mud_dist/area/
#AREADATA
Name        {  1-5 } DaD Temple~
Builders    None~
VNUMs       23201 23300
Security    100
Recall      1
Flags       288
Version     107
Creator     Tyrion~
Llevel      0
Ulevel      0
Sounds      Some small insects buzz around your head.~
SoundsA     (None)~
Music       u6_creat.mid V=50 L=1 P=50 T=Background~
End



#MOBILES
#23201
priest~
A Priest~
A Priest of Death and Decay is here to help you.
~
The priest looks exactly like you.  How odd.
~
524875 0 0 537004032 0 -1000 S
108 1 216 216 0 50000d0+0 0d0+0
0 0 0
0 0 1
0 0 0
>all_greet_prog 100~
if ispc($n) == 1
if level($n) < 2
say Welcome to Adventures of Stormgate, $n!  I have a newbie guide for you to read.  To read it, type: READ CHAPTER, where chapter is a number.
smile $n
mpoload 156
give newbie $n
say If you need any other help, just say YES.
else
say You have outgrown your need for me, $n.  May you find adventure in all that you do!
endif
endif
~
>speech_prog help~
say Hello $n! Welcome to Adventures of Stormgate, where many journeys lie ahead of you!
say Can I be of assistance to you in any way?
~
>speech_prog yes yeah yep ya yessir yup yuppers~
say OK..just say one of the following, and i will help you with that topic.
smile $n.
mpecho LEVEL EXP EXIT PKILL PEACEFUL TRAIN PRACTICE SCHOOL STATS
~
>speech_prog no nope nosir nopers~
say Then begon, I have no time for you.
~
>speech_prog exit~
say There are many auto commands that you can type:
mpecho AUTOEXIT: will show all exits when you walk in the room.
mpecho AUTOLOOT: will take all items in the corpse
mpecho AUTOGOLD: will take all gold in a corpse
mpecho AUTOSAC: will sacrifice corpses after you kill a mob
~
>speech_prog level~
say to raise levels, you must gain experience from killing mobs.
mpecho AREA: shows you what level all the areas in the game are.
say For the time being you should stay at the mud school until you reach level 5.
~
>speech_prog peaceful~
say Peaceful means that you do not wish to kill other players. You cannot be attacked by them, no matter what level you are. Conversely, you also cannt attack them.
~
>speech_prog practice~
say You may train your attributes right now, or later, you can find the training hall.  To practice your skills, you must first attain level three, and find a practicioner.
~
>speech_prog stats~
say there are many stats. To see what your values are, type wo.
mpecho STR: strength, this affects how much you can carry and how much.
mpecho WIS: affects how many practices you get per level.
mpecho INT: affects how many practices you need to become an adept at a skill or spell.
mpecho DEX: affects how often you can dodge or parry an attack.
mpecho CON: affects how many hit points you gain per level.
say To increase your stats, go TRAIN them.
~
>speech_prog school~
say You are in the school now.
~
>speech_prog train~
say You may train your attributes right now, or later, you can find the training hall.  To practice your skills, you must first attain level three, and find a practicioner.
~
>speech_prog exp~
Say Experience is gained by killing mobs. You must gain 1000 experience for each level.
mpecho CONSIDER <MOB>: shows you the chances that you will be able to kill the mob in question.
mpecho KILL <MOB>: you attempt to kill a mob.
mpecho WORTH: shows you how much experience you have and how much you need until your next level. Also it shows your modified stats.
say for right now, you should stay in the mud school until level 5.
~
>speech_prog pkill~
say Pkill means that you wish to be able to fight and kill other players in the game. This will start at level 30, and you can only attack other players with a pkill flag.
~
>speech_prog hi hello~
say Hello!
~
>speech_prog bye~
say Goodbye!
~
>speech_prog job~
say It is my job to help you.
~
|
#23202
goldfish~
a goldfish~
A jumbo goldfish splashes in the pond.
~
~
67 0 0 2 0 1000 S
1 1 2 2 0 0d0+0 0d0+0
10 0 0
0 0 0
0 0 0
#23203
tadpole~
a tadpole~
An overgrown tadpole is here, splashing in some water.
~
~
67 0 0 2 0 1000 S
1 1 2 2 0 10d0+0 0d0+0
10 0 0
0 0 0
0 0 0
#23204
frog~
a frog~
An overgrown frog is here, hopping about.
~
~
67 0 0 0 0 1000 S
1 1 2 2 0 10d0+0 0d0+0
10 0 0
0 0 0
0 0 0
#23205
tortoise~
a tortoise~
A tortoise, minding its own business, is here.
~
~
65 0 0 0 0 1000 S
1 1 2 2 0 10d0+0 0d0+0
10 0 0
0 0 0
0 0 0
#23206
crab~
a crab~
A crab with sharp pincers is here.
~
~
65 0 0 0 0 1000 S
1 1 2 2 0 20d0+0 0d0+0
10 0 0
0 0 0
0 0 0
#23207
venus flytrap~
a venus flytrap~
A venus flytrap is here, growing from the floor.
~
~
67 0 0 0 0 1000 S
1 1 2 2 0 20d0+0 0d0+0
10 0 0
0 0 0
0 0 0
#23208
giant cricket~
a giant cricket~
A giant cricket is here, chirping.
~
~
99 0 0 0 0 1000 S
1 1 2 2 0 15d0+0 0d0+0
10 0 0
0 0 0
0 0 0
#23209
garden snake~
a garden snake~
A garden snake is here.
~
~
99 0 0 0 0 1000 S
1 1 2 2 0 20d0+0 0d0+0
10 0 0
0 0 0
0 0 0
#23210
toad~
a toad~
A frightened toad is here.
~
~
99 0 0 0 0 1000 S
1 1 2 2 0 20d0+0 0d0+0
10 0 0
0 0 0
0 0 0
#23211
baby alligator~
a baby alligator~
An irritated baby alligator is here.
~
~
97 0 0 0 0 1000 S
3 1 6 6 0 35d0+0 0d0+0
30 0 0
0 0 0
0 0 0
#23212
slime~
a slime~
An oozing slime is here.
