mud_dist/area/
#AREADATA
Name        { CLAN } The Void HQ~
Builders    Sirix~
VNUMs       1601 1700
Security    100
Recall      1
Flags       288
Version     107
Creator     Sirix~
Llevel      0
Ulevel      0
End



#MOBILES
#1601
black wolf voidkaltor~
&zThe Black Wolf~
&zThe Black Wolf stares you down.
~
&zA large Black Wolf stands guard at the Lair of Kaltor Aldaroc.  
~
524291 172096 88080528 16384 0 0 S
50 1 100 100 0 24000d0+0 0d0+0
0 0 0
0 0 0
2 0 0
>all_greet_prog 100~
if name($n) == Kaltor
   bow kaltor
   say Kaltor, my Liege, how may I serve you?
else
   if isclan($n) == 4
      nod
      say Greetings
   else
      yell $n! Begone from this place!
   endif
endif
~
>death_prog 100~
~
|
#1602
acolyte voidaurex~
&can Acolyte~
&cAn Acolyte of the Void watches over this place.
~
~
524291 172096 88080528 16384 0 0 S
50 1 100 100 0 24000d0+0 0d0+0
0 0 0
0 0 1
2 0 0
>all_greet_prog 100~
if name($n) == Aurex
   bow aurex
   say What would you have of me, Sensei?
else
   if isclan($n) == 4
      nod
      say Do you seek Master Aurex, $n?
   else
      yell You are an intruder here, $n!
      emote enters a fighting stance.
   endif
endif
~
>death_prog 100~
~
|
#1603
ensign voidixion~
&pan Ensign~
&pAn Ensign of the Wheel of Fire stands at attention.
~
&pThe Standard-Bearer for Ixion Rosmerta stands here draped in purple livery.
~
524291 172096 88080528 16384 0 0 S
50 1 100 100 0 24000d0+0 0d0+0
0 0 0
0 0 1
2 0 0
>death_prog 100~
~
>all_greet_prog 100~
if name($n) == Ixion
   salute ixion
   say General, what is thy command?
else
   if isclan($n) == 2
      nod
      say Greetings, Good My Lord.
   else
      yell $n has breached our halls! T'arms!
   endif
endif
~
|
#1604
monk nameless~
The Nameless Monk~
The Nameless Monk levitates in the center of the room, chanting.
~
&YDraped in yellow robes, the legendary Nameless Monk serves those who
serve the Void.  His age is incalcuable and his face has been creased by
countless aeons.  
~
2621443 663616 88899732 16386 16 0 S
110 1 220 220 0 30000d0+0 0d0+0
0 0 0
0 0 1
0 0 0
>death_prog 100~
mpmload 1604
~
>speech_prog away!~
say As you will it.
flee
~
>speech_prog north1~
bow
north
~
>speech_prog south1~
bow
south
~
|
#1605
Larcrum~
Larcrum~
Larcrum the Banker is seated in front of a large vault.
~
&wLarcrum is a fat, boring little man and well-suited to the task of
organizing the funds of the members of the Void.  
~
655363 134234176 16777232 16384 2 0 S
50 1 100 100 0 24000d0+0 0d0+0
0 0 0
0 0 1
0 0 0
#1606
Lamorde shopkeeper~
Lamorde~
An unassuming shopkeeper is here.
~
~
524291 67108864 4718608 16384 0 0 S
50 1 100 100 0 24000d0+0 0d0+0
0 0 0
0 0 0
0 0 0
>act_prog p enters the area from the path to the Void.~
if ispc($n)
 if isclan($n) == 4
  nod $n
else
yell Welcome to my humble shop, $n!
 endif
endif
~
|
#1607
laertes blacksmith~
Laertes~
Laertes the Blacksmith is hard at work.
~
&zLaertes is a hairy man of much girth and his skin has been toughened by
years of work with the furnace and anvil.  
~
524291 64 16777232 134234368 0 0 S
50 1 100 100 0 24000d0+0 0d0+0
0 0 0
0 0 0
0 0 0
#1608
larna swordmistress~
Larna~
Larna, the Swordmistress of the Void directs the training sessions.
~
&pLarna stands here, gripping the two swords at her waist, her sinewy
muscles shining in the unnatural light surrounding her.  
~
525827 524352 20971536 1610629120 0 0 S
50 1 100 100 0 24000d0+0 0d0+0
0 0 0
0 0 0
0 0 0
>death_prog 100~
~
|
#1610
bloodhound~
&rThe Bloodhound~
The Bloodhound sits here, snarling and snapping at the air
~
~
524291 1073741825 88114324 0 4 0 S
50 1 100 100 0 24000d0+0 0d0+0
0 0 0
0 0 1
4 0 0
>death_prog 100~
mpmload 1610
~
|
#1611
goodness~
&WAn Essence of Goodness~
&WAn Essence of Goodness is here.
