#AREADATA Name { 55-75} Temple of Saphrim~ Builders Andromeda~ VNUMs 2150 2449 Security 1 Recall 1 Flags 16 Version 107 Creator Andromeda~ Llevel 0 Ulevel 0 End #MOBILES #2150 cleric gardener~ A gardening cleric~ A cleric of Saphram, occupied with tending to the temple grounds. ~ A middle aged human cleric of approximately 35 years in age carefully tends to the gardens. He is slightly balding, with traces of grey hair appearing. His clerical robes hang loosely over his slender shoulders. He is not armed with any visible weapon. ~ 5 67108992 0 0 0 500 S 55 1 110 110 10400 10400d0+0 0d0+55000 550 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if isnpc($n) == 1 break endif if ispc($n) == 1 if isgood($n) == 1 say Good day, $n! say Such a beautiful day this day, is it not? smile $n say May your journey be blessed by Saphrim. emote turns and continues about his work. else emote regards you grimly. say The shadowy path you walk will only destroy you in the end, $n say Hopefully you come here to seek the path of light, nothing more. say I advise you to take this advice. Soon evil will be vanquished. emote wipes his brow and continues back to work. endif endif ~ >speech_prog evil~ emote traces a few symbols of protection over his chest. say Evil will soon be no longer, no worries. ~ >fight_prog 20~ say May the light you presently turn your back upon blind you! cast 'bend light' $n ~ >fight_prog 20~ cast 'holy fires' $n ~ >fight_prog 10~ cast 'dancing lights' $n ~ >fight_prog 10~ mpechoat $n &YThe medallion around the neck of the cleric glows brightly and you begin to feel the anger of the gods. cast 'curse' $n ~ >fight_prog 20~ mpechoat $n &YThe plants all around you begin to grow and reach for you! cast 'entangle' $n ~ >fight_prog 20~ cast 'lightning bolt' $n ~ | #2151 wandering cleric~ A wandering cleric~ A cleric wanders through the gardens. ~ This young cleric is wandering all around the gardens gazing at the flowers. He smiles at you as you come close, bowing his head slightly. He tucks his hands into his robes and walks on. ~ 1 16512 0 0 0 1000 S 55 1 110 110 10400 10400d0+0 0d0+55000 550 0 0 0 0 1 0 0 0 >all_greet_prog 5~ if isnpc($n) == 1 nod $n break endif if ispc($n) == 1 if isgood($n) == 1 say Saphrim be blessed! You look unwell. say Let me heal you. cast 'heal' $n cast 'cure poison' $n bow $n say Take care on journies ahead, $n. else emote hurries along his way, doing his best to avoid $n. endif endif ~ >all_greet_prog 95~ if isnpc($n) == 1 break endif if ispc($n) == 1 if isgood($n) == 1 bow $n say Welcome to the Temple of Saphrim, $n. say You are just in time to see us begin to rid the world of evil. say May you be blessed. cast 'bless' $n else say You, $n, will soon feel the wrath of this temple and our Goddess, Saphrim! say You have been warned. endif endif ~ >speech_prog evil~ say SOON! Evil shall be swept from this land! say The powers of our faith are strong! ~ >fight_prog 40~ cast 'holy fires' $n ~ >fight_prog 10~ say Your evil deeds are frowned upon, $n cast 'curse' $n ~ >fight_prog 30~ cast 'dispel magic' $n ~ >fight_prog 20~ emote grasps his medallion for strength. ~ | #2152 guard~ The entrance guard~ A well disciplined soldier stands here overlooking the grounds. ~ The guard stares back at you with the same calculating look mirrored in his face as you imagine yours must look now. His hands fall rigidly at his sides. He is decently armed and protected, and looks to be a formidable opponent should you cross him. ~ 3 67125376 0 0 0 0 S 60 1 120 120 11900 11900d0+0 0d0+60000 600 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if isnpc($n) == 1 nod $n break endif if ispc($n) == 1 if isgood($n) == 1 say Welcome to the Temple of Saphrim, $n. say I'm sure you can find all of your needs satisfied within. bow $n else say I have my eye upon you, $n. say Steer clear of trouble, or your death will come upon my blade! emote watches you intently. endif endif ~ >speech_prog evil~ say Let the cursed scum try to usurp the might of this temple and our Goddess! say Let the scum die by my blade! emote moves his hand to his hilt. ~ >fight_prog 20~ kick $n ~ >fight_prog 10~ emote executes a swift roundhouse kick! backkick $n ~ >fight_prog 10~ stun $n ~ >fight_prog 20~ head $n ~ >fight_prog 10~ punch $n ~ >fight_prog 10~ emote regains his balance and begins on the offensive. wield sword stun $n ~ | #2153 young male cleric~ a young male cleric~ A young looking cleric wanders the halls aimlessly ~ A fairly young male cleric of Saphrim stands before you. You can feel the buddings of great power within him. Given more time he could be one of the heads of the church. ~ 1 268451968 0 0 0 800 S 60 1 120 120 11500 11500d0+0 0d0+60000 600 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if isnpc($n) == 1 bow $n break endif if ispc($n) == 1 if isgood($n) == 1 bow $n say Good day to you, $n! else bow $n endif endif ~ >speech_prog evil~ emote looks around with a look of concern and fear on his face. emote runs his hand over his head. say Heh...heh... soon, $n, the darkness will be banished. emote manages a smile. ~ >fight_prog 20~ cast 'holy fires' $n ~ >fight_prog 20~ say I shall strike thee blind! cast 'bend light' $n ~ >fight_prog 20~ mpechoat $n &YThe medallion around the cleric's neck begins to glow! mpechoat $n &CCol&Rour&Wful &Ylight shoots out towards you! cast 'dancing lights' $n ~ >fight_prog 20~ yell You have drawn blood upon our holy grounds, $n and for this you shall be cursed! cast 'curse' $n ~ >fight_prog 20~ mpechoat $n &RThe young cleric becomes extremely angered! cast 'ultrablast' $n ~ | #2154 young female cleric~ A beatiful lady cleric~ A young cleric gazes upward praying to Saphrim ~ Standing before you, this marble maiden of Saphrim looks at you with sorrow-filled eyes. Her beauty is almost unparallelled in this world, as is her devotion to her faith. ~ 1 134234240 0 0 0 800 S 60 1 120 120 11500 11500d0+0 0d0+60000 600 0 0 0 0 2 0 0 0 >all_greet_prog 100~ if isnpc($n) == 1 break endif if ispc($n) == 1 if isgood($n) == 1 if level($n) < 55 say Here, $n, take this blessing of the Goddess Saphrim. cast 'bless' $n else say Ahhh, $n, how are you today? All is well I hope. endif else emote regards $n grimly. sigh endif endif ~ >speech_prog evil~ say With the power of the Goddess, Saphrim behind us... say Evil will soon be gone from the land. emote smiles warmly. ~ >fight_prog 20~ cast 'dispel magic' $n ~ >fight_prog 20~ cast 'holy fires' $n ~ >fight_prog 10~ say Only in darkness can one truly see the faults of what they do. cast 'bend light' $n ~ >fight_prog 10~ cast 'dancing lights' $n ~ >fight_prog 10~ cast 'fireball' $n ~ >fight_prog 10~ cast 'curse' $n ~ >fight_prog 10~ mpechoat $n Your hair begins to stand up..... cast 'lightning bolt' $n ~ >fight_prog 10~ cast 'energy drain' $n ~ | #2155 travelling worshipper~ A Travelling Worshipper~ A well travelled warrior walks through the halls. ~ One thing is for sure, and that is that this guy travels. That and the fact that he's kinda funny looking. He resembles a chipmunk with his cheeks stuffed.... ~ 1 33570944 0 0 0 500 S 65 1 130 130 14700 14700d0+0 0d0+0 650 0 0 0 0 1 0 0 0 >all_greet_prog 100~ emote looks up at you. say Ahhh.... good day fellow explorer. say Come to seek the blessing of Saphrim, have you? smile $n ~ >speech_prog evil~ hmm say Many a time has it been that a foul creature has died upon my blade. smile ~ >fight_prog 15~ bloodthirsty ~ >fight_prog 15~ emote executes a swift spinning roundhouse kick. backkick $n ~ >fight_prog 15~ paralyse $n ~ >fight_prog 15~ head $n ~ >fight_prog 20~ kick $n ~ >fight_prog 20~ stun $n circle $n ~ | #2173 Healer of Saphrim~ a beautiful female cleric~ A beatiful female cleric of Saphrim stands here healing everyone ~ Here stands an extremely beautiful woman. Her black hair hangs about her shoulders in slight curls. Her skin is smooth, and as white as marble. She is very calm, cool, and collected. Her white robes hang about her body loosely, but one can still see the sensuous curves of her body beneath. Around her neck hangs her medallion of Saphrim, eminating a cool white light. ~ 11 134234240 262160 0 0 1000 S 150 1 300 300 165000 165000d0+0 0d0+0 1500 0 0 0 0 2 0 0 0 >all_greet_prog 100~ if isnpc($n) == 1 break endif if ispc($n) == 1 if isgood($n) == 1 say Greetings, $n. Rest easy here for a moment while I heal you. else say Ahhh, $n. Still up to your evil deeds I see. say It is of no concern to me, the holyness of Saphrim shines deep within all living creatures. say However, some choose to hide it deep within. frown endif endif ~ >speech_prog Saphrim~ say Saphrim, Goddess of Light, has been around since the beginning of time. say She was one of the creators of the world and life itself. say She, at present, is the most powerful God or Goddess on the planet. The priests know this. say They plan on gathering the followers of good together to bansih the evil from the world. say Evil, although it has no use to me, has its place in the scheme of things. say Remember that, $n. frown ~ | #2216 prison guard~ A Guard~ A well muscled prison guard patrols here. ~ ~ 1 0 32768 256 0 0 S 55 1 110 110 10400 10400d0+0 0d0+55000 550 0 0 0 0 1 0 0 0 #2220 dirty prisoner~ A Dirty Prisoner~ A dirty prisoner in torn clothes squats here. ~ ~ 5 16384 262160 131072 0 -500 S 60 1 120 120 11900 11900d0+0 0d0+60000 600 0 0 0 0 1 0 0 0 >rand_prog 3~ lick ~ >all_greet_prog 100~ if ispc($n) == 1 if isgood($n) == 1 say DIE!!! DIE, $n DIE!!!! mpkill $n endif endif ~ >fight_prog 20~ stun $n ~ >fight_prog 20~ backkick $n ~ >fight_prog 20~ rake $n ~ >fight_prog 30~ berserk ~ | #2281 psycho prisoner~ A Psychotic Prisoner~ A psychotic prisoner mutters something in a strange tongue. ~ ~ 5 268500994 262160 131072 0 -800 S 70 1 140 140 16500 16500d0+0 0d0+10000 700 0 0 0 0 1 0 0 0 >rand_prog 3~ say There has to be a way out somewhere in here. lick emote mumbles something you can't understand. ~ >all_greet_prog 100~ emote looks over your belongings. if ispc($n) == 1 if isgood($n) == 1 say HAHAHAH DIE $n! mpkill $n endif endif ~ >fight_prog 20~ paralyse $n ~ >fight_prog 10~ slit $n ~ >fight_prog 20~ backkick $n ~ >fight_prog 10~ rake $n ~ >fight_prog 20~ circle $n circle $n ~ >fight_prog 20~ slam $n ~ | #2282 prison guard~ A Guard~ A burly prison guard keeps vigil. ~ ~ 1 0 32768 256 0 0 S 55 1 110 110 10400 10400d0+0 0d0+55000 550 0 0 0 0 1 0 0 0 #2287 Goodly Silverpants~ Goodly Silverpants~ Goodly Silverpants, the quasi-paladin roams the halls ~ Dressed in the full paladin get-up, the quasi-paladin Goodly Silverpants is a humourous sight more than anything else. The armor fits slightly too big for his small framed body. Only his faith in the Goddess, Saphrim has kept him alive in these times. Maybe she keeps him around for a joke? ~ 1 134234112 32768 0 0 800 S 70 1 140 140 17000 17000d0+0 0d0+70000 700 0 0 0 0 0 0 0 0 >all_greet_prog 100~ if isnpc($n) == 1 break endif if ispc($n) == 1 if isgood($n) == 1 bow $n say Hello $n! say I'm in search of evil, say hath thou found any? emote looks at you hopefully. say It wouldst be a great honour to smite say one of their kind! else glare $n yell In the name of Saphrim I shall smite thee!!!!!! emote draws his sword and attacks! mpkill $n endif endif ~ >speech_prog good saphrim~ if isnpc($n) == 1 break endif if ispc($n) == 1 if isgood($n) == 1 smile say Yes, the followers of Saphrim shall say smite the evil doers of this land! say And, I shall lead them! say Care to join us? mpechoat $n Goodly Silverpants looks at you hopefully. else say Are you mocking me? say I think that you are! emote draws his sword! say I am Goodly Silverpants. say You probably killed my brother. say Prepare to die! emote attacks! mpkill $n endif endif ~ >speech_prog evil~ if isnpc($n) == 1 break endif if ispc($n) == 1 