~
~
65 0 0 0 0 1000 S
2 1 4 4 0 25d0+0 0d0+0
20 0 0
0 0 0
0 0 0
#23213
mouse~
a mouse~
A cute little mouse nibbles your feet.
~
~
65 0 0 0 0 1000 S
1 1 2 2 0 5d0+0 0d0+0
5 0 0
0 0 0
0 0 0
#23214
otter~
an otter~
An otter scrits around your feet
~
~
65 0 0 0 0 1000 S
2 1 4 4 0 25d0+0 0d0+0
20 0 0
0 0 0
0 0 0
#23215
bat~
a bat~
A bat flaps around.
~
~
65 524288 0 0 0 1000 S
3 1 6 6 0 25d0+0 0d0+0
30 0 0
0 0 0
0 0 0
#23216
dragonfly~
a dragonfly~
A dragonfly hovers in front of you.
~
~
65 524288 0 0 0 1000 S
2 1 4 4 0 20d0+0 0d0+0
20 0 0
0 0 0
0 0 0
#23217
muskrat~
a muskrat~
A fat muskrat waddles around.
~
~
65 0 0 0 0 1000 S
2 1 4 4 0 30d0+0 0d0+0
20 0 0
0 0 0
0 0 0
#23218
salamander~
a salamander~
A salamander slithers on the ground.
~
~
65 0 0 0 0 1000 S
3 1 6 6 0 40d0+0 0d0+0
5 0 0
0 0 0
0 0 0
#23219
owl~
an owl~
An owl flaps around, looking for food.
~
~
65 524288 0 0 0 1000 S
3 1 6 6 0 35d0+0 0d0+0
30 0 0
0 0 0
0 0 0
#23220
kingfisher~
a kingfisher~
A kingfisher flaps around here.
~
~
65 0 0 0 0 1000 S
3 1 6 6 0 30d0+0 0d0+0
25 0 0
0 0 0
0 0 0
#23221
Agneisz~
Agneisz~
Agneisz is here minding her own business
~
Agneisz is a bit of an oddity.  It is as if she is a ghost, but not.  She
possesses no qualities of a typical ghost, yet she is translucent.  Her eyes
glows a deep blue.  
~
524867 0 0 537004032 0 -1000 S
150 1 300 300 0 100000d0+0 0d0+0
1500 0 0
0 0 2
0 0 0
>all_greet_prog 100~
nod $n
~
>speech_prog hi hello~
say Hello
~
>speech_prog job~
say I train
~
>speech_prog train~
say Type "train" to see what attribute you can train
~
>speech_prog bye~
say Fare thee well
~
|
#23222
Iolia~
Iolia~
Iolia is here to help you practice your skills and spells.
~
Iolia is a very tall woman, towering over every woman you have ever met. 
You are unsure of her race, as her skin appears to be featureless, save for
piercing, glowing blue eyes.  
~
525379 0 0 537004032 0 -150 S
150 1 300 300 0 100000d0+0 0d0+0
1500 0 0
0 0 2
0 0 0
>all_greet_prog 100~
say Good day, $n
~
>speech_prog hi hello~
say Good day, $n
~
>speech_prog job~
say It is my job to help you practice your skills and spells.  Type PRAC to see what I can do
~
>speech_prog bye~
say Safe travels, $n
~
|
#23223
juxtaria~
Juxtaria~
Juxtaria is here to teach you languages.
~
Her face is cloaked, but you think you can see a beautiful woman beneath
her hood.  Upon closer examination, you can see through the illusion, and
she is apparently a living skeleton.  
~
589891 0 0 537004032 0 -1000 S
150 1 300 300 0 100000d0+0 0d0+0
1500 0 0
0 0 2
0 0 0
>all_greet_prog 100~
say Greetings!  I can teach you languages.  Type "LEARN" to see what you can learn, and how much it costs.
~
>speech_prog hi hello~
say Greetings, $n!  May your journeys be long and lively.
~
>speech_prog job~
say I am here to teach you languages.  Type "HELP LANGUAGE" for more information.
~
>speech_prog bye~
say Farewell, $n.
~
|
#23224
Jharvin~
Jharvin~
Jharvin, the master of classes, is here.
~
Jharvin's flesh appears to be dripping from his bones at a constant rate.
Some sort of magical energy seems to reconstruct him as fast as he falls
apart.  He does not show any discomfort.  
~
786499 0 0 537004032 0 -1000 S
150 1 300 300 0 100000d0+0 0d0+0
1500 0 0
0 0 1
0 0 0
>all_greet_prog 100~
emote moans slightly as $n enters the room
~
>speech_prog hi hello~
nod $n
~
>speech_prog job~
emote mumbles something, but you can make out "Help Remort"
~
>speech_prog bye~
emote waves goodbye
~
|
#23225
herzog~
Herzog~
Herzog the shopkeep is here.
~
You think Herzog was a dwarf.  He appears to be assembled from parts of
many different beings, most of which were dwarves.  He appears happy to see
you.  
~
524355 0 0 537001984 0 -1000 S
150 1 300 300 0 100000d0+0 0d0+0
1500 0 0
0 0 1
0 0 0
>all_greet_prog 100~
say Hello, $n!  I can sell you things.  Type "LIST" to see what I have for sale.
~
>speech_prog hi hello~
say Hello, $n!  Lovely day today, isn't it?
~
>speech_prog job~
say I can sell you things.  Type "LIST" to see what I have for sale
~
>speech_prog bye~
say Good travels
~
|
#23226
warrior priest~
a warrior priest~
A warrior priest is here, watching you carefully.
~
He appears to be a dark cloaked humanoid, void of all features, save for his blue glowing eyes.
~
524353 0 0 131072 0 -1000 S
150 1 300 300 0 100000d0+0 0d0+0
1500 0 0
0 0 1
0 0 0
>all_greet_prog 50~
if isgood($n) == 1 then
say I'm watching you, $n
else
say Be well, $n
endif
~
>speech_prog hi hello~
say Hello
~
>speech_prog job~
say It is my duty to patrol these halls
~
>speech_prog patrol halls~
say Yes, that's right
~
>speech_prog bye~
nod $n
~
|
#23227
Jarthaxas~
Jarthaxas~
Jarthaxas is here, watching over his temple.