~
~
524355 524288 0 0 0 1000 S
50 1 100 100 0 100d0+0 0d0+0
0 0 0
0 0 0
1 0 0
>death_prog 100~
mpmload 1611
~
|
#1612
evil~
&zAn Essence of Evil~
&zAn Essence of Evil is here.
~
~
524291 0 16 0 0 -1000 S
50 1 100 100 0 100d0+0 0d0+0
0 0 0
0 0 0
0 0 0
>death_prog 100~
mpmload 1612
~
|
#1613
whore babylon voidapollyon~
&Rthe Whore of Babylon~
&RThe Whore of Babylon lies here, waiting.
~
&ROn her forehead was written a name, which is a mystery, Babylon the
great, the mother of harlots and of the abominations of the earth.  I saw
that the woman was drunk on the blood of the holy ones and on the blood of
the witnesses to Jesus.  When I saw her I was greatly amazed.  
~
524291 172096 88080528 16384 0 0 S
50 1 100 100 0 24000d0+0 0d0+0
500 0 0
0 0 2
2 0 0
>death_prog 100~
~
>all_greet_prog 100~
if name($n) == Apollyon
   m0an apollyon
   say Oh, Master Apollyon!
else
   if isclan($n) == 2
      eyebrow
      say Looking for me?
   else
      yell Mmm...Looks like $n wants to be my next customer.
   endif
endif
~
|
#1614
Urobouros~
The Urobouros~
The Urobouros, Eschelon of Eternity, floats here, consuming and recreating itself.
~
~
3 234881088 17563648 1610612736 36 0 S
170 1 560 860 0 80000d0+0 0d0+0
1700 0 0
0 0 0
7 0 0
>all_greet_prog 100~
mpecho &YYou feel a sense of sublime harmony upon entering the presence of the Urobouros.
~
>fight_prog 17~
mpmload 1615
mpecho &YThe Urobouros sends forth a magical entity to aid it in battle.
~
>fight_prog 40~
mpecho &YThe air explodes into yellow flames!
cast 'sunburst' $n
mpecho &CThe flames solidify into crystals of ice!
cast 'winters chill' $n
~
>fight_prog 40~
mpecho &BA psionic shockwave tears through the room!
cast 'ultrablast'
cast 'ultrablast'
~
>fight_prog 20~
mpecho &YThe Urobouros phases into reality.
mpoload 1628
wear aura
~
>fight_prog 20~
mpecho &YThe Urobouros re-enters the astral plane.
wear impression
~
|
#1615
A Silohuette~
A Silohuette~
A figure outlined in shadow is here
~
~
3 67108992 524288 0 0 0 S
105 1 560 500 0 10000d0+0 0d0+0
1050 0 0
0 0 0
2 0 0
>fight_prog 95~
slit $n
~
>act_prog ~
if isfight($n) == Urobouros
rescue $n
endif
~
|
#0



#OBJECTS
#1601
portal clan void exit~
A Portal~
A Portal~
~
29 1 73728 0 0 0 0
100 100
1601~ 0~ 0~ 0~
1 1 0
0 0
reserved~
0 0
0 0 0
#1602
continuum void 50~
&zA Continuum~
A glowing loop of energy lies here.~
~
9 67108865 196608 0 0 2049 50
100 100
0~ 0~ 0~ 0~
1 1 0
0 0
reserved~
0 0
0 0 0
A
26 50
A
18 10
A
19 10
A
1 2
A
24 -10
#1603
continuum void 75~
&zA Continuum~
A glowing loop of energy lies here.~
~
9 67108865 196608 0 0 2049 75
100 100
0~ 0~ 0~ 0~
1 1 0
0 0
reserved~
0 0
0 0 0
A
12 75
A
18 15
A
1 2
A
24 -15
A
13 75
A
19 15
#1604
continuum belt void 100~
&zA Continuum~
A glowing loop of energy is lying on the ground.~
~
9 67108865 196608 0 0 2049 100
100 100
0~ 0~ 0~ 0~
1 1 0
0 0
reserved~
0 0
0 0 0
A
303 -1
A
12 100
A
18 20
A
19 20
A
13 100
A
26 100
A
24 -20
A
2 2
A
25 40
#1605
tincture void~
A tincture~
A tincture~
~
10 268435456 65536 0 0 1 30
100 100
100~ cure poison~ cure blindness~ remove curse~
1 340 0
0 0
reserved~
0 0
0 0 0
#1606
ether void~
an ether~
An ether is here.~
~
10 268435456 65536 0 0 1 30
100 100
100~ mana~ mana~ mana~
1 2100 0
0 0
reserved~
0 0
0 0 0
#1607
panacea void~
a panacea~
A panacea is here.~
~
10 268435456 65536 0 0 1 30
100 100
100~ cancellation~ cancellation~ cancellation~
1 600 0
0 0
reserved~
0 0
0 0 0
#1608
potion invisibility~
Potion of invisibility~
Potion of invisibility~
~
10 268435456 65536 0 0 1 30
100 100
100~ ectoplasmic form~ invis~ reserved~
1 320 0
0 0
reserved~
0 0
0 0 0
#1609
potion strength~
Potion of strength~
Potion of strength~
~
10 268435456 65536 0 0 1 30
100 100
100~ giant strength~ reserved~ reserved~
1 320 0
0 0
reserved~
0 0
0 0 0
#1610
scroll eye sight~
a Vision Glyph~
A glyph in the shape of an eye is here.~
~
2 268435456 65536 0 0 1 30
100 100
100~ detect magic~ detect invis~ detect hidden~
1 300 0
0 0
reserved~
0 0
0 0 0
#1611
energizer~
an Energizer~
A potion of energy lies here.~
~
10 268435456 65536 0 0 1 30
100 100
100~ refresh~ refresh~ refresh~
1 240 0
0 0
reserved~
0 0
0 0 0
#1612
scroll identification~
Scroll of identification~
Scroll of identification~
~
2 0 65536 0 0 1 30
100 100
100~ identify~ reserved~ reserved~
1 200 0
0 0
reserved~
0 0
0 0 0
#1613
black hole void~
&zA Black Ho&wl&We&c~
&zA tear in the fabric of spacetime floats here.~
~
15 536870912 196608 0 0 1 30
100 100
400~ 1~ 0~ 0~
1 50000 0
0 0
reserved~
0 0
0 0 0
#1614
vitamin food crynn hiere~
Vitamin~
Vitamin~
~
19 0 65536 0 0 1 30
100 100
25~ 0~ 0~ 0~
1 4 0
0 0
reserved~
0 0
0 0 0
#1615
path unknown~
A path to the unknown.~
A path to the unknown.~
~
29 0 0 0 0 0 1
100 100
17948~ 0~ 0~ 0~
1 1 0
0 0
reserved~
0 0
0 0 0
#1616
path clan void~
path to the Void~
A path to the Void. Please see HELP CLANS before entering.~
~
29 0 0 0 0 0 0
100 100
1601~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
#1617
trap door~
a trap door~
A trap door leads back up to the shop.~
~
29 0 0 0 0 0 0
100 100
1601~ 0~ 0~ 0~
0 0 0
0 0
reserved~
0 0
0 0 0
#1618
nexus~
&WGlowing Nexus~
&WA Glowing Nexus floats here.~
~
29 1 8192 0 0 0 0
100 100
1603~ 0~ 0~ 0~
0 0 0
0 0
reserved~
0 0
0 0 0
#1619
nexus~
&WGlowing Nexus~
&WA Glowing Nexus floats here.~
~
29 1 8192 0 0 0 0
100 100
1602~ 0~ 0~ 0~
0 0 0
0 0
reserved~
0 0
0 0 0
#1620
throne bloodstained~
&rthe bloodstained throne~
&r(Blood-stained) &RA cracked granite throne stands here.~
~
12 0 0 0 0 0 105
100 100
0~ 0~ 0~ 0~
5000 10000000 0
0 0
reserved~
0 0
0 0 0
#1621
trap door~
the trap door~
There is a trap door behind the counter~
~
29 0 0 0 0 0 1
100 100
1602~ 0~ 0~ 0~
1 1 0
0 0
reserved~
0 0
0 0 0
#1622
stylized flame tapestry~
&Rthe stylized flame tapestry~
&rAn enormous tapestry of a stylized flame hangs from the rear wall.~
~
8 100663296 0 0 0 0 105
100 100
0~ 0~ 0~ 0~
15 100000 0
0 0
reserved~
0 0
0 0 0
#1623
vine gate~
&ga Vine Gate~
&gA Gate made of Vines stands here.~
~
29 0 0 0 0 0 0
100 100
1612~ 0~ 0~ 0~
0 0 0
0 0
reserved~
0 0
0 0 0
#1624
vine gate~
&ga Vine Gate~
&gA Gate made of Vines stands here.~
~
29 0 0 0 0 0 0
100 100
1613~ 0~ 0~ 0~
0 0 0
0 0
reserved~
0 0
0 0 0
#1625
elliptical mirror~
&wAn Elliptical Mirror~
&wAn Elliptical Mirror floats here.~
~
12 1 0 0 0 0 1
100 100
0~ 0~ 0~ 0~
1 1 0
0 0
reserved~
0 0
0 0 0
>look_prog 100~
0
mpechoat $n &wThe image in the mirror seems to be a reflection of all the evil in your soul.
