#AREADATA Name { 1-5 } DaD Temple~ Builders None~ VNUMs 23201 23300 Security 100 Recall 1 Flags 288 Version 107 Creator Tyrion~ Llevel 0 Ulevel 0 Sounds Some small insects buzz around your head.~ SoundsA (None)~ Music u6_creat.mid V=50 L=1 P=50 T=Background~ End #MOBILES #23201 priest~ A Priest~ A Priest of Death and Decay is here to help you. ~ The priest looks exactly like you. How odd. ~ 524875 0 0 537004032 0 -1000 S 108 1 216 216 0 50000d0+0 0d0+0 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if ispc($n) == 1 if level($n) < 2 say Welcome to Adventures of Stormgate, $n! I have a newbie guide for you to read. To read it, type: READ CHAPTER, where chapter is a number. smile $n mpoload 156 give newbie $n say If you need any other help, just say YES. else say You have outgrown your need for me, $n. May you find adventure in all that you do! endif endif ~ >speech_prog help~ say Hello $n! Welcome to Adventures of Stormgate, where many journeys lie ahead of you! say Can I be of assistance to you in any way? ~ >speech_prog yes yeah yep ya yessir yup yuppers~ say OK..just say one of the following, and i will help you with that topic. smile $n. mpecho LEVEL EXP EXIT PKILL PEACEFUL TRAIN PRACTICE SCHOOL STATS ~ >speech_prog no nope nosir nopers~ say Then begon, I have no time for you. ~ >speech_prog exit~ say There are many auto commands that you can type: mpecho AUTOEXIT: will show all exits when you walk in the room. mpecho AUTOLOOT: will take all items in the corpse mpecho AUTOGOLD: will take all gold in a corpse mpecho AUTOSAC: will sacrifice corpses after you kill a mob ~ >speech_prog level~ say to raise levels, you must gain experience from killing mobs. mpecho AREA: shows you what level all the areas in the game are. say For the time being you should stay at the mud school until you reach level 5. ~ >speech_prog peaceful~ say Peaceful means that you do not wish to kill other players. You cannot be attacked by them, no matter what level you are. Conversely, you also cannt attack them. ~ >speech_prog practice~ say You may train your attributes right now, or later, you can find the training hall. To practice your skills, you must first attain level three, and find a practicioner. ~ >speech_prog stats~ say there are many stats. To see what your values are, type wo. mpecho STR: strength, this affects how much you can carry and how much. mpecho WIS: affects how many practices you get per level. mpecho INT: affects how many practices you need to become an adept at a skill or spell. mpecho DEX: affects how often you can dodge or parry an attack. mpecho CON: affects how many hit points you gain per level. say To increase your stats, go TRAIN them. ~ >speech_prog school~ say You are in the school now. ~ >speech_prog train~ say You may train your attributes right now, or later, you can find the training hall. To practice your skills, you must first attain level three, and find a practicioner. ~ >speech_prog exp~ Say Experience is gained by killing mobs. You must gain 1000 experience for each level. mpecho CONSIDER <MOB>: shows you the chances that you will be able to kill the mob in question. mpecho KILL <MOB>: you attempt to kill a mob. mpecho WORTH: shows you how much experience you have and how much you need until your next level. Also it shows your modified stats. say for right now, you should stay in the mud school until level 5. ~ >speech_prog pkill~ say Pkill means that you wish to be able to fight and kill other players in the game. This will start at level 30, and you can only attack