#AREADATA Name { IMM } Immortal Homes~ Builders None~ VNUMs 12001 12500 Security 1 Recall 1 Flags 256 Version 107 Creator All~ Llevel 0 Ulevel 0 Sounds &WYou hear some voices chanting in the background.~ SoundsA chant3.wav V=100 L=1 P=50 T=Background~ Music u6_stone.mid V=50 L=1 P=50 T=Background~ End #MOBILES #12062 punished~ The Punished~ A man lies here in serious pain ~ ~ 3 0 0 0 0 0 S 2 1 4 4 0 20d0+0 0d0+0 20 0 0 0 0 1 0 0 0 >all_greet_prog ~ ~ >all_greet_prog 100~ groan say Please, put me out of my misery. Deconce has been torturing me for years, I say don't think I can last much longer, maybe if you ask his healer about me he'll say free me, he might have forgotten about me after all, he can be forgetful. say Just please help me. ~ >death_prog 100~ mpoload 12068 ~ | #12064 Demon~ A demon~ A demon floats around the room ~ ~ 1 0 0 0 0 0 S 2 1 4 4 0 20d0+0 0d0+0 20 0 0 0 0 0 0 0 0 >rand_prog 10~ emote blows smoke in your face. ~ | #12066 worshiper~ Deconce's worshiper~ A man wonders around worshiping all that is Deconce ~ ~ 1 0 0 0 0 0 S 2 1 4 4 0 20d0+0 0d0+0 20 0 0 0 0 0 0 0 0 >rand_prog 10~ say Deconce is the man! ~ >rand_prog 10~ say Have you seen Deconce lately? He sure is looking good. ~ | #12067 dog gina~ Princess Gina~ A dog sits on the ground chewing on a bone ~ ~ 3 0 0 0 0 0 S 2 1 4 4 0 0d0+0 0d0+0 20 0 0 0 0 2 0 0 0 >rand_prog 10~ emote lifts her head and barks at you. ~ >all_greet_prog 100~ growl $n ~ | #12069 Jim~ Jim~ Deconce's personal Healer stands before you ~ ~ 11 33554560 32784 0 0 1000 S 106 1 1000 1000 0 40000d0+0 0d0+0 0 0 0 0 0 1 41007 0 0 >all_greet_prog 100~ say Welcome, and be at rest here in this sanctuary. say My master Deconce also welcomes you to his home, all he asks is to say not hurt his poor dog, she slips off her collar sometimes, so if you say ever find it, please return it to me. I will see that Deconce will say recieve it eventually. ~ >give_prog dog collar gina~ say Thank you VERY much $n, for helping my master out like this I will say give you a token of thanks, be well. mpoload 12061 give hat $n ~ >speech_prog punished~ say That bastard is still alive? Deconce must have forgotten about him. say Do Deconce a favour and rid us of him, bring back his soul to me to prove say that you have done what was requested. ~ >give_prog soul~ say Thank you for doing me this favour, since you completed this task I will say do this favour for you. c 'dark bless' $n ~ | #12070 councilor bob~ Councilor Bob~ A plump gentleman is leaning on the wall. ~ ~ 3 0 16 0 0 0 S 2 1 4 4 0 20d0+0 0d0+0 20 0 0 0 0 1 0 0 0 >all_greet_prog 100~ tap say I wish Deconce would hurry up and stop being AFK. say I'm not sure why but I think I'll stop helping Deconce and maybe try my hand say at helping out Tyrion, at least he's not AFK all the time. ~ | #12071 Fish Goldfish ~ A Goldfish~ A goldfish swims here in the pond ~ ~ 524363 16777216 32784 0 1 0 S 106 1 212 212 0 10000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #12072 Merrik cook~ Merrik, the cook~ Merrik, the cook, stands here making a meal ~ ~ 3 33570816 0 0 0 0 S 0 1 0 0 0 0d0+0 0d0+0 0 0 0 0 0 0 0 0 0 >greet_prog 30~ nod $n 'Sorry $n, the kitchen is closed. ~ | #12075 null~ null~ Null ~ ~ 1 0 0 0 0 0 S 0 1 0 0 0 0d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #12091 bill~ Bill~ Bill the nurse sits here cross-legged on a mat. ~ ~ 11 134217856 0 0 0 0 S 100 1 200 200 0 0d0+0 0d0+0 0 0 0 0 0 1 0 0 0 #12092 cave dwarf guard~ A cave guard~ A cave dwarf struts along guarding the cave. ~ ~ 1 0 0 0 0 0 S 5 1 1 2 0 50d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #12093 raven~ Raven~ The Raven perches on a throne arm. ~ ~ 3 0 0 0 0 0 S 15 1 25 20 0 300d0+0 0d0+0 150 20 0 0 0 0 0 0 0 >give_prog saltine cracker~ say Thanks!! I really needed that. I don't know how much longer I could have survived without food. eat cracker say Here, take this as a souvenir! mpoload 12097 give dropping $n ~ >greet_prog 100~ say Thank goodness someone found me! say I'm so hungry, can you give me some food please? ~ | #12095 poe edgar allen~ Edgar Allen Poe~ Edgar Allen Poe sits on a couch here watching tv. ~ ~ 3 0 0 0 0 0 S 10 1 10 10 0 101d0+0 0d0+0 100 0 0 0 0 0 0 0 0 >greet_prog 100~ sigh say That darn bird. I can never find him. say Mishval took him off somewhere and now I don't know where he is. say Do you think you could find him for me? ~ >give_prog dropping raven~ say You found him??? Where was the little bastard!? Throne room huh? say Should've known. Well thanks!! I owe you one. say Well.. what is this in my pocket. emote digs a small object from his coat pocket. say I don't have any use for this. Here you go. mpoload 12095 give key $n mpjunk dropping ~ | #12096 cook chef~ Mishval's cook~ Mishval's personal chef is cooking up a storm here. ~ ~ 3 0 0 0 0 0 S 7 1 10 7 0 100d0+0 0d0+0 70 20 0 0 0 0 0 0 0 >rand_prog 10~ emote slices and dices his current project. ~ | #12097 assistant chef~ A chef's assistant~ A chef's assistant seems to be frantically running about here. ~ ~ 1 0 0 0 0 0 S 7 1 10 7 0 70d0+0 0d0+0 70 20 0 0 0 0 0 0 0 >speech_prog hi~ say Sorry $n, I'm busy. say If I don't find those ingredients, the chef will have my head. ~ >speech_prog ingredients ingredient~ say Yes ingredients. I don't have time to go into it now. ~ >rand_prog 2~ emote looks frantically about for something. ~ | #12102 cockatrice~ A small cockatrice~ A cockatrice runs past you through the trees! ~ ~ 3 128 0 0 0 0 S 19 1 38 38 0 1500d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #12104 displacer beast~ A displacer beast~ A displacer beasts shimmers as it stalks its prey... ~ ~ 3 128 524288 0 0 0 S 20 1 40 40 0 1700d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #12105 bee flying buzz~ A buzzing bee~ A bee buzzes as it flies past you... ~ ~ 3 524288 0 0 0 0 S 15 1 30 30 0 1000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #12125 astrath~ Astrath~ A man sits on one of the benches, strumming a lute. ~ A young man dressed in the garb of a travelling minstrel, he idly plucks on a fine wooden lute. ~ 3 0 0 0 1 0 S 109 1 218 218 0 0d0+0 0d0+0 0 1 0 0 0 0 0 0 0 >all_greet_prog 100~ if name($n)==zhyril say Ah, Lord Zhyril! I've come to seek audience with you. say No need to speak with you now. say I hope, however, later you'll grant me audience. break endif say Ah, another petitioner come to see Zhyril, eh? ~ >speech_prog yes yeah yep petitioner~ say I'm here to see him myself. say Though it's such a pleasant place I haven't actually say gotten around to talking with him. say I've spent all my time here composing songs. say This place is quite conducive to creative pursuits. ~ >speech_prog song songs play~ say Well, it's not finished, but I'll play you what I've say already come up with. emote plays a lively tune on his lute. mpecho The notes rise and fall in the air, and your feet almost tap involuntarily mpecho as the sounds echo through the chamber. emote finishes. say Need to polish it up a little, but so far so good. ~ >act_prog p round of applause.