mud_dist/area/
#AREADATA
Name        {  1-20} The Overworld Towns~
Builders    Zhyril Tyrion Mishval~
VNUMs       16301 16899
Security    1
Recall      1
Flags       256
Version     107
Creator     All~
Llevel      0
Ulevel      0
Music       u4_towns.mid V=50 L=1 P=50 T=Background~
End



#MOBILES
#16301
elder~
An Elder~
An Elder is here, strolling through the town.
~
A tall, slender man of apparent great age, he walks calmly but
confidently by.  
~
65 0 0 0 0 500 S
50 1 100 100 10000 10000d0+0 0d0+0
500 0 0
0 0 1
0 0 0
#16304
eladriel wise~
Eladriel the Wise~
The Priestess of the Temple, Eladriel, is here.
~
A tall, stately woman of indeterminable age, Eladriel is known across the
land for her wisdom and compassion.  Even now she offers succor to any who
are ill, regardless of their race or creed.  
~
75 16777344 32784 0 0 900 S
150 1 300 300 80000 80000d0+0 0d0+0
1500 0 0
0 0 2
4 0 0
#16305
elder scholar~
an Elder scholar~
An Elder scholar sits here, poring through ancient tomes.
~
An ancient sage, wise in the ways of magic.
~
65539 16777216 0 0 0 500 S
70 1 140 140 30000 30000d0+0 0d0+0
700 0 0
0 0 1
0 0 0
>greet_prog 100~
emote murmurs over the parchments, 'Ah, this is an ancient form of Elvish.'
ponder
say 'Then these runes must have been written in the time of King Aradiel...'
emote looks up.
say ah, welcome my young friends.  New at the Academy?
say I am the language teacher.
smile
say now what can I do for you?
~
|
#16306
elder woman~
an Elder woman~
A graceful Elder woman walks by.
~
An eternally beautiful face framed by silver hair, this woman smiles
gently at you as she notices your attention.  
~
1 0 0 0 0 800 S
50 1 100 100 10000 10000d0+0 0d0+0
500 0 0
0 0 2
0 0 0
#16318
eldest~
The Eldest~
The Eldest is here, teaching his lore.
~
Known only as The Eldest, this mighty Elder mage is probably the most
powerful practitioner of magic alive today.  Dressed in simple white robes,
his seemingly unintimidating appearance is belied by the power and wisdom
that gleams in his eyes.  
~
65539 192 294912 8192 0 500 S
200 1 400 400 100000 150000d0+0 0d0+0
0 0 0
0 0 1
4 0 0
#16319
Sadranil~
Sadranil~
The legendary Elder warrior, Sadranil, is here.
~
Before you is Sadranil, legendary for his courage and skill.  Though a
member of a race of spellcasters, Sadranil chose to devote his life to the
martial arts, and now trains the young of his race in physical and mental
disciplines.  
~
515 251658368 0 0 0 500 S
105 1 210 210 70000 70000d0+0 0d0+2000
1050 0 0
0 0 1
0 0 0
#16320
storekeeper reagent seller~
the storekeeper~
An Elder is here, selling mystical reagents and equipment.
~
A tall, slender Elder steeped in ancient lore.
~
3 0 0 0 1 0 S
300 1 198 198 30000 90000d0+0 0d0+0
1980 0 0
0 0 1
0 0 0
#16321
teacher~
An Elder teacher~
An Elder teacher stands here, ready to chart your progress.
~
A wise-looking Elder, whose job is to guide the young initiates as they
face the Tests.  
~
11 16777216 0 0 0 500 S
110 1 220 220 30000 30000d0+0 0d0+0
1100 0 0
0 0 1
0 0 0
>greet_prog 100~
if level($n)>5
say I'm sorry, the Tests are for initiates only.
emote waves his hand, and a glow envelops $n.
mptrans $n 16318
elseif
say Welcome to the Tests, initiate!
say Face the challenges to the north; you can return for healing at any time.
endif
~
|
#16325
doppleganger~
a doppleganger~
A constantly morphing creature snickers at you.
~
It's an orc, no it's a dragon, wait it's a hound now...  
~
3 0 0 0 0 0 S
5 1 10 10 60 60d0+0 0d0+0
50 0 0
0 0 0
0 0 0
>rand_prog 20~
emote suddenly morphs into a dragon!
A Dragon leers at you.
~
>rand_prog 20~
mpecho Suddenly the sun rises over the valley.
~
>rand_prog 20~
emote suddenly turns to glass and shatters into a million pieces!
~
>rand_prog 20~
emote suddenly morphs, forming an exact duplicate of $r!
mpech $r smiles happily.
~
>rand_prog 20~
mpecho A doppleganger's features shift and change.
emote suddenly looks a lot like your grandfather...
~
>rand_prog 20~
mpecho A flock of dragons flies by overhead.
~
|
#16326
conjured creature~
a conjured creature~
A conjured creature growls as it advances on you.
~
A small, malformed beast with blazing red eyes.  
~
3 0 0 0 0 0 S
4 1 8 8 20 20d0+0 0d0+0
40 0 0
0 0 0
0 0 0
#16328
guardian demon~
a guardian demon~
A guardian demon stands in the circle, growling softly.
~
A large, well-muscled creature with scaled skin and enormous wings. 
You'll have to beat him to leave this place, it appears.  
~
3 0 0 0 0 0 S
7 1 14 14 105 105d0+0 0d0+0
70 0 0
0 0 0
0 0 0
>all_greet_prog 100~
emote growls softly.
say crosss the circle young ssssorceror...
~
>death_prog 100~
mpecho You hear the voice of the Elder teacher whispering in the air.
mpecho "Invoke the power of the gem."
~
|
#16329
flame elemental~
a flame elemental~
A flame elemental burns angrily as it's flames lick the floor.
~
It's almost too bright to look at...
~
3 0 0 0 0 0 S
4 1 8 8 40 40d0+0 0d0+0
40 0 0
0 0 0
0 0 0
#16334
King Norgaard~
King Norgaard~
The largest giant you have ever seen sits at the head of the table.
~
Towering over everyone else in the room, King Norgaard is an imposing
sight indeed.  Dressed in chain mail and furs, blazing grey eyes look out
from over a bushy beard.  He is currently raising a flagon of ale as large
as a dwarf.  
~
3 192 0 8192 0 0 S
110 1 240 240 140000 140000d0+0 0d0+0
1100 0 0
0 0 1
4 0 0
>greet_prog 100~
if class($n)==14
look $n
say Ha! Welcome, young $n!
say Sit down and have something to drink!
else
look $n
emote roars with laughter.
say Who let these little ones into my hall?
say Ah, well, nevermind.  Come in and enjoy our hospitality!
say Just try not to get stepped on!
emote roars with laughter.
mpecho The other giants at the table join in the laughter.
endif
~
|
#16335
giant~
a Giant~
A Giant sits at the table, drinking.
~
A large, uncouth Giant who seems to live his life perpetually drunk.  
~
3 0 0 0 0 0 S
100 1 200 200 50000 50000d0+0 0d0+100
1000 0 0
0 0 1
0 0 0
>rand_prog 5~
emote knocks back another flagon of ale.
~
>rand_prog 5~
mpecho Suddenly the table erupts with uproarious laughter.
~
>rand_prog 5~
mpecho A female Giant walks over and tosses a platter of beef onto the table.
~
>rand_prog 5~
mpecho The wolves start fighting over a piece of beef that fell from the table.
~
|
#16337
young giant~
a young Giant~
A young Giant is here, training.
~
This young Giant is striving hard to be recognized as a warrior by his
clan.  
~
3 0 0 0 0 0 S
10 1 20 20 2000 2000d0+0 0d0+0
100 0 0
0 0 1
0 0 0
#16339
Bjorheim smith~
Bjorheim the Smith~
Bjorheim stands here, forging a new weapon.
~
Standing head and shoulders over most giants, Bjorheim is thought by some
to be the strongest of his race.  His arms are breathtaking in their girth,
and the muscles writhe impressively as he brings his mighty hammer down on
the weapon he's working on, sending showers of sparks into the air.  His
hair is mostly grey, but even at his advanced age Bjorheim is someone whom
you do not wish to cross.  
~
3 0 0 0 0 0 S
190 1 380 380 90000 90000d0+0 0d0+0
1900 0 0
0 0 1
0 0 0
>rand_prog 5~
Emote slams his hammer onto the anvil, sending sparks into the air.  
~
>greet_prog 100~
emote nods in greeting.
~
|
#16345
bruni wrestler~
Bruni~
The mighty Giant wrestler, Bruni, is here training new recruits.
~
Short and stocky by Giant standards, Bruni is known for his wrestling
skills.  Retiring from active battle, he now trains young Giants both
physically and mentally.  
~
515 0 0 0 1 0 S
120 1 240 240 0 0d0+0 0d0+0
1200 0 0
0 0 1
0 0 0
#16346
Taridar~
Taridar~
Taridar, the trader, is here.
~
A taciturn halfdwarf dressed all in furs, Taridar sells all sorts of
staples to the inhabitants of Cutter's Scarp.  
~
3 0 0 0 1 200 S
120 1 240 240 0 10000d0+0 0d0+1000
1200 0 0
0 0 1
0 0 0
#16347
Giantess female Giant~
a Giantess~
A Giantess walks around here.
~
A tall, buxom Giant woman.  
~
1 0 0 0 0 0 S
90 1 180 180 50000 50000d0+0 0d0+0
900 0 0
0 0 2
0 0 0
#16349
Thorgaard~
Thorgaard~
The high priest, Thorgaard, holds services for the devout.
~
A large, broad-shouldered Giant, Thorgaard is known for his ferocious
temper.  
~
11 134217856 16 0 1 0 S
130 1 260 260 30000 30000d0+0 0d0+100
1300 0 0
0 0 1
0 0 0
#16350
Brugi weapons master~
Brugi~
Brugi stands here, training recruits.
~
The brother of the legendary wrestler, Bruni, Brugi is known more for his
amazing skills in weapons.  He trains young Giants in weapons use and other
skills necessary to barbarians.  
~
1027 0 0 0 1 0 S
120 1 240 240 0 0d0+0 0d0+0
1200 0 0
0 0 1
0 0 0
#16351
giant~
a young Giant~
A young Giant spars with practice weapons.
~
Looking good...
~
3 0 0 0 0 0 S
10 1 20 20 500 500d0+0 0d0+0
100 0 0
0 0 1
0 0 0
#16355
giant warrior~
a Giant warrior~
A Giant warrior stands here, guarding the Hall.
~
A large, bored-looking guard.
~
3 0 0 0 0 0 S
15 1 30 30 500 500d0+0 0d0+0
150 0 0
0 0 1
0 0 0
>greet_prog 100~
look $n
say Ah, $n, going to go wolf hunting?
say Just be careful, things can get nasty if there's a lot of them.
~
|
#16356
Giant~
a Giant~
A mighty Giant warrior strides through the hall.
~
A large, strong-looking Giant warrior.
~
1 0 0 0 0 0 S
90 1 180 180 60000 60000d0+0 0d0+0
900 0 0
0 0 1
0 0 0
#16357
white wolf~
a white wolf~
A white wolf stalks through the snow.
~
A vicious creature with a beautiful white coat.
~
1 0 0 0 0 0 S
5 1 10 10 50 50d0+0 0d0+0
50 0 0
0 0 0
0 0 0
#16358
Giant youth~
a Giant youth~
A Giant youth is here.
~
Not having grown fully, this Giant youth only stands 8 feet or so.
~
1 0 0 0 0 0 S
7 1 14 14 300 300d0+0 0d0+0
70 0 0
0 0 1
0 0 0
#16391
gnomeflinger operator~
The Gnomeflinger Operator~
The operator of the Gnomeflinger stands ready.
~
The operator of the gnomeflinger stands at it's side with his hand on the
lever.  He is a fairly middle-sized gnome of a young age.  He is a quite
talkative and energetic fellow to say the least.  As you approach him he
readily begins to explain the gear ratios of the catapult and how to adjust
them to get you to the different levels of the village safely.  
~
524355 268435584 16 0 3 0 S
150 1 300 300 100000 100000d0+0 0d0+0
1500 0 0
0 0 1
0 0 0
>all_greet_prog 100~
if ispc($n) == 1
 smile $n
 say HulloIamtheoperatorofthegnomeflinger!
 say Whichfloorwouldyouliketogoto?
 emote grips the lever on the catapult firmly.
mpechoat $n &RTwo &B- &WFor players level 1 to 4
 mpechoat $n &RThree &B- &WFor players level 5-12
 mpechoat $n &WType &Rsay <floor number> &Wto go there.
 mpechoaround $n &wThe operator explains the catapult to $n.
endif
~
>speech_prog two~
if ispc($n) == 1
 emote helps you into the basket of the gnomeflinger.
 say Nextstop,floornumbertwo! Enjoyyourstay!
 emote jerks the lever flinging you upwards
 yell Headsup! Oneflungtoleveltwo!
 mpechoat $n &CA rush of cool wind floods your senses.
 mptrans $n 16401
 mpechoat $n &YYou land with a loud THUD!
 mpat $n mpforce $n look
endif
~
>speech_prog three~
if ispc($n) == 1
 emote helps you into the basket of the gnomeflinger.
 say Nextstop,floornumberthree! Enjoyyourstay!
 emote jerks the lever flinging you upwards
 yell Headsup! Oneflungtolevelthree!
 mpechoat $n &CA rush of cool wind floods your senses.
 mptrans $n  16411
 mpechoat $n &YYou land with a loud THUD!
 mpat $n mpforce $n look
endif
~
|
#16392
Goodkind and Sciora~
Goodkind, the banker, and Sciora, the merchant.~
Goodkind, the banker, and the merchant Sciora are here to help you.
~
~
655427 128 327696 0 2 0 S
150 1 300 300 40000 40000d0+0 0d0+10000
1500 0 0
0 0 1
0 0 0
#16397
gnimsh the wise~
Gnimsh The Wise~
Gnimsh The Wise is here relating tales from many linquistic backgrounds.
~
Gnimsh The Wise is a faily aged gnome.  His long wispy white hair and
beard shimmer in the breeze as he tells the tales of races long forgotten. 
He has a great deal of travel experience and can even help you learn the
languages of other races so that you may interect with them effectively.  