other players with a pkill flag. ~ >speech_prog hi hello~ say Hello! ~ >speech_prog bye~ say Goodbye! ~ >speech_prog job~ say It is my job to help you. ~ | #23202 goldfish~ a goldfish~ A jumbo goldfish splashes in the pond. ~ ~ 67 0 0 2 0 1000 S 1 1 2 2 0 0d0+0 0d0+0 10 0 0 0 0 0 0 0 0 #23203 tadpole~ a tadpole~ An overgrown tadpole is here, splashing in some water. ~ ~ 67 0 0 2 0 1000 S 1 1 2 2 0 10d0+0 0d0+0 10 0 0 0 0 0 0 0 0 #23204 frog~ a frog~ An overgrown frog is here, hopping about. ~ ~ 67 0 0 0 0 1000 S 1 1 2 2 0 10d0+0 0d0+0 10 0 0 0 0 0 0 0 0 #23205 tortoise~ a tortoise~ A tortoise, minding its own business, is here. ~ ~ 65 0 0 0 0 1000 S 1 1 2 2 0 10d0+0 0d0+0 10 0 0 0 0 0 0 0 0 #23206 crab~ a crab~ A crab with sharp pincers is here. ~ ~ 65 0 0 0 0 1000 S 1 1 2 2 0 20d0+0 0d0+0 10 0 0 0 0 0 0 0 0 #23207 venus flytrap~ a venus flytrap~ A venus flytrap is here, growing from the floor. ~ ~ 67 0 0 0 0 1000 S 1 1 2 2 0 20d0+0 0d0+0 10 0 0 0 0 0 0 0 0 #23208 giant cricket~ a giant cricket~ A giant cricket is here, chirping. ~ ~ 99 0 0 0 0 1000 S 1 1 2 2 0 15d0+0 0d0+0 10 0 0 0 0 0 0 0 0 #23209 garden snake~ a garden snake~ A garden snake is here. ~ ~ 99 0 0 0 0 1000 S 1 1 2 2 0 20d0+0 0d0+0 10 0 0 0 0 0 0 0 0 #23210 toad~ a toad~ A frightened toad is here. ~ ~ 99 0 0 0 0 1000 S 1 1 2 2 0 20d0+0 0d0+0 10 0 0 0 0 0 0 0 0 #23211 baby alligator~ a baby alligator~ An irritated baby alligator is here. ~ ~ 97 0 0 0 0 1000 S 3 1 6 6 0 35d0+0 0d0+0 30 0 0 0 0 0 0 0 0 #23212 slime~ a slime~ An oozing slime is here. ~ ~ 65 0 0 0 0 1000 S 2 1 4 4 0 25d0+0 0d0+0 20 0 0 0 0 0 0 0 0 #23213 mouse~ a mouse~ A cute little mouse nibbles your feet. ~ ~ 65 0 0 0 0 1000 S 1 1 2 2 0 5d0+0 0d0+0 5 0 0 0 0 0 0 0 0 #23214 otter~ an otter~ An otter scrits around your feet ~ ~ 65 0 0 0 0 1000 S 2 1 4 4 0 25d0+0 0d0+0 20 0 0 0 0 0 0 0 0 #23215 bat~ a bat~ A bat flaps around. ~ ~ 65 524288 0 0 0 1000 S 3 1 6 6 0 25d0+0 0d0+0 30 0 0 0 0 0 0 0 0 #23216 dragonfly~ a dragonfly~ A dragonfly hovers in front of you. ~ ~ 65 524288 0 0 0 1000 S 2 1 4 4 0 20d0+0 0d0+0 20 0 0 0 0 0 0 0 0 #23217 muskrat~ a muskrat~ A fat muskrat waddles around. ~ ~ 65 0 0 0 0 1000 S 2 1 4 4 0 30d0+0 0d0+0 20 0 0 0 0 0 0 0 0 #23218 salamander~ a salamander~ A salamander slithers on the ground. ~ ~ 65 0 0 0 0 1000 S 3 1 6 6 0 40d0+0 0d0+0 5 0 0 0 0 0 0 0 0 #23219 owl~ an owl~ An owl flaps around, looking for food. ~ ~ 65 524288 0 0 0 1000 S 3 1 6 6 0 35d0+0 0d0+0 30 0 0 0 0 0 0 0 0 #23220 kingfisher~ a kingfisher~ A kingfisher flaps around here. ~ ~ 65 0 0 0 0 1000 S 3 1 6 6 0 30d0+0 0d0+0 25 0 0 0 0 0 0 0 0 #23221 Agneisz~ Agneisz~ Agneisz is here minding her own business ~ Agneisz is a bit of an oddity. It is as if she is a ghost, but not. She possesses no qualities of a typical ghost, yet she is translucent. Her eyes glows a deep blue. ~ 524867 0 0 537004032 0 -1000 S 150 1 300 300 0 100000d0+0 0d0+0 1500 0 0 0 0 2 0 0 0 >all_greet_prog 100~ nod $n ~ >speech_prog hi hello~ say Hello ~ >speech_prog job~ say I train ~ >speech_prog train~ say Type "train" to see what attribute you can train ~ >speech_prog bye~ say Fare thee well ~ | #23222 Iolia~ Iolia~ Iolia is here to help you practice your skills and spells. ~ Iolia is a very tall woman, towering over every woman you have ever met. You are unsure of her race, as her skin appears to be featureless, save for piercing, glowing blue eyes. ~ 525379 0 0 537004032 0 -150 S 150 1 300 300 0 100000d0+0 0d0+0 1500 0 0 0 0 2 0 0 0 >all_greet_prog 100~ say Good day, $n ~ >speech_prog hi hello~ say