#AREADATA Name { CLAN } The Void HQ~ Builders Sirix~ VNUMs 1601 1700 Security 100 Recall 1 Flags 288 Version 107 Creator Sirix~ Llevel 0 Ulevel 0 End #MOBILES #1601 black wolf voidkaltor~ &zThe Black Wolf~ &zThe Black Wolf stares you down. ~ &zA large Black Wolf stands guard at the Lair of Kaltor Aldaroc. ~ 524291 172096 88080528 16384 0 0 S 50 1 100 100 0 24000d0+0 0d0+0 0 0 0 0 0 0 2 0 0 >all_greet_prog 100~ if name($n) == Kaltor bow kaltor say Kaltor, my Liege, how may I serve you? else if isclan($n) == 4 nod say Greetings else yell $n! Begone from this place! endif endif ~ >death_prog 100~ ~ | #1602 acolyte voidaurex~ &can Acolyte~ &cAn Acolyte of the Void watches over this place. ~ ~ 524291 172096 88080528 16384 0 0 S 50 1 100 100 0 24000d0+0 0d0+0 0 0 0 0 0 1 2 0 0 >all_greet_prog 100~ if name($n) == Aurex bow aurex say What would you have of me, Sensei? else if isclan($n) == 4 nod say Do you seek Master Aurex, $n? else yell You are an intruder here, $n! emote enters a fighting stance. endif endif ~ >death_prog 100~ ~ | #1603 ensign voidixion~ &pan Ensign~ &pAn Ensign of the Wheel of Fire stands at attention. ~ &pThe Standard-Bearer for Ixion Rosmerta stands here draped in purple livery. ~ 524291 172096 88080528 16384 0 0 S 50 1 100 100 0 24000d0+0 0d0+0 0 0 0 0 0 1 2 0 0 >death_prog 100~ ~ >all_greet_prog 100~ if name($n) == Ixion salute ixion say General, what is thy command? else if isclan($n) == 2 nod say Greetings, Good My Lord. else yell $n has breached our halls! T'arms! endif endif ~ | #1604 monk nameless~ The Nameless Monk~ The Nameless Monk levitates in the center of the room, chanting. ~ &YDraped in yellow robes, the legendary Nameless Monk serves those who serve the Void. His age is incalcuable and his face has been creased by countless aeons. ~ 2621443 663616 88899732 16386 16 0 S 110 1 220 220 0 30000d0+0 0d0+0 0 0 0 0 0 1 0 0 0 >death_prog 100~ mpmload 1604 ~ >speech_prog away!~ say As you will it. flee ~ >speech_prog north1~ bow north ~ >speech_prog south1~ bow south ~ | #1605 Larcrum~ Larcrum~ Larcrum the Banker is seated in front of a large vault. ~ &wLarcrum is a fat, boring little man and well-suited to the task of organizing the funds of the members of the Void. ~ 655363 134234176 16777232 16384 2 0 S 50 1 100 100 0 24000d0+0 0d0+0 0 0 0 0 0 1 0 0 0 #1606 Lamorde shopkeeper~ Lamorde~ An unassuming shopkeeper is here. ~ ~ 524291 67108864 4718608 16384 0 0 S 50 1 100 100 0 24000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 >act_prog p enters the area from the path to the Void.~ if ispc($n) if isclan($n) == 4 nod $n else yell Welcome to my humble shop, $n! endif endif ~ | #1607 laertes blacksmith~ Laertes~ Laertes the Blacksmith is hard at work. ~ &zLaertes is a hairy man of much girth and his skin has been toughened by years of work with the furnace and anvil. ~ 524291 64 16777232 134234368 0 0 S 50 1 100 100 0 24000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #1608 larna swordmistress~ Larna~ Larna, the Swordmistress of the Void directs the training sessions. ~ &pLarna stands here, gripping the two swords at her waist, her sinewy muscles shining in the unnatural light surrounding her. ~ 525827 524352 20971536 1610629120 0 0 S 50 1 100 100 0 24000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 >death_prog 100~ ~ | #1610 bloodhound~ &rThe Bloodhound~ The Bloodhound sits here, snarling and snapping at the air ~ ~ 524291 1073741825 88114324 0 4 0 S 50 1 100 100 0 24000d0+0 0d0+0 0 0 0 0 0 1 4 0 0 >death_prog 100~ mpmload 1610 ~ | #1611 goodness~ &WAn Essence of Goodness~ &WAn Essence of Goodness is here. ~ ~ 524355 524288 0 0 0 1000 S 50 1 100 100 0 100d0+0 0d0+0 0 0 0 0 0 0 1 0 0 >death_prog 