~
589891 268435584 262160 0 3 0 S
150 1 300 300 100000 100000d0+0 0d0+0
1500 0 0
0 0 1
0 0 0
>all_greet_prog 100~
if ispc($n) == 1
 say Ahh,hullothere! $nisit? Perhapsyouwouldliketo&Rlearn&Walanguage?
 smile $n
endif
~
|
#16398
gnorsh~
Gnorsh~
Gnorsh, the trainer, is here to aid you.
~
~
524867 301990016 16 0 3 0 S
150 1 300 300 75000 75000d0+0 0d0+0
1500 0 0
0 0 1
0 0 0
>all_greet_prog 100~
if ispc($n)==1
 grin $n
 say Hullo! Howareyoudoing? Me? I'mgreat!
 say Whatshallwe&Rpractice&Wtoday?
endif
~
|
#16399
Grizdish~
Grizdish~
The head of the Center of Training, Grizdish, is here to aid you.
~
~
524867 402653312 16 0 3 0 S
150 1 300 300 75000 75000d0+0 0d0+0
1500 0 0
0 0 1
0 0 0
>all_greet_prog 100~
if ispc($n)==1
 grin $n
 say Welcomewelcomethere... $n!
 say Ifyouarelookingto&Rtrain&Wyou'vecometotherightplace!
endif
~
|
#16400
Tika gnomish healer~
Tika, the Gnomish Healer~
Tika, the Gnomish Healer is here diligently healing those in need.
~
~
524363 335544448 16 0 3 0 S
150 1 300 300 75000 75000d0+0 0d0+0
1500 0 0
0 0 2
0 0 0
>all_greet_prog 100~
if ispc($n)==1
 smile $n
 say Hullothere, $n! MakeyourselfcomfortablewhileI&Rheal&Wyou!
endif
~
|
#16401
gnomeflinger operator~
The Gnomeflinger Operator~
The operator of the Gnomeflinger stands ready.
~
~
524355 268435584 16 0 3 0 S
150 1 300 300 100000 100000d0+0 0d0+0
1500 0 0
0 0 1
0 0 0
>all_greet_prog 100~
if ispc($n) == 1
 smile $n
 say HulloIamtheoperatorofthegnomeflinger!
 say Whichfloorwouldyouliketogoto?
 emote grips the lever on the catapult firmly.
 mpechoat $n &ROne &B- &WFor players of all levels
 mpechoat $n &RThree &B- &WFor players level 5-12
 mpechoat $n &WType &Rsay <floor number> &Wto go there.
 mpechoaround $n &wThe operator explains the catapult to $n.
endif
~
>speech_prog one~
if ispc($n) == 1
 emote helps you into the basket of the gnomeflinger.
 say Nextstop,floornumberone! Enjoyyourstay!
 emote jerks the lever flinging you upwards
 yell Headsup! Oneflungtolevelone!
 mpechoat $n &CA rush of cool wind floods your senses.
 mptrans $n 16391
 mpechoat $n &YYou land with a loud THUD!
 mpat $n mpforce $n look
endif
~
>speech_prog three~
if ispc($n) == 1
 emote helps you into the basket of the gnomeflinger.
 say Nextstop,floornumberthree! Enjoyyourstay!
 emote jerks the lever flinging you upwards
 yell Headsup! Oneflungtolevelthree!
 mpechoat $n &CA rush of cool wind floods your senses.
 mptrans $n  16411
 mpechoat $n &YYou land with a loud THUD!
 mpat $n mpforce $n look
endif
~
|
#16402
hyperactive young gnome~
A hyperactive young gnome~
A hyperactive young gnome runs about chittering gibberish.
~
~
1 0 0 0 0 0 S
2 1 4 4 20 20d0+0 0d0+200
20 0 0
0 0 1
0 0 0
#16403
hyperactive young gnome~
A hyperactive young gnome~
A hyperactive young gnomish female prances about.
~
~
1 0 0 0 0 0 S
2 1 4 4 20 20d0+0 0d0+200
20 0 0
0 0 2
0 0 0
#16405
shouting gnome~
A shouting gnome~
An older looking gnome sits here shouting at the children.
~
~
3 0 0 0 0 0 S
3 1 6 6 75 75d0+0 0d0+500
30 0 0
0 0 1
0 0 0
#16406
singing gnome~
A singing gnome~
A female gnome walks about singing merrily.
~
~
1 0 0 0 0 0 S
3 1 6 6 75 75d0+0 0d0+750
30 0 0
0 0 2
0 0 0
#16407
offkey gnome~
An offkey gnome~
A gnome wanders around here singing offkey.
~
~
1 0 0 0 0 0 S
3 1 6 6 75 75d0+0 0d0+750
30 0 0
0 0 1
0 0 0
#16408
musician gnome~
The musician gnome~
A gnome sits on a large rock playing on a lute.
~
~
3 0 0 0 0 0 S
5 1 10 10 350 350d0+0 0d0+1000
50 0 0
0 0 1
0 0 0
#16409
worker gnome~
A worker gnome~
A gnome is here working on extending the tunnel.
~
~
1 0 0 0 0 0 S
5 1 10 10 350 350d0+0 0d0+2000
50 0 0
0 0 1
0 0 0
#16410
worker gnome~
A worker gnome~
A gnome is here taking a quick break from his work.
~
~
1 0 0 0 0 0 S
5 1 10 10 350 350d0+0 0d0+2000
50 0 0
0 0 1
0 0 0
#16411
gnomeflinger operator~
The Gnomeflinger Operator~
The operator of the Gnomeflinger stands ready.
~
~
524355 268435584 16 0 3 0 S
150 1 300 300 100000 100000d0+0 0d0+0
1500 0 0
0 0 1
0 0 0
>all_greet_prog 100~
if ispc($n) == 1
 smile $n
 say HulloIamtheoperatorofthegnomeflinger!
 say Whichfloorwouldyouliketogoto?
 emote grips the lever on the catapult firmly.
 mpechoat $n &ROne &B- &WFor players of all levels
 mpechoat $n &RTwo &B- &WFor players level 1-5
 mpechoat $n &WType &Rsay <floor number> &Wto go there.
 mpechoaround $n &wThe operator explains the catapult to $n.
endif
~
>speech_prog one~
if ispc($n) == 1
 emote helps you into the basket of the gnomeflinger.
 say Nextstop,floornumberone! Enjoyyourstay!
 emote jerks the lever flinging you upwards
 yell Headsup! Oneflungtolevelone!
 mpechoat $n &CA rush of cool wind floods your senses.
 mptrans $n 16391
 mpechoat $n &YYou land with a loud THUD!
 mpat $n mpforce $n look
endif
~
>speech_prog two~
if ispc($n) == 1
 emote helps you into the basket of the gnomeflinger.
 say Nextstop,floornumbertwo! Enjoyyourstay!
 emote jerks the lever flinging you upwards
 yell Headsup! Oneflungtoleveltwo!
 mpechoat $n &CA rush of cool wind floods your senses.
 mptrans $n  16401
 mpechoat $n &YYou land with a loud THUD!
 mpat $n mpforce $n look
endif
~
|
#16420
no name~
(no short description)~
(no long description)
~
~
1 0 0 0 0 0 S
0 1 0 0 0 0d0+0 0d0+0
0 0 0
0 0 0
0 0 0
#16421
halfdwarf~
a Halfdwarf~
A Halfdwarf sits here, drinking.
~
He seems to be enjoying his ale.
~
3 0 0 0 0 200 S
10 1 20 20 500 500d0+0 0d0+0
100 0 0
0 0 1
0 0 0
#16425
elven ranger~
an Elven ranger~
An Elven ranger sits here, drinking.
~
He looks far more grizzled than most Elves you've seen.
~
3 0 0 0 0 200 S
30 1 60 60 1500 5000d0+0 0d0+0
300 0 0
0 0 1
0 0 0
>rand_prog ~
emote stares into the fire pensively.
~
|
#16429
master trainer ranger~
the master trainer~
A tough-looking ranger directs the training.
~
A hard-bitten old ranger with muscles like iron.  He looks over you
appraisingly.  
~
515 0 0 0 1 0 S
120 1 240 240 4000 4000d0+0 0d0+0
1200 0 0
0 0 1
0 0 0
#16430
borik~
Borik~
A burly dwarf barkeep is here, serving ale.
~
A tough-looking halfdwarf with one eye, Borik has seen it all in his
years in Cutter's Scarp.  
~
11 0 0 0 1 0 S
120 1 240 240 0 0d0+0 0d0+1000
1200 0 0
0 0 1
0 0 0
>rand_prog 10~
mpecho A table of trappers suddenly bursts into rough laughter.
~
>rand_prog 5~
mpecho A Halfdwarf ranger tramps into the inn.
~
|
#16434
randolphus priest~
Randolphus~
Randolphus, a human priest, is here.
~
A young man in white robes, Randolphus has travelled here to preach to
the faithful.  Good-natured and eager, the dour Halfdwarves of the town
tolerate him and his often overeager attempts at conversion.  
~
11 0 0 0 1 500 S
120 1 240 240 70000 70000d0+0 0d0+0
1200 0 0
0 0 1
0 0 0
>act_prog ~
~
|
#16435
Grobler ranger~
Grobler~
The old ranger, Grobler, is here.
~
A short, burly old halfdwarf with snow white beard.  
~
1027 0 0 0 1 0 S
120 1 240 240 0 0d0+0 0d0+0
1200 0 0
0 0 1
0 0 0
>greet_prog 100~
say Eh? Come to learn the ways of the wilderness, eh?
grin $n
~
|
#16437
halfdwarf ranger~
a Halfdwarf ranger~
A fur-clad Halfdwarf trudges through the snow.
~
A dour-looking fellow.  
~
1 0 0 0 0 300 S
20 1 40 40 1000 1000d0+0 0d0+0
200 0 0
0 0 1
0 0 0
#16446
Taridar trader~
Taridar~
The trader, Taridar, is here.
~
A taciturn halfdwarf dressed in furs.
~
3 0 0 0 1 0 S
120 1 240 240 0 0d0+0 0d0+0
1200 0 0
0 0 1
0 0 0
#16447
snowbeast~
a snowbeast~
A vicious snowbeast crouches here, preparing to spring.
~
A nasty-looking creature with burning yellow eyes, white fur, and long,
sharp claws.  It seems to have climbed the palisade wall, and now makes it's
lair here.  
~
67 0 0 0 0 0 S
8 1 16 16 30 30d0+0 0d0+0
80 0 0
0 0 0
0 0 0
#16530
no name~
(no short description)~
(no long description)
~
~
1 0 0 0 0 0 S
0 1 0 0 0 0d0+0 0d0+0
0 0 0
0 0 0
0 0 0
#16551
conjured imp~
an imp~
An imp, conjured from the nether regions, grins at you evilly.
~
A vile little creature summoned by its master to perform simple tasks.  
~
1 0 0 0 0 0 S
1 1 2 2 9 9d0+0 0d0+0
10 0 0
0 0 0
0 0 0
#16552
young minotaur~
a young Minotaur~
A young Minotaur glares at you as he walks by.
~
A young Minotaur, eager to prove his worth.
~
1 0 0 0 0 -400 S
10 1 20 20 400 400d0+0 0d0+0
100 0 0
0 0 1
0 0 0
#16553
minotaur~
a Minotaur~
A Minotaur strides by, paying no attention to you.
~
A tall, arrogant-looking Minotaur.
~
1 0 0 0 0 -500 S
20 1 40 40 2000 2000d0+0 0d0+0
200 0 0
0 0 1
0 0 0
#16554
minotaur guard temple minos~
a Temple guard~
A huge Minotaur in red armor stands here.
~
A large, powerful-looking Minotaur, he serves the high priest of the
Temple, and patrols the Temple grounds.  
~
3 234881216 32 24576 0 -500 S
115 1 240 500 0 50000d0+0 0d0+100
1150 12 0
0 0 1
2 0 0
#16555
lesser demon~
a lesser demon~
A small demon skulks through the darkness.
~
A small winged demon, green and scaly.
~
1 0 0 0 0 -500 S
3 1 6 6 30 30d0+0 0d0+0
30 0 0
0 0 0
0 0 0
#16560
gash-tarr trainer~
Gash-Tarr~
The Minotaur trainer, Gash-Tarr, is here.
~
A heavily-muscled Minotaur warrior, Gash-Tarr has been appointed trainer
of the young Minotaurs of the town.  
~
3 0 0 0 1 -100 S
120 1 240 240 30000 30000d0+0 0d0+0
1200 0 0
0 0 1
0 0 0
>greet_prog 100~
emote snorts at $n.
look $n
if race($n)==15
say Welcome, $n.
say Wish you to train?
endif
if race($n)<16
growl
say Your kind is not welcome here!
push $n south
endif
~
|
#16573
summoned spirit~
a summoned spirit~
A summoned spirit lurks here.
~
A vicious little spirit, summoned by the Minotaurs to ensnare outsiders,
making them lose their way in the labyrinth.  
~
3 65536 2097152 0 0 0 S
50 1 100 100 5000 5000d0+0 0d0+0
500 0 0
0 0 0
0 0 0
>all_greet_prog 10~
if ispc($n)
mpecho The labyrinth twists and turns maddingly.
mptrans $n 16555
mpechoat $n The Labyrinth twists and turns maddingly, and you reel in drunken confusion.
mptrans $n 16555
endif
~
|
#16576
Sorgath~
Sorgath~
The Minotaur spell-peddler, Sorgath, sits here.
~
A tall, lean minotaur of dubious reputation, Sorgath is known for his
deviousness, extreme by even minotaur standards.  He sits here selling goods
stolen, traded, and swindled.  
~
524291 0 0 0 1 -400 S
120 1 240 240 1 1d0+0 0d0+0
1200 0 0
0 0 1
0 0 0
#16577
gor-thal provisioner minotaur~
Gor-Thal~
A large minotaur is here, selling various objects.
~
A large minotaur with chipped horns and many scars, Thal-Mok has retired
from raiding to sell provisions to the inhabitants of Thara-Gor.
~
3 0 0 0 1 -400 S
120 1 240 240 10000 10000d0+0 0d0+0
1200 0 0
0 0 1
0 0 0
#16578
no name~
(no short description)~
(no long description)
~
~
1 0 0 0 0 0 S
0 1 0 0 0 0d0+0 0d0+0
0 0 0
0 0 0
0 0 0
#16579
Charon-Thael~
Charon-Thael~
The mighty Minotaur archconjurer, Charon-Thael, looms before you.
~
A towering figure dressed all in crimson, Charon-Thael rules Khara-Gor
with an iron fist.  A demonologist of extraordinary powers, he can bind even
the mightiest demon to his will.   
