#AREADATA Name {80-104} Wyverns Keep~ Builders None~ VNUMs 3700 3799 Security 100 Recall 1 Flags 256 Version 107 Creator Sparhawk~ Llevel 0 Ulevel 0 Music u7_chmbr.mid V=50 L=1 P=50 T=Background~ End #MOBILES #3700 huge stone gargoyle~ a Huge Stone Gargoyle~ A huge stone statue in the shape of a gargoyle is standing here. ~ A large very well scuplted Gargoyle is here, in fact it looks too well designed. The most noticable thing about it is the two very large emeralds in its eyes. The one thing that does catch your eye is the large sapphire gems in its eyes. ~ 3 335544320 0 0 0 0 S 95 1 190 190 42000 42000d0+0 0d0+1 950 0 0 0 0 0 0 0 0 #3701 reptilian guard~ a Reptilian Guard~ A Reptilian Guard notices your presense. ~ This is a very fierce looking creature. It seems to have been spawned right out of your nightmares, it is all scales and claws and teeth. It reminds you of an old tale you heard long ago about half human, half dragons. ~ 3 167772160 0 0 0 500 S 80 1 160 160 24000 24000d0+0 0d0+30000 800 0 0 0 0 1 16 0 0 #3702 reptilian guard~ a Reptilian Guard~ A reptilian guard sits up and looks at you. He is not happy to see you. ~ This is a very fierce looking creature. It seems to have been spawned right out of your nightmares, it is all scales and claws and teeth. It reminds you of an old tale you heard a long time ago about half human, half dragons. ~ 3 167772160 0 0 0 500 S 80 1 160 160 24000 24000d0+0 0d0+30000 800 0 0 0 0 1 16 0 0 #3703 reptilian guard~ a Reptilian Guard~ A reptilian gaurd sits up and looks at you. He is not happy to see you. ~ This is a very fierce looking creature. It seems to have been spawned right out of your nightmares, It is all scales and claws and teeth. It reminds you of an old tale you heard a long time ago about half human, half dragons. ~ 3 167772160 0 0 0 500 S 80 1 160 160 24000 24000d0+0 0d0+30000 800 0 0 0 0 1 16 0 0 #3709 draconian~ a Grumpy Draconian~ A Grumpy Dracoian jumps out out bed and attacks you! ~ This is a very large Dragonlike creature, it is standing on two legs and seems to prefer it that way. Just from the look of him you would think he would give you a good fight. ~ 35 33554560 0 0 0 500 S 85 1 170 170 25000 25000d0+0 0d0+50000 850 0 0 0 0 1 16 0 0 #3710 draconian~ a Naked Draconian~ A naked Draconian jumps out of a shower and attacks you! ~ This is not the pretiest sight that you have ever seen, you thought that these things looked ugly with their clothes on. You fight the urge to vomit as she charges you. ~ 35 33554560 0 0 0 500 S 85 1 170 170 24000 24000d0+0 0d0+50000 850 0 0 0 0 2 16 0 0 #3713 shadow~ a Shadow~ A shadow lurks in the corner of this room. ~ A blackness on the blackness of the room, it can only be seem when it chooses to move. ~ 3 606274 0 0 0 -500 S 85 1 170 170 30000 30000d0+0 0d0+40000 850 0 0 0 0 0 128 0 0 #3715 guardian spirit~ a Guardian Spirit~ A Gaurdian Spirit examines you from inside the carving. ~ A mournful spirit stands here, it appears to have been been imprisoned here for some reason. ~ 3 67174528 0 0 0 750 S 85 1 170 170 26500 26500d0+0 0d0+1 850 0 0 0 0 1 0 0 0 #3719 reptilian guard~ a Reptilian Guard~ A Reptilian Guard sees you and screams a war cry! ~ This is a very fierce looking creature. It seems to have been spawned right out of your nightmares. It is all scales and claws and theeth. It reminds you of an old tale you heard a long time ago about half human, half dragons. ~ 35 167772160 0 0 0 500 S 85 1 170 170 24000 24000d0+0 0d0+30000 850 0 0 0 0 1 16 0 0 #3723 guardian spirit~ a Gaurdian Spirit~ A Guardian Spirit examines you from inside the carving. ~ A mournful spirit stands