#AREADATA Name { 35-45} Misty Mountains~ Builders Aule~ VNUMs 8701 8850 Security 100 Recall 1 Flags 272 Version 107 Creator Aule~ Llevel 0 Ulevel 0 Sounds Rough laughter and the crack of whips echo down the tunnels.~ End #MOBILES #0 #OBJECTS #8701 Justice~ sword of Justice~ A long sword, sparkling brilliantly.~ ~ 5 704644352 401408 0 0 8193 107 100 100 0~ 1000~ 3000~ 1~ 10 40000 0 0 0 reserved~ 0 0 0 0 0 #8744 daily roster sheet~ the daily roster sheet~ The daily roster~ ~ 18 0 0 0 0 16385 1 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 E roster~ A grubby roster sheet of some kind of skin. Gorlak, tunnel A. We wanna 40 foot mind! Aklard, cole mines. 6teen tuns is what u'll get! Throg, tunnel C. Shor up fer the Kings visit, now! Kroke, get yer lazy maggots to clean up or elz! ~ E sheet~ This is a copy of the roster, scrawled on some sort of skin. Gorlak, dig on tunnl A. We want 40 foot done. Throg, cole mines! 16 tun is what ull get. Kroke, get yer maggots on clen-up detale, now! Azlug, tunnl C. Get suports in fer Kings viset! ~ >look_prog 100~ 0 ~ | #0 #ROOMDATA #8701 Trail into the Misty Mountains~ ~ ~ Winding northwards into aspen forests sprinkled with cedars, a small path leads towards the infamous Mountains of Mist. Deer wander across, barely noting your passage. A cool breeze flows down the trail, carrying the scent of snow and stone, ancient beyond all reckoning. ~ 0 0 4 Rd 0 D0 ~ ~ 0 0 8702 S #8702 Foothills of the Misty Mountains~ ~ ~ Old, crumbling stoneworks form a wall to the west of this pathway into the foothills of the Misty Mountains. The ways lead up into a climb, heading higher into the cloud-shrouded peaks as well as down through the fogs of the woods below. There is a narrow trail heading east and west of here. ~ 0 0 4 Rd 0 D1 ~ ~ 0 0 8704 D2 ~ ~ 0 0 8701 D3 ~ ~ 0 0 8703 D4 ~ ~ 0 0 8705 S #8703 Cliff-side into the Foothills~ ~ ~ Far landscapes can be viewed, spreading like a blanket before you. The peaks of the massive mountain range are to your north but dark woods and broad rivers can be seen stretching from west and south. At your feet is a massive drop upon sheer rocks. The only exit is back up the trail to the east. ~ 0 0 4 Rd 0 D1 ~ ~ 0 0 8702 S #8704 Bluff against a Ravine~ ~ ~ Crumbling rocks form a suicide bluff to the east and north of you, butted against the side of this mount. Old stonework from ages past depict the idea of a guardhouse or waystation for weary travelers. Small animals have made a den within the shelter of these ruins. To the south is the mouth of a weathered ravine and the only trail is back to the west, from which you came. ~ 0 0 4 Rd 0 D3 ~ ~ 0 0 8702 S #8705 High into the Misty Mountains~ ~ ~ Rumbling thunder comes from the pass to the west while to the east is the promise of shelter from the raging thunderstorm that threatens the peaks. There is a trail leading up and falling back downwards. Common sense dictates that you get under cover from the lightning. ~ 0 0 5 Rd 0 D1 ~ ~ 0 0 8707 D3 ~ ~ 0 0 8706 D4 ~ ~ 0 0 8708 D5 ~ ~ 0 0 8702 S #8706 Plateau in the Misty Mountains~ ~ ~ Fierce winds contend with flying boulders and shattering rock as this is the playground of mountain giants. The caves and overhangs of this flat plateau are the homes for numerous families of these brutes. The only way off is back to the trail to the east. ~ 0 0 5 Rd 0 D1 ~ ~ 0 0 8705 S #8707 Shallow-dug Cavemouth~ ~ ~ A large overhang and water worn cliff makes this a nice hidy-hole of a cave. The winds rarely touch in here, having to break around a small lip of stone. Limestone stalagtites form jagged teeth from the ceiling and time has worn a smaller, darker hole towards the east, further back in the overhang. ~ 0 0 0 Rd 0 D1 ~ ~ 627 0 8712 D3 ~ ~ 0 0 8705 S #8708 Peaks of the Misty Mountains~ ~ ~ You are at the peaks of the Misty Mountains, but which way from here? The blinding snow and thunder and lighting confuse you as you easily lose your way. You can't even hear yourself think in this blizzard! ~ 0 276865025 5 Rd 10 D1 ~ ~ 0 0 8709 D3 ~ ~ 0 0 8710 D4 ~ ~ 0 0 8711 D5 ~ ~ 0 0 8705 S #8709 Peaks of the Misty Mountains~ ~ ~ You are at the peaks of the Misty Mountains, but which way from here? The blinding snow and thunder and lightning confuse you as you easily lose your way. You can't even hear yourself think in this blizzard! ~ 0 276865025 5 Rd 10 D1 ~ ~ 0 0 8710 D3 ~ ~ 0 0 8708 D4 ~ ~ 0 0 8711 D5 ~ ~ 0 0 8709 S #8710 Peaks of the Misty Mountains~ ~ ~ You are at the peaks of the Misty