~
|
#1626
pentagram~
&YA Large Pentagram~
&YA large, flaming Pentagram is drawn on the floor.~
~
12 100663296 1048576 0 0 0 1
100 100
0~ 0~ 0~ 0~
1 1 0
0 0
reserved~
0 0
0 0 0
#1627
portal~
&WPortal~
&WA Shimmering Portal floats here.~
~
29 0 8192 0 0 0 0
100 100
1601~ 0~ 0~ 0~
0 0 0
0 0
reserved~
0 0
0 0 0
#1628
blah~
Blah~
Blah~
~
9 0 0 0 0 1 106
100 100
0~ 0~ 0~ 0~
1 0 0
0 0
reserved~
0 0
0 0 0
#1629
impression~
an Impression of Auralself~
Blah~
~
5 1 0 0 0 8193 105
100 100
0~ 26~ 80~ 0~
10 15005 0
0 0
reserved~
0 0
0 0 0
>drop_prog ~
0
~
|
#0



#ROOMDATA
#1601
A Small Shop~
~
~
You have entered what seems to be a small provisions shop.  You find the
desolate placement of such a shop to be rather odd.  
~
0 537174030 0
Rd     0
S
#1602
Below the Shop~
~
~
You find yourself in a dark, moldy cellar.  You can see nothing save for
a strange nexus in the center of the room and a dim light from the trap door
back to the shop.  
~
0 537321487 0
Rd     0
S
#1603
A Walkway in the Abyss~
~
~
On the otherside of the nexus you find yourself on a narrow walkway
suspended within an endless abyss.  Blue streaks of lightning split the
blackness of the void.  The only object you can see other than this walkway
is an immense pyramid in the distance.  
~
0 537321475 1
Rd     0
D0
~
~
0 0 1604
S
#1604
Path to the Great Pyramid~
~
~
The suspended walkway toward the Great Pyramid twists and spirals in ways
that appear counterintuitive to all known effects of gravity and physics. 
You wonder what sort of strange magicks have converged to produce such a
strange mirror of reality.  
~
0 537321474 1
Rd     0
D2
~
~
0 0 1603
D5
~
~
0 0 1605
S
#1605
Path to the Great Pyramid~
~
~
The suspended walkway toward the Great Pyramid twists and spirals in ways
that appear counterintuitive to all known effects of gravity and physics. 
You wonder what sort of strange magicks have converged to produce such a
strange mirror of reality.  
~
0 537305090 1
Rd     0
D1
~
~
0 0 1606
D4
~
~
0 0 1604
S
#1606
Path to the Great Pyramid~
~
~
The suspended walkway toward the Great Pyramid twists and spirals in ways
that appear counterintuitive to all known effects of gravity and physics. 
You wonder what sort of strange magicks have converged to produce such a
strange mirror of reality.  
~
0 537305090 1
Rd     0
D0
~
~
0 0 1607
D3
~
~
0 0 1605
S
#1607
Path to the Great Pyramid~
~
~
The suspended walkway toward the Great Pyramid twists and spirals in ways
that appear counterintuitive to all known effects of gravity and physics. 
You wonder what sort of strange magicks have converged to produce such a
strange mirror of reality.  
~
0 537305090 1
Rd     0
D2
~
~
0 0 1606
D3
~
~
0 0 1608
S
#1608
Path to the Great Pyramid~
~
~
The suspended walkway toward the Great Pyramid twists and spirals in ways
that appear counterintuitive to all known effects of gravity and physics. 
You wonder what sort of strange magicks have converged to produce such a
strange mirror of reality.  
~
0 537305090 1
Rd     0
D0
~
~
0 0 1609
D1
~
~
0 0 1607
S
#1609
Path to the Great Pyramid~
~
~
The Great Pyramid suddenly appears much closer than it seemed moments
before.  Another perception-trick of this strange place.  The path
straightens itself out from here and you can see a gate close to the north. 
~
0 537305090 1
Rd     0
D0
~
~
0 0 1610
D2
~
~
0 0 1608
S
#1610
Before the Gate~
~
~
You stand before an enormous gate of stone that leads into the Great
Pyramid.  The stones emit an unnatural golden light that seems to come from
within themselves.  
~
0 537305090 1
Rd     0
D0
~
~
67 0 1611
D2
~
~
0 0 1609
S
#1611
An Enormous Antechamber~
~
~
Crossing the threshold of the ominous stone portal brings you to a
leviathan antechamber laid with the same golden brown bricks which made up
the outside of the pyramid.  Cyclopean onyx pillars are arranged in a
semicircle around the outer wall of the chamber where you can see three
large, black doors - each of which just as simple and unadorned as the last.
There is a feeling of terrible dread permeating everything about this place.
Each object seems to possess a knowledge of your presence here - and a
senteince that is in no way benign.  But a force stronger than your will
urges you to press forward.  
~
0 537272328 0
Rd     0
D0
~
~
67 0 1622
D1
~
~
67 0 1612
D2
~
~
67 0 1610
D3
~
~
67 0 1617
S
#1612
An Indoor Garden~
~
~
You have entered what seems to be a large indoor garden, though it has
become so rampantly overgrown one might more accurately describe it as a
forest.  There is something alien and vaguely sinister about the plants here
which struggle to reach the magically-lighted ceiling.  You resolve not to
wander about here for too much longer.  You can barely make out a small,
overgrown shed to the east.  
~
0 537272320 3
Rd     0
D1
&gA Gate made of thick Vines stands here.
~
'&gvine gate'~
67 0 1613
D3
~
~
67 0 1611
S
#1613
An Indoor Garden~
~
~
You have entered what seems to be a large indoor garden, though it has
become so rampantly overgrown one might more accurately describe it as a
forest.  There is something alien and vaguely sinister about the plants here
which struggle to reach the magically-lighted ceiling.  There is a small
shack to the east covered in thick vines and ivy, and a set of stairs emerge
from the foliage and lead upward to unknown sections of the pyramid.  
~
0 537141250 3
Rd     0
D1
~
~
67 0 1614
D3
&gYou see a Gate made of thick Vines.
~
'&gvine gate'~
67 0 1612
D4
~
~
67 0 1615
S
#1614
The Lair of Kaltor~
~
~
You find yourself in the lair of the legendary dwarven werewolf known as
Kaltor Aldaroc.  One glance at the ancient, blood-stained throne in the
center of this ivy-laced chamber makes this apparent.  You are unsure
whether the horrible stories you have heard of this bloodthirsty living
legend are true - but you certainly don't wish to stay and find out.  
~
0 537305090 3
Rd     0
D3
~
~
67 0 1613
S
#1615
Within the Pyramid~
~
~
You are thankful to have quit that foul garden below - though a
malevolent feeling still hangs in the stale air of the pyramid.  There is a
darkened corridor here leading west.  
~
0 537272330 0
Rd     0
D3
~
~
0 0 1616
D5
~
~
67 0 1613
S
#1616
A Corridor In the Pyramid~
~
~
The corridor ends here at another large, black, unadorned chamber door. 
You fear what might lie on the other side.  
~
0 537272330 0
Rd     0
D1
~
~
0 0 1615
D3
~
~
67 0 1628
S
#1617
A Crimson Hallway~
~
~
The antechamber branches off here into a stately hallway with walls of a
strange, translucent red stone.  The floor of the hall is carpeted in red
velvet decorated with gold and black thread, but.  Your eyes are drawn to
the large canvases which line the walls and depict epic and bloody scences
demonic conquests.  The graphic nature of these etchings only adds to your
feelings of dread about this place.  
~
0 537272328 0
Rd     0
D1
~
~
67 0 1611
D3
~
~
0 0 1618
S
#1618
&rA Crimson Hallway~
~
~
The antechamber branches off here into a stately hallway with walls of a
strange, translucent red stone.  The floor of the hall is carpeted in red
velvet decorated with gold and black thread, but.  Your eyes are drawn to
the large canvases which line the walls and depict epic and bloody scences
demonic conquests.  The graphic nature of these etchings only adds to your
feelings of dread about this place.  The hallway here leads to an
iron-braced door branded with strange runes.  There is also a set of stairs
leading up to unknown sections of the pyramid.  
~
0 537141258 0
Rd     0
D1
~
~
0 0 1617
D3
~
~
67 0 1619
D4
~
~
67 0 1620
S
#1619
The Private Chamber of Ixion~
~
~
You have stumbled upon the private chamber of Ixion Rosmerta - the feared
half-demon, half-drow warlord who arrogantly refers to himself as the Wheel
of Fire.  Numerous blades of exotic shapes and lengths hang from the red
stone walls and from what you can see, each of them has seen more than its
fair share of the battlefield.  You do not doubt that Rosmerta himself
likely wielded each one personally.  
~
0 537272330 0
Rd     0
D1
~
~
67 0 1618
S
#1620
Within the Pyramid~
~
~
You have emerged from the crimson hallway below, but a malevolent feeling
still hangs in the stale air.  There is a darkened corridor here leading to
the east.  
~
0 537272330 0
Rd     0
D1
~
~
0 0 1621
D5
~
~
67 0 1618
S
#1621
A Corridor in the Pyramid~
~
~
The corridor ends here at another large, black, unadorned chamber door. 