here, it appears to have been imprisoned here for some purpose. ~ 3 67174528 0 0 0 750 S 85 1 170 170 29000 29000d0+0 0d0+1 850 0 0 0 0 1 0 0 0 #3724 shadow~ a Shadow~ A Shadow lurks in the corner of this room. ~ A blackness on the blackness of the room. It can only be seen when it chooses to move ~ 3 606274 0 0 0 -500 S 85 1 170 170 22000 22000d0+0 0d0+50000 850 0 0 0 0 0 0 0 0 #3726 temple guard~ a Temple Guard~ A temple Guard stands here barring your further passage. ~ This guard has the look of a much more confident warrior. He seems sure of himself that he can stop you from coming into the temple. Judging from the way he handles his sword he may be right. ~ 35 134217856 0 0 0 1000 S 90 1 180 180 27000 27000d0+0 0d0+50000 900 0 0 0 0 1 0 0 0 #3729 Raken~ Raken~ Raken looks up from his books curiously. ~ You get the distinct impression that this huge creature has absolutely no fear of you. He stands about 8 feet tall and is built just about as strong as this keep, maybe just a little better. ~ 99 234881152 0 0 2 750 S 101 1 202 202 30000 30000d0+0 0d0+101000 1010 0 0 0 0 1 0 0 0 >fight_prog 50~ cast 'sunburst' ~ >fight_prog 20~ cast 'dispel magic' ~ | #3730 giant spider~ a Giant Spider~ A very hungry looking spider lurks here. ~ This has got to be the largest spider you have ever seen. It is black as night with white stripes down its nack. You immediately get the urge to kill this monstrosity. ~ 35 16384 0 0 0 -1000 S 85 1 170 170 32500 32500d0+0 0d0+85000 850 0 0 0 0 2 0 0 0 #3731 draconian high priest~ a Draconian High Priest~ The Draconian High Priest looks unhappy to see you. ~ This is the most fully dressed Draconian that you have seen. He looks like he has lived the soft life of a priest, but this could be misleading. The remains of a sacrifice on the altar before him so you think that maybe you should be careful of him. Considering the body parts look human. ~ 3 167789760 0 0 0 1000 S 103 1 206 206 35000 35000d0+0 0d0+50000 1030 0 0 0 0 1 0 0 0 >fight_prog 30~ cast 'fireball' $n ~ >fight_prog 75~ cast 'heal' self ~ | #3738 guardian spirit~ a Guardian Spirit~ A Guardian Spirit examines you from inside the carving. ~ A mournful spirit stands here, it appears to have been imprisoned here for some purpose. ~ 3 134283264 0 0 0 750 S 85 1 170 170 29000 29000d0+0 0d0+1 850 0 0 0 0 1 0 0 0 #3739 thingy~ (no short description)~ (no long description) ~ ~ 1 0 0 0 0 1 S 80 1 160 160 0 0d0+0 0d0+0 800 0 0 0 0 0 0 0 0 #3741 reptilian guard~ a Reptilian Guard~ A reptilian Tower Guard looks vexed with your presence. ~ This is a very fierce looking creature. It seems to have been spawned right out of your nightmares, it is all scales and claws and teeth. It reminds you of an old tale that heard a long time ago about half human, half dragons. ~ 3 167772160 0 0 0 500 S 90 1 180 180 26000 26000d0+0 0d0+50000 900 0 0 0 0 2 16 0 0 #3745 reptilian tower guard~ a Reptilian Tower Guard~ A Reptilian Tower Guard looks vexed with your presence. ~ This is a very fierce looking creature. It seems to have been spawned right out of your nightmares, it is all scales and claws and teeth. It reminds you of an old tale you heard a long time ago about half human, half dragons. ~ 3 167772160 0 0 0 500 S 90 1 180 180 26000 26000d0+0 0d0+50000 900 0 0 0 0 2 16 0 0 #3747 a Reptilian Tower Guard~ a Reptilian Tower Guard~ A Reptilian Tower Guard looks vexed with your presence. ~ This is a very fierce looking creature. It seems to have been spawned right out of your nightmares, it is all scales and claws and teeth. It reminds you of a tale you heard a long time ago about half human, half dragons. ~ 3 