~
Jarthaxas' body is shrouded in a light mist, and his form seems to shift
when you try to focus on him.  
~
524363 0 262144 537004032 0 -1000 S
108 1 216 216 0 100000d0+0 0d0+0
1080 0 0
0 0 1
0 0 0
>all_greet_prog 100~
say Welcome.  Rest, I will heal you
~
>speech_prog hi hello~
say Welcome, $n
~
>speech_prog job~
say My job is to heal you, and to watch over the temple
~
>speech_prog bye~
say Good bye, $n.  Safe travels
~
>speech_prog heal~
say Type "HEAL" to see the list of things that I can do
~
>speech_prog temple~
say You are in the temple now.  Methidoral is up the stairs to the surface.
~
|
#23228
worshipper~
a worshipper~
A worshipper is here, chanting.
~
He is chained to the ground, forever bowed in worship to Death and Decay.
~
524355 0 0 0 0 -1000 S
108 1 216 216 0 100000d0+0 0d0+0
1080 0 0
0 0 1
0 0 0
#23229
zwei~
Zwei~
Zwei, the bartender, is here.
~
Zwei seems to be a demon, but he is missing his wings.  It appears as
though a great force tore them from his body, and this action somehow bound
him to this very store.  His eyes glow a dark blue.  
~
524355 0 0 537001984 0 -1000 S
150 1 300 300 0 100000d0+0 0d0+0
1500 0 0
0 0 1
0 0 0
>all_greet_prog 100~
say Oh, good.  Another customer
~
>speech_prog hi hello~
emote stops what he's doing
say Yes?
~
>speech_prog job~
say I'll sell you my wares.  Type LIST to see what I have.
~
>speech_prog bye~
say Mmm hmm
~
|
#0



#OBJECTS
#23201
sign~
a sign~
The FIRST SIGN of many is hanging on a wall.~
~
12 0 0 0 0 0 0
100 100
0~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
E
sign~
Welcome to Adventures of Stormgate.  May your journey here be.... 
Adventurous.  This is the first sign of the Mud School.  Be sure to LOOK
SIGN or L SIGN wherever you might find one.  Also, keep an eye out for
keywords in descriptions, as there may be other keywords for objects to be
looked at.  Be brave, and you shall be rewarded.  
~
#23202
sign~
a sign~
A sign is here, stuck on the floor.~
~
12 0 0 0 0 0 0
100 100
0~ 0~ 0~ 0~
0 1 0
0 0
reserved~
0 0
0 0 0
E
sign~
A lot of NPC's can communicate.  If they are able, all will respond to
Trigger Words.  Common to all of these NPCs are the trigger words HI, JOB
and BYE.  Simply say these words in their presence, and they will say
something back.  If you wish to continue talking to them, try to discern the
next trigger word of the conversation by what they say.
~
#23203
sign~
a sign~
A sign sits here, Perhaps you should READ SIGN.~
~
12 0 0 0 0 0 1
100 100
0~ 0~ 0~ 0~
10000 0 0
0 0
reserved~
0 0
0 0 0
E
sign~
Congratulations, you have passed the first test!  This is the Second
Test.  Here you will fight aggressive mobs, and multiple mobs at the same
time.  Perhaps even multiple aggressive mobs!  Best be on your guard! 
~
#23204
bone armor~
bone armor~
An armor made of bone lies on the ground.~
~
9 0 0 0 0 9 1
100 100
0~ 0~ 0~ 0~
1 5 0
0 0
reserved~
0 0
0 0 0
A
12 5
A
13 5
#23205
bone leggings~
bone leggings~
A pair of bone leggings is here.~
~
9 0 0 0 0 33 1
100 100
0~ 0~ 0~ 0~
1 5 0
0 0
reserved~
0 0
0 0 0
A
13 1
#23206
bone boots~
bone boots~
A pair of bone boots rests here.~
~
9 0 0 0 0 65 1
100 100
0~ 0~ 0~ 0~
1 10 0
0 0
reserved~
0 0
0 0 0
A
14 5
A
13 1
#23207
bone belt~
a bone belt~
A belt, made of many bones, lies here.~
~
9 0 0 0 0 513 1
100 100
0~ 0~ 0~ 0~
1 10 0
0 0
reserved~
0 0
0 0 0
A
19 2
A
18 2
#23208
bone shield~
a bone shield~
A wicked looking bone shield is here.~
~
9 0 0 0 0 513 1
100 100
0~ 0~ 0~ 0~
1 10 0
0 0
reserved~
0 0
0 0 0
A
13 3
#23209
bone ring~
a bone ring~
A small bone ring has been discarded here.~
~
9 0 0 0 0 3 1
100 100
0~ 0~ 0~ 0~
1 15 0
0 0
reserved~
0 0
0 0 0
A
14 2
A
25 2
A
12 2
A
13 2
#23210
flesh necklace~
a necklace of flesh~
A necklace, made of stitched together bits of flesh, is here.~
~
9 0 0 0 0 5 1
100 100
0~ 0~ 0~ 0~
1 10 0
0 0
reserved~
0 0
0 0 0
#23211
bone helm~
a bone helm~
A helm made of bone sits here.~
~
9 0 0 0 0 17 1
100 100
0~ 0~ 0~ 0~
1 1 0
0 0
reserved~
0 0
0 0 0
A
25 5
A
12 5
A
13 1
#23212
bone bracer~
a bone bracer~
A bracer made of bone sits here.~
~
9 0 0 0 0 257 1
100 100
0~ 0~ 0~ 0~
1 5 0
0 0
reserved~
0 0
0 0 0
#23213
flesh bracelet~
a bracelet of flesh~
A bracelet stitched together from dead flesh is here.~
~
9 0 0 0 0 4097 1
100 100
0~ 0~ 0~ 0~
1 5 0
0 0
reserved~
0 0
0 0 0
#23214
service station key~
a service station key~
A small key sits on the ground, rusting.~
~
18 0 0 0 0 1 1
100 100
0~ 0~ 0~ 0~
1 5 0
0 0
reserved~
0 0
0 0 0
#23215
access pipe key~
an access pipe key~
A small iron key sits on the ground.~
~
18 0 0 0 0 1 1
100 100
0~ 0~ 0~ 0~
1 2 0
0 0
reserved~
0 0
0 0 0
#23216
sacrifice key~
a key of sacrifice~
A key sits here, looking like it is made of liquid blood.~
~
18 64 0 0 0 1 1
100 100
0~ 0~ 0~ 0~
1 15 0
0 0
reserved~
0 0
0 0 0
#23217
statue~
a statue~
A statue, dedicated to all things dead, sits here on a huge rock.~
~
15 0 0 0 0 0 1
100 100
1~ 5~ 0~ 0~
10000 10000 0
0 0
reserved~
0 0
0 0 0
E
statue~
The statue is of a great, hooded being, carrying a very large, red sword.