Good day, $n ~ >speech_prog job~ say It is my job to help you practice your skills and spells. Type PRAC to see what I can do ~ >speech_prog bye~ say Safe travels, $n ~ | #23223 juxtaria~ Juxtaria~ Juxtaria is here to teach you languages. ~ Her face is cloaked, but you think you can see a beautiful woman beneath her hood. Upon closer examination, you can see through the illusion, and she is apparently a living skeleton. ~ 589891 0 0 537004032 0 -1000 S 150 1 300 300 0 100000d0+0 0d0+0 1500 0 0 0 0 2 0 0 0 >all_greet_prog 100~ say Greetings! I can teach you languages. Type "LEARN" to see what you can learn, and how much it costs. ~ >speech_prog hi hello~ say Greetings, $n! May your journeys be long and lively. ~ >speech_prog job~ say I am here to teach you languages. Type "HELP LANGUAGE" for more information. ~ >speech_prog bye~ say Farewell, $n. ~ | #23224 Jharvin~ Jharvin~ Jharvin, the master of classes, is here. ~ Jharvin's flesh appears to be dripping from his bones at a constant rate. Some sort of magical energy seems to reconstruct him as fast as he falls apart. He does not show any discomfort. ~ 786499 0 0 537004032 0 -1000 S 150 1 300 300 0 100000d0+0 0d0+0 1500 0 0 0 0 1 0 0 0 >all_greet_prog 100~ emote moans slightly as $n enters the room ~ >speech_prog hi hello~ nod $n ~ >speech_prog job~ emote mumbles something, but you can make out "Help Remort" ~ >speech_prog bye~ emote waves goodbye ~ | #23225 herzog~ Herzog~ Herzog the shopkeep is here. ~ You think Herzog was a dwarf. He appears to be assembled from parts of many different beings, most of which were dwarves. He appears happy to see you. ~ 524355 0 0 537001984 0 -1000 S 150 1 300 300 0 100000d0+0 0d0+0 1500 0 0 0 0 1 0 0 0 >all_greet_prog 100~ say Hello, $n! I can sell you things. Type "LIST" to see what I have for sale. ~ >speech_prog hi hello~ say Hello, $n! Lovely day today, isn't it? ~ >speech_prog job~ say I can sell you things. Type "LIST" to see what I have for sale ~ >speech_prog bye~ say Good travels ~ | #23226 warrior priest~ a warrior priest~ A warrior priest is here, watching you carefully. ~ He appears to be a dark cloaked humanoid, void of all features, save for his blue glowing eyes. ~ 524353 0 0 131072 0 -1000 S 150 1 300 300 0 100000d0+0 0d0+0 1500 0 0 0 0 1 0 0 0 >all_greet_prog 50~ if isgood($n) == 1 then say I'm watching you, $n else say Be well, $n endif ~ >speech_prog hi hello~ say Hello ~ >speech_prog job~ say It is my duty to patrol these halls ~ >speech_prog patrol halls~ say Yes, that's right ~ >speech_prog bye~ nod $n ~ | #23227 Jarthaxas~ Jarthaxas~ Jarthaxas is here, watching over his temple. ~ Jarthaxas' body is shrouded in a light mist, and his form seems to shift when you try to focus on him. ~ 524363 0 262144 537004032 0 -1000 S 108 1 216 216 0 100000d0+0 0d0+0 1080 0 0 0 0 1 0 0 0 >all_greet_prog 100~ say Welcome. Rest, I will heal you ~ >speech_prog hi hello~ say Welcome, $n ~ >speech_prog job~ say My job is to heal you, and to watch over the temple ~ >speech_prog bye~ say Good bye, $n. Safe travels ~ >speech_prog heal~ say Type "HEAL" to see the list of things that I can do ~ >speech_prog temple~ say You are in the temple now. Methidoral is up the stairs to the surface. ~ | #23228 worshipper~ a worshipper~ A worshipper is here, chanting. ~ He is chained to the ground, forever bowed in worship to Death and Decay. ~ 524355 0 0 0 0 -1000 S 108 1 216 216 0 100000d0+0 0d0+0 1080 0 0 0 0 1 0 0 0 #23229 zwei~ Zwei~ Zwei, the bartender, is here. ~ Zwei seems to be a demon, but he is missing his