if isgood($n) == 1 emote is startled at the mention of evil emote drop his sword and stumbles as he bends to retrieve it say EVIL! say EVIL shall perish!!!! else yell I shall destroy thee evil doer! emote draws his sword and attacks! mpkill $n endif endif ~ >fight_prog 30~ cast 'holy fires' $n ~ >fight_prog 10~ cast 'dispel magic' $n ~ >fight_prog 10~ soulstrike $n ~ >fight_prog 10~ mpechoat $n &WGoodly Silverpants calls upon the power of Saphrim cast 'bend light' $n cast 'curse' $n ~ >fight_prog 10~ mpechoat $n &PGoodly Silverpants executes a powerful roundhouse kick! backkick $n ~ >fight_prog 10~ mpechoat $n &CGoodly Silverpants catches you under the chin with a powerful blow! stun $n ~ >fight_prog 10~ mpechoat $n &GGoodly Silverpants regroups himself. get hope wield hope ~ >rand_prog 5~ peer say I sense evil about this building... say I shall find it! ~ | #2288 big prisoner man~ A Big Prisoner~ A Big man sits on a rock looking about. ~ ~ 3 436273154 16 0 0 -500 S 75 1 150 150 19250 19250d0+0 0d0+75000 750 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if isnpc($n) == 1 nod $n endif if ispc($n) == 1 peer grin $n say You're carrying gold. Not a wise idea. endif ~ >fight_prog 20~ slit $n ~ >fight_prog 20~ paralyse $n ~ >fight_prog 30~ backkick $n ~ >fight_prog 10~ slam $n ~ >fight_prog 10~ circle $n circle $n ~ | #2291 balding cleric~ A balding cleric~ A balding cleric of Saphrim strides along. ~ You look at the balding cleric. He does not seem all that old actually, just premature hair loss. He looks similar to what YOU would know as a monk from old England in real space. He bows slightly towards you and continues along his way. ~ 1 33570944 16 0 0 800 S 70 1 140 140 17000 17000d0+0 0d0+70000 700 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if ispc($n) == 1 if isgood($n) == 1 bow $n say Ahh, $n! Welcome, welcome! say Tis a blessed day! smile $n say I apologize, for I must be on my way. else peer $n endif endif ~ >fight_prog 10~ cast 'dispel magic' $n ~ >fight_prog 10~ mpechoat $n &WThe light from the cleric's medallion gathers around you! cast 'bend light' $n ~ >fight_prog 20~ cast 'holy fires' $n ~ >fight_prog 10~ cast 'curse' $n ~ >fight_prog 10~ cast 'dancing lights' $n ~ >fight_prog 10~ cast 'fireball' $n ~ >fight_prog 10~ cast 'iceball' $n ~ | #2300 angel~ An angel~ A large angel. ~ ~ 1 134742144 262144 0 0 500 S 50 1 100 100 5000 5000d0+0 0d0+100 500 0 0 0 0 0 0 0 0 >fight_prog 50~ cast 'iceball' $n ~ >fight_prog 50~ cast 'fireball' $n ~ | #2319 temple guard~ A Guard~ A Temple Guard searches for evil doers. ~ ~ 1 33554560 48 0 0 800 S 65 1 130 130 14700 14700d0+0 0d0+65000 650 0 0 0 0 1 0 0 0 >fight_prog 10~ yell Halt! Evil doer! cast 'entangle' $n ~ >fight_prog 30~ backkick $n ~ >fight_prog 10~ rake $n ~ >fight_prog 40~ slam $n ~ | #2344 Perience~ Perience~ Perience is here to help you practice your skills. ~ ~ 525379 33554560 262160 0 3 0 S 100 1 200 200 28000 28000d0+0 0d0+0 1000 0 0 0 0 1 0 0 0 #2345 verse~ Verse~ Verse is here to train you. ~ ~ 524867 134217856 262160 0 3 0 S 100 1 200 200 28000 28000d0+0 0d0+0 1000 0 0 0 0 1 0 0 0 #2346 Reance~ Reance~ Reance, the merchant sells his wares here. ~ ~ 524355 67108992 262160 0 3 0 S 100 1 200 200 28000 28000d0+0 0d0+100000 1000 0 0 0 0 1 0 0 0 #2348 linguist~ The Linguist~ The Linguist knows all the languages and will teach you! ~ ~ 589891 268435584 262160 0 3 0 S 100 1 200 200 28000 28000d0+0 0d0+0 1000 0 0 0 0 2 0 0 0 #2349 Primus~ Primus~ Primus, the weapons dealer has set up shop here. ~ ~ 524355 128 262160 2048 3 0 S 100 1 200 200 28000 28000d0+0 0d0+100000 1000 0 0 0 0 1 0 0 0 #2351 Kerchal~ Kerchal~ Kerchal, the armorer has set up shop here. ~ ~ 524355 128 262160 256 3 0 S 100 1 200 200 28000 28000d0+0 0d0+100000 1000 0 0 0 0 1 0 0 0 #2352 revered cleric~ A Revered Son~ A Revered Son of Saphrim kneels in worship to Saphrim. ~ ~ 1 134217922 262160 0 0 1000 S 75 1 150 150 19250 19250d0+0 0d0+40000 750 0 0 0 0 1 0 0 0 >fight_prog 10~ cast 'dispel magic' $n ~ >fight_prog 10~ cast 'bend light' $n ~ >fight_prog 60~ cast 'holy fires' $n ~ >fight_prog 10~ cast 'entangle' $n ~ >fight_prog 10~ cast 'curse' $n ~ | #2363 High Paladin of Saphrim~ The High Paladin~ The High Paladin of Saphrim stands here ~ A man of pure good and righteousness stands before you. He has come to the Temple of Saphrim to seek the blessing of the High Priest himself. He stands slightly over 6 feet tall and is of a well build. His armor and sword glitter in the sunlight. ~ 67 234881024 32816 16384 2 5000 S 120 1 240 240 45000 45000d0+0 0d0+120000 1200 0 0 0 0 1 0 0 0 #2364 High Priest~ The High Priest of Saphrim~ The High Priest of Saphrim stands within his own light ~ The mighty High Priest of Saphrim towers before you inside a bright white light that seems to eminate from himself. Staring into the light, you can see a calm and collected middle age man of average size and build. He looks back at you, seeming to stare into your very soul. A look of sorrow and grief falls over his face..... ~ 3 168312832 32816 24576 2 5000 S 140 1 280 280 56000 56000d0+0 0d0+140000 1400 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if ispc($n) == 1 if isgood($n) == 1 smile $n say Welcome to the Temple of Saphrim, $n say May the path of light forever guide your ways. c bless $n emote nods slightly. else emote frowns. say You are not among the welcome, here, $n say The dark path you walk upon will be say washed over by the light very soon, $n say Take that message to your Dark God. endif endif ~ >speech_prog evil~ if isgood($n) == 1 emote smiles! say Yes, $n! Evil will soon be vanquished! else emote glares! say The evil of this land will soon be crushed! say and you along with it, $n endif ~ >speech_prog saphrim~ smile say The Goddess of Light, Saphrim is by far say the most powerful of the gods. say Along side her, I shall rid the world say of evil, and the harm it brings! ~ >rand_prog 5~ emote looks over his audience chamber with great pride. emote whispers, "Soon, my people, soon. ~ >fight_prog 10~ mpechoat $n &YThe High Priest's light blinds you! cast 'bend light' $n ~ >fight_prog 10~ cast 'Dancing Lights' $n ~ >fight_prog 10~ mpechoat $n &RThe High Priest grasps his medallion.... cast 'sunburst' $n ~ >fight_prog 10~ mpechoat $n &CThe High Priest grasps his medallion.... cast 'winters chill' $n ~ >fight_prog 20~ cast 'holy fires' $n ~ >fight_prog 10~ mpechoat $n &YYou can feel the anger of the Gods upon you. cast 'curse' $n cast 'confusion' $n ~ >fight_prog 20~ cast 'soulstrike' $n ~ >hitprcnt_prog 20~ mpechoat $n &WThe light around &wthe High Priest &zfades out.... mpechoat $n &RA look of terror comes across the High Priest's face. mpmload 2300 4 order all.angel mpkill $n ~ >death_prog 99~ mpecho &YThe High Priest turns his eyes upwards-gazing into the light. say Saphrim, I know now that I have made a mistake. say Let my downfall be an example for others in the future. mpecho &zThe last remaining light flickers out. ~ >fight_prog 20~ mpechoat $n &RThe High Priest attempts to open up a weakness in your defenses. cast 'dispel magic' $n ~ >fight_prog 10~ cast 'earthblast' $n ~ >fight_prog 10~ cast 'confusion' $n ~ | #2401 Vinas Nightblaze~ Vinas Nightblaze~ A black robed mage moves about his laboratory. ~ A great deal of evil radiates from this being. Standing tall in his black velvet robes, Vinas Nightblaze strikes fear into even your heart. Deep within the shadows of his hood you can make out a faint redish glow where you imagine his eyes to be. ~ 133 234881024 4292624 134242304 2 -5000 S 140 1 400 400 56000 56000d0+0 0d0+140000 1400 0 0 0 0 1 2 0 0 >all_greet_prog 100~ if isnpc($n) == 1 say Ahh... Test subject. Begone from my sight! emote utters an arcane word of magic and points at $n. mptrans $n 2407 endif if ispc($n) == 1 if level($n) < 100 glare $n say You are not welcome here, $n say Come back when you are truly strong say enough to challenge me! emote utters an arcane word of magic and points at $n. yell BEGONE!! mpechoat $n &YYou feel as if your body is tearing apart in all directions at once. mptrans $n 2400 mpechoat $n &YThe sensation stops suddenly. mpforce $n look else say Ahhhh, $n say You have come to challenge me, have you? say So be it. Once I am through playing this game say with you, I shall use your life force to continue say my own! emote caresses the amulet hanging from around his neck. emote licks at you and licks his lips. endif endif ~ >speech_prog exit~ say So be it, $n! mptrans $n 2400 mpat $n mpforce $n look ~ >fight_prog 40~ mpechoat $n &CVinas Nightblaze gathers the magical energies about him and directs it at you! mpechoaround $n &C Vinas Nightblaze gathers the magical energies about him and directs it mpechoaround $n at $n, catching you as it flies past! cast 'cone of frost' ~ >fight_prog 30~ if class($n) == 4 cast 'dancing lights' $n break else slit $n endif ~ >fight_prog 30~ cast 'daggers of pain' $n cast 'daggers of pain' $n ~ >fight_prog 20~ cast 'dispel magic' $n ~ >fight_prog 15~ if hitprcnt($i) == 80 cast 'ultrablast' break else cast demonfire endif ~ >death_prog 99~ emote gazes through you, searching for something. say Wh...Who...are you? say You....are not the...*cough* one the say prophecy spoke of! emote glares and doubles over in pain mpechoat all &WA piercing scream of agony penetrates the fabric of time. ~ | #0 #OBJECTS #2150 temple gates~ the Temple gates~ &YThe Temple Gates separate this sacred land from the vicious creatures outside.~ ~ 29 3 0 0 0 0 0 100 100 2150~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #2151 small statue~ a small statue ~ A statue representing some powerful being stands in the fountain~ ~ 13 259 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #2152 cell key~ dungeon cell key~ Shiny metal cell key~ ~ 18 0 0 0 0 1 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #2153 white robe~ a white clerical robe~ The white robe of a cleric of Saphrim.~ ~ 9 1027 0 0 0 1025 55 100 100 15~ 0~ 0~ 0~ 1 40 0 0 0 reserved~ 0 0 0 0 0 A 12 55 A 19 2 A 18 5 A 3 1 #2154 Saphrim medallion~ medallion of Saphrim~ A bright metallic medallion representing the Goddess, Saphrim.~ ~ 9 1283 0 0 0 5 55 100 100 5~ 0~ 0~ 0~ 0 40 0 0 0 reserved~ 0 0 0 0 0 A 4 1 A 301 -1 #2155 gleaming sword~ a gleaming sword~ A gleaming sword with a golden hilt.~ ~ 5 3 0 0 0 8193 60 100 100 0~ 0~ 0~ 3~ 5 200 0 0 0 reserved~ 0 0 0 0 0 A 2 -1 A 13 60 A 26 60 A 18 20 A 19 10 A 1 2 #2156 golden armor~ golden armor~ Some golden body armor~ ~ 9 3 0 0 0 9 60 100 100 20~ 0~ 0~ 0~ 5 200 0 0 0 reserved~ 0 0 0 0 0 A 5 1 A 18 15 A 19 15 A 13 60 A 24 12 #2157 fountain~ western fountain~ A large, circular fountain sits in the middle of the garden~ ~ 25 259 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #2158 laurel~ a laurel~ A fine looking laurel~ ~ 9 134219011 0 0 0 17 60 100 100 25~ 0~ 0~ 0~ 1 200 0 0 0 reserved~ 0 0 0 0 0 A 13 20 A 12 60 A 19 6 A 18 6 A 1 -1 A 4 1 A 2 1 #2159 silver ring~ a silver ring~ A silver ring eminating a soft white light~ ~ 9 134217987 0 0 0 3 60 100 100 20~ 0~ 0~ 0~ 1 400 0 5 0 bless~ -1 -1 0 0 0 A 3 2 A 4 2 A 18 5 A 19 5 >drop_prog 100~ 0 mpechoat $n The silver ring seems to be staring at you..... ~ | #2160 travelling boots~ well made travelling boots~ These boots were made for walking, and that's just what they'll do~ ~ 9 33554435 0 0 0 65 65 100 100 20~ 0~ 0~ 0~ 2 400 0 5 0 portal~ 5 5 0 0 0 A 5 1 A 1 1 A 18 5 A 19 5 A 13 65 A 12 -20 #2161 travelling cloak~ a nice warm travelling cloak~ A thick cloak, embroidered with symbols~ ~ 9 33554435 0 0 0 1025 65 100 100 20~ 0~ 0~ 0~ 2 400 0 0 0 reserved~ 0 0 0 0 0 A 23 -5 A 24 10 A 5 2 A 18 7 #2162 huge sword~ a huge sword~ A sword that can only be described as "Huge"~ ~ 5 33554435 32768 0 0 8193 65 100 100 0~ 0~ 0~ 13~ 7 400 0 0 0 reserved~ 0 0 0 0 0 A 2 -2 A 1 2 A 13 65 A 5 1 A 18 15 A 19 15 #2166 eastern fountain~ eastern fountain~ A large, circular fountain sits in the middle of the garden~ ~ 13 259 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #2173 large marble fountain~ a large marble fountain~ A large marble fountain sits in the middle of the hallway~ ~ 25 3 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #2174 statue~ a large statue of Saphrim~ A large marble statue of the Goddess, Saphrim~ ~ 13 3 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #2187 Fountain~ fountain~ A circular fountain lie built into the ground here.