You assume this being to be one of the gods of Death and Decay.  The statue
itself looks like it is a container, and it can probably be opened.  
~
#23218
statue~
a statue~
A statue, dedicated to all things decaying, sits here on a huge rock.~
~
15 0 0 0 0 0 1
100 100
1~ 5~ 0~ 0~
10000 10000 0
0 0
reserved~
0 0
0 0 0
E
statue~
The statue is of a great, hooded being, carrying a very large, red sicle.
You assume this being to be one of the gods of Death and Decay.  The statue
itself looks like it is a container, and can probably be opened.  
~
#23219
fountain death~
fountain of death~
A fountain, dedicated to the discipline of Death, is here.~
~
25 0 0 0 0 0 1
100 100
0~ 0~ 0~ 0~
10000 0 0
0 0
reserved~
0 0
0 0 0
E
fountain~
A large statue of a hooded being, carrying a very large red sickle, juts
up from the centre of the fountain.  
~
#23220
fountain decay~
fountain of decay~
A fountain, dedicated to the discipline of Decay, is here.~
~
25 0 0 0 0 0 1
100 100
0~ 0~ 0~ 0~
10000 0 0
0 0
reserved~
0 0
0 0 0
E
fountain~
A large statue of a hooded being, carrying a very large red sword, juts
up from the centre of the fountain.  
~
#23221
blood fountain~
a blood fountain~
A fountain, dripping in blood, is here.~
~
28 0 0 0 0 0 1
100 100
0~ 0~ 0~ 0~
10000 0 0
0 0
reserved~
0 0
0 0 0
E
fountain~
It has two statues in its centre, one with a blood red sickle pointed
northeast, and the other, with a blood red sword, pointing southwest.  
~
#23222
maggots~
some maggots~
Some maggots are squirming here.~
~
19 0 0 0 0 1 1
100 100
24~ 0~ 0~ 0~
1 1 0
0 0
reserved~
0 0
0 0 0
#23223
water filled stomach~
water filled stomach~
A stomach, used for holding water, is here.~
~
17 0 0 0 0 1 1
100 100
12~ 12~ 0~ 0~
1 1 0
0 0
reserved~
0 0
0 0 0
#23224
roadkill~
roadkill~
A chunk of roadkill is here.~
~
19 0 0 0 0 1 1
100 100
50~ 0~ 0~ 0~
2 2 0
0 0
reserved~
0 0
0 0 0
#23225
table scraps~
table scraps~
There are some table scraps here.~
~
19 0 0 0 0 1 1
100 100
40~ 0~ 0~ 0~
1 2 0
0 0
reserved~
0 0
0 0 0
#23226
animal carcass pack~
an animal carcass pack~
An animal carcass, used for storing items, is here.~
~
15 0 0 0 0 1 1
100 100
25~ 0~ 0~ 0~
1 2 0
0 0
reserved~
0 0
0 0 0
#23227
zombie arm torch~
a zombie arm torch~
A zombie arm has been discarded here.~
~
1 0 0 0 0 1 1
100 100
0~ 0~ 50~ 0~
1 5 0
0 0
reserved~
0 0
0 0 0
A
13 5
#23228
foaming skull drink~
a foaming skull drink~
~
~
17 0 0 0 0 1 1
100 100
75~ 75~ 7~ 0~
2 25 0
0 0
reserved~
0 0
0 0 0
#0



#ROOMDATA
#23201
The School of Death and Decay~
~
~
You awaken in a pool of bile and filth.  You are deep below the temple of
Death and Decay in the halls of the school of learning.  Glancing at your
surroundings reveals that you are at the bottom of an old sewar system.  The
floors and walls are wet, with miscellaneous weeds and plants growing over
everything.  The air is almost dripping with moisture.  The only exit is to
the east.  
~
0 1032 0
Rd     0
D1
~
~
0 0 23202
S
#23202
The Sewer Beneath The Temple~
~
~
You are in a sewer pipe deep below the temple of Death and Decay.  There
is a sign hanging on the wall here, completely void of all vegetation. 
Someone must routinely clean it.  You can READ SIGN to see what it says. 
The obvious exits are to the east and to the west.  
~
0 1032 0
Rd     0
D1
~
~
0 0 23203
D3
~
~
0 0 23201
S
#23203
The Sewer Beneath The Temple~
~
~
You are walking along a large sewer pipe, covered in mould and slime.  At
times it feels as though the floor is going to give out and vanish beneath
your feet.  There is a circle of clean, polished floor here, with an iron
ring attached, most likely to keep something, or someone, from leaving this
area.  
~
0 12 0
Rd     0
D1
~
~
0 0 23204
D3
~
~
0 0 23202
S
#23204
The Sewer Beneath The Temple~
~
~
You have reached the end of this pipe.  A ladder leads up to a second
pipe above you.  The smell here is vile, easily one of the worst smells you
have ever had the pleasure of witnessing.  You can go west, or up the
ladder.  
~
0 8 0
Rd     0
D3
~
~
0 0 23203
D4
~
~
0 0 23205
S
#23205
The Sewer Beneath The Temple~
~
~
You are at the end of a sewer pipe.  A ladder leads down through the
floor to the lowest level of this system.  The pipe extends off to the west.