~ say Why, thank you! say It's always nice to have an audience that appreciates say good music... wink ~ | #12126 bird paradise~ a bird of paradise~ A brilliantly colored bird of paradise is perched on a branch here. ~ This large bird is almost lovely beyond belief; it's vivid plumage presents a sharp contrast to the verdant green of the leaves of the tree it's perched in. ~ 3 8 16 0 3 0 S 109 1 218 218 0 100d0+0 0d0+0 0 19 0 0 0 0 0 0 0 >give_prog starfruit~ emote eagerly takes the fruit, and hops to another branch to eat it. mpecho As the bird ascends into the canopy, it jostles a branch. mpecho A white blossom floats gently down and lies at your feet. mpoload 12130 drop blossom mppurge self ~ | #12129 tree frog~ a bright green tree-frog~ A bright green tree frog stares at you from a large tree. ~ This bright green little frog is staring at you curiously, its little webbed feet anchored easily on a tree branch. ~ 3 0 0 0 1 0 S 109 1 218 218 0 100d0+0 0d0+0 0 19 0 0 0 0 0 0 0 #12130 chriathne~ chriathne~ A beautiful elven woman strolls by. ~ A beautiful elven woman dressed in the garb of a ranger. She strolls by, lost in thought. ~ 1 0 0 0 1 800 S 109 1 218 218 0 2000d0+0 0d0+0 0 3 0 0 0 2 0 0 0 >act_prog hi hello hey greetings~ smile $n say Greetings. if name($n)==zhyril say It is good to see you, Lord Zhyril. curtsy zhyril smile zhyril blush endif ~ >speech_prog zhyril zhy arboretum~ say I've come here seeking an extremely rare herb. say Zhyril has planted many exotic plants here, so say I'm hoping I can find it here. say Perhaps you've seen it? It's a small white say flower with a gold center. It's called say Evengold, or Therasnae in the Elven tongue. ~ >rand_prog 20~ emote sits down by the side of the path, and takes a sip from her canteen. mpecho She leans back, and closes her eyes, breathing in the fresh fragrance of the mpecho trees. ~ >act_prog p flirting with you.~ blush smile $n ~ >give_prog evengold~ gasp say You've found it! smile $n say Thank you, $n, I am in your debt. say Here, take this as a token of thanks. mpoload 12122 give ring $n smile say now to return to my home. say Goodbye! emote walks swiftly away. mppurge self ~ | #12131 panther black~ the black panther~ &zA large black panther prowls silently. ~ Isabo's pet, the black panther wanders the dome silently hiding in the shadows. ~ 65 33280 0 0 0 0 S 19 1 10 20 0 2500d0+0 0d0+0 0 0 0 0 0 0 1 0 0 >fight_prog 5~ bite ~ >greet_prog 100~ if ispc($n) if name($n) == isabo pounce $n lick $n wiggle else if ispc($n) ,narrows its eyes. ,growls low. endif endif ~ | #12132 druid old wise woman~ the druid~ A wise, old woman tends to the garden. ~ ~ 67 0 0 0 0 1000 S 18 1 15 20 0 2500d0+0 0d0+0 20 0 0 0 0 2 1 0 0 >greet_prog 50~ if ispc($n) if isgood($n) look $n smile $n say Greetings $n! mpecho &W 'Please rest here. You will be taken care of.' else if ispc($n) if name($n) == Isabo beam $n say How are you today, Isabo? chuckle say The herbs are a bit dry today. ,waters the herbs. else if ispc($n) nod $n endif endif endif ~ >rand_prog 4~ if rand(30) ,waters the orchids. else if rand(30) ,casts a spell of tranquility over the garden. else ,smiles brightly. endif endif endif ~ >fight_prog 15~ cast 'earthquake ~ | #12133 exorcist~ the exorcist~ The exorcist is deep in prayer for the souls of the possessed. ~ ~ 67 0 16 0 0 1000 S 15 1 15 10 0 1500d0+0 0d0+0 100 0 0 0 0 1 3 0 0 >fight_prog 5~ stun ~ >greet_prog 100~ if ispc($n) bow $n look $n say I can see the demons haunting your soul. ,sighs imperceptibly. say I can only save you from some of them. tell $n Say curse to remove curse, tell $n Say poison to cure poison, tell $n and say blindness to cure blindless. endif ~ >speech_prog p curse~ if ispc($n) if goldamt($n) > 14999 say I cast you out, unclean spirits and influences! cast 'remove curse' $n say Now leave for it will become volatile here. else say I will need more gold.. endif endif ~ >speech_prog p poison~ if ispc($n) if goldamt($n) > 19999 mpforce $n give 20000 coins $i say The poisons will plague you no longer. cast 'cure poison' $n endif ~ >speech_prog p blindness~ if ispc($n) if goldamt($n) > 14999 ,claps once. say Open your eyes! cast 'cure blindness' $n endif ~ >death_prog 25~ mpoload 12133 ~ >rand_prog 5~ say Unless you are here for an exorcism... ,makes the sign of the cross. say I advise you to make a hasty retreat to a safer place. ~ | #12139 Crowley mage~ Crowley~ A very wise mage resides here. ~ Crowley is a wise old mage with a sinister glint in his eye. He used to be a servant of the dark side but now he serves Isabo in his old age. His face is lined with wrinkles of a century and his long white hair is braided and runs down his back. He wears a simple white robe with a blue stripe running down the middle. ~ 67 16777344 16 0 0 500 S 120 1 20 20 0 60000d0+0 0d0+0 200 0 0 0 0 1 3 0 0 >speech_prog p mana~ if ispc($n) if goldamt($n) > 9999 mpforce $n give 10000 coins $i cast 'mana' $n endif ~ >greet_prog 50~ if ispc($n) ,raises his head. say Welcome $n. endif ~ | #12144 marius sage~ Marius~ A robed man relaxes here, reading a book. ~ A middle-aged man with a friendly face and intelligent eyes, he relaxes on a stone bench, reading from a large book. ~ 3 0 0 0 1 700 S 109 1 218 218 0 0d0+0 0d0+0 0 1 0 0 0 0 0 0 0 >greet_prog 100~ emote smiles wordlessly in greeting. if name($n)==zhyril say Greetings, Lord Zhyril. bow $n endif ~ >speech_prog hi hello greetings hail~ say Greetings, friend. say Have you come to seek an audience with Lord Zhyril? ~ >speech_prog yes yep yeah~ say I'm not sure if he's here right now, though he checks in often. say If you can't find him, feel free to wait here, or elsewhere in the garden. smile say It's very relaxing. ~ >speech_prog zhyril zhy~ say Lord Zhyril has graciously allowed me to remain here as a guest. say I find the tranquility of this place helps me greatly in my studies. ~ >speech_prog place arboretum garden platform~ say He constructed this tower for his own purposes, but he welcomes guests. say Many come here to seek enlightenment. say Some find meditating in this sacred place brings one closer to truth. say Others come seeking the wisdom of Zhyril. He is one of the oldest of the say immortals, and knows many ancient secrets. ~ >speech_prog no nope nah~ smile say then just to enjoy his home. I, too, come here to relax and study. say This place is perfect for such ma pursuits. ~ >speech_prog book~ say Ah, I'm reading Archimedes' History of Methidoral. A most say educational book. If you would like to read something, say there is a small library in the Arboretum's entry room. say That's the room you entered at the top of the tower stairs. ~ | #12148 no name~ (no short description)~ (no long description) ~ ~ 1 0 0 0 0 0 S 0 1 0 0 0 0d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #12149 silver-haired woman~ a silver-haired woman~ A silver-haired woman relaxes at the end of the pool, sipping sake. ~ Her eyes are closed, and her complexion is red, probably a result of the sake she's drinking. She relaxes in the warm waters, paying no attention to you. ~ 3 0 0 0 0 200 S 110 1 220 220 0 10000d0+0 0d0+0 0 0 0 0 0 2 0 0 0 #0 #OBJECTS #12001 double bed~ a double bed~ A comfortable double bed is here.~ ~ 12 0 0 0 0 0 1 100 100 0~ 0~ 0~ 0~ 40 4 0 0 0 reserved~ 0 0 0 0 0 E bed~ It is a spacious double bed, complete with box spring, matress, sheets, comforters, and two pillows. ~ #12002 kingsize bed~ a king sized bed~ An ornate King Sized Bed rests on the floor here.~ ~ 12 0 0 0 0 0 1 100 100 0~ 0~ 0~ 0~ 60 20 0 0 0 reserved~ 0 0 0 0 0 E bed~ It has golden posts, a footboard, headboard, sheets, 2 comforters, and plush pillows. It is definately the bed of Kings. ~ #12003 wooden bench~ a wooden bench~ A wooden bench sits on the ground.~ ~ 12 0 0 0 0 0 1 100 100 0~ 0~ 0~ 0~ 30 1 0 0 0 reserved~ 0 0 0 0 0 E bench~ It has a metal frame, with wooden slats used for the seat and back. ~ #12004 marble bench~ a marble bench~ A fantastically carved marble bench sits here.~ ~ 13 0 0 0 0 0 1 100 100 0~ 0~ 0~ 0~ 90 20 0 0 0 reserved~ 0 0 0 0 0 E bench~ It was carved from a solid piece of marble, with many distinct designs. ~ E designs~ There are designs of all sorts, from dragon heads to horses. ~ #12005 longbow~ longbow~ ~ ~ 5 0 0 0 0 8193 105 100 100 0~ 0~ 0~ 0~ 5 0 0 0 0 reserved~ 0 0 0 0 0 #12006 stack arrows~ a stack of arrows~ ~ ~ 37 0 0 0 0 1 105 100 100 200~ 0~ 50~ 100~ 15 0 0 0 0 reserved~ 0 0 0 0 0 #12007 book~ a book~ A book is here.