Mountains, but which way from here? The blinding snow and thunder and lightning confuse you as you easily lose your way. You can't even hear yourself think in this blizzard! ~ 0 276865025 5 Rd 10 D1 ~ ~ 0 0 8708 D3 ~ ~ 0 0 8709 D4 ~ ~ 0 0 8711 D5 ~ ~ 0 0 8709 S #8711 Peaks of the Misty Mountains~ ~ ~ You are at the peaks of the Misty Mountains, but which way from here? The blinding snow and thunder and lightning confuse you as you easily lose your way. You can't even hear yourself think in this blizzard! ~ 0 813735937 5 Rd 10 D1 ~ ~ 0 0 8709 D3 ~ ~ 0 0 8710 D4 ~ ~ 0 0 8711 D5 ~ ~ 0 0 8708 S #8712 Front Porch~ ~ ~ You've stumbled into a shallow landing, where west is leading out and there is narrow, rough stairs leading down into darkness. There are crude symbols carved into the sides of this hollow. Faint pinging of metal on stone can be distinguished from the trickle of water that endlessly drips. ~ 0 0 0 Rd 0 D3 ~ ~ 627 0 8707 D5 ~ ~ 0 0 8713 S #8713 Landing~ ~ ~ A faint breeze can be felt brushing past as it comes down the stairs that lead upwards. To the east and south are nature passages that time has eroded into the limestone. There are crude runes scratched into the cavern walls. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 8714 D2 ~ ~ 0 0 8717 D4 ~ ~ 0 0 8712 S #8714 High Cavern~ ~ ~ Crude runes have been scratched into this cavern's walls. Tunnels lead off in what seems all directions, weaving between stalagmites. This cavern's floor shows traces of water and small pools still reflect your light. ~ 0 1 0 Rd 0 D0 ~ ~ 0 0 8715 D1 ~ ~ 0 0 8716 D2 ~ ~ 0 0 8718 D3 ~ ~ 0 0 8713 S #8715 Collapsed Tunnel~ ~ ~ Broken limestone and shattered rock block the passage that used to lead northwards. The only exit seems to be the way you came. ~ 0 1 0 Rd 0 D2 ~ ~ 0 0 8714 S #8716 Cavernous Tunnel~ ~ ~ Large stalagmites and stalagtites fill this bend in the natural tunnel. A small *ping* of sound echos from the south but it seems to be brighter to the west. Crude runes have been scratched on the wall between damp spots of darker color. ~ 0 1 0 Rd 0 D2 ~ ~ 0 0 8719 D3 ~ ~ 0 0 8714 S #8717 Old Riverbed~ ~ ~ There is a trickling stream of water flowing down the west wall, hitting the floor and meandering to the south. To the north, there are faint ringings of metal hitting stone. The limestone walls have been smoothed by the hands of time but the floor is scuffed from the passage of iron shod feet. ~ 0 1 0 Rd 0 D0 ~ ~ 0 0 8713 D2 ~ ~ 0 0 8722 S #8718 High Cavern~ ~ ~ Tall stalagmites rise from the floor of this intersection. Passages lead to the east, north and south. Small drips fall like a drizzle from the limestone ceiling, causing puddles to form around your feet. ~ 0 1 0 Rd 0 D0 ~ ~ 0 0 8714 D1 ~ ~ 0 0 8719 D2 ~ ~ 0 0 8723 S #8719 High Cavern~ ~ ~ Long, sharp stalagmites and stalagtites stand like teeth in the midst of this cavern. Tunnels lead off in all directions; north, south, east and west. Small, crude symbols have been scratched into the walls and the faint -ping- of metal on stone can be heard echoing from the east. ~ 0 1 0 Rd 0 D0 ~ ~ 0 0 8716 D1 ~ ~ 0 0 8720 D2 ~ ~ 0 0 8724 D3 ~ ~ 0 0 8718 S #8720 Old Riverbed~ ~ ~ The smooth floor of this ancient river has small pools formed around minute stalagmites. The walls and ceiling are very moist as water continuously trickles down them. The stream flows from south to north and has a mild current that makes footing treacherous. A small tunnel breaks in, about midways up the western wall. ~ 0 1 0 Rd 0 D0 ~ ~ 0 0 8721 D2 ~ ~ 0 0 8725 D3 ~ ~ 0 0 8719 S #8721 Old Riverbed~ ~ ~ The smooth floor of this ancient riverbed has been clogged with all sorts of things. Sticks, logs, rocks, pebbles, bones, cloth, clinging ropes, weapons and what appears to be rusted armours. You get the feeling that you are being watched as you try swimming in this hodgepodge of a dam. The only exit is back to the south, as the north is blocked! ~ 0 1 0 Rd 0 D2 ~ ~ 0 0 8720 S #8722 Old Riverbed~ ~ ~ It is darker here than further north and looks even gloomier to the east. On the floor of this smoothed passage is a widening stream of water, being enlarged by the passing trickles of water coming down the walls. Small chitters can be heard above your head and there are white dots everywhere the stream has not washed the stone clean. A few small bones can be seen littering some of the stalagmites. ~ 0 1 0 Rd 0 D0 ~ ~ 0 0 8717 D1 ~ ~ 0 0 8723 S #8723 Old Riverbed~ ~ ~ A broken tunnel wall leads to the