wings. It appears as though a great force tore them from his body, and this action somehow bound him to this very store. His eyes glow a dark blue. ~ 524355 0 0 537001984 0 -1000 S 150 1 300 300 0 100000d0+0 0d0+0 1500 0 0 0 0 1 0 0 0 >all_greet_prog 100~ say Oh, good. Another customer ~ >speech_prog hi hello~ emote stops what he's doing say Yes? ~ >speech_prog job~ say I'll sell you my wares. Type LIST to see what I have. ~ >speech_prog bye~ say Mmm hmm ~ | #0 #OBJECTS #23201 sign~ a sign~ The FIRST SIGN of many is hanging on a wall.~ ~ 12 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 E sign~ Welcome to Adventures of Stormgate. May your journey here be.... Adventurous. This is the first sign of the Mud School. Be sure to LOOK SIGN or L SIGN wherever you might find one. Also, keep an eye out for keywords in descriptions, as there may be other keywords for objects to be looked at. Be brave, and you shall be rewarded. ~ #23202 sign~ a sign~ A sign is here, stuck on the floor.~ ~ 12 0 0 0 0 0 0 100 100 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 E sign~ A lot of NPC's can communicate. If they are able, all will respond to Trigger Words. Common to all of these NPCs are the trigger words HI, JOB and BYE. Simply say these words in their presence, and they will say something back. If you wish to continue talking to them, try to discern the next trigger word of the conversation by what they say. ~ #23203 sign~ a sign~ A sign sits here, Perhaps you should READ SIGN.~ ~ 12 0 0 0 0 0 1 100 100 0~ 0~ 0~ 0~ 10000 0 0 0 0 reserved~ 0 0 0 0 0 E sign~ Congratulations, you have passed the first test! This is the Second Test. Here you will fight aggressive mobs, and multiple mobs at the same time. Perhaps even multiple aggressive mobs! Best be on your guard! ~ #23204 bone armor~ bone armor~ An armor made of bone lies on the ground.~ ~ 9 0 0 0 0 9 1 100 100 0~ 0~ 0~ 0~ 1 5 0 0 0 reserved~ 0 0 0 0 0 A 12 5 A 13 5 #23205 bone leggings~ bone leggings~ A pair of bone leggings is here.~ ~ 9 0 0 0 0 33 1 100 100 0~ 0~ 0~ 0~ 1 5 0 0 0 reserved~ 0 0 0 0 0 A 13 1 #23206 bone boots~ bone boots~ A pair of bone boots rests here.~ ~ 9 0 0 0 0 65 1 100 100 0~ 0~ 0~ 0~ 1 10 0 0 0 reserved~ 0 0 0 0 0 A 14 5 A 13 1 #23207 bone belt~ a bone belt~ A belt, made of many bones, lies here.~ ~ 9 0 0 0 0 513 1 100 100 0~ 0~ 0~ 0~ 1 10 0 0 0 reserved~ 0 0 0 0 0 A 19 2 A 18 2 #23208 bone shield~ a bone shield~ A wicked looking bone shield is here.~ ~ 9 0 0 0 0 513 1 100 100 0~ 0~ 0~ 0~ 1 10 0 0 0 reserved~ 0 0 0 0 0 A 13 3 #23209 bone ring~ a bone ring~ A small bone ring has been discarded here.~ ~ 9 0 0 0 0 3 1 100 100 0~ 0~ 0~ 0~ 1 15 0 0 0 reserved~ 0 0 0 0 0 A 14 2 A 25 2 A 12 2 A 13 2 #23210 flesh necklace~ a necklace of flesh~ A necklace, made of stitched together bits of flesh, is here.~ ~ 9 0 0 0 0 5 1 100 100 0~ 0~ 0~ 0~ 1 10 0 0 0 reserved~ 0 0 0 0 0 #23211 bone helm~ a bone helm~ A helm made of bone sits here.~ ~ 9 0 0 0 0 17 1 100 100 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 A 25 5 A 12 5 A 13 1 #23212 bone bracer~ a bone bracer~ A bracer made of bone sits here.~ ~ 9 0 0 0 0 257 1 100 100 0~ 0~ 0~ 0~ 1 5 0 0 0 reserved~ 0 0 0 0 0 #23213 flesh bracelet~ a bracelet of flesh~ A bracelet stitched together from dead flesh is here.~ ~ 9 0 0 0 0 4097 1 100 100 0~ 0~ 0~ 0~ 1 5 0 0 0 reserved~ 0 0 0 0 0 #23214 service station key~ a service station key~ A small key sits on the ground, rusting.~ ~ 18 0 0 0 0 1 1 100 100 0~ 0~ 0~ 0~ 1 5 0 0 0 reserved~ 0 0 0 0 0 #23215 access pipe key~ an access pipe key~ A small iron key sits on the ground.