~
1091 503316672 65536 2048 2 -700 S
105 1 210 210 90000 90000d0+0 0d0+0
1050 0 0
0 0 1
2 0 0
>all_greet_prog 100~
mpecho You hear a deep rumbling coming from Charon-Thael's throat.
if level($n)>107
say Welcome, Mighty One.
bow $n
break
endif
if race($n)==minotaur
say Ah, young $n.  Shall I teach you the ways of our people?
break
endif
say Begone, $n!
say You are not welcome here!
emote gestures, and a glowing red nimbus envelops $n.
mptrans $n 16551
break
endif
~
|
#16580
Thal-Mok minotaur priest~
Thal-Mok~
The high priest of the temple, Thal-Mok, stands before you.
~
An ancient minotaur dressed in crimson and gold, Thal-Mok is one of the
most powerful spellcasters in Khara-Gor.  His horns are ivory with age, and
many scars crisscross his stooped body, but his eyes gleam with venomous
power.  Though never managing to achieve the rulership of Khara-Gor, he is
feared by most of the town's residents.  Considering that minotaurs are
extremely hard to frighten, you think maybe you should show respect to the
aged cleric; even the mighty Charon-Thael will not cross Thal-Mok lightly.  
~
75 33554560 0 0 1 -800 S
130 1 260 260 10000 10000d0+0 0d0+0
1300 0 0
0 0 1
2 0 0
>act_prog p enters the area from the temple doors.~
if level($n)>108
say Who enters my temple?
look $n
emote suddenly looks frightened.
say Forgive me, Mighty One.
bow $n
break
endif
if race($n)==minotaur
say Welcome, $n.
break
endif
say Who dares invade the sacred Temple?  Leave, outsider, you are not welcome!
say Guards!  Expulse $n!
mpforce minos push $n south
break
endif
~
|
#16590
no name~
(no short description)~
(no long description)
~
~
1 0 0 0 0 0 S
0 1 0 0 0 0d0+0 0d0+0
0 0 0
0 0 0
0 0 0
#16595
surly drow innkeeper~
a surly drow innkeeper~
A surly drow innkeeper is here.
~
A unkempt drow in stained clothing, he looks at you with a look of
scarcely concealed contempt.  
~
67 0 0 0 0 0 S
50 1 100 100 0 50000d0+0 0d0+0
0 8 0
0 0 1
0 0 0
#16596
drow~
a drow~
A cloaked drow moves through the shadows.
~
An unfriendly-looking fellow.
~
65 0 0 0 0 -500 S
30 1 5 60 0 5000d0+0 0d0+0
6 8 0
0 0 0
0 0 0
>greet_prog 100~
if race($n)==drow
emote nods coldly.
break
endif
say Outsiders are not welcome here!
glare $n
break
endif
~
|
#16599
drow cut throat~
a drow cut-throat~
A Drow cut-throat skulks through the shadows.
~
A dangerous-looking Drow dressed all in black.  
~
65 0 0 0 0 -800 S
60 1 5 15 0 17000d0+0 0d0+0
0 8 0
0 0 1
0 0 0
#16600
drow apprentice assassin~
a Drow apprentice assassin~
An apprentice assassin is training here.
~
An evil-looking drow youth.
~
3 0 0 0 0 -600 S
4 1 8 8 0 50d0+0 0d0+0
2 0 0
0 0 0
0 0 0
#16601
mizenraich drow assassin~
Mizenraich~
An ancient drow sits here, cloaked in black.
~
Before you sits the legendary Master of Assassins, Mizenraich.  Cold,
white eyes blaze from a face obscured by a black hood, and raspy breathing
echos through the chamber.  
~
3 234881088 4980912 139264 2 -1000 S
110 1 40 40 0 50000d0+0 0d0+0
1000 8 0
0 0 1
2 0 0
#16602
Drow guard~
a Drow guard~
A powerful-looking Drow warrior stands here, guarding the master.
~
~
1 64 0 0 0 0 S
98 1 196 196 0 40000d0+0 0d0+0
0 0 0
0 0 0
0 0 0
#16605
chiral drow queen~
Chiral~
Chiral, Queen of the Drow sits here.
~
A breathtakingly beautiful drow woman with silver hair and skin as black
as night.  Her voluptous body is clothed with a flimsy silk robe open at the
front, and a flimsy silk square around her waist.  Her eyes flash with
cruelty and lust, and her blood-red lips open in a cat-like smile.  
~
67 201326784 0 0 0 -1000 S
104 1 10 10 0 70000d0+0 0d0+0
0 8 0
0 0 2
0 0 0
>greet_prog 100~
emote looks at $n with sultry eyes.
say What do you wish, $n?
if sex($n)==1
look $n
emote murmurs 'what a fine specimen.'
break
endif
elseif sex($n)==2
say You are indeed a lovely creature.
emote eyes roam over $n's nubile body.
grin
endif
~
|
#16609
drow handmaiden~
a drow handmaiden~
A lovely young handmaiden sits at her queen's feet.
~
Dressed 
~
1 0 0 0 0 0 S
0 1 0 0 0 0d0+0 0d0+0
0 0 0
0 0 2
0 0 0
#0



#OBJECTS
#16301
town~
town~
A town sits on its banks.~
~
29 0 0 0 0 0 0
100 100
16301~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#16302
runed wand~
a runed wand~
A wand lies here.~
~
3 1024 0 0 0 16385 50
100 100
50~ 1~ 1~ lightning bolt~
2 56 0
0 0
reserved~
0 0
0 0 0
#16303
fountain~
a marble fountain~
A beautiful marble fountain is here.~
~
25 0 0 0 0 0 0
100 100
0~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#16305
gleaming silver longsword~
a gleaming silver longsword~
A gleaming sword lies here.~
~
5 0 0 0 0 8193 103
100 100
0~ 40~ 90~ 1~
5 1 0
0 0
reserved~
0 0
0 0 0
A
19 25
A
18 25
#16306
white marble box~
a white marble box~
A large box constructed of white marble is here.~
~
15 0 0 0 0 0 0
100 100
200~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#16307
leather breastplate~
a leather breastplate~
A breastplate lies here.~
~
9 0 0 0 0 9 1
100 100
5~ 0~ 0~ 0~
5 1 0
0 0
reserved~
0 0
0 0 0
#16308
oaken club~
an oaken club~
A staff lies here.~
~
5 0 0 0 0 8193 1
100 100
0~ 1~ 7~ 8~
3 1 0
0 0
reserved~
0 0
0 0 0
A
18 2
A
19 2
#16309
white robe~
a white robe~
A robe is here.~
~
9 0 0 0 0 1025 1
100 100
3~ 0~ 0~ 0~
2 1 0
0 0
reserved~
0 0
0 0 0
#16310
clove garlic~
a clove of garlic~
Some garlic lies here.~
~
19 0 0 0 0 1 1
100 100
2~ 0~ 0~ 0~
2 1 0
0 0
reserved~
0 0
16312 16310 16311
#16311
ginseng~
some ginseng~
A strange root lies here.~
~
19 0 0 0 0 1 1
100 100
1~ 0~ 0~ 0~
2 1 0
0 0
reserved~
0 0
16312 16310 0
#16312
herb packet~
an herb packet~
A packet lies here.~
~
26 0 0 0 0 1 1
100 100
99~ cure poison~ reserved~ reserved~
4 1 0
0 0
reserved~
0 0
0 0 0
#16313
no name~
(no short description)~
(no description)~
~
13 0 0 0 0 0 0
100 100
0~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#16314
essence wormswort~
essence of wormswort~
An herb lies here.~
~
26 0 0 0 0 1 50
100 100
10~ cure light~ reserved~ reserved~
1 12 0
0 0
reserved~
0 0
0 0 0
#16315
vial cleardew~
a vial of cleardew~
A small vial lies here.~
~
10 268435456 0 0 0 1 10
100 100
2~ detect poison~ reserved~ reserved~
1 28 0
0 0
reserved~
0 0
0 0 0
#16316
spell book spellbook~
a spellbook~
A small book lies here.~
~
8 0 0 0 0 16385 1
100 100
0~ 0~ 0~ 0~
2 12 0
0 0
reserved~
0 0
0 0 0
A
3 1
A
12 70
E
book~
A small book filled with arcane spells and mystical equations.
~
#16317
ancient scroll~
an ancient scroll~
A yellowing scroll lies here.~
~
2 0 0 0 0 1 50
100 100
50~ protection evil~ reserved~ reserved~
1 4 0
0 0
reserved~
0 0
0 0 0
#16318
wooden staff~
a simple wooden staff~
A staff lies here.~
~
5 805307456 163840 0 0 8193 100
100 100
0~ 40~ 100~ 6~
4 4 0
0 0
reserved~
0 0
0 0 0
A
12 100
A
18 50
A
19 50
#16319
simple white robe~
a simple white robe~
A white robe lies here.~
~
9 0 0 0 0 9 1
100 100
1~ 0~ 0~ 0~
5 1 0
0 0
reserved~
0 0
0 0 0
#16320
brightly glowing orb~
a brightly glowing orb~
An orb hovers here.~
~
9 0 0 0 0 32769 1
100 100
1~ 0~ 0~ 0~
1 4 0
0 0
reserved~
0 0
0 0 0
A
18 1
A
19 1
#16321
ivory torch~
an ivory torch~
An ivory torch is here.~
~
1 0 0 0 0 16385 1
100 100
0~ 0~ -1~ 0~
2 1 0
0 0
reserved~
0 0
0 0 0
#16324
illusionist staff~
an illusionist's staff~
A staff lies here.~
~
4 65 0 0 0 16385 0
100 100
10~ 1~ 1~ colour spray~
2 1 0
4 16325
reserved~
0 0
0 0 0
A
3 1
A
4 1
A
12 20
#16325
wooden rod~
a short wooden rod~
A short wooden rod lies here.~
~
13 0 0 0 0 16385 5
100 100
0~ 0~ 0~ 0~
2 1 0
4 16324
reserved~
0 0
0 0 0
#16327
silver gold key~
a silver and gold key~
A key lies here.~
~
18 64 0 0 0 16385 1
100 100
0~ 0~ 0~ 0~
2 4 0
0 0
reserved~
0 0
0 0 0
#16328
mystic gem~
a mystic gem~
A gem lies here.~
~
8 64 0 0 0 1 1
100 100
0~ 0~ 0~ 0~
0 4 0
3 16318
reserved~
0 0
0 0 0
#16329
ball light~
a ball of light~
A ball of light lies here.~
~
9 64 0 0 0 32769 1
100 100
1~ 0~ 0~ 0~
1 4 0
0 0
reserved~
0 0
0 0 0
A
19 1
A
18 1
#16330
two handed axe~
a two-handed axe~
A large axe lies here.~
~
5 0 32768 0 0 8193 10
100 100
0~ 10~ 20~ 1~
5 28 0
0 0
reserved~
0 0
0 0 0
A
18 10
A
19 10
#16331
opening mountain cave giant~
opening~
There is a huge opening carved into the mountain here.~
~
29 0 0 0 0 0 0
100 100
16330~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#16332
salted herring~
a salted herring~
A salted herring lies here.~
~
19 0 0 0 0 1 1
100 100
3~ 0~ 0~ 0~
2 1 0
0 0
reserved~
0 0
0 0 0
#16333
large fur cape~
a large fur cape~
A cape lies here.~
~
9 0 0 0 0 1025 104
100 100
9~ 0~ 0~ 0~
15 40 0
0 0
reserved~
0 0
0 0 0
#16334
mighty axe~
a mighty two-handed axe~
A huge axe lies here.~
~
5 0 32768 0 0 8193 104
100 100
0~ 0~ 0~ 1~
20 4000 0
5 0
word of recall~
-1 -1
0 0 0
A
25 100
A
12 250
A
13 250
A
18 100
A
19 85
#16335
chain mail hauberk~
a chain mail hauberk~
A hauberk lies here.~
~
9 0 0 0 0 9 104
100 100
17~ 0~ 0~ 0~
100 400 0
0 0
reserved~
0 0
0 0 0
#16336
leather apron~
a leather apron~
An apron lies here.~
~
9 0 0 0 0 9 100
100 100
10~ 0~ 0~ 0~
10 4 0
0 0
reserved~
0 0
0 0 0
#16337
iron broadsword~
an iron broadsword~
A sword lies here.~
~
5 0 0 0 0 8193 1
100 100
0~ 1~ 10~ 1~
5 16 0
0 0
reserved~
0 0
0 0 0
A
19 1
A
18 1
#16338
no name~
(no short description)~
(no description)~
~
13 0 0 0 0 0 0
100 100
0~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#16339
huge hammer~
a huge hammer~
A hammer lies here.~
~
5 192 0 0 0 1 130
100 100
0~ 50~ 150~ 6~
50 400 0
0 0
reserved~
0 0
0 0 0
A
19 300
A
26 100
#16340
roasted boar~
a roasted boar~
A boar roasts on the spit.~
~
19 0 0 0 0 1 1
100 100
12~ 0~ 0~ 0~
100 4 0
0 0
reserved~
0 0
0 0 0
#16341
ring mail vest~
a ring mail vest~
A vest lies here.~
~
9 0 0 0 0 9 1
100 100
4~ 0~ 0~ 0~
20 20 0
0 0
reserved~
0 0
0 0 0
#16342
no name~
a chain mail vest~
A vest lies here.~
~
9 0 0 0 0 9 10
100 100
5~ 0~ 0~ 0~
20 36 0
0 0
reserved~
0 0
0 0 0
#16343
barrel~
a barrel~
A large barrel is here.~
~
15 0 0 0 0 0 0
100 100
300~ 5~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#16344
massive two-headed axe~
a massive two-headed axe~
A huge axe is here.~
~
5 0 32768 0 0 1 100
100 100
0~ 20~ 100~ 6~
20 360 0
0 0
reserved~
0 0
0 0 0
A
19 50
A
18 10
A
-99 2
A
26 -40
#16345
iron breastplate~
a massive iron breastplate~
A breastplate lies here.~
~
9 0 0 0 0 9 100
100 100
20~ 0~ 0~ 0~
70 400 0
0 0
reserved~
0 0
0 0 0
#16346
bearskin coat~
a bearskin coat~
A coat lies here.~
~
9 0 0 0 0 1025 1
100 100
2~ 0~ 0~ 0~
4 20 0
0 0
reserved~
0 0
0 0 0
#16347
water barrel~
water barrel~
A huge water barrel is here.~
~
25 0 0 0 0 0 0
100 100
0~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#16348
statue allfather~
a statue of the Allfather~
A towering statue is here.~
~
13 0 0 0 0 0 0
100 100
0~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
E
statue~
It portrays the Giants' chief god, the Allfather, portrayed as a huge,
one-handed warrior.  A huge stone axe is held in his hand, while a stone
raven perches on one broad shoulder.  
