_node->update == update) { tree_node = alloc_perm( sizeof( *tree_node) ); tree_node->high_vnum = high; tree_node->low_vnum = low; tree_node->left = 0; tree_node->right = 0; if (list_node->head) insert_into_dead_obj_tree(tree_node, list_node->head); else list_node->head = tree_node; sprintf(buf, "added to an existing list item successfully\n\r" ); perror(buf); break; } } /* if we didn't find the correct tree, then make a new one */ if (!list_node) { list_node = alloc_perm( sizeof( *list_node) ); list_node->update = update; list_node->next = dead_object_list; dead_object_list = list_node; } } if (!dead_object_list) perror("Error! No dead object list after load_dead_object_inf"); fclose ( fp ); } void insert_into_dead_obj_tree(DEAD_OBJ_DATA * node, DEAD_OBJ_DATA * tree) { if (tree->low_vnum < node->high_vnum) { if (tree->left) { insert_into_dead_obj_tree(node, tree->left); return; } else { tree->left = node; return; } } else if (tree->high_vnum < node->low_vnum ) { if (tree->right) { insert_into_dead_obj_tree(node, tree->right); return; } else { tree->right = node; return; } } else log_string("BAD Dead object data, vnums overlapping", CHANNEL_NONE, -1); return; } void load_religions( void ) { FILE *fp; RELIGION_DATA *pReligionIndex; char letter; if ( !( fp = fopen( RELIGION_FILE, "r" ) ) ) return; for ( ; ; ) { int vnum; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_religions: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 999 ) break; if ( get_religion_index( vnum ) ) { bug( "Load_religions: vnum %d duplicated.", vnum ); exit( 1 ); } pReligionIndex = new_religion(); pReligionIndex->vnum = vnum; pReligionIndex->name = fread_string( fp ); pReligionIndex->shortdesc = fread_string( fp ); pReligionIndex->deity = fread_string( fp ); pReligionIndex->description = fread_string( fp ); pReligionIndex->recall = fread_number( fp ); pReligionIndex->start = fread_number( fp ); pReligionIndex->pkills = fread_number( fp ); pReligionIndex->mkills = fread_number( fp ); pReligionIndex->pdeaths = fread_number( fp ); pReligionIndex->mdeaths = fread_number( fp ); pReligionIndex->members = fread_number( fp ); religion_sort(pReligionIndex); } fclose ( fp ); /* Set Religion Quest Flag */ relquest = FALSE; return; } RELIGION_DATA *get_religion_index( int vnum ) { RELIGION_DATA *pReligionIndex; for ( pReligionIndex = religion_first; pReligionIndex; pReligionIndex = pReligionIndex->next ) { if ( pReligionIndex->vnum == vnum ) return pReligionIndex; } return NULL; } void religion_sort( RELIGION_DATA *pReligion ) { RELIGION_DATA *fReligion; if ( !religion_first ) { religion_first = pReligion; return; } for ( fReligion = religion_first; fReligion; fReligion = fReligion->next ) { if ( pReligion->vnum == fReligion->vnum || ( pReligion->vnum > fReligion->vnum && (!fReligion->next || pReligion->vnum < fReligion->next->vnum) ) ) { pReligion->next = fReligion->next; fReligion->next = pReligion; return; } } pReligion->next = religion_first; religion_first = pReligion; return; } void load_permanent_objects( void ) { return; }