~ ~ 40 0 0 0 0 1 1 0 0 50~ 0~ 447~ 269~ 0 0 0 0 0 reserved~ 0 0 0 0 0 #12009 bookcase~ a bookcase~ A bookcase sits here, filled with books.~ ~ 13 0 0 0 0 0 1 100 100 0~ 0~ 0~ 0~ 75 8 0 0 0 reserved~ 0 0 0 0 0 E bookcase~ It is made from the finest of wood, and it is filled with books. ~ E books~ Many volumes. Encyclopedias, fiction, non-fiction, there is even a cook book here. ~ E shelves~ They are filled with books! ~ #12010 bookcase~ a bookcase~ A bookcase sits here, its shelves empty.~ ~ 12 0 0 0 0 0 1 100 100 0~ 0~ 0~ 0~ 50 4 0 0 0 reserved~ 0 0 0 0 0 E books~ There are no books! ~ E shelves~ They are empty. ~ E bookcase~ It is made from the finest of wood, and it is empty. ~ #12061 deconce paper hat~ a paper hat~ A burning paper hat made by Deconce himself, sits here~ ~ 9 33554432 0 0 0 17 1 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 A 5 2 A 119 -1 A 18 2 A 19 2 #12063 fish tank~ fish tank~ A fish tank sits here waiting for you to drink out of.~ ~ 25 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 2139234 1 0 0 0 reserved~ 0 0 0 0 0 #12064 couch~ two couches~ Two old couches are pushed together to form the power V.~ ~ 12 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 23834 1 0 0 0 reserved~ 0 0 0 0 0 #12065 fire pit~ a fire pit~ A large fire burns in the middle of the room.~ ~ 13 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 2147483647 1 0 0 0 reserved~ 0 0 0 0 0 #12066 Five footer bong~ a five foot bong~ A five foot green pipe with a 4:20 sticker sits in the corner.~ ~ 13 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 10 1 0 0 0 reserved~ 0 0 0 0 0 #12067 dog collar gina~ a dog collar~ A dog collar with a tag reading 'Princess Gina' sits here.~ ~ 9 0 8192 0 0 5 1 100 100 0~ 0~ 0~ 0~ 1 80 0 0 0 reserved~ 0 0 0 0 0 A 4 1 #12068 soul~ a tormented soul~ A tormented soul floats here.~ ~ 13 0 0 0 0 1 1 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #12069 golden throne~ a throne~ A small golden throne sits here before you, where only Deconce may sit.~ ~ 12 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 239837 1 0 0 0 reserved~ 0 0 0 0 0 #12070 chair~ a chair~ A comfortable looking brown leather chair sits here.~ ~ 12 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #12072 ive earring~ a ivy-leaf earring~ An earring in the shape of a ivy leaf lays here~ ~ 8 16384 0 0 0 524289 15 100 100 0~ 0~ 0~ 0~ 5 40 0 0 0 reserved~ 0 0 0 0 0 A 32 -5 A 39 5 #12073 Demon Blood Ring~ a ring of dried blood~ A ring of black blood lays here~ ~ 9 33554512 0 0 0 3 15 100 100 10~ 0~ 0~ 0~ 2 400 0 0 0 reserved~ 0 0 0 0 0 A 39 -5 A 32 5 #12074 None~ (no short description)~ (no long description)~ ~ 13 0 0 0 0 0 20 100 100 0~ 0~ 0~ 0~ 2 1680 0 0 0 reserved~ 0 0 0 0 0 #12075 BLANK~ BLANK~ BLANK~ ~ 8 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 1 0 0 5 0 mark~ 10 10 0 0 0 #12091 crevice~ large crevice~ Darkness pervades the room through a large crevice in the rock.~ ~ 29 0 0 0 0 0 0 100 100 12092~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #12092 throne destiny~ throne of Destiny~ The Throne of Destiny sits here humming.~ ~ 13 2 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 100000 1 0 0 0 reserved~ 0 0 0 0 0 #12093 plasma tv~ a plasma tv~ A 75" plasma tv hangs on the northern wall.~ ~ 13 1 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 40000 0 0 0 reserved~ 0 0 0 0 0 #12094 shield~ mishval's shield~ A GIGANTIC shield with Mishval's face on the front lies here.~ ~ 13 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 400 0 0 0 reserved~ 0 0 0 0 0 #12095 oak key~ an oak key~ A key made of oak is just lying in the dirt here.~ ~ 18 0 0 0 0 1 0 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #12096 saltine cracker~ a saltine cracker~ A delicious looking cracker is on the floor.~ ~ 19 0 0 0 0 1 1 100 100 3~ 0~ 0~ 0~ 0 4 0 0 0 reserved~ 0 0 0 0 0 #12097 dropping raven~ the Raven's dropping~ A bird dropping sits on the ground.~ ~ 13 0 0 0 0 1 1 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #12100 drop blood mishval~ mishval's blood~ A drop of Mishval's blood is soaking into the carpet here.~ ~ 9 33554432 0 0 0 17 10 100 100 30~ 0~ 0~ 0~ 3 400 0 0 0 reserved~ 0 0 0 0 0 A 5 1 A 13 50 #12101 marble arch~ marble arch~ &WA magnificent marble arch is the gateway to Ahsile's domain...~ ~ 13 1 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #12105 path road silver~ a Silver Road~ &wThe silver road twists between the trees~ ~ 13 1 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #12106 crystal staircase case~ a Crystal Staircase~ &CA shimmering crystal staircase leads upwards...~ ~ 13 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #12120 key~ a brass key~ A brass key lies here.~ ~ 18 0 0 0 0 1 1 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #12121 brass sign~ a brass sign~ A brass sign is embedded next to the door.~ ~ 13 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 E sign~ Welcome, traveller, to Zhyril's tower. Enter if you seek him, though his duties take him all over the land, and he might not be here. Feel free to enjoy the natural beauty of his arboretum, but be warned that the creatures who live here are under his protection and may not be harmed. Please also take note that lesser magicks are not allowed, and will not work here. ~ #12122 golden ring~ a delicate golden ring~ A beautiful ring lies here.~ ~ 8 536870976 0 0 0 3 0 100 100 0~ 0~ 0~ 0~ 0 80 0 0 0 reserved~ 0 0 0 0 0 A 3 1 A 19 1 A 18 1 E ring~ A beautiful ring of elven workmanship, it is engraved with tiny golden leaves. ~ #12123 robes~ robes~ Robes lie here.~ ~ 9 0 0 0 0 9 1 100 100 2~ 0~ 0~ 0~ 2 1 0 0 0 reserved~ 0 0 0 0 0 #12124 sake~ a bottle of sake~ A bottle of sake lies here.~ ~ 17 0 0 0 0 1 1 100 100 5~ 3~ 8~ 0~ 2 1 0 0 0 reserved~ 0 0 0 0 0 #12125 book poetry~ a book of poetry~ A book with a polished slate cover is here.~ ~ 8 0 0 0 0 1 0 100 100 0~ 0~ 0~ 0~ 3 1 0 0 0 reserved~ 0 0 0 0 0 E book~ This large book is filled with poetry. Glancing through the book, you see several of interest; one by some man named Alexander Pope on page 40, another by one by Robert Herrick on page 65, and a third by Li Qingzhao on page 97. ~ E 40~ See what delights in sylvan scenes appear! Descending gods have found Elysium here. In woods bright Venus with Adonis stray'd, And chaste Diana haunts the forest shade. Come, lovely nymph, and bless the silent hours, When swains from shearing seek their nightly bow'rs; When weary reapers quit the sultry field,. And crown'd with corn their thanks to Ceres yield, This hamless grove no lurking viper hides, But in my breast the serpent Love abides. ~ E 65~ The Night-Piece, to Julia Her eyes the glow-worm lend thee, The shooting stars attend thee; And the elves also, Whose little eyes glow Like the sparks of fire, befriend thee. No Will-o'-th'-Wisp mislight thee, Nor snake or slow-worm bite thee; But on, on thy way, Not making a stay, Since ghost there's none to affright thee. Let not the dark thee cumber: What though the moon does slumber? The stars of the night Will lend thee their light Like tapers clear without number. Then, Julia, let me woo thee, Thus, thus to come unto me; And when I shall meet Thy silv'ry feet My soul I'll pour into thee. ~ E 95~ To the Tune of Like a Dream I always remember the sunset over the pavillion by the river. So tipsy, we could not find our way home. Our interest exhausted, the evening late, we tried to turn the boat homeward. By mistake, we entered deep within the lotus bed. Row! Row the boat! A flock of herons, frightened, suddenly flew skyward. ~ #12126 starfruit tree branch~ a starfruit tree~ From a low branch hangs bright yellow fruit.~ ~ 15 0 0 0 0 0 0 100 100 10~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #12127 starfruit~ a starfruit~ A yellow fruit lies here.