~
#16349
huge stone altar~
a huge stone altar~
A huge stone altar is here.~
~
13 0 0 0 0 0 0
100 100
0~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#16350
iron shod mace~
an iron-shod mace~
A huge mace is here.~
~
5 64 0 0 0 8193 100
100 100
0~ 0~ 0~ 8~
15 92 0
0 0
reserved~
0 0
0 0 0
A
1 2
A
18 20
A
19 40
#16351
large wooden box~
a large wooden box~
A large wooden box has been placed here.~
~
15 0 0 0 0 0 0
100 100
0~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#16352
iron mace~
an iron mace~
An iron mace lies here.~
~
5 0 0 0 0 8193 1
100 100
0~ 1~ 20~ 7~
15 4 0
0 0
reserved~
0 0
0 0 0
A
18 1
A
19 1
#16354
wooden shield~
a wooden shield~
A shield lies here.~
~
9 0 0 0 0 513 1
100 100
3~ 0~ 0~ 0~
5 4 0
0 0
reserved~
0 0
0 0 0
#16355
wolfskin cloak~
a wolfskin cloak~
A white cloak lies here.~
~
9 0 0 0 0 1025 1
100 100
3~ 0~ 0~ 0~
4 4 0
0 0
reserved~
0 0
0 0 0
#16356
torch~
a torch~
A torch lies here.~
~
1 0 0 0 0 16385 1
100 100
0~ 0~ 10~ 0~
2 1 0
0 0
reserved~
0 0
0 0 0
#16391
gnomeflinger catapult~
the Gnomeflinger~
A large catapult dubbed "The Gnomeflinger" sits here.~
~
12 2 270336 0 0 0 0
100 100
0~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
>rand_prog 10~
0
recho &YThe Gnomeflinger shudders briefly as a blast of steam erupts from one of it's sides.
~
|
#16397
rock fountain~
rock fountain~
A circular fountain made of rock sits in the middle of the plaza.~
~
25 1 262144 0 0 0 0
100 100
0~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#16402
worn travelling cloak~
a Worn Cloak~
A worn out travelling cloak is here.~
~
9 0 0 0 0 1025 1
100 100
0~ 0~ 0~ 0~
1 8 0
0 0
reserved~
0 0
0 0 0
#16403
worn travelling hood~
a Worn Hood~
A worn out travelling hood is here.~
~
9 0 0 0 0 17 1
100 100
0~ 0~ 0~ 0~
1 8 0
0 0
reserved~
0 0
0 0 0
#16405
walking stick~
a Walking Stick~
A walking stick carved from sturdy wood is here.~
~
9 0 0 0 0 16385 2
100 100
0~ 0~ 0~ 0~
1 28 0
0 0
reserved~
0 0
0 0 0
A
4 1
A
5 1
#16406
name onyx ring~
an Onyx Ring~
A ring carved from onyx is here.~
~
9 0 0 0 0 3 1
100 100
0~ 0~ 0~ 0~
1 4 0
0 0
reserved~
0 0
0 0 0
#16408
lute~
a Lute~
A finely tuned, wooden lute is here.~
~
5 2 0 0 0 8193 5
100 100
0~ 0~ 0~ 0~
2 48 0
0 0
reserved~
0 0
0 0 0
#16409
sturdy boots~
sturdy Boots~
A pair of sturdy boots are here.~
~
9 536870912 0 0 0 65 3
100 100
0~ 0~ 0~ 0~
2 16 0
0 0
reserved~
0 0
0 0 0
#16421
cutter's scarp town~
cutter's Scarp~
The small walled town of Cutter's Scarp huddles against the mountain.~
~
29 0 0 0 0 0 0
100 100
16421~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#16425
cistern water~
a cistern~
Melted snow pours off the inn roof into a cistern.~
~
25 0 0 0 0 0 0
100 100
0~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#16430
bottle dwarven whiskey~
a bottle of Dwarven whiskey~
A bottle lies here.~
~
17 0 0 0 0 1 1
100 100
2~ 2~ 5~ 0~
2 1 0
0 0
reserved~
0 0
0 0 0
#16431
mug ale~
a mug of ale~
A clay mug lies here.~
~
17 0 0 0 0 1 1
100 100
2~ 2~ 3~ 0~
1 1 0
0 0
reserved~
0 0
0 0 0
#16432
leg mutton~
a leg of mutton~
A leg of mutton is here.~
~
19 0 0 0 0 1 1
100 100
5~ 0~ 0~ 0~
2 1 0
0 0
reserved~
0 0
0 0 0
#16433
bread~
a hunk of bread~
A piece of bread lies here.~
~
19 0 0 0 0 1 1
100 100
4~ 0~ 0~ 0~
1 1 0
0 0
reserved~
0 0
0 0 0
#16434
hunting spear~
a hunting spear~
A spear is here.~
~
5 0 32768 0 0 8193 20
100 100
0~ 1~ 5~ 2~
4 1 0
0 0
reserved~
0 0
0 0 0
A
19 10
A
18 10
#16435
furs~
some furs~
Some furs lie here.~
~
9 0 0 0 0 9 100
100 100
6~ 0~ 0~ 0~
4 4 0
0 0
reserved~
0 0
0 0 0
#16436
hunting bow~
a hunting bow~
A bow lies here.~
~
5 0 32768 0 0 8193 1
100 100
1~ 0~ 0~ 15~
1 1 0
5 0
magic missile~
5 5
0 0 0
#16437
fur boots~
a pair of fur boots~
A pair of boots lies here.~
~
9 0 0 0 0 8257 20
100 100
5~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#16443
snow covered bin~
a snow-covered bin~
A snow-covered bin is here, filled with refuse.~
~
15 0 0 0 0 0 1
100 100
30~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#16444
wooden cudgel~
a wooden cudgel~
A sturdy wooden cudgel lies here.~
~
5 0 0 0 0 8193 1
100 100
0~ 1~ 5~ 7~
3 1 0
0 0
reserved~
0 0
0 0 0
#16446
bearskin coat~
a bearskin coat~
A coat lies here.~
~
9 0 0 0 0 1025 1
100 100
2~ 0~ 0~ 0~
4 20 0
0 0
reserved~
0 0
0 0 0
#16447
hunting knife~
a hunting knife~
A broad hunting knife is here.~
~
5 0 0 0 0 1 1
100 100
0~ 1~ 5~ 2~
2 4 0
0 0
reserved~
0 0
0 0 0
A
18 1
#16448
warm blanket~
a warm blanket~
A warm blanket is here.~
~
13 0 0 0 0 1025 1
100 100
0~ 0~ 0~ 0~
2 1 0
0 0
reserved~
0 0
0 0 0
#16449
piece dried beef~
a piece of dried beef~
A piece of dried beef lies here.~
~
19 0 0 0 0 1 1
100 100
5~ 0~ 0~ 0~
1 1 0
0 0
reserved~
0 0
0 0 0
#16450
leather satchel~
a leather satchel~
A satchel lies here.~
~
15 0 0 0 0 16385 1
100 100
40~ 0~ 0~ 0~
5 4 0
0 0
reserved~
0 0
0 0 0
#16451
waterskin~
a waterskin~
A waterskin lies here.~
~
17 0 0 0 0 1 1
100 100
3~ 3~ 0~ 0~
3 1 0
0 0
reserved~
0 0
0 0 0
#16550
no name~
(no short description)~
(no description)~
~
13 0 0 0 0 0 0
100 100
0~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#16551
opening town khara gor~
entrance~
A large opening has been carved in the cliff face.~
~
29 0 0 0 0 0 0
100 100
16550~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#16554
fountain~
a stone fountain~
A large fountain constructed out of dark stone is here.~
~
25 0 0 0 0 0 0
100 100
0~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#16555
skull-topped staff~
a skull-topped staff~
A skull-topped staff lies here.~
~
13 0 0 0 0 16385 20
100 100
0~ 0~ 0~ 0~
2 400 0
2 16555
reserved~
1 1
0 0 0
#16556
red battle armor~
red battle armor~
A suit of armor lies here.~
~
9 0 0 0 0 9 100
100 100
10~ 0~ 0~ 0~
5 400 0
0 0
reserved~
0 0
0 0 0
A
19 10
A
18 10
#16557
glaive~
a bronze glaive~
A glaive lies here.~
~
5 33554432 32768 0 0 8193 100
100 100
0~ 10~ 50~ 1~
10 40 0
0 0
reserved~
0 0
0 0 0
A
19 10
A
18 10
#16560
hunk raw meat~
a hunk of raw meat~
Some meat lies here.~
~
19 0 0 0 0 1 1
100 100
5~ 0~ 0~ 0~
3 1 0
0 0
reserved~
0 0
0 0 0
#16561
leather sack~
a leather sack~
A leather sack lies here.~
~
15 0 0 0 0 16385 1
100 100
40~ 0~ 0~ 0~
3 4 0
0 0
reserved~
0 0
0 0 0
#16562
black Drow meshmail~
a hauberk of black Drow meshmail~
A mail shirt lies here.~
~
9 576 0 4100 2048 9 100
100 100
5~ 0~ 0~ 0~
5 400 0
0 0
reserved~
0 0
0 0 0
A
12 75
A
19 30
A
18 30
A
1 1
#16563
black broadsword soulreaver~
a black broadsword named "Soulreaver"~
A deadly-looking sword lies here.~
~
5 81 0 0 0 8193 100
100 100
0~ 10~ 50~ 3~
4 1600 0
5 0
reserved~
0 0
0 0 0
A
2 1
A
1 1
A
18 20
A
19 40
A
12 50
A
26 100
#16570
bronze dagger~
a bronze dagger~
A dagger lies here.~
~
5 0 0 0 0 8193 5
100 100
0~ 1~ 10~ 11~
2 40 0
0 0
reserved~
0 0
0 0 0
A
19 1
A
18 1
#16571
amulet bronze~
a bronze amulet~
An amulet lies here.~
~
8 0 0 0 0 5 5
100 100
0~ 0~ 0~ 0~
2 360 0
0 0
reserved~
0 0
0 0 0
A
19 1
A
12 5
#16573
glowstone~
a glowstone~
A glowing stone lies here.~
~
1 0 0 0 0 16385 1
100 100
0~ 0~ -1~ 0~
1 4 0
0 0
reserved~
0 0
0 0 0
#16576
vicious looking cudgel club~
a vicious-looking cudgel~
A club lies here.~
~
5 0 0 0 0 8193 100
100 100
0~ 0~ 0~ 8~
2 4 0
0 0
reserved~
0 0
0 0 0
#16577
crimson robes~
crimson robes~
Crimson robes lie here.~
~
9 0 0 0 0 9 1
100 100
2~ 0~ 0~ 0~
2 12 0
0 0
reserved~
0 0
0 0 0
#16578
red leather vest~
a red leather vest~
A leather vest lies here.~
~
9 0 0 0 0 9 50
100 100
4~ 0~ 0~ 0~
2 4 0
0 0
reserved~
0 0
0 0 0
#16579
leather breeches~
a pair of leather breeches~
A pair of breeches lies here.~
~
9 0 0 0 0 33 50
100 100
2~ 0~ 0~ 0~
3 4 0
0 0
reserved~
0 0
0 0 0
#16580
temple underdark~
temple doors~
A small temple carved in the shape of a skull stands here.~
~
29 0 0 0 0 0 0
100 100
16580~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#16587
drow city morrinmarch~
the Gates of Morrinmarch~
A small walled city stands on the banks of the river.~
~
29 0 0 0 0 0 0
100 100
16588~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#16590
fountain~
a grey stone fountain~
The grey stone fountain gurgles quietly.~
~
25 0 0 0 0 0 0
100 100
0~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#16595
bottle wine~
a bottle of wine~
A bottle of wine lies here.~
~
17 0 0 0 0 1 1
100 100
2~ 2~ 2~ 0~
3 4 0
0 0
reserved~
0 0
0 0 0
#16596
dark cloak~
a dark cloak~
A dark cloak lies here.~
~
9 0 0 0 0 1025 1
100 100
4~ 0~ 0~ 0~
4 4 0
0 0
reserved~
0 0
0 0 0
#16599
skull-topped dagger~
a skull-topped dagger~
A dagger with a skull-shaped pommel is here.~
~
5 64 0 0 0 8193 20
100 100
0~ 1~ 20~ 2~
2 40 0
0 0
reserved~
0 0
0 0 0
A
19 5
A
18 5
#16601
black dagger~
a black dagger~
A black dagger lies here.~
~
5 578 0 0 0 8193 95
100 100
0~ 0~ 0~ 2~
3 400 0
0 0
reserved~
0 0
0 0 0
A
2 1
A
5 1
A
25 10
A
18 20
A
19 20
#16602
bloodstone amulet~
a bloodstone amulet~
An amulet lies here.~
~
13 0 0 0 0 0 0
100 100
0~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#16603
bloodstone amulet~
a bloodstone amulet~
An amulet lies here.~
~
8 65 0 0 0 5 100
100 100
0~ 0~ 0~ 0~
1 800 0
0 0
reserved~
0 0
0 0 0
A
13 50
A
25 30
A
12 100
A
18 5
A
19 5
#0



#ROOMDATA
#16301
A White Granite Walkway~
~
~
This gleaming white pathway leads north, into the center of a collection
of marble buildings.  The grass on either side of the path is immaculately
cut, and you feel an aura of order and peace permeating the air.  
~
0 6 0
Rd     0
D0
~
~
0 0 16302
D2
~
~
0 0 18142
S
#16302
A White Granite Walkway~
~
~
The path leads north to the center of the village and south towards the
village entrance.  The buildings around you are constructed of gleaming
white marble seemingly unweathered by the passage of time.  The air is
quiet; only the sound of birds whistling in the breeze can be heard.  
~
0 2 0
Rd     0
D0
~
~
0 0 16303
D2
~
~
0 0 16301
S
#16303
The Town Square~
~
~
You stand in the center of the small town.  All around you rise one and
two-story buildings constructed of white marble, surrounded by geometrically
perfect fields of grass.  To the east and west stretch wide roadways, while
to the north is some sort of temple.  To the south a road leads to the town
entrance.  