north, but the dried riverbed flows from west to south. The white dots speckle the floor of this passageway. Faint pinging of metal upon stone echo from the north. A stream flows down the center of the cavern, traveling from west to south. ~ 0 1 0 Rd 0 D0 ~ ~ 0 0 8718 D2 ~ ~ 0 0 8726 D3 ~ ~ 0 0 8722 S #8724 Collapsed Tunnel~ ~ ~ Broken limestone and shattered rock block the passage that used to lead southward. The only exit seems to be the way you came. ~ 0 1 0 Rd 0 D0 ~ ~ 0 0 8719 S #8725 Old Riverbed~ ~ ~ The smooth floor of this ancient river has small pools formed around minature stalagmites. The walls and ceiling are quite moist as water continues to trickle down them. The stream flows from south to north and has picked up a bit of a current that makes your footing treacherous. ~ 0 1 0 Rd 0 D0 ~ ~ 0 0 8720 D2 ~ ~ 0 0 8732 S #8726 Old Riverbed~ ~ ~ You find yourself in a long dried riverbed with but a stream trickling through. Small drops from the walls and ceiling add to the flow that comes from the north, heading around the bend of this tunnel to the west. Small white dots are splattered about on the stones. ~ 0 1 0 Rd 0 D0 ~ ~ 0 0 8723 D3 ~ ~ 0 0 8727 S #8727 Old Riverbed~ ~ ~ A steady slow stream of water flows down the floor, from the east and disappearing to the south. The tunnel is quite damp and small white dots appear to be everywhere, even on you. ~ 0 1 0 Rd 0 D1 ~ ~ 0 0 8726 D2 ~ ~ 0 0 8728 S #8728 Old Riverbed~ ~ ~ The smooth floor of this ancient river has small pools formed around minature stalagmites, newly grown. The walls and ceiling are quite moist and small white dots are everywhere the water has not carried them off. You can hear faint squeaks around you. ~ 0 1 0 Rd 0 D0 ~ ~ 0 0 8727 D1 ~ ~ 0 0 8729 S #8729 Old Riverbed~ ~ ~ The smooth floor of this ancient river has small pools formed around minature stalagmites, newly grown. The walls and ceiling are quite moist and small white dots are everywhere the water has not carried them off. You can hear faint squeaks around you. ~ 0 1 0 Rd 0 D1 ~ ~ 0 0 8730 D3 ~ ~ 0 0 8728 S #8730 Old Riverbed~ ~ ~ The smooth floor of this ancient river has small pools formed around minature stalagmites, newly grown. The walls and ceiling are quite moist and fewer white dots are found. The stream continues to flow from west to north but a new passage comes into this cavern from the east. ~ 0 1 0 Rd 0 D0 ~ ~ 0 0 8731 D1 ~ ~ 0 0 8733 D3 ~ ~ 0 0 8729 S #8731 Old Riverbed~ ~ ~ The smooth floor of this ancient river has small pools formed around minature stalagmites, newly grown. The walls and ceiling are quite moist as water trickles periodically. The stream continues to flow from south to east, growing slowly but steadily. ~ 0 1 0 Rd 0 D1 ~ ~ 0 0 8732 D2 ~ ~ 0 0 8730 S #8732 Old Riverbed~ ~ ~ The smooth floor of this ancient river has small pools formed around minature stalagmites, newly grown. The walls and ceiling are quite moist as water continues to trickle down them. The stream continues to flow from west to north but a new passageway breaks into this cavern from the south. ~ 0 1 0 Rd 0 D0 ~ ~ 0 0 8725 D2 ~ ~ 0 0 8733 D3 ~ ~ 0 0 8731 S #8733 High Cavern~ ~ ~ Long, sharp stalagmites and stalagtites are everywhere, making the center of this large cavern look like a hungry mouth. There are crude symbols carved into the walls of this cave and there is a faint -ping- to be heard coming from the southern of the three exits. The sounds of running water can be heard from the north and west. ~ 0 1 0 Rd 0 D0 ~ ~ 0 0 8732 D2 ~ ~ 0 0 8734 D3 ~ ~ 0 0 8730 S #8734 Cavernous Tunnel~ ~ ~ Faint sounds of metal on stone echo from the west and to the north, water can be heard trickling. There are crude symbols carved upon the walls of this monstrous tunnel and the floor seems to have been scraped by the passage of many feet over centuries of use. ~ 0 1 0 Rd 0 D0 ~ ~ 0 0 8733 D3 ~ ~ 0 0 8735 S #8735 High Cavern~ ~ ~ Crude symbols decorate the walls of this huge cavern. Stalagtites and stalagmites alike have been cut down as far as a hand could reach. The floor has seen heavy use, as if items have been drug across them for centuries. The faint -ping- of metal on stone can be heard echoing from the western passage. Funny... There seems to be light coming from the southern wall. ~ 0 1 0 Rd 0 D1 ~ ~ 0 0 8734 D2 ~ ~ 595 0 8736 D3 ~ ~ 0 0 8737 S #8736 Collapsed Tunnel~ ~ ~ Broken limestone and shattered rock block the passage that used to lead southward. The only exit seems to be the way you