100~ mpmload 1611 ~ | #1612 evil~ &zAn Essence of Evil~ &zAn Essence of Evil is here. ~ ~ 524291 0 16 0 0 -1000 S 50 1 100 100 0 100d0+0 0d0+0 0 0 0 0 0 0 0 0 0 >death_prog 100~ mpmload 1612 ~ | #1613 whore babylon voidapollyon~ &Rthe Whore of Babylon~ &RThe Whore of Babylon lies here, waiting. ~ &ROn her forehead was written a name, which is a mystery, Babylon the great, the mother of harlots and of the abominations of the earth. I saw that the woman was drunk on the blood of the holy ones and on the blood of the witnesses to Jesus. When I saw her I was greatly amazed. ~ 524291 172096 88080528 16384 0 0 S 50 1 100 100 0 24000d0+0 0d0+0 500 0 0 0 0 2 2 0 0 >death_prog 100~ ~ >all_greet_prog 100~ if name($n) == Apollyon m0an apollyon say Oh, Master Apollyon! else if isclan($n) == 2 eyebrow say Looking for me? else yell Mmm...Looks like $n wants to be my next customer. endif endif ~ | #1614 Urobouros~ The Urobouros~ The Urobouros, Eschelon of Eternity, floats here, consuming and recreating itself. ~ ~ 3 234881088 17563648 1610612736 36 0 S 170 1 560 860 0 80000d0+0 0d0+0 1700 0 0 0 0 0 7 0 0 >all_greet_prog 100~ mpecho &YYou feel a sense of sublime harmony upon entering the presence of the Urobouros. ~ >fight_prog 17~ mpmload 1615 mpecho &YThe Urobouros sends forth a magical entity to aid it in battle. ~ >fight_prog 40~ mpecho &YThe air explodes into yellow flames! cast 'sunburst' $n mpecho &CThe flames solidify into crystals of ice! cast 'winters chill' $n ~ >fight_prog 40~ mpecho &BA psionic shockwave tears through the room! cast 'ultrablast' cast 'ultrablast' ~ >fight_prog 20~ mpecho &YThe Urobouros phases into reality. mpoload 1628 wear aura ~ >fight_prog 20~ mpecho &YThe Urobouros re-enters the astral plane. wear impression ~ | #1615 A Silohuette~ A Silohuette~ A figure outlined in shadow is here ~ ~ 3 67108992 524288 0 0 0 S 105 1 560 500 0 10000d0+0 0d0+0 1050 0 0 0 0 0 2 0 0 >fight_prog 95~ slit $n ~ >act_prog ~ if isfight($n) == Urobouros rescue $n endif ~ | #0 #OBJECTS #1601 portal clan void exit~ A Portal~ A Portal~ ~ 29 1 73728 0 0 0 0 100 100 1601~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #1602 continuum void 50~ &zA Continuum~ A glowing loop of energy lies here.~ ~ 9 67108865 196608 0 0 2049 50 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 A 26 50 A 18 10 A 19 10 A 1 2 A 24 -10 #1603 continuum void 75~ &zA Continuum~ A glowing loop of energy lies here.~ ~ 9 67108865 196608 0 0 2049 75 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 A 12 75 A 18 15 A 1 2 A 24 -15 A 13 75 A 19 15 #1604 continuum belt void 100~ &zA Continuum~ A glowing loop of energy is lying on the ground.~ ~ 9 67108865 196608 0 0 2049 100 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 A 303 -1 A 12 100 A 18 20 A 19 20 A 13 100 A 26 100 A 24 -20 A 2 2 A 25 40 #1605 tincture void~ A tincture~ A tincture~ ~ 10 268435456 65536 0 0 1 30 100 100 100~ cure poison~ cure blindness~ remove curse~ 1 340 0 0 0 reserved~ 0 0 0 0 0 #1606 ether void~ an ether~ An ether is here.~ ~ 10 268435456 65536 0 0 1 30 100 100 100~ mana~ mana~ mana~ 1 2100 0 0 0 reserved~ 0 0 0 0 0 #1607 panacea void~ a panacea~ A panacea is here.~ ~ 10 268435456 65536 0 0 1 30 100 100 100~ cancellation~ cancellation~ cancellation~ 1 600 0 0 0 reserved~ 0 0 0 0 0 #1608 potion invisibility~ Potion of invisibility~ Potion of invisibility~ ~ 10 268435456 65536 0 0 1 30 100 100 100~ ectoplasmic form~ invis~ reserved~ 1 320 0 0 0 reserved~ 0 0 0 0 0 #1609 potion strength~ Potion of strength~ Potion of strength~ ~ 10 268435456 65536 0 0 1 30 100 100 100~ giant strength~ reserved~ reserved~ 1 320 0 0 0 reserved~ 0 0 0 0 0 #1610 scroll eye sight~ a Vision Glyph~ A glyph in the shape of an eye is here.