167772160 0 0 0 500 S 90 1 180 180 26000 26000d0+0 0d0+50000 900 0 0 0 0 2 16 0 0 #3748 ancient one~ the Ancient One~ The Ancient One sits on a ledge sunning itself. ~ This very large and very ancient looking dragon, is just sitting in the sun enjoying itself. It has been alive for so long that it does not worry that someone has gotten past its guards. From the looks of it, it has survived many battles because of the multiple tracings of scars all over its body. ~ 3 235421888 0 0 2 0 S 104 1 208 208 30000 30000d0+0 0d0+104000 1040 0 0 0 0 1 1 0 0 >fight_prog 40~ say You cannot defeat me! cast 'dispel magic' $n ~ >fight_prog 60~ laugh $n ~ >fight_prog 20~ cast 'fireball' $n ~ | #3793 reptilian tower guard~ a Reptilian Tower Guard~ A Reptilian Tower Guard looks vexed with your presence. ~ This is a very fierce looking creature. It seems to have been spawned right out of your nightmares, it is all scales and claws and teeth. It reminds you of an old tale you heard a long time ago about half human, half dragons. ~ 3 167772160 0 0 0 500 S 90 1 180 180 26000 26000d0+0 0d0+50000 900 0 0 0 0 2 16 0 0 #0 #OBJECTS #3700 sapphire eyeballs~ sapphire eyeballs~ A beautiful pair of sapphire eyeballs is here.~ ~ 8 0 0 0 0 1 1 100 100 0~ 0~ 0~ 0~ 1 40 0 0 0 reserved~ 0 0 3720 0 0 #3701 draconian longsword sword~ a draconian longsword~ A longsword rests on the floor.~ ~ 5 68190211 0 0 0 8193 80 100 100 0~ 22~ 79~ 3~ 2 800 0 0 0 reserved~ 0 0 0 0 0 A 19 30 A 18 15 #3702 Draconian Short Sword~ a draconian short sword~ A short sword rests on the floor.~ ~ 5 67108867 0 0 0 8193 75 100 100 0~ 25~ 68~ 11~ 2 748 0 0 0 reserved~ 0 0 0 0 0 A 19 28 A 18 17 #3703 dragon cloak~ a dragon cloak~ A cloak rests on the ground.~ ~ 9 3 0 0 0 1025 80 100 100 23~ 0~ 0~ 0~ 3 800 0 0 0 reserved~ 0 0 0 0 0 A 12 40 A 13 80 A 19 7 A 18 7 #3704 dragonskin Belt~ dragonskin Belt~ A belt made of pure dragonskin sits here.~ ~ 9 0 0 0 0 2049 1 100 100 10~ 0~ 0~ 0~ 1 8 0 0 0 reserved~ 0 0 3720 0 0 A 4 2 >join_prog 100~ 0 mpechoat $n The sapphire eyeball fits neatly into a nitch in the dragonskin belt. A strong magical energy now flows through the belt. ~ | #3705 pain thing blade~ the pain thing~ Pain Thing~ ~ 5 234897408 0 0 0 8193 100 100 100 0~ 0~ 0~ 3~ 5 1000 0 0 0 reserved~ 0 0 0 0 0 A 13 100 A 12 100 A 25 100 A 19 30 A 18 30 #3706 cloak shadows~ cloak of Shadows~ A cloak sits on the ground, crumpled.~ ~ 9 16419 0 0 0 1025 80 100 100 19~ 0~ 0~ 0~ 1 800 0 0 0 reserved~ 0 0 0 0 0 A 18 10 A 19 10 #3708 cloak ancient one~ cloak of the ancient one~ A mystical cloak floats before you.~ ~ 9 134234115 0 0 0 1025 100 100 100 100~ 0~ 0~ 0~ 2 1000 0 0 0 reserved~ 0 0 0 0 0 A 19 15 A 18 5 A 25 30 A 12 100 A 13 150 #3709 huge altar~ a Huge Altar~ A huge altar sits in the middle of the room.~ ~ 8 3 0 0 0 0 1 100 100 0~ 0~ 0~ 0~ 2000 1 0 0 0 reserved~ 0 0 0 0 0 #3710 weapons rack~ a Weapons Rack~ A weapons rack hangs on a wall.~ ~ 13 3 0 0 0 0 1 100 100 0~ 0~ 0~ 0~ 2000 1 0 0 0 reserved~ 0 0 0 0 0 #3711 battered box~ a Battered Box~ A battered box sits on the ground.~ ~ 15 3 0 0 0 0 1 100 100 25~ 0~ 0~ 0~ 1500 1 0 0 0 reserved~ 0 0 0 0 0 #3712 back scrubber~ a back scrubber~ A back scrubber is here.~ ~ 5 3 0 0 0 8193 80 100 100 0~ 25~ 80~ 7~ 2 400 0 0 0 reserved~ 0 0 0 0 0 A 13 100 A 19 20 A 18 20 #3713 key karma~ key of Karma~ A key sits on the floor, glowing.~ ~ 18 3 0 0 0 1 1 100 100 0~ 0~ 0~ 0~ 1 8 0 0 0 reserved~ 0 0 0 3714 3715 #3714 yin Key~ yin Key~ A yin key is here.~ ~ 18 2 0 0 0 1 1 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 3713 0 0 #3715 yang Key~ yang Key~ A yang key is here.