came. ~ 0 1 0 Rd 0 D0 ~ ~ 595 0 8735 S #8737 Cavernous Tunnel~ ~ ~ Crude symbols decorate the walls of this huge passage. The stumps of stalagmites and stalagtites can be seen on both the ceiling and sandy floor. There are scars of drug items and slings of sand from countless feet over ages gone. There is a faint -ping- of metal on stone coming from the west. ~ 0 1 0 Rd 0 D1 ~ ~ 0 0 8735 D3 ~ ~ 0 0 8738 S #8738 Cavernous Tunnel~ ~ ~ Hideous symbols decorate the walls of this huge passage. The stumps of former stalagmites and tites can be seen through the sandy floor and the high ceiling in the dark. There are scars of countless years upon the floor, too. The -ping- of metal on stone is louder, along with echos of faint, rough laughter, all coming from the south. ~ 0 1 0 Rd 0 D1 ~ ~ 0 0 8737 D2 ~ ~ 0 0 8739 S #8739 Guard Station~ ~ ~ You've discovered a hideously carved cavern with large stone benches cut out of stalagmites. There are stairs cut into a passage leading down and to the north, another exit disappears into darkness. Rough laughter and the crack of whips and the faint sound of chains come from below. Ugly guards spring to attention with your approach, bearing teeth and challenging you. ~ 0 1 0 Rd 0 D0 ~ ~ 0 0 8738 D5 ~ ~ 0 0 8740 S #8740 Entrance to Mines~ ~ ~ Harsh laughter and the distant cries of slaves greet your ears. There is a sharp report of cracking whips on flesh and the sounds of metal on stone increase with each one. The floor has been sanded to cover blood as well as to help in dragging large bundles. The walls and ceiling of this mine are quite expansive, as if they are for a meeting hall. ~ 0 8193 0 Rd 0 D2 ~ ~ 0 0 8741 D4 ~ ~ 0 0 8739 S #8741 Mining Hall~ ~ ~ The expansive, carved cavern is enormous! You can move freely in all directions but south, where a collosal stalagmite-tite has made a pillar of immense size. The walls have been smoothed all around you and the floor has been sanded. ~ 0 8193 0 Rd 0 D0 ~ ~ 0 0 8740 D1 ~ ~ 0 0 8743 D3 ~ ~ 0 0 8742 S #8742 Mining Hall~ ~ ~ The expansive, carved cavern is enormous! You can move freely in all directions but where a collosal stalagmite-tite has made a pillar of immense size. The walls have been smoothed all around you and the floor has been sanded. The hall expands to the east and south. ~ 0 8193 0 Rd 0 D1 ~ ~ 0 0 8741 D2 ~ ~ 0 0 8745 S #8743 Mining Hall~ ~ ~ The expansive, carved cavern is enormous! You can move freely in all directions but where a collosal stalagmite-tite has made a pillar of immense size. The walls have been smoothed all around you and the floor has been sanded. The hall expands to the west and south. ~ 0 8193 0 Rd 0 D2 ~ ~ 0 0 8747 D3 ~ ~ 0 0 8741 S #8744 Mine Entrance~ ~ ~ ---------< ABANDON HOPE ALL THAT ENTER HERE, YE MAGGOTS!! >--------- quotes the sign above the stairwell. There are roster sheets posted on the stairs lead down into deeper darkness. You can clearly hear the sound of metal on stone and the scrape of shovels, coming from the darkness of the stairs. There is a fetid air flowing from the south. ~ 0 1 0 Rd 0 D2 ~ ~ 0 0 8748 D5 ~ ~ 0 0 8761 S #8745 Mining Hall~ ~ ~ The expansive, carved cavern is enormous! You can move freely in all directions but where a collosal stalagmite-tite has made a pillar of immense size. The walls have been smoothed all around you and the floor has been sanded. The hall expands to the east and north. ~ 0 8193 0 Rd 0 D0 ~ ~ 0 0 8742 D1 ~ ~ 0 0 8746 S #8746 Mining Hall~ ~ ~ The expansive, carved cavern is enormous! You can move freely in all directions but north, where a collosal stalagmite-tite has made a pillar of immense size. The walls have been smoothed all around you and the floor has been sanded. ~ 0 8193 0 Rd 0 D1 ~ ~ 0 0 8747 D2 ~ ~ 0 0 8750 D3 ~ ~ 0 0 8745 S #8747 Mining Hall~ ~ ~ The expansive, carved cavern is enormous! You can move freely in all directions but where a collosal stalagmite-tite has made a pillar of immense size. The walls have been smoothed all around you and the floor has been sanded. The hall expands to the west and north. ~ 0 8193 0 Rd 0 D0 ~ ~ 0 0 8743 D3 ~ ~ 0 0 8746 S #8748 Mine Shaft~ ~ ~ This shaft runs two directions. The floor gets steeper and rougher to the north. The walls are carved with obscene runes and the ceiling has risen considerably. Beams of stone are ever present, making the tunnel more secure the further into the mountain you go. The echo of metal on stone is still present, though the odor of death lingers. ~ 0 1 0 Rd 0 D0 ~ ~ 0 0 8744 D2 ~ ~ 0 0 8752 S #8749 Slaves' Quarters~ ~ ~ The floor in here is littered with moldy hay and the stench of sweat and unwashed bodies. The walls are carved with symbols from every known language, all depicting a life of misery. The only exit is the way you came. ~ 0 3 0 Rd 0 D2 ~ ~ 0 0 8753 S #8750 Guard Post~ ~ ~ This small hovel of a room supports crude iron filed bars across half it's length. It looks like the entrance to a prison. Whips, chains and dulled tools line one wall while the rusty gate stands half open. ~ 0 1 0 Rd 0 D0 ~ ~ 0 0 8746 D2 ~ ~ 0 0 8754 S #8751 Slaves' Quarters~ ~ ~ The floor in here is littered with moldy hay and the stench of sweat and unwashed bodies. The walls are carved with symbols from every known language, all depicting a life of misery. The only exit is the way you came. ~ 0 3 0 Rd 0 D2 ~ ~ 0 0 8755 S #8752 Mine Shaft~ ~ ~ This shaft runs two directions. The ceiling is not as low but the floor has started to run at an angle, leading downwards. Beams of stone and wood help support the walls and you can hear the sound of metal on stone coming from the north. Crude symbols are carved into the walls and beams. ~ 0 1 0 Rd 0 D0 ~ ~ 0 0 8748 D2 ~ ~ 0 0 8756 S #8753 Mine Shaft~ ~ ~ This shaft runs three directions. The ceiling is low and supported by beams of stone and wood, making it treacherous to stand fully. The floor has been sanded to cover bloodstains. On the walls are crude symbols. Snores come from the north and south. ~ 0 1 0 Rd 0 D0 ~ ~ 0 0 8749 D1 ~ ~ 0 0 8754 D2 ~ ~ 0 0 8757 S #8754 Slave Barracks~ ~ ~ This is a corridor that leads from a guard post to the slave quarters to deeper into the mines. The floor is sanded and the walls have stone and wood beams holding up braces on the low ceiling. ~ 0 1 0 Rd 0 D0 ~ ~ 0 0 8750 D2 ~ ~ 0 0 8758 D3 ~ ~ 0 0 8753 S #8755 Mine Shaft~ ~ ~ This shaft runs three directions. The ceiling is low and supported by beams of stone and wood, making it treacherous to stand fully. The floor has been sanded to cover the bloodstains. On the walls are crude symbols. Snores can be heard from the north. ~ 0 1 0 Rd 0 D0 ~ ~ 0 0 8751 D1 ~ ~ 0 0 8756 D2 ~ ~ 0 0 8759 S #8756 Mine Shaft~ ~ ~ This shaft runs three directions. The ceiling is low and supported by beams of wood and stone, making it treacherous to stand fully. The floor has been sanded to cover bloodstains. On the walls are crude symbols. Snores can be heard from the south. ~ 0 1 0 Rd 0 D0 ~ ~ 0 0 8752 D2 ~ ~ 0 0 8760 D3 ~ ~ 0 0 8755 S #8757 Slaves' Quarters~ ~ ~ The floor in here is littered with moldy hay and the stench of sweat and unwashed bodies. The walls are carved with symbols from every known language, all depicting a life of misery. The only exit is the way you came. ~ 0 3 0 Rd 0 D0 ~ ~ 0 0 8753 S #8758 Mine Shaft~ ~ ~ This shaft runs two directions. The ceiling is low and supported by beams of stone and wood, making it treacherous to stand fully. The floor has been sanded to cover bloodstains. On the walls are crude symbols. ~ 0 1 0 Rd 0 D0 ~ ~ 0 0 8754 D1 ~ ~ 0 0 8759 S #8759 Mine Shaft~ ~ ~ This shaft runs two directions. The ceiling is low and supported by beams of wood and stone, making it treacherous to stand fully. The floor has been sanded to cover bloodstains. On the walls are crude symbols. ~ 0 1 0 Rd 0 D0 ~ ~ 0 0 8755 D3 ~ ~ 0 0 8758 S #8760 Slaves' Quarters~ ~ ~ The floor in here is littered with moldy hay and the stench of sweat and unwashed bodies. The walls are carved with symbols from every known language, all depicting a life of misery. The only exit is the way you came. ~ 0 3 0 Rd 0 D0 ~ ~ 0 0 8756 S #8761 Mine Landing~ ~ ~ Small rodents scurry into the cracks as you approach. The walls and ceiling are barely held by rotten beams of wood and the floor is covered with trash, rubble and pieces of black coal. There is a fetid air of sweat and death that lingers like bad breath. Curses, cries of pain and the sound of whips echo from the south. Crude symbols and warnings are scrawled on the wall next to the stairs leading upwards. ~ 0 8193 0 Rd 0 D2 ~ ~ 0 0 8762 D4 ~ ~ 0 0 8744 S #8762 Bending Shaft~ ~ ~ Hunks of coal and pieces of rock are scattered about, making walking a task. The ceiling is low and the spaces between the overhead beams are crumbling. Both walls are carved from the stone of the mountains and are braced with more rotten wood. This tunnel bends back to the north and west, where the majority of noise is coming from. ~ 0 8193 0 Rd 0 D0 ~ ~ 0 0 8761 D3 ~ ~ 0 0 8763 S #8763 