There is a small pool of water here.  
~
0 8 0
Rd     0
D3
~
~
0 0 23206
D5
~
~
0 0 23204
S
#23206
The Sewer Beneath The Temple~
~
~
You are trudging along a sewage pipe beneath the temple of Death and
Decay.  It has all the usual things you'd find in an abandoned sewer system.
Small animal corpses in various state of decay litter the ground.  You can
go east or west from here.  
~
0 0 0
Rd     0
D1
~
~
0 0 23205
D3
~
~
0 0 23207
S
#23207
The Sewer Beneath The Temple~
~
~
You are walking along a pipe, deep underground.  A ladder leads up
through the ceiling into what looks like another pipe.  You can also leave
this room to the east.  
~
0 8 0
Rd     0
D1
~
~
0 0 23206
D4
~
~
0 0 23208
S
#23208
The Sewer Beneath The Temple~
~
~
You are at the end of a short pipe.  A ladder leads down through the
floor to a larger pipe below.  A structure made of brick lies to the east.  
~
0 8 0
Rd     0
D1
~
~
0 0 23209
D5
~
~
0 0 23207
S
#23209
A Service Room~
~
~
You are standing inside a service room.  An round, iron door lies on the
east wall, with a large round dial on its centre, most likely a lock. 
Looking through the iron bars, you can see a pipe beyond that curves sharply
upward.  A smaller pipe leads off to the west.  
~
0 12 0
Rd     0
D1
~
~
7 23214 23210
D3
~
~
0 0 23208
S
#23210
The Sewer Beneath The Temple~
~
~
You are standing in a pipe.  The pipe ends abruptly to the west, at an
iron door.  The pipe curves sharply upward here, but you think you can jump
up to the next level.  
~
0 0 0
Rd     0
D3
~
~
7 23114 23209
D4
~
~
0 0 23211
S
#23211
The Sewer Beneath The Temple~
~
~
You are at the top of a curve in the pipe.  It slopes down quite abruptly
here on the slippery floor.  The pipe goes off to the west, where you can
see it slope up again, out of your line of sight.  
~
0 8 0
Rd     0
D3
~
~
0 0 23212
D5
~
~
0 0 23210
S
#23212
The Sewer Beneath The Temple~
~
~
The pipe narrows by quite a bit to the west.  The ground here is covered
in scratches, as if something was clawing at the ground.  There is a large
brown stain covering the ceiling.  The pipe continues to the east.  
~
0 12 0
Rd     0
D1
~
~
0 0 23211
D3
~
~
0 0 23213
S
#23213
The Sewer Beneath The Temple~
~
~
You have come to a small, sharp curve in the sewer pipe.  The curve
slopes upwards, but you think you can make it.  The pipe increases in
diameter to the east.  
~
0 8 0
Rd     0
D1
~
~
0 0 23212
D4
~
~
0 0 23214
S
#23214
The Sewer Beneath The Temple~
~
~
The pipe you are standing in curves down sharply at this point.  A small
pipe, lined with slippery mosses, exits to the east.  The light in these
pipes seems to come from everywhere at once.  
~
0 8 0
Rd     0
D1
~
~
0 0 23215
D5
~
~
0 0 23213
S
#23215
The Sewer Beneath The Temple~
~
~
You are moving through a rather slippery, small pipe.  A gate lies to the
east.  Beyond this gate is a rather large room.  You can also go to the
west, where it appears that the pipe drops off deeper into the ground.  
~
0 8 0
Rd     0
D1
~
~
39 23215 23216
D3
~
~
0 0 23214
S
#23216
The Sewer Beneath The Temple~
~
~
You are standing in an enormous room.  A spiral staircase, with a groove
down the centre of the steps for running water, leads up into the ceiling. 
The walls are adorned with all kinds of carvings of long dead beings.  A
small pipe leads off to the west.  
~
0 12 0
Rd     0
D3
~
~
39 23215 23215
D4
~
~
0 0 23217
S
#23217
The Chamber of Sacrifice~
~
~
You are in an enormous room above what seems to be an abandoned sewer.  A
huge altar, made of a single enormous skull, sits in the centre of the room.
The skull is shaped in such a way that a being can be strapped to its
forehead, and its blood would drain from the jaw down a flight of stairs
located in the centre of the skull.  An ornate hallway leads off to the
west.  
~
0 8 0
Rd     0
D3
~
~
0 0 23218
D5
~
~
0 0 23216
S
#23218
Beneath the Temple~
~
~
You are standing in a hallway beneath the temple, above the abandoned
sewers.  An enormous room lies to the east.  The floor is littered with
bones and animal carcasses.  A door lies at the end of the hallway to the
west.  
~
0 8 0
Rd     0
D1
~
~
0 0 23217
D3
~
~
119 23216 23219
S
#23219
Beneath the Temple~
~
~
You have arrived at the entrance to the Chamber of Sacrifice.  An ornate
door lies on the east wall, its frame surrounded by flowing blood.  When you
try to touch the blood, your hands goes right through, as if it's not
actually there.  An ornate staircase leads up through a hole in the centre
of the ceiling.  
~
0 12 0
Rd     0
D1
~
~
119 23216 23218
D4
~
~
0 0 23220
S
#23220
The Nexus of Death and Decay~
~
~
You are at the main worship centre for Death and Decay.  An altar lies in
the centre of the room, with places for kneeling surrounding it in three
layers.  A hallway leaves in all four cardinal directions.  A stairway lies
against the wall leading down, through a hole, to the School.  An enormous
staircase made of humanoid skulls leads up, to where you don't know, as you
can't see the top.  To the north and south, through long hallways, you will
find the various places to practice your skills, train your attributes, buy
supplies, and other such facilities.  The short hallway leading to the east
leads to the graveyards, while an underground swamp lies to the west.  
~
0 1032 0
Rd     0
D0
~
~
0 0 23253
D1
~
~
0 0 23237
D2
~
~
0 0 23259
D3
~
~
0 0 23221
D4
~
~
0 0 23265
D5
~
~
0 0 23219
S
#23221
The West Entrance~
~
~
You are standing on a raised platform.  To the west is a lies a very
large swamp.  You can hear the sounds of insects coming from that direction.