~
0 2 0
Rd     0
D0
~
~
0 0 16304
D1
~
~
0 0 16307
D2
~
~
0 0 16302
D3
~
~
0 0 16305
S
#16304
The Temple of the Magi~
~
~
This large open building serves as the focal point of the magical
energies of those who live in the town.  Beautiful stained glass windows are
set into the otherwise spartan marble walls, casting a rosy glow onto the
rows of benches facing the altar.  To the south lies a large open doorway
leading back to the Town Square.  
~
0 10 0
Rd     0
D2
~
~
0 0 16303
S
#16305
A Wide Roadway~
~
~
The white path leads west towards a large building, and east to the Town
Square.  To the north is a high marble wall, while to the south a doorway
gives access to a small marble dwelling.  
~
0 2 0
Rd     0
D1
~
~
0 0 16303
D2
~
~
0 0 16319
D3
~
~
0 0 16306
S
#16306
A Wide Roadway~
~
~
The road comes to an end here, at the entrance to a large marble
building.  To the north and south are featureless marble walls, while to the
east the road heads towards the center of town.  You feel a prickling
sensation on your skin; apparently powerful Magicks are being practiced
nearby.  
~
0 2 0
Rd     0
D1
~
~
0 0 16305
D3
~
~
0 0 16316
S
#16307
A Wide Roadway~
~
~
This wide white path leads east and west through the town.  To the west
lies the Town Square, while to the east the road continues on past an
assortment of buildings.  
~
0 2 0
Rd     0
D1
~
~
0 0 16308
D3
~
~
0 0 16303
S
#16308
A Wide Roadway~
~
~
The road continues east and west through the peaceful town.  To the north
lies a stately marble home, while to the south your way is blocked by a high
wall.  
~
0 2 0
Rd     0
D0
~
~
0 0 16315
D1
~
~
0 0 16309
D3
~
~
0 0 16307
S
#16309
An Intersection~
~
~
The road splits here, heading north, south, and west.  To the east is a
small building from which a strange scent floats out into the air.  
~
0 0 0
Rd     0
D0
~
~
0 0 16310
D1
~
~
0 0 16320
D2
~
~
0 0 16313
D3
~
~
0 0 16308
S
#16310
A Street~
~
~
This quiet street runs through a residential part of town.  On either
side of you are white marble dwellings, beautiful in their simplicity.  To
the south is an intersection, while to the north the street ends at what
appears to be a public garden.  
~
0 2 0
Rd     0
D0
~
~
0 0 16311
D2
~
~
0 0 16309
S
#16311
A Street~
~
~
The street ends to the north, at the gates of a small public garden.  On
either side of you are multi-story residential buildings, though there seems
to be no entrances on this side of them.  
~
0 2 0
Rd     0
D0
~
~
0 0 16312
D2
~
~
0 0 16310
S
#16312
A Garden~
~
~
In this public garden are arranged rows of beautiful flowers and
exquisitely shaped bushes cut into complex geometrical forms.  To the south
is a quiet street, while on all other sides your way is blocked by high
white walls.  
~
0 0 0
Rd     0
D2
~
~
0 0 16311
S
#16313
A Street~
~
~
This narrow street runs north and south through the town.  On either side
of you are high marble walls.  To the south the road runs for a bit before
stopping at one of the town's outer walls.  
~
0 0 0
Rd     0
D0
~
~
0 0 16309
D2
~
~
0 0 16314
S
#16314
A Dead End~
~
~
The street ends here, at the town's outer wall.  To the east and west are
half-finished buildings; it looks as if construction is still going on.  
~
0 2 0
Rd     0
D0
~
~
0 0 16313
S
#16315
A Home~
~
~
You are in a large home, simply yet beautifully constructed.  The walls
are devoid of decoration, and the only furniture seems to extend out of the
floor, constructed of the same white marble.
~
0 10 0
Rd     0
D2
~
~
0 0 16308
S
#16316
The Academy~
~
~
In this, the largest building in the town, the Elders learn and refine
their magical abilities.  Like all of the town's buildings, the Academy is
constructed of marble, and the lack of decoration gives it an aura of
cleanliness and order.  To the west is a large archway leading into the
inner chamber of the Academy, while to the north is the library.  
~
0 10 0
Rd     0
D0
~
~
0 0 16317
D1
~
~
0 0 16306
D3
~
~
0 0 16318
S
#16317
The Library~
~
~
Row upon row of learned texts greet your eyes as you enter this room,
while magical torches on the walls glow with a steady, undying light.  To
the south is the Academy entrance.  
~
0 10 0
Rd     0
D2
~
~
0 0 16316
S
#16318
The Inner Sanctum~
~
~
In this large chamber the mightiest magics are summoned to serve the
Elders.  For the first time you notice decoration; in this case a huge
crimson tapestry hangs on the eastern wall, depicting arcane symbols written
in gold thread.  To the east is the Academy proper.  
~
0 393218 0
Rd     0
D1
~
~
0 0 16316
D5
~
~
0 0 16321
S
#16319
The Warrior's House~
~
~
You have entered a small, one-room dwelling.  The decoration is simple
and spartan, and the walls are unadorned.  To the north is the town's main
throroughfare.  
~
0 14 0
Rd     0
D0
~
~
0 0 16305
S
#16320
The Mage's Store~
~
~
This shop is devoted to selling reagents, spell components, and mystical
herbs.  As this is, for the most part, a town of mages, this shop does a
brisk business.  
~
0 32780 0
Rd     0
D3
~
~
0 0 16309
S
#16321
The Tests~
~
~
You stand at the beginning of the corridor for the Tests, used to
determine if young Elder magi have truly earned the right to use their
magic.  To the north the corridor runs past several doors, and strange
lights fill the gloomy hall.  
~
0 393226 0
Rd     0
D0
~
~
0 0 16322
S
#16322
A Corridor~
~
~
The corridor continues to the north.  To the east is a doorway leading
into a dark room.  
~
0 393226 0
Rd     0
D0
~
~
0 0 16323
D1
~
~
0 0 16326
D2
~
~
0 0 16321
S
#16323
A Corridor~
~
~
The corridor continues north and south through the earth.  To the west is
another doorway, through which you see a strange orange glow.  
~
0 10 0
Rd     0
D0
~
~
0 0 16324
D2
~
~
0 0 16322
D3
~
~
0 0 16329
S
#16324
A Corridor~
~
~
The corridor continues north and south through the earth.  To the east is
another doorway, through which you see strange colored lights.  
~
0 10 0
Rd     0
D0
~
~
0 0 16327
D1
~
~
0 0 16325
D2
~
~
0 0 16323
S
#16325
The Test of Mind~
~
~
As you enter this room your senses are assailed by strange colors
pulsating in the air, and constantly changing smells and sounds.  One second
it looks like you're outside in a field, the next the surroundings change to
a dark cave.  You try to compose your mind and resist the constant barrage
of illusions.  
~
0 10 0
Rd     0
D3
~
~
0 0 16324
S
#16326
The Test of Magic~
~
~
You have reached the first test.  As you peer into this dark room you
notice shadows starting to move, and a low growl fills the air...  
~
0 393226 0
Rd     0
D3
~
~
0 0 16322
S
#16327
Before the Final Test~
~
~
The corridor ends at a huge metal door, constructed of silver and gold. 
You sense magic at work behind the door, magic more powerful than any you
have encountered here.  
~
0 0 0
Rd     0
D0
A huge door constructed of silver and gold.
~
door~
119 16327 16328
D2
~
~
0 0 16324
S
#16328
The Final Test~
~
~
In this small chamber is the final test for the Academy's students.  On
the ground is a great golden circle embossed into the floor and glowing with
protective magic.  Swirling colors fill the air, and you feel a strange
itching on your skin.  
~
0 14 0
Rd     0
S
#16329
The Test of Fire~
~
~
You have entered a large room, the floors charred and blackened from some
conlagration.  In the center of the room is a large flame that seemingly
erupts from the stone, and blasts you with heat and the smell of sulfur.  
~
0 10 0
Rd     0
D1
~
~
0 0 16323
S
#16330
At the Entrance to Nordheim~
~
~
You stand just inside of the entrance to the enormous cave that holds the
ancestral home of the Giants.  A huge tunnel, several hundred feet in
diameter, runs north into the darkness, while to the south you can re-enter
the wilderness.  
~
0 10 0
Rd     0
D0
~
~
0 0 16331
D2
~
~
0 0 18473
S
#16331
The Entrance Hall~
~
~
You stand in a huge hall hewn into the mountain.  To the north you see
the flicker of torches in the distance, while to the south is the exit. 
Mammoth torches are set into sconces on the stone wall.  
~
0 14 1
Rd     0
D0
~
~
0 0 16332
D2
~
~
0 0 16330
S
#16332
The Entrance Hall~
~
~
The mighty Hall continues north and south through the darkness.  On all
sides the cave floor has been trampled by huge, booted feet.  
~
0 0 0
Rd     0
D0
~
~
0 0 16333
D2
~
~
0 0 16331
S
#16333
Before the Feasting Hall~
~
~
The tunnel ends here, at the entrance to an enormous feasting Hall, the
legendary Hall of King Urgaard.  Carousing giants quaff enormous cups of
mead, while huge wolves prowl about for table scraps.  
~
0 0 0
Rd     0
D0
~
~
0 0 16334
D2
~
~
0 0 16332
S
#16334
The Feasting Hall~
~
~
You have entered an enormous chamber that has been carved out of the
heart of the mountain.  Enormous braziers stand at all four corners, filling
the room with smoke and heat, and an enormous wooden table stands in the
center of the room.  All around it are Giants, drinking and carousing. 
There are exits in all four cardinal directions.  
~
0 393226 0
Rd     0
D0
~
~
0 0 16340
D1
~
~
0 0 16335
D2
~
~
0 0 16333
D3
~
~
0 0 16337
S
#16335
A Hallway~
~
~
This corridor runs east off the feasting hall into darkness.  The few
torches here cast a flickering light against the floor.  
~
0 10 0
Rd     0
D1
~
~
0 0 16336
D3
~
~
0 0 16334
S
#16336
A Hallway~
~
~
The corridor continues east and west through the mountain.  To the south
are an open set of massive bronze doors, through which you see what appears
to be a temple.  To the north is another, smaller doorway.  
~
0 10 0
Rd     0
D0
~
~
0 0 16350
D1
~
~
0 0 16343
D2
~
~
0 0 16349
D3
~
~
0 0 16335
S
#16337
A Hallway~
~
~
This hallway runs east and west through the Giant warrens.  To the east
is a huge chamber, lit by torches.  
~
0 10 0
Rd     0
D1
~
~
0 0 16334
D3
~
~
0 0 16338
S
#16338
A Hallway~
~
~
The hallway ends here, with rooms to the north and south.  From the north
you hear a loud clanking sound, while from the room to the south you hear
strange grunts and shouts.  
~
0 2 0
Rd     0
D0
~
~
0 0 16339
D1
~
~
0 0 16337
D2
~
~
0 0 16345
S
#16339
Bjorheim's Smithy~
~
~
The legendary Giant ironsmith, Bjorheim, labors here, making weapons and
armor for his bloodthirsty kinsmen.  All about you are stacked armor and
weapons of truly intimidating size.  In the center of the room is a mammoth
iron anvil the size of a large bull.  
~
0 67108874 0
Rd     0
D2
~
~
0 0 16338
S
#16340
A Hallway~
~
~
This short hallway connects the kitchen to the north with the feasting
hall to the south.  
~
0 0 0
Rd     0
D0
~
~
0 0 16341
D2
~
~
0 0 16334
S
#16341
The Kitchens~
~
~
You have entered a huge kitchen.  Over an enormous firepit a boar is being
roasted on a spit; the smoke escapes through a hole in the wall.  Various
iron pots and pans hang from hooks driven into the stone wall, while a
pungent smell escapes from the small pantry to the east.  Enormous female
Giants walk about, carrying kegs of mead and platters of food.
~
0 10 0
Rd     0
D1
~
~
0 0 16342
D2
~
~
0 0 16340
S
#16342
The Pantry~
~
~
The pantry is filled to overflowing with kegs of mead and barrels of
salted fish and pork.  The carcasses of slain boars hang from hooks in the
ceiling, and the floor is wet with blood.  
~
0 0 0
Rd     0
D3
~
~
0 0 16341
S
#16343
A Hallway~
~
~
The hallway turns here, heading north and west.  The crudely cut walls of
the hallway loom all around you, and the darkness presses in oppressively.  
~
0 0 0
Rd     0
D0
~
~
0 0 16344
D3
~
~
0 0 16336
S
#16344
An Intersection~
~
~
You have reached an intersection.  Hallways lead east, north, and south
through the mountain.  
~
0 2 0
Rd     0
D0
~
~
0 0 16351
D1
~
~
0 0 16352
D2
~
~
0 0 16343
S
#16345
The Training Room~
~
~
In this large room are set up various mats, upon which Giant
warriors-in-training practice their skills.  Dried bloodstains on the floor
imply that the training excercises can get a little intense.  
~
0 2 0
Rd     0
D0
~
~
0 0 16338
S
#16346
~
~
~
~
0 4 0
Rd     0
S
#16349
Temple of the Allfather~
~
~
You stand in a large, arched room carved into the mountain.  In the
center of the room is a stone altar, while all about ceremonial torches set
into the wall cast strange shadows on the wall faces.  To the north is a
corridor.  
~
0 32778 0
Rd     0
D0
~
~
0 0 16336
S
#16350
The Weapons Master~
~
~
This large room is filled with training mats and paraphernalia.  You can
re-enter the hall through a doorway to the south.  
~
0 2 0
Rd     0
D2
~
~
0 0 16336
S
#16351
The End of the Hallway~
~
~
The hallway ends here, at a stone wall.  You can return to the south, or
climb a set of stairs which lead upwards.  
~
0 10 0
Rd     0
D2
~
~
0 0 16344
D4
~
~
0 0 16354
S
#16352
A Hallway~
~
~
This corridor branches off to the east, passing several doors on the
north and south walls.  This section of the Hall seems to serve as the
living quarters of its inhabitants.  
~
0 10 0
Rd     0
D1
~
~
0 0 16353
D3
~
~
0 0 16344
S
#16353
A Hallway~
~
~
You are travelling through a residential section of the Hall.  Giantesses
and their young walk idly by, while the occasional Giant warrior strides
drunkenly by.  