~ ~ 18 1 0 0 0 1 1 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 3713 0 0 #3716 soft roll of paper~ a Soft Roll Of Paper~ A soft roll of paper is here.~ ~ 9 3 0 0 0 32769 50 100 100 25~ 0~ 0~ 0~ 1 20 0 0 0 reserved~ 0 0 3719 0 0 A 19 5 A 18 5 >join_prog 100~ 0 mpechoat $n As you pour the oil over the roll of paper, a strange transformation takes place. ~ | #3717 large bed~ a Large Bed~ A large bed rests on the ground.~ ~ 12 0 0 0 0 0 1 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #3718 Vial of Oil~ a Vial of Oil~ A magical tube of oil lies here.~ ~ 10 268435456 0 0 0 1 75 100 100 100~ cure poison~ remove curse~ reserved~ 2 748 0 0 0 reserved~ 0 0 3719 0 0 >join_prog 100~ 0 mpechoat $n As you pour the oil over the roll of paper, a strange transformation takes place. ~ | #3719 Roll of Enhancement~ a Roll of Enhancement~ An enhanced roll of paper lies here.~ ~ 9 262144 10 0 0 32769 75 100 100 0~ 0~ 0~ 0~ 4 748 0 0 0 reserved~ 0 0 3721 0 3721 A 18 8 A 19 8 >join_prog 100~ 0 mpechoat $n As you combine the oil and the roll of paper, the new object begins to form, almost seemingly coming to life. ~ | #3720 Belt of Enhancement~ a Belt of Enhancement~ A magical belt lies here.~ ~ 9 264192 10 0 0 2049 75 100 100 0~ 0~ 0~ 0~ 3 748 0 0 0 reserved~ 0 0 3721 0 0 A 18 7 A 19 7 A 4 2 >join_prog 100~ 0 mpechoat $n The sapphire eyeball fits neatly into a nitch in the dragonskin belt. A strong pulsing energy now flows through the belt. ~ | #3721 Staff Dragons~ a Staff of the Dragons~ A Staff of extreme magical power lies here.~ ~ 4 805306368 0 0 0 16385 75 100 100 100~ 3~ 3~ mental block~ 3 748 0 0 0 complete healing~ 0 0 0 0 0 #0 #ROOMDATA #3700 Entrance to a Giant Stone Keep~ ~ ~ The first thing that you notice when you enter this keep is a large stone Gargoyle. Fortunately it appears to be covered in ages of dust. Two large gems are set in its eyes and you wonder what they could be worth? You notice that the sounds of animal life has been hushed. You start to wonder if you have missed something. There is a door to the north. ~ 0 0 0 Rd 0 D0 ~ ~ 3 0 3701 D2 ~ ~ 0 0 18463 S #3701 Beginning of a Long Corridor~ ~ ~ You are looking down a long dark passageway. There does not seem to be any way to see all the way to the end of this apparently deserted area. The halllway seems to continue on to the north. All around you on the walls are ancient carvings of some reptilian form. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 3704 D1 ~ ~ 3 0 3702 D2 ~ ~ 3 0 3700 D3 ~ ~ 3 0 3703 S #3702 Guard Room~ ~ ~ There are several bunks in this room, a table with some half eaten food left on it is in the far right corner. For some odd reason the furniture does not seem to be made for humankind. There seems to be something sleeping in one of the bunks. ~ 0 0 0 Rd 0 D3 ~ ~ 3 0 3701 S #3703 Guard Room~ ~ ~ There are several bunks in this room, a table with some half eaten food left on it is in the far left corner. For some reason the furniture does not seem to be made for humankind. There seems to be something sleeping in one of the bunks. ~ 0 0 0 Rd 0 D1 ~ ~ 3 0 3701 S #3704 Continuing Down the Corridor~ ~ ~ The ancient carvings on the walls gain a surrealistic quality from the beams of your light. This passageway continues on to the north. An eerie howling sound seems to be coming from up ahead. Could it be the wind? ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 3705 D2 ~ ~ 0 0 3701 S #3705 Approaching the Intersection~ ~ ~ Up ahead in the dim light you can see that you are approaching an intersection. The howling is getting louder here. You are beginning to realize that the sound is not the wind at all, but the tortured sounds of someone in great pain. To the west of you you see a closed door. When you look back from the door you catch what you think might be movement. This does not seem to be a very nice place. Should you turn back now? ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 3719 D1 ~ ~ 1 0 3708 D2 ~ ~ 0 0 3704 D3 ~ ~ 0 0 3706 S #3706 Entrance to the Living Quarters~ ~ ~ You have just entered a well kept neat room, chests are neatly stacked and stored on shelves. One of the items are of any use to you. There are beautiful sculptures on some of the tables also. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 3705 D3 ~ ~ 0 0 3707 S #3707 A Bedroom~ ~ ~ A very large bed sits in the very center of this room, the bed seems to have been very neatly made. There appears to be nothing of any value in this room. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 3706 D2 ~ ~ 1 0 3710 S #3708 A Small Sitting Room~ ~ ~ You are at the entry of what appears to be some sort of living quarters, There is a couple of chests with clothing sticking out of them in various places around the room. There are elaborate frescos decorating the ceiling and sconces on the wall with burnt out torches. You think you can hear noises coming from the room to the west. ~ 0 0 0 Rd 0 D1 ~ ~ 1 0 3709 D3 ~ ~ 1 0 3705 S #3709 A Bedroom~ ~ ~ A very large bed is in the center of this room, you seem to have walked into somethings bedroom. This might not have been such a good idea. There seems to be nothing else of note in this room. ~ 0 0 0 Rd 0 D2 ~ ~ 1 0 3712 D3 ~ ~ 1 0 3708 S #3710 A Bathroom~ ~ ~ You have just entered a large bathroom, you think you hear a noise coming from behind a curtain across the room. This room appears very well cleaned and taken care of. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 3707 S #3711 safe room~ ~ ~ ~ 0 1028 0 Rd 0 S #3712 A Bathroom~ ~ ~ You have just entered a large bathroom. With all of the art in this keep you would have thought that they would have invested some more time on improving this place. The only thing that you can see of interest is a soft roll of paper. ~ 0 0 0 Rd 0 D0 ~ ~ 1 0 3709 S #3713 A Small Room~ ~ ~ Something definitely is wrong with the shadows in the back of this room, They seem to have a life of their own. There is nothing else of any value in this room, besides some beautiful sculptures on the wall, which of course you could not carry. ~ 0 0 0 Rd 0 D0 ~ ~ 1 0 3716 S #3714 A Small Side Room~ ~ ~ There is nothing special about this room except for some unusual round shaped foot prints on the floor. There seems to be something very wrong about this room. You think you hear something creeping up behind you. ~ 0 0 0 Rd 0 D0 ~ ~ 1 0 3722 S #3715 Western Dead End~ ~ ~ You have come to a dead end in a corridor. You see a beautiful carving of a draconian in the stone of the dead end. It is so real you feel that it could animate right off the wall. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 3716 S #3716 Along the West Corridor~ ~ ~ You have come to a place where the corridor continues on but there are doors to the north and south. There seems to be sounds coming from one of the rooms but the echoes of your own footfalls seems to drown out their exact location. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 3724 D1 ~ ~ 0 0 3717 D2 ~ ~ 1 0 3713 D3 ~ ~ 0 0 3715 S #3717 Continuing Down the Western Corridor~ ~ ~ Your light strikes off the walls of the corridor that you are walking down. Eerie shadows on the wall make you feel like you are being watched. The dust on the floor looks to be recently disturbed. The tracks don't seem To come from any creature you have ever seen. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 3718 D3 ~ ~ 0 0 3716 S #3718 Beginning of the Western Corridor~ ~ ~ Carvings of sacrifice are on the walls here, the victims appear to be humnas. In front of you another long dark corridor diminishes in to the darkness. Light tapping noises can be heard in the distance. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 3719 D3 ~ ~ 0 0 3717 S #3719 At the Intersection~ ~ ~ The one good thing about being in this intersection is that the carvings are out of sight. But you get the strangest feeling that this is a VERY bad place to be. Are you about to meet the makers of the carvings? ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 3727 D1 ~ ~ 0 0 3720 D2 ~ ~ 0 0 3705 D3 ~ ~ 0 0 3718 D4 ~ ~ 0 0 3743 S #3720 Beginning of the Eastern Corridor~ ~ ~ You are heading down a dark passagway, shadows line the walls. A carving on the wall depicts some pagan Ritual, it would be hard to say what they are doing, just that your anatomy won't let you do it. It does bring a strong primal urge up in you. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 3721 D3 ~ ~ 0 0 3719 S #3721 Continuing down the Eastern Corridor~ ~ ~ Old cobwebs hang from the ceiling here. Bones and discarded debris have piled up here. Some of the bones appear quite human to you, and you feel a twinge of pity for anyone who could have died in this God foresaken place. The cobwebs stir in the gentle breeze of the hallway, the carvings on the wall seem to be mouthing silent screams. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 3722 D3 ~ ~ 0 0 3720 S #3722 Along the Eastern Corridor~ ~ ~ This section of corridor has a door to the north and the south. There care carvings above and around the entryways. The webs seem to be more recent and much more highly concentrated here. A desicated corpse is webbed to the north wall. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 3730 D1 ~ ~ 0 0 3723 D2 ~ ~ 1 0 3714 D3 ~ ~ 0 0 3721 S #3723 Eastern Dead End~ ~ ~ You have come to a dead end in a corridor. You see a beautiful carving of a draconian in the stone of the dead end. It is so real you feel that it could animate right off the wall. ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 3722 S #3724 A Small Room~ ~ ~ This room is empty, or it seems to be. Something seems to be wrong with the shadows in the back corner of this room. You do notice that the dust seems to have been recently disturbed. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 3716 S #3725 Before a Giant Altar~ ~ ~ Sculptures of human sacrifice are along the walls in this room. For some odd reason you feel that you would be REAL welcome if you were to go up to the altar. You hear the sounds of chanting just to the north of you. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 3731 D1 ~ ~ 0 0 3726 S #3726 Entrance to a Temple~ ~ ~ This appears to be the first room of a large temple, The sculptures on the walls and ceilings are are so beautiful that they put the ones in the corridors outside to shame. There is a decorative stand that apears to have some type of holy water in it. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 3727 D3 ~ ~ 0 0 3725 S #3727 North of the Intersection~ ~ ~ Nothing really catches your eye here except the openings to the east and west of you that break up the monotony of the corridor. It does not surprise you to see carvings over the doors. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 3732 D1 ~ ~ 1 0 3728 D2 ~ ~ 0 0 3719 D3 ~ ~ 0 0 3726 S #3728 Standard Issue Room~ ~ ~ You have entered a room full of what appears to be full of standard issue equipment. The type of equipment that you would see being worn by most castle guards. It is worn but in good repair, and strangely enough, it does not seem to fit any type of creature that you know of. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 3729 D3 ~ ~ 1 0 3727 S #3729 Armorer's Office~ ~ ~ There is a large desk in this room, It has the look of a place that you should not be. You could very well get hurt if you are caught here. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 3734 D3 ~ ~ 0 0 3728 S #3730 Spiders Lair~ ~ ~ This room is completely full of webs. Mummified corpses are strewn about in no apparent order. Whatever lives in this room seems to suck the very life out of it's victims. Where could this creature be? ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 3722 S #3731 Upon a Huge Altar~ ~ ~ On the altar you see the remains of a sacrifice, you think it was human at one time, but the brutalities it was put through make it hard to tell. There is a chalice full of blood on the top of the altar. ~ 0 393218 0 Rd 0 D2 ~ ~ 0 0 3725 S #3732 Continuing Down the Corridor~ ~ ~ You have come to another place where the reflection of your light starts to play with the carvings on the wall. They almost seem to dance in the flicker of your light. Somewhere up ahead you hear a rumbling noise. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 3736 D2 ~ ~ 0 0 3727 S #3733 Room of the Pain Thing~ ~ ~ This room has the look of a long ago abandoned and hidden place. There must be some reason why this was done, but the only object of notice in this room is a rotting wooden box. Maybe you should investigate further? ~ 0 393216 0 Rd 0 D1 You see a rotting wooden box. ~ panel~ 87 3713 3734 S #3734 Special Weapons Room~ ~ ~ Rows and rows of weapons racks are in this room, it has the look of a well kept place and the weapons seem to be magically sealed to the racks. Weapons of a quality that you have never seen are unattainable to you here. Is there no way to aquire one of these fine weapons? ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 3729 D3 You see a rotting pannel. ~ panel~ 87 3713 3733 S #3735 An Empty Storage Room~ ~ ~ Some old dusty shelves are in this room, there does not seem to be anything usefull in sight. The dust has not been disturbed for years. Back to the east you hear a rumbling sound. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 3736 S #3736 Continuing Down the Corridor~ ~ ~ The corridor seems to go on forever. The eerie carvings are becoming more grotesque, and more finely detailed as you go. You see faint clawed footprints on the floor. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 3738 D1 ~ ~ 0 0 3737 D2 ~ ~ 0 0 3732 D3 ~ ~ 0 0 3735 S #3737 A Small Side Room~ ~ ~ The dust on the floor of this room appears to be undisturbed for years, the walls are completely bare and nothing of note can be seen anywhere. In one corner there is what appears to be some kind of nest, but it has long been out of use. ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 3736 S #3738 A Dead End~ ~ ~ You have come to a dead end in the corridor,. You see a beautiful carving of a draconian in the stone of the dead end. It is so real you feel that it could animate right off of the wall. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 3736 S #3740 A Short Northern Corridor~ ~ ~ You are in a small passageway that leads up to a window. You can see mountains all around the keep from this vantage point. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 3743 S #3741 Northeast Lookout~ ~ ~ This room is clearly designed for miltary use. You see narrow windows where archers and crossbowmen can fire with great effect. The location is clearly of great strategic importance. There are several benches along the wall. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 3744 S #3742 A Short Western Corridor~ ~ ~ You are in a small passageway that leads up to a window. You can see mountains all around the keep from this vantage point. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 3793 D1 ~ ~ 0 0 3743 D2 ~ ~ 0 0 3745 S #3743 A Strange Landing~ ~ ~ You have come to the second level of this keep. You wonder at the lack of stairs to this place, it seems the dwellers of this place have no need for them. You see passages going off in all directions from where you stand. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 3740 D1 ~ ~ 0 0 3744 D2 ~ ~ 0 0 3746 D3 ~ ~ 0 0 3742 D4 ~ ~ 0 0 3748 D5 ~ ~ 0 0 3719 S #3744 A Short Eastern Corridor~ ~ ~ You are in a small passageway that leads up to a window. You can see mountains all around the keep from this vantage point. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 3741 D2 ~ ~ 0 0 3747 D3 ~ ~ 0 0 3743 S #3745 Southwest Lookout~ ~ ~ This room is clearly designed for military use. You see narrow windows where archers and crossbowmen can fire with great effect. The location is clearly of great strategic importance. There are several benches along the wall. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 3742 S #3746 A Short Southern Corridor~ ~ ~ You are in a small passageway that leads up to a window. You can see the trail that took you to this place down below. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 3743 S #3747 Southeast Lookout~ ~ ~ This room is clearly designed for military use. You see narrow windows Where archers and crossbowmen can fire with great effect. The location is clearly of great stategic importance. There are several benches along the wall. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 3744 S #3748 The nest of He Whom They Guard~ ~ ~ This seems to be the roof of this large keep. There is a large flat rock slab that would be perfect for a large reptile to sun itself on. For some reason there are several comfortable chairs and a table right in the center of this immense roof. ~ 0 393218 0 Rd 0 D5 ~ ~ 0 0 3743 S #3793 Northwest Lookout~ ~ ~ This room is clearly designed for military use. You see narrow windows where archers and crossbowmen can fire with great effect. The location is clearly of great strategic importance. There are several benches along the wall. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 3742 S #0 #SPECIALS M 3731 spec_cast_mage S #GAMES S #RESETS M 0 3700 1 3700 G 0 3700 0 M 0 3701 1 3701 E 0 3702 0 20 E 0 3703 0 16 M 0 3702 1 3702 E 0 3702 0 20 E 0 3703 0 16 M 0 3703 1 3703 E 0 3702 0 20 E 0 3703 0 16 O 0 3717 0 3707 M 0 3709 1 3709 O 0 3717 0 3709 M 0 3710 1 3710 E 0 3712 0 20 O 0 3716 0 3712 M 0 3713 1 3713 E 0 3706 0 16 M 0 3715 1 3715 G 0 3714 0 M 0 3719 1 3719 E 0 3702 0 20 E 0 3703 0 16 E 0 3704 0 17 M 0 3723 1 3723 G 0 3715 0 M 0 3724 1 3724 E 0 3706 0 16 M 0 3726 1 3726 E 0 3701 0 20 E 0 3703 0 16 M 0 3729 1 3729 E 0 3701 0 20 E 0 3703 0 16 E 0 3704 0 17 M 0 3730 1 3730 M 0 3731 1 3731 O 0 3709 0 3731 E 0 3703 0 16 O 0 3711 0 3733 P 0 3705 0 3711 O 0 3710 0 3734 O 0 3710 0 3734 O 0 3710 0 3734 O 0 3710 0 3734 M 0 3738 1 3738 M 0 3741 1 3741 E 0 3701 0 20 E 0 3703 0 16 M 0 3745 1 3745 E 0 3701 0 20 E 0 3703 0 16 M 0 3747 1 3747 E 0 3701 0 20 E 0 3703 0 16 M 0 3748 1 3748 E 0 3708 0 16 G 0 3718 0 M 0 3793 1 3793 E 0 3701 0 20 E 0 3703 0 16 S #SHOPS 0 #$