~ ~ 2 268435456 65536 0 0 1 30 100 100 100~ detect magic~ detect invis~ detect hidden~ 1 300 0 0 0 reserved~ 0 0 0 0 0 #1611 energizer~ an Energizer~ A potion of energy lies here.~ ~ 10 268435456 65536 0 0 1 30 100 100 100~ refresh~ refresh~ refresh~ 1 240 0 0 0 reserved~ 0 0 0 0 0 #1612 scroll identification~ Scroll of identification~ Scroll of identification~ ~ 2 0 65536 0 0 1 30 100 100 100~ identify~ reserved~ reserved~ 1 200 0 0 0 reserved~ 0 0 0 0 0 #1613 black hole void~ &zA Black Ho&wl&We&c~ &zA tear in the fabric of spacetime floats here.~ ~ 15 536870912 196608 0 0 1 30 100 100 400~ 1~ 0~ 0~ 1 50000 0 0 0 reserved~ 0 0 0 0 0 #1614 vitamin food crynn hiere~ Vitamin~ Vitamin~ ~ 19 0 65536 0 0 1 30 100 100 25~ 0~ 0~ 0~ 1 4 0 0 0 reserved~ 0 0 0 0 0 #1615 path unknown~ A path to the unknown.~ A path to the unknown.~ ~ 29 0 0 0 0 0 1 100 100 17948~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #1616 path clan void~ path to the Void~ A path to the Void. Please see HELP CLANS before entering.~ ~ 29 0 0 0 0 0 0 100 100 1601~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #1617 trap door~ a trap door~ A trap door leads back up to the shop.~ ~ 29 0 0 0 0 0 0 100 100 1601~ 0~ 0~ 0~ 0 0 0 0 0 reserved~ 0 0 0 0 0 #1618 nexus~ &WGlowing Nexus~ &WA Glowing Nexus floats here.~ ~ 29 1 8192 0 0 0 0 100 100 1603~ 0~ 0~ 0~ 0 0 0 0 0 reserved~ 0 0 0 0 0 #1619 nexus~ &WGlowing Nexus~ &WA Glowing Nexus floats here.~ ~ 29 1 8192 0 0 0 0 100 100 1602~ 0~ 0~ 0~ 0 0 0 0 0 reserved~ 0 0 0 0 0 #1620 throne bloodstained~ &rthe bloodstained throne~ &r(Blood-stained) &RA cracked granite throne stands here.~ ~ 12 0 0 0 0 0 105 100 100 0~ 0~ 0~ 0~ 5000 10000000 0 0 0 reserved~ 0 0 0 0 0 #1621 trap door~ the trap door~ There is a trap door behind the counter~ ~ 29 0 0 0 0 0 1 100 100 1602~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #1622 stylized flame tapestry~ &Rthe stylized flame tapestry~ &rAn enormous tapestry of a stylized flame hangs from the rear wall.~ ~ 8 100663296 0 0 0 0 105 100 100 0~ 0~ 0~ 0~ 15 100000 0 0 0 reserved~ 0 0 0 0 0 #1623 vine gate~ &ga Vine Gate~ &gA Gate made of Vines stands here.~ ~ 29 0 0 0 0 0 0 100 100 1612~ 0~ 0~ 0~ 0 0 0 0 0 reserved~ 0 0 0 0 0 #1624 vine gate~ &ga Vine Gate~ &gA Gate made of Vines stands here.~ ~ 29 0 0 0 0 0 0 100 100 1613~ 0~ 0~ 0~ 0 0 0 0 0 reserved~ 0 0 0 0 0 #1625 elliptical mirror~ &wAn Elliptical Mirror~ &wAn Elliptical Mirror floats here.~ ~ 12 1 0 0 0 0 1 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 >look_prog 100~ 0 mpechoat $n &wThe image in the mirror seems to be a reflection of all the evil in your soul. ~ | #1626 pentagram~ &YA Large Pentagram~ &YA large, flaming Pentagram is drawn on the floor.~ ~ 12 100663296 1048576 0 0 0 1 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #1627 portal~ &WPortal~ &WA Shimmering Portal floats here.~ ~ 29 0 8192 0 0 0 0 100 100 1601~ 0~ 0~ 0~ 0 0 0 0 0 reserved~ 0 0 0 0 0 #1628 blah~ Blah~ Blah~ ~ 9 0 0 0 0 1 106 100 100 0~ 0~ 0~ 0~ 1 0 0 0 0 reserved~ 0 0 0 0 0 #1629 impression~ an Impression of Auralself~ Blah~ ~ 5 1 0 0 0 8193 105 100 100 0~ 26~ 80~ 0~ 10 15005 0 0 0 reserved~ 0 0 0 0 0 >drop_prog ~ 0 ~ | #0 #ROOMDATA #1601 A Small Shop~ ~ ~ You have entered what seems to be a small provisions shop. You find the desolate placement of such a shop to be rather odd. ~ 0 537174030 0 Rd 0 S #1602 Below the Shop~ ~ ~ You find yourself in a dark, moldy cellar. You can see nothing save for a strange nexus in the center of the room and a dim light from the trap door back to the shop. ~ 0 537321487 0 Rd 0 S #1603 A Walkway in the Abyss~ ~ ~ On the otherside of the nexus you find yourself on a narrow walkway