#AREADATA Name { 1-20} The Overworld Towns~ Builders Zhyril Tyrion Mishval~ VNUMs 16301 16899 Security 1 Recall 1 Flags 256 Version 107 Creator All~ Llevel 0 Ulevel 0 Music u4_towns.mid V=50 L=1 P=50 T=Background~ End #MOBILES #16301 elder~ An Elder~ An Elder is here, strolling through the town. ~ A tall, slender man of apparent great age, he walks calmly but confidently by. ~ 65 0 0 0 0 500 S 50 1 100 100 10000 10000d0+0 0d0+0 500 0 0 0 0 1 0 0 0 #16304 eladriel wise~ Eladriel the Wise~ The Priestess of the Temple, Eladriel, is here. ~ A tall, stately woman of indeterminable age, Eladriel is known across the land for her wisdom and compassion. Even now she offers succor to any who are ill, regardless of their race or creed. ~ 75 16777344 32784 0 0 900 S 150 1 300 300 80000 80000d0+0 0d0+0 1500 0 0 0 0 2 4 0 0 #16305 elder scholar~ an Elder scholar~ An Elder scholar sits here, poring through ancient tomes. ~ An ancient sage, wise in the ways of magic. ~ 65539 16777216 0 0 0 500 S 70 1 140 140 30000 30000d0+0 0d0+0 700 0 0 0 0 1 0 0 0 >greet_prog 100~ emote murmurs over the parchments, 'Ah, this is an ancient form of Elvish.' ponder say 'Then these runes must have been written in the time of King Aradiel...' emote looks up. say ah, welcome my young friends. New at the Academy? say I am the language teacher. smile say now what can I do for you? ~ | #16306 elder woman~ an Elder woman~ A graceful Elder woman walks by. ~ An eternally beautiful face framed by silver hair, this woman smiles gently at you as she notices your attention. ~ 1 0 0 0 0 800 S 50 1 100 100 10000 10000d0+0 0d0+0 500 0 0 0 0 2 0 0 0 #16318 eldest~ The Eldest~ The Eldest is here, teaching his lore. ~ Known only as The Eldest, this mighty Elder mage is probably the most powerful practitioner of magic alive today. Dressed in simple white robes, his seemingly unintimidating appearance is belied by the power and wisdom that gleams in his eyes. ~ 65539 192 294912 8192 0 500 S 200 1 400 400 100000 150000d0+0 0d0+0 0 0 0 0 0 1 4 0 0 #16319 Sadranil~ Sadranil~ The legendary Elder warrior, Sadranil, is here. ~ Before you is Sadranil, legendary for his courage and skill. Though a member of a race of spellcasters, Sadranil chose to devote his life to the martial arts, and now trains the young of his race in physical and mental disciplines. ~ 515 251658368 0 0 0 500 S 105 1 210 210 70000 70000d0+0 0d0+2000 1050 0 0 0 0 1 0 0 0 #16320 storekeeper reagent seller~ the storekeeper~ An Elder is here, selling mystical reagents and equipment. ~ A tall, slender Elder steeped in ancient lore. ~ 3 0 0 0 1 0 S 300 1 198 198 30000 90000d0+0 0d0+0 1980 0 0 0 0 1 0 0 0 #16321 teacher~ An Elder teacher~ An Elder teacher stands here, ready to chart your progress. ~ A wise-looking Elder, whose job is to guide the young initiates as they face the Tests. ~ 11 16777216 0 0 0 500 S 110 1 220 220 30000 30000d0+0 0d0+0 1100 0 0 0 0 1 0 0 0 >greet_prog 100~ if level($n)>5 say I'm sorry, the Tests are for initiates only. emote waves his hand, and a glow envelops $n. mptrans $n 16318 elseif say Welcome to the Tests, initiate! say Face the challenges to the north; you can return for healing at any time. endif ~ | #16325 doppleganger~ a doppleganger~ A constantly morphing creature snickers at you. ~ It's an orc, no it's a dragon, wait it's a hound now... ~ 3 0 0 0 0 0 S 5 1 10 10 60 60d0+0 0d0+0 50 0 0 0 0 0 0 0 0 >rand_prog 20~ emote suddenly morphs into a dragon! A Dragon leers at you. ~ >rand_prog 20~ mpecho Suddenly the sun rises over the valley. ~ >rand_prog 20~ emote suddenly turns to glass and shatters into a million pieces! ~ >rand_prog 20~ emote suddenly morphs, forming an exact duplicate of $r! mpech $r smiles happily. ~ >rand_prog 20~ mpecho A doppleganger's features shift and change. emote suddenly looks a lot like your grandfather... ~ >rand_prog 20~ mpecho A flock of dragons flies by overhead. ~ | #16326 conjured creature~ a conjured creature~ A conjured creature growls as it advances on you. ~ A small, malformed beast with blazing red eyes. ~ 3 0 0 0 0 0 S 4 1 8 8 20 20d0+0 0d0+0 40 0 0 0 0 0 0 0 0 #16328 guardian demon~ a guardian demon~ A guardian demon stands in the circle, growling softly. ~ A large, well-muscled creature with scaled skin and enormous wings. You'll have to beat him to leave this place, it appears. ~ 3 0 0 0 0 0 S 7 1 14 14 105 105d0+0 0d0+0 70 0 0 0 0 0 0 0 0 >all_greet_prog 100~ emote growls softly. say crosss the circle young ssssorceror... ~ >death_prog 100~ mpecho You hear the voice of the Elder teacher whispering in the air. mpecho "Invoke the power of the gem." ~ | #16329 flame elemental~ a flame elemental~ A flame elemental burns angrily as it's flames lick the floor. ~ It's almost too bright to look at... ~ 3 0 0 0 0 0 S 4 1 8 8 40 40d0+0 0d0+0 40 0 0 0 0 0 0 0 0 #16334 King Norgaard~ King Norgaard~ The largest giant you have ever seen sits at the head of the table. ~ Towering over everyone else in the room, King Norgaard is an imposing sight indeed. Dressed in chain mail and furs, blazing grey eyes look out from over a bushy beard. He is currently raising a flagon of ale as large as a dwarf. ~ 3 192 0 8192 0 0 S 110 1 240 240 140000 140000d0+0 0d0+0 1100 0 0 0 0 1 4 0 0 >greet_prog 100~ if class($n)==14 look $n say Ha! Welcome, young $n! say Sit down and have something to drink! else look $n emote roars with laughter. say Who let these little ones into my hall? say Ah, well, nevermind. Come in and enjoy our hospitality! say Just try not to get stepped on! emote roars with laughter. mpecho The other giants at the table join in the laughter. endif ~ | #16335 giant~ a Giant~ A Giant sits at the table, drinking. ~ A large, uncouth Giant who seems to live his life perpetually drunk. ~ 3 0 0 0 0 0 S 100 1 200 200 50000 50000d0+0 0d0+100 1000 0 0 0 0 1 0 0 0 >rand_prog 5~ emote knocks back another flagon of ale. ~ >rand_prog 5~ mpecho Suddenly the table erupts with uproarious laughter. ~ >rand_prog 5~ mpecho A female Giant walks over and tosses a platter of beef onto the table. ~ >rand_prog 5~ mpecho The wolves start fighting over a piece of beef that fell from the table. ~ | #16337 young giant~ a young Giant~ A young Giant is here, training. ~ This young Giant is striving hard to be recognized as a warrior by his clan. ~ 3 0 0 0 0 0 S 10 1 20 20 2000 2000d0+0 0d0+0 100 0 0 0 0 1 0 0 0 #16339 Bjorheim smith~ Bjorheim the Smith~ Bjorheim stands here, forging a new weapon. ~ Standing head and shoulders over most giants, Bjorheim is thought by some to be the strongest of his race. His arms are breathtaking in their girth, and the muscles writhe impressively as he brings his mighty hammer down on the weapon he's working on, sending showers of sparks into the air. His hair is mostly grey, but even at his advanced age Bjorheim is someone whom you do not wish to cross. ~ 3 0 0 0 0 0 S 190 1 380 380 90000 90000d0+0 0d0+0 1900 0 0 0 0 1 0 0 0 >rand_prog 5~ Emote slams his hammer onto the anvil, sending sparks into the air. ~ >greet_prog 100~ emote nods in greeting. ~ | #16345 bruni wrestler~ Bruni~ The mighty Giant wrestler, Bruni, is here training new recruits. ~ Short and stocky by Giant standards, Bruni is known for his wrestling skills. Retiring from active battle, he now trains young Giants both physically and mentally. ~ 515 0 0 0 1 0 S 120 1 240 240 0 0d0+0 0d0+0 1200 0 0 0 0 1 0 0 0 #16346 Taridar~ Taridar~ Taridar, the trader, is here. ~ A taciturn halfdwarf dressed all in furs, Taridar sells all sorts of staples to the inhabitants of Cutter's Scarp. ~ 3 0 0 0 1 200 S 120 1 240 240 0 10000d0+0 0d0+1000 1200 0 0 0 0 1 0 0 0 #16347 Giantess female Giant~ a Giantess~ A Giantess walks around here. ~ A tall, buxom Giant woman. ~ 1 0 0 0 0 0 S 90 1 180 180 50000 50000d0+0 0d0+0 900 0 0 0 0 2 0 0 0 #16349 Thorgaard~ Thorgaard~ The high priest, Thorgaard, holds services for the devout. ~ A large, broad-shouldered Giant, Thorgaard is known for his ferocious temper. ~ 11 134217856 16 0 1 0 S 130 1 260 260 30000 30000d0+0 0d0+100 1300 0 0 0 0 1 0 0 0 #16350 Brugi weapons master~ Brugi~ Brugi stands here, training recruits. ~ The brother of the legendary wrestler, Bruni, Brugi is known more for his amazing skills in weapons. He trains young Giants in weapons use and other skills necessary to barbarians. ~ 1027 0 0 0 1 0 S 120 1 240 240 0 0d0+0 0d0+0 1200 0 0 0 0 1 0 0 0 #16351 giant~ a young Giant~ A young Giant spars with practice weapons. ~ Looking good... ~ 3 0 0 0 0 0 S 10 1 20 20 500 500d0+0 0d0+0 100 0 0 0 0 1 0 0 0 #16355 giant warrior~ a Giant warrior~ A Giant warrior stands here, guarding the Hall. ~ A large, bored-looking guard. ~ 3 0 0 0 0 0 S 15 1 30 30 500 500d0+0 0d0+0 150 0 0 0 0 1 0 0 0 >greet_prog 100~ look $n say Ah, $n, going to go wolf hunting? say Just be careful, things can get nasty if there's a lot of them. ~ | #16356 Giant~ a Giant~ A mighty Giant warrior strides through the hall. ~ A large, strong-looking Giant warrior. ~ 1 0 0 0 0 0 S 90 1 180 180 60000 60000d0+0 0d0+0 900 0 0 0 0 1 0 0 0 #16357 white wolf~ a white wolf~ A white wolf stalks through the snow. ~ A vicious creature with a beautiful white coat. ~ 1 0 0 0 0 0 S 5 1 10 10 50 50d0+0 0d0+0 50 0 0 0 0 0 0 0 0 #16358 Giant youth~ a Giant youth~ A Giant youth is here. ~ Not having grown fully, this Giant youth only stands 8 feet or so. ~ 1 0 0 0 0 0 S 7 1 14 14 300 300d0+0 0d0+0 70 0 0 0 0 1 0 0 0 #16391 gnomeflinger operator~ The Gnomeflinger Operator~ The operator of the Gnomeflinger stands ready. ~ The operator of the gnomeflinger stands at it's side with his hand on the lever. He is a fairly middle-sized gnome of a young age. He is a quite talkative and energetic fellow to say the least. As you approach him he readily begins to explain the gear ratios of the catapult and how to adjust them to get you to the different levels of the village safely. ~ 524355 268435584 16 0 3 0 S 150 1 300 300 100000 100000d0+0 0d0+0 1500 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if ispc($n) == 1 smile $n say HulloIamtheoperatorofthegnomeflinger! say Whichfloorwouldyouliketogoto? emote grips the lever on the catapult firmly. mpechoat $n &RTwo &B- &WFor players level 1 to 4 mpechoat $n &RThree &B- &WFor players level 5-12 mpechoat $n &WType &Rsay <floor number> &Wto go there. mpechoaround $n &wThe operator explains the catapult to $n. endif ~ >speech_prog two~ if ispc($n) == 1 emote helps you into the basket of the gnomeflinger. say Nextstop,floornumbertwo! Enjoyyourstay! emote jerks the lever flinging you upwards yell Headsup! Oneflungtoleveltwo! mpechoat $n &CA rush of cool wind floods your senses. mptrans $n 16401 mpechoat $n &YYou land with a loud THUD! mpat $n mpforce $n look endif ~ >speech_prog three~ if ispc($n) == 1 emote helps you into the basket of the gnomeflinger. say Nextstop,floornumberthree! Enjoyyourstay! emote jerks the lever flinging you upwards yell Headsup! Oneflungtolevelthree! mpechoat $n &CA rush of cool wind floods your senses. mptrans $n 16411 mpechoat $n &YYou land with a loud THUD! mpat $n mpforce $n look endif ~ | #16392 Goodkind and Sciora~ Goodkind, the banker, and Sciora, the merchant.~ Goodkind, the banker, and the merchant Sciora are here to help you. ~ ~ 655427 128 327696 0 2 0 S 150 1 300 300 40000 40000d0+0 0d0+10000 1500 0 0 0 0 1 0 0 0 #16397 gnimsh the wise~ Gnimsh The Wise~ Gnimsh The Wise is here relating tales from many linquistic backgrounds. ~ Gnimsh The Wise is a faily aged gnome. His long wispy white hair and beard shimmer in the breeze as he tells the tales of races long forgotten. He has a great deal of travel experience and can even help you learn the languages of other races so that you may interect with them effectively. ~ 589891 268435584 262160 0 3 0 S 150 1 300 300 100000 100000d0+0 0d0+0 1500 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if ispc($n) == 1 say Ahh,hullothere! $nisit? Perhapsyouwouldliketo&Rlearn&Walanguage? smile $n endif ~ | #16398 gnorsh~ Gnorsh~ Gnorsh, the trainer, is here to aid you. ~ ~ 524867 301990016 16 0 3 0 S 150 1 300 300 75000 75000d0+0 0d0+0 1500 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if ispc($n)==1 grin $n say Hullo! Howareyoudoing? Me? I'mgreat! say Whatshallwe&Rpractice&Wtoday? endif ~ | #16399 Grizdish~ Grizdish~ The head of the Center of Training, Grizdish, is here to aid you. ~ ~ 524867 402653312 16 0 3 0 S 150 1 300 300 75000 75000d0+0 0d0+0 1500 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if ispc($n)==1 grin $n say Welcomewelcomethere... $n! say Ifyouarelookingto&Rtrain&Wyou'vecometotherightplace! endif ~ | #16400 Tika gnomish healer~ Tika, the Gnomish Healer~ Tika, the Gnomish Healer is here diligently healing those in need. ~ ~ 524363 335544448 16 0 3 0 S 150 1 300 300 75000 75000d0+0 0d0+0 1500 0 0 0 0 2 0 0 0 >all_greet_prog 100~ if ispc($n)==1 smile $n say Hullothere, $n! MakeyourselfcomfortablewhileI&Rheal&Wyou! endif ~ | #16401 gnomeflinger operator~ The Gnomeflinger Operator~ The operator of the Gnomeflinger stands ready. ~ ~ 524355 268435584 16 0 3 0 S 150 1 300 300 100000 100000d0+0 0d0+0 1500 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if ispc($n) == 1 smile $n say HulloIamtheoperatorofthegnomeflinger! say Whichfloorwouldyouliketogoto? emote grips the lever on the catapult firmly. mpechoat $n &ROne &B- &WFor players of all levels mpechoat $n &RThree &B- &WFor players level 5-12 mpechoat $n &WType &Rsay <floor number> &Wto go there. mpechoaround $n &wThe operator explains the catapult to $n. endif ~ >speech_prog one~ if ispc($n) == 1 emote helps you into the basket of the gnomeflinger. say Nextstop,floornumberone! Enjoyyourstay! emote jerks the lever flinging you upwards yell Headsup! Oneflungtolevelone! mpechoat $n &CA rush of cool wind floods your senses. mptrans $n 16391 mpechoat $n &YYou land with a loud THUD! mpat $n mpforce $n look endif ~ >speech_prog three~ if ispc($n) == 1 emote helps you into the basket of the gnomeflinger. say Nextstop,floornumberthree! Enjoyyourstay! emote jerks the lever flinging you upwards yell Headsup! Oneflungtolevelthree! mpechoat $n &CA rush of cool wind floods your senses. mptrans $n 16411 mpechoat $n &YYou land with a loud THUD! mpat $n mpforce $n look endif ~ | #16402 hyperactive young gnome~ A hyperactive young gnome~ A hyperactive young gnome runs about chittering gibberish. ~ ~ 1 0 0 0 0 0 S 2 1 4 4 20 20d0+0 0d0+200 20 0 0 0 0 1 0 0 0 #16403 hyperactive young gnome~ A hyperactive young gnome~ A hyperactive young gnomish female prances about. ~ ~ 1 0 0 0 0 0 S 2 1 4 4 20 20d0+0 0d0+200 20 0 0 0 0 2 0 0 0 #16405 shouting gnome~ A shouting gnome~ An older looking gnome sits here shouting at the children. ~ ~ 3 0 0 0 0 0 S 3 1 6 6 75 75d0+0 0d0+500 30 0 0 0 0 1 0 0 0 #16406 singing gnome~ A singing gnome~ A female gnome walks about singing merrily. ~ ~ 1 0 0 0 0 0 S 3 1 6 6 75 75d0+0 0d0+750 30 0 0 0 0 2 0 0 0 #16407 offkey gnome~ An offkey gnome~ A gnome wanders around here singing offkey. ~ ~ 1 0 0 0 0 0 S 3 1 6 6 75 75d0+0 0d0+750 30 0 0 0 0 1 0 0 0 #16408 musician gnome~ The musician gnome~ A gnome sits on a large rock playing on a lute. ~ ~ 3 0 0 0 0 0 S 5 1 10 10 350 350d0+0 0d0+1000 50 0 0 0 0 1 0 0 0 #16409 worker gnome~ A worker gnome~ A gnome is here working on extending the tunnel. ~ ~ 1 0 0 0 0 0 S 5 1 10 10 350 350d0+0 0d0+2000 50 0 0 0 0 1 0 0 0 #16410 worker gnome~ A worker gnome~ A gnome is here taking a quick break from his work. ~ ~ 1 0 0 0 0 0 S 5 1 10 10 350 350d0+0 0d0+2000 50 0 0 0 0 1 0 0 0 #16411 gnomeflinger operator~ The Gnomeflinger Operator~ The operator of the Gnomeflinger stands ready. ~ ~ 524355 268435584 16 0 3 0 S 150 1 300 300 100000 100000d0+0 0d0+0 1500 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if ispc($n) == 1 smile $n say HulloIamtheoperatorofthegnomeflinger! say Whichfloorwouldyouliketogoto? emote grips the lever on the catapult firmly. mpechoat $n &ROne &B- &WFor players of all levels mpechoat $n &RTwo &B- &WFor players level 1-5 mpechoat $n &WType &Rsay <floor number> &Wto go there. mpechoaround $n &wThe operator explains the catapult to $n. endif ~ >speech_prog one~ if ispc($n) == 1 emote helps you into the basket of the gnomeflinger. say Nextstop,floornumberone! Enjoyyourstay! emote jerks the lever flinging you upwards yell Headsup! Oneflungtolevelone! mpechoat $n &CA rush of cool wind floods your senses. mptrans $n 16391 mpechoat $n &YYou land with a loud THUD! mpat $n mpforce $n look endif ~ >speech_prog two~ if ispc($n) == 1 emote helps you into the basket of the gnomeflinger. say Nextstop,floornumbertwo! Enjoyyourstay! emote jerks the lever flinging you upwards yell Headsup! Oneflungtoleveltwo! mpechoat $n &CA rush of cool wind floods your senses. mptrans $n 16401 mpechoat $n &YYou land with a loud THUD! mpat $n mpforce $n look endif ~ | #16420 no name~ (no short description)~ (no long description) ~ ~ 1 0 0 0 0 0 S 0 1 0 0 0 0d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #16421 halfdwarf~ a Halfdwarf~ A Halfdwarf sits here, drinking. ~ He seems to be enjoying his ale. ~ 3 0 0 0 0 200 S 10 1 20 20 500 500d0+0 0d0+0 100 0 0 0 0 1 0 0 0 #16425 elven ranger~ an Elven ranger~ An Elven ranger sits here, drinking. ~ He looks far more grizzled than most Elves you've seen. ~ 3 0 0 0 0 200 S 30 1 60 60 1500 5000d0+0 0d0+0 300 0 0 0 0 1 0 0 0 >rand_prog ~ emote stares into the fire pensively. ~ | #16429 master trainer ranger~ the master trainer~ A tough-looking ranger directs the training. ~ A hard-bitten old ranger with muscles like iron. He looks over you appraisingly. ~ 515 0 0 0 1 0 S 120 1 240 240 4000 4000d0+0 0d0+0 1200 0 0 0 0 1 0 0 0 #16430 borik~ Borik~ A burly dwarf barkeep is here, serving ale. ~ A tough-looking halfdwarf with one eye, Borik has seen it all in his years in Cutter's Scarp. ~ 11 0 0 0 1 0 S 120 1 240 240 0 0d0+0 0d0+1000 1200 0 0 0 0 1 0 0 0 >rand_prog 10~ mpecho A table of trappers suddenly bursts into rough laughter. ~ >rand_prog 5~ mpecho A Halfdwarf ranger tramps into the inn. ~ | #16434 randolphus priest~ Randolphus~ Randolphus, a human priest, is here. ~ A young man in white robes, Randolphus has travelled here to preach to the faithful. Good-natured and eager, the dour Halfdwarves of the town tolerate him and his often overeager attempts at conversion. ~ 11 0 0 0 1 500 S 120 1 240 240 70000 70000d0+0 0d0+0 1200 0 0 0 0 1 0 0 0 >act_prog ~ ~ | #16435 Grobler ranger~ Grobler~ The old ranger, Grobler, is here. ~ A short, burly old halfdwarf with snow white beard. ~ 1027 0 0 0 1 0 S 120 1 240 240 0 0d0+0 0d0+0 1200 0 0 0 0 1 0 0 0 >greet_prog 100~ say Eh? Come to learn the ways of the wilderness, eh? grin $n ~ | #16437 halfdwarf ranger~ a Halfdwarf ranger~ A fur-clad Halfdwarf trudges through the snow. ~ A dour-looking fellow. ~ 1 0 0 0 0 300 S 20 1 40 40 1000 1000d0+0 0d0+0 200 0 0 0 0 1 0 0 0 #16446 Taridar trader~ Taridar~ The trader, Taridar, is here. ~ A taciturn halfdwarf dressed in furs. ~ 3 0 0 0 1 0 S 120 1 240 240 0 0d0+0 0d0+0 1200 0 0 0 0 1 0 0 0 #16447 snowbeast~ a snowbeast~ A vicious snowbeast crouches here, preparing to spring. ~ A nasty-looking creature with burning yellow eyes, white fur, and long, sharp claws. It seems to have climbed the palisade wall, and now makes it's lair here. ~ 67 0 0 0 0 0 S 8 1 16 16 30 30d0+0 0d0+0 80 0 0 0 0 0 0 0 0 #16530 no name~ (no short description)~ (no long description) ~ ~ 1 0 0 0 0 0 S 0 1 0 0 0 0d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #16551 conjured imp~ an imp~ An imp, conjured from the nether regions, grins at you evilly. ~ A vile little creature summoned by its master to perform simple tasks. ~ 1 0 0 0 0 0 S 1 1 2 2 9 9d0+0 0d0+0 10 0 0 0 0 0 0 0 0 #16552 young minotaur~ a young Minotaur~ A young Minotaur glares at you as he walks by. ~ A young Minotaur, eager to prove his worth. ~ 1 0 0 0 0 -400 S 10 1 20 20 400 400d0+0 0d0+0 100 0 0 0 0 1 0 0 0 #16553 minotaur~ a Minotaur~ A Minotaur strides by, paying no attention to you. ~ A tall, arrogant-looking Minotaur. ~ 1 0 0 0 0 -500 S 20 1 40 40 2000 2000d0+0 0d0+0 200 0 0 0 0 1 0 0 0 #16554 minotaur guard temple minos~ a Temple guard~ A huge Minotaur in red armor stands here. ~ A large, powerful-looking Minotaur, he serves the high priest of the Temple, and patrols the Temple grounds. ~ 3 234881216 32 24576 0 -500 S 115 1 240 500 0 50000d0+0 0d0+100 1150 12 0 0 0 1 2 0 0 #16555 lesser demon~ a lesser demon~ A small demon skulks through the darkness. ~ A small winged demon, green and scaly. ~ 1 0 0 0 0 -500 S 3 1 6 6 30 30d0+0 0d0+0 30 0 0 0 0 0 0 0 0 #16560 gash-tarr trainer~ Gash-Tarr~ The Minotaur trainer, Gash-Tarr, is here. ~ A heavily-muscled Minotaur warrior, Gash-Tarr has been appointed trainer of the young Minotaurs of the town. ~ 3 0 0 0 1 -100 S 120 1 240 240 30000 30000d0+0 0d0+0 1200 0 0 0 0 1 0 0 0 >greet_prog 100~ emote snorts at $n. look $n if race($n)==15 say Welcome, $n. say Wish you to train? endif if race($n)<16 growl say Your kind is not welcome here! push $n south endif ~ | #16573 summoned spirit~ a summoned spirit~ A summoned spirit lurks here. ~ A vicious little spirit, summoned by the Minotaurs to ensnare outsiders, making them lose their way in the labyrinth. ~ 3 65536 2097152 0 0 0 S 50 1 100 100 5000 5000d0+0 0d0+0 500 0 0 0 0 0 0 0 0 >all_greet_prog 10~ if ispc($n) mpecho The labyrinth twists and turns maddingly. mptrans $n 16555 mpechoat $n The Labyrinth twists and turns maddingly, and you reel in drunken confusion. mptrans $n 16555 endif ~ | #16576 Sorgath~ Sorgath~ The Minotaur spell-peddler, Sorgath, sits here. ~ A tall, lean minotaur of dubious reputation, Sorgath is known for his deviousness, extreme by even minotaur standards. He sits here selling goods stolen, traded, and swindled. ~ 524291 0 0 0 1 -400 S 120 1 240 240 1 1d0+0 0d0+0 1200 0 0 0 0 1 0 0 0 #16577 gor-thal provisioner minotaur~ Gor-Thal~ A large minotaur is here, selling various objects. ~ A large minotaur with chipped horns and many scars, Thal-Mok has retired from raiding to sell provisions to the inhabitants of Thara-Gor. ~ 3 0 0 0 1 -400 S 120 1 240 240 10000 10000d0+0 0d0+0 1200 0 0 0 0 1 0 0 0 #16578 no name~ (no short description)~ (no long description) ~ ~ 1 0 0 0 0 0 S 0 1 0 0 0 0d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #16579 Charon-Thael~ Charon-Thael~ The mighty Minotaur archconjurer, Charon-Thael, looms before you. ~ A towering figure dressed all in crimson, Charon-Thael rules Khara-Gor with an iron fist. A demonologist of extraordinary powers, he can bind even the mightiest demon to his will. ~ 1091 503316672 65536 2048 2 -700 S 105 1 210 210 90000 90000d0+0 0d0+0 1050 0 0 0 0 1 2 0 0 >all_greet_prog 100~ mpecho You hear a deep rumbling coming from Charon-Thael's throat. if level($n)>107 say Welcome, Mighty One. bow $n break endif if race($n)==minotaur say Ah, young $n. Shall I teach you the ways of our people? break endif say Begone, $n! say You are not welcome here! emote gestures, and a glowing red nimbus envelops $n. mptrans $n 16551 break endif ~ | #16580 Thal-Mok minotaur priest~ Thal-Mok~ The high priest of the temple, Thal-Mok, stands before you. ~ An ancient minotaur dressed in crimson and gold, Thal-Mok is one of the most powerful spellcasters in Khara-Gor. His horns are ivory with age, and many scars crisscross his stooped body, but his eyes gleam with venomous power. Though never managing to achieve the rulership of Khara-Gor, he is feared by most of the town's residents. Considering that minotaurs are extremely hard to frighten, you think maybe you should show respect to the aged cleric; even the mighty Charon-Thael will not cross Thal-Mok lightly. ~ 75 33554560 0 0 1 -800 S 130 1 260 260 10000 10000d0+0 0d0+0 1300 0 0 0 0 1 2 0 0 >act_prog p enters the area from the temple doors.~ if level($n)>108 say Who enters my temple? look $n emote suddenly looks frightened. say Forgive me, Mighty One. bow $n break endif if race($n)==minotaur say Welcome, $n. break endif say Who dares invade the sacred Temple? Leave, outsider, you are not welcome! say Guards! Expulse $n! mpforce minos push $n south break endif ~ | #16590 no name~ (no short description)~ (no long description) ~ ~ 1 0 0 0 0 0 S 0 1 0 0 0 0d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #16595 surly drow innkeeper~ a surly drow innkeeper~ A surly drow innkeeper is here. ~ A unkempt drow in stained clothing, he looks at you with a look of scarcely concealed contempt. ~ 67 0 0 0 0 0 S 50 1 100 100 0 50000d0+0 0d0+0 0 8 0 0 0 1 0 0 0 #16596 drow~ a drow~ A cloaked drow moves through the shadows. ~ An unfriendly-looking fellow. ~ 65 0 0 0 0 -500 S 30 1 5 60 0 5000d0+0 0d0+0 6 8 0 0 0 0 0 0 0 >greet_prog 100~ if race($n)==drow emote nods coldly. break endif say Outsiders are not welcome here! glare $n break endif ~ | #16599 drow cut throat~ a drow cut-throat~ A Drow cut-throat skulks through the shadows. ~ A dangerous-looking Drow dressed all in black. ~ 65 0 0 0 0 -800 S 60 1 5 15 0 17000d0+0 0d0+0 0 8 0 0 0 1 0 0 0 #16600 drow apprentice assassin~ a Drow apprentice assassin~ An apprentice assassin is training here. ~ An evil-looking drow youth. ~ 3 0 0 0 0 -600 S 4 1 8 8 0 50d0+0 0d0+0 2 0 0 0 0 0 0 0 0 #16601 mizenraich drow assassin~ Mizenraich~ An ancient drow sits here, cloaked in black. ~ Before you sits the legendary Master of Assassins, Mizenraich. Cold, white eyes blaze from a face obscured by a black hood, and raspy breathing echos through the chamber. ~ 3 234881088 4980912 139264 2 -1000 S 110 1 40 40 0 50000d0+0 0d0+0 1000 8 0 0 0 1 2 0 0 #16602 Drow guard~ a Drow guard~ A powerful-looking Drow warrior stands here, guarding the master. ~ ~ 1 64 0 0 0 0 S 98 1 196 196 0 40000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #16605 chiral drow queen~ Chiral~ Chiral, Queen of the Drow sits here. ~ A breathtakingly beautiful drow woman with silver hair and skin as black as night. Her voluptous body is clothed with a flimsy silk robe open at the front, and a flimsy silk square around her waist. Her eyes flash with cruelty and lust, and her blood-red lips open in a cat-like smile. ~ 67 201326784 0 0 0 -1000 S 104 1 10 10 0 70000d0+0 0d0+0 0 8 0 0 0 2 0 0 0 >greet_prog 100~ emote looks at $n with sultry eyes. say What do you wish, $n? if sex($n)==1 look $n emote murmurs 'what a fine specimen.' break endif elseif sex($n)==2 say You are indeed a lovely creature. emote eyes roam over $n's nubile body. grin endif ~ | #16609 drow handmaiden~ a drow handmaiden~ A lovely young handmaiden sits at her queen's feet. ~ Dressed ~ 1 0 0 0 0 0 S 0 1 0 0 0 0d0+0 0d0+0 0 0 0 0 0 2 0 0 0 #0 #OBJECTS #16301 town~ town~ A town sits on its banks.~ ~ 29 0 0 0 0 0 0 100 100 16301~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #16302 runed wand~ a runed wand~ A wand lies here.~ ~ 3 1024 0 0 0 16385 50 100 100 50~ 1~ 1~ lightning bolt~ 2 56 0 0 0 reserved~ 0 0 0 0 0 #16303 fountain~ a marble fountain~ A beautiful marble fountain is here.~ ~ 25 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #16305 gleaming silver longsword~ a gleaming silver longsword~ A gleaming sword lies here.~ ~ 5 0 0 0 0 8193 103 100 100 0~ 40~ 90~ 1~ 5 1 0 0 0 reserved~ 0 0 0 0 0 A 19 25 A 18 25 #16306 white marble box~ a white marble box~ A large box constructed of white marble is here.~ ~ 15 0 0 0 0 0 0 100 100 200~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #16307 leather breastplate~ a leather breastplate~ A breastplate lies here.~ ~ 9 0 0 0 0 9 1 100 100 5~ 0~ 0~ 0~ 5 1 0 0 0 reserved~ 0 0 0 0 0 #16308 oaken club~ an oaken club~ A staff lies here.~ ~ 5 0 0 0 0 8193 1 100 100 0~ 1~ 7~ 8~ 3 1 0 0 0 reserved~ 0 0 0 0 0 A 18 2 A 19 2 #16309 white robe~ a white robe~ A robe is here.~ ~ 9 0 0 0 0 1025 1 100 100 3~ 0~ 0~ 0~ 2 1 0 0 0 reserved~ 0 0 0 0 0 #16310 clove garlic~ a clove of garlic~ Some garlic lies here.~ ~ 19 0 0 0 0 1 1 100 100 2~ 0~ 0~ 0~ 2 1 0 0 0 reserved~ 0 0 16312 16310 16311 #16311 ginseng~ some ginseng~ A strange root lies here.~ ~ 19 0 0 0 0 1 1 100 100 1~ 0~ 0~ 0~ 2 1 0 0 0 reserved~ 0 0 16312 16310 0 #16312 herb packet~ an herb packet~ A packet lies here.~ ~ 26 0 0 0 0 1 1 100 100 99~ cure poison~ reserved~ reserved~ 4 1 0 0 0 reserved~ 0 0 0 0 0 #16313 no name~ (no short description)~ (no description)~ ~ 13 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #16314 essence wormswort~ essence of wormswort~ An herb lies here.~ ~ 26 0 0 0 0 1 50 100 100 10~ cure light~ reserved~ reserved~ 1 12 0 0 0 reserved~ 0 0 0 0 0 #16315 vial cleardew~ a vial of cleardew~ A small vial lies here.~ ~ 10 268435456 0 0 0 1 10 100 100 2~ detect poison~ reserved~ reserved~ 1 28 0 0 0 reserved~ 0 0 0 0 0 #16316 spell book spellbook~ a spellbook~ A small book lies here.~ ~ 8 0 0 0 0 16385 1 100 100 0~ 0~ 0~ 0~ 2 12 0 0 0 reserved~ 0 0 0 0 0 A 3 1 A 12 70 E book~ A small book filled with arcane spells and mystical equations. ~ #16317 ancient scroll~ an ancient scroll~ A yellowing scroll lies here.~ ~ 2 0 0 0 0 1 50 100 100 50~ protection evil~ reserved~ reserved~ 1 4 0 0 0 reserved~ 0 0 0 0 0 #16318 wooden staff~ a simple wooden staff~ A staff lies here.~ ~ 5 805307456 163840 0 0 8193 100 100 100 0~ 40~ 100~ 6~ 4 4 0 0 0 reserved~ 0 0 0 0 0 A 12 100 A 18 50 A 19 50 #16319 simple white robe~ a simple white robe~ A white robe lies here.~ ~ 9 0 0 0 0 9 1 100 100 1~ 0~ 0~ 0~ 5 1 0 0 0 reserved~ 0 0 0 0 0 #16320 brightly glowing orb~ a brightly glowing orb~ An orb hovers here.~ ~ 9 0 0 0 0 32769 1 100 100 1~ 0~ 0~ 0~ 1 4 0 0 0 reserved~ 0 0 0 0 0 A 18 1 A 19 1 #16321 ivory torch~ an ivory torch~ An ivory torch is here.~ ~ 1 0 0 0 0 16385 1 100 100 0~ 0~ -1~ 0~ 2 1 0 0 0 reserved~ 0 0 0 0 0 #16324 illusionist staff~ an illusionist's staff~ A staff lies here.~ ~ 4 65 0 0 0 16385 0 100 100 10~ 1~ 1~ colour spray~ 2 1 0 4 16325 reserved~ 0 0 0 0 0 A 3 1 A 4 1 A 12 20 #16325 wooden rod~ a short wooden rod~ A short wooden rod lies here.~ ~ 13 0 0 0 0 16385 5 100 100 0~ 0~ 0~ 0~ 2 1 0 4 16324 reserved~ 0 0 0 0 0 #16327 silver gold key~ a silver and gold key~ A key lies here.~ ~ 18 64 0 0 0 16385 1 100 100 0~ 0~ 0~ 0~ 2 4 0 0 0 reserved~ 0 0 0 0 0 #16328 mystic gem~ a mystic gem~ A gem lies here.~ ~ 8 64 0 0 0 1 1 100 100 0~ 0~ 0~ 0~ 0 4 0 3 16318 reserved~ 0 0 0 0 0 #16329 ball light~ a ball of light~ A ball of light lies here.~ ~ 9 64 0 0 0 32769 1 100 100 1~ 0~ 0~ 0~ 1 4 0 0 0 reserved~ 0 0 0 0 0 A 19 1 A 18 1 #16330 two handed axe~ a two-handed axe~ A large axe lies here.~ ~ 5 0 32768 0 0 8193 10 100 100 0~ 10~ 20~ 1~ 5 28 0 0 0 reserved~ 0 0 0 0 0 A 18 10 A 19 10 #16331 opening mountain cave giant~ opening~ There is a huge opening carved into the mountain here.~ ~ 29 0 0 0 0 0 0 100 100 16330~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #16332 salted herring~ a salted herring~ A salted herring lies here.~ ~ 19 0 0 0 0 1 1 100 100 3~ 0~ 0~ 0~ 2 1 0 0 0 reserved~ 0 0 0 0 0 #16333 large fur cape~ a large fur cape~ A cape lies here.~ ~ 9 0 0 0 0 1025 104 100 100 9~ 0~ 0~ 0~ 15 40 0 0 0 reserved~ 0 0 0 0 0 #16334 mighty axe~ a mighty two-handed axe~ A huge axe lies here.~ ~ 5 0 32768 0 0 8193 104 100 100 0~ 0~ 0~ 1~ 20 4000 0 5 0 word of recall~ -1 -1 0 0 0 A 25 100 A 12 250 A 13 250 A 18 100 A 19 85 #16335 chain mail hauberk~ a chain mail hauberk~ A hauberk lies here.~ ~ 9 0 0 0 0 9 104 100 100 17~ 0~ 0~ 0~ 100 400 0 0 0 reserved~ 0 0 0 0 0 #16336 leather apron~ a leather apron~ An apron lies here.~ ~ 9 0 0 0 0 9 100 100 100 10~ 0~ 0~ 0~ 10 4 0 0 0 reserved~ 0 0 0 0 0 #16337 iron broadsword~ an iron broadsword~ A sword lies here.~ ~ 5 0 0 0 0 8193 1 100 100 0~ 1~ 10~ 1~ 5 16 0 0 0 reserved~ 0 0 0 0 0 A 19 1 A 18 1 #16338 no name~ (no short description)~ (no description)~ ~ 13 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #16339 huge hammer~ a huge hammer~ A hammer lies here.~ ~ 5 192 0 0 0 1 130 100 100 0~ 50~ 150~ 6~ 50 400 0 0 0 reserved~ 0 0 0 0 0 A 19 300 A 26 100 #16340 roasted boar~ a roasted boar~ A boar roasts on the spit.~ ~ 19 0 0 0 0 1 1 100 100 12~ 0~ 0~ 0~ 100 4 0 0 0 reserved~ 0 0 0 0 0 #16341 ring mail vest~ a ring mail vest~ A vest lies here.~ ~ 9 0 0 0 0 9 1 100 100 4~ 0~ 0~ 0~ 20 20 0 0 0 reserved~ 0 0 0 0 0 #16342 no name~ a chain mail vest~ A vest lies here.~ ~ 9 0 0 0 0 9 10 100 100 5~ 0~ 0~ 0~ 20 36 0 0 0 reserved~ 0 0 0 0 0 #16343 barrel~ a barrel~ A large barrel is here.~ ~ 15 0 0 0 0 0 0 100 100 300~ 5~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #16344 massive two-headed axe~ a massive two-headed axe~ A huge axe is here.~ ~ 5 0 32768 0 0 1 100 100 100 0~ 20~ 100~ 6~ 20 360 0 0 0 reserved~ 0 0 0 0 0 A 19 50 A 18 10 A -99 2 A 26 -40 #16345 iron breastplate~ a massive iron breastplate~ A breastplate lies here.~ ~ 9 0 0 0 0 9 100 100 100 20~ 0~ 0~ 0~ 70 400 0 0 0 reserved~ 0 0 0 0 0 #16346 bearskin coat~ a bearskin coat~ A coat lies here.~ ~ 9 0 0 0 0 1025 1 100 100 2~ 0~ 0~ 0~ 4 20 0 0 0 reserved~ 0 0 0 0 0 #16347 water barrel~ water barrel~ A huge water barrel is here.~ ~ 25 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #16348 statue allfather~ a statue of the Allfather~ A towering statue is here.~ ~ 13 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 E statue~ It portrays the Giants' chief god, the Allfather, portrayed as a huge, one-handed warrior. A huge stone axe is held in his hand, while a stone raven perches on one broad shoulder. ~ #16349 huge stone altar~ a huge stone altar~ A huge stone altar is here.~ ~ 13 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #16350 iron shod mace~ an iron-shod mace~ A huge mace is here.~ ~ 5 64 0 0 0 8193 100 100 100 0~ 0~ 0~ 8~ 15 92 0 0 0 reserved~ 0 0 0 0 0 A 1 2 A 18 20 A 19 40 #16351 large wooden box~ a large wooden box~ A large wooden box has been placed here.~ ~ 15 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #16352 iron mace~ an iron mace~ An iron mace lies here.~ ~ 5 0 0 0 0 8193 1 100 100 0~ 1~ 20~ 7~ 15 4 0 0 0 reserved~ 0 0 0 0 0 A 18 1 A 19 1 #16354 wooden shield~ a wooden shield~ A shield lies here.~ ~ 9 0 0 0 0 513 1 100 100 3~ 0~ 0~ 0~ 5 4 0 0 0 reserved~ 0 0 0 0 0 #16355 wolfskin cloak~ a wolfskin cloak~ A white cloak lies here.~ ~ 9 0 0 0 0 1025 1 100 100 3~ 0~ 0~ 0~ 4 4 0 0 0 reserved~ 0 0 0 0 0 #16356 torch~ a torch~ A torch lies here.~ ~ 1 0 0 0 0 16385 1 100 100 0~ 0~ 10~ 0~ 2 1 0 0 0 reserved~ 0 0 0 0 0 #16391 gnomeflinger catapult~ the Gnomeflinger~ A large catapult dubbed "The Gnomeflinger" sits here.~ ~ 12 2 270336 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 >rand_prog 10~ 0 recho &YThe Gnomeflinger shudders briefly as a blast of steam erupts from one of it's sides. ~ | #16397 rock fountain~ rock fountain~ A circular fountain made of rock sits in the middle of the plaza.~ ~ 25 1 262144 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #16402 worn travelling cloak~ a Worn Cloak~ A worn out travelling cloak is here.~ ~ 9 0 0 0 0 1025 1 100 100 0~ 0~ 0~ 0~ 1 8 0 0 0 reserved~ 0 0 0 0 0 #16403 worn travelling hood~ a Worn Hood~ A worn out travelling hood is here.~ ~ 9 0 0 0 0 17 1 100 100 0~ 0~ 0~ 0~ 1 8 0 0 0 reserved~ 0 0 0 0 0 #16405 walking stick~ a Walking Stick~ A walking stick carved from sturdy wood is here.~ ~ 9 0 0 0 0 16385 2 100 100 0~ 0~ 0~ 0~ 1 28 0 0 0 reserved~ 0 0 0 0 0 A 4 1 A 5 1 #16406 name onyx ring~ an Onyx Ring~ A ring carved from onyx is here.~ ~ 9 0 0 0 0 3 1 100 100 0~ 0~ 0~ 0~ 1 4 0 0 0 reserved~ 0 0 0 0 0 #16408 lute~ a Lute~ A finely tuned, wooden lute is here.~ ~ 5 2 0 0 0 8193 5 100 100 0~ 0~ 0~ 0~ 2 48 0 0 0 reserved~ 0 0 0 0 0 #16409 sturdy boots~ sturdy Boots~ A pair of sturdy boots are here.~ ~ 9 536870912 0 0 0 65 3 100 100 0~ 0~ 0~ 0~ 2 16 0 0 0 reserved~ 0 0 0 0 0 #16421 cutter's scarp town~ cutter's Scarp~ The small walled town of Cutter's Scarp huddles against the mountain.~ ~ 29 0 0 0 0 0 0 100 100 16421~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #16425 cistern water~ a cistern~ Melted snow pours off the inn roof into a cistern.~ ~ 25 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #16430 bottle dwarven whiskey~ a bottle of Dwarven whiskey~ A bottle lies here.~ ~ 17 0 0 0 0 1 1 100 100 2~ 2~ 5~ 0~ 2 1 0 0 0 reserved~ 0 0 0 0 0 #16431 mug ale~ a mug of ale~ A clay mug lies here.~ ~ 17 0 0 0 0 1 1 100 100 2~ 2~ 3~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #16432 leg mutton~ a leg of mutton~ A leg of mutton is here.~ ~ 19 0 0 0 0 1 1 100 100 5~ 0~ 0~ 0~ 2 1 0 0 0 reserved~ 0 0 0 0 0 #16433 bread~ a hunk of bread~ A piece of bread lies here.~ ~ 19 0 0 0 0 1 1 100 100 4~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #16434 hunting spear~ a hunting spear~ A spear is here.~ ~ 5 0 32768 0 0 8193 20 100 100 0~ 1~ 5~ 2~ 4 1 0 0 0 reserved~ 0 0 0 0 0 A 19 10 A 18 10 #16435 furs~ some furs~ Some furs lie here.~ ~ 9 0 0 0 0 9 100 100 100 6~ 0~ 0~ 0~ 4 4 0 0 0 reserved~ 0 0 0 0 0 #16436 hunting bow~ a hunting bow~ A bow lies here.~ ~ 5 0 32768 0 0 8193 1 100 100 1~ 0~ 0~ 15~ 1 1 0 5 0 magic missile~ 5 5 0 0 0 #16437 fur boots~ a pair of fur boots~ A pair of boots lies here.~ ~ 9 0 0 0 0 8257 20 100 100 5~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #16443 snow covered bin~ a snow-covered bin~ A snow-covered bin is here, filled with refuse.~ ~ 15 0 0 0 0 0 1 100 100 30~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #16444 wooden cudgel~ a wooden cudgel~ A sturdy wooden cudgel lies here.~ ~ 5 0 0 0 0 8193 1 100 100 0~ 1~ 5~ 7~ 3 1 0 0 0 reserved~ 0 0 0 0 0 #16446 bearskin coat~ a bearskin coat~ A coat lies here.~ ~ 9 0 0 0 0 1025 1 100 100 2~ 0~ 0~ 0~ 4 20 0 0 0 reserved~ 0 0 0 0 0 #16447 hunting knife~ a hunting knife~ A broad hunting knife is here.~ ~ 5 0 0 0 0 1 1 100 100 0~ 1~ 5~ 2~ 2 4 0 0 0 reserved~ 0 0 0 0 0 A 18 1 #16448 warm blanket~ a warm blanket~ A warm blanket is here.~ ~ 13 0 0 0 0 1025 1 100 100 0~ 0~ 0~ 0~ 2 1 0 0 0 reserved~ 0 0 0 0 0 #16449 piece dried beef~ a piece of dried beef~ A piece of dried beef lies here.~ ~ 19 0 0 0 0 1 1 100 100 5~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #16450 leather satchel~ a leather satchel~ A satchel lies here.~ ~ 15 0 0 0 0 16385 1 100 100 40~ 0~ 0~ 0~ 5 4 0 0 0 reserved~ 0 0 0 0 0 #16451 waterskin~ a waterskin~ A waterskin lies here.~ ~ 17 0 0 0 0 1 1 100 100 3~ 3~ 0~ 0~ 3 1 0 0 0 reserved~ 0 0 0 0 0 #16550 no name~ (no short description)~ (no description)~ ~ 13 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #16551 opening town khara gor~ entrance~ A large opening has been carved in the cliff face.~ ~ 29 0 0 0 0 0 0 100 100 16550~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #16554 fountain~ a stone fountain~ A large fountain constructed out of dark stone is here.~ ~ 25 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #16555 skull-topped staff~ a skull-topped staff~ A skull-topped staff lies here.~ ~ 13 0 0 0 0 16385 20 100 100 0~ 0~ 0~ 0~ 2 400 0 2 16555 reserved~ 1 1 0 0 0 #16556 red battle armor~ red battle armor~ A suit of armor lies here.~ ~ 9 0 0 0 0 9 100 100 100 10~ 0~ 0~ 0~ 5 400 0 0 0 reserved~ 0 0 0 0 0 A 19 10 A 18 10 #16557 glaive~ a bronze glaive~ A glaive lies here.~ ~ 5 33554432 32768 0 0 8193 100 100 100 0~ 10~ 50~ 1~ 10 40 0 0 0 reserved~ 0 0 0 0 0 A 19 10 A 18 10 #16560 hunk raw meat~ a hunk of raw meat~ Some meat lies here.~ ~ 19 0 0 0 0 1 1 100 100 5~ 0~ 0~ 0~ 3 1 0 0 0 reserved~ 0 0 0 0 0 #16561 leather sack~ a leather sack~ A leather sack lies here.~ ~ 15 0 0 0 0 16385 1 100 100 40~ 0~ 0~ 0~ 3 4 0 0 0 reserved~ 0 0 0 0 0 #16562 black Drow meshmail~ a hauberk of black Drow meshmail~ A mail shirt lies here.~ ~ 9 576 0 4100 2048 9 100 100 100 5~ 0~ 0~ 0~ 5 400 0 0 0 reserved~ 0 0 0 0 0 A 12 75 A 19 30 A 18 30 A 1 1 #16563 black broadsword soulreaver~ a black broadsword named "Soulreaver"~ A deadly-looking sword lies here.~ ~ 5 81 0 0 0 8193 100 100 100 0~ 10~ 50~ 3~ 4 1600 0 5 0 reserved~ 0 0 0 0 0 A 2 1 A 1 1 A 18 20 A 19 40 A 12 50 A 26 100 #16570 bronze dagger~ a bronze dagger~ A dagger lies here.~ ~ 5 0 0 0 0 8193 5 100 100 0~ 1~ 10~ 11~ 2 40 0 0 0 reserved~ 0 0 0 0 0 A 19 1 A 18 1 #16571 amulet bronze~ a bronze amulet~ An amulet lies here.~ ~ 8 0 0 0 0 5 5 100 100 0~ 0~ 0~ 0~ 2 360 0 0 0 reserved~ 0 0 0 0 0 A 19 1 A 12 5 #16573 glowstone~ a glowstone~ A glowing stone lies here.~ ~ 1 0 0 0 0 16385 1 100 100 0~ 0~ -1~ 0~ 1 4 0 0 0 reserved~ 0 0 0 0 0 #16576 vicious looking cudgel club~ a vicious-looking cudgel~ A club lies here.~ ~ 5 0 0 0 0 8193 100 100 100 0~ 0~ 0~ 8~ 2 4 0 0 0 reserved~ 0 0 0 0 0 #16577 crimson robes~ crimson robes~ Crimson robes lie here.~ ~ 9 0 0 0 0 9 1 100 100 2~ 0~ 0~ 0~ 2 12 0 0 0 reserved~ 0 0 0 0 0 #16578 red leather vest~ a red leather vest~ A leather vest lies here.~ ~ 9 0 0 0 0 9 50 100 100 4~ 0~ 0~ 0~ 2 4 0 0 0 reserved~ 0 0 0 0 0 #16579 leather breeches~ a pair of leather breeches~ A pair of breeches lies here.~ ~ 9 0 0 0 0 33 50 100 100 2~ 0~ 0~ 0~ 3 4 0 0 0 reserved~ 0 0 0 0 0 #16580 temple underdark~ temple doors~ A small temple carved in the shape of a skull stands here.~ ~ 29 0 0 0 0 0 0 100 100 16580~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #16587 drow city morrinmarch~ the Gates of Morrinmarch~ A small walled city stands on the banks of the river.~ ~ 29 0 0 0 0 0 0 100 100 16588~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #16590 fountain~ a grey stone fountain~ The grey stone fountain gurgles quietly.~ ~ 25 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #16595 bottle wine~ a bottle of wine~ A bottle of wine lies here.~ ~ 17 0 0 0 0 1 1 100 100 2~ 2~ 2~ 0~ 3 4 0 0 0 reserved~ 0 0 0 0 0 #16596 dark cloak~ a dark cloak~ A dark cloak lies here.~ ~ 9 0 0 0 0 1025 1 100 100 4~ 0~ 0~ 0~ 4 4 0 0 0 reserved~ 0 0 0 0 0 #16599 skull-topped dagger~ a skull-topped dagger~ A dagger with a skull-shaped pommel is here.~ ~ 5 64 0 0 0 8193 20 100 100 0~ 1~ 20~ 2~ 2 40 0 0 0 reserved~ 0 0 0 0 0 A 19 5 A 18 5 #16601 black dagger~ a black dagger~ A black dagger lies here.~ ~ 5 578 0 0 0 8193 95 100 100 0~ 0~ 0~ 2~ 3 400 0 0 0 reserved~ 0 0 0 0 0 A 2 1 A 5 1 A 25 10 A 18 20 A 19 20 #16602 bloodstone amulet~ a bloodstone amulet~ An amulet lies here.~ ~ 13 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #16603 bloodstone amulet~ a bloodstone amulet~ An amulet lies here.~ ~ 8 65 0 0 0 5 100 100 100 0~ 0~ 0~ 0~ 1 800 0 0 0 reserved~ 0 0 0 0 0 A 13 50 A 25 30 A 12 100 A 18 5 A 19 5 #0 #ROOMDATA #16301 A White Granite Walkway~ ~ ~ This gleaming white pathway leads north, into the center of a collection of marble buildings. The grass on either side of the path is immaculately cut, and you feel an aura of order and peace permeating the air. ~ 0 6 0 Rd 0 D0 ~ ~ 0 0 16302 D2 ~ ~ 0 0 18142 S #16302 A White Granite Walkway~ ~ ~ The path leads north to the center of the village and south towards the village entrance. The buildings around you are constructed of gleaming white marble seemingly unweathered by the passage of time. The air is quiet; only the sound of birds whistling in the breeze can be heard. ~ 0 2 0 Rd 0 D0 ~ ~ 0 0 16303 D2 ~ ~ 0 0 16301 S #16303 The Town Square~ ~ ~ You stand in the center of the small town. All around you rise one and two-story buildings constructed of white marble, surrounded by geometrically perfect fields of grass. To the east and west stretch wide roadways, while to the north is some sort of temple. To the south a road leads to the town entrance. ~ 0 2 0 Rd 0 D0 ~ ~ 0 0 16304 D1 ~ ~ 0 0 16307 D2 ~ ~ 0 0 16302 D3 ~ ~ 0 0 16305 S #16304 The Temple of the Magi~ ~ ~ This large open building serves as the focal point of the magical energies of those who live in the town. Beautiful stained glass windows are set into the otherwise spartan marble walls, casting a rosy glow onto the rows of benches facing the altar. To the south lies a large open doorway leading back to the Town Square. ~ 0 10 0 Rd 0 D2 ~ ~ 0 0 16303 S #16305 A Wide Roadway~ ~ ~ The white path leads west towards a large building, and east to the Town Square. To the north is a high marble wall, while to the south a doorway gives access to a small marble dwelling. ~ 0 2 0 Rd 0 D1 ~ ~ 0 0 16303 D2 ~ ~ 0 0 16319 D3 ~ ~ 0 0 16306 S #16306 A Wide Roadway~ ~ ~ The road comes to an end here, at the entrance to a large marble building. To the north and south are featureless marble walls, while to the east the road heads towards the center of town. You feel a prickling sensation on your skin; apparently powerful Magicks are being practiced nearby. ~ 0 2 0 Rd 0 D1 ~ ~ 0 0 16305 D3 ~ ~ 0 0 16316 S #16307 A Wide Roadway~ ~ ~ This wide white path leads east and west through the town. To the west lies the Town Square, while to the east the road continues on past an assortment of buildings. ~ 0 2 0 Rd 0 D1 ~ ~ 0 0 16308 D3 ~ ~ 0 0 16303 S #16308 A Wide Roadway~ ~ ~ The road continues east and west through the peaceful town. To the north lies a stately marble home, while to the south your way is blocked by a high wall. ~ 0 2 0 Rd 0 D0 ~ ~ 0 0 16315 D1 ~ ~ 0 0 16309 D3 ~ ~ 0 0 16307 S #16309 An Intersection~ ~ ~ The road splits here, heading north, south, and west. To the east is a small building from which a strange scent floats out into the air. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 16310 D1 ~ ~ 0 0 16320 D2 ~ ~ 0 0 16313 D3 ~ ~ 0 0 16308 S #16310 A Street~ ~ ~ This quiet street runs through a residential part of town. On either side of you are white marble dwellings, beautiful in their simplicity. To the south is an intersection, while to the north the street ends at what appears to be a public garden. ~ 0 2 0 Rd 0 D0 ~ ~ 0 0 16311 D2 ~ ~ 0 0 16309 S #16311 A Street~ ~ ~ The street ends to the north, at the gates of a small public garden. On either side of you are multi-story residential buildings, though there seems to be no entrances on this side of them. ~ 0 2 0 Rd 0 D0 ~ ~ 0 0 16312 D2 ~ ~ 0 0 16310 S #16312 A Garden~ ~ ~ In this public garden are arranged rows of beautiful flowers and exquisitely shaped bushes cut into complex geometrical forms. To the south is a quiet street, while on all other sides your way is blocked by high white walls. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 16311 S #16313 A Street~ ~ ~ This narrow street runs north and south through the town. On either side of you are high marble walls. To the south the road runs for a bit before stopping at one of the town's outer walls. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 16309 D2 ~ ~ 0 0 16314 S #16314 A Dead End~ ~ ~ The street ends here, at the town's outer wall. To the east and west are half-finished buildings; it looks as if construction is still going on. ~ 0 2 0 Rd 0 D0 ~ ~ 0 0 16313 S #16315 A Home~ ~ ~ You are in a large home, simply yet beautifully constructed. The walls are devoid of decoration, and the only furniture seems to extend out of the floor, constructed of the same white marble. ~ 0 10 0 Rd 0 D2 ~ ~ 0 0 16308 S #16316 The Academy~ ~ ~ In this, the largest building in the town, the Elders learn and refine their magical abilities. Like all of the town's buildings, the Academy is constructed of marble, and the lack of decoration gives it an aura of cleanliness and order. To the west is a large archway leading into the inner chamber of the Academy, while to the north is the library. ~ 0 10 0 Rd 0 D0 ~ ~ 0 0 16317 D1 ~ ~ 0 0 16306 D3 ~ ~ 0 0 16318 S #16317 The Library~ ~ ~ Row upon row of learned texts greet your eyes as you enter this room, while magical torches on the walls glow with a steady, undying light. To the south is the Academy entrance. ~ 0 10 0 Rd 0 D2 ~ ~ 0 0 16316 S #16318 The Inner Sanctum~ ~ ~ In this large chamber the mightiest magics are summoned to serve the Elders. For the first time you notice decoration; in this case a huge crimson tapestry hangs on the eastern wall, depicting arcane symbols written in gold thread. To the east is the Academy proper. ~ 0 393218 0 Rd 0 D1 ~ ~ 0 0 16316 D5 ~ ~ 0 0 16321 S #16319 The Warrior's House~ ~ ~ You have entered a small, one-room dwelling. The decoration is simple and spartan, and the walls are unadorned. To the north is the town's main throroughfare. ~ 0 14 0 Rd 0 D0 ~ ~ 0 0 16305 S #16320 The Mage's Store~ ~ ~ This shop is devoted to selling reagents, spell components, and mystical herbs. As this is, for the most part, a town of mages, this shop does a brisk business. ~ 0 32780 0 Rd 0 D3 ~ ~ 0 0 16309 S #16321 The Tests~ ~ ~ You stand at the beginning of the corridor for the Tests, used to determine if young Elder magi have truly earned the right to use their magic. To the north the corridor runs past several doors, and strange lights fill the gloomy hall. ~ 0 393226 0 Rd 0 D0 ~ ~ 0 0 16322 S #16322 A Corridor~ ~ ~ The corridor continues to the north. To the east is a doorway leading into a dark room. ~ 0 393226 0 Rd 0 D0 ~ ~ 0 0 16323 D1 ~ ~ 0 0 16326 D2 ~ ~ 0 0 16321 S #16323 A Corridor~ ~ ~ The corridor continues north and south through the earth. To the west is another doorway, through which you see a strange orange glow. ~ 0 10 0 Rd 0 D0 ~ ~ 0 0 16324 D2 ~ ~ 0 0 16322 D3 ~ ~ 0 0 16329 S #16324 A Corridor~ ~ ~ The corridor continues north and south through the earth. To the east is another doorway, through which you see strange colored lights. ~ 0 10 0 Rd 0 D0 ~ ~ 0 0 16327 D1 ~ ~ 0 0 16325 D2 ~ ~ 0 0 16323 S #16325 The Test of Mind~ ~ ~ As you enter this room your senses are assailed by strange colors pulsating in the air, and constantly changing smells and sounds. One second it looks like you're outside in a field, the next the surroundings change to a dark cave. You try to compose your mind and resist the constant barrage of illusions. ~ 0 10 0 Rd 0 D3 ~ ~ 0 0 16324 S #16326 The Test of Magic~ ~ ~ You have reached the first test. As you peer into this dark room you notice shadows starting to move, and a low growl fills the air... ~ 0 393226 0 Rd 0 D3 ~ ~ 0 0 16322 S #16327 Before the Final Test~ ~ ~ The corridor ends at a huge metal door, constructed of silver and gold. You sense magic at work behind the door, magic more powerful than any you have encountered here. ~ 0 0 0 Rd 0 D0 A huge door constructed of silver and gold. ~ door~ 119 16327 16328 D2 ~ ~ 0 0 16324 S #16328 The Final Test~ ~ ~ In this small chamber is the final test for the Academy's students. On the ground is a great golden circle embossed into the floor and glowing with protective magic. Swirling colors fill the air, and you feel a strange itching on your skin. ~ 0 14 0 Rd 0 S #16329 The Test of Fire~ ~ ~ You have entered a large room, the floors charred and blackened from some conlagration. In the center of the room is a large flame that seemingly erupts from the stone, and blasts you with heat and the smell of sulfur. ~ 0 10 0 Rd 0 D1 ~ ~ 0 0 16323 S #16330 At the Entrance to Nordheim~ ~ ~ You stand just inside of the entrance to the enormous cave that holds the ancestral home of the Giants. A huge tunnel, several hundred feet in diameter, runs north into the darkness, while to the south you can re-enter the wilderness. ~ 0 10 0 Rd 0 D0 ~ ~ 0 0 16331 D2 ~ ~ 0 0 18473 S #16331 The Entrance Hall~ ~ ~ You stand in a huge hall hewn into the mountain. To the north you see the flicker of torches in the distance, while to the south is the exit. Mammoth torches are set into sconces on the stone wall. ~ 0 14 1 Rd 0 D0 ~ ~ 0 0 16332 D2 ~ ~ 0 0 16330 S #16332 The Entrance Hall~ ~ ~ The mighty Hall continues north and south through the darkness. On all sides the cave floor has been trampled by huge, booted feet. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 16333 D2 ~ ~ 0 0 16331 S #16333 Before the Feasting Hall~ ~ ~ The tunnel ends here, at the entrance to an enormous feasting Hall, the legendary Hall of King Urgaard. Carousing giants quaff enormous cups of mead, while huge wolves prowl about for table scraps. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 16334 D2 ~ ~ 0 0 16332 S #16334 The Feasting Hall~ ~ ~ You have entered an enormous chamber that has been carved out of the heart of the mountain. Enormous braziers stand at all four corners, filling the room with smoke and heat, and an enormous wooden table stands in the center of the room. All around it are Giants, drinking and carousing. There are exits in all four cardinal directions. ~ 0 393226 0 Rd 0 D0 ~ ~ 0 0 16340 D1 ~ ~ 0 0 16335 D2 ~ ~ 0 0 16333 D3 ~ ~ 0 0 16337 S #16335 A Hallway~ ~ ~ This corridor runs east off the feasting hall into darkness. The few torches here cast a flickering light against the floor. ~ 0 10 0 Rd 0 D1 ~ ~ 0 0 16336 D3 ~ ~ 0 0 16334 S #16336 A Hallway~ ~ ~ The corridor continues east and west through the mountain. To the south are an open set of massive bronze doors, through which you see what appears to be a temple. To the north is another, smaller doorway. ~ 0 10 0 Rd 0 D0 ~ ~ 0 0 16350 D1 ~ ~ 0 0 16343 D2 ~ ~ 0 0 16349 D3 ~ ~ 0 0 16335 S #16337 A Hallway~ ~ ~ This hallway runs east and west through the Giant warrens. To the east is a huge chamber, lit by torches. ~ 0 10 0 Rd 0 D1 ~ ~ 0 0 16334 D3 ~ ~ 0 0 16338 S #16338 A Hallway~ ~ ~ The hallway ends here, with rooms to the north and south. From the north you hear a loud clanking sound, while from the room to the south you hear strange grunts and shouts. ~ 0 2 0 Rd 0 D0 ~ ~ 0 0 16339 D1 ~ ~ 0 0 16337 D2 ~ ~ 0 0 16345 S #16339 Bjorheim's Smithy~ ~ ~ The legendary Giant ironsmith, Bjorheim, labors here, making weapons and armor for his bloodthirsty kinsmen. All about you are stacked armor and weapons of truly intimidating size. In the center of the room is a mammoth iron anvil the size of a large bull. ~ 0 67108874 0 Rd 0 D2 ~ ~ 0 0 16338 S #16340 A Hallway~ ~ ~ This short hallway connects the kitchen to the north with the feasting hall to the south. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 16341 D2 ~ ~ 0 0 16334 S #16341 The Kitchens~ ~ ~ You have entered a huge kitchen. Over an enormous firepit a boar is being roasted on a spit; the smoke escapes through a hole in the wall. Various iron pots and pans hang from hooks driven into the stone wall, while a pungent smell escapes from the small pantry to the east. Enormous female Giants walk about, carrying kegs of mead and platters of food. ~ 0 10 0 Rd 0 D1 ~ ~ 0 0 16342 D2 ~ ~ 0 0 16340 S #16342 The Pantry~ ~ ~ The pantry is filled to overflowing with kegs of mead and barrels of salted fish and pork. The carcasses of slain boars hang from hooks in the ceiling, and the floor is wet with blood. ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 16341 S #16343 A Hallway~ ~ ~ The hallway turns here, heading north and west. The crudely cut walls of the hallway loom all around you, and the darkness presses in oppressively. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 16344 D3 ~ ~ 0 0 16336 S #16344 An Intersection~ ~ ~ You have reached an intersection. Hallways lead east, north, and south through the mountain. ~ 0 2 0 Rd 0 D0 ~ ~ 0 0 16351 D1 ~ ~ 0 0 16352 D2 ~ ~ 0 0 16343 S #16345 The Training Room~ ~ ~ In this large room are set up various mats, upon which Giant warriors-in-training practice their skills. Dried bloodstains on the floor imply that the training excercises can get a little intense. ~ 0 2 0 Rd 0 D0 ~ ~ 0 0 16338 S #16346 ~ ~ ~ ~ 0 4 0 Rd 0 S #16349 Temple of the Allfather~ ~ ~ You stand in a large, arched room carved into the mountain. In the center of the room is a stone altar, while all about ceremonial torches set into the wall cast strange shadows on the wall faces. To the north is a corridor. ~ 0 32778 0 Rd 0 D0 ~ ~ 0 0 16336 S #16350 The Weapons Master~ ~ ~ This large room is filled with training mats and paraphernalia. You can re-enter the hall through a doorway to the south. ~ 0 2 0 Rd 0 D2 ~ ~ 0 0 16336 S #16351 The End of the Hallway~ ~ ~ The hallway ends here, at a stone wall. You can return to the south, or climb a set of stairs which lead upwards. ~ 0 10 0 Rd 0 D2 ~ ~ 0 0 16344 D4 ~ ~ 0 0 16354 S #16352 A Hallway~ ~ ~ This corridor branches off to the east, passing several doors on the north and south walls. This section of the Hall seems to serve as the living quarters of its inhabitants. ~ 0 10 0 Rd 0 D1 ~ ~ 0 0 16353 D3 ~ ~ 0 0 16344 S #16353 A Hallway~ ~ ~ You are travelling through a residential section of the Hall. Giantesses and their young walk idly by, while the occasional Giant warrior strides drunkenly by. ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 16352 S #16354 An Overhang~ ~ ~ You stand under a large overhang of rock that juts out from the mountain. To the east lies a snow-covered valley, while a set of stairs leads downwards into the mountain. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 16355 D5 ~ ~ 0 0 16351 S #16355 A Small Valley~ ~ ~ You have stepped out into a small valley lying deep in the mountains. On all sides of you rise mighty peaks, while to the east stands a small evergreen forest. ~ 0 6 0 Rd 0 D1 ~ ~ 0 0 16356 D3 ~ ~ 0 0 16354 S #16356 A Small Valley~ ~ ~ As you walk through the evergreen forest you hear a strange howling in the distance. On the ground are several sets of footprints, of both animal and humanoid. ~ 0 2 0 Rd 0 D0 ~ ~ 0 0 16357 D1 ~ ~ 0 0 16359 D2 ~ ~ 0 0 16358 D3 ~ ~ 0 0 16355 S #16357 A Small Valley~ ~ ~ You walk through the bright snow, as pine needles brush at your face. You hear strange snarls in the distance. ~ 0 2 0 Rd 0 D1 ~ ~ 0 0 16356 D2 ~ ~ 0 0 16356 S #16358 A Small Valley~ ~ ~ This small valley is totally cut off from the outside world it seems. Large evergreen trees tower over you, and you notice the footprints of some sort of creature in the snow about you. ~ 0 2 0 Rd 0 D0 ~ ~ 0 0 16356 D1 ~ ~ 0 0 16359 S #16359 A Small Valley~ ~ ~ You stalk through the forest, weapons held firmly as the baying of wolves gets closer. All that you can see is snow and trees, and the cold is starting to infiltrate your clothing. ~ 0 2 0 Rd 0 D3 ~ ~ 0 0 16358 S #16361 Minoc Entrance~ ~ ~ You have reached the mining town of Minoc. It is a bustling dwarf town, training its citizens to be strong. The main street leads to the north, while the surrounding rocky countryside is to the south. ~ 0 6 1 Rd 0 D0 ~ ~ 0 0 16362 S #16362 Main Street~ ~ ~ You are walking down the main street of Minoc. A small building lies immediately to the west, housing a general store. The roads are paved with excellent craftsmanship, but are covered with dirt. The road goes in a straight line in a north/south direction. ~ 0 2 1 Rd 0 D0 ~ ~ 0 0 16363 D2 ~ ~ 0 0 16361 D3 ~ ~ 0 0 16374 S #16363 Main Street~ ~ ~ You are walking down main street, just south of the public fountain. The streets are lined with houses of a varying size. Minoc is one of the larger towns that dot the countryside, complete with training arena for its great warriors. The road continues north or south. ~ 0 2 1 Rd 0 D0 ~ ~ 0 0 16364 D2 ~ ~ 0 0 16362 S #16364 Public Fountain~ ~ ~ You are have arrived at the public fountain of Minoc. The main street leads off to the south, while a small temple lies to the north. The cross street, called Geoffry's Way, runs to the east and west. The warrior's training hall lies to the east, while the city's Grand Inn is to the west. ~ 0 2 1 Rd 0 D0 ~ ~ 0 0 16389 D1 ~ ~ 0 0 16365 D2 ~ ~ 0 0 16363 D3 ~ ~ 0 0 16367 S #16365 Geoffry's Way~ ~ ~ ~ 0 2 1 Rd 0 D3 ~ ~ 0 0 16364 S #16367 ~ ~ ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 16364 S #16374 ~ ~ ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 16362 S #16389 ~ ~ ~ ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 16364 S #16391 Inside The Gnomish Village~ ~ ~ You stand at the entrance to the gnomish village. The underground tunnel has opened up into a large chamber extending farther upwards than you can make out with your keen eyesight. The chittering voices of the gnomes can be heard coming from all around, pierced by an occasional scream of a gnome flung to other levels of the cavern by the Gnomeflinger. ~ 0 14 0 Rd 0 D1 ~ ~ 0 0 16392 S #16392 Merchant Square~ ~ ~ The Merchant Square is buslting with activity. Gnomes run to and fro chittering amongst each other to barter their goods. Amongst the merchants booths are set up around the edges of the intersection. Each booth houses a gnomish bard relating legend and lore to young and old alike. These bards have travelled the lands with their talkative nature bringing fame to the ability of the gnome in the entertainment business. ~ 0 1034 0 Rd 0 D0 ~ ~ 0 0 16393 D1 ~ ~ 0 0 16397 D2 ~ ~ 0 0 16395 D3 ~ ~ 0 0 16391 S #16393 A Bustling Side Street~ ~ ~ The side street branches off from Merchant Square into a chaotically organized residential area of town. The houses line both edges of the roadway, and are also packed one atop another. The density begins to lessen as you continue northward where a great deal of construction is underway. ~ 0 10 0 Rd 0 D0 ~ ~ 0 0 16394 D2 ~ ~ 0 0 16392 S #16394 End Of The Side Street~ ~ ~ You have reached the end of this side street. A great deal of residential construction is taking place here with many more lots to be filled in. ~ 0 10 0 Rd 0 D2 ~ ~ 0 0 16393 S #16395 A Bustling Side Street~ ~ ~ The side street branches off from Merchant Square into a chaotically organized residential area of town. The houses line both edges of the roadway, and are also packed one atop another. The density begins to lessen as you continue southward where a great deal of construction is underway. ~ 0 10 0 Rd 0 D0 ~ ~ 0 0 16392 D2 ~ ~ 0 0 16396 S #16396 End Of The Side Street~ ~ ~ You have reached the end of this side street. A great deal of residential construction is taking place here with many more lots to be filled in. ~ 0 10 0 Rd 0 D0 ~ ~ 0 0 16395 S #16397 Fountain Plaza~ ~ ~ The path has lead you to a large fountain carved into the surface of the cavern. At the edge of the fountain stands a well aged gnome of some great local reknown. A small crowd has gathered around him to hear his tales from abroad. He smiles at you as you come closer and beckons for you to sit and learn as well. ~ 0 394254 0 Rd 0 D0 ~ ~ 0 0 16398 D1 ~ ~ 0 0 16400 D2 ~ ~ 0 0 16399 D3 ~ ~ 0 0 16392 S #16398 The Center of Learning~ ~ ~ You enter a larger building carved into the stone of the mountian. The Center of Learning is quite busy with several gnomes studying deeply the various skills they will need to be able to survive in the world. ~ 0 394254 0 Rd 0 D2 ~ ~ 0 0 16397 S #16399 The Center of Training~ ~ ~ You enter The Center of Training and find yourself within the ranks of swarms of gnomes refining their personal attributes. The center is divided up into sections for increasing one's physical strength and also intellectual ability. Grizdish, the head of the center, wanders about advising other gnomes on the proper techniques to improve themselves. ~ 0 394254 0 Rd 0 D0 ~ ~ 0 0 16397 S #16400 The Gnomish Temple~ ~ ~ The Gnomish Temple is very quiet aside from the rest of the town. The only gnomes here are ones in varying degrees of pain or sickness. Tika, a gnomish priest weaves her way from gnome to gnome healing them from their pains. ~ 0 394254 0 Rd 0 D3 ~ ~ 0 0 16397 S #16401 Level Two~ ~ ~ Standing at the entrance of the second level of the gnome village, you can hear the voices of many young gnomes to the east. Here they compete to graduate from newbie adventurers into gnomish heroes and heroins. The Gnomeflinger Operator chatters on to you, telling you to pick up and use the equipment you win off others, so that you may better defend yourself. ~ 0 14 0 Rd 0 D1 ~ ~ 0 0 16402 S #16402 Level Two~ ~ ~ As you enter the low level learning area other young gnomes flood about you chattering of their first adventures. Others attempt to bully you around, hoping to get the jump on you, so that they may be allowed to enter the ranks of adventuring first. After a brief chatter session most of the gnomes part, leaving you to your business. ~ 0 10 0 Rd 0 D1 ~ ~ 0 0 16403 D3 ~ ~ 0 0 16401 S #16403 Level Two~ ~ ~ The path branches into several directions at this point, leading to the various locations of the learning area. To the north you can hear faint sounds of music coming from bards of minor skill. The delight filled shouts of gnomes using the gnomeflinger can still be heard from the west. ~ 0 10 0 Rd 0 D0 ~ ~ 0 0 16405 D2 ~ ~ 0 0 16404 D3 ~ ~ 0 0 16402 S #16404 Level Two~ ~ ~ This path comes to an abrupt ending at a small crevass in the rocks. Warm air rushes up to greet you, and continues up through the crack above you. You realize that this is a ventilation shaft, used to keep air circulating inside the mountain for the gnomes to breathe. ~ 0 10 0 Rd 0 D0 ~ ~ 0 0 16403 S #16405 Level Two~ ~ ~ You come to a bend in the path. An elderly gnome sits on a rock off to the side, scolding any of the young gnomes who get carried away. Others gather around the wise one to hear his stories, hoping to pick up a trick or two. The sound of music, coming from the east, is now a little more prominent. ~ 0 14 0 Rd 0 D1 ~ ~ 0 0 16406 D2 ~ ~ 0 0 16403 S #16406 Level Two~ ~ ~ A small path to the north branches off from the main walk. Singing gnomes, some good, others not, walk around here reciting lyrics to the sound of a lute which floods in from the east. To the west you can make out what seems like a gruff voice (by gnomish standards) scolding young gnomes. ~ 0 10 0 Rd 0 D0 ~ ~ 0 0 16407 D1 ~ ~ 0 0 16408 D3 ~ ~ 0 0 16405 S #16407 Level Two~ ~ ~ The path you are on comes to an end at the edge of one of the ventilation shafts, leaving you with the choice to head back south as your only one. The voices of the gnomes practicing their singing erupts in a cresendo drowning out any other noises. ~ 0 10 0 Rd 0 D2 ~ ~ 0 0 16406 S #16408 Level Two~ ~ ~ At the edge of the path, near the bend, sits a large rock. Gnomes practice their instrumental talents, ignoring each other. Occasionally they come to blows when one gnome hits a sour note, thus breaking the concentration of another gnome. ~ 0 14 0 Rd 0 D2 ~ ~ 0 0 16409 D3 ~ ~ 0 0 16406 S #16409 Level Two~ ~ ~ This section is under construction, with worker gnomes scurring about using their inventions to smash up the rocks to extend the tunnels. Various working tunes escape the mouths of the gnomes as they continue to labour about. ~ 0 10 0 Rd 0 D0 ~ ~ 0 0 16408 D1 ~ ~ 0 0 16410 S #16410 Level Two~ ~ ~ The tunnel comes to an end at this point. Scaffolding lines the walls as gnomes work at extending the tunnel in various directions. One gnome, seemingly out of nowhere, appears at your side and begins to explain the wonders of his steam-powered rock smashing and piling device which he has labelled "The Tunnel Drill XT150." ~ 0 10 0 Rd 0 D3 ~ ~ 0 0 16409 S #16411 Level Three~ ~ ~ You stand at the entrance of the third level of the subterrainian gnome city. Many more levels stretch high above, but due to the lack of noticible activity, they seem uninteresting. The operator of this gnomeflinger is talking rapidly to each gnome as they land, instructing them on how the catapult works. ~ 0 14 0 Rd 0 D1 ~ ~ 0 0 16412 S #16412 Level Three~ ~ ~ You are standing at the start of a long line of gnomes that weaves it's way to whatver building you can make out in the distance. Sounds of music and chatter fill the air, humming vibrantly in your ears. Slowly the line is creeping forward in the direction of the music. ~ 0 10 0 Rd 0 D1 ~ ~ 0 0 16413 D3 ~ ~ 0 0 16411 S #16413 Level Three~ ~ ~ The lineup winds around a corner on the path, approaching the sound of music and laughter. The gnomes talk amongst each other about "the show" in high spirits. To the north a small group of gnomes stand in a pack arguing over a heated topic, easily heard from your vantage point. ~ 0 14 0 Rd 0 D0 ~ ~ 0 0 16414 D3 ~ ~ 0 0 16412 S #16414 Level Three~ ~ ~ ~ 0 10 0 Rd 0 D0 ~ ~ 0 0 16415 D1 ~ ~ 0 0 16416 D2 ~ ~ 0 0 16413 S #16415 Level Three~ ~ ~ ~ 0 14 0 Rd 0 D2 ~ ~ 0 0 16414 S #16416 Level Three~ ~ ~ ~ 0 10 0 Rd 0 D1 ~ ~ 0 0 16417 D3 ~ ~ 0 0 16414 S #16417 Level Three~ ~ ~ ~ 0 10 0 Rd 0 D1 ~ ~ 0 0 16418 D2 ~ ~ 0 0 16420 D3 ~ ~ 0 0 16416 S #16418 Level Three~ ~ ~ ~ 0 10 0 Rd 0 D2 ~ ~ 0 0 16419 D3 ~ ~ 0 0 16417 S #16419 Level Three~ ~ ~ ~ 0 10 0 Rd 0 D0 ~ ~ 0 0 16418 D3 ~ ~ 0 0 16420 S #16420 Level Three~ ~ ~ ~ 0 10 0 Rd 0 D0 ~ ~ 0 0 16417 D1 ~ ~ 0 0 16419 S #16421 Before the Gates of Cutter's Scarp~ ~ ~ You stand before the town of Cutter's Scarp. A road leads north in between snow-covered wooden buildings, while to the south you can re-enter the foothills. ~ 0 2 0 Rd 0 D0 ~ gates~ 3 0 16422 D2 ~ ~ 0 0 17957 S #16422 The Main Street~ ~ ~ You stand in the main street of the frontier town of Cutter's Scarp. Founded originally by a small band of human settlers from the south, years of interbreeding with local Dwarven communities have resulted in the average citizen being of Human-Dwarven stock. Shunned by both Dwarves and Humans, the Halfdwarves of Cutter's Scarp are a proud, tough group, well-versed in the ways of the harsh northlands. ~ 0 2 0 Rd 0 D0 ~ ~ 0 0 16423 D2 ~ gates~ 3 0 16421 S #16423 The Main Street~ ~ ~ The snow-covered road leads north and south through the town. On either side of you rise large wooden buildings, their windows dark and cold. ~ 0 2 0 Rd 0 D0 ~ ~ 0 0 16424 D2 ~ ~ 0 0 16422 D3 ~ ~ 103 0 16449 S #16424 The Main Street~ ~ ~ The road continues north, to what might be called the town square, and south towards the entrance to the settlement. To the east is a small chapel, it's door open. ~ 0 2 0 Rd 0 