The platform drops off suddenly to the west, as if its constructors just
vanished without completing their task.  
~
0 12 0
Rd     0
D1
~
~
0 0 23220
D3
~
~
0 0 23222
S
#23222
The Swamp~
~
~
You are walking along a path through a large swamp.  The Temple of Death
and Decay lies to the east, its west entrance clearly visible from here to
the east.  A massive stone wall lies to the west, while the swamp stretches
out to the north and south.  
~
0 8 11
Rd     0
D0
~
~
0 0 23223
D1
~
~
0 0 23221
D2
~
~
0 0 23230
S
#23223
The Swamp~
~
~
You are walking along a path through the swamp.  The swamp opens up to a
more open area to the west of here.  The swamp appears to be located inside
a pit, surrounded on all sides by a great rock wall.  
~
0 0 11
Rd     0
D2
~
~
0 0 23222
D3
~
~
0 0 23224
S
#23224
The Swamp~
~
~
A path leading out of the swamp leads off to the east, while the swamp
itself stretches to the north and west.  The walls stretch up so high, you
have to remind yourself that you are still underground, and not next to a
mountain.  
~
0 0 11
Rd     0
D0
~
~
0 0 23229
D1
~
~
0 0 23223
D3
~
~
0 0 23225
S
#23225
The Swamp~
~
~
You are trudging through the swamp.  It is impossible to walk here
without getting your feet wet.  It appears that the valley this swamp lies
in is natural.  You can go to the north or to the east from here.  
~
0 0 11
Rd     0
D0
~
~
0 0 23226
D1
~
~
0 0 23224
S
#23226
The Swamp~
~
~
You are sloshing your way through a swamp.  There is light all around
you, although there does not appear to be any discernable source.  You can
go north, east or south from here.  
~
0 8 11
Rd     0
D0
~
~
0 0 23227
D1
~
~
0 0 23229
D2
~
~
0 0 23225
S
#23227
The Swamp~
~
~
You are trudging through the swamp.  A large rock juts out of the ground
here, with a huge statue resting on top of it.  The swamp, as usual, runs
right up to the mountainous rock walls.  You can go east or west from here. 
~
0 8 0
Rd     0
D1
~
~
0 0 23228
D2
~
~
0 0 23226
S
#23228
The Swamp~
~
~
You are walking along a dank, underground swamp.  Huge rock walls line
the swamp, leading so far up, you can't see any sort of ceiling.  The swamp
itself is full of various animal corpses in varying states of decay.  You
can go west or south from here.  
~
0 8 11
Rd     0
D2
~
~
0 0 23229
D3
~
~
0 0 23227
S
#23229
The Swamp~
~
~
You are walking through a very large swamp.  You can see a path to the
south, which leads to the southern half of the swamp, and back to the Temple
of Death and Decay.  You can also go north or west from here.  
~
0 8 11
Rd     0
D0
~
~
0 0 23228
D2
~
~
0 0 23224
D3
~
~
0 0 23226
S
#23230
The Swamp~
~
~
You are walking along a path through the swamp.  The swamp opens up to an
area just west of here.  The swamp appears to be located inside a large pit,
just as its northern counterpart, and is surrounded on all sides by a great
rock wall.  
~
0 8 11
Rd     0
D0
~
~
0 0 23222
D3
~
~
0 0 23231
S
#23231
The Swamp~
~
~
You are walking through a swamp.  The walls here are almost vertical,
stretching up farther than the eye can see.  The subterannean cavern that
the Temple was constructed in is very deep.  You can go east, south or west
from here.  
~
0 8 11
Rd     0
D1
~
~
0 0 23230
D2
~
~
0 0 23236
D3
~
~
0 0 23232
S
#23232
The Swamp~
~
~
You are walking through a subterranean swamp.  The ground here is very
wet and pliable.  It is impossible to put your foot down and not have it
become soaked.  You can go east or south from here.  
~
0 8 11
Rd     0
D1
~
~
0 0 23231
D2
~
~
0 0 23233
S
#23233
The Swamp~
~
~
You are walking through an underground swamp.  The walls, near vertical
in nature, stretch farther up than your eyesight can detect.  You can go
north, east or south from here.  
~
0 8 11
Rd     0
D0
~
~
0 0 23232
D1
~
~
0 0 23236
D2
~
~
0 0 23234
S
#23234
The Swamp~
~
~
You are trudging through a swamp near the Temple of Death and Decay.  A
large rock juts out of the ground here, with a gigantic statue resting on
it.  The swamp, as usual, runs right up to the cliff-like walls.  You can go
north or east from here.  
~
0 8 11
Rd     0
D0
~
~
0 0 23233
D1
~
~
0 0 23235
S
#23235
The Swamp~
~
~
You are walking through a deep swamp.  The ground, what little of it
there is, is stained red with the blood of innocence.  You can go north or
west from here.  
~
0 8 11
Rd     0
D0
~
~
0 0 23236
D3
~
~
0 0 23234
S
#23236
The Swamp~
~
~
You are trudging through an underground swamp.  The water ripples with
each of your steps, breaking on things that you didn't even realize were
under your feet.  Upon closer inspection, you realize that you are walking
over the bones of dead animals.  You can go north, south or west from here. 
~
0 8 11
Rd     0
D0
~
~
0 0 23231
D2
~
~
0 0 23235
D3
~
~
0 0 23233
S
#23237
The East Entrance~
~
~
You are standing on a raised platform, on the eastern side of the Temple.
To the east lies an enormous graveyard.  You can hear the clinking of bones,
probably skulls, coming from that direction.  The platform suddenly drops
off, as of its constructors vanished without completing their task.  
~
0 12 0
Rd     0
D1
~
~
0 0 23238
D3
~
~
0 0 23220
S
#23238
The Graveyard~
~
~
You are on a cobblestone path leading to the graveyard.  To the west lies
the eastern entrance to the Temple of Death and Decay.  The path leads to
the north and south.  
