/*$Id: healer.c,v 1.3 2005/02/22 23:55:17 ahsile Exp $*/ /* Healer code written for Merc 2.0 muds by Alander direct questions or comments to rtaylor@cie-2.uoregon.edu any use of this code must include this header */ #if defined(macintosh) #include <types.h> #include <time.h> #else #include <sys/types.h> //#include <sys/time.h> #endif #include <stdio.h> #include <string.h> #include "merc.h" void do_heal(CHAR_DATA *ch, char *argument) { CHAR_DATA *mob; char arg[MAX_INPUT_LENGTH]; int cost,sn; SPELL_FUN *spell; char *words; /* check for healer */ for ( mob = ch->in_room->people; mob; mob = mob->next_in_room ) { if ( IS_NPC(mob) && IS_SET(mob->act, ACT_IS_HEALER) ) break; } if ( mob == NULL ) { send_to_char(C_DEFAULT, "You can't do that here.\n\r", ch ); return; } if ( mob->fighting != NULL ) { act(AT_LBLUE,"$N says 'Can't you see i'm busy !!!'", ch, NULL, mob, TO_CHAR); return; } one_argument(argument,arg); if (arg[0] == '\0') { /* display price list */ act(AT_LBLUE,"$N says 'I offer the following spells:'",ch,NULL,mob,TO_CHAR); send_to_char(AT_WHITE," light: cure light wounds 5 gold\n\r",ch); send_to_char(AT_WHITE," serious: cure serious wounds 8 gold\n\r",ch); send_to_char(AT_WHITE," critic: cure critical wounds 10 gold\n\r",ch); send_to_char(AT_WHITE," heal: healing spell 25 gold\n\r",ch); send_to_char(AT_WHITE," blind: cure blindness 15 gold\n\r",ch); send_to_char(AT_WHITE," poison: cure poison 20 gold\n\r",ch); send_to_char(AT_WHITE," uncurse: remove curse 15 gold\n\r",ch); send_to_char(AT_WHITE," mana: restore mana 10 gold\n\r",ch); send_to_char(AT_WHITE," resurrection: become whole 0 gold\n\r",ch); send_to_char(AT_WHITE," Type heal <type> to be healed.\n\r",ch); return; } switch (arg[0]) { case 'l' : spell = spell_cure_light; sn = skill_lookup("cure light"); words = "mani"; cost = 5; break; case 's' : spell = spell_cure_serious; sn = skill_lookup("cure serious"); words = "mani"; cost = 8; break; case 'c' : spell = spell_cure_critical; sn = skill_lookup("cure critical"); words = "mani"; cost = 10; break; case 'h' : spell = spell_heal; sn = skill_lookup("heal"); words = "vas mani"; cost = 25; break; case 'b' : spell = spell_cure_blindness; sn = skill_lookup("cure blindness"); words = "an mani"; cost = 15; break; case 'p' : spell = spell_cure_poison; sn = skill_lookup("cure poison"); words = "an nox"; cost = 20; break; case 'u' : spell = spell_remove_curse; sn = skill_lookup("remove curse"); words = "an rel"; cost = 15; break; case 'r' : spell = spell_resurrection; sn = skill_lookup("resurrection"); words = "in mani corp"; cost = 0; break; case 'm' : spell = spell_mana; sn = skill_lookup("mana"); words = "in grav"; cost = 10; break; default : act(AT_LBLUE,"$N says 'Type 'heal' for a list of spells.'", ch,NULL,mob,TO_CHAR); return; } if (cost > ch->gold) { act(AT_LBLUE,"$N says 'You do not have enough gold for my services.'", ch,NULL,mob,TO_CHAR); return; } WAIT_STATE(ch,PULSE_VIOLENCE); ch->gold -= cost; act(C_DEFAULT,"$n utters the words '$T'.",mob,NULL,words,TO_ROOM); if (spell == NULL) /* restore mana trap...kinda hackish */ { ch->mana += dice(2,8) + mob->level / 4; ch->mana = UMIN(ch->mana,ch->max_mana); send_to_char(AT_BLUE,"A warm glow passes through you.