~ ~ 18 0 0 0 0 1 1 100 100 0~ 0~ 0~ 0~ 1 2 0 0 0 reserved~ 0 0 0 0 0 #23216 sacrifice key~ a key of sacrifice~ A key sits here, looking like it is made of liquid blood.~ ~ 18 64 0 0 0 1 1 100 100 0~ 0~ 0~ 0~ 1 15 0 0 0 reserved~ 0 0 0 0 0 #23217 statue~ a statue~ A statue, dedicated to all things dead, sits here on a huge rock.~ ~ 15 0 0 0 0 0 1 100 100 1~ 5~ 0~ 0~ 10000 10000 0 0 0 reserved~ 0 0 0 0 0 E statue~ The statue is of a great, hooded being, carrying a very large, red sword. You assume this being to be one of the gods of Death and Decay. The statue itself looks like it is a container, and it can probably be opened. ~ #23218 statue~ a statue~ A statue, dedicated to all things decaying, sits here on a huge rock.~ ~ 15 0 0 0 0 0 1 100 100 1~ 5~ 0~ 0~ 10000 10000 0 0 0 reserved~ 0 0 0 0 0 E statue~ The statue is of a great, hooded being, carrying a very large, red sicle. You assume this being to be one of the gods of Death and Decay. The statue itself looks like it is a container, and can probably be opened. ~ #23219 fountain death~ fountain of death~ A fountain, dedicated to the discipline of Death, is here.~ ~ 25 0 0 0 0 0 1 100 100 0~ 0~ 0~ 0~ 10000 0 0 0 0 reserved~ 0 0 0 0 0 E fountain~ A large statue of a hooded being, carrying a very large red sickle, juts up from the centre of the fountain. ~ #23220 fountain decay~ fountain of decay~ A fountain, dedicated to the discipline of Decay, is here.~ ~ 25 0 0 0 0 0 1 100 100 0~ 0~ 0~ 0~ 10000 0 0 0 0 reserved~ 0 0 0 0 0 E fountain~ A large statue of a hooded being, carrying a very large red sword, juts up from the centre of the fountain. ~ #23221 blood fountain~ a blood fountain~ A fountain, dripping in blood, is here.~ ~ 28 0 0 0 0 0 1 100 100 0~ 0~ 0~ 0~ 10000 0 0 0 0 reserved~ 0 0 0 0 0 E fountain~ It has two statues in its centre, one with a blood red sickle pointed northeast, and the other, with a blood red sword, pointing southwest. ~ #23222 maggots~ some maggots~ Some maggots are squirming here.~ ~ 19 0 0 0 0 1 1 100 100 24~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #23223 water filled stomach~ water filled stomach~ A stomach, used for holding water, is here.~ ~ 17 0 0 0 0 1 1 100 100 12~ 12~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #23224 roadkill~ roadkill~ A chunk of roadkill is here.~ ~ 19 0 0 0 0 1 1 100 100 50~ 0~ 0~ 0~ 2 2 0 0 0 reserved~ 0 0 0 0 0 #23225 table scraps~ table scraps~ There are some table scraps here.~ ~ 19 0 0 0 0 1 1 100 100 40~ 0~ 0~ 0~ 1 2 0 0 0 reserved~ 0 0 0 0 0 #23226 animal carcass pack~ an animal carcass pack~ An animal carcass, used for storing items, is here.~ ~ 15 0 0 0 0 1 1 100 100 25~ 0~ 0~ 0~ 1 2 0 0 0 reserved~ 0 0 0 0 0 #23227 zombie arm torch~ a zombie arm torch~ A zombie arm has been discarded here.~ ~ 1 0 0 0 0 1 1 100 100 0~ 0~ 50~ 0~ 1 5 0 0 0 reserved~ 0 0 0 0 0 A 13 5 #23228 foaming skull drink~ a foaming skull drink~ ~ ~ 17 0 0 0 0 1 1 100 100 75~ 75~ 7~ 0~ 2 25 0 0 0 reserved~ 0 0 0 0 0 #0 #ROOMDATA #23201 The School of Death and Decay~ ~ ~ You awaken in a pool of bile and filth. You are deep below the temple of Death and Decay in the halls of the school of learning. Glancing at your surroundings reveals that you are at the bottom of an old sewar system. The floors and walls are wet, with miscellaneous weeds and plants growing over everything. The air is almost dripping with moisture. The only exit is to the east. ~ 0 1032 0 Rd 0 D1 ~ ~ 0 0 23202 S #23202 The Sewer Beneath The Temple~ ~ ~ You are in a sewer pipe deep