Intersecting Tunnels~ ~ ~ This is a huge intersection of four passages. They lead off in all directions , and the echos are hard to discern. There is bits of coal, rubble, blood, and broken tools lying about. In the corner between two tunnels is a mummified corpse. ~ 0 8193 0 Rd 0 D0 ~ ~ 0 0 8764 D1 ~ ~ 0 0 8762 D2 ~ ~ 0 0 8771 D3 ~ ~ 0 0 8765 S #8764 Tunnel "A"~ ~ ~ A newer tunnel, there are signs of fresh chips and scrapes on the rock. The ceiling is higher and the beams along the walls and ceiling are newer and show very little rot. The floor has a fresh blood stain, still bright red. The only exit appears to be back the way you came. ~ 0 8193 0 Rd 0 D2 ~ ~ 0 0 8763 S #8765 Coal Mines Entrance~ ~ ~ There is more coal on the floor and black dust coats about everything. To the north is a forgotten shaft while to the west is a shiny blackened sign, labeled Kole Mine. There is another tunnel leading to the east. Curses, whips and chains can be heard from the west as well as the scream and chink of metal on soft stone. ~ 0 8193 0 Rd 0 D0 ~ ~ 0 0 8766 D1 ~ ~ 0 0 8763 D3 ~ ~ 0 0 8767 S #8766 Collapsed Tunnel~ ~ ~ Filthy black dust coats every surface and the fine coal powder makes you cough. This is a dead end, as the coal petered out into hard granite, making tunneling almost impossible. The only exit appears to be the way you came in. ~ 0 8197 0 Rd 0 D2 ~ ~ 0 0 8765 S #8767 Coal Mine~ ~ ~ Black powder stirs as you move into this massive coal tunnel. There appears to be a collapsed portion of the wall to the north. The main passages lead to the south and east, following tracks in the dust. There is a foul, dank smell to the air as if gasses are present. ~ 0 8193 0 Rd 0 D1 ~ ~ 0 0 8765 D2 ~ ~ 0 0 8769 S #8768 Hidden Passage~ ~ ~ Wow! That tunnel has dropped you into a room full of dust. The only exit appears to be to the south, but where have you been dropped? The walls are carved smooth and they don't appear to be of goblin design. There are no stalagtites and mites here and all appearances given is that this is not natural. ~ 0 8193 0 Rd 0 D2 ~ ~ 0 0 8767 S #8769 Coal Mine~ ~ ~ Black powder stirs as you move into this massive coal tunnel. There appears to not be much air in here as stench of underground gasses have collected, making flames dangerous. The main passages lead to the north and east, following tracks in the dust. ~ 0 8193 0 Rd 0 D0 ~ ~ 0 0 8767 D1 ~ ~ 0 0 8770 S #8770 Intersecting Tunnels~ ~ ~ Three tunnels converge here, making for a few choices. To the west, everything is coated with fine, black powder, from ceiling to floor. To the east, chinks of metal on stone as well as the crack of whips echo. To the south comes a faint, fetid smell, as if filthy wild animals have made it their lair. ~ 0 8193 0 Rd 0 D1 ~ ~ 0 0 8771 D2 ~ ~ 0 0 8774 D3 ~ ~ 0 0 8769 S #8771 Bending Shaft~ ~ ~ This cavern has exits leading to the north and west, both disappearing into darkness. The floor has been roughly leveled but stalagtites makes it dangerous for tall folk to pass easily. There are crude runes of every language cut into the walls, all warning of trespassing. ~ 0 8193 0 Rd 0 D0 ~ ~ 0 0 8763 D3 ~ ~ 0 0 8770 S #8772 Stairwell~ ~ ~ Polished stone floors and scrubbed walls make this room stand out. The ceiling rises over twenty feet above your head, with crude lanterns suspended from iron chains. There is a door to the south and a stairwell disappearing down into darkness. ~ 0 8192 0 Rd 0 D2 ~ ~ 7 0 8776 D5 ~ ~ 0 0 8802 S #8773 Bending Shaft~ ~ ~ Rancid air meets your nostrals when you walk in. There is faint snoring from the tunnel to the south, but the air seems fresher back to the east. Dirty rags and soured straw are stored in this room, making a rats' nest of filth. The walls are rough hewn and the low ceiling only makes the smell worse. ~ 0 8193 0 Rd 0 D1 ~ ~ 0 0 8774 D2 ~ ~ 0 0 8777 S #8774 Tunnel "C"~ ~ ~ Faints sounds of snoring echo from the western tunnel leading into this massive cavern. The filth of coal dust blackens the exit to the north but there appears to be new excavations to the south. Massive pillars of stone hold the ceiling and the floor is a bit smoother and cleaner than you've encountered before. ~ 0 8193 0 Rd 0 D0 ~ ~ 0 0 8770 D2 ~ ~ 0 0 8778 D3 ~ ~ 0 0 8773 S #8775 Old Tunnel~ ~ ~ Monstrous dark pillars hold the high ceiling well above the floors. Cobwebs fill the spaces between the spans, dusty and slowly wafting in the breeze. The sounds of small rodents can be heard scurrying in the darkness. The