suspended within an endless abyss. Blue streaks of lightning split the blackness of the void. The only object you can see other than this walkway is an immense pyramid in the distance. ~ 0 537321475 1 Rd 0 D0 ~ ~ 0 0 1604 S #1604 Path to the Great Pyramid~ ~ ~ The suspended walkway toward the Great Pyramid twists and spirals in ways that appear counterintuitive to all known effects of gravity and physics. You wonder what sort of strange magicks have converged to produce such a strange mirror of reality. ~ 0 537321474 1 Rd 0 D2 ~ ~ 0 0 1603 D5 ~ ~ 0 0 1605 S #1605 Path to the Great Pyramid~ ~ ~ The suspended walkway toward the Great Pyramid twists and spirals in ways that appear counterintuitive to all known effects of gravity and physics. You wonder what sort of strange magicks have converged to produce such a strange mirror of reality. ~ 0 537305090 1 Rd 0 D1 ~ ~ 0 0 1606 D4 ~ ~ 0 0 1604 S #1606 Path to the Great Pyramid~ ~ ~ The suspended walkway toward the Great Pyramid twists and spirals in ways that appear counterintuitive to all known effects of gravity and physics. You wonder what sort of strange magicks have converged to produce such a strange mirror of reality. ~ 0 537305090 1 Rd 0 D0 ~ ~ 0 0 1607 D3 ~ ~ 0 0 1605 S #1607 Path to the Great Pyramid~ ~ ~ The suspended walkway toward the Great Pyramid twists and spirals in ways that appear counterintuitive to all known effects of gravity and physics. You wonder what sort of strange magicks have converged to produce such a strange mirror of reality. ~ 0 537305090 1 Rd 0 D2 ~ ~ 0 0 1606 D3 ~ ~ 0 0 1608 S #1608 Path to the Great Pyramid~ ~ ~ The suspended walkway toward the Great Pyramid twists and spirals in ways that appear counterintuitive to all known effects of gravity and physics. You wonder what sort of strange magicks have converged to produce such a strange mirror of reality. ~ 0 537305090 1 Rd 0 D0 ~ ~ 0 0 1609 D1 ~ ~ 0 0 1607 S #1609 Path to the Great Pyramid~ ~ ~ The Great Pyramid suddenly appears much closer than it seemed moments before. Another perception-trick of this strange place. The path straightens itself out from here and you can see a gate close to the north. ~ 0 537305090 1 Rd 0 D0 ~ ~ 0 0 1610 D2 ~ ~ 0 0 1608 S #1610 Before the Gate~ ~ ~ You stand before an enormous gate of stone that leads into the Great Pyramid. The stones emit an unnatural golden light that seems to come from within themselves. ~ 0 537305090 1 Rd 0 D0 ~ ~ 67 0 1611 D2 ~ ~ 0 0 1609 S #1611 An Enormous Antechamber~ ~ ~ Crossing the threshold of the ominous stone portal brings you to a leviathan antechamber laid with the same golden brown bricks which made up the outside of the pyramid. Cyclopean onyx pillars are arranged in a semicircle around the outer wall of the chamber where you can see three large, black doors - each of which just as simple and unadorned as the last. There is a feeling of terrible dread permeating everything about this place. Each object seems to possess a knowledge of your presence here - and a senteince that is in no way benign. But a force stronger than your will urges you to press forward. ~ 0 537272328 0 Rd 0 D0 ~ ~ 67 0 1622 D1 ~ ~ 67 0 1612 D2 ~ ~ 67 0 1610 D3 ~ ~ 67 0 1617 S #1612 An Indoor Garden~ ~ ~ You have entered what seems to be a large indoor garden, though it has become so rampantly overgrown one might more accurately describe it as a forest. There is something alien and vaguely sinister about the plants here which struggle to reach the magically-lighted ceiling. You resolve not to wander about here for too much longer. You can barely make out a small, overgrown shed to the east. ~ 0 537272320 3 Rd 0 D1 &gA Gate made of thick Vines stands here. ~ '&gvine