You fear what might lie on the other side.  
~
0 537272330 0
Rd     0
D0
~
~
67 0 1628
D3
~
~
0 0 1620
S
#1622
The Secondary Chamber~
~
~
This second chamber appears almost identical to the first.  An enormous
round room walled with golden stones and line with those same foreboding
onyx pillars.  Two black, unmarked doors stand impassively on either side of
the chamber.  There is a feeling of terrible dread permeating everything
about this place.  Each object seems to possess a knowledge of your presence
here - and a senteince that is in no way benign.  But a force stronger than
your will urges you to press forward.  
~
0 537272330 0
Rd     0
D1
~
~
67 0 1623
D2
~
~
67 0 1611
D3
~
~
67 0 1629
S
#1623
A Smouldering Corridor~
~
~
The pungent odor of brimstone fills your nostrils as you enter this
hallway of blasted volcanic rock.  This place seems to be a picture of Hell
itself , the polished obsidian floor is beset by open pools of magma which
spew noxious gases into the air and threaten to choke the breath from your
lungs at each new step.  
~
0 537272328 0
Rd     0
D1
~
~
0 0 1624
D3
~
~
67 0 1622
S
#1624
A Smouldering Corridor~
~
~
The pungent odor of brimstone fills your nostrils as you enter this
hallway of blasted volcanic rock.  This place seems to be a picture of Hell
itself , the polished obsidian floor is beset by open pools of magma which
spew noxious gases into the air and threaten to choke the breath from your
lungs at each new step.  A foreboding iron door stands directly to your
east.  
~
0 537272330 0
Rd     0
D1
~
~
67 0 1625
D3
~
~
0 0 1623
D4
~
~
67 0 1626
S
#1625
The Altar of Apollyon~
~
~
Fear sweeps through your bones as you realize you have stepped into the
lair of Apollyon Ansat the unholy commander of demons.  The room is
decorated with lavish tapestry depicting all sorts of depraved and
debaucherous scenes letting you know just what sort of man (or devil) this
Ansat truly is.  A large altar stands near the back of the chamber, likely
for the purpose of demonic rituals and sacrifices and a large pentagram is
burned into the floor.  
~
0 537272330 0
Rd     0
D3
~
~
67 0 1624
S
#1626
Within the Pyramid~
~
~
You have emerged from the blasted hallway below, but a malevolent feeling
still hangs in the stale air.  There is a darkened corridor here leading to
the west.  
~
0 537272330 0
Rd     0
D3
~
~
0 0 1627
D5
~
~
67 0 1624
S
#1627
A Corridor In the Pyramid~
~
~
The corridor ends here at another large, black, unadorned chamber door. 
You fear what might lie on the other side.  
~
0 537272330 0
Rd     0
D1
~
~
0 0 1626
D2
~
~
67 0 1628
S
#1628
A Crossroads~
~
~
This room appears to be a crossroads of sorts in the center of the
Pyramid.  Doors lead in all directions and a spiral staircase extends to the
upper-reaches.  
~
0 537272330 0
Rd     0
D0
~
~
67 0 1627
D1
~
~
67 0 1616
D2
~
~
67 0 1621
D3
~
~
67 0 1633
D4
~
~
0 0 1634
S
#1629
A Mist Shrouded Temple~
~
~
You have entered what appears to be a darkened temple.  A strange blue
mist surrounds your ankles and you sense unseen figures slipping through the
shadows in between the white marble pillars that line the sides of the hall.
Utter darkness extends past the pillars and into unknown and possibly
unkowable regions beyond.  
~
0 537272328 0
Rd     0
D1
~
~
67 0 1622
D3
~
~
0 0 1630
S
#1630
A Mist Shrouded Temple~
~
~
You have entered what appears to be a darkened temple.  A strange blue
mist surrounds your ankles and you sense unseen figures slipping through the
shadows in between the white marble pillars that line the sides of the hall.
Utter darkness extends past the pillars and into unknown and possibly
unkowable regions beyond.  A stairwell leads upward here and a short ways to
the west you see a small abscess in the mist in the shape of a door.  You
wonder whether it would be safe to enter.  
~
0 537272328 0
Rd     0
D1
~
~
0 0 1629
D3
~
~
67 0 1631
D4
~
~
67 0 1632
S
#1631
Aurex's Room of Meditation~
~
~
You have reached the private meditation chamber of Aurex Vorshade the
legendary monk, known to many as the Setting Sun.  His mastery of illusions
has made him possibly the most lethal martial artist in the world and his
knowledge of the esoteric mudra is a source for much awe and fear in his
peers.  The chamber is like a hole in the fabric of time itself.  It is a
black and endless void with nothing visible save for the blue swirling mists
at your heels and a large elliptical mirror levitating above the floor.  