~ ~ 19 0 0 0 0 1 0 100 100 3~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #12128 telescope~ a telescope~ An enormous brass telescope is here, pointed at the heavens.~ ~ 8 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 40 0 0 0 reserved~ 0 0 0 0 0 E telescope~ This large, beautifully-constructed brass telescope is remarkably complex. It is pointed at a gap in the glass ceiling. Perhaps you should look through the eyepiece? ~ E eyepiece~ &W. . . . . . . . . . . . . . . . . . . . . . . . . ~ #12129 book~ a book of history~ A thick book lies here.~ ~ 8 0 0 0 0 1 1 100 100 0~ 0~ 0~ 0~ 2 4 0 0 0 reserved~ 0 0 0 0 0 E book~ This large book details the history of Methidoral. It goes into some depth. ~ #12130 evengold~ an evengold blossom~ A beautiful white blossom lies here.~ ~ 26 0 0 0 0 1 1 100 100 10~ cure poison~ reserved~ reserved~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #12131 fountain crystal~ fountain~ A small crystal fountain is here.~ ~ 25 0 0 0 0 0 1 100 100 0~ 0~ 0~ 0~ 500 1 0 0 0 reserved~ 0 0 0 0 0 E fountain~ &CMade of pure crystal, the fountain sparkles as cold water gushes out for your drinking pleasure. ~ #12132 telescope~ the telescope~ &WA humongous telescope spies on the Stormgate world.~ ~ 15 0 0 0 0 0 1 100 100 1000~ 0~ 0~ 0~ 1000 400000 0 0 0 reserved~ 0 0 0 0 0 E telescope~ &WA white telescope that is so gigantic that it can spy on anywhere Isabo chooses, sits in the center of the room pointing out towards an opening in the dome ceiling. Look inside to take a peek. ~ >look_in_prog 100~ 0 if rand(40) mpechoat $n &RThe Temple of Methidoral mpechoat $n &wYou stand in the center of a vast chamber constructed of marble and gold. mpechoat $n The Temple of Methidoral must surely be a vision of paradise; the mpechoat $n crystalline walls arch hundres of feet into the air, meeting at the domed mpechoat $n ceiling. Colorful frescos line the walls, depicting the epic struggles of mpechoat $n gods and men, and both the joys and hardships that this world contains. mpechoat $n Robed acolytes kneel at the great altar, chanting softly in an ancient mpechoat $n language, their soft murmur punctuated by the melody of prayer bells mpechoat $n swinging in the breeze. mpechoat $n &R[Exits: &Ysouth&R] mpechoat $n &WA massive altar constructed of white marble sits in the Temple's center. mpechoat $n &W(Glowing) &BThe Oracle of Methidoral is here, towering over your head. mpechoat $n &GA box has been left here for donations. mpechoat $n &PThe eternal Hierophant of Methidoral towers overhead. mpechoat $n &W The Hierophant of Methidoral's body is veiled in a glowing white mist. mpechoat $n &Y The Hierophant of Methidoral's body is surrounded by a golden aura. mpechoat $n &P The Hierophant of Methidoral's body is surrounded by an anti-magic aura. else if rand(35) mpechoat $n &RThe Castle Doors mpechoat $n &wYou stand before two doors made of a wood that you are not entirely mpechoat $n familiar with. A guard in flowing red robes stands to either side of mpechoat $n the door, watching those who seek entrance to the castle proper. Looking mpechoat $n a ways to the east and west, you can see two of the four towers that mpechoat $n are built into the corners of the outer wall rising high above the rest mpechoat $n of the castle. To your immediate east and west is the Garden. mpechoat $n &R[Exits: &w[&Ynorth&w] &Yeast south west&R] mpechoat $n &PA guard makes sure that order is kept within the walls of Aurum. mpechoat $n &W A Guard of Aurum's body is veiled in a glowing white mist. mpechoat $n &R A Guard of Aurum is surrounded by a ring of fire. mpechoat $n &B A Guard of Aurum's body is sparking with electricity. mpechoat $n &C A Guard of Aurum's body is covered in frost and ice. mpechoat $n &w A Guard of Aurum is surrounded by thousands of spinning blades. else mpechoat $n &RThe Muddy Roadway mpechoat $n &wFollowing the road you can see that the building located to the south is mpechoat $n a chapel of some type. And it's a very well built chapel too. You wonder mpechoat $n how people that barely have enough to live on can afford to have a chapel of mpechoat $n such rich proportions about. Off to the east the coughing and hacking mpechoat $n noises become louder and you wonder again what is over there making those mpechoat $n noises. mpechoat $n &R[Exits: &Ynorth east south&R] mpechoat $n &PSome poor serf stands around here looking lost. mpechoat $n &PA mother sighs and yells for her child to be quiet. endif endif endif ~ | #12133 sage bunch~ a bunch of sage~ A dried bunch of sage is here.~ ~ 26 0 0 0 0 1 10 100 100 10~ protection evil~ reserved~ reserved~ 1 4 0 0 0 reserved~ 0 0 0 0 0 #12139 moonstone disc~ the moonstone~ &cA large moonstone disc glows with the vibrations.~ ~ 15 0 0 0 0 0 120 100 100 0~ 0~ 0~ 0~ 1509 200000 0 0 0 reserved~ 0 0 0 0 0 >look_in_prog 100~ 0 if ispc($n) if goldamt($n) > 9999 mpecho &cThe moonstone begins to vibrate at a very low frequency. mpechoat $n &PYou shudder involuntarily. mpechoaround $n &P$n shudders involuntarily. mpforce $n give 10000 coins Crowley cast 'mana' $n else mpecho &cThe moonstone vibrates once and is still. endif endif ~ | #12141 stream~ a stream~ The clear waters of the stream flow by.~ ~ 25 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #12142 stone bench~ a stone bench~ A stone bench stands here.~ ~ 12 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #12143 pool~ a pool~ Multicolored fish play beneath the waters of the pool.~ ~ 25 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #12144 waterfall~ the waterfall~ A mist rises from where the waterfall enters the pool, filling the air with coolness.~ ~ 29 0 0 0 0 0 0 100 100 12144~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #12145 sundial~ a large stone sundial~ A large stone sundial stands in the center of the clearing.~ ~ 8 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 E sundial~ Carved numbers in an ancient script have been engraved on its stone surface. ~ #12146 console~ a console~ A large console sits against the wall.~ ~ 13 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 E console~ This large console is festooned with various dials, lights, and gauges, and seems to monitor the devices that control the arboretum's environment. Temperature, humidity, the status of the devices that automatically feed the animals and make sure the vegetation has adequate nutrients and water, and finally the amazingly complex water circulation system, which allows the existence of the myriad pools, streams, and the waterfall. You can sense great magicks working here; Zhyril truly has carefully crafted his garden home. ~ #12147 stone shelves~ stone shelves~ A set of stone shelves lies against one wall.~ ~ 15 0 0 0 0 0 0 100 100 30~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #12148 multitool tool~ a multitool~ A multitool lies here.~ ~ 5 536870912 0 0 0 2097153 1 100 100 0~ 0~ 0~ 9~ 1 4 0 4 12149 reserved~ 0 0 0 0 0 A 19 1 A 3 1 A 18 3 E multitool~ This extremely versatile tool contains a screwdriver, file, and calipers, as well as several other devices, all incorporated into a compact silver tube. With the flick of a button it can be turned into a flashlight. ~ E tool~ This extremely versatile tool contains a screwdriver, file, and calipers, as well as several other devices, all incorporated into a compact steel tube. With the flick of a button it can be turned into a flashlight. ~ #12149 multilight light~ a multilight~ An illuminated multilight lies here.