~
0 8 11
Rd     0
D0
~
~
0 0 23239
D2
~
~
0 0 23246
D3
~
~
0 0 23237
S
#23239
The Graveyard~
~
~
You are walking along a cobblestone path, which ends abruptly.  One of
the two cemetaries lies to the east.  The ground has been overrun with
weeds.  The path leads to the south, where you can see a T-junction.  
~
0 8 11
Rd     0
D1
~
~
0 0 23240
D2
~
~
0 0 23238
S
#23240
The Graveyard~
~
~
You are walking through the graveyard.  The gravestones are of varying
shapes and sizes, all written in a long lost language.  Huge cliff walls
reach up farther than the eye can see, reminding you that you are deep
underground.  You can go north, east or west from here.  
~
0 8 11
Rd     0
D0
~
~
0 0 23245
D1
~
~
0 0 23241
D3
~
~
0 0 23239
S
#23241
The Graveyard~
~
~
You are walking amongst gravestones.  Your footsteps echo up the cliffs
as you walk, reminding you how deep you are.  You can go north or west from
here.  
~
0 8 11
Rd     0
D0
~
~
0 0 23242
D3
~
~
0 0 23240
S
#23242
The Graveyard~
~
~
You are walking along the graveyard to the east of the Temple of Death
and Decay.  The ground is uneven, as some of the graves are not completely
filled in.  You can go north, south or west from here.  
~
0 8 11
Rd     0
D0
~
~
0 0 23243
D2
~
~
0 0 23241
D3
~
~
0 0 23245
S
#23243
The Graveyard~
~
~
You are at the northeast corner of the graveyard.  The ground dips down
slightly to the west.  Many of the graves are broken, their messages long
since destroyed.  You can go east or south from here.  
~
0 8 11
Rd     0
D2
~
~
0 0 23242
D3
~
~
0 0 23244
S
#23244
The Graveyard~
~
~
This area of the graveyard has a thin layer of water covering the
surface.  You find it odd that the ground hasn't absorbed the water.  You
can go east or south from here.  
~
0 8 11
Rd     0
D1
~
~
0 0 23243
D2
~
~
0 0 23245
S
#23245
The Graveyard~
~
~
You are walking along bare earth amongst the graves of the fallen.  The
cliff walls are rough, as if this pit was gouged out of the ground by a
great claw.  You can go north, east or south from here.  
~
0 8 11
Rd     0
D0
~
~
0 0 23244
D1
~
~
0 0 23242
D2
~
~
0 0 23240
S
#23246
The Graveyard~
~
~
You are walking along a cobblestone path leading to the southern
graveyard.  The path ends abruptly here, but an opening leads off to the
east.  The ground has been overrun with weeds.  You can also go north, along
the path, where you can see a T-junction.  
~
0 8 11
Rd     0
D0
~
~
0 0 23238
D1
~
~
0 0 23247
S
#23247
The Graveyard~
~
~
You have arrived at the entrance to the southern graveyard.  Two large
pillars line the entrance on the west side, while the graveyard itself
stretches to the east and south.  
~
0 8 11
Rd     0
D1
~
~
0 0 23248
D2
~
~
0 0 23252
D3
~
~
0 0 23246
S
#23248
The Graveyard~
~
~
You are walking along the graveyard.  The almost vertical walls form a
slight overhang here, preventing you from looking straight up.  This would
make a great home for something, as it provides shelter.  You can go south
or west from here.  
~
0 8 11
Rd     0
D2
~
~
0 0 23249
D3
~
~
0 0 23247
S
#23249
The Graveyard~
~
~
You are moving amongst the graves east of the Temple of Death and Decay. 
The gravestones are fairly large here, but obviously not taken care of, as
they are in various states of disrepair.  You can go north, south or west
from here.  
~
0 8 11
Rd     0
D0
~
~
0 0 23248
D2
~
~
0 0 23250
D3
~
~
0 0 23252
S
#23250
The Graveyard~
~
~
You are at the southeast corner of the graveyard.  A large rock sits in
the centre of this location, with a large statue seated on top of it.  You
can go north or east from here.  
~
0 8 11
Rd     0
D0
~
~
0 0 23249
D3
~
~
0 0 23251
S
#23251
The Graveyard~
~
~
You are walking through the graveyard.  The walls are very rough, with
cracks and holes appearing everywhere along its edges.  You can go north or
east from this location.  
~
0 8 11
Rd     0
D0
~
~
0 0 23252
D1
~
~
0 0 23250
S
#23252
The Graveyard~
~
~
You are walking through the graveyard near the Temple of Death and Decay.
The graveyard lies at the bottom of a great pit, its walls rough and full of
cracks.  You can go north, east or south from here.  
~
0 8 11
Rd     0
D0
~
~
0 0 23247
D1
~
~
0 0 23249
D2
~
~
0 0 23251
S
#23253
Hall of Death~
~
~
You are walking down a black hallway.  Symbols of death are drawn all
over the walls, seemingly flowing with blood.  They all centre around a
great being, dressed in a black robe, carrying a blood red sicle.  His eyes
seem to pierce your very soul.  You can go north or south from here.  
~
0 1032 0
Rd     0
D0
~
~
0 0 23254
D2
~
~
0 0 23220
S
#23254
Hall of Death~
~
~
You are walking along a black hallway.  The walls appear to me made of
pouring blood, but they are solid to the touch.  You can go north or south
from here.  
~
0 1032 0
Rd     0
D0
~
~
0 0 23255
D2
~
~
0 0 23253
S
#23255
Hallway of Death~
~
~
You have arrived at the end of the Hallway of Death.  To the north you
will find the teacher, where you learn languages.  To the west, the trainer,
to whip you into shape.  You can practice your skills in the shoppe to the
east.  
~
0 1036 0
Rd     0
D0
~
~
0 0 23256
D1
~
~
0 0 23257
D2
~
~
0 0 23254
D3
~
~
0 0 23258
S
#23256
The Teacher~
~
~
Here you may learn languages.  Simply type "LEARN" to see a list of
languages that are available to you.  The only exit from is is the way you
came in, to the south.  