~
0 537272328 0
Rd     0
D1
~
~
67 0 1630
S
#1632
Within the Pyramid~
~
~
You have emerged from the misty temple below, but a malevolent feeling
still hangs in the stale air.  There is a darkened corridor here leading to
the east.  
~
0 537272330 0
Rd     0
D1
~
~
0 0 1633
D5
~
~
67 0 1630
S
#1633
A Corridor In the Pyramid~
~
~
The corridor ends here at another large, black, unadorned chamber door. 
You fear what might lie on the other side.  
~
0 537272330 0
Rd     0
D1
~
~
67 0 1628
D3
~
~
0 0 1632
S
#1634
A Landing~
~
~
The spiral staircase reaches a landing here but continues upward.  There
are three rooms branching off from this chamber.  
~
0 537272330 0
Rd     0
D1
~
~
0 0 1635
D2
~
~
0 0 1636
D3
~
~
0 0 1637
D4
~
~
0 0 1638
D5
~
~
0 0 1628
S
#1635
The Bank~
~
~
In this chamber is placed the vault in which the Void amasses their
earnings and items collected in their many excursions into the outer world. 
It is maintained by the servant Larcrum.  
~
0 537272330 0
Rd     0
D2
~
~
0 0 1644
D3
~
~
0 0 1634
S
#1636
A Wide Training Hall~
~
~
This is the room in which the members of the Void perfect their skills. 
The walls and pillars are battered from enduring powerful spells.  Larna
organizes and directs the training sessions.  
~
0 537272330 0
Rd     0
D0
~
~
0 0 1634
D1
~
~
0 0 1644
D3
~
~
0 0 1645
S
#1637
A Smithy~
~
~
The sounds and smells of iron and steel fill the air here in the smithy
where Laertes, the Void's blacksmith, shapes and repairs weapons and armor
for the members of the clan.  
~
0 604381194 0
Rd     0
D1
~
~
0 0 1634
D2
~
~
0 0 1645
S
#1638
The Central Nexus~
~
~
This chamber, nearest to the peak of the Great Pyramid is the point at
which all the energies of the Void are drawn together.  It is a place of
rest and of absolution.  A mysterious, yellow-robed monk floats here, his
mystical aura mending the wounds (both physical and mental) of all who
enter.  Not even the leaders of the Void know from where this nameless monk
came or for what purpose.  
~
0 537288714 0
Rd     0
D0
~
~
0 0 1639
D1
~
~
0 0 1641
D3
~
~
0 0 1640
D5
~
~
0 0 1634
S
#1639
The Gate Room~
~
~
This room holds a gate back to Lamorde's Shop.  
~
0 537272330 0
Rd     0
D1
~
~
0 0 1643
D2
~
~
0 0 1638
D3
~
~
0 0 1642
S
#1640
Covergence of Alignments~
~
none~
The energies in this room allow for a person to change the nature of his
own spirit.  
~
0 537272330 0
Rd     0
D0
~
~
0 0 1642
D1
~
~
0 0 1638
S
#1641
Place of Feeding~
~
~
In this room lurks a fearsome hound whose form is comprised of blood
magically held in place.  An ideal victim for any user of blood points.  
~
0 537272330 0
Rd     0
D0
~
~
0 0 1643
D3
~
~
0 0 1638
S
#1642
An Empty Hallway~
~
~
~
0 537272330 0
Rd     0
D1
~
~
0 0 1639
D2
~
~
0 0 1640
S
#1643
An Empty Hallway~
~
~
~
0 537272330 0
Rd     0
D2
~
~
0 0 1641
D3
~
~
0 0 1639
S
#1644
An Empty Hallway~
~
~
~
0 537272330 0
Rd     0
D0
~
~
0 0 1635
D3
~
~
0 0 1636
S
#1645
An Empty Hallway~
~
~
~
0 537272330 0
Rd     0
D0
~
~
0 0 1637
D1
~
~
0 0 1636
S
#1646
The Clan Store~
~
~
Clan items are stored in the back of the shop where they are out of the
way.  A carpet lies in the center of the room with a small woven patern of
swords and coins around the ouside.  
~
0 537272330 0
Rd     0
D2
~
~
0 0 1647
S
#1647
The Clan Blacksmith~
~
~
This is where clan memebers can get their weapons and armor repaired at a
great price and the highest quality workmanship in the land.  Various
weapons, armors and tools line the wall at the back of the shop.  The forge
is glowing red hot ready for the blacksmith to begin his next repair job.  
~
0 604381194 0
Rd     0
D0
~
~
0 0 1646
S
#1648
The Feeding Place~
~
~
~
0 537272334 0
Rd     0
S
#1649
Good Align~
~
~
Members, of a good alignment, come here to satisfy their religion.