~ ~ 1 536870913 0 0 0 1 0 100 100 0~ 0~ -1~ 0~ 1 4 0 4 12148 reserved~ 0 0 0 0 0 E light~ This small steel cylinder is a multitool, an extremely useful device. Right now it's in light mode, but with the press of a button it can be turned back into tool mode. ~ E multilight~ This small steel cylinder is a multitool, an extremely useful device. Right now it's in light mode, but with the press of a button it can be turned back into tool mode. ~ #12150 bed~ a bed~ A large, comfortable looking bed lies against the wall.~ ~ 13 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #12345 ~ ~ ~ ~ 17 0 0 0 0 0 0 100 100 0~ 0~ 1~ 0~ 0 0 0 0 0 reserved~ 0 0 0 0 0 #0 #ROOMDATA #12001 Tyrion's Office: The Convergence of Chaos~ ~ ~ You have entered a room where Warriors of Chaos, Beastmen, and other strange creatures hold sway, and where the mutating influence of the Warpstones may produce all manner of hideous new monsters. It is in this room where the incursions of the Chaos Wastes have their origins, and every now and again the servants of Tyrion sweep down over adjacent territories, corrupting and altering all they touch. ~ 0 394254 0 Rd 0 D1 ~ ~ 0 0 17468 S #12061 Entrance to Deconce's Hall~ ~ ~ Welcome to the home of Deconce, The Keeper of Stormgate. Here Deconce lays out his own unique brand of justice to the population of Stormgate. ~ 0 131074 0 Rd 0 D0 ~ ~ 0 0 12065 D1 ~ ~ 0 0 12062 D3 ~ ~ 0 0 12063 S #12062 Corner of Justice~ ~ ~ In this corner of Deconce's home lies a man being punished for cheating. He lies on the floor crying, all he wants to die is just die. Will you be the one to put this poor soul out of his misery? ~ 0 131074 0 Rd 0 D0 ~ ~ 0 0 12064 D3 ~ ~ 0 0 12061 S #12063 Corner of the hall~ ~ ~ In this corner of the hall sits a giant fish tank. All the pretty fishes swim about erratically, but the water is just so crystal clear you can't help but want to take a drink. ~ 0 131074 0 Rd 0 D0 ~ ~ 0 0 12068 D1 ~ ~ 0 0 12061 S #12064 Living Room~ ~ ~ In this room lies two couches, fromed into a V. A little garden gnome sits in the point of the V, forming the power V. Here Deconce likes to kick back and relax with his friends. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 12066 D2 ~ ~ 0 0 12062 D3 ~ ~ 0 0 12065 S #12065 Center of the hall~ ~ ~ A fire roars away in the center of the hall, all around are things that Deconce has collected over his many years of work. To the north lies Deconce's chamber. ~ 0 131074 0 Rd 0 D0 ~ ~ 0 0 12067 D1 ~ ~ 0 0 12064 D2 ~ ~ 0 0 12061 D3 ~ ~ 0 0 12068 S #12066 The Den~ ~ ~ On the wall of this corner of Deconce's hall there is a sign saying WELCOME TO THE DEN OF SLACK. ~ 0 393218 0 Rd 0 D2 ~ ~ 0 0 12064 D3 ~ ~ 0 0 12067 S #12067 Dining Area~ ~ ~ This room is obviously the dining area, food is still laying on the table. Princess Gina, Deconce's dog chews on a bone that she took from the table. ~ 0 131074 0 Rd 0 D0 ~ ~ 0 0 12069 D1 ~ ~ 0 0 12066 D2 ~ ~ 0 0 12065 D3 ~ ~ 0 0 12070 S #12068 Library~ ~ ~ Along this wall lies hundreds upon hundreds of books to be read, and books that have been read. Also amoung these books are history books in refrence to Stormgate. ~ 0 131074 0 Rd 0 D0 ~ ~ 0 0 12070 D1 ~ ~ 0 0 12065 D2 ~ ~ 0 0 12063 S #12069 Deconce's room~ ~ ~ This is the room that Deconce works from, here he will slay and purge the guilty, and help the innocent. On the wall there is a plaque that reads: Always watch thine step, for the Keeper is always watching. ~ 0 132102 0 Rd 0 D2 ~ ~ 0 0 12067 S #12070 Reading Area~ ~ ~ In this area Deconce likes to come and relax while he's reading, a nice comfortable arm chair lies in the corner. Councilor Bob waits as always for Deconce to come back and discuss the latest issue. ~ 0 393222 0 Rd 0 D1 ~ ~ 0 0 12067 D2 ~ ~ 0 0 12068 S #12071 Entrance Way~ ~ ~ You're standing in the large entrance way to a well built structure. The walls are made of some dark gray, black and red swirl marble. The only way to go is to continue down the entrance hall to the east. ~ 0 131082 0 Rd 0 D1 ~ ~ 0 0 12072 S #12072 Along the Entrance Hall~ ~ ~ You're contuning down the entrance hall. Ahead of you you can tell that the hall makes a turn and heads north. This place has peaked your interest although it might just be very dangerous. ~ 0 131082 0 Rd 0 D1 ~ ~ 0 0 12073 D3 ~ ~ 0 0 12071 S #12073 End Of Entrance Hall~ ~ ~ The hall ends here and goes north and heads toward the center of the house where you assume that you will finaly reach the person who owns this building. ~ 0 131082 0 Rd 0 D0 ~ ~ 0 0 12074 D3 ~ ~ 0 0 12072 S #12074 Before the Living Room~ ~ ~ To the north is what looks like the living room.. Unfortunately it's dark so it's difficult to see what is in the room ahead. You're only hope is that the owner of this house doesn't keep any guards or pets on staff. ~ 0 131082 0 Rd 0 D0 ~ ~ 0 0 12075 D2 ~ ~ 0 0 12073 S #12075 Living Room~ ~ ~ You're in a lavishly decorated living room. The walls are lined with places to sit. A sky light shines down on the pond in the center of the room as well as fill the dim room with a small amount of light. ~ 0 132106 0 Rd 0 D0 ~ ~ 3 0 12078 D1 ~ ~ 3 0 12077 D2 ~ ~ 0 0 12074 D3 ~ ~ 3 0 12076 S #12076 Dining Room~ ~ ~ This is the room where food is eaten. A large table stands in the middle surrounded by about a dozen chairs, for the times company arrives. To the north is where you think the kitchen should be. ~ 0 131082 0 Rd 0 D0 ~ ~ 0 0 12080 D1 ~ ~ 3 0 12075 S #12077 Bathroom~ ~ ~ This is the bathroom complete with mirrors, a double sink, a toilet, a large tub, and a shower stall. The floor it tiled like a checker board with red and black tiles. ~ 0 131082 0 Rd 0 D3 ~ ~ 3 0 12075 S #12078 Trucido's Bedroom~ ~ ~ This is the immortal Trucido's sleeping quarters. The room contains a four post bed with gray bedding and black bed curtains. Slightly ajar. Oddly enough the bed is crooked and you can see a crack in the floor. Maybe if you could move the bed over. ~ 0 131082 0 Rd 0 D2 ~ ~ 3 0 12075 D5 ~ ~ 515 0 12079 S #12079 Secret Room~ ~ ~ This room appears to be a hidden study/archive room. The whole room is filled with strange treasures and books as old as time. Most of the items in this room look like they might crumble as soon as you lay a hand on them ~ 0 131082 0 Rd 0 D4 ~ ~ 515 0 12078 S #12080 Kitchen~ ~ ~ This is the kitchen. It seems rather normal complete with a stove, a sink, a counter.. Ect. Although it looks like it's been a while since a meal has been made in here. ~ 0 131082 0 Rd 0 D2 ~ ~ 0 0 12076 S #12081 Lands End~ ~ ~ You stand now on a ledge, in front of a very old man with a long beard. He turns to you as you approach and peers deep past your eyes into your soul. Looking at you curiously, he walks to the ledge and peers down thinking about something. As you look over the edge, you see absolutely nothing. Not just darkness, but a deep nothingness. Lightening crackles below your feet and thunder roars from the ravine. ~ 0 4 0 Rd 0 S #12091 Before a Stone Cliff~ ~ ~ Oops.. looks like the path you were following has come to an abrupt stop. Before you rises an enormous stone cliff, so flawless that it is doubtful the best climbers in the world could scale this piece of rock. Now that you think about it, the cliff seems a bit abnormal, a bit too perfect to belong here naturally. There is no vegetation or animal life nearby, which is also extremely interesting. Something must have scared them away or perhaps they were killed in some manner. Whatever happened to them, it does not give you much comfort. Looking more closely you do notice a large crack toward the left side of the cliff. And a powerful darkness seems to draw you to it. ~ 0 131078 0 Rd 0 S #12092 A Massive Cave~ ~ ~ After squeezing through that tiny crack, you are out of breath and find yourself in the middle of a huge cave. The cave seems to stretch for miles in every direction. However, it does not have the feel of an abandoned cave or a normal naturally carved cave. You see