~
0 1036 0
Rd     0
D2
~
~
0 0 23255
S
#23257
The Practicioner~
~
~
Here, you may practice any spells or skills available to you.  You have
to be at least level three in order to do this.  Type "PRACTICE" to see what
you can study at this time.  You can type "PRACTICE" in any room to see what
you have currently practiced.  The only exit is to the west.  
~
0 1036 0
Rd     0
D3
~
~
0 0 23255
S
#23258
The Trainer~
~
~
Here you may train your attributes.  Simply type "TRAIN" to see a list of
what you can train at any given time.  The only exit from this room is back
the way you came, to the east.  
~
0 1036 0
Rd     0
D1
~
~
0 0 23255
S
#23259
Hallway of Decay~
~
~
You are walking along the Hallway of Decay.  The walls are covered in
pictures of all the races, each one in various states of decay.  When you
focus on one of them, they appear normal.  In your peripheral vision
however, their skin drips off, revealing the rotting bones and muscles
underneath.  You can go north or south from here.  
~
0 1032 0
Rd     0
D0
~
~
0 0 23220
D2
~
~
0 0 23260
S
#23260
Hallway of Decay~
~
~
You are walking down the Hallway of Decay.  The walls here seem to drip
into the floor, the ceiling forever lowering.  When you focus on the
offending pieces, all seems normal.  It is quite a convincing illusion.  You
can go north or south from here.  
~
0 1032 0
Rd     0
D0
~
~
0 0 23259
D2
~
~
0 0 23261
S
#23261
Hallway of Decay~
~
~
You have arrived at the end of the Hallway of Decay.  To the south, you
will find the classmaster, where you can use the REMORT command.  A supply
shoppe lies to the east, while a pub lies to the west.  
~
0 1036 0
Rd     0
D0
~
~
0 0 23260
D1
~
~
0 0 23262
D2
~
~
0 0 23263
D3
~
~
0 0 23264
S
#23262
Supply Shoppe~
~
~
You are standing inside the Supply Shoppe.  Type "LIST" to see a list of
items that you can purchase.  The only exit from this shop is the way you
came in, to the west.  
~
0 1032 0
Rd     0
D3
~
~
0 0 23261
S
#23263
The Classmaster's Office~
~
~
You have entered the office of the Classmaster.  For help on this
subject, type "HELP REMORT".  The only exit to the north, the way you came. 
~
0 1032 0
Rd     0
D0
~
~
0 0 23261
S
#23264
The Pub~
~
~
You have arrived at what's left of a pub.  A large bar, or rather what's
left of one, lines the west wall.  Wooden tables, rotten to the core, dot
the floor.  You can type "LIST" to see what to buy.  
~
0 1032 0
Rd     0
D1
~
~
0 0 23261
S
#23265
Stairway to the Temple of Death and Decay~
~
~
You are walking along a very long stairway to the temple of Death and
Decay.  The surface lies quite a ways above you, while the temple lies
directly below.  
~
0 12 0
Rd     0
D4
~
~
0 0 23266
D5
~
~
0 0 23220
S
#23266
Stairway to the Temple of Death and Decay~
~
~
You are walking along the stairway to the Temple.  The stairway is
lighted by torches on either side.  The stairway is built into the cliff
walls, winding down to the temple far below.  It is as if a great fist
punched a hole, and the temple was built at the bottom.  You can go up, to
Methidoral, or down, to the Temple.  
~
0 8 0
Rd     0
D4
~
~
0 0 23267
D5
~
~
0 0 23265
S
#23267
Stairway to the Temple of Death and Decay~
~
~
You are standing in a room with bloody walls.  A large stairway leads
down through the centre of the floor, leading to the Temple of Death and
Decay.  The only other exit from this room is towards the town of
Methidoral.  
~
0 8 0
Rd     0
D1
~
~
0 0 25040
D5
~
~
0 0 23266
S
#0



#SPECIALS
M 23201 spec_healer
M 23227 spec_healer
M 23228 spec_healer
S



#GAMES
S



#RESETS
O 0 23201 0 23202
M 0 23201 1 23202
O 0 23202 0 23203
M 0 23203 1 23204
G 0 23213 0
M 0 23202 1 23205
M 0 23204 1 23206
G 0 23209 0
M 0 23205 1 23208
G 0 23214 0
M 0 23206 1 23210
G 0 23214 0
G 0 23206 0
M 0 23207 1 23211
O 0 23203 0 23211
M 0 23208 1 23212
M 0 23209 1 23213
G 0 23210 0
M 0 23211 1 23214
M 0 23210 2 23215
G 0 23215 0
M 0 23213 1 23217
G 0 23216 0
G 0 23215 0
O 0 23221 0 23220
M 0 23227 1 23220
M 0 23228 1 23220
M 0 23217 3 23223
M 0 23211 1 23225
G 0 23212 0
O 0 23217 0 23227
P 0 23216 0 23217
M 0 23212 3 23228
M 0 23214 3 23233
G 0 23205 0
O 0 23217 0 23234
P 0 23216 0 23217
M 0 23220 1 23235
G 0 23204 0
M 0 23218 3 23239
G 0 23204 0
O 0 23218 0 23243
P 0 23216 0 23218
M 0 23216 3 23244
M 0 23215 3 23248
G 0 23207 0
O 0 23218 0 23250
P 0 23216 0 23218
M 0 23219 3 23251
G 0 23211 0
M 0 23226 1 23254
O 0 23219 0 23255
M 0 23223 1 23256
M 0 23222 1 23257
M 0 23221 1 23258
O 0 23220 0 23261
M 0 23225 1 23262
G 0 23208 0
G 0 23211 0
G 0 23204 0
G 0 23226 0
G 0 23227 0
M 0 23224 1 23263
M 0 23229 1 23264
G 0 23228 0
G 0 23222 0
G 0 23223 0
G 0 23224 0
G 0 23225 0
S



#SHOPS
23225 15 1 9 5 0 120 80 0 24
23228 8 18 0 0 0 120 80 0 24
23229 17 19 0 0 0 120 80 0 24
0



#$