sounds of whips and cries of injured echo from the south. The only other exit is to the east. ~ 0 8193 0 Rd 0 D1 ~ ~ 3 0 8776 D2 ~ ~ 0 0 8779 S #8776 Intersecting Tunnels~ ~ ~ You have walked into a guard station. There are goblins here, and when you enter, they jump to attention. There are two closed doors; one north and one west. The other exit is to the south. The crack of whips and screams come from the west. High ceiling beams support crude lanterns and the walls have been scrubbed clean. ~ 0 8192 0 Rd 0 D0 ~ ~ 7 0 8772 D2 ~ ~ 0 0 8780 D3 ~ ~ 3 0 8775 S #8777 Sleeping Chamber~ ~ ~ This squared, stone room is piled with filth! Rank sweat and acrid urine stain the rotting cots and sleeping pallets. The air of death lingers, making even the strongest stomach rebel. Shredded rags and mouldy straw are piled deep, evidently to make some sort of comfort for what little rest these slaves of the goblins can find. ~ 0 8193 0 Rd 0 D0 ~ ~ 0 0 8773 S #8778 New Tunnel~ ~ ~ Newly opened tunnels head off to the north and south of this grubby cavern. The floors have been shoveled clean and the ceiling is a bit higher than normal. You can hear the sound of whips to the south but to the north, black dust still filters in. ~ 0 8193 0 Rd 0 D0 ~ ~ 0 0 8774 D2 ~ ~ 0 0 8782 S #8779 Collapsed Tunnel~ ~ ~ A small group of slaves have been bedded here to be kept at hand for work. There was once a tunnel to the west, but it has long been collapsed when the new tunnel was dug. The smell of urine, sweat, and fear permeate the air. The slaves cringe as you enter, thinking you another 'master'. The only exit is back north. ~ 0 8193 0 Rd 0 D0 ~ ~ 0 0 8775 S #8780 New Tunnel~ ~ ~ This cavern still has that 'newly carved' smell to it. There is no stench of blood or death in the air. The stone chips and dust have been swept in a pile towards the west wall. New braces hold the ceiling lanterns and the walls have been scrubbed clean. There are exits to the north and south. ~ 0 8192 0 Rd 0 D0 ~ ~ 0 0 8776 D2 ~ ~ 0 0 8784 S #8781 New Tunnel~ ~ ~ Small pieces of rocks and stone dust cover the floor in this new cavern. There are tunnels leading off to the east and south, heading to more delvings. The walls are clean, attributing to newness of this area. ~ 0 8193 0 Rd 0 D1 ~ ~ 0 0 8782 D2 ~ ~ 0 0 8785 S #8782 Intersecting Tunnels~ ~ ~ This cave is the intersection of three tunnels heading north, east and west. There is little rubble on the floor and the walls haven't been scribbled on so you can assume the goblins haven't gotten bored yet. ~ 0 8193 0 Rd 0 D0 ~ ~ 0 0 8778 D1 ~ ~ 0 0 8783 D3 ~ ~ 0 0 8781 S #8783 Intersecting Tunnels~ ~ ~ This cave is the intersection of three tunnels, leading west, east and south. Small pieces of rubble can be found on the floor, but not much. The walls and ceiling have that "newly chipped" feel and the air is a bit cleaner. ~ 0 8193 0 Rd 0 D1 ~ ~ 0 0 8784 D2 ~ ~ 0 0 8786 D3 ~ ~ 0 0 8782 S #8784 New Tunnel~ ~ ~ This cavern still has that 'newly carved' smell to it. There is no stench of blood or death to the air. The stone chips and dust have been swept in a pile in one of the corners. New braces hold the ceiling lanterns and the walls haven't been scribbled upon. There are exits to the north and west. ~ 0 8192 0 Rd 0 D0 ~ ~ 0 0 8780 D3 ~ ~ 0 0 8783 S #8785 Stairwell~ ~ ~ Small pieces of rock and stone dust cover the floor on this landing. There are steps leading down into darkness and a passage that heads north. Do you try your luck? The sound of whips and scrape of shovels come from the north. ~ 0 8193 0 Rd 0 D0 ~ ~ 0 0 8781 D5 ~ ~ 0 0 8815 S #8786 Stairwell~ ~ ~ Small pieces of rock and stone dust cover the floor on this landing. There are steps leading down into the darkness and a passage that heads north. Do you try your luck? The sound of whips and scrape of shovels come from the north. ~ 0 8193 0 Rd 0 D0 ~ ~ 0 0 8783 D5 ~ ~ 0 0 8816 S #8787 ~ ~ ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 8788 D2 ~ ~ 0 0 8791 S #8788 ~ ~ ~ ~ 0 8192 0 Rd 0 D2 ~ ~ 0 0 8792 D3 ~ ~ 0 0 8787 S #8789 ~ ~ ~ ~ 0 8192 0 Rd 0 D1 ~ ~ 0 0 8790 D2 ~ ~ 0 0 8793 S #8790 ~ ~ ~ ~ 0 8192 0 Rd 0 D2 ~ ~ 0 0 8794 D3 ~ ~ 0 0 8789 S #8791 ~ ~ ~ ~ 0 8192 0 Rd 0 D0 ~ ~ 0 0 8787 D1 ~ ~ 0 0 8792 D2 ~ ~ 0 0 8799 S #8792 ~ ~ ~ ~ 0 8192 0 Rd 0 D0 ~ ~ 0 0 8788 D2 ~ ~ 0 0 8796 D3 ~ ~ 0 0 8791 S #8793 ~ ~ ~ ~ 0 8192 0 Rd 0 D0 ~ ~ 0 0 8789 D2 ~ ~ 0 0 8797 S #8794 ~ ~ ~ ~ 0 1 0 Rd 0 D0 ~ ~ 0 0 8790 S #8795 ~ ~ ~ ~ 0 8197 0 Rd 0 D1 ~ ~ 0 0 8796 S #8796 ~ ~ ~ ~ 0 8192 0 Rd 0 D0 ~ ~ 0 0 8792 D2 ~ ~ 0 0 8800 D3 ~ ~ 0 0 8795 S #8797 ~ ~ ~ ~ 0 8192 0 Rd 0 D0 ~ ~ 0 0 8793 D2 ~ ~ 0 0 8801 S #8798 ~ ~ ~ ~ 0 8193 0 Rd 0 D2 ~ ~ 0 0 8802 S #8799 ~ ~ ~ ~ 0 8192 0 Rd 0 D0 ~ ~ 0 0 8791 D2 ~ ~ 0 0 8803 S #8800 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 8796 D2 ~ ~ 0 0 8804 S #8801 ~ ~ ~ ~ 0 8192 0 Rd 0 D0 ~ ~ 0 0 8797 D1 ~ ~ 0 0 8802 D2 ~ ~ 0 0 8805 D3 ~ ~ 519 0 8800 S #8802 Landing~ ~ ~ ~ 0 8192 0 Rd 0 D0 ~ ~ 0 0 8798 D2 ~ ~ 0 0 8806 D3 ~ ~ 0 0 8801 D4 ~ ~ 0 0 8772 S #8803 ~ ~ ~ ~ 0 8192 0 Rd 0 D0 ~ ~ 0 0 8799 D1 ~ ~ 0 0 8804 D2 ~ ~ 0 0 8807 S #8804 ~ ~ ~ ~ 0 8192 0 Rd 0 D0 ~ ~ 0 0 8800 D3 ~ ~ 0 0 8803 S #8805 ~ ~ ~ ~ 0 8192 0 Rd 0 D0 ~ ~ 0 0 8801 D2 ~ ~ 0 0 8809 S #8806 ~ ~ ~ ~ 0 8193 0 Rd 0 D0 ~ ~ 0 0 8802 S #8807 ~ ~ ~ ~ 0 8192 0 Rd 0 D0 ~ ~ 0 0 8803 D1 ~ ~ 0 0 8808 S #8808 ~ ~ ~ ~ 0 8192 0 Rd 0 D2 ~ ~ 0 0 8812 D3 ~ ~ 0 0 8807 S #8809 ~ ~ ~ ~ 0 8192 0 Rd 0 D0 ~ ~ 0 0 8805 D1 ~ ~ 0 0 8810 S #8810 ~ ~ ~ ~ 0 8193 0 Rd 0 D3 ~ ~ 0 0 8809 S #8811 Collapsed Tunnel~ ~ ~ Small squeaks echo as you enter. Smaller feet scramble as rodents of all size scurry to hiding. The floor is covered with bones and scraps of clothing and leather. The smell of rat flesh assault your nostrals. ~ 0 1 0 Rd 0 D2 ~ ~ 0 0 8815 S #8812 ~ ~ ~ ~ 0 8192 0 Rd 0 D0 ~ ~ 0 0 8808 D1 ~ ~ 0 0 8813 S #8813 ~ ~ ~ ~ 0 8192 0 Rd 0 D1 ~ ~ 0 0 8814 D3 ~ ~ 0 0 8812 S #8814 ~ ~ ~ ~ 0 8192 0 Rd 0 D2 ~ ~ 0 0 8817 D3 ~ ~ 0 0 8813 S #8815 Abandoned Cavern~ ~ ~ This cavern is small and dusty with black soot everywhere. The high ceiling is shrouded in darkness that not even your light can reach. You get the feeling that this room hasn't been traversed often. A feeling of dread comes over you. There are exits leading up and east and north. ~ 0 8193 0 Rd 0 D0 ~ ~ 0 0 8811 D1 ~ ~ 0 0 8816 D4 ~ ~ 0 0 8785 S #8816 Abandoned Cavern~ ~ ~ This cavern is small and dusty with black soot everywhere. The high ceiling is shrouded in darkness that not even your light can reach. You get the feeling that this room hasn't been traversed often. A feeling of dread comes over you. There are exits leading up and west. ~ 0 8193 0 Rd 0 D3 ~ ~ 0 0 8815 D4 ~ ~ 0 0 8786 S #8817 Tunnelfall~ ~ ~ ~ 0 8192 0 Rd 0 D0 ~ ~ 0 0 8814 D5 ~ ~ 0 0 8818 S #8818 Gollum's Lair~ ~ ~ ~ 0 1 0 Rd 0 D2 ~ ~ 0 0 8820 D4 ~ ~ 0 0 8817 S #8819 Stairwell~ ~ ~ ~ 0 0 0 Rd 0 D4 ~ ~ 0 0 8768 S #8820 ~ ~ ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 8821 D2 ~ ~ 0 0 8823 D3 ~ ~ 515 0 8819 S #8821 ~ ~ ~ ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 8820 S #8822 ~ ~ ~ ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 8825 S #8823 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 8820 D1 ~ ~ 0 0 8824 D2 ~ ~ 0 0 8826 S #8824 ~ ~ ~ ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 8823 S #8825 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 8822 D1 ~ ~ 0 0 8826 S #8826 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 8823 D1 ~ ~ 0 0 8827 D2 ~ ~ 0 0 8829 D3 ~ ~ 0 0 8825 S #8827 ~ ~ ~ ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 8830 D3 ~ ~ 0 0 8826 S #8828 ~ ~ ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 8829 D2 ~ ~ 0 0 8831 S #8829 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 8826 D2 ~ ~ 0 0 8832 D3 ~ ~ 0 0 8828 S #8830 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 8827 D2 ~ ~ 0 0 8833 S #8831 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 8828 D2 ~ ~ 512 0 8834 S #8832 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 8829 D1 ~ ~ 0 0 8833 S #8833 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 8830 D3 ~ ~ 0 0 8832 S #8834 ~ ~ ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 8835 D2 ~ ~ 0 0 8837 S #8835 ~ ~ ~ ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 8838 D3 ~ ~ 0 0 8834 S #8836 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 8833 D2 ~ ~ 7 0 8839 S #8837 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 8834 D1 ~ ~ 0 0 8838 D2 ~ ~ 0 0 8840 S #8838 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 8835 D1 ~ ~ 0 0 8839 D2 ~ ~ 0 0 8841 D3 ~ ~ 0 0 8837 S #8839 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 7 0 8836 D2 ~ ~ 0 0 8842 D3 ~ ~ 0 0 8838 S #8840 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 8837 D1 ~ ~ 0 0 8841 S #8841 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 8838 D1 ~ ~ 0 0 8842 D3 ~ ~ 0 0 8840 S #8842 ~ ~ ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 8839 D3 ~ ~ 0 0 8841 S #0 #SPECIALS S #GAMES S #RESETS O 0 8744 0 8744 S #SHOPS 0 #$