glowing balls of light floating around above you, giving this place more of a homely feel. What or who could possibly enjoy living in such a damp, dark and lifeless place. Looking around again you notice the cave breaks off into passages to the east and west. To the north a tremendous amount of activity seems to be taking place. ~ 0 131074 0 Rd 0 D0 ~ ~ 0 0 12098 D1 ~ ~ 0 0 12094 D2 ~ ~ 0 0 12091 D3 ~ ~ 0 0 12093 S #12093 The West Wing~ ~ ~ Not wanting to leave the entrance, you finally find yourself breaking away to the west wing. Although the passage is constructed of stone, you can see that patterns, designs and figures have been intricately carved into the stone. There are some pictures of god's, others of legendary women and still others of brave warriors. All these carvings trickle down to a carpet of deep blood red. On the wall hangs a portrait of a enormous house and underneath the label reads 'White House'. ~ 0 131074 0 Rd 0 D0 ~ ~ 0 0 12097 D1 ~ ~ 0 0 12092 D3 ~ ~ 0 0 12096 S #12094 The East Wing~ ~ ~ The East Wing is more of a corner of Mishval's cave home. A full wall mural dedicated to the clan wars is straight ahead. This room must at one time have been a mine for there are large diamonds jutting out of the walls and ceilings. ~ 0 131074 0 Rd 0 D0 ~ ~ 0 0 12095 D3 ~ ~ 0 0 12092 S #12095 Mishval's Weapons Armory~ ~ ~ This is more like Mishval's playpen. Every weapon you could possibly think of is sitting in this room, whether hanging on the walls or resting on a ledge. Whenever he goes out to play, he always comes here first to find something "special" to bring along in case he gets bored. Unforunately for you, al the weapons have been magically sealed and you can even touch them. The guardians of the cavern come around regularly to make sure everything is where it should be. ~ 0 131074 0 Rd 0 D2 ~ ~ 0 0 12094 D3 ~ ~ 0 0 12098 D4 ~ ~ 0 0 12100 S #12096 The Stalactite Sanctuary~ ~ ~ As you enter, you notice a complete silence that almost drowns the room. A singular figure sits at the back of the room, chanting and mumbling something you can't quite make out. The one clearly unique aspect of this room is the hundred of stalactites hanging from the ceilings. Nowhere else in this entire cave are there this many stalactites. However, they are not any normal stalactites. Looking a bit harder, you notice something extremely unnerving. What is that dripping from each stalactite? Water? No. Blood drips from each and every stalactite, forming a small pool, draining into a hole on the far side of the cavern. The man sitting in the back doesn't seem to mind at all, chanting and mumbling. The entire room seems to glow with a silvery right, distinguishing it from the rest of the lighted rooms. You feel a sense of rejeuvenation and refreshment here. ~ 0 132098 0 Rd 0 D1 ~ ~ 0 0 12093 S #12097 A Cave Kitchen~ ~ ~ Every imaginable pot, pan and cooking utensil lines the walls and ceiling of this kitchen. It is truely a picture of a chef's dream. A series of ten stoves cover the back wall and two sets of ovens/microwaves are to your right. On the other counters are literally hundreds of spices. Large slabs of steak are sitting out on the counter ready to be seasoned and grilled to perfection. Just watching Mishval's chef at work makes your mouth drool. The chef's assistants cook the side dishes, making the flames jump as they fry their respective foods. To your left is a gigantic walk-in freezer that basically takes up the entire wall. While the freezer seems ordinary enough, there seems something peculiar about the back corner next to it. You sense that if you stay in this room any longer, the chef will make you don a pair of gloves and help. ~ 0 131074 0 Rd 0 D1 ~ ~ 0 0 0 D2 ~ ~ 0 0 12093 D3 ~ ~ 519 0 12099 S #12098 The Entertainment Center~ ~ ~ This place redefines the word entertainment and puts every other entertainment center to shame. It has EVERYTHING you could possibly need in one room. From the videogames, to the television to pool tables, it is all right here. There is not a single new piece of entertainment Mishval does not hear about and does not go right away to pick up for this place. This place is so entertaining that it is rumored the most powerful god's once sat here for a month, leaving the world in utter chaos. ~ 0 131074 0 Rd 0 D1 ~ ~ 0 0 12095 D2 ~ ~ 0 0 12092 S #12099 Mishval's Bedroom~ ~ ~ What have you found? A trash pile or a room? It has some semblance of a bedroom but you can't be sure with the clothes piled on top of each other reaching mammoth heights. You can see cleaning in progress as half of the room has been cleared and neatened somewhat. A bookshelf sits in the corner of the room next to the bed, but there are absolutely no books on it. The bed sitting in the middle is massive and could fit about 4 people if necessary. The carpeting is soft and makes you want to take off your footwear and shift through it. Mishval's desk sits against the backwall with piles and piles of paperwork on it. ~ 0 131078 0 Rd 0 D1 ~ ~ 519 12095 12097 S #12100 A Cave Overlook~ ~ ~ From this point in the huge cavern called home, Mishval rules with an iron fist. The has only one wall to east, the other sides merely drop off to the infinite darkness below. Magical orb's of all colors float in the air lighting the room. On the east wall sits a desk, and right before the overlook ends to the north rests Mishval's enormous throne. A bronze serpent curls along the top of the throne and a fierce bat has been emblazoned on the cushion. A grey carpet leads all the way from the stairs up to the throne. ~ 0 131074 0 Rd 0 D5 ~ ~ 0 0 12095 S #12101 The Grand Entrance to Ahsile's Domain~ ~ ~ You enter a large open entrance way through a magnificent marble arch. You see scenes depicting the great Ahsile in his many feats throughout the world. There is a relief carving on the north wall depicting Ahsile shaking hands with the great Norgoroth , with a portal made of vines behind them. The ceiling seems to be a large dome, painted by the great artisians of the land. It shows Ahsile at the front with several known heroes standing beside him, notably Lauren Quickfingers, leader of the Minotaur and a shadowy figure labelled Yuna, the Angel of Death. ~ 0 131074 0 Rd 0 D0 ~ ~ 0 0 12102 D2 ~ ~ 0 0 18267 S #12102 The Garden of Nature~ ~ ~ You walk into a large open garden, filled with wildlife. This seems to be a reserve for the endagered species of the realm. You see large golden oaks, reaching towards the ever so high ceiling. You somehow figure that no matter how high the trees grow they will never touch the roof. A cockatrice runs by quicly, but it does not seem concerned with you whatsover, and quickly afterwards a displacer beast runs by chasing it. ~ 0 131074 0 Rd 0 D0 ~ ~ 0 0 12105 D1 ~ ~ 0 0 12104 D2 ~ ~ 0 0 12101 D3 ~ ~ 0 0 12103 S #12103 A Lavish Study~ ~ ~ The walls in this room are covered with maps and paintings of strange places. Places that you do not recognize. These places may have existed long ago, or maybe they are places the world has not seen yet. When it comes to the Gods, one never knows. A desk sits off to the west, covered with tomes from the shelf on the south wall. The number of books boggles the mind when you think about the small amount of space this room takes up. A large circle is drawn in the center of the room, with arcane symbols traced around it. This must be the place where the world is changed and shaped to the God Ahsile's will. ~ 0 131074 0 Rd 0 D1 ~ ~ 0 0 12102 S #12104 A Spotless Bedroom~ ~ ~ You have entered a large bedroom, with not a speck of dust anywhere to be seen. There is a small, but comfortable looking, bed in the corner. The sheets look old, but they also seem as if they have never been touched. What need