~ ~ 25 3 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #2188 delete me~ golden Gates~ The Golden Gates of the Pkill Academy stand here.~ ~ 29 67108867 0 0 0 0 0 100 100 25200~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #2216 body armor~ body Armor~ Some well made body armor lies here.~ ~ 9 3 0 0 0 9 55 100 100 15~ 0~ 0~ 0~ 2 548 0 0 0 reserved~ 0 0 0 0 0 A 13 55 A 18 7 A 19 7 A 5 2 #2220 dirty prisoner clothes~ dirty Prisoner Clothes~ A heap of dirty rags resembling a shirt.~ ~ 9 67108870 0 0 0 9 60 100 100 14~ 0~ 0~ 0~ 2 40 0 0 0 reserved~ 0 0 0 0 0 A 25 20 A 13 30 A 19 12 A 18 5 A 5 1 #2221 burning hatred~ burning Hatred~ A great deal of hatred can be felt here.~ ~ 5 100680195 0 0 0 8193 60 100 100 0~ 0~ 0~ 6~ 4 40 0 0 0 reserved~ 0 0 0 0 0 #2280 ragged prisoner outfit~ a Ragged Prisoner Outfit~ A ragged old dirty prisoner's shirt lies here.~ ~ 9 67109382 0 0 0 9 70 100 100 20~ 0~ 0~ 0~ 2 40 0 0 0 reserved~ 0 0 0 0 0 A 5 2 #2281 dirty tactics~ dirty Tactics~ The art of dirty fighting manual.~ ~ 5 100663299 0 0 0 8193 70 100 100 0~ 0~ 0~ 6~ 2 400 0 5 0 blindness~ 10 10 0 0 0 #2287 sword truth~ the Sword of Truth~ The Sword of Truth lay here glimmering.~ ~ 5 536871939 37890 0 0 8193 70 100 100 0~ 20~ 60~ 1~ 10 700 0 0 0 reserved~ 0 0 0 0 0 A 1 2 A 4 2 A 23 -7 A 24 -7 A 12 70 A 13 70 A 18 21 A 19 21 A 301 -1 >get_prog 99~ 0 mpechoat $n &WA slight sensation of hope creeps into you. ~ >wear_prog 99~ 0 mpechoat $n &WThe hopes of the people of the world can be heard mpechoat $n &WThey are calling for someone to save them from mpechoat $n &Wtyrany and oppression. They are calling for you! ~ | #2288 great helm~ a great winged helm~ A great helm with large wings lay here.~ ~ 9 536871939 5122 0 0 17 70 100 100 20~ 0~ 0~ 0~ 8 700 0 0 0 reserved~ 0 0 0 0 0 A 24 -7 A 12 70 A 13 70 A 19 7 A 18 7 A 4 2 A 3 2 #2289 great plate mail~ some beautiful platemail~ A full set of gleaming platemail lay here.~ ~ 9 536871939 5122 0 0 9 70 100 100 30~ 0~ 0~ 0~ 15 700 0 0 0 reserved~ 0 0 0 0 0 A 19 22 A 18 18 A 12 70 A 13 70 A 5 2 A 1 2 #2290 great plate leggings~ some platemail leggings~ A pair of leggings formed out of heavy plate.~ ~ 9 536871939 5122 0 0 33 70 100 100 20~ 0~ 0~ 0~ 10 700 0 0 0 reserved~ 0 0 0 0 0 A 12 50 A 13 70 A 5 1 A 2 -1 A 19 7 A 18 7 A 1 2 #2291 embroidered robe~ embroidered robe~ A soft emboidered robe lay here.~ ~ 9 92669187 3083 0 0 9 75 100 100 24~ 0~ 0~ 0~ 1 748 0 0 0 reserved~ 0 0 0 0 0 A 2 1 A 4 2 A 24 -7 A 23 -7 A 12 70 A 13 70 A 19 20 A 18 20 #2292 cleric ring~ a cleric ring~ A small silver banded ring.~ ~ 9 1027 0 0 0 3 70 100 100 15~ 0~ 0~ 0~ 1 700 0 0 0 reserved~ 0 0 0 0 0 A 12 70 A 13 70 A 19 7 A 18 7 A 4 2 A 3 2 #2293 cleric anklet~ a cleric anklet~ An anklet made from silver lies here.~ ~ 9 1027 8192 0 0 1048577 70 100 100 15~ 0~ 0~ 0~ 1 700 0 0 0 reserved~ 0 0 0 0 0 A 19 7 A 18 7 A 12 70 A 13 70 A 1 1 A 5 1 #2315 no name~ (no short description)~ (no description)~ ~ 13 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #2317 pot~ a pot~ A potted plant sits beside the chamber door.~ ~ 15 0 0 0 0 0 0 100 100 5~ 5~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #2318 chamber key~ a small gold key~ A small golden key lies here.~ ~ 18 3 0 0 0 1 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #2319 platemail~ heavy Platemail~ Some heavy platemail armor lies here.~ ~ 9 67110147 0 0 0 9 65 100 100 25~ 0~ 0~ 0~ 4 648 0 0 0 reserved~ 0 0 0 0 0 A 1 1 A 18 10 A 19 20 A 13 65 #2320 broadsword~ a Broadsword~ A well crafted broadsword.~ ~ 5 134217987 32768 0 0 8193 65 100 100 0~ 0~ 0~ 1~ 8 648 0 0 0 reserved~ 0 0 0 0 0 A 1 2 A 2 -1 A 13 65 A 18 14 A 19 25 #2343 spicy potatoes~ spicy Potatoes~ Reance's famous spicy potatoes.~ ~ 19 33554432 0 0 0 1 0 100 100 50~ 0~ 0~ 0~ 2 1 0 0 0 reserved~ 0 0 0 0 0 #2344 grolsch~ grolsch~ A tall frosty Grolsch!~ ~ 17 134217729 0 0 0 1 0 100 100 1000~ 1000~ 4~ 0~ 2 1 0 0 0 reserved~ 0 0 0 0 0 #2345 potion clairvoyance~ potion of Clairvoyance~ A potion of clairvoyance radiates with its own light.~ ~ 10 268435459 0 0 0 1 75 100 100 75~ true sight~ scry~ cure blindness~ 1 748 0 0 0 reserved~ 0 0 0 0 0 #2346 scroll saphrim~ a Scroll of Saphrim~ A scroll containing a written blessing of Saphrim.~ ~ 2 1027 0 0 0 1 75 100 100 60~ sanctuary~ fly~ giant strength~ 1 748 0 0 0 reserved~ 0 0 0 0 0 #2352 revered robe cleric~ a soft clerical robe~ A soft white clerical robe lay here in folds.~ ~ 9 1299 0 0 0 9 75 100 100 20~ 0~ 0~ 0~ 3 748 0 0 0 reserved~ 0 0 0 0 0 A 24 -10 A 12 75 A 13 50 A 18 20 A 19 20 A 3 1 #2353 holy aura~ a Holy Aura~ The Aura of a cleric remains here.~ ~ 9 570426627 0 0 0 1025 75 100 100 20~ 0~ 0~ 0~ 1 748 0 0 0 reserved~ 0 0 0 0 0 A 19 7 A 18 5 A 13 50 A 12 75 A 24 -6 A 5 2 #2357 Saphrim's blessing~ saphrim's Blessing~ Saphrim's Blessing, the essence of good~ ~ 9 671091715 0 0 0 32769 105 100 100 30~ 0~ 0~ 0~ 1 1048 0 5 0 iceshield~ 3 3 0 0 0 A 23 -20 A 24 -20 A 18 15 A 19 15 A 13 200 A 12 200 A 25 90 A 1 2 A 2 2 >get_prog 100~ 0 if isgood($n) == 1 mpechoat $n &CA feeling of peace and protection falls over you. else mpechoat $n &RA loud shrieking noise floods out from the orb endif ~ >wear_prog 100~ 0 if isgood($n) == 1 mpechoat $n &WBright white light begins to orbit around your body else mpechoat $n &RThe anger of Saphrim herself can be felt upon you! endif ~ | #2364 throne~ a large golden throne.~ The High Priest of Saphrim's golden throne.~ ~ 13 67 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #2365 holy helm saphrim~ the Holy Helm~ The Holy Helm of Saphrim hovers slightly~ ~ 9 671091971 0 0 0 17 105 100 100 30~ 0~ 0~ 0~ 2 1048 0 5 0 sanctuary~ 5 5 0 0 0 A 18 15 A 19 15 A 13 200 A 12 200 A 25 90 A 3 2 A 4 2 A 24 -15 >wear_prog 99~ 0 mpechoat $n &WThe beautiful voice of Saphrim fills your head ~ | #2366 High Priest's robe~ the High Priest's Robe~ The robe of the High Priest of Saphrim~ ~ 9 671091971 0 0 0 9 105 100 100 40~ 0~ 0~ 0~ 2 1048 0 5 0 protection evil~ -1 -1 0 0 0 A 24 -20 A 13 200 A 12 200 A 25 90 A 5 1 A 3 2 A 18 45 A 19 45 #2388 crafty intelligence~ crafty Intelligence~ Someone has lost their crafty intelligence!~ ~ 9 570425351 0 0 0 131073 75 100 100 10~ 0~ 0~ 0~ 1 400 0 5 0 mental block~ 5 5 0 0 0 A 4 2 A 3 2 A 18 4 A 19 4 A 12 20 #2389 large prisoner's shirt~ a Large Shirt~ A large prisoner's shirt lies here.~ ~ 9 201326598 0 0 0 9 75 100 100 22~ 0~ 0~ 0~ 2 748 0 0 0 reserved~ 0 0 0 0 0 A 1 1 A 5 1 A 25 40 A 13 40 A 12 40 A 19 6 A 18 10 A 19 12 #2398 a portal~ a Blazing Portal~ The blazing portal seems to be the only way out.~ ~ 29 100663299 0 0 0 0 0 100 100 2173~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #2399 implant?~ implant~ Implat?~ ~ 9 0 0 0 0 1 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #2400 blazing portal~ a Blazing Portal~ A portal flickering with dancing flames hovers here.~ ~ 29 100663299 0 0 0 0 0 100 100 2401~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 >rand_prog 5~ 0 echo &RThe fire around the portal leap violently outward, scorching the walls. ~ >look_in_prog 100~ 0 mpechoat $n &zYou can feel the immense evil from within. ~ | #2401 robe darkness~ &zThe Robe of Darkness~ &zA robe of pure darkness swallows up the light.~ ~ 9 738198103 0 0 0 9 105 100 100 35~ 0~ 0~ 0~ 2 1048 0 5 0 circle of fire~ 10 10 0 0 0 A 23 -15 A 24 -30 A 25 100 A 12 200 A 13 200 A 18 45 A 19 45 A 1 2 A 2 2 #2402 ring fire~ the Ring of Fire~ A golden ring with a fire rune engraved on it.~ ~ 9 570425411 0 0 0 3 105 100 100 20~ 0~ 0~ 0~ 1 1048 0 5 0 flamestrike~ 10 10 0 0 0 A 3 2 A 4 2 A 18 10 A 19 20 A 13 100 A 12 100 E rof~ rof ~ #2403 ring ice~ the Ring of Ice~ A golden ring with an ice rune engraved on it.~ ~ 9 671088707 0 0 0 3 105 100 100 20~ 0~ 0~ 0~ 1 1048 0 5 0 chill touch~ 10 10 0 0 0 A 1 2 A 5 2 A 19 15 A 18 15 A 13 100 A 12 100 E roi~ roi ~ #2404 face evil~ the Face of Evil~ A face resembling all the evil of the world.~ ~ 9 570425365 0 0 0 65537 105 100 100 30~ 0~ 0~ 0~ 2 1048 0 5 0 protection good~ -1 -1 0 0 0 A 1 2 A 18 15 A 19 15 A 13 100 A 12 100 A 25 90 A 24 -20 #2405 onyx rune~ an Onyx Rune~ A rune made out of pollished onyx.~ ~ 33 3 0 0 0 1 0 100 100 0~ 0~ 0~ 0~ 1 1 0 3 2173 reserved~ 1 1 0 0 0 #2407 cage key~ an Iron Key~ A slightly ruseted iron key.~ ~ 18 0 0 0 0 1 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #2408 arcane Arts~ arcane Arts~ The Ancient Magic of Vinas Nightblaze.~ ~ 5 168181760 8217 0 0 8193 106 100 100 0~ 0~ 0~ 6~ 0 1060 0 0 0 reserved~ 0 0 0 0 0 #2409 hate~ hate~ A lot of hate in this room....~ ~ 8 33554432 0 0 0 1 1 100 100 0~ 0~ 0~ 0~ 1 8 0 0 0 reserved~ 0 0 0 2402 2403 #2410 White Sword Truth~ white Sword of Truth~ The Sword of Truth is here, glowing white.~ ~ 5 671088963 0 0 0 8193 105 100 100 0~ 0~ 0~ 3~ 5 200 0 0 0 reserved~ 0 0 0 2409 2287 A 1 2 A 19 45 A 18 20 A 13 150 A 12 100 A 25 40 #2411 magical energy~ magical Energy~ A lot of magical energy weaves it's way around vinas Nightblaze.~ ~ 9 771760147 8192 0 0 32769 108 100 100 0~ 0~ 0~ 0~ 0 4000 0 0 0 reserved~ 0 0 0 0 0 A 19 500 A 18 500 #0 #ROOMDATA #2150 Temple Gates~ ~ ~ You stand inside the gates of this beautiful temple. The grounds inside are well kept and very attractive. You know for certain that this temple doesn't even exist during your times. What could have happened to such a place that it would cease to exist anymore? ~ 0 8192 3 Rd 0 D0 ~ ~ 0 0 2151 S #2151 Main Walkway~ ~ ~ The walkway opens up just beyond the treeline to the south. It is here that a traveller would be able to get his or her first glance at the massive centre of worship standing above. One can only help but to stand, staring in awe at the pearl and rose coloured temple structure. The gardens to the east and west teem with what you believe to be clerics of some sort, engaged in converstaion, gardening, or just basking in the wondrous light and sounds. ~ 0 134619138 0 Rd 0 D1 ~ ~ 0 0 2161 D2 ~ ~ 0 0 2150 D3 ~ ~ 0 0 2152 D4 ~ ~ 0 0 2170 S #2152 Western Gardens~ ~ ~ You walk along the pathway dodging in between the fluttering white robes of the clerics. Strange and beautiful flowers line the edges of the path, keeping it seperated from the lucious green lawn. You catch the eye of a few of the robed figures glancing in your direction, sizing you up perhaps. ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2160 D1 ~ ~ 0 0 2151 D2 ~ ~ 0 0 2153 D3 ~ ~ 0 0 2157 S #2153 Western Gardens~ ~ ~ The birds eating the crumbs left for them on the path fly off as you come near. A small lizard runs off into the bushes in fear of being trampled upon. A robed figured smiles and bows his head in reverance as he passes you in the other direction, while another welcomes you to rest here during your travels. ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2152 D3 ~ ~ 0 0 2154 S #2154 Western Gardens~ ~ ~ You find yourself at the southern part of the garden, just skirting the edge of the tree line. It is quite cool in the shade comparing to the warmth of the open areas. The path curves to the east and west, and splits north heading to the fountain. ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2157 D1 ~ ~ 0 0 2153 D3 ~ ~ 0 0 2155 S #2155 Western Gardens~ ~ ~ The path you travel on curves eastward along the edge of the tree line and towards the tower to the north. It is quite quiet and peaceful here. Only a few clerics seem to be hanging around the garden now, most of which you can see sitting on the edge of the fountain engaged in conversation. ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2156 D1 ~ ~ 0 0 2154 S #2156 Western Gardens~ ~ ~ You wander about at the western-most edge of the garden. It is some what emptier here than the rest of the garden. The path curves around to both the south and north and splits to head east towards the fountain. ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2158 D1 ~ ~ 0 0 2157 D2 ~ ~ 0 0 2155 S #2157 Western Fountain~ ~ ~ You make your way around the edge of the fountain that rests in the center of the garden. Clerics dressed in rich robes stand around talking to each other, stopping as you approach, only to begin again as you pass. You look at the water inside the stone fountain impessed at how clear it actually is. There is a statue standing on a pedestal in the center of the water representing all the glory of some powerful being, possibly the God of these clerics. ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2159 D1 ~ ~ 0 0 2152 D2 ~ ~ 0 0 2154 D3 ~ ~ 0 0 2156 S #2158 Western Gardens~ ~ ~ Walking along the path, a loud bell sounds over the grounds. Many of the clerics hurry towards the temple, and head inside. A few of the others, mostly older ones, stay behind and continue babbling on about matters of the temple and other non-temple related subjects. ~ 0 134619138 0 Rd 0 D1 ~ ~ 0 0 2159 D2 ~ ~ 0 0 2156 S #2159 Western Gardens~ ~ ~ You walk along the path at the northern part of the garden. It runs along the edge of the temple, at the base of one of its massive towers. The path curves west and east and also heads south to the fountain. ~ 0 134619138 0 Rd 0 D1 ~ ~ 0 0 2160 D2 ~ ~ 0 0 2157 D3 ~ ~ 0 0 2158 S #2160 Western Gardens~ ~ ~ A gardener glances up at you as you walk on by. Running his hand upon his smooth bald head, he smiles at you, nods and goes back to his work. A few of the other lounge around on the lawn oblivious to the world it seems. ~ 0 134619138 0 Rd 0 D2 ~ ~ 0 0 2152 D3 ~ ~ 0 0 2159 S #2161 Eastern Gardens~ ~ ~ The path here is made of a pattern of inter-locking bricks, as is the rest of the path you've seen so far. Lined with the bightest flowers you've ever seen, you marvel at the landscaping. A pair of young warriors pass by you wishing you luck on your travels to come. ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2169 D1 ~ ~ 0 0 2166 D2 ~ ~ 0 0 2162 D3 ~ ~ 0 0 2151 S #2162 Eastern Gardens~ ~ ~ The air is filled with the beautiful songs of the coloured birds pirched in the trees. The sun is shining brightly, and the general atmosphere is even uplifting. You make your way past a few clerics indulged in a political conversation. The path curves north towards the entrance to the eastern gardens, while it also continues east along side the trees. ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2161 D1 ~ ~ 0 0 2163 S #2163 Eastern Gardens~ ~ ~ You skirt the edge of the tree line as you walk through the southern parts of the garden. The coolness of the shade is a welcome feeling in this hot weather. A gardener looks up from transplanting a large red flower to wish you a good day. The path curves to the west and east, and also splits off to travel north to the center of the garden. ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2166 D1 ~ ~ 0 0 2164 D3 ~ ~ 0 0 2162 S #2164 Eastern Gardens~ ~ ~ This part of the garden is fairly empty. Everyone either seems to be gathered at the fountain or inside the temple. A squirrel crosses the path ahead of you, which curves north and west. ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2165 D3 ~ ~ 0 0 2163 S #2165 Eastern Gardens~ ~ ~ You walk along the path along the eastern edge of the garden, passing under a small tree. The path curves around to the north and to the south, as well as heading west towards a fountain. ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2167 D2 ~ ~ 0 0 2164 D3 ~ ~ 0 0 2166 S #2166 Eastern Fountain~ ~ ~ You make your way around the edge of the fountain that rests in the center of the garden. Clerics dressed in rich robes stand around talking to each other, stopping as you approach, only to begin again as you pass. You look at the water inside the stone fountain impessed at how clear it actually is. There is a statue standing on a pedestal in the center of the water representing all the glory of some powerful being, possibly the God of these clerics. ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2168 D1 ~ ~ 0 0 2165 D2 ~ ~ 0 0 2163 D3 ~ ~ 0 0 2161 S #2167 Eastern Gardens~ ~ ~ A few birds cease pecking at the seeds on the ground and take flight as you walk near them. A few clerics follow the path south, laughing and chatting along the way. The path curves westward along the base of the tower and south towards the trees along the perimiter wall. ~ 0 134619138 0 Rd 0 D2 ~ ~ 0 0 2165 D3 ~ ~ 0 0 2168 S #2168 Eastern Gardens~ ~ ~ The path skirts the edge of the south-eastern tower of the temple which towers high above you. Voices of the clerics can be heard from the south at the fountain. The path also travels to the west and east. ~ 0 134619138 0 Rd 0 D1 ~ ~ 0 0 2167 D2 ~ ~ 0 0 2166 D3 ~ ~ 0 0 2169 S #2169 Eastern Gardens~ ~ ~ This part of the path is empty. You can, however, see many young men and women all around you going about their business, ignoring you for the most part. You can make out a few faces in the crowd glancing nervously towards you. The path curves south towards the garden entrance and to the east along the temple wall. ~ 0 134619138 0 Rd 0 D1 ~ ~ 0 0 2168 D2 ~ ~ 0 0 2161 S #2170 On the Front Steps~ ~ ~ You walk upon the smooth white marbe steps, leading to the Temple doors. Soft rose coloured lines weave endlessly through the stone. The guards standing at the Temple doors eye you from afar. ~ 0 134619138 0 Rd 0 D4 ~ ~ 0 0 2171 D5 ~ ~ 0 0 2151 S #2171 Entrance to the Temple~ ~ ~ You stand before the great doors of the temple. Easily a few feet thick, they are made from some of the strongest metals in the land. The doors contain several pictures of different symbols representing the Goddess and her domain. There are guards posted at the doors watching over the grounds. The regard you and your weapons with mild interest, but they are aware of your every move. ~ 0 134619138 0 Rd 0 D0 ~ door~ 83 0 2172 D5 ~ ~ 0 0 2170 S #2172 Inside the Temple Doors~ ~ ~ You stand inside the great doors of the Temple of Saphrim. The front hall is extremely lively with clerics running about fulfilling one task only to embark on another. The walls are made of the purest white marble with the soft rose weaving all about inside the stone, as is the ceiling and the floor. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2173 D1 ~ ~ 0 0 2231 D2 ~ ~ 83 0 2171 D3 ~ ~ 0 0 2177 S #2173 A Large Fountain~ ~ ~ You come before the great fountain in the middle of the great hallway. The water pouring forth is crystal clean and pure. A large representative statue of the Goddess of Light, Saphrim stands in the middle of the fountain. Standing at the edge is a beautiful woman healing the wounded and the ill. ~ 0 134620170 0 Rd 0 D0 ~ ~ 0 0 2174 D1 ~ ~ 0 0 2232 D2 ~ ~ 0 0 2172 D3 ~ ~ 0 0 2176 S #2174 Great Hallway~ ~ ~ Clerics dressed in their white robes flutter past you in every direction. Some seeking others, delivering messages of the most importance. Others simply making sure all is in order. Mingling in with the clerics of Saphrim are the armor clad warriors of its faith. Paladins, or simple adventurers seeking the blessing of their Goddess. ~ 0 134619146 0 Rd 0 D1 ~ ~ 0 0 2233 D2 ~ ~ 0 0 2173 D3 ~ ~ 0 0 2175 S #2175 Great Hallway~ ~ ~ Looking out the window here, you can see a large domed building. The roof is made of a frosted glass of some sort. The light reflecting in throught the window is a cool blue colour. That light mixing with the light from the candles gives a feeling of a soft aura of peace. ~ 0 134619146 0 Rd 0 D1 ~ ~ 0 0 2174 D2 ~ ~ 0 0 2176 D3 ~ ~ 0 0 2180 S #2176 Great Hallway~ ~ ~ Large tile pictures lay in the floor of the hallway. Some being of the Godess, others being of battles, or priests. A large chandelier hangs from the cieling with nearly a hundred lit candles, bringing light to the otherwise dim hallway. Clerics, in their white robes move along by you talking of preparations for the holidays. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2175 D1 ~ ~ 0 0 2173 D2 ~ ~ 0 0 2177 D3 ~ ~ 0 0 2179 S #2177 Great Hallway~ ~ ~ Light shines in through a window in the wall upon the area inside, causing to appear to be radiating white light itself. A feeling of peace can be felt all around you. The Temple looks very plain in the soft white light. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2176 D1 ~ ~ 0 0 2172 D3 ~ ~ 0 0 2178 S #2178 Great Hallway~ ~ ~ A window allows light to pour into the Temple from the garden outside. Voices waft in through the window as well. The silver candle holders on the wall are decorated with bright red ribbon. Actually, now that you notice it... Most of the Temple is decorated in this manner. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2179 D1 ~ ~ 0 0 2177 D3 ~ ~ 0 0 2181 S #2179 Great Hallway~ ~ ~ The floor pattern sweeps into a line heading west, it looks to be the stem of a rose. The pattern leads west into the center of the tower. A man dressed in glowing armor walks by you with a look of the greatest peace on his face. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2180 D1 ~ ~ 0 0 2176 D2 ~ ~ 0 0 2178 D3 ~ ~ 0 0 2198 S #2180 Great Hallway~ ~ ~ The ceiling above you begins to slope upwards until it is swallowed into the tower to the west. The wall begins to curve north slightly. Clerics round the corner, narrowly passing you by. With a brief apology they move on, however. ~ 0 134619146 0 Rd 0 D1 ~ ~ 0 0 2175 D2 ~ ~ 0 0 2179 D3 ~ ~ 0 0 2197 S #2181 Western Tower~ ~ ~ A window in the wall to your south allows a pale light to enter the temple and illuminate your surroundins. The sound of the chattering clerics and other worshippers is peaceful and pleasant. The laughter of those in the great hallway can be heard back to the east. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2198 D1 ~ ~ 0 0 2178 D3 ~ ~ 0 0 2182 S #2182 Western Tower~ ~ ~ Once again the floor pattern takes the form of a rose coloured petal. They seem to encircle the pillar of marble that reaches up the middle of the open tower. Holy symbols and other pictures of goodness can be seen engraved into the pillar with breath-taking detail. ~ 0 134619146 0 Rd 0 D1 ~ ~ 0 0 2181 D2 ~ ~ 0 0 2183 D3 ~ ~ 0 0 2185 S #2183 Western Tower~ ~ ~ Pleasant sounds from the garden filter in through the window and reach your ears just as easily as the sweet fragrances from the flowers. The voices of a few nearby clerics talking to each other echo about the inside of the tower. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2182 D3 ~ ~ 0 0 2184 S #2184 Western Tower~ ~ ~ A small child stands near the window as the pale light filters in enveloping him in a white glow. The scene here could be described as being one of holiness. Very holy indeed. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2185 D1 ~ ~ 0 0 2183 S #2185 Western Tower~ ~ ~ A prisoner is being escorted to the north by a guard. Clerics surround them chanting curses and prayers alike as they push through the crowd. There is a soft rose coloured petal pattern in the floor coming outward from the pillar in the center of the tower. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2200 D1 ~ ~ 0 0 2182 D2 ~ ~ 0 0 2184 D3 ~ ~ 0 0 2186 S #2186 Western Tower~ ~ ~ A female cleric stands at the open window resting her chin on her forearm and she leans against the sill. The pale light is still able to reach around her and enter the tower. The shadow leaps slightly and fades again in time with her breathing. With the marble pillar obscuring the main part of the temple most of the noises are snuffed out. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2187 D1 ~ ~ 0 0 2185 S #2187 Western Tower~ ~ ~ You are at the western edge of the marble pillar that rises up in the center of the tower. There is an arch carved out of the marble to the east and more of the tower to each other side. A few clerics pass you as they chat with each other in a language you can't quite place. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2190 D1 ~ ~ 0 0 2200 D2 ~ ~ 0 0 2186 D3 ~ ~ 0 0 2188 S #2188 Western Tower~ ~ ~ You are at the very westernmost part of the temple. It is quite quiet here compared to the rest of this place. A window in the wall of the tower allows some light to enter and illuminate the area. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2189 D1 ~ ~ 0 0 2187 S #2189 Western Tower~ ~ ~ You walk along the inside of the tower wall. The wall is decorated with many intricate designs and pictures carved into it's smooth marble surface. It is fairly quiet here as the marble pillar blocks the rest of the temple off from this part of the tower. ~ 0 134619146 0 Rd 0 D1 ~ ~ 0 0 2190 D2 ~ ~ 0 0 2188 S #2190 Western Tower~ ~ ~ You skirt around the edge of the marble pillar in the center of the tower. The same petal pattern stretches out towards the outter wall. To the south there seems to be a little commotion. A cleric heading in that direction mentions something about taking a prisoner down to the dungeons. To the north the pillar continues to curve increasingly eastward. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2191 D2 ~ ~ 0 0 2187 D3 ~ ~ 0 0 2189 S #2191 Western Tower~ ~ ~ The tower begins to open up to the rest of the temple, with hallways visible to the north and east. The continuous petal pattern set into the floor stretches out to the walls with it's rose quartz glimmering in the pale light that enters the tower from a window. ~ 0 134619146 0 Rd 0 D1 ~ ~ 0 0 2192 D2 ~ ~ 0 0 2190 S #2192 Western Tower~ ~ ~ You Stand at the edge of a large rose quartz floor design in the shape of a petal. To the north of you lies a long hallway that stretches on for a distance. To the east lies the Great Hallway. To the south is the remainder of the tower, with it's large marble pillar stretching up towards the heavens. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2193 D1 ~ ~ 0 0 2195 D3 ~ ~ 0 0 2191 S #2193 Western Hallway~ ~ ~ You walk along the westernmost hallway in the temple. Light filters in through the window and illuminates this part of the hall. Sounds of soft whisperings from the clerics reach your ears from around you. The hallway widens into a tower to the south, and continues north. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2287 D1 ~ ~ 0 0 2194 D2 ~ ~ 0 0 2192 S #2194 Western Hallway~ ~ ~ Looking out the window here, you can see a large domed building. The roof is made of a frosted glass of some sort. The light reflecting in throught the window is a cool blue colour. That light mixing with the light from the candles gives a feeling of a soft aura of peace. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2288 D2 ~ ~ 0 0 2195 D3 ~ ~ 0 0 2193 S #2195 Western Tower~ ~ ~ Several clerics dressed in fluttering white robes pass you by as you wander the tower. A hallway branches off to the north, while activity can be seen in the Great Hallway southeast of you. Directly south of you there is an arch in the giant marble pillar. It looks to be an entrance to a stairwell. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2194 D1 ~ ~ 0 0 2196 D2 ~ ~ 0 0 2199 D3 ~ ~ 0 0 2192 S #2196 Western Tower~ ~ ~ As you round the outside edge of the vast tower you can't help but glance up towards the top of it. It reaches so high in the air you wonder how it was constructed without risk of many deaths from such a height. Rays of light criss-cross all the way towards the top as they enter through the open windows. ~ 0 134619146 0 Rd 0 D2 ~ ~ 0 0 2197 D3 ~ ~ 0 0 2195 S #2197 Western Tower~ ~ ~ A pattern inlaid in the floor reaches out toward you in the shape of a petal of a rose. The tower is a scene of vast beauty and colour with intricate designs found everywhere. The Great Hallway stretches out toward the east. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2196 D1 ~ ~ 0 0 2180 D2 ~ ~ 0 0 2198 D3 ~ ~ 0 0 2199 S #2198 Western Tower~ ~ ~ The ceiling extends a good ways up to the heavens here. The floor is coloured a soft rose and the pattern takes the shape of a petal. The great hallway can be seen back to the east while you can travel around the pillar of solid marble by going north or south. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2197 D1 ~ ~ 0 0 2179 D2 ~ ~ 0 0 2181 S #2199 Western Tower~ ~ ~ As you enter the archway and peer down the stairs into utter darkness a cold chill creeps up your spine. Voices can be heard from deep within the black void muttering curses at one another. ~ 0 134619150 0 Rd 0 D0 ~ ~ 0 0 2195 D1 ~ ~ 0 0 2197 D5 ~ ~ 0 0 2217 S #2200 Western Tower~ ~ ~ As you step through the low archway in the marble pillar you come to a stairway leading down. It grows fairly dark towards the bottom and you can make out faint cursing and muttering as well as a slight chill of evil from down these stairs. ~ 0 134619150 0 Rd 0 D2 ~ ~ 0 0 2185 D3 ~ ~ 0 0 2187 D5 ~ ~ 0 0 2201 S #2201 Western Dungeons~ ~ ~ ~ 0 134619138 0 Rd 0 D2 ~ ~ 0 0 2226 D3 ~ ~ 0 0 2202 D4 ~ ~ 0 0 2200 S #2202 Western Dungeons~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2204 D1 ~ ~ 0 0 2201 D2 ~ ~ 0 0 2228 D3 ~ cell~ 119 2152 2203 S #2203 Western Dungeons~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2205 D1 ~ cell~ 119 2152 2202 D2 ~ ~ 0 0 2230 S #2204 Western Dungeons~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2206 D2 ~ ~ 0 0 2202 D3 ~ cell~ 119 2152 2205 S #2205 Western Dungeons~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2207 D1 ~ cell~ 119 2152 2204 D2 ~ ~ 0 0 2203 S #2206 Western Dungeons~ ~ ~ ~ 0 134619138 0 Rd 0 D1 ~ ~ 0 0 2209 D2 ~ ~ 0 0 2204 S #2207 Western Dungeons~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2413 D2 ~ ~ 0 0 2205 S #2208 Western Dungeons~ ~ ~ ~ 0 134619138 0 Rd 0 D1 ~ ~ 0 0 2210 D3 ~ ~ 0 0 2413 S #2209 Western Dungeons~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ cell~ 119 2152 2210 D1 ~ ~ 0 0 2211 D3 ~ ~ 0 0 2206 S #2210 Western Dungeons~ ~ ~ ~ 0 134619138 0 Rd 0 D1 ~ ~ 0 0 2212 D2 ~ cell~ 119 2152 2209 D3 ~ ~ 0 0 2208 S #2211 Western Dungeons~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ cell~ 119 2152 2212 D1 ~ ~ 0 0 2213 D2 ~ ~ 0 0 2217 D3 ~ ~ 0 0 2209 S #2212 Western Dungeons~ ~ ~ ~ 0 134619138 0 Rd 0 D1 ~ ~ 0 0 2214 D2 ~ cell~ 119 2152 2211 D3 ~ ~ 0 0 2210 S #2213 Western Dungeons~ ~ ~ ~ 0 134619138 0 Rd 0 D2 ~ ~ 0 0 2216 D3 ~ ~ 0 0 2211 S #2214 Western Dungeons~ ~ ~ ~ 0 134619138 0 Rd 0 D1 ~ ~ 0 0 2412 D3 ~ ~ 0 0 2212 S #2215 Western Dungeons~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2412 D1 ~ ~ 0 0 2380 D2 ~ ~ 0 0 2218 S #2216 Western Dungeons~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2213 D1 ~ cell~ 119 2152 2218 D2 ~ ~ 0 0 2219 D3 ~ ~ 0 0 2217 S #2217 Western Dungeons~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2211 D1 ~ ~ 0 0 2216 D4 ~ ~ 0 0 2199 S #2218 Western Dungeons~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2215 D1 ~ ~ 0 0 2381 D2 ~ ~ 0 0 2220 D3 ~ cell~ 119 2152 2216 S #2219 Western Dungeons~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2216 D1 ~ cell~ 87 2152 2220 D2 ~ ~ 0 0 2221 S #2220 Western Dungeons~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2218 D1 ~ ~ 0 0 2386 D2 ~ ~ 0 0 2222 D3 ~ cell~ 87 2152 2219 S #2221 Western Dungeons~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2219 D3 ~ ~ 0 0 2224 S #2222 Western Dungeons~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ cell~ 0 2152 2220 D1 ~ ~ 0 0 2387 D2 ~ ~ 0 0 2415 S #2223 Western Dungeons~ ~ ~ ~ 0 134619138 0 Rd 0 D1 ~ ~ 0 0 2415 D3 ~ ~ 0 0 2225 S #2224 Western Dungeons~ ~ ~ ~ 0 134619138 0 Rd 0 D1 ~ ~ 0 0 2221 D2 ~ cell~ 119 2152 2225 D3 ~ ~ 0 0 2226 S #2225 Western Dungeons~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ cell~ 119 2152 2224 D1 ~ ~ 0 0 2223 D3 ~ ~ 0 0 2227 S #2226 Western Dungeons~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2201 D1 ~ ~ 0 0 2224 D2 ~ cell~ 115 2152 2227 D3 ~ ~ 0 0 2228 S #2227 Western Dungeons~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ cell~ 115 2152 2226 D1 ~ ~ 0 0 2225 D3 ~ ~ 0 0 2229 S #2228 Western Dungeons~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2202 D1 ~ ~ 0 0 2226 S #2229 Western Dungeons~ ~ ~ ~ 0 134619138 0 Rd 0 D1 ~ ~ 0 0 2227 D3 ~ ~ 0 0 2414 S #2230 Western Dungeons~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2203 D2 ~ ~ 0 0 2414 S #2231 Great Hallway~ ~ ~ You walk along the southern wall of this great white hallway. A soft white light pours in through an open window, casting its holy glow upon the white floor. Minute veins of a soft rose spider their way along the walls. A couple female clerics walk by you giggling about someone. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2232 D1 ~ ~ 0 0 2236 D3 ~ ~ 0 0 2172 S #2232 Great Hallway~ ~ ~ A long buffet table is set up here in the hallway. A few clerics and an abundance of travellers pick their way through the assorted treats. The food looks inviting enough to make you consider stopping for a bite to eat. After all, why pass up free food? ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2233 D1 ~ ~ 0 0 2235 D2 ~ ~ 0 0 2231 D3 ~ ~ 0 0 2173 S #2233 Great Hallway~ ~ ~ You walk along the northern edge of the large white hallway. Small red ribbons are tied around the light scones. Decoration for an upcoming holiday you suppose. A small group of children stare at you in awe as you pass by them and giggle a little. ~ 0 134619146 0 Rd 0 D1 ~ ~ 0 0 2234 D2 ~ ~ 0 0 2232 D3 ~ ~ 0 0 2174 S #2234 Great Hallway~ ~ ~ A soft blue light eminates in through the window, obtaining its colour from the frosted dome outside. You overheard someone mention that the High Priest and his most trusted advisors were gathered in there right now, discussing the end of all evil. ~ 0 134619146 0 Rd 0 D1 ~ ~ 0 0 2239 D2 ~ ~ 0 0 2235 D3 ~ ~ 0 0 2233 S #2235 Great Hallway~ ~ ~ The hallway begins to open up into a large circular area. The Eastern Tower, it looks like. The tiles in the floor form into a pattern of a stem of a flower and weaves its way eastward. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2234 D1 ~ ~ 0 0 2238 D2 ~ ~ 0 0 2236 D3 ~ ~ 0 0 2232 S #2236 Great Hallway~ ~ ~ The pale white light enters through an open window and casts itself upon the interior of the temple. It reflects off everything living and not, causing them to seem to glow a holy light themselves. It is a very relaxing atmosphere here in the Temple of Saphrim. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2235 D1 ~ ~ 0 0 2237 D3 ~ ~ 0 0 2231 S #2237 Eastern Tower~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2238 D1 ~ ~ 0 0 2254 D3 ~ ~ 0 0 2236 S #2238 Eastern Tower~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2239 D2 ~ ~ 0 0 2237 D3 ~ ~ 0 0 2235 S #2239 Eastern Tower~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2240 D1 ~ ~ 0 0 2255 D2 ~ ~ 0 0 2238 D3 ~ ~ 0 0 2234 S #2240 Eastern Tower~ ~ ~ ~ 0 134619138 0 Rd 0 D1 ~ ~ 0 0 2241 D2 ~ ~ 0 0 2239 S #2241 Eastern Tower~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2242 D1 ~ ~ 0 0 2244 D2 ~ ~ 0 0 2255 D3 ~ ~ 0 0 2240 S #2242 Eastern Hallway~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2291 D1 ~ ~ 0 0 2243 D2 ~ ~ 0 0 2241 S #2243 Eastern Hallway~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2292 D2 ~ ~ 0 0 2244 D3 ~ ~ 0 0 2242 S #2244 Eastern Tower~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2243 D1 ~ ~ 0 0 2245 D3 ~ ~ 0 0 2241 S #2245 Eastern Tower~ ~ ~ ~ 0 134619138 0 Rd 0 D2 ~ ~ 0 0 2246 D3 ~ ~ 0 0 2244 S #2246 Eastern Tower~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2245 D1 ~ ~ 0 0 2247 D2 ~ ~ 0 0 2249 S #2247 Eastern Tower~ ~ ~ ~ 0 134619138 0 Rd 0 D2 ~ ~ 0 0 2248 D3 ~ ~ 0 0 2246 S #2248 Eastern Tower~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2247 D3 ~ ~ 0 0 2249 S #2249 Eastern Tower~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2246 D1 ~ ~ 0 0 2248 D2 ~ ~ 0 0 2250 D3 ~ ~ 0 0 2256 S #2250 Eastern Tower~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2249 D3 ~ ~ 0 0 2251 S #2251 Eastern Tower~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2256 D1 ~ ~ 0 0 2250 D2 ~ ~ 0 0 2252 D3 ~ ~ 0 0 2254 S #2252 Eastern Tower~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2251 D3 ~ ~ 0 0 2253 S #2253 Eastern Tower~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2254 D1 ~ ~ 0 0 2252 S #2254 Eastern Tower~ ~ ~ ~ 0 134619138 0 Rd 0 D1 ~ ~ 0 0 2251 D2 ~ ~ 0 0 2253 D3 ~ ~ 0 0 2237 S #2255 Eastern Tower~ ~ ~ ~ 0 134619142 0 Rd 0 D0 ~ ~ 0 0 2241 D3 ~ ~ 0 0 2239 D5 ~ ~ 0 0 2257 S #2256 Eastern Tower~ ~ ~ ~ 0 134619142 0 Rd 0 D1 ~ ~ 0 0 2249 D2 ~ ~ 0 0 2251 D5 ~ ~ 0 0 2273 S #2257 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2258 D3 ~ ~ 0 0 2282 D4 ~ ~ 0 0 2255 S #2258 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ cell~ 119 2152 2259 D1 ~ ~ 0 0 2260 D2 ~ ~ 0 0 2257 D3 ~ ~ 0 0 2284 S #2259 ~ ~ ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2261 D2 ~ ~ 119 0 2258 D3 ~ ~ 0 0 2286 S #2260 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ cell~ 119 2152 2261 D1 ~ ~ 0 0 2262 D3 ~ ~ 0 0 2258 S #2261 ~ ~ ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2263 D2 ~ ~ 119 0 2260 D3 ~ ~ 0 0 2259 S #2262 ~ ~ ~ ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 2265 D3 ~ ~ 0 0 2260 S #2263 ~ ~ ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2411 D3 ~ ~ 0 0 2261 S #2264 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2411 D2 ~ ~ 0 0 2266 S #2265 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2262 D1 ~ cell~ 119 2152 2266 D2 ~ ~ 0 0 2267 S #2266 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2264 D2 ~ ~ 0 0 2268 D3 ~ ~ 119 0 2265 S #2267 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2265 D1 ~ cell~ 71 2152 2268 D2 ~ ~ 0 0 2269 D3 ~ ~ 0 0 2273 S #2268 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2266 D2 ~ ~ 0 0 2270 D3 ~ ~ 71 0 2267 S #2269 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2267 D3 ~ ~ 0 0 2272 S #2270 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2268 D2 ~ ~ 0 0 2410 S #2271 ~ ~ ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2410 D3 ~ ~ 0 0 2274 S #2272 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2273 D1 ~ ~ 0 0 2269 D2 ~ cell~ 119 2152 2274 D3 ~ ~ 0 0 2275 S #2273 ~ ~ ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2267 D2 ~ ~ 0 0 2272 D4 ~ ~ 0 0 2256 S #2274 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 119 0 2272 D1 ~ ~ 0 0 2271 D3 ~ ~ 0 0 2276 S #2275 ~ ~ ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2272 D2 ~ cell~ 119 2152 2276 D3 ~ ~ 0 0 2277 S #2276 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 119 0 2275 D1 ~ ~ 0 0 2274 D3 ~ ~ 0 0 2278 S #2277 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2280 D1 ~ ~ 0 0 2275 S #2278 ~ ~ ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2276 D3 ~ ~ 0 0 2409 S #2279 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2281 D2 ~ ~ 0 0 2409 D3 ~ ~ 0 0 2389 S #2280 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2282 D2 ~ ~ 0 0 2277 D3 ~ cell~ 119 2152 2281 S #2281 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2283 D1 ~ cell~ 119 2152 2280 D2 ~ ~ 0 0 2279 D3 ~ ~ 0 0 2384 S #2282 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2284 D1 ~ ~ 0 0 2257 D2 ~ ~ 0 0 2280 D3 ~ cell~ 119 2152 2283 S #2283 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2285 D1 ~ ~ 119 0 2282 D2 ~ ~ 0 0 2281 D3 ~ ~ 0 0 2383 S #2284 ~ ~ ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2258 D2 ~ ~ 0 0 2282 S #2285 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2408 D2 ~ ~ 0 0 2283 D3 ~ ~ 0 0 2378 S #2286 ~ ~ ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2259 D3 ~ ~ 0 0 2408 S #2287 Western Hallway~ ~ ~ Large tile pictures lay in the floor of the hallway. Some being of the Godess, others being of battles, or priests. A large chandelier hangs from the cieling with nearly a hundred lit candles, bringing light to the otherwise dim hallway. Clerics, in their white robes move along by you talking of preparations for the holidays. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2290 D1 ~ ~ 0 0 2288 D2 ~ ~ 0 0 2193 S #2288 Western Hallway~ ~ ~ A long buffet table is set up here in the hallway. A few clerics and an abundance of travellers pick their way through the assorted treats. The food looks inviting enough to make you consider stopping for a bite to eat. After all, why pass up free food? ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2289 D2 ~ ~ 0 0 2194 D3 ~ ~ 0 0 2287 S #2289 Western Hallway~ ~ ~ The hallway to the north begins to open upward and outward into the North-Western Tower. Clerics and travellers alike filter into this minor market gazing over the inconsequential wares being pawned off. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2297 D2 ~ ~ 0 0 2288 D3 ~ ~ 0 0 2290 S #2290 Western Hallway~ ~ ~ The hallway to the north begins to open upward and outward into the North-Western Tower. Clerics and travellers alike filter into this minor market gazing over the inconsequential wares being pawned off. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2296 D1 ~ ~ 0 0 2289 D2 ~ ~ 0 0 2287 S #2291 Eastern Hallway~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2294 D1 ~ ~ 0 0 2292 D2 ~ ~ 0 0 2242 S #2292 Eastern Hallway~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2293 D2 ~ ~ 0 0 2243 D3 ~ ~ 0 0 2291 S #2293 Eastern Hallway~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2338 D2 ~ ~ 0 0 2292 D3 ~ ~ 0 0 2294 S #2294 Eastern Hallway~ ~ ~ ~ 0 134619138 0 Rd 0 D0 ~ ~ 0 0 2339 D1 ~ ~ 0 0 2293 D2 ~ ~ 0 0 2291 S #2295 Western Tower~ ~ ~ You wander around the western edges of the tower. The walls here, as with everywhere else, are rich with decoration for the upcoming Yule season. Sweet aromas from the foods placed upon the numerous tables and the generally positive chatter from the clerics flood your senses. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2300 D1 ~ ~ 0 0 2296 S #2296 Western Tower~ ~ ~ A soft light enters the temple from the domed ceiling of the tower high above illuminating the area with a hallowed feeling. The master craftsmen who built this temple centuries ago in the Age of Wonder must have had architectural talents far exceding your wildest dreams. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2299 D1 ~ ~ 0 0 2297 D2 ~ ~ 0 0 2290 D3 ~ ~ 0 0 2295 S #2297 Western Tower~ ~ ~ You are caught up in the flow of traffic passing through this part of the tower. Off to the east a bit you can make out another hallway, which the general flow seems to be headed or returning from. Word from a cleric in passing hints of the High Priest being over that way somewhere. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2374 D1 ~ ~ 0 0 2298 D2 ~ ~ 0 0 2289 D3 ~ ~ 0 0 2296 S #2298 Western Tower~ ~ ~ As you glance out the windows of this part of the tower you can once again see the domed chamber that houses the High Priest and his revered clerics. The tower opens up into two hallways, one slightly to the north, while the other is slightly to the west. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2312 D3 ~ ~ 0 0 2297 S #2299 Western Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2375 D1 ~ ~ 0 0 2374 D2 ~ ~ 0 0 2296 D3 ~ ~ 0 0 2300 S #2300 Western Tower~ ~ ~ High above you, sunlight enters the tower through the delicately formed windows. It's holy light illuminates your surroundings, bringing out the full beauty of the workmanship. Clerics and travellers alike pass you by in throngs, heading in all directions and none. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2303 D1 ~ ~ 0 0 2299 D2 ~ ~ 0 0 2295 D3 ~ ~ 0 0 2301 S #2301 Western Tower~ ~ ~ You traverse around the outer edge of the tower. Tapestries hang from the walls depicting holy battles and heroes, made of only the finest material. Way off to the east you can hear a large number of people milling about in the heart of the temple. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2302 D1 ~ ~ 0 0 2300 S #2302 Western Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D1 ~ ~ 0 0 2303 D2 ~ ~ 0 0 2301 S #2303 Western Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2304 D1 ~ ~ 0 0 2375 D2 ~ ~ 0 0 2300 D3 ~ ~ 0 0 2302 S #2304 Western Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D1 ~ ~ 0 0 2305 D2 ~ ~ 0 0 2303 S #2305 Western Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2306 D2 ~ ~ 0 0 2375 D3 ~ ~ 0 0 2304 S #2306 Western Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D1 ~ ~ 0 0 2307 D2 ~ ~ 0 0 2305 S #2307 Western Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D2 ~ ~ 0 0 2308 D3 ~ ~ 0 0 2306 S #2308 Western Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2307 D1 ~ ~ 0 0 2310 D2 ~ ~ 0 0 2309 S #2309 Western Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2308 D1 ~ ~ 0 0 2311 D2 ~ ~ 0 0 2374 D3 ~ ~ 0 0 2375 S #2310 Western Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D1 ~ ~ 0 0 2315 D2 ~ ~ 0 0 2311 D3 ~ ~ 0 0 2308 S #2311 Western Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2310 D1 ~ ~ 0 0 2314 D2 ~ ~ 0 0 2312 D3 ~ ~ 0 0 2309 S #2312 Western Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2311 D1 ~ ~ 0 0 2313 D2 ~ ~ 0 0 2298 D3 ~ ~ 0 0 2374 S #2313 Northern Hallway~ ~ ~ The ceiling above you begins to slope upwards until it is swallowed into the tower to the west. The wall begins to curve north slightly. Clerics round the corner, narrowly passing you by. With a brief apology they move on, however. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2314 D1 ~ ~ 0 0 2316 D3 ~ ~ 0 0 2312 S #2314 Northern Hallway~ ~ ~ The hallway on the northern part of the temple seems to be the busiest of them all. Clerics all around are abuzz with activity, running to and fro. Merchants selling their wares skirt the outer walls shouting over the murmur ro attract potential customers. People wander the halls aimlessly seeking a blessing of any kind to gain hopes for the future. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2315 D1 ~ ~ 0 0 2317 D2 ~ ~ 0 0 2313 D3 ~ ~ 0 0 2311 S #2315 Western Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D2 ~ ~ 0 0 2314 D3 ~ ~ 0 0 2310 S #2316 Northern Hallway~ ~ ~ You can feel the presence of a vast power very nearby. As you look out the window here you can see the pale blue frosted dome in all it's spledor. The dome seems to be resonating the sounds of the chorusing clerics that it houses. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2317 D1 ~ ~ 0 0 2319 D3 ~ ~ 0 0 2313 S #2317 Northern Hallway~ ~ ~ The line of merchants selling things begins to dissipate and make way for entrance to the chamber of commerce. Clerics mill through the stalls with mild interest as they go about doint their daily businesses of temple politics. Elaborately armoured guards stand watch over the area ready to strike at any wronging. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2318 D2 ~ ~ 0 0 2316 D3 ~ ~ 0 0 2314 S #2318 Northern Hallway~ ~ ~ Droves of people swarm out of the large oaken doors of the chamber of commerce. Within you can finid anything to suit your needs and at a reasonable price for such a high quality. To the south of you lies the audience chamber of the High Priest of Saphrim. His voice can still scarcely be heard from within. ~ 0 134619146 0 Rd 0 D0 ~ chamber-door~ 19 2318 2343 D1 ~ ~ 0 0 2321 D2 ~ ~ 0 0 2319 D3 ~ ~ 0 0 2317 S #2319 Northern Hallway~ ~ ~ Before you stands the giant bronze doors to the audience chamber of the High Priest himself. A melodious voice can be heard from within sending out blessing after blessing to the followerers of Saphrim as they prepare for what is to be the most glorious day in all of history. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2318 D1 ~ ~ 0 0 2320 D2 ~ ~ 3 0 2352 D3 ~ ~ 0 0 2316 S #2320 Northern Hallway~ ~ ~ You can feel the presence of a vast power very nearby. As you look out the window here you can see the pale blue frosted dome in all it's spledor. The dome seems to be resonating the sounds of the chorusing clerics that it houses. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2321 D1 ~ ~ 0 0 2322 D3 ~ ~ 0 0 2319 S #2321 Northern Hallway~ ~ ~ The line of merchants selling things begins to dissipate and make way for entrance to the chamber of commerce. Clerics mill through the stalls with mild interest as they go about doint their daily businesses of temple politics. Elaborately armoured guards stand watch over the area ready to strike at any wronging. ~ 0 134619146 0 Rd 0 D1 ~ ~ 0 0 2323 D2 ~ ~ 0 0 2320 D3 ~ ~ 0 0 2318 S #2322 Northern Hallway~ ~ ~ The hallway on the northern part of the temple seems to be the busiest of them all. Clerics all around are abuzz with activity, running to and fro. Merchants selling their wares skirt the outer walls shouting over the murmur ro attract potential customers. People wander the halls aimlessly seeking a blessing of any kind to gain hopes for the future. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2323 D1 ~ ~ 0 0 2341 D3 ~ ~ 0 0 2320 S #2323 Northern Hallway~ ~ ~ The ceiling above you begins to slope upwards until it is swallowed into the tower to the east. The wall begins to curve north slightly. Clerics round the corner, narrowly passing you by. With a brief apology they move on, however. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2324 D1 ~ ~ 0 0 2342 D2 ~ ~ 0 0 2322 D3 ~ ~ 0 0 2321 S #2324 Eastern Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D1 ~ ~ 0 0 2325 D2 ~ ~ 0 0 2323 S #2325 Eastern Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D1 ~ ~ 0 0 2326 D2 ~ ~ 0 0 2342 D3 ~ ~ 0 0 2324 S #2326 Eastern Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2328 D1 ~ ~ 0 0 2330 D2 ~ ~ 0 0 2327 D3 ~ ~ 0 0 2325 S #2327 Eastern Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2326 D1 ~ ~ 0 0 2376 D2 ~ ~ 0 0 2377 D3 ~ ~ 0 0 2342 S #2328 Eastern Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D1 ~ ~ 0 0 2329 D2 ~ ~ 0 0 2326 S #2329 Eastern Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D2 ~ ~ 0 0 2330 D3 ~ ~ 0 0 2328 S #2330 Eastern Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2329 D1 ~ ~ 0 0 2331 D2 ~ ~ 0 0 2376 D3 ~ ~ 0 0 2326 S #2331 Eastern Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D2 ~ ~ 0 0 2332 D3 ~ ~ 0 0 2330 S #2332 Eastern Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2331 D1 ~ ~ 0 0 2333 D2 ~ ~ 0 0 2335 D3 ~ ~ 0 0 2376 S #2333 Eastern Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D2 ~ ~ 0 0 2334 D3 ~ ~ 0 0 2332 S #2334 Eastern Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2333 D3 ~ ~ 0 0 2335 S #2335 Eastern Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2332 D1 ~ ~ 0 0 2334 D2 ~ ~ 0 0 2337 D3 ~ ~ 0 0 2336 S #2336 Eastern Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2376 D1 ~ ~ 0 0 2335 D2 ~ ~ 0 0 2338 D3 ~ ~ 0 0 2377 S #2337 Eastern Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2335 D3 ~ ~ 0 0 2338 S #2338 Eastern Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2336 D1 ~ ~ 0 0 2337 D2 ~ ~ 0 0 2293 D3 ~ ~ 0 0 2339 S #2339 Eastern Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2377 D1 ~ ~ 0 0 2338 D2 ~ ~ 0 0 2294 D3 ~ ~ 0 0 2340 S #2340 Eastern Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2341 D1 ~ ~ 0 0 2339 S #2341 Eastern Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2342 D1 ~ ~ 0 0 2377 D2 ~ ~ 0 0 2340 D3 ~ ~ 0 0 2322 S #2342 Eastern Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2325 D1 ~ ~ 0 0 2327 D2 ~ ~ 0 0 2341 D3 ~ ~ 0 0 2323 S #2343 The Chamber of Commerce~ ~ ~ ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2347 D1 ~ ~ 0 0 2344 D2 ~ chamber-door~ 19 2318 2318 D3 ~ ~ 0 0 2345 S #2344 The Chamber of Commerce~ ~ ~ ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2346 D3 ~ ~ 0 0 2343 S #2345 The Chamber of Commerce~ ~ ~ ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2348 D1 ~ ~ 0 0 2343 S #2346 The Chamber of Commerce~ ~ ~ ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2351 D2 ~ ~ 0 0 2344 D3 ~ ~ 0 0 2347 S #2347 The Chamber of Commerce~ ~ ~ ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2350 D1 ~ ~ 0 0 2346 D2 ~ ~ 0 0 2343 D3 ~ ~ 0 0 2348 S #2348 The Chamber of Commerce~ ~ ~ ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2349 D1 ~ ~ 0 0 2347 D2 ~ ~ 0 0 2345 S #2349 The Chamber of Commerce~ ~ ~ ~ 0 134619146 0 Rd 0 D1 ~ ~ 0 0 2350 D2 ~ ~ 0 0 2348 S #2350 The Chamber of Commerce~ ~ ~ ~ 0 134619146 0 Rd 0 D1 ~ ~ 0 0 2351 D2 ~ ~ 0 0 2347 D3 ~ ~ 0 0 2349 S #2351 The Chamber of Commerce~ ~ ~ ~ 0 134619146 0 Rd 0 D2 ~ ~ 0 0 2346 D3 ~ ~ 0 0 2350 S #2352 The Chamber of Audience~ ~ ~ You enter the audience chamber of the great High Priest. The entire chamber is constructed in a large frosted blue glass of some sort. The entire chamber is cast into a pale blue light, which creates an utmost holy feeling. Dozens of clerics wander about talking and basking ini the peaceful aura of the High Priest. ~ 0 134619146 0 Rd 0 D0 ~ ~ 3 0 2319 D1 ~ ~ 0 0 2353 D2 ~ ~ 0 0 2365 D3 ~ ~ 0 0 2366 S #2353 The Chamber of Audience~ ~ ~ You walk along the edge of the pale glass dome. All about you you can hear the buzzing conversations of the clerics as they brag about the upcoming victory over the forces of darkness. Above all the noise you can distinguish a humming coming from the center of the dome where the High Priest is located upon his throne. ~ 0 134619146 0 Rd 0 D2 ~ ~ 0 0 2354 D3 ~ ~ 0 0 2352 S #2354 The Chamber of Audience~ ~ ~ You stand before the stairs that surround the platform housing the High Priest. Clerics step down out of the bright light that eminates from the High Priest himself with a look of peace upon their visage. Others eagerly rush up to take the place of their comrades as they decend. The closer you come the more at peace your soul seems to become. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2353 D1 ~ ~ 0 0 2355 D2 ~ ~ 0 0 2357 D3 ~ ~ 0 0 2365 S #2355 The Chamber of Audience~ ~ ~ You walk along the edge of the pale glass dome. All about you you can hear the buzzing conversations of the clerics as they brag about the upcoming victory over the forces of darkness. Above all the noise you can distinguish a humming coming from the center of the dome where the High Priest is located upon his throne. ~ 0 134619146 0 Rd 0 D2 ~ ~ 0 0 2356 D3 ~ ~ 0 0 2354 S #2356 The Chamber of Audience~ ~ ~ You walk along the edge of the pale glass dome. All about you you can hear the buzzing conversations of the clerics as they brag about the upcoming victory over the forces of darkness. Above all the noise you can distinguish a humming coming from the center of the dome where the High Priest is located upon his throne. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2355 D2 ~ ~ 0 0 2359 D3 ~ ~ 0 0 2357 S #2357 The Chamber of Audience~ ~ ~ You stand before the stairs that surround the platform housing the High Priest. Clerics step down out of the bright light that eminates from the High Priest himself with a look of peace upon their visage. Others eagerly rush up to take the place of their comrades as they decend. The closer you come the more at peace your soul seems to become. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2354 D1 ~ ~ 0 0 2356 D2 ~ ~ 0 0 2358 D3 ~ ~ 0 0 2363 S #2358 The Chamber of Audience~ ~ ~ You stand before the stairs that surround the platform housing the High Priest. Clerics step down out of the bright light that eminates from the High Priest himself with a look of peace upon their visage. Others eagerly rush up to take the place of their comrades as they decend. The closer you come the more at peace your soul seems to become. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2357 D1 ~ ~ 0 0 2359 D2 ~ ~ 0 0 2360 D3 ~ ~ 0 0 2362 S #2359 The Chamber of Audience~ ~ ~ You walk along the edge of the pale glass dome. All about you you can hear the buzzing conversations of the clerics as they brag about the upcoming victory over the forces of darkness. Above all the noise you can distinguish a humming coming from the center of the dome where the High Priest is located upon his throne. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2356 D3 ~ ~ 0 0 2358 S #2360 The Chamber of Audience~ ~ ~ You walk along the edge of the pale glass dome. All about you you can hear the buzzing conversations of the clerics as they brag about the upcoming victory over the forces of darkness. Above all the noise you can distinguish a humming coming from the center of the dome where the High Priest is located upon his throne. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2358 D3 ~ ~ 0 0 2361 S #2361 The Chamber of Audience~ ~ ~ You walk along the edge of the pale glass dome. All about you you can hear the buzzing conversations of the clerics as they brag about the upcoming victory over the forces of darkness. Above all the noise you can distinguish a humming coming from the center of the dome where the High Priest is located upon his throne. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2362 D1 ~ ~ 0 0 2360 D3 ~ ~ 0 0 2373 D5 ~ tile~ 3 0 2395 S #2362 The Chamber of Audience~ ~ ~ You stand before the stairs that surround the platform housing the High Priest. Clerics step down out of the bright light that eminates from the High Priest himself with a look of peace upon their visage. Others eagerly rush up to take the place of their comrades as they decend. The closer you come the more at peace your soul seems to become. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2363 D1 ~ ~ 0 0 2358 D2 ~ ~ 0 0 2361 D3 ~ ~ 0 0 2371 S #2363 The Chamber of Audience~ ~ ~ You stand before the final steps that lead up to the High Priest himself. The light shining forth from his being is almost unbearable at this point, however, it is not threatening at all. In fact it is quite welcoming. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2365 D1 ~ ~ 0 0 2357 D2 ~ ~ 0 0 2362 D3 ~ ~ 0 0 2370 D4 ~ ~ 0 0 2364 S #2364 Before the High Priest of Saphrim~ ~ ~ You stand before the golden throne of the High Priest. The High Priest himself is sitting on it, beaming with pride. The light here is blinding, seeming to flood outward from the priest himself. A small opening in the roof of the frosted dome allows light to spill around the High Priest. The presence of the Goddess of Light herself can be felt to some degree here. ~ 0 134619150 0 Rd 0 D5 ~ ~ 0 0 2363 S #2365 The Chamber of Audience~ ~ ~ You stand before the stairs that surround the platform housing the High Priest. Clerics step down out of the bright light that eminates from the High Priest himself with a look of peace upon their visage. Others eagerly rush up to take the place of their comrades as they decend. The closer you come the more at peace your soul seems to become. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2352 D1 ~ ~ 0 0 2354 D2 ~ ~ 0 0 2363 D3 ~ ~ 0 0 2367 S #2366 the Chamber of Audience~ ~ ~ You walk along the edge of the pale glass dome. All about you you can hear the buzzing conversations of the clerics as they brag about the upcoming victory over the forces of darkness. Above all the noise you can distinguish a humming coming from the center of the dome where the High Priest is located upon his throne. ~ 0 134619146 0 Rd 0 D1 ~ ~ 0 0 2352 D2 ~ ~ 0 0 2367 S #2367 The Chamber of Audience~ ~ ~ You stand before the stairs that surround the platform housing the High Priest. Clerics step down out of the bright light that eminates from the High Priest himself with a look of peace upon their visage. Others eagerly rush up to take the place of their comrades as they decend. The closer you come the more at peace your soul seems to become..f ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2366 D1 ~ ~ 0 0 2365 D2 ~ ~ 0 0 2370 D3 ~ ~ 0 0 2368 S #2368 The Chamber of Audience~ ~ ~ You walk along the edge of the pale glass dome. All about you you can hear the buzzing conversations of the clerics as they brag about the upcoming victory over the forces of darkness. Above all the noise you can distinguish a humming coming from the center of the dome where the High Priest is located upon his throne. ~ 0 134619146 0 Rd 0 D1 ~ ~ 0 0 2367 D2 ~ ~ 0 0 2369 S #2369 The Chamber of Audience~ ~ ~ You walk along the edge of the pale glass dome. All about you you can hear the buzzing conversations of the clerics as they brag about the upcoming victory over the forces of darkness. Above all the noise you can distinguish a humming coming from the center of the dome where the High Priest is located upon his throne. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2368 D1 ~ ~ 0 0 2370 D2 ~ ~ 0 0 2372 S #2370 The Chamber of Audience~ ~ ~ You stand before the stairs that surround the platform housing the High Priest. Clerics step down out of the bright light that eminates from the High Priest himself with a look of peace upon their visage. Others eagerly rush up to take the place of their comrades as they decend. The closer you come the more at peace your soul seems to become. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2367 D1 ~ ~ 0 0 2363 D2 ~ ~ 0 0 2371 D3 ~ ~ 0 0 2369 S #2371 The Chamber of Audience~ ~ ~ You stand before the stairs that surround the platform housing the High Priest. Clerics step down out of the bright light that eminates from the High Priest himself with a look of peace upon their visage. Others eagerly rush up to take the place of their comrades as they decend. The closer you come the more at peace your soul seems to become. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2370 D1 ~ ~ 0 0 2362 D2 ~ ~ 0 0 2373 D3 ~ ~ 0 0 2372 S #2372 The Chamber of Audience~ ~ ~ You walk along the edge of the pale glass dome. All about you you can hear the buzzing conversations of the clerics as they brag about the upcoming victory over the forces of darkness. Above all the noise you can distinguish a humming coming from the center of the dome where the High Priest is located upon his throne. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2369 D1 ~ ~ 0 0 2371 S #2373 The Chamber of Audience~ ~ ~ You walk along the edge of the pale glass dome. All about you you can hear the buzzing conversations of the clerics as they brag about the upcoming victory over the forces of darkness. Above all the noise you can distinguish a humming coming from the center of the dome where the High Priest is located upon his throne. ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2371 D1 ~ ~ 0 0 2361 S #2374 Western Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2309 D1 ~ ~ 0 0 2312 D2 ~ ~ 0 0 2297 D3 ~ ~ 0 0 2299 S #2375 Western Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2305 D1 ~ ~ 0 0 2309 D2 ~ ~ 0 0 2299 D3 ~ ~ 0 0 2303 S #2376 Eastern Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2330 D1 ~ ~ 0 0 2332 D2 ~ ~ 0 0 2336 D3 ~ ~ 0 0 2327 S #2377 Eastern Tower~ ~ ~ ~ 0 134619146 0 Rd 0 D0 ~ ~ 0 0 2327 D1 ~ ~ 0 0 2336 D2 ~ ~ 0 0 2339 D3 ~ ~ 0 0 2341 S #2378 ~ ~ ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2285 D2 ~ ~ 0 0 2383 D3 ~ ~ 0 0 2379 S #2379 ~ ~ ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2378 D2 ~ ~ 0 0 2382 D3 ~ ~ 0 0 2380 S #2380 ~ ~ ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2379 D2 ~ ~ 0 0 2381 D3 ~ ~ 0 0 2215 S #2381 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2380 D1 ~ ~ 0 0 2382 D2 ~ ~ 0 0 2386 D3 ~ ~ 0 0 2218 S #2382 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2379 D1 ~ ~ 0 0 2383 D2 ~ ~ 0 0 2385 D3 ~ ~ 0 0 2381 S #2383 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2378 D1 ~ ~ 0 0 2283 D2 ~ ~ 0 0 2384 D3 ~ ~ 0 0 2382 S #2384 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2383 D1 ~ ~ 0 0 2281 D2 ~ ~ 0 0 2389 D3 ~ ~ 0 0 2385 S #2385 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2382 D1 ~ ~ 0 0 2384 D2 ~ ~ 0 0 2388 D3 ~ ~ 0 0 2386 S #2386 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2381 D1 ~ ~ 0 0 2385 D2 ~ ~ 0 0 2387 D3 ~ ~ 0 0 2220 S #2387 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2386 D1 ~ ~ 0 0 2388 D3 ~ ~ 0 0 2222 S #2388 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2385 D1 ~ ~ 0 0 2389 D2 ~ rock~ 3 0 2390 D3 ~ ~ 0 0 2387 S #2389 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2384 D1 ~ ~ 0 0 2279 D3 ~ ~ 0 0 2388 S #2390 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ rock~ 3 0 2388 D5 ~ ~ 0 0 2391 S #2391 ~ ~ ~ ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 2392 D4 ~ ~ 0 0 2390 S #2392 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2391 D5 ~ ~ 0 0 2393 S #2393 ~ ~ ~ ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 2394 D4 ~ ~ 0 0 2392 S #2394 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2393 S #2395 Hidden Passage~ ~ ~ ~ 0 401419 0 Rd 0 D4 ~ ~ 3 0 2361 D5 ~ ~ 0 0 2396 S #2396 Hidden Passage~ ~ ~ ~ 0 401419 0 Rd 0 D4 ~ ~ 0 0 2395 D5 ~ ~ 0 0 2397 S #2397 Hidden Passage~ ~ ~ ~ 0 401419 0 Rd 0 D4 ~ ~ 0 0 2396 D5 ~ ~ 0 0 2398 S #2398 Hidden Passage~ ~ ~ ~ 0 401419 0 Rd 0 D4 ~ ~ 0 0 2397 D5 ~ ~ 0 0 2399 S #2399 Hidden Passage~ ~ ~ ~ 0 401419 0 Rd 0 D2 ~ ~ 0 0 2400 D4 ~ ~ 0 0 2398 S #2400 Hidden Passage~ ~ ~ ~ 0 401419 0 Rd 0 D0 ~ ~ 0 0 2399 S #2401 Laboratory of Vinas Nightblaze~ ~ ~ Here, in this room, things stand out with vivid clarity, though the laboratory is only dimly lit with the light of a magelight off in the distance. Staring around, overawed by the sense of evil in this room, it is difficult to move beyond where the portal has deposited you. ~ 0 401419 0 Rd 0 D0 ~ ~ 0 0 2404 D1 ~ ~ 0 0 2406 D3 ~ ~ 0 0 2402 S #2402 Laboratory of Vinas Nightblaze~ ~ ~ You hear a sound and feel a faint touch upon your arm. Whirling in alarm, you see dark, living, shapeless creatures, trapped and held in cages. Smelling your warm blood, they stir in the soft light of the magelight, and you realize that it was the touch of one of their grasping hands you had felt. ~ 0 401419 0 Rd 0 D0 ~ ~ 0 0 2403 D1 ~ ~ 0 0 2401 S #2403 Laboratory of Vinas Nightblaze~ ~ ~ With a shudder you back away from the touch of the reaching hands of the caged entities and bump into something solid. You slowly turn about to discover the object that has obstructed you. It was an open casket containing the body of what might have once been a young adventurer, much like yourself. But now, it's skin is stretched like parchment across it's bones, his mouth agape in a ghastly, silent scream. The ground beneath you lurches, and the body in the casket is jostled about wildly, staring at you from empty eye sockets. ~ 0 401419 0 Rd 0 D1 ~ ~ 0 0 2404 D2 ~ ~ 0 0 2402 S #2404 Laboratory of Vinas Nightblaze~ ~ ~ Unbeknownst to any of the clerics of the temple, Vinas Nightblaze created this laboratory years and years ago. Using his great magical power he borrowed deep beneath the temple like a worm, eating away at solid rock, forming it into stairs and secret doors, and finally casting his spells upon those doors so that few would ever know of their existance. ~ 0 401419 0 Rd 0 D0 ~ cage~ 7 2407 2407 D1 ~ ~ 0 0 2405 D2 ~ ~ 0 0 2401 D3 ~ ~ 0 0 2403 S #2405 Laboratory of Vinas Nightblaze~ ~ ~ This part of the laboratory is completely devoid of decoration, save for the giant ring of some sort of silvery metal laid in the stone floor. Runes are etched in the stone floor around this ring, and are also inlaid with the same silvery metal. You recognize some of the runes of warding and protection, and quickly come to understand that the ring is a summoning circle used to contain beings from other planes when they are ripped from their homes. who ~ 0 401419 0 Rd 0 D2 ~ ~ 0 0 2406 D3 ~ ~ 0 0 2404 S #2406 Laboratory of Vinas Nightblaze~ ~ ~ The predominant feature of this half of the laboratory are the books. It is lined with deep wooden shelves, holding hundreds upon hundreds of books. Many of the volumes appeared similar, each bound with the same black or navy binding, decorated in runes of silver or gold. The books aren't the only items ornamenting the room, however. Amongst the countless volumes are countless objects, rare and beautiful--and rare and ghastly--situated upon the shelves. ~ 0 401419 0 Rd 0 D0 ~ ~ 0 0 2405 D3 ~ ~ 0 0 2401 S #2407 The Cage Room of Vinas Nightblaze~ ~ ~ The inside of this caged room smells of rot and decay. Dried blood stains upon the floor and walls are found everywhere--product of the countless slaughters of helpless creatures. The few remaining "test subjects" and "failures" cower in the corners, as far from you as possible, shivering in fear of their fate. ~ 0 4595723 0 Rd 0 D2 ~ ~ 7 0 2404 S #2408 ~ ~ ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2286 D2 ~ ~ 0 0 2285 S #2409 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2279 D1 ~ ~ 0 0 2278 S #2410 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2270 D3 ~ ~ 0 0 2271 S #2411 ~ ~ ~ ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 2264 D3 ~ ~ 0 0 2263 S #2412 ~ ~ ~ ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 2215 D3 ~ ~ 0 0 2214 S #2413 ~ ~ ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2208 D2 ~ ~ 0 0 2207 S #2414 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2230 D1 ~ ~ 0 0 2229 S #2415 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2222 D3 ~ ~ 0 0 2223 S #2436 ~ ~ ~ ~ 0 4 0 Rd 0 S #0 #SPECIALS M 2220 spec_fido M 2281 spec_fido M 2319 spec_guard M 2364 spec_cast_psionicist M 2401 spec_fido S #GAMES S #RESETS O 0 2150 0 2150 O 0 2157 0 2157 O 0 2151 0 2157 M 0 2151 1 2157 E 0 2154 0 3 E 0 2153 0 5 M 0 2150 1 2160 E 0 2153 0 5 O 0 2151 0 2166 O 0 2166 0 2166 M 0 2152 2 2171 E 0 2156 0 5 E 0 2155 0 20 E 0 2154 0 3 O 0 2173 0 2173 O 0 2174 0 2173 M 0 2173 1 2173 M 0 2155 2 2174 E 0 2160 0 12 E 0 2161 0 16 E 0 2162 0 20 M 0 2153 2 2176 E 0 2158 0 6 E 0 2154 0 3 E 0 2153 0 5 M 0 2216 1 2216 E 0 2216 0 5 G 0 2152 0 M 0 2220 4 2220 E 0 2220 0 5 E 0 2221 0 20 M 0 2154 2 2232 E 0 2154 0 3 E 0 2159 0 2 E 0 2153 0 5 M 0 2281 4 2281 E 0 2280 0 5 E 0 2281 0 20 M 0 2282 1 2282 E 0 2216 0 5 G 0 2152 0 M 0 2287 1 2287 E 0 2287 0 20 E 0 2288 0 6 E 0 2289 0 5 E 0 2290 0 11 M 0 2291 2 2291 E 0 2291 0 5 E 0 2292 0 2 E 0 2293 0 25 M 0 2319 8 2319 E 0 2319 0 5 E 0 2320 0 20 M 0 2344 1 2344 M 0 2345 1 2345 M 0 2346 1 2346 G 0 2346 0 G 0 2345 0 G 0 2344 0 G 0 2343 0 M 0 2348 1 2348 M 0 2349 1 2349 M 0 2351 1 2351 M 0 2352 8 2352 E 0 2352 0 5 E 0 2353 0 16 O 0 2364 0 2364 M 0 2364 1 2364 E 0 2154 0 3 E 0 2357 0 9 E 0 2366 0 5 E 0 2365 0 6 M 0 2288 1 2388 E 0 2388 0 7 E 0 2389 0 5 E 0 2281 0 20 E 0 2221 0 21 O 0 2400 0 2394 O 0 2400 0 2400 M 0 2401 1 2401 E 0 2401 0 5 E 0 2402 0 1 E 0 2403 0 2 E 0 2404 0 8 G 0 2407 0 G 0 2405 0 E 0 2408 0 20 E 0 2411 0 9 S #SHOPS 2346 10 2 8 19 17 100 90 0 24 2349 5 0 0 0 0 100 90 0 24 2351 9 0 0 0 0 100 90 0 24 0 #$