gate'~ 67 0 1613 D3 ~ ~ 67 0 1611 S #1613 An Indoor Garden~ ~ ~ You have entered what seems to be a large indoor garden, though it has become so rampantly overgrown one might more accurately describe it as a forest. There is something alien and vaguely sinister about the plants here which struggle to reach the magically-lighted ceiling. There is a small shack to the east covered in thick vines and ivy, and a set of stairs emerge from the foliage and lead upward to unknown sections of the pyramid. ~ 0 537141250 3 Rd 0 D1 ~ ~ 67 0 1614 D3 &gYou see a Gate made of thick Vines. ~ '&gvine gate'~ 67 0 1612 D4 ~ ~ 67 0 1615 S #1614 The Lair of Kaltor~ ~ ~ You find yourself in the lair of the legendary dwarven werewolf known as Kaltor Aldaroc. One glance at the ancient, blood-stained throne in the center of this ivy-laced chamber makes this apparent. You are unsure whether the horrible stories you have heard of this bloodthirsty living legend are true - but you certainly don't wish to stay and find out. ~ 0 537305090 3 Rd 0 D3 ~ ~ 67 0 1613 S #1615 Within the Pyramid~ ~ ~ You are thankful to have quit that foul garden below - though a malevolent feeling still hangs in the stale air of the pyramid. There is a darkened corridor here leading west. ~ 0 537272330 0 Rd 0 D3 ~ ~ 0 0 1616 D5 ~ ~ 67 0 1613 S #1616 A Corridor In the Pyramid~ ~ ~ The corridor ends here at another large, black, unadorned chamber door. You fear what might lie on the other side. ~ 0 537272330 0 Rd 0 D1 ~ ~ 0 0 1615 D3 ~ ~ 67 0 1628 S #1617 A Crimson Hallway~ ~ ~ The antechamber branches off here into a stately hallway with walls of a strange, translucent red stone. The floor of the hall is carpeted in red velvet decorated with gold and black thread, but. Your eyes are drawn to the large canvases which line the walls and depict epic and bloody scences demonic conquests. The graphic nature of these etchings only adds to your feelings of dread about this place. ~ 0 537272328 0 Rd 0 D1 ~ ~ 67 0 1611 D3 ~ ~ 0 0 1618 S #1618 &rA Crimson Hallway~ ~ ~ The antechamber branches off here into a stately hallway with walls of a strange, translucent red stone. The floor of the hall is carpeted in red velvet decorated with gold and black thread, but. Your eyes are drawn to the large canvases which line the walls and depict epic and bloody scences demonic conquests. The graphic nature of these etchings only adds to your feelings of dread about this place. The hallway here leads to an iron-braced door branded with strange runes. There is also a set of stairs leading up to unknown sections of the pyramid. ~ 0 537141258 0 Rd 0 D1 ~ ~ 0 0 1617 D3 ~ ~ 67 0 1619 D4 ~ ~ 67 0 1620 S #1619 The Private Chamber of Ixion~ ~ ~ You have stumbled upon the private chamber of Ixion Rosmerta - the feared half-demon, half-drow warlord who arrogantly refers to himself as the Wheel of Fire. Numerous blades of exotic shapes and lengths hang from the red stone walls and from what you can see, each of them has seen more than its fair share of the battlefield. You do not doubt that Rosmerta himself likely wielded each one personally. ~ 0 537272330 0 Rd 0 D1 ~ ~ 67 0 1618 S #1620 Within the Pyramid~ ~ ~ You have emerged from the crimson hallway below, but a malevolent feeling still hangs in the stale air. There is a darkened corridor here leading to the east. ~ 0 537272330 0 Rd 0 D1 ~ ~ 0 0 1621 D5 ~ ~ 67 0 1618 S #1621 A Corridor in the Pyramid~ ~ ~ The corridor ends here at another large, black, unadorned chamber door. You fear what might lie on the other side. ~ 0 537272330 0 Rd 0 D0 ~ ~ 67 0 1628 D3 ~ ~ 0 0 1620 S #1622 The Secondary Chamber~ ~ ~ This second chamber appears almost identical to the first. An enormous round room walled with golden stones and line with those same foreboding onyx pillars. Two black, unmarked doors stand impassively on either side of the chamber. There is a feeling of terrible dread permeating everything about this place. Each object seems to possess a knowledge of your presence here - and a senteince that is in no way benign. But a force stronger than your will urges you to press forward. ~ 0 537272330 0 Rd 0 D1 ~ ~ 67 0 1623 D2 ~ ~ 67 0 1611 D3 ~ ~ 67 0 1629 S #1623 A Smouldering Corridor~ ~ ~ The pungent odor of brimstone fills your nostrils as you enter this hallway of blasted volcanic rock. This place seems to be a picture of Hell itself , the polished obsidian floor is beset by open pools of magma which spew noxious gases into the air and threaten to choke the breath from your lungs at each new step. ~ 0 537272328 0 Rd 0 D1 ~ ~ 0 0 1624 D3 ~ ~ 67 0 1622 S #1624 A Smouldering Corridor~ ~ ~ The pungent odor of brimstone fills your nostrils as you enter this hallway of blasted volcanic rock. This place seems to be a picture of Hell itself , the polished obsidian floor is beset by open pools of magma which spew noxious gases into the air and threaten to choke the breath from your lungs at each new step. A foreboding iron door stands directly to your east. ~ 0 537272330 0 Rd 0 D1 ~ ~ 67 0 1625 D3 ~ ~ 0 0 1623 D4 ~ ~ 67 0 1626 S #1625 The Altar of Apollyon~ ~ ~ Fear sweeps through your bones as you realize you have stepped into the lair of Apollyon Ansat the unholy commander of demons. The room is decorated with lavish tapestry depicting all sorts of depraved and debaucherous scenes letting you know just what sort of man (or devil) this Ansat truly is. A large altar stands near the back of the chamber, likely for the purpose of demonic rituals and sacrifices and a large pentagram is burned into the floor. ~ 0 537272330 0 Rd 0 D3 ~ ~ 67 0 1624 S #1626 Within the Pyramid~ ~ ~ You have emerged from the blasted hallway below, but a malevolent feeling still hangs in the stale air. There is a darkened corridor here leading to the west. ~ 0 537272330 0 Rd 0 D3 ~ ~ 0 0 1627 D5 ~ ~ 67 0 1624 S #1627 A Corridor In the Pyramid~ ~ ~ The corridor ends here at another large, black, unadorned chamber door. You fear what might lie on the other side. ~ 0 537272330 0 Rd 0 D1 ~ ~ 0 0 1626 D2 ~ ~ 67 0 1628 S #1628 A Crossroads~ ~ ~ This room appears to be a crossroads of sorts in the center of the Pyramid. Doors lead in all directions and a spiral staircase extends to the upper-reaches. ~ 0 537272330 0 Rd 0 D0 ~ ~ 67 0 1627 D1 ~ ~ 67 0 1616 D2 ~ ~ 67 0 1621 D3 ~ ~ 67 0 1633 D4 ~ ~ 0 0 1634 S #1629 A Mist Shrouded Temple~ ~ ~ You have entered what appears to be a darkened temple. A strange blue mist surrounds your ankles and you sense unseen figures slipping through the shadows in between the white marble pillars that line the sides of the hall. Utter darkness extends past the pillars and into unknown and possibly unkowable regions beyond. ~ 0 537272328 0 Rd 0 D1 ~ ~ 67 0 1622 D3 ~ ~ 0 0 1630 S #1630 A Mist Shrouded Temple~ ~ ~ You have entered what appears to be a darkened temple. A strange blue mist surrounds your ankles and you sense unseen figures slipping through the shadows in between the white marble pillars that line the sides of the hall. Utter darkness extends past the pillars and into unknown and possibly unkowable regions beyond. A stairwell leads upward here and a short ways to the west you see a small abscess in the mist in the shape of a door. You wonder whether it would be safe to enter. ~ 0 537272328 0 Rd 0 D1 ~ ~ 0 0 1629 D3 ~ ~ 67 0 1631 D4 ~ ~ 67 0 1632 S #1631 Aurex's Room of Meditation~ ~ ~ You have reached the