does a God have to sleep? This must be for mortal guests who happen upon the realm of Ahsile. ~ 0 131074 0 Rd 0 D3 ~ ~ 0 0 12102 S #12105 The Silver Road~ ~ ~ You are are in a place filled with trees and wildlife, and the sounds of life reverberate all around you. You walk on a spotless silver path that slithers through the area, but generally leads from south to north. Further to the north you see a large tower, reaching higher than your eyes can see. ~ 0 131074 0 Rd 0 D0 ~ ~ 0 0 12106 D2 ~ ~ 0 0 12102 S #12106 The Crystal Tower~ ~ ~ You stand at the bottom of a crystal tower. From the outside you could not see in, but from inside it seems the crystal magnifies the view outside. Here at the bottom you can see the texture of the bark on the trees outside, and the smallest of insects seems the size of a giant! This is definately the work of a mind beyond mortal comprehension. ~ 0 139264 0 Rd 0 D2 ~ ~ 0 0 12105 D4 ~ ~ 0 0 12107 S #12107 A View Of The World~ ~ ~ From outside the tower looked as if it were miles high , but after only a few steps you have made it to the top. The shifting space of the planes is a marvel to behold by itself, but there are more interesting things to think of up here. You can see to the very corners of the earth from your vantage point , and it is absolutely breathtaking. You can see Mount Diablos as if it were only a mile away, and when you focus upon it the image seems to get closer every moment. You can see deep beneath the Earth, and see the portal that leads to Aurum. It almost seems as if you can touch all these things. With the power of a God, maybe you could! ~ 0 131074 0 Rd 0 D5 ~ ~ 0 0 12106 S #12121 Before the Structure~ ~ ~ You stand before an unusual structure; a tall stone tower with what appears to widen out at the top into a circular platform. The tower walls are engraved with weatherbeaten carvings of ancient design, and strange sigils run around the doorframe of the building's sole entryway; an ancient door constructed of brass, tarnished to a dark green by the ages. ~ 0 0 0 Rd 0 D0 ~ door~ 3 12120 12122 D1 ~ ~ 0 0 18280 D2 ~ ~ 0 0 18280 D3 ~ ~ 0 0 18280 S #12122 Inside the Tower~ ~ ~ You are at the bottom of a flight of stone stairs which spiral up through the darkness. To the south a large brass door permits access to the outside world. ~ 0 8 0 Rd 0 D2 ~ ~ 3 12120 12121 D4 ~ ~ 0 0 12123 S #12123 Ascending the Stairs~ ~ ~ You are approximately halfway up the spiral staircase, and you grip the wooden bannister carefully as you ascend. ~ 0 8 0 Rd 0 D4 ~ ~ 0 0 12124 D5 ~ ~ 0 0 12122 S #12124 The Top of the Staircase~ ~ ~ The staircase ends here at a small landing, where a short ladder leads up to a brass hatch. You think you can make out the sound of a running water from above. ~ 0 0 0 Rd 0 D4 ~ hatch~ 3 0 12125 D5 ~ ~ 0 0 12123 S #12125 The Tower Pinnacle~ ~ ~ You are in a large chamber at the top of the tower. Stone benches line the walls, and the floor depicts a beautiful mosaic of wilderness scenes. Long stone benches covered with blue cushions are arrayed about the room, and the room is lit by the soft light that seeps through circular stained-glass windows. To the west is another brass door. ~ 0 1032 0 Rd 0 E window~ The windows are quite lovely, and depict stylized nature scenes. A small brass plaque beneath them list the creator as someone named "Louis Comfort Tiffany". ~ D3 ~ door~ 3 0 12126 D5 ~ hatch~ 3 0 12124 S #12126 Zhyril's Arboretum~ ~ ~ The platform of the tower is taken up almost entirely by an enormous arboretum, filled with beautiful and rare tropical plants. Verdant trees and ferns are all about you, creating a thick underbrush that is dotted with exquisite orchids. Far above you is the platform's roof which is constructed entirely of large sections of glass held together by a brass latticework. To the east is brass door leading into a stone structure in the platform's center, while to the west a stone path leads into the garden. All other directions are blocked by foliage. ~ 0 427016 0 Rd 0 D1 ~ door~ 3 0 12125 D3 ~ ~ 0 0 12127 S #12127 Zhyril's Arboretum~ ~ ~ The path splits here, heading in all directions. To the east you can make out a stone structure, to the west is a large clearing, to the north a footbridge leads over a babbling stream, while to the south the path leads to a raised stone platform against the glass wall of the arboretum. ~ 0 394248 0 Rd 0 D0 ~ ~ 0 0 12130 D1 ~ ~ 0 0 12126 D2 ~ ~ 0 0 12128 D3 ~ ~ 0 0 12129 S #12128 Zhyril's Arboretum~ ~ ~ You have reached the edge of the platform, where a large stone dais has been constructed. Above you is a gap in the glass ceiling, where a panel has been removed, presumably to allow better viewing conditions for the massive telescope that has been set up here. ~ 0 427008 0 Rd 0 D0 ~ ~ 0 0 12127 S #12129 A Path~ ~ ~ The path runs east and west through the thick jungle foliage. The soft drone of countless insects echos through the arboretum, punctuated by the staccato cries of tropical birds. To the east is an intersection of paths, while to the west the stone trail opens up. ~ 0 394248 0 Rd 0 D1 ~ ~ 0 0 12127 D3 ~ ~ 0 0 12148 S #12130 A Wooden Bridge~ ~ ~ This beautiful wooden bridge leads over a small stream that meanders through the arboretum. Below you brightly-colored fish flit back and forth through the crystal water. ~ 0 394248 0 Rd 0 D0 ~ ~ 0 0 12141 D2 ~ ~ 0 0 12127 S #12131 The Silent Dome~ ~ ~ Here inside the dome, the silence is deafening, as all sounds become consumed in a vacuum. The walls of the round structure are painted with murals of celestial depictions and portraits glorifying brave adventurers of the past. The large hall stretches in all directions as a path paved of onyx leads to various sectors of the dome. An iridescent light of blue and green, floods in from a window high above, tainting the skies aqua by day and the stars azure by night. A small set of onyx stairs ascends onto a raised platform. ~ 0 147466 0 Rd 0 E onyx path~ &zThe onyx path gleams with luster. It stretches in all cardinal directions to meet the walls of the dome. All along the path, there grow strange, exotic, crimson orchids. ~ D0 ~ ~ 0 0 12132 D1 ~ ~ 0 0 12135 D2 ~ ~ 0 0 12133 D3 ~ ~ 0 0 12134 D4 ~ ~ 0 0 12140 S #12132 The Healing Garden~ ~ ~ The onyx path of crimson orchids leads to a garden where one can come to heal their weary body and take a respite from their adventures. Large orchids and flowers with vibrant colors and heady scents grow from blue soil. Some are known for their healing powers. The ancient druids of the dome take great care of the garden. A statuette of Isabo, the goddess of creation, is placed on a pedestal to the north. The walls of the dome high above, seem to twinkle with the million stars of the universe. ~ 0 147466 0 Rd 0 E statuette isabo north~ &WA small, white statuette about two feet tall sits atop a silver pedestal. Tall purple candles are placed all around the pedestal burning brightly. ~ D2 ~ ~ 0 0 12131 S #12133 The Sector of Exorcism~ ~ ~ Here, the mood is not quite so tranquil. Dark shadows weave a deadly dance around the souls of the weak. This is where adventurers come to have the demons exorcised from their souls. Many travel to far away lands and have their souls possessed. The exorcist of the dome has cured many. By the path, there are many sealed bottles filled with the demons as they are relegated to an existence of solitude. They howl silently within their prisons. The path leads north, towards the center of the dome. ~ 0 268566538 0 Rd 1 D0 ~ ~ 0 0 12131 S #12134 The Sector of Magick~ ~ ~ This sector helps a mage find the elusive energy that a mage seeks. It vibrates at a low frequency more felt than heard. The pulsations cause ones heartbeat to slow in unison. There is a large monolith etched with ancient hieroglyphics, that glow with the vibrations. It is surrounded by many, different-sized crystal pillars which propel bright beams to the ceiling. The path in the Sector of Magick continues to the north and south. The path leads back to the center of the dome to the east. ~ 0 131082 0 Rd 0 D0 ~ ~ 0 0 12138 D1 ~ ~ 0 0 12131 D2 ~ ~ 0 0 12139 S #12135 The Sector of Valor~ ~ ~ The walls of this sector portray the many brave warriors of the past. They are memorialized in their moment of truth. Many great weapons procured from far away lands on their adventures, hang suspended in the air. The warriors of Stormgate come to gather their strength and courage from here. The Sector of Valor, continues to the north and south. The center of the dome is to the west. ~ 0 131082 0 Rd 0 D0 ~ ~ 0 0 12136 D2 ~ ~ 0 0 12137 D3 ~ ~ 0 0 12131 S #12136 The Sector of Valor~ ~ ~ Here the warriors and their many skills are glorified with various murals. The murals are projected holographically onto panels that are suspended magically. The holy clerics and paladins of the dome give praise to the gods and the brave warriors of the past. The path leads back to the south. ~ 0 131082 0 Rd 0 D2 ~ ~ 0 0 12135 S #12137 The Sector of Valor~ ~ ~ Here, it is dedicated to the weapons of the warriors. Legendary weapons hang suspended in the air as beams of light shines upon them. There is a bookshelf which holds literature on the various weapons and of the warriors who were their companions. The path leads to the north. ~ 0 131082 0 Rd 0 D0 ~ ~ 0 0 12135 S #12138 The Sector of Magick~ ~ ~ Here, the air shimmers with particles so small, it is not felt but catches the light and glitters on its own. Gravity seems to lose power here as movements slow down. The vibrations from the monolith are clearly felt here as well lending a calming hand. The path leads back to the south. ~ 0 131082 0 Rd 0 D2 ~ ~ 0 0 12134 S #12139 The Sector of Magick~ ~ ~ The center of this part of the sector of Magick, is dominated by a large, circular moonstone. It is ensconed in a circle of blue flames. The moonstone vibrates with an unseen power that is felt to the bone. The onyx path goes back to the north. ~ 0 132106 0 Rd 0 D0 ~ ~ 0 0 12134 S #12140 Isabo's Observatory~ ~ ~ From here, one can see the dome clearly in all its sectors. The onyx path forms a cross leading in all cardinal directions. This is where Isabo resides as she watches the happenings of the Stormgate world through a large telescope. The circular platform gleams with marble floors and in the center, there is a sunken area filled with cushions. In the center of the pit, there is a small crystal fountain. ~ 0 134365194 0 Rd 0 D5 ~ ~ 0 0 12131 S #12141 Beside the Stream~ ~ ~ The path turns here, heading east towards the sound of falling water, and south over a small bridge that crosses the stream. In all other directions is dense foliage. ~ 0 394248 0 Rd 0 D1 ~ ~ 0 0 12142 D2 ~ ~ 0 0 12130 S #12142 Beside the Stream~ ~ ~ The path continues east and west alongside a clear stream. Colorful fish flit through the crystal waters, and an errant leaf rushes by, caught in the current. The stream curves here, turning from south to west, while the path leads north and west along its banks. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 12143 D3 ~ ~ 0 0 12141 S #12143 Before the Waterfall~ ~ ~ You have entered a large clearing. A granite outcropping rises from the forest floor, reaching almost to the greenhouse-like glass ceiling of the platform. From a dark opening at the top of the stone gushes a beautiful waterfall that falls into a clear pool. The narrow path leads east behind the shimmering curtain of water. ~ 0 394240 0 Rd 0 D1 ~ ~ 0 0 12144 D2 ~ ~ 0 0 12142 S #12144 Behind the Waterfall~ ~ ~ You are in a small passage which has been carved out of the stone behind the waterfall. Behind the curtain of blue water is a glistening pool, while to the east a narrow crevice leads to the eastern side of the pool. ~ 0 427008 0 Rd 0 D1 ~ ~ 0 0 12145 D3 ~ ~ 0 0 12143 D5 ~ hatch~ 7 12120 12146 S #12145 Before the Waterfall~ ~ ~ You stand on the eastern bank of the pool, beside the glorious waterfall. To the east a path leads out of the clearing, while to the west a narrow passage leads behind the waterfall. The soft buzzing of insects and shrill cries of the birds that inhabit the arboretum canopy fill the air. ~ 0 394240 0 Rd 0 D1 ~ ~ 0 0 12147 D3 ~ ~ 0 0 12144 S #12146 The Maintenance Area~ ~ ~ You have entered a large room beneath the arboretum. Huge, incredibly advanced machines are arrayed about the rooms, controlling the environmental factors of the arboretum. Several crates of supplies lay about, containing tools, machine parts, and various supplies. A ladder leads up to a brass hatch in the ceiling. ~ 0 0 0 Rd 0 D4 ~ hatch~ 7 0 12144 S #12147 A Path~ ~ ~ The narrow stone path leads east through the dense underbrush, and west towards a small waterfall. All about you is the verdant foliage of a tropical forest, while far above you is a ceiling constructed of glass sections joined by a brass framework. ~ 0 0 0 Rd 0 D1 ~ gate~ 7 12120 12149 D3 ~ ~ 0 0 12145 S #12148 A Shadowed Clearing~ ~ ~ This silent clearing seems to have been set aside for rest and meditation. Ancient stone benches lie around, and the sounds of the arboretum are muted here. The thick canopy blocks out most of the sunlight, although a break in the overhanging branches allows enough sunlight during the day to allow the large stone sundial in the center of the clearing to function. ~ 0 394248 0 Rd 0 D1 ~ ~ 0 0 12129 S #12149 The Baths~ ~ ~ This large, mist-shrouded clearing contains a pool constructed of marble, and fed by a a series of terraced canals that send water cascading down. You are approaching Zhyril's private chambers, which lay through an open doorway to the east. ~ 0 394240 0 Rd 0 D1 ~ ~ 0 0 12150 D3 ~ gate~ 7 12120 12147 S #12150 Zhyril's Chamber~ ~ ~ This large chamber has been hewn out of solid stone. There is little here except an enormous bed, and a large stone desk. Tendrils of mist waft in from the west, through a large open doorway. ~ 0 394242 0 Rd 0 D3 ~ ~ 0 0 12149 S #0 #SPECIALS M 12069 spec_healer M 12071 spec_healer M 12091 spec_healer M 12132 spec_healer M 12144 spec_cast_mage S #GAMES S #RESETS M 0 12062 1 12062 O 0 12063 0 12063 O 0 12064 0 12064 O 0 12065 0 12065 M 0 12066 1 12066 O 0 12066 0 12066 M 0 12064 3 12066 M 0 12067 1 12067 E 0 12067 0 3 O 0 12009 0 12068 M 0 12069 1 12069 O 0 12069 0 12069 O 0 12001 0 12069 M 0 12070 1 12070 O 0 12070 0 12070 M 0 12071 1 12075 O 0 12072 0 12079 O 0 12073 0 12079 M 0 12072 1 12080 O 0 12091 0 12091 M 0 12092 1 12092 M 0 12092 2 12093 M 0 12092 2 12095 O 0 12094 0 12095 M 0 12091 1 12096 M 0 12096 1 12097 G 0 12096 0 M 0 12097 2 12097 O 0 12093 0 12098 O 0 12064 0 12098 M 0 12095 1 12098 O 0 12002 0 12099 O 0 12100 0 12099 O 0 12010 0 12099 M 0 12093 1 12100 O 0 12092 0 12100 O 0 12101 0 12101 O 0 12004 0 12102 M 0 12102 1 12102 M 0 12104 1 12102 O 0 12009 0 12103 O 0 12001 0 12104 O 0 12105 0 12105 M 0 12105 1 12105 O 0 12106 0 12106 O 0 12121 0 12121 O 0 12142 0 12125 M 0 12125 1 12125 O 0 12147 0 12125 P 0 12125 0 12147 P 0 12129 0 12147 M 0 12126 1 12126 M 0 12129 1 12127 O 0 12128 0 12128 O 0 12126 0 12129 P 0 12127 0 12126 P 0 12127 0 12126 P 0 12127 0 12126 M 0 12130 1 12130 M 0 12131 1 12131 M 0 12132 1 12132 M 0 12133 1 12133 M 0 12139 1 12139 O 0 12139 0 12139 O 0 12131 0 12140 O 0 12132 0 12140 O 0 12141 0 12141 O 0 12141 0 12142 O 0 12143 0 12143 O 0 12144 0 12143 O 0 12146 0 12146 O 0 12147 0 12146 P 0 12148 0 12147 O 0 12145 0 12148 O 0 12142 0 12148 M 0 12144 1 12148 G 0 12120 0 E 0 12123 0 5 M 0 12149 1 12149 O 0 12124 0 12149 O 0 12150 0 12150 S #SHOPS 0 #$