\n\r",ch); return; } if (sn == -1) return; spell(sn,mob->level,mob,ch); } void do_clan_heal(CHAR_DATA *ch, char *argument) { CHAR_DATA *mob; char arg[MAX_INPUT_LENGTH]; int cost,sn; SPELL_FUN *spell; char *words; int wait; /* check for healer */ for ( mob = ch->in_room->people; mob; mob = mob->next_in_room ) { if ( IS_NPC(mob) && IS_SET(mob->act, ACT_IS_CLAN_HEALER) ) break; } if ( mob == NULL ) { send_to_char(C_DEFAULT, "You can't do that here.\n\r", ch ); return; } if ( mob->fighting != NULL ) { act(AT_LBLUE,"$N says 'Can't you see i'm busy !!!'", ch, NULL, mob, TO_CHAR); return; } one_argument(argument,arg); if (arg[0] == '\0') { /* display price list */ act(AT_LBLUE,"$N says 'I offer the following spells:'",ch,NULL,mob,TO_CHAR); send_to_char(AT_WHITE," light: cure light wounds 5 gold\n\r",ch); send_to_char(AT_WHITE," serious: cure serious wounds 8 gold\n\r",ch); send_to_char(AT_WHITE," critic: cure critical wounds 10 gold\n\r",ch); send_to_char(AT_WHITE," heal: healing spell 25 gold\n\r",ch); send_to_char(AT_WHITE," blind: cure blindness 15 gold\n\r",ch); send_to_char(AT_WHITE," poison: cure poison 20 gold\n\r",ch); send_to_char(AT_WHITE," uncurse: remove curse 15 gold\n\r",ch); send_to_char(AT_WHITE," mana: restore mana 10 gold\n\r",ch); send_to_char(AT_WHITE," fly: fly 3 gold\n\r",ch); send_to_char(AT_WHITE," giant: giant strength 5 gold\n\r",ch); send_to_char(AT_WHITE," invis: invis 5 gold\n\r",ch); send_to_char(AT_WHITE," resurrection: become whole 0 gold\n\r",ch); send_to_char(AT_WHITE,"\n\r",ch); send_to_char(AT_WHITE," Type clanheal <type> to be healed.\n\r",ch); return; } switch (arg[0]) { case 'l' : spell = spell_cure_light; sn = skill_lookup("cure light"); words = "mani"; cost = 5; wait = 1; break; case 'f' : spell = spell_fly; sn = skill_lookup("fly"); words = "uus ylem"; cost = 3; wait = 1; break; case 'g' : spell = spell_giant_strength; sn = skill_lookup("giant strength"); words = "in vas grav"; cost = 5; wait = 1; break; case 'i' : spell = spell_invis; sn = skill_lookup("invis"); words = "sanct lor"; cost = 5; wait = 1; break; case 's' : spell = spell_cure_serious; sn = skill_lookup("cure serious"); words = "mani"; cost = 8; wait = 1; break; case 'c' : spell = spell_cure_critical; sn = skill_lookup("cure critical"); words = "mani"; cost = 10; wait = 1; break; case 'h' : spell = spell_heal; sn = skill_lookup("heal"); words = "vas mani"; cost = 25; wait = 1; break; case 'b' : spell = spell_cure_blindness; sn = skill_lookup("cure blindness"); words = "an mani"; cost = 15; wait = 1; break; case 'p' : spell = spell_cure_poison; sn = skill_lookup("cure poison"); words = "an nox"; cost = 20; wait = 1; break; case 'u' : spell = spell_remove_curse; sn = skill_lookup("remove curse"); words = "an rel"; cost = 15; wait = 1; break; case 'r' : spell = spell_resurrection; sn = skill_lookup("resurrection"); words = "in mani corp"; cost = 0; wait = 0; break; case 'm' : spell = spell_mana; sn = skill_lookup("mana"); words = "in grav"; cost = 10; wait = 0; break; default : act(AT_LBLUE,"$N says 'Type 'heal' for a list of spells.'", ch,NULL,mob,TO_CHAR); return; } if (cost > ch->gold) { act(AT_LBLUE,"$N says 'You do not have enough gold for my services.'", ch,NULL,mob,TO_CHAR); return; } if( wait == 1) { WAIT_STATE(ch,PULSE_VIOLENCE); } ch->gold -= cost; act(C_DEFAULT,"$n utters the words '$T'.",mob,NULL,words,TO_ROOM); if( sn == -1) return; spell(sn,mob->level,mob,ch); }