D0 ~ ~ 0 0 16425 D1 ~ ~ 0 0 16434 D2 ~ ~ 0 0 16423 S #16425 The Town Center~ ~ ~ You stand in the center of the town. To the south the main road stretches towards the town's entrance, while to the east and west are smaller sidestreets. To the north stands a massive inn, it's windows lighted with warmth. ~ 0 2 0 Rd 0 D0 ~ ~ 0 0 16430 D1 ~ ~ 0 0 16427 D2 ~ ~ 0 0 16424 D3 ~ ~ 0 0 16426 S #16426 A Street~ ~ ~ This small sidestreet runs west off the town's center. All around you snow is softly falling, and the temperature is bitterly low. ~ 0 2 0 Rd 0 D1 ~ ~ 0 0 16425 D3 ~ ~ 0 0 16428 S #16427 A Street~ ~ ~ This street runs east and west through Cutter's Scarp. All around you are sturdy wooden buildings. To the west is what seems to be the town's center. ~ 0 2 0 Rd 0 D1 ~ ~ 0 0 16431 D3 ~ ~ 0 0 16425 S #16428 A Street~ ~ ~ The snow-covered street is strangely quiet. To the north is a large building, while to the west the street runs past a collection of wooden buildings. ~ 0 2 0 Rd 0 D0 ~ ~ 0 0 16429 D1 ~ ~ 0 0 16426 D3 ~ ~ 0 0 16437 S #16429 The Trainer~ ~ ~ You have entered a large log building. Weapons racks line the walls, and large practice mats made of straw lie on the ground. Apparently this is where the young rangers of the town practice. ~ 0 10 0 Rd 0 D2 ~ ~ 0 0 16428 S #16430 The Broken Bow~ ~ ~ You have entered a large, busy tavern. Grim-faced servitors carry large trays full of ale and food to the patrons, who are as a motley group as you've ever seen. Though most of the people in here are of the town's typical human-dwarf stock, there are also goblins, half-elves, trolls, and even a lizardman or two in the crowd. The main feature in the room is the enormous stone fireplace, which fills the room with a welcome warmth. ~ 0 10 0 Rd 0 D2 ~ ~ 0 0 16425 S #16431 A Street~ ~ ~ The street continues east and west through the softly falling snow. It is extremely cold. ~ 0 2 0 Rd 0 D1 ~ ~ 0 0 16432 D3 ~ ~ 0 0 16427 S #16432 A Street~ ~ ~ You trudge on through the bitter cold. To the south is what appears to be a store. To the east the street appears to end. ~ 0 2 0 Rd 0 D1 ~ ~ 0 0 16433 D2 ~ ~ 0 0 16436 D3 ~ ~ 0 0 16431 S #16433 End of the Street~ ~ ~ The street ends at the palisade wall. To the north is a small, cozy home, while to the west lies there rest of the town. ~ 0 2 0 Rd 0 D0 ~ ~ 0 0 16435 D3 ~ ~ 0 0 16432 S #16434 The Chapel~ ~ ~ This small, warm chapel is a welcome change to the bitter cold outside. Unlike most churches and temple's you've been in, this one is unadorned. Constructed with crude wooden logs, the walls and floors are rough to the touch. ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 16424 S #16435 Grobler's House~ ~ ~ You have entered the house of the old ranger Grobler, a legend in these parts. Old hunting trophies line the wall while a small fireplace provides warmth and light. ~ 0 10 0 Rd 0 D2 ~ ~ 0 0 16433 S #16436 The Trader~ ~ ~ You have entered a small trading post in Cutter's Scarp. Assorted boxes and racks are scattered about haphazardly, and a small brazier provides some degree of warmth. ~ 0 10 0 Rd 0 D0 ~ ~ 0 0 16432 S #16437 A Street~ ~ ~ The street runs east and west through the dark, snowclad town. On all sides rise up sturdy buildings constructed of logs, and your footprints are slowly disappearing under the constantly falling snow. ~ 0 2 0 Rd 0 D1 ~ ~ 0 0 16428 D3 ~ ~ 0 0 16438 S #16438 A Street~ ~ ~ The snow covered street continues east and west. There are very few travellers about at this time, and the howling wind creates a lonely song in the air. Small buildings lie to the north and south. ~ 0 0 0 Rd 0 D0 ~ ~ 39 0 16440 D1 ~ ~ 0 0 16437 D2 ~ ~ 7 0 16439 D3 ~ ~ 0 0 16441 S #16439 A House~ ~ ~ You have entered a large home. The last vestiges of a fire is dying in the stone hearth, and the air is starting to chill. Perhaps you should leave before the homeowner comes back; the Halfdwarves of Cutter's Scarp are a tough bunch, and you wouldn't want a miscommunication to lead to violence. ~ 0 10 0 Rd 0 D0 ~ ~ 7 0 16438 S #16440 An Empty House~ ~ ~ You've managed to force open the iced door and enter the house. It seems to have been abandoned some time ago; there is no furniture or personal effects. Being here, however, is a welcome escape from the cold arctic wind that rages outside. ~ 0 10 0 Rd 0 D2 ~ ~ 39 0 16438 S #16441 A Street~ ~ ~ The snow-covered street runs east and west throught the town. To the west looms the western wall of the town, a tall palisade made of logs, while to the east the street runs towards the center of town. ~ 0 2 0 Rd 0 D1 ~ ~ 0 0 16438 D3 ~ ~ 0 0 16442 S #16442 A Street~ ~ ~ The street ends at the wooden palisade here. To the north is a narrow alleyway, covered with snow. ~ 0 2 0 Rd 0 D0 ~ ~ 0 0 16443 D1 ~ ~ 0 0 16441 S #16443 A Snow-Covered Alley~ ~ ~ This small alley runs north off the main street, along the palisade wall. It seems to be little-travelled; the snow is unmarred. ~ 0 6 0 Rd 0 D0 ~ ~ 0 0 16444 D2 ~ ~ 0 0 16442 S #16444 A Snow-Covered Alley~ ~ ~ The alley continues north and south between the palisade wall to the west and a windowless building wall to the east. You are ankle-deep in snow. ~ 0 2 0 Rd 0 D0 ~ ~ 0 0 16445 D2 ~ ~ 0 0 16443 S #16445 A Snow-Covered Alley~ ~ ~ You have reached the corner of the palisade wall. To the south the alley runs towards the street, while to the east it turns into darkness. You hear a strange scuttling sound coming from the east. ~ 0 2 0 Rd 0 D1 ~ ~ 0 0 16446 D2 ~ ~ 0 0 16444 S #16446 The End of the Alley~ ~ ~ You have reached the darkened end of the alley. Piles of wood have been abandoned here, and the snow is knee-deep. You also notice several sets of tracks. Clawed tracks. ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 16445 S #16449 A House~ ~ ~ You have entered a large house made of wood. A bearskin rug lies on the floor, while a large brick fireplace fills the north wall. ~ 0 393218 0 Rd 0 D1 ~ ~ 103 0 16423 S #16550 At the Entrance to a Tunnel~ ~ ~ You stand on the threshold of Khara-Gor, ancestral home of the Minotaurs. The tunnel walls are constructed of crudely cut stone blocks overgrown with lichen and the dust of centuries. To the south is the outside world, while to the north the tunnel slopes down into the inky blackness. Known for their rapacious nature, Minotaurs are shunned by most races. Fearsome warriors, many Minotaurs have made pacts with demons and other extradimensional entities, and have strange and deadly powers; Minotaurs are said to know more about these creatures than any other races (save Demons themselves, of course). ~ 0 14 0 Rd 0 D0 ~ ~ 0 0 16551 D2 ~ ~ 0 0 17002 S #16551 A Tunnel~ ~ ~ The tunnel runs north and south through the mountain. From the south you feel a cool draft, while to the north the corridor slopes down into darkness. You feel a moist, cold chill in the air. ~ 0 14 0 Rd 0 D0 ~ ~ 0 0 16552 D2 ~ ~ 0 0 16550 S #16552 A Tunnel~ ~ ~ You continue on through the wide, dark tunnel. The moss that lines the walls and ceiling glows with a strange blue light, illuminating your way eerily. ~ 0 10 0 Rd 0 D0 ~ ~ 0 0 16553 D2 ~ ~ 0 0 16551 S #16553 A Tunnel~ ~ ~ At this point the tunnel approaches a lighted area to the north. To the south is only blackness. Strange shadows twist throught the darkness at the edge of your vision. ~ 0 10 0 Rd 0 D0 ~ ~ 0 0 16554 D2 ~ ~ 0 0 16552 S #16554 The Center of the Labyrinth~ ~ ~ You stand at the center of the labyrinthine town of Khara-Gor, in a huge open cavern deep within the earth. Torches line the wall, glowing with a steady light, but seem insignificant compared to the darkness that permeates the cavern. To the east a wide tunnel leads into the darkness, while to the north it enters a strange chamber. To the west is another, smaller, corridor, and the entrance to the labyrinth lies to the south. ~ 0 10 0 Rd 0 D0 ~ ~ 0 0 16557 D1 ~ ~ 0 0 16555 D2 ~ ~ 0 0 16553 D3 ~ ~ 0 0 16567 S #16555 A Twisting Path~ ~ ~ The tunnel twists and turns unexpectedly, making you lose your bearings. It seems to be a rather well-travelled part of the town, and you see the tall, dark shadows of Minotaurs gliding through the darkness. ~ 0 10 0 Rd 0 D0 ~ ~ 0 0 16556 D1 ~ ~ 0 0 16556 D3 ~ ~ 0 0 16554 S #16556 A Twisting Path~ ~ ~ The constantly twisting corridors and hall which make up Khara-Gor have seemingly been built without plan. Corridors meet then divide at random intervals; anyone except a Minotaur would find themselves quickly lost in such a place. ~ 0 10 0 Rd 0 D1 ~ ~ 0 0 16566 D2 ~ ~ 0 0 16555 D3 ~ ~ 0 0 16555 S #16557 A Tunnel~ ~ ~ The tunnel turns here, heading south and west. To the south is what appears to be a large open cavern, while to the east the tunnel twists and turns in the darkness. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 16554 D3 ~ ~ 0 0 16558 S #16558 A Tunnel~ ~ ~ The tunnel twists and turns maddeningly, and you concentrate mightily to prevent yourself from getting around. The stones are strangely warm, and you hear a strange pulsing coming from deep within the earth. ~ 0 10 0 Rd 0 D1 ~ ~ 0 0 16557 D2 ~ ~ 0 0 16554 D3 ~ ~ 0 0 16559 S #16559 A Tunnel~ ~ ~ The tunnel ends here, at an opening carved to look like a looped snake, eating it's own tail. From the north you hear the sounds of struggle. ~ 0 10 0 Rd 0 D0 ~ ~ 0 0 16560 D1 ~ ~ 0 0 16558 S #16560 The Place of Training~ ~ ~ This large chamber has been set aside as a training place for young Minotaurs. Four massive braziers in each corner of the room fill the room with heat, and the smoke sears your lungs. ~ 0 10 0 Rd 0 D2 ~ ~ 0 0 16559 S #16561 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 16556 D1 ~ ~ 0 0 16562 S #16562 ~ ~ ~ ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 16561 S #16566 A Small Chamber~ ~ ~ You have entered a small chamber deep in the mountain. To the west is a twisting corridor, while a narrow wooden ladder leads upwards into an open hatch in the ceiling. ~ 0 393218 0 Rd 0 D3 ~ ~ 0 0 16556 D4 ~ ~ 0 0 16568 S #16567 A Tunnel~ ~ ~ The tunnel continues on east and west through the darkness. All around you are the sounds of tiny clawed feet scuttling across the stone floor, and gleaming red eyes stare at you from the darkness. ~ 0 14 0 Rd 0 D1 ~ ~ 0 0 16554 D3 ~ ~ 0 0 16575 S #16568 An Antechamber~ ~ ~ You have entered a small antechamber deep within the earth. To the west is a larger room, while a narrow wooden ladder leads down through a hatch in the floor. ~ 0 393218 0 Rd 0 D3 ~ ~ 0 0 16569 D5 ~ ~ 0 0 16566 S #16569 A Passage~ ~ ~ This stone passageway twists unexpectedly, heading north and east. The darkness here is palpable, and the walls glisten with moisture. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 16570 D1 ~ ~ 0 0 16568 S #16570 A Corridor~ ~ ~ The passageway twists here, heading west and south. Far off in the distance you hear a loud, low roar echoing. ~ 0 393218 0 Rd 0 D2 ~ ~ 0 0 16569 D3 ~ ~ 0 0 16571 S #16571 A Corridor~ ~ ~ You stalk through the corridors which make up Khara-Gor. This section of the labyrinth-town seems to consist of living quarters. The are passages in all directions except south. ~ 0 2 0 Rd 0 D0 ~ ~ 0 0 16572 D1 ~ ~ 0 0 16570 D3 ~ ~ 275 0 16573 S #16572 A Corridor~ ~ ~ The passageway continues to the north, while to the south it turns east. On either side of you are what appear to have once been passages; they have been bricked over. ~ 0 10 0 Rd 0 D0 ~ ~ 0 0 16574 D2 ~ ~ 0 0 16571 S #16573 A Chamber~ ~ ~ This large chamber seems to serve as the living quarters of some Minotaur. Crimson pillows lie about, and a large brazier provides light. ~ 0 10 0 Rd 0 D1 ~ ~ 275 0 16571 S #16574 At the Bottom of the Stairs~ ~ ~ You have entered a small stone chamber, and now stand at the foot of a flight of narrow stone steps that spiral upwards into darkness. The air shimmers with protective Magicks; whoever inhabits this tower must truly be a magic-wielder of considerable power. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 16572 D4 ~ ~ 0 0 16578 S #16575 A Tunnel~ ~ ~ The corridor comes to an end at a stone wall. To the north and south are what appear to be stores of some kind, while to the east lies the center of the labyrinth. ~ 0 393226 0 Rd 0 D0 ~ ~ 0 0 16577 D1 ~ ~ 0 0 16567 D2 ~ ~ 0 0 16576 S #16576 A Large Chamber~ ~ ~ You have entered a large chamber decorated with the spoils of years of pillaging. Fabulously expensive rugs are thrown carelessly on the ground, and expensive pillows made of silk and satin are heaped about. ~ 0 10 0 Rd 0 D0 ~ ~ 0 0 16575 S #16577 The Provisioner's~ ~ ~ You have entered a large chamber carved out of stone. All about you hang the smoked carcasses of various animals, and large crates are scattered about. A brazier fills the room with light and smoke. ~ 0 10 0 Rd 0 D2 ~ ~ 0 0 16575 S #16578 Ascending the Staircase~ ~ ~ You are halfway up the staircase. Upwards you can make out part of what seems to be a large chamber, while below you the stairway spirals down into the darkness. ~ 0 10 0 Rd 0 D4 ~ ~ 0 0 16579 D5 ~ ~ 0 0 16574 S #16579 The Inner Sanctum~ ~ ~ You have entered a large circular room. Small openings are set into the walls, providing a view of outside; apparently this chamber is in a tower which erupts from the mountain. The sense of evil and power in this room is strong, and strange multicolored lights seem to twist in the air. ~ 0 0 0 Rd 0 D5 ~ ~ 0 0 16578 S #16580 The Temple of the Underdark~ ~ ~ You stand in a small temple constructed of granite. Ceremonial torches line the walls, and the floor is covered with strange symbols engraved in gold and ocher. Four large openings in each wall lead out to the town's central cavern. ~ 0 393226 0 Rd 0 D0 ~ ~ 0 0 16554 D1 ~ ~ 0 0 16554 D2 ~ ~ 0 0 16554 D3 ~ ~ 0 0 16554 S #16581 A Tunnel~ ~ ~ You have reached the bottom of the tunnel, where it widens into a vast cavern. To the east the stone floor slopes downward. ~ 0 393226 0 Rd 0 D1 ~ ~ 0 0 16582 S #16582 A Tunnel~ ~ ~ The tunnel steeply slopes downward at this point. The air is warm and moist, and a strange smell wafts through the darkness. ~ 0 393226 0 Rd 0 D3 ~ ~ 0 0 16581 D5 ~ ~ 0 0 16583 S #16583 A Tunnel~ ~ ~ You stand at the bottom of the dark shaft. Far above you you see the sky the walls aren't too steep, so you could probably climb out if you wanted to. To the east a passageway slopes down into the darkness. ~ 0 393218 0 Rd 0 D1 ~ ~ 0 0 16584 D4 ~ ~ 0 0 16582 S #16584 A Huge Tunnel~ ~ ~ The caverns have grown steadily wider, and now the tunnel is large enough for several wagons to be drawn through abreast. Dark shapes flit above your head, and a high-pitched squealing fills the cave. ~ 0 393218 0 Rd 0 D1 ~ ~ 0 0 16585 D3 ~ ~ 0 0 16583 S #16585 A Huge Tunnel~ ~ ~ The enormous tunnel turns at this point, heading north and west. Stalactites line the ceiling, and your footsteps echo through the darkness. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 16586 D3 ~ ~ 0 0 16584 S #16586 A Huge Tunnel~ ~ ~ You are travelling through an enormous cavern system deep below the earth. Luminescent moss grows in patches on the walls, and strange sounds echo through the darkness. To the east the tunnel widens out into an enormous cavern. ~ 0 393218 0 Rd 0 D1 ~ ~ 0 0 16587 D2 ~ ~ 0 0 16585 S #16587 A Huge Cavern~ ~ ~ You have entered a huge cavern deep under the earth. The dark stone reaches upwards into the darkness, and strange sounds echo throughout the enormous chamber. Through the middle runs a massive underground river. ~ 0 393218 0 Rd 0 D3 ~ ~ 0 0 16586 S #16588 Before the Gates~ ~ ~ You stand at the southern edge of the city. To the north your way is blocked by a set of massive wooden gates, ringed with iron. The city's stone buildings loom over you menacingly. ~ 0 393230 0 Rd 0 D0 ~ ~ 0 0 16589 D2 ~ ~ 0 0 16587 S #16589 The Main Street~ ~ ~ The street is dimly illuminated by guttering lanterns on poles which give off an unwholesome green light. Grey stone buildings rise up on all sides. ~ 0 393226 0 Rd 0 D0 ~ ~ 0 0 16590 D2 ~ ~ 0 0 16588 S #16590 The Town Square~ ~ ~ This small square seems to be the only open place in the city. A grim fountain sends up a trickle of chalky water, and strange sounds echo through the darkness. Streets lead east, north, and south. ~ 0 393226 0 Rd 0 D0 ~ ~ 0 0 16592 D1 ~ ~ 0 0 16591 D2 ~ ~ 0 0 16589 S #16591 A Sidestreet~ ~ ~ This small sidestreet runs east off the town square, between gloomy stone buildings. To the east it runs towards the city wall. ~ 0 393226 0 Rd 0 D1 ~ ~ 0 0 16594 D3 ~ ~ 0 0 16590 S #16592 A Junction~ ~ ~ Streets run north, south, and west from here. Grey buildings loom darkly above, and the air is chilly and damp. ~ 0 393226 0 Rd 0 D0 ~ ~ 0 0 16596 D2 ~ ~ 0 0 16590 D3 ~ ~ 0 0 16593 S #16593 ~ ~ ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 16592 S #16594 A Dead-End~ ~ ~ The street ends here at the city's wall. To the north is a boarded-up door, while to the south is a smoky tavern. ~ 0 393226 0 Rd 0 D2 ~ ~ 0 0 16595 D3 ~ ~ 0 0 16591 S #16595 The Dagger Inn~ ~ ~ This low tavern is dark and gloomy. Hooded figures sit at chipped stone tables drinking blood-red glasses of wine. Torches lining the walls fill the place with dim, smoky light. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 16594 S #16596 A Narrow Street~ ~ ~ The street turns here, heading east and south. Grim stone buildings loom up on all sides. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 16597 D2 ~ ~ 0 0 16592 S #16597 A Street~ ~ ~ The street twists and turns as it goes through the city. Tall stone buildings look down on you silenly. ~ 0 393226 0 Rd 0 D0 ~ ~ 0 0 16598 D3 ~ ~ 0 0 16596 S #16598 The Main Plaza~ ~ ~ You have reached a darkened square deep in the city. To the north looms a large palace, while to the east is a heavily ornamented building. To the west lies a temple. ~ 0 393226 0 Rd 0 D0 ~ ~ 0 0 16603 D1 ~ ~ 0 0 16600 D2 ~ ~ 0 0 16597 D3 ~ ~ 0 0 16599 S #16599 A Side Street~ ~ ~ This narrow stone alley runs west off the main thoroughfare. To the west it vanishes into darkness, while to the east you can re-enter the (somewhat) more well-lit street. ~ 0 393226 0 Rd 0 D1 ~ ~ 0 0 16598 D3 ~ ~ 0 0 16602 S #16600 The Guild Hall~ ~ ~ You have entered a cavernous building constructed of dark grey stone. Guttering torches line the walls, and blood-red curtains obscure the barred windows. You feel a palpable sense of evil in the air. To the east is a curtained doorway. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 16607 D1 ~ ~ 0 0 16601 D3 ~ ~ 0 0 16598 S #16601 The Inner Sanctum~ ~ ~ You have entered a cold, dark chamber in the underground city. Lush drapes hang from the wall, and a large bronze brazier gives off a faint light. Strange shadows loom at the walls. ~ 0 8 0 Rd 0 D3 ~ ~ 0 0 16600 S #16602 A Dead End~ ~ ~ The street ends suddenly against a featureless stone wall. Shadows gather around you; perhaps coming here wasn't a good idea. ~ 0 393226 0 Rd 0 D1 ~ ~ 0 0 16599 S #16603 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 16604 D2 ~ ~ 0 0 16598 S #16604 ~ ~ ~ ~ 0 4 0 Rd 0 D0 ~ ~ 0 0 16605 D1 ~ ~ 0 0 16606 D2 ~ ~ 0 0 16603 S #16605 The Throne Room~ ~ ~ This vast chamber houses the throne of Chiral, Queen of this city. Blood-red banners hang from the walls, and enormous bronze braziers in the corners fill the room with a hot light. A thick red carpet leads up to the dais where the throne sits. ~ 0 8 0 Rd 0 D2 ~ ~ 0 0 16604 S #16606 ~ ~ ~ ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 16604 S #16607 ~ ~ ~ ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 16600 S #0 #SPECIALS M 16301 spec_cast_mage M 16304 spec_cast_cleric M 16305 spec_cast_mage M 16306 spec_cast_mage M 16318 spec_cast_mage M 16320 spec_cast_mage M 16580 spec_cast_cleric M 16605 spec_cast_mage S #GAMES S #RESETS O 0 16303 0 16303 M 0 16301 1 16303 E 0 16319 0 5 M 0 16304 1 16304 E 0 16319 0 5 M 0 16306 1 16308 E 0 16319 0 5 M 0 16305 1 16317 E 0 16319 0 5 M 0 16318 1 16318 E 0 16318 0 20 E 0 16319 0 5 M 0 16319 1 16319 E 0 16305 0 20 E 0 16319 0 5 M 0 16320 1 16320 G 0 16317 0 G 0 16316 0 G 0 16315 0 G 0 16314 0 G 0 16311 0 G 0 16310 0 O 0 16306 0 16321 P 0 16307 0 16306 P 0 16308 0 16306 P 0 16321 0 16306 M 0 16321 1 16321 M 0 16325 3 16325 E 0 16325 0 22 G 0 16327 0 M 0 16326 3 16326 M 0 16328 1 16328 G 0 16328 0 M 0 16329 3 16329 E 0 16320 0 9 M 0 16334 1 16334 E 0 16334 0 20 E 0 16333 0 16 E 0 16335 0 5 M 0 16335 1 16334 E 0 16335 0 5 M 0 16335 1 16334 M 0 16339 1 16339 G 0 16337 0 G 0 16345 0 G 0 16341 0 G 0 16335 0 G 0 16344 0 M 0 16347 1 16340 O 0 16340 0 16341 O 0 16347 0 16341 O 0 16343 0 16342 P 0 16332 0 16343 P 0 16332 0 16343 P 0 16332 0 16343 P 0 16332 0 16343 P 0 16332 0 16343 P 0 16332 0 16343 P 0 16332 0 16343 P 0 16332 0 16343 M 0 16356 1 16343 M 0 16345 1 16345 M 0 16337 2 16345 O 0 16348 0 16349 O 0 16349 0 16349 M 0 16349 1 16349 E 0 16350 0 20 E 0 16335 0 5 M 0 16350 1 16350 M 0 16351 1 16350 M 0 16351 1 16350 O 0 16351 0 16351 P 0 16352 0 16351 P 0 16354 0 16351 P 0 16355 0 16351 P 0 16356 0 16351 M 0 16355 1 16354 M 0 16357 1 16357 M 0 16357 1 16358 M 0 16357 2 16359 O 0 16391 0 16391 M 0 16391 1 16391 O 0 16397 0 16397 M 0 16397 1 16397 M 0 16398 1 16398 M 0 16399 1 16399 M 0 16400 1 16400 O 0 16391 0 16401 M 0 16401 1 16401 M 0 16402 1 16402 E 0 16402 0 16 M 0 16403 1 16403 E 0 16403 0 6 M 0 16405 1 16405 E 0 16405 0 22 M 0 16406 1 16406 E 0 16406 0 2 M 0 16407 1 16407 E 0 16406 0 2 M 0 16408 1 16408 E 0 16408 0 20 M 0 16409 1 16409 E 0 16409 0 12 M 0 16410 1 16410 E 0 16409 0 12 O 0 16391 0 16411 M 0 16411 1 16411 O 0 16425 0 16425 M 0 16429 1 16429 M 0 16430 1 16430 G 0 16431 0 G 0 16432 0 G 0 16433 0 M 0 16437 1 16430 E 0 16435 0 5 M 0 16425 1 16430 E 0 16333 0 16 E 0 16436 0 23 M 0 16421 1 16430 E 0 16446 0 16 M 0 16434 1 16434 M 0 16435 1 16435 E 0 16435 0 5 M 0 16446 1 16436 G 0 16446 0 G 0 16447 0 G 0 16448 0 G 0 16449 0 G 0 16450 0 G 0 16451 0 E 0 16446 0 16 M 0 16437 1 16437 E 0 16435 0 5 E 0 16437 0 12 E 0 16434 0 20 E 0 16436 0 23 O 0 16443 0 16443 P 0 16308 0 16443 P 0 16308 0 16443 P 0 16308 0 16443 M 0 16447 1 16446 M 0 16551 1 16553 O 0 16554 0 16554 O 0 16580 0 16554 M 0 16552 1 16556 E 0 16577 0 5 M 0 16555 1 16556 M 0 16573 1 16556 M 0 16573 1 16559 M 0 16560 1 16560 M 0 16553 1 16570 E 0 16577 0 5 E 0 16555 0 22 M 0 16576 1 16576 E 0 16577 0 5 E 0 16576 0 20 G 0 16573 0 G 0 16571 0 G 0 16570 0 G 0 16577 0 M 0 16577 1 16577 E 0 16578 0 5 E 0 16579 0 11 G 0 16560 0 G 0 16561 0 G 0 16430 0 M 0 16579 1 16579 E 0 16577 0 5 M 0 16580 1 16580 E 0 16577 0 5 M 0 16554 1 16580 E 0 16556 0 5 E 0 16557 0 20 O 0 16587 0 16587 O 0 16590 0 16590 M 0 16596 1 16591 E 0 16596 0 16 M 0 16595 1 16595 G 0 16595 0 M 0 16599 1 16599 E 0 16599 0 20 E 0 16596 0 16 M 0 16601 1 16601 E 0 16596 0 16 E 0 16563 0 20 E 0 16601 0 21 E 0 16603 0 3 M 0 16605 1 16605 S #SHOPS 16320 0 10 2 0 0 100 40 10 20 16339 0 0 0 0 0 100 100 600 1700 16346 0 5 9 19 15 60 120 8 22 16430 0 0 0 0 0 100 100 0 2400 16446 0 0 0 0 0 100 100 800 2200 16576 0 0 0 0 0 100 100 0 2400 16577 0 0 0 0 0 100 100 0 2400 16595 0 0 0 0 0 120 50 1400 400 0 #$