~
0 537272334 0
Rd     0
S
#1650
Training and Practice Room~
~
~
All manner of weapons and scholarly books are displayed on the walls
around the room.  There is a mat in the center of the room where the
training and practicing takes place.  
~
0 537272330 0
Rd     0
D0
~
~
0 0 1653
S
#1651
At a Portal~
~
~
~
0 537272334 0
Rd     0
S
#1652
Evil Align~
~
~
Members, of an evil alignment, come here to satisfy their religion.
~
0 537272334 0
Rd     0
S
#1653
The Bank~
~
~
Metal bars seperate Timmy from his customers to prevent the accidents and
misuderstandings that occur every now and then.  Timmy is fierce and
protective about his customers and their money.  Nothing can get passed him
into the vault at the back.  
~
0 537272330 0
Rd     0
D2
~
~
0 0 1650
S
#1654
The Tributary~
~
~
You have entered the Tributary, where the Crynn Hiere's highest ranked
members are tributed with a special room of their own.  Often these highly
ranked members gather in the Ruler's throne room to discuss affairs and plan
battle strategies.  There is no restriction on who may participate in these
meetings or who may enter the Tributary.  Although, none, but a member of
The Crynn Hiere, would enter these halls knowing that to do so could bring
the unwanted attentions of the clan.  
~
0 537272330 0
Rd     0
D3
~
~
3 0 1655
S
#1655
Inside the Tributary~
~
~
The inside of the Tributary is elaborately designed, with many designs
and patterns decorating the walls, ceiling and floor.  The floor is made of
black obsidion with the patterns lined with gold creating quite an
eye-opener.  The ceiling and walls are a dark red with the patterns and
designs lined with black obsidion.  The overall affect of the room is
awesome and inspires more than a little fear in even the most callous of
hearts.  
~
0 537272330 0
Rd     0
D0
~
~
0 0 1659
D1
~
~
3 0 1654
D2
~
~
0 0 1660
D3
~
~
0 0 1656
S
#1656
Inside the Tributary~
~
~
Looks the same as the last part of the tributary.  
~
0 537272330 0
Rd     0
D0
~
~
0 0 1658
D1
~
~
0 0 1655
D2
~
~
0 0 1657
D3
~
~
0 0 1661
S
#1657
Council of The Crynn Hiere~
~
~
~
0 537272330 0
Rd     0
D0
~
~
0 0 1656
S
#1658
Leader of The Crynn Hiere~
~
~
~
0 537272330 0
Rd     0
D2
~
~
0 0 1656
S
#1659
Centurion of The Crynn Hiere~
~
~
~
0 537272330 0
Rd     0
D2
~
~
0 0 1655
S
#1660
Champion of The Crynn Hiere~
~
~
~
0 537272330 0
Rd     0
D0
~
~
0 0 1655
S
#1661
Ruler of The Crynn Hiere~
~
~
~
0 537272322 0
Rd     0
D1
~
~
0 0 1656
S
#0



#SPECIALS
M 1607 spec_repairman
S



#GAMES
S



#RESETS
O 0 1615 0 1601
O 0 1621 0 1601
M 0 1606 1 1601
G 0 1605 0
G 0 1606 0
G 0 1607 0
G 0 1608 0
G 0 1609 0
G 0 1610 0
G 0 1611 0
G 0 1612 0
G 0 1613 0
G 0 1614 0
O 0 1617 0 1602
O 0 1618 0 1602
O 0 1619 0 1603
M 0 1601 1 1612
M 0 1601 1 1613
O 0 1620 0 1614
M 0 1603 1 1617
O 0 1622 0 1619
O 0 1622 0 1619
M 0 1613 1 1623
O 0 1626 0 1625
M 0 1602 1 1629
O 0 1625 0 1631
P 0 1626 0 1625
M 0 1605 1 1635
M 0 1608 1 1636
M 0 1607 1 1637
M 0 1604 1 1638
O 0 1627 0 1639
M 0 1611 1 1640
M 0 1612 1 1640
M 0 1611 1 1640
M 0 1612 1 1640
M 0 1610 1 1641
M 0 1606 1 1646
G 0 1605 0
G 0 1607 0
G 0 1608 0
G 0 1609 0
G 0 1610 0
G 0 1611 0
G 0 1612 0
G 0 1613 0
G 0 1614 0
M 0 1607 1 1647
M 0 1612 1 1649
M 0 1608 1 1650
O 0 1601 0 1651
M 0 1611 1 1652
M 0 1605 1 1653
S



#SHOPS
1606 15 10 2 19 0 100 100 0 24
0



#$