~
0 0 0
Rd     0
D3
~
~
0 0 16352
S
#16354
An Overhang~
~
~
You stand under a large overhang of rock that juts out from the mountain.
To the east lies a snow-covered valley, while a set of stairs leads
downwards into the mountain.  
~
0 0 0
Rd     0
D1
~
~
0 0 16355
D5
~
~
0 0 16351
S
#16355
A Small Valley~
~
~
You have stepped out into a small valley lying deep in the mountains.  On
all sides of you rise mighty peaks, while to the east stands a small
evergreen forest.  
~
0 6 0
Rd     0
D1
~
~
0 0 16356
D3
~
~
0 0 16354
S
#16356
A Small Valley~
~
~
As you walk through the evergreen forest you hear a strange howling in
the distance.  On the ground are several sets of footprints, of both animal
and humanoid.  
~
0 2 0
Rd     0
D0
~
~
0 0 16357
D1
~
~
0 0 16359
D2
~
~
0 0 16358
D3
~
~
0 0 16355
S
#16357
A Small Valley~
~
~
You walk through the bright snow, as pine needles brush at your face. 
You hear strange snarls in the distance.  
~
0 2 0
Rd     0
D1
~
~
0 0 16356
D2
~
~
0 0 16356
S
#16358
A Small Valley~
~
~
This small valley is totally cut off from the outside world it seems. 
Large evergreen trees tower over you, and you notice the footprints of some
sort of creature in the snow about you.  
~
0 2 0
Rd     0
D0
~
~
0 0 16356
D1
~
~
0 0 16359
S
#16359
A Small Valley~
~
~
You stalk through the forest, weapons held firmly as the baying of wolves
gets closer.  All that you can see is snow and trees, and the cold is
starting to infiltrate your clothing.  
~
0 2 0
Rd     0
D3
~
~
0 0 16358
S
#16361
Minoc Entrance~
~
~
You have reached the mining town of Minoc.  It is a bustling dwarf town,
training its citizens to be strong.  The main street leads to the north,
while the surrounding rocky countryside is to the south.  
~
0 6 1
Rd     0
D0
~
~
0 0 16362
S
#16362
Main Street~
~
~
You are walking down the main street of Minoc.  A small building lies
immediately to the west, housing a general store.  The roads are paved with
excellent craftsmanship, but are covered with dirt.  The road goes in a
straight line in a north/south direction.  
~
0 2 1
Rd     0
D0
~
~
0 0 16363
D2
~
~
0 0 16361
D3
~
~
0 0 16374
S
#16363
Main Street~
~
~
You are walking down main street, just south of the public fountain.  The
streets are lined with houses of a varying size.  Minoc is one of the larger
towns that dot the countryside, complete with training arena for its great
warriors.  The road continues north or south.  
~
0 2 1
Rd     0
D0
~
~
0 0 16364
D2
~
~
0 0 16362
S
#16364
Public Fountain~
~
~
You are have arrived at the public fountain of Minoc.  The main street
leads off to the south, while a small temple lies to the north.  The cross
street, called Geoffry's Way, runs to the east and west.  The warrior's
training hall lies to the east, while the city's Grand Inn is to the west.  
~
0 2 1
Rd     0
D0
~
~
0 0 16389
D1
~
~
0 0 16365
D2
~
~
0 0 16363
D3
~
~
0 0 16367
S
#16365
Geoffry's Way~
~
~
~
0 2 1
Rd     0
D3
~
~
0 0 16364
S
#16367
~
~
~
~
0 0 0
Rd     0
D1
~
~
0 0 16364
S
#16374
~
~
~
~
0 0 0
Rd     0
D1
~
~
0 0 16362
S
#16389
~
~
~
~
0 0 0
Rd     0
D2
~
~
0 0 16364
S
#16391
Inside The Gnomish Village~
~
~
You stand at the entrance to the gnomish village.  The underground tunnel
has opened up into a large chamber extending farther upwards than you can
make out with your keen eyesight.  The chittering voices of the gnomes can
be heard coming from all around, pierced by an occasional scream of a gnome
flung to other levels of the cavern by the Gnomeflinger.  
~
0 14 0
Rd     0
D1
~
~
0 0 16392
S
#16392
Merchant Square~
~
~
The Merchant Square is buslting with activity.  Gnomes run to and fro
chittering amongst each other to barter their goods.  Amongst the merchants
booths are set up around the edges of the intersection.  Each booth houses a
gnomish bard relating legend and lore to young and old alike.  These bards
have travelled the lands with their talkative nature bringing fame to the
ability of the gnome in the entertainment business.  
~
0 1034 0
Rd     0
D0
~
~
0 0 16393
D1
~
~
0 0 16397
D2
~
~
0 0 16395
D3
~
~
0 0 16391
S
#16393
A Bustling Side Street~
~
~
The side street branches off from Merchant Square into a chaotically
organized residential area of town.  The houses line both edges of the
roadway, and are also packed one atop another.  The density begins to lessen
as you continue northward where a great deal of construction is underway.  
~
0 10 0
Rd     0
D0
~
~
0 0 16394
D2
~
~
0 0 16392
S
#16394
End Of The Side Street~
~
~
You have reached the end of this side street.  A great deal of
residential construction is taking place here with many more lots to be
filled in.  
~
0 10 0
Rd     0
D2
~
~
0 0 16393
S
#16395
A Bustling Side Street~
~
~
The side street branches off from Merchant Square into a chaotically
organized residential area of town.  The houses line both edges of the
roadway, and are also packed one atop another.  The density begins to lessen
as you continue southward where a great deal of construction is underway.  
~
0 10 0
Rd     0
D0
~
~
0 0 16392
D2
~
~
0 0 16396
S
#16396
End Of The Side Street~
~
~
You have reached the end of this side street.  A great deal of
residential construction is taking place here with many more lots to be
filled in.  
~
0 10 0
Rd     0
D0
~
~
0 0 16395
S
#16397
Fountain Plaza~
~
~
The path has lead you to a large fountain carved into the surface of the
cavern.  At the edge of the fountain stands a well aged gnome of some great
local reknown.  A small crowd has gathered around him to hear his tales from
abroad.  He smiles at you as you come closer and beckons for you to sit and
learn as well.  
~
0 394254 0
Rd     0
D0
~
~
0 0 16398
D1
~
~
0 0 16400
D2
~
~
0 0 16399
D3
~
~
0 0 16392
S
#16398
The Center of Learning~
~
~
You enter a larger building carved into the stone of the mountian.  The
Center of Learning is quite busy with several gnomes studying deeply the
various skills they will need to be able to survive in the world.  
~
0 394254 0
Rd     0
D2
~
~
0 0 16397
S
#16399
The Center of Training~
~
~
You enter The Center of Training and find yourself within the ranks of
swarms of gnomes refining their personal attributes.  The center is divided
up into sections for increasing one's physical strength and also
intellectual ability.  Grizdish, the head of the center, wanders about
advising other gnomes on the proper techniques to improve themselves.  
~
0 394254 0
Rd     0
D0
~
~
0 0 16397
S
#16400
The Gnomish Temple~
~
~
The Gnomish Temple is very quiet aside from the rest of the town.  The
only gnomes here are ones in varying degrees of pain or sickness.  Tika, a
gnomish priest weaves her way from gnome to gnome healing them from their
pains.  
~
0 394254 0
Rd     0
D3
~
~
0 0 16397
S
#16401
Level Two~
~
~
Standing at the entrance of the second level of the gnome village, you
can hear the voices of many young gnomes to the east.  Here they compete to
graduate from newbie adventurers into gnomish heroes and heroins.  The
Gnomeflinger Operator chatters on to you, telling you to pick up and use the
equipment you win off others, so that you may better defend yourself.  
~
0 14 0
Rd     0
D1
~
~
0 0 16402
S
#16402
Level Two~
~
~
As you enter the low level learning area other young gnomes flood about
you chattering of their first adventures.  Others attempt to bully you
around, hoping to get the jump on you, so that they may be allowed to enter
the ranks of adventuring first.  After a brief chatter session most of the
gnomes part, leaving you to your business.  
~
0 10 0
Rd     0
D1
~
~
0 0 16403
D3
~
~
0 0 16401
S
#16403
Level Two~
~
~
The path branches into several directions at this point, leading to the
various locations of the learning area.  To the north you can hear faint
sounds of music coming from bards of minor skill.  The delight filled shouts
of gnomes using the gnomeflinger can still be heard from the west.  
~
0 10 0
Rd     0
D0
~
~
0 0 16405
D2
~
~
0 0 16404
D3
~
~
0 0 16402
S
#16404
Level Two~
~
~
This path comes to an abrupt ending at a small crevass in the rocks. 
Warm air rushes up to greet you, and continues up through the crack above
you.  You realize that this is a ventilation shaft, used to keep air
circulating inside the mountain for the gnomes to breathe.  
~
0 10 0
Rd     0
D0
~
~
0 0 16403
S
#16405
Level Two~
~
~
You come to a bend in the path.  An elderly gnome sits on a rock off to
the side, scolding any of the young gnomes who get carried away.  Others
gather around the wise one to hear his stories, hoping to pick up a trick or
two.  The sound of music, coming from the east, is now a little more
prominent.  
~
0 14 0
Rd     0
D1
~
~
0 0 16406
D2
~
~
0 0 16403
S
#16406
Level Two~
~
~
A small path to the north branches off from the main walk.  Singing
gnomes, some good, others not, walk around here reciting lyrics to the sound
of a lute which floods in from the east.  To the west you can make out what
seems like a gruff voice (by gnomish standards) scolding young gnomes.  
~
0 10 0
Rd     0
D0
~
~
0 0 16407
D1
~
~
0 0 16408
D3
~
~
0 0 16405
S
#16407
Level Two~
~
~
The path you are on comes to an end at the edge of one of the ventilation
shafts, leaving you with the choice to head back south as your only one. 
The voices of the gnomes practicing their singing erupts in a cresendo
drowning out any other noises.  
~
0 10 0
Rd     0
D2
~
~
0 0 16406
S
#16408
Level Two~
~
~
At the edge of the path, near the bend, sits a large rock.  Gnomes
practice their instrumental talents, ignoring each other.  Occasionally they
come to blows when one gnome hits a sour note, thus breaking the
concentration of another gnome.  
~
0 14 0
Rd     0
D2
~
~
0 0 16409
D3
~
~
0 0 16406
S
#16409
Level Two~
~
~
This section is under construction, with worker gnomes scurring about
using their inventions to smash up the rocks to extend the tunnels.  Various
working tunes escape the mouths of the gnomes as they continue to labour
about.  
~
0 10 0
Rd     0
D0
~
~
0 0 16408
D1
~
~
0 0 16410
S
#16410
Level Two~
~
~
The tunnel comes to an end at this point.  Scaffolding lines the walls as
gnomes work at extending the tunnel in various directions.  One gnome,
seemingly out of nowhere, appears at your side and begins to explain the
wonders of his steam-powered rock smashing and piling device which he has
labelled "The Tunnel Drill XT150."  
~
0 10 0
Rd     0
D3
~
~
0 0 16409
S
#16411
Level Three~
~
~
You stand at the entrance of the third level of the subterrainian gnome
city.  Many more levels stretch high above, but due to the lack of noticible
activity, they seem uninteresting.  The operator of this gnomeflinger is
talking rapidly to each gnome as they land, instructing them on how the
catapult works.  
~
0 14 0
Rd     0
D1
~
~
0 0 16412
S
#16412
Level Three~
~
~
You are standing at the start of a long line of gnomes that weaves it's
way to whatver building you can make out in the distance.  Sounds of music
and chatter fill the air, humming vibrantly in your ears.  Slowly the line
is creeping forward in the direction of the music.  
~
0 10 0
Rd     0
D1
~
~
0 0 16413
D3
~
~
0 0 16411
S
#16413
Level Three~
~
~
The lineup winds around a corner on the path, approaching the sound of
music and laughter.  The gnomes talk amongst each other about "the show" in
high spirits.  To the north a small group of gnomes stand in a pack arguing
over a heated topic, easily heard from your vantage point.  
~
0 14 0
Rd     0
D0
~
~
0 0 16414
D3
~
~
0 0 16412
S
#16414
Level Three~
~
~
~
0 10 0
Rd     0
D0
~
~
0 0 16415
D1
~
~
0 0 16416
D2
~
~
0 0 16413
S
#16415
Level Three~
~
~
~
0 14 0
Rd     0
D2
~
~
0 0 16414
S
#16416
Level Three~
~
~
~
0 10 0
Rd     0
D1
~
~
0 0 16417
D3
~
~
0 0 16414
S
#16417
Level Three~
~
~
~
0 10 0
Rd     0
D1
~
~
0 0 16418
D2
~
~
0 0 16420
D3
~
~
0 0 16416
S
#16418
Level Three~
~
~
~
0 10 0
Rd     0
D2
~
~
0 0 16419
D3
~
~
0 0 16417
S
#16419
Level Three~
~
~
~
0 10 0
Rd     0
D0
~
~
0 0 16418
D3
~
~
0 0 16420
S
#16420
Level Three~
~
~
~
0 10 0
Rd     0
D0
~
~
0 0 16417
D1
~
~
0 0 16419
S
#16421
Before the Gates of Cutter's Scarp~
~
~
You stand before the town of Cutter's Scarp.  A road leads north in
between snow-covered wooden buildings, while to the south you can re-enter
the foothills.  
~
0 2 0
Rd     0
D0
~
gates~
3 0 16422
D2
~
~
0 0 17957
S
#16422
The Main Street~
~
~
You stand in the main street of the frontier town of Cutter's Scarp. 
Founded originally by a small band of human settlers from the south, years
of interbreeding with local Dwarven communities have resulted in the average
citizen being of Human-Dwarven stock.  Shunned by both Dwarves and Humans,
the Halfdwarves of Cutter's Scarp are a proud, tough group, well-versed in
the ways of the harsh northlands.  
~
0 2 0
Rd     0
D0
~
~
0 0 16423
D2
~
gates~
3 0 16421
S
#16423
The Main Street~
~
~
The snow-covered road leads north and south through the town.  On either
side of you rise large wooden buildings, their windows dark and cold.  
~
0 2 0
Rd     0
D0
~
~
0 0 16424
D2
~
~
0 0 16422
D3
~
~
103 0 16449
S
#16424
The Main Street~
~
~
The road continues north, to what might be called the town square, and
south towards the entrance to the settlement.  To the east is a small
chapel, it's door open.  
~
0 2 0
Rd     0
D0
~
~
0 0 16425
D1
~
~
0 0 16434
D2
~
~
0 0 16423
S
#16425
The Town Center~
~
~
You stand in the center of the town.  To the south the main road
stretches towards the town's entrance, while to the east and west are
smaller sidestreets.  To the north stands a massive inn, it's windows
lighted with warmth.  
~
0 2 0
Rd     0
D0
~
~
0 0 16430
D1
~
~
0 0 16427
D2
~
~
0 0 16424
D3
~
~
0 0 16426
S
#16426
A Street~
~
~
This small sidestreet runs west off the town's center.  All around you
snow is softly falling, and the temperature is bitterly low.  
~
0 2 0
Rd     0
D1
~
~
0 0 16425
D3
~
~
0 0 16428
S
#16427
A Street~
~
~
This street runs east and west through Cutter's Scarp.  All around you
are sturdy wooden buildings.  To the west is what seems to be the town's
center.  
~
0 2 0
Rd     0
D1
~
~
0 0 16431
D3
~
~
0 0 16425
S
#16428
A Street~
~
~
The snow-covered street is strangely quiet.  To the north is a large
building, while to the west the street runs past a collection of wooden
buildings.  
~
0 2 0
Rd     0
D0
~
~
0 0 16429
D1
~
~
0 0 16426
D3
~
~
0 0 16437
S
#16429
The Trainer~
~
~
You have entered a large log building.  Weapons racks line the walls, and
large practice mats made of straw lie on the ground.  Apparently this is
where the young rangers of the town practice.  
~
0 10 0
Rd     0
D2
~
~
0 0 16428
S
#16430
The Broken Bow~
~
~
You have entered a large, busy tavern.  Grim-faced servitors carry large
trays full of ale and food to the patrons, who are as a motley group as
you've ever seen.  Though most of the people in here are of the town's
typical human-dwarf stock, there are also goblins, half-elves, trolls, and
even a lizardman or two in the crowd.  The main feature in the room is the
enormous stone fireplace, which fills the room with a welcome warmth.  
~
0 10 0
Rd     0
D2
~
~
0 0 16425
S
#16431
A Street~
~
~
The street continues east and west through the softly falling snow.  It
is extremely cold.  
~
0 2 0
Rd     0
D1
~
~
0 0 16432
D3
~
~
0 0 16427
S
#16432
A Street~
~
~
You trudge on through the bitter cold.  To the south is what appears to
be a store.  To the east the street appears to end.  
~
0 2 0
Rd     0
D1
~
~
0 0 16433
D2
~
~
0 0 16436
D3
~
~
0 0 16431
S
#16433
End of the Street~
~
~
The street ends at the palisade wall.  To the north is a small, cozy
home, while to the west lies there rest of the town.  
~
0 2 0
Rd     0
D0
~
~
0 0 16435
D3
~
~
0 0 16432
S
#16434
The Chapel~
~
~
This small, warm chapel is a welcome change to the bitter cold outside. 
Unlike most churches and temple's you've been in, this one is unadorned. 
Constructed with crude wooden logs, the walls and floors are rough to the
touch.  
~
0 0 0
Rd     0
D3
~
~
0 0 16424
S
#16435
Grobler's House~
~
~
You have entered the house of the old ranger Grobler, a legend in these
parts.  Old hunting trophies line the wall while a small fireplace provides
warmth and light.  
~
0 10 0
Rd     0
D2
~
~
0 0 16433
S
#16436
The Trader~
~
~
You have entered a small trading post in Cutter's Scarp.  Assorted boxes
and racks are scattered about haphazardly, and a small brazier provides some
degree of warmth.  
~
0 10 0
Rd     0
D0
~
~
0 0 16432
S
#16437
A Street~
~
~
The street runs east and west through the dark, snowclad town.  On all
sides rise up sturdy buildings constructed of logs, and your footprints are
slowly disappearing under the constantly falling snow.  
~
0 2 0
Rd     0
D1
~
~
0 0 16428
D3
~
~
0 0 16438
S
#16438
A Street~
~
~
The snow covered street continues east and west.  There are very few
travellers about at this time, and the howling wind creates a lonely song in
the air.  Small buildings lie to the north and south.  
~
0 0 0
Rd     0
D0
~
~
39 0 16440
D1
~
~
0 0 16437
D2
~
~
7 0 16439
D3
~
~
0 0 16441
S
#16439
A House~
~
~
You have entered a large home.  The last vestiges of a fire is dying in
the stone hearth, and the air is starting to chill.  Perhaps you should
leave before the homeowner comes back; the Halfdwarves of Cutter's Scarp are
a tough bunch, and you wouldn't want a miscommunication to lead to violence.
~
0 10 0
Rd     0
D0
~
~
7 0 16438
S
#16440
An Empty House~
~
~
You've managed to force open the iced door and enter the house.  It seems
to have been abandoned some time ago; there is no furniture or personal
effects.  Being here, however, is a welcome escape from the cold arctic wind
that rages outside.  
~
0 10 0
Rd     0
D2
~
~
39 0 16438
S
#16441
A Street~
~
~
The snow-covered street runs east and west throught the town.  To the
west looms the western wall of the town, a tall palisade made of logs, while
to the east the street runs towards the center of town.  
~
0 2 0
Rd     0
D1
~
~
0 0 16438
D3
~
~
0 0 16442
S
#16442
A Street~
~
~
The street ends at the wooden palisade here.  To the north is a narrow
alleyway, covered with snow.  
~
0 2 0
Rd     0
D0
~
~
0 0 16443
D1
~
~
0 0 16441
S
#16443
A Snow-Covered Alley~
~
~
This small alley runs north off the main street, along the palisade wall.
It seems to be little-travelled; the snow is unmarred.  
~
0 6 0
Rd     0
D0
~
~
0 0 16444
D2
~
~
0 0 16442
S
#16444
A Snow-Covered Alley~
~
~
The alley continues north and south between the palisade wall to the west
and a windowless building wall to the east.  You are ankle-deep in snow.  
~
0 2 0
Rd     0
D0
~
~
0 0 16445
D2
~
~
0 0 16443
S
#16445
A Snow-Covered Alley~
~
~
You have reached the corner of the palisade wall.  To the south the alley
runs towards the street, while to the east it turns into darkness.  You hear
a strange scuttling sound coming from the east.  
~
0 2 0
Rd     0
D1
~
~
0 0 16446
D2
~
~
0 0 16444
S
#16446
The End of the Alley~
~
~
You have reached the darkened end of the alley.  Piles of wood have been
abandoned here, and the snow is knee-deep.  You also notice several sets of
tracks.  Clawed tracks.  
~
0 0 0
Rd     0
D3
~
~
0 0 16445
S
#16449
A House~
~
~
You have entered a large house made of wood.  A bearskin rug lies on the
floor, while a large brick fireplace fills the north wall.  
~
0 393218 0
Rd     0
D1
~
~
103 0 16423
S
#16550
At the Entrance to a Tunnel~
~
~
You stand on the threshold of Khara-Gor, ancestral home of the Minotaurs.
The tunnel walls are constructed of crudely cut stone blocks overgrown with
lichen and the dust of centuries.  To the south is the outside world, while
to the north the tunnel slopes down into the inky blackness.  Known for
their rapacious nature, Minotaurs are shunned by most races.  Fearsome
warriors, many Minotaurs have made pacts with demons and other
extradimensional entities, and have strange and deadly powers; Minotaurs are
said to know more about these creatures than any other races (save Demons
themselves, of course).  
~
0 14 0
Rd     0
D0
~
~
0 0 16551
D2
~
~
0 0 17002
S
#16551
A Tunnel~
~
~
The tunnel runs north and south through the mountain.  From the south you
feel a cool draft, while to the north the corridor slopes down into
darkness.  You feel a moist, cold chill in the air.  
~
0 14 0
Rd     0
D0
~
~
0 0 16552
D2
~
~
0 0 16550
S
#16552
A Tunnel~
~
~
You continue on through the wide, dark tunnel.  The moss that lines the
walls and ceiling glows with a strange blue light, illuminating your way
eerily.  
~
0 10 0
Rd     0
D0
~
~
0 0 16553
D2
~
~
0 0 16551
S
#16553
A Tunnel~
~
~
At this point the tunnel approaches a lighted area to the north.  To the
south is only blackness.  Strange shadows twist throught the darkness at the
edge of your vision.  
~
0 10 0
Rd     0
D0
~
~
0 0 16554
D2
~
~
0 0 16552
S
#16554
The Center of the Labyrinth~
~
~
You stand at the center of the labyrinthine town of Khara-Gor, in a huge
open cavern deep within the earth.  Torches line the wall, glowing with a
steady light, but seem insignificant compared to the darkness that permeates
the cavern.  To the east a wide tunnel leads into the darkness, while to the
north it enters a strange chamber.  To the west is another, smaller,
corridor, and the entrance to the labyrinth lies to the south.  
~
0 10 0
Rd     0
D0
~
~
0 0 16557
D1
~
~
0 0 16555
D2
~
~
0 0 16553
D3
~
~
0 0 16567
S
#16555
A Twisting Path~
~
~
The tunnel twists and turns unexpectedly, making you lose your bearings. 
It seems to be a rather well-travelled part of the town, and you see the
tall, dark shadows of Minotaurs gliding through the darkness.  
~
0 10 0
Rd     0
D0
~
~
0 0 16556
D1
~
~
0 0 16556
D3
~
~
0 0 16554
S
#16556
A Twisting Path~
~
~
The constantly twisting corridors and hall which make up Khara-Gor have
seemingly been built without plan.  Corridors meet then divide at random
intervals; anyone except a Minotaur would find themselves quickly lost in
such a place.  
~
0 10 0
Rd     0
D1
~
~
0 0 16566
D2
~
~
0 0 16555
D3
~
~
0 0 16555
S
#16557
A Tunnel~
~
~
The tunnel turns here, heading south and west.  To the south is what
appears to be a large open cavern, while to the east the tunnel twists and
turns in the darkness.  
~
0 0 0
Rd     0
D2
~
~
0 0 16554
D3
~
~
0 0 16558
S
#16558
A Tunnel~
~
~
The tunnel twists and turns maddeningly, and you concentrate mightily to
prevent yourself from getting around.  The stones are strangely warm, and
you hear a strange pulsing coming from deep within the earth.  
~
0 10 0
Rd     0
D1
~
~
0 0 16557
D2
~
~
0 0 16554
D3
~
~
0 0 16559
S
#16559
A Tunnel~
~
~
The tunnel ends here, at an opening carved to look like a looped snake,
eating it's own tail.  From the north you hear the sounds of struggle.  
~
0 10 0
Rd     0
D0
~
~
0 0 16560
D1
~
~
0 0 16558
S
#16560
The Place of Training~
~
~
This large chamber has been set aside as a training place for young
Minotaurs.  Four massive braziers in each corner of the room fill the room
with heat, and the smoke sears your lungs.  
~
0 10 0
Rd     0
D2
~
~
0 0 16559
S
#16561
~
~
~
~
0 0 0
Rd     0
D0
~
~
0 0 16556
D1
~
~
0 0 16562
S
#16562
~
~
~
~
0 0 0
Rd     0
D3
~
~
0 0 16561
S
#16566
A Small Chamber~
~
~
You have entered a small chamber deep in the mountain.  To the west is a
twisting corridor, while a narrow wooden ladder leads upwards into an open
hatch in the ceiling.  
~
0 393218 0
Rd     0
D3
~
~
0 0 16556
D4
~
~
0 0 16568
S
#16567
A Tunnel~
~
~
The tunnel continues on east and west through the darkness.  All around
you are the sounds of tiny clawed feet scuttling across the stone floor, and
gleaming red eyes stare at you from the darkness.  
~
0 14 0
Rd     0
D1
~
~
0 0 16554
D3
~
~
0 0 16575
S
#16568
An Antechamber~
~
~
You have entered a small antechamber deep within the earth.  To the west
is a larger room, while a narrow wooden ladder leads down through a hatch in
the floor.  
~
0 393218 0
Rd     0
D3
~
~
0 0 16569
D5
~
~
0 0 16566
S
#16569
A Passage~
~
~
This stone passageway twists unexpectedly, heading north and east.  The
darkness here is palpable, and the walls glisten with moisture.  
~
0 0 0
Rd     0
D0
~
~
0 0 16570
D1
~
~
0 0 16568
S
#16570
A Corridor~
~
~
The passageway twists here, heading west and south.  Far off in the
distance you hear a loud, low roar echoing.  
~
0 393218 0
Rd     0
D2
~
~
0 0 16569
D3
~
~
0 0 16571
S
#16571
A Corridor~
~
~
You stalk through the corridors which make up Khara-Gor.  This section of
the labyrinth-town seems to consist of living quarters.  The are passages in
all directions except south.  
~
0 2 0
Rd     0
D0
~
~
0 0 16572
D1
~
~
0 0 16570
D3
~
~
275 0 16573
S
#16572
A Corridor~
~
~
The passageway continues to the north, while to the south it turns east. 
On either side of you are what appear to have once been passages; they have
been bricked over.  
~
0 10 0
Rd     0
D0
~
~
0 0 16574
D2
~
~
0 0 16571
S
#16573
A Chamber~
~
~
This large chamber seems to serve as the living quarters of some
Minotaur.  Crimson pillows lie about, and a large brazier provides light.  
~
0 10 0
Rd     0
D1
~
~
275 0 16571
S
#16574
At the Bottom of the Stairs~
~
~
You have entered a small stone chamber, and now stand at the foot of a
flight of narrow stone steps that spiral upwards into darkness.  The air
shimmers with protective Magicks; whoever inhabits this tower must truly be
a magic-wielder of considerable power.  
~
0 0 0
Rd     0
D2
~
~
0 0 16572
D4
~
~
0 0 16578
S
#16575
A Tunnel~
~
~
The corridor comes to an end at a stone wall.  To the north and south are
what appear to be stores of some kind, while to the east lies the center of
the labyrinth.  
~
0 393226 0
Rd     0
D0
~
~
0 0 16577
D1
~
~
0 0 16567
D2
~
~
0 0 16576
S
#16576
A Large Chamber~
~
~
You have entered a large chamber decorated with the spoils of years of
pillaging.  Fabulously expensive rugs are thrown carelessly on the ground,
and expensive pillows made of silk and satin are heaped about.  
~
0 10 0
Rd     0
D0
~
~
0 0 16575
S
#16577
The Provisioner's~
~
~
You have entered a large chamber carved out of stone.  All about you hang
the smoked carcasses of various animals, and large crates are scattered
about.  A brazier fills the room with light and smoke.  
~
0 10 0
Rd     0
D2
~
~
0 0 16575
S
#16578
Ascending the Staircase~
~
~
You are halfway up the staircase.  Upwards you can make out part of what
seems to be a large chamber, while below you the stairway spirals down into
the darkness.  
~
0 10 0
Rd     0
D4
~
~
0 0 16579
D5
~
~
0 0 16574
S
#16579
The Inner Sanctum~
~
~
You have entered a large circular room.  Small openings are set into the
walls, providing a view of outside; apparently this chamber is in a tower
which erupts from the mountain.  The sense of evil and power in this room is
strong, and strange multicolored lights seem to twist in the air.  
~
0 0 0
Rd     0
D5
~
~
0 0 16578
S
#16580
The Temple of the Underdark~
~
~
You stand in a small temple constructed of granite.  Ceremonial torches
line the walls, and the floor is covered with strange symbols engraved in
gold and ocher.  Four large openings in each wall lead out to the town's
central cavern.  
~
0 393226 0
Rd     0
D0
~
~
0 0 16554
D1
~
~
0 0 16554
D2
~
~
0 0 16554
D3
~
~
0 0 16554
S
#16581
A Tunnel~
~
~
You have reached the bottom of the tunnel, where it widens into a vast
cavern.  To the east the stone floor slopes downward.  
~
0 393226 0
Rd     0
D1
~
~
0 0 16582
S
#16582
A Tunnel~
~
~
The tunnel steeply slopes downward at this point.  The air is warm and
moist, and a strange smell wafts through the darkness.  
~
0 393226 0
Rd     0
D3
~
~
0 0 16581
D5
~
~
0 0 16583
S
#16583
A Tunnel~
~
~
You stand at the bottom of the dark shaft.  Far above you you see the sky
the walls aren't too steep, so you could probably climb out if you wanted
to.  To the east a passageway slopes down into the darkness.  
~
0 393218 0
Rd     0
D1
~
~
0 0 16584
D4
~
~
0 0 16582
S
#16584
A Huge Tunnel~
~
~
The caverns have grown steadily wider, and now the tunnel is large enough
for several wagons to be drawn through abreast.  Dark shapes flit above your
head, and a high-pitched squealing fills the cave.  
~
0 393218 0
Rd     0
D1
~
~
0 0 16585
D3
~
~
0 0 16583
S
#16585
A Huge Tunnel~
~
~
The enormous tunnel turns at this point, heading north and west. 
Stalactites line the ceiling, and your footsteps echo through the darkness. 
~
0 393218 0
Rd     0
D0
~
~
0 0 16586
D3
~
~
0 0 16584
S
#16586
A Huge Tunnel~
~
~
You are travelling through an enormous cavern system deep below the
earth.  Luminescent moss grows in patches on the walls, and strange sounds
echo through the darkness.  To the east the tunnel widens out into an
enormous cavern.  
~
0 393218 0
Rd     0
D1
~
~
0 0 16587
D2
~
~
0 0 16585
S
#16587
A Huge Cavern~
~
~
You have entered a huge cavern deep under the earth.  The dark stone
reaches upwards into the darkness, and strange sounds echo throughout the
enormous chamber.  Through the middle runs a massive underground river.  
~
0 393218 0
Rd     0
D3
~
~
0 0 16586
S
#16588
Before the Gates~
~
~
You stand at the southern edge of the city.  To the north your way is
blocked by a set of massive wooden gates, ringed with iron.  The city's
stone buildings loom over you menacingly.  
~
0 393230 0
Rd     0
D0
~
~
0 0 16589
D2
~
~
0 0 16587
S
#16589
The Main Street~
~
~
The street is dimly illuminated by guttering lanterns on poles which give
off an unwholesome green light.  Grey stone buildings rise up on all sides. 
~
0 393226 0
Rd     0
D0
~
~
0 0 16590
D2
~
~
0 0 16588
S
#16590
The Town Square~
~
~
This small square seems to be the only open place in the city.  A grim
fountain sends up a trickle of chalky water, and strange sounds echo through
the darkness.  Streets lead east, north, and south.  
~
0 393226 0
Rd     0
D0
~
~
0 0 16592
D1
~
~
0 0 16591
D2
~
~
0 0 16589
S
#16591
A Sidestreet~
~
~
This small sidestreet runs east off the town square, between gloomy stone
buildings.  To the east it runs towards the city wall.  
~
0 393226 0
Rd     0
D1
~
~
0 0 16594
D3
~
~
0 0 16590
S
#16592
A Junction~
~
~
Streets run north, south, and west from here.  Grey buildings loom darkly
above, and the air is chilly and damp.  
~
0 393226 0
Rd     0
D0
~
~
0 0 16596
D2
~
~
0 0 16590
D3
~
~
0 0 16593
S
#16593
~
~
~
~
0 0 0
Rd     0
D1
~
~
0 0 16592
S
#16594
A Dead-End~
~
~
The street ends here at the city's wall.  To the north is a boarded-up
door, while to the south is a smoky tavern.  
~
0 393226 0
Rd     0
D2
~
~
0 0 16595
D3
~
~
0 0 16591
S
#16595
The Dagger Inn~
~
~
This low tavern is dark and gloomy.  Hooded figures sit at chipped stone
tables drinking blood-red glasses of wine.  Torches lining the walls fill
the place with dim, smoky light.  
~
0 393218 0
Rd     0
D0
~
~
0 0 16594
S
#16596
A Narrow Street~
~
~
The street turns here, heading east and south.  Grim stone buildings loom
up on all sides.  
~
0 0 0
Rd     0
D1
~
~
0 0 16597
D2
~
~
0 0 16592
S
#16597
A Street~
~
~
The street twists and turns as it goes through the city.  Tall stone
buildings look down on you silenly.  
~
0 393226 0
Rd     0
D0
~
~
0 0 16598
D3
~
~
0 0 16596
S
#16598
The Main Plaza~
~
~
You have reached a darkened square deep in the city.  To the north looms
a large palace, while to the east is a heavily ornamented building.  To the
west lies a temple.  
~
0 393226 0
Rd     0
D0
~
~
0 0 16603
D1
~
~
0 0 16600
D2
~
~
0 0 16597
D3
~
~
0 0 16599
S
#16599
A Side Street~
~
~
This narrow stone alley runs west off the main thoroughfare.  To the west
it vanishes into darkness, while to the east you can re-enter the (somewhat)
more well-lit street.  
~
0 393226 0
Rd     0
D1
~
~
0 0 16598
D3
~
~
0 0 16602
S
#16600
The Guild Hall~
~
~
You have entered a cavernous building constructed of dark grey stone. 
Guttering torches line the walls, and blood-red curtains obscure the barred
windows.  You feel a palpable sense of evil in the air.  To the east is a
curtained doorway.  
~
0 8 0
Rd     0
D0
~
~
0 0 16607
D1
~
~
0 0 16601
D3
~
~
0 0 16598
S
#16601
The Inner Sanctum~
~
~
You have entered a cold, dark chamber in the underground city.  Lush
drapes hang from the wall, and a large bronze brazier gives off a faint
light.  Strange shadows loom at the walls.  
~
0 8 0
Rd     0
D3
~
~
0 0 16600
S
#16602
A Dead End~
~
~
The street ends suddenly against a featureless stone wall.  Shadows gather
around you; perhaps coming here wasn't a good idea.
~
0 393226 0
Rd     0
D1
~
~
0 0 16599
S
#16603
~
~
~
~
0 0 0
Rd     0
D0
~
~
0 0 16604
D2
~
~
0 0 16598
S
#16604
~
~
~
~
0 4 0
Rd     0
D0
~
~
0 0 16605
D1
~
~
0 0 16606
D2
~
~
0 0 16603
S
#16605
The Throne Room~
~
~
This vast chamber houses the throne of Chiral, Queen of this city. 
Blood-red banners hang from the walls, and enormous bronze braziers in the
corners fill the room with a hot light.  A thick red carpet leads up to the
dais where the throne sits.  
~
0 8 0
Rd     0
D2
~
~
0 0 16604
S
#16606
~
~
~
~
0 0 0
Rd     0
D3
~
~
0 0 16604
S
#16607
~
~
~
~
0 0 0
Rd     0
D2
~
~
0 0 16600
S
#0



#SPECIALS
M 16301 spec_cast_mage
M 16304 spec_cast_cleric
M 16305 spec_cast_mage
M 16306 spec_cast_mage
M 16318 spec_cast_mage
M 16320 spec_cast_mage
M 16580 spec_cast_cleric
M 16605 spec_cast_mage
S



#GAMES
S



#RESETS
O 0 16303 0 16303
M 0 16301 1 16303
E 0 16319 0 5
M 0 16304 1 16304
E 0 16319 0 5
M 0 16306 1 16308
E 0 16319 0 5
M 0 16305 1 16317
E 0 16319 0 5
M 0 16318 1 16318
E 0 16318 0 20
E 0 16319 0 5
M 0 16319 1 16319
E 0 16305 0 20
E 0 16319 0 5
M 0 16320 1 16320
G 0 16317 0
G 0 16316 0
G 0 16315 0
G 0 16314 0
G 0 16311 0
G 0 16310 0
O 0 16306 0 16321
P 0 16307 0 16306
P 0 16308 0 16306
P 0 16321 0 16306
M 0 16321 1 16321
M 0 16325 3 16325
E 0 16325 0 22
G 0 16327 0
M 0 16326 3 16326
M 0 16328 1 16328
G 0 16328 0
M 0 16329 3 16329
E 0 16320 0 9
M 0 16334 1 16334
E 0 16334 0 20
E 0 16333 0 16
E 0 16335 0 5
M 0 16335 1 16334
E 0 16335 0 5
M 0 16335 1 16334
M 0 16339 1 16339
G 0 16337 0
G 0 16345 0
G 0 16341 0
G 0 16335 0
G 0 16344 0
M 0 16347 1 16340
O 0 16340 0 16341
O 0 16347 0 16341
O 0 16343 0 16342
P 0 16332 0 16343
P 0 16332 0 16343
P 0 16332 0 16343
P 0 16332 0 16343
P 0 16332 0 16343
P 0 16332 0 16343
P 0 16332 0 16343
P 0 16332 0 16343
M 0 16356 1 16343
M 0 16345 1 16345
M 0 16337 2 16345
O 0 16348 0 16349
O 0 16349 0 16349
M 0 16349 1 16349
E 0 16350 0 20
E 0 16335 0 5
M 0 16350 1 16350
M 0 16351 1 16350
M 0 16351 1 16350
O 0 16351 0 16351
P 0 16352 0 16351
P 0 16354 0 16351
P 0 16355 0 16351
P 0 16356 0 16351
M 0 16355 1 16354
M 0 16357 1 16357
M 0 16357 1 16358
M 0 16357 2 16359
O 0 16391 0 16391
M 0 16391 1 16391
O 0 16397 0 16397
M 0 16397 1 16397
M 0 16398 1 16398
M 0 16399 1 16399
M 0 16400 1 16400
O 0 16391 0 16401
M 0 16401 1 16401
M 0 16402 1 16402
E 0 16402 0 16
M 0 16403 1 16403
E 0 16403 0 6
M 0 16405 1 16405
E 0 16405 0 22
M 0 16406 1 16406
E 0 16406 0 2
M 0 16407 1 16407
E 0 16406 0 2
M 0 16408 1 16408
E 0 16408 0 20
M 0 16409 1 16409
E 0 16409 0 12
M 0 16410 1 16410
E 0 16409 0 12
O 0 16391 0 16411
M 0 16411 1 16411
O 0 16425 0 16425
M 0 16429 1 16429
M 0 16430 1 16430
G 0 16431 0
G 0 16432 0
G 0 16433 0
M 0 16437 1 16430
E 0 16435 0 5
M 0 16425 1 16430
E 0 16333 0 16
E 0 16436 0 23
M 0 16421 1 16430
E 0 16446 0 16
M 0 16434 1 16434
M 0 16435 1 16435
E 0 16435 0 5
M 0 16446 1 16436
G 0 16446 0
G 0 16447 0
G 0 16448 0
G 0 16449 0
G 0 16450 0
G 0 16451 0
E 0 16446 0 16
M 0 16437 1 16437
E 0 16435 0 5
E 0 16437 0 12
E 0 16434 0 20
E 0 16436 0 23
O 0 16443 0 16443
P 0 16308 0 16443
P 0 16308 0 16443
P 0 16308 0 16443
M 0 16447 1 16446
M 0 16551 1 16553
O 0 16554 0 16554
O 0 16580 0 16554
M 0 16552 1 16556
E 0 16577 0 5
M 0 16555 1 16556
M 0 16573 1 16556
M 0 16573 1 16559
M 0 16560 1 16560
M 0 16553 1 16570
E 0 16577 0 5
E 0 16555 0 22
M 0 16576 1 16576
E 0 16577 0 5
E 0 16576 0 20
G 0 16573 0
G 0 16571 0
G 0 16570 0
G 0 16577 0
M 0 16577 1 16577
E 0 16578 0 5
E 0 16579 0 11
G 0 16560 0
G 0 16561 0
G 0 16430 0
M 0 16579 1 16579
E 0 16577 0 5
M 0 16580 1 16580
E 0 16577 0 5
M 0 16554 1 16580
E 0 16556 0 5
E 0 16557 0 20
O 0 16587 0 16587
O 0 16590 0 16590
M 0 16596 1 16591
E 0 16596 0 16
M 0 16595 1 16595
G 0 16595 0
M 0 16599 1 16599
E 0 16599 0 20
E 0 16596 0 16
M 0 16601 1 16601
E 0 16596 0 16
E 0 16563 0 20
E 0 16601 0 21
E 0 16603 0 3
M 0 16605 1 16605
S



#SHOPS
16320 0 10 2 0 0 100 40 10 20
16339 0 0 0 0 0 100 100 600 1700
16346 0 5 9 19 15 60 120 8 22
16430 0 0 0 0 0 100 100 0 2400
16446 0 0 0 0 0 100 100 800 2200
16576 0 0 0 0 0 100 100 0 2400
16577 0 0 0 0 0 100 100 0 2400
16595 0 0 0 0 0 120 50 1400 400
0



#$