private meditation chamber of Aurex Vorshade the legendary monk, known to many as the Setting Sun. His mastery of illusions has made him possibly the most lethal martial artist in the world and his knowledge of the esoteric mudra is a source for much awe and fear in his peers. The chamber is like a hole in the fabric of time itself. It is a black and endless void with nothing visible save for the blue swirling mists at your heels and a large elliptical mirror levitating above the floor. ~ 0 537272328 0 Rd 0 D1 ~ ~ 67 0 1630 S #1632 Within the Pyramid~ ~ ~ You have emerged from the misty temple below, but a malevolent feeling still hangs in the stale air. There is a darkened corridor here leading to the east. ~ 0 537272330 0 Rd 0 D1 ~ ~ 0 0 1633 D5 ~ ~ 67 0 1630 S #1633 A Corridor In the Pyramid~ ~ ~ The corridor ends here at another large, black, unadorned chamber door. You fear what might lie on the other side. ~ 0 537272330 0 Rd 0 D1 ~ ~ 67 0 1628 D3 ~ ~ 0 0 1632 S #1634 A Landing~ ~ ~ The spiral staircase reaches a landing here but continues upward. There are three rooms branching off from this chamber. ~ 0 537272330 0 Rd 0 D1 ~ ~ 0 0 1635 D2 ~ ~ 0 0 1636 D3 ~ ~ 0 0 1637 D4 ~ ~ 0 0 1638 D5 ~ ~ 0 0 1628 S #1635 The Bank~ ~ ~ In this chamber is placed the vault in which the Void amasses their earnings and items collected in their many excursions into the outer world. It is maintained by the servant Larcrum. ~ 0 537272330 0 Rd 0 D2 ~ ~ 0 0 1644 D3 ~ ~ 0 0 1634 S #1636 A Wide Training Hall~ ~ ~ This is the room in which the members of the Void perfect their skills. The walls and pillars are battered from enduring powerful spells. Larna organizes and directs the training sessions. ~ 0 537272330 0 Rd 0 D0 ~ ~ 0 0 1634 D1 ~ ~ 0 0 1644 D3 ~ ~ 0 0 1645 S #1637 A Smithy~ ~ ~ The sounds and smells of iron and steel fill the air here in the smithy where Laertes, the Void's blacksmith, shapes and repairs weapons and armor for the members of the clan. ~ 0 604381194 0 Rd 0 D1 ~ ~ 0 0 1634 D2 ~ ~ 0 0 1645 S #1638 The Central Nexus~ ~ ~ This chamber, nearest to the peak of the Great Pyramid is the point at which all the energies of the Void are drawn together. It is a place of rest and of absolution. A mysterious, yellow-robed monk floats here, his mystical aura mending the wounds (both physical and mental) of all who enter. Not even the leaders of the Void know from where this nameless monk came or for what purpose. ~ 0 537288714 0 Rd 0 D0 ~ ~ 0 0 1639 D1 ~ ~ 0 0 1641 D3 ~ ~ 0 0 1640 D5 ~ ~ 0 0 1634 S #1639 The Gate Room~ ~ ~ This room holds a gate back to Lamorde's Shop. ~ 0 537272330 0 Rd 0 D1 ~ ~ 0 0 1643 D2 ~ ~ 0 0 1638 D3 ~ ~ 0 0 1642 S #1640 Covergence of Alignments~ ~ none~ The energies in this room allow for a person to change the nature of his own spirit. ~ 0 537272330 0 Rd 0 D0 ~ ~ 0 0 1642 D1 ~ ~ 0 0 1638 S #1641 Place of Feeding~ ~ ~ In this room lurks a fearsome hound whose form is comprised of blood magically held in place. An ideal victim for any user of blood points. ~ 0 537272330 0 Rd 0 D0 ~ ~ 0 0 1643 D3 ~ ~ 0 0 1638 S #1642 An Empty Hallway~ ~ ~ ~ 0 537272330 0 Rd 0 D1 ~ ~ 0 0 1639 D2 ~ ~ 0 0 1640 S #1643 An Empty Hallway~ ~ ~ ~ 0 537272330 0 Rd 0 D2 ~ ~ 0 0 1641 D3 ~ ~ 0 0 1639 S #1644 An Empty Hallway~ ~ ~ ~ 0 537272330 0 Rd 0 D0 ~ ~ 0 0 1635 D3 ~ ~ 0 0 1636 S #1645 An Empty Hallway~ ~ ~ ~ 0 537272330 0 Rd 0 D0 ~ ~ 0 0 1637 D1 ~ ~ 0 0 1636 S #1646 The Clan Store~ ~ ~ Clan items are stored in the back of the shop where they are out of the way. A carpet lies in the center of the room with a small woven patern of swords and coins around the ouside. ~ 0 537272330 0 Rd 0 D2 ~ ~ 0 0 1647 S #1647 The Clan Blacksmith~ ~ ~ This is where clan memebers can get their weapons and armor repaired at a great price and the highest quality workmanship in the land. Various weapons, armors and tools line the wall at the back of the shop. The forge is glowing red hot ready for the blacksmith to begin his next repair job. ~ 0 604381194 0 Rd 0 D0 ~ ~ 0 0 1646 S #1648 The Feeding Place~ ~ ~ ~ 0 537272334 0 Rd 0 S #1649 Good Align~ ~ ~ Members, of a good alignment, come here to satisfy their religion. ~ 0 537272334 0 Rd 0 S #1650 Training and Practice Room~ ~ ~ All manner of weapons and scholarly books are displayed on the walls around the room. There is a mat in the center of the room where the training and practicing takes place. ~ 0 537272330 0 Rd 0 D0 ~ ~ 0 0 1653 S #1651 At a Portal~ ~ ~ ~ 0 537272334 0 Rd 0 S #1652 Evil Align~ ~ ~ Members, of an evil alignment, come here to satisfy their religion. ~ 0 537272334 0 Rd 0 S #1653 The Bank~ ~ ~ Metal bars seperate Timmy from his customers to prevent the accidents and misuderstandings that occur every now and then. Timmy is fierce and protective about his customers and their money. Nothing can get passed him into the vault at the back. ~ 0 537272330 0 Rd 0 D2 ~ ~ 0 0 1650 S #1654 The Tributary~ ~ ~ You have entered the Tributary, where the Crynn Hiere's highest ranked members are tributed with a special room of their own. Often these highly ranked members gather in the Ruler's throne room to discuss affairs and plan battle strategies. There is no restriction on who may participate in these meetings or who may enter the Tributary. Although, none, but a member of The Crynn Hiere, would enter these halls knowing that to do so could bring the unwanted attentions of the clan. ~ 0 537272330 0 Rd 0 D3 ~ ~ 3 0 1655 S #1655 Inside the Tributary~ ~ ~ The inside of the Tributary is elaborately designed, with many designs and patterns decorating the walls, ceiling and floor. The floor is made of black obsidion with the patterns lined with gold creating quite an eye-opener. The ceiling and walls are a dark red with the patterns and designs lined with black obsidion. The overall affect of the room is awesome and inspires more than a little fear in even the most callous of hearts. ~ 0 537272330 0 Rd 0 D0 ~ ~ 0 0 1659 D1 ~ ~ 3 0 1654 D2 ~ ~ 0 0 1660 D3 ~ ~ 0 0 1656 S #1656 Inside the Tributary~ ~ ~ Looks the same as the last part of the tributary. ~ 0 537272330 0 Rd 0 D0 ~ ~ 0 0 1658 D1 ~ ~ 0 0 1655 D2 ~ ~ 0 0 1657 D3 ~ ~ 0 0 1661 S #1657 Council of The Crynn Hiere~ ~ ~ ~ 0 537272330 0 Rd 0 D0 ~ ~ 0 0 1656 S #1658 Leader of The Crynn Hiere~ ~ ~ ~ 0 537272330 0 Rd 0 D2 ~ ~ 0 0 1656 S #1659 Centurion of The Crynn Hiere~ ~ ~ ~ 0 537272330 0 Rd 0 D2 ~ ~ 0 0 1655 S #1660 Champion of The Crynn Hiere~ ~ ~ ~ 0 537272330 0 Rd 0 D0 ~ ~ 0 0 1655 S #1661 Ruler of The Crynn Hiere~ ~ ~ ~ 0 537272322 0 Rd 0 D1 ~ ~ 0 0 1656 S #0 #SPECIALS M 1607 spec_repairman S #GAMES S #RESETS O 0 1615 0 1601 O 0 1621 0 1601 M 0 1606 1 1601 G 0 1605 0 G 0 1606 0 G 0 1607 0 G 0 1608 0 G 0 1609 0 G 0 1610 0 G 0 1611 0 G 0 1612 0 G 0 1613 0 G 0 1614 0 O 0 1617 0 1602 O 0 1618 0 1602 O 0 1619 0 1603 M 0 1601 1 1612 M 0 1601 1 1613 O 0 1620 0 1614 M 0 1603 1 1617 O 0 1622 0 1619 O 0 1622 0 1619 M 0 1613 1 1623 O 0 1626 0 1625 M 0 1602 1 1629 O 0 1625 0 1631 P 0 1626 0 1625 M 0 1605 1 1635 M 0 1608 1 1636 M 0 1607 1 1637 M 0 1604 1 1638 O 0 1627 0 1639 M 0 1611 1 1640 M 0 1612 1 1640 M 0 1611 1 1640 M 0 1612 1 1640 M 0 1610 1 1641 M 0 1606 1 1646 G 0 1605 0 G 0 1607 0 G 0 1608 0 G 0 1609 0 G 0 1610 0 G 0 1611 0 G 0 1612 0 G 0 1613 0 G 0 1614 0 M 0 1607 1 1647 M 0 1612 1 1649 M 0 1608 1 1650 O 0 1601 0 1651 M 0 1611 1 1652 M 0 1605 1 1653 S #SHOPS 1606 15 10 2 19 0 100 100 0 24 0 #$