below the temple of Death and Decay. There is a sign hanging on the wall here, completely void of all vegetation. Someone must routinely clean it. You can READ SIGN to see what it says. The obvious exits are to the east and to the west. ~ 0 1032 0 Rd 0 D1 ~ ~ 0 0 23203 D3 ~ ~ 0 0 23201 S #23203 The Sewer Beneath The Temple~ ~ ~ You are walking along a large sewer pipe, covered in mould and slime. At times it feels as though the floor is going to give out and vanish beneath your feet. There is a circle of clean, polished floor here, with an iron ring attached, most likely to keep something, or someone, from leaving this area. ~ 0 12 0 Rd 0 D1 ~ ~ 0 0 23204 D3 ~ ~ 0 0 23202 S #23204 The Sewer Beneath The Temple~ ~ ~ You have reached the end of this pipe. A ladder leads up to a second pipe above you. The smell here is vile, easily one of the worst smells you have ever had the pleasure of witnessing. You can go west, or up the ladder. ~ 0 8 0 Rd 0 D3 ~ ~ 0 0 23203 D4 ~ ~ 0 0 23205 S #23205 The Sewer Beneath The Temple~ ~ ~ You are at the end of a sewer pipe. A ladder leads down through the floor to the lowest level of this system. The pipe extends off to the west. There is a small pool of water here. ~ 0 8 0 Rd 0 D3 ~ ~ 0 0 23206 D5 ~ ~ 0 0 23204 S #23206 The Sewer Beneath The Temple~ ~ ~ You are trudging along a sewage pipe beneath the temple of Death and Decay. It has all the usual things you'd find in an abandoned sewer system. Small animal corpses in various state of decay litter the ground. You can go east or west from here. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 23205 D3 ~ ~ 0 0 23207 S #23207 The Sewer Beneath The Temple~ ~ ~ You are walking along a pipe, deep underground. A ladder leads up through the ceiling into what looks like another pipe. You can also leave this room to the east. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 23206 D4 ~ ~ 0 0 23208 S #23208 The Sewer Beneath The Temple~ ~ ~ You are at the end of a short pipe. A ladder leads down through the floor to a larger pipe below. A structure made of brick lies to the east. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 23209 D5 ~ ~ 0 0 23207 S #23209 A Service Room~ ~ ~ You are standing inside a service room. An round, iron door lies on the east wall, with a large round dial on its centre, most likely a lock. Looking through the iron bars, you can see a pipe beyond that curves sharply upward. A smaller pipe leads off to the west. ~ 0 12 0 Rd 0 D1 ~ ~ 7 23214 23210 D3 ~ ~ 0 0 23208 S #23210 The Sewer Beneath The Temple~ ~ ~ You are standing in a pipe. The pipe ends abruptly to the west, at an iron door. The pipe curves sharply upward here, but you think you can jump up to the next level. ~ 0 0 0 Rd 0 D3 ~ ~ 7 23114 23209 D4 ~ ~ 0 0 23211 S #23211 The Sewer Beneath The Temple~ ~ ~ You are at the top of a curve in the pipe. It slopes down quite abruptly here on the slippery floor. The pipe goes off to the west, where you can see it slope up again, out of your line of sight. ~ 0 8 0 Rd 0 D3 ~ ~ 0 0 23212 D5 ~ ~ 0 0 23210 S #23212 The Sewer Beneath The Temple~ ~ ~ The pipe narrows by quite a bit to the west. The ground here is covered in scratches, as if something was clawing at the ground. There is a large brown stain covering the ceiling. The pipe continues to the east. ~ 0 12 0 Rd 0 D1 ~ ~ 0 0 23211 D3 ~ ~ 0 0 23213 S #23213 The Sewer Beneath The Temple~ ~ ~ You have come to a small, sharp curve in the sewer pipe. The curve slopes upwards, but you think you can make it. The pipe increases in diameter to the east. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 23212 D4 ~ ~ 0 0 23214 S #23214 The Sewer Beneath The Temple~ ~ ~ The pipe you are standing in curves down sharply at this point. A small pipe, lined with slippery mosses, exits to the east. The light in these pipes seems to come from everywhere at once. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 23215 D5 ~ ~ 0 0 23213 S #23215 The Sewer Beneath The Temple~ ~ ~ You are moving through a rather slippery, small pipe. A gate lies to the east. Beyond this gate is a rather large room. You can also go to the west, where it appears that the pipe drops off deeper into the ground. ~ 0 8 0 Rd 0 D1 ~ ~ 39 23215 23216 D3 ~ ~ 0 0 23214 S #23216 The Sewer Beneath The Temple~ ~ ~ You are standing in an enormous room. A spiral staircase, with a groove down the centre of the steps for running water, leads up into the ceiling. The walls are adorned with all kinds of carvings of long dead beings. A small pipe leads off to the west. ~ 0 12 0 Rd 0 D3 ~ ~ 39 23215 23215 D4 ~ ~ 0 0 23217 S #23217 The Chamber of Sacrifice~ ~ ~ You are in an enormous room above what seems to be an abandoned sewer. A huge altar, made of a single enormous skull, sits in the centre of the room. The skull is shaped in such a way that a being can be strapped to its forehead, and its blood would drain from the jaw down a flight of stairs located in the centre of the skull. An ornate hallway leads off to the west. ~ 0 8 0 Rd 0 D3 ~ ~ 0 0 23218 D5 ~ ~ 0 0 23216 S #23218 Beneath the Temple~ ~ ~ You are standing in a hallway beneath the temple, above the abandoned sewers. An enormous room lies to the east. The floor is littered with bones and animal carcasses. A door lies at the end of the hallway to the west. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 23217 D3 ~ ~ 119 23216 23219 S #23219 Beneath the Temple~ ~ ~ You have arrived at the entrance to the Chamber of Sacrifice. An ornate door lies on the east wall, its frame surrounded by flowing blood. When you try to touch the blood, your hands goes right through, as if it's not actually there. An ornate staircase leads up through a hole in the centre of the ceiling. ~ 0 12 0 Rd 0 D1 ~ ~ 119 23216 23218 D4 ~ ~ 0 0 23220 S #23220 The Nexus of Death and Decay~ ~ ~ You are at the main worship centre for Death and Decay. An altar lies in the centre of the room, with places for kneeling surrounding it in three layers. A hallway leaves in all four cardinal directions. A stairway lies against the wall leading down, through a hole, to the School. An enormous staircase made of humanoid skulls leads up, to where you don't know, as you can't see the top. To the north and south, through long hallways, you will find the various places to practice your skills, train your attributes, buy supplies, and other such facilities. The short hallway leading to the east leads to the graveyards, while an underground swamp lies to the west. ~ 0 1032 0 Rd 0 D0 ~ ~ 0 0 23253 D1 ~ ~ 0 0 23237 D2 ~ ~ 0 0 23259 D3 ~ ~ 0 0 23221 D4 ~ ~ 0 0 23265 D5 ~ ~ 0 0 23219 S #23221 The West Entrance~ ~ ~ You are standing on a raised platform. To the west is a lies a very large swamp. You can hear the sounds of insects coming from that direction. The platform drops off suddenly to the west, as if its constructors just vanished without completing their task. ~ 0 12 0 Rd 0 D1 ~ ~ 0 0 23220 D3 ~ ~ 0 0 23222 S #23222 The Swamp~ ~ ~ You are walking along a path through a large swamp. The Temple of Death and Decay lies to the east, its west entrance clearly visible from here to the east. A massive stone wall lies to the west, while the swamp stretches out to the north and south. ~ 0 8 11 Rd 0 D0 ~ ~ 0 0 23223 D1 ~ ~ 0 0 23221 D2 ~ ~ 0 0 23230 S #23223 The Swamp~ ~ ~ You are walking along a path through the swamp. The swamp opens up to a more open area to the west of here. The swamp appears to be located inside a pit, surrounded on all sides by a great rock wall. ~ 0 0 11 Rd 0 D2 ~ ~ 0 0 23222 D3 ~ ~ 0 0 23224 S #23224 The Swamp~ ~ ~ A path leading out of the swamp leads off to the east, while the swamp itself stretches to the north and west. The walls stretch up so high, you have to remind yourself that you are still underground, and not next to a mountain. ~ 0 0 11 Rd 0 D0 ~ ~ 0 0 23229 D1 ~ ~ 0 0 23223 D3 ~ ~ 0 0 23225 S #23225 The Swamp~ ~ ~ You are trudging through the swamp. It is impossible to walk here without getting your feet wet. It appears that the valley this swamp lies in is natural. You can go to the north or to the east from here. ~ 0 0 11 Rd 0 D0 ~ ~ 0 0 23226 D1 ~ ~ 0 0 23224 S #23226 The Swamp~ ~ ~ You are sloshing your way through a swamp. There is light all around you, although there does not appear to be any discernable source. You can go north, east or south from here. ~ 0 8 11 Rd 0 D0 ~ ~ 0 0 23227 D1 ~ ~ 0 0 23229 D2 ~ ~ 0 0 23225 S #23227 The Swamp~ ~ ~ You are trudging through the swamp. A large rock juts out of the ground here, with a huge statue resting on top of it. The swamp, as usual, runs right up to the mountainous rock walls. You can go east or west from here. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 23228 D2 ~ ~ 0 0 23226 S #23228 The Swamp~ ~ ~ You are walking along a dank, underground swamp. Huge rock walls line the swamp, leading so far up, you can't see any sort of ceiling. The swamp itself is full of various animal corpses in varying states of decay. You can go west or south from here. ~ 0 8 11 Rd 0 D2 ~ ~ 0 0 23229 D3 ~ ~ 0 0 23227 S #23229 The Swamp~ ~ ~ You are walking through a very large swamp. You can see a path to the south, which leads to the southern half of the swamp, and back to the Temple of Death and Decay. You can also go north or west from here. ~ 0 8 11 Rd 0 D0 ~ ~ 0 0 23228 D2 ~ ~ 0 0 23224 D3 ~ ~ 0 0 23226 S #23230 The Swamp~ ~ ~ You are walking along a path through the swamp. The swamp opens up to an area just west of here. The swamp appears to be located inside a large pit, just as its northern counterpart, and is surrounded on all sides by a great rock wall. ~ 0 8 11 Rd 0 D0 ~ ~ 0 0 23222 D3 ~ ~ 0 0 23231 S #23231 The Swamp~ ~ ~ You are walking through a swamp. The walls here are almost vertical, stretching up farther than the eye can see. The subterannean cavern that the Temple was constructed in is very deep. You can go east, south or west from here. ~ 0 8 11 Rd 0 D1 ~ ~ 0 0 23230 D2 ~ ~ 0 0 23236 D3 ~ ~ 0 0 23232 S #23232 The Swamp~ ~ ~ You are walking through a subterranean swamp. The ground here is very wet and pliable. It is impossible to put your foot down and not have it become soaked. You can go east or south from here. ~ 0 8 11 Rd 0 D1 ~ ~ 0 0 23231 D2 ~ ~ 0 0 23233 S #23233 The Swamp~ ~ ~ You are walking through an underground swamp. The walls, near vertical in nature, stretch farther up than your eyesight can detect. You can go north, east or south from here. ~ 0 8 11 Rd 0 D0 ~ ~ 0 0 23232 D1 ~ ~ 0 0 23236 D2 ~ ~ 0 0 23234 S #23234 The Swamp~ ~ ~ You are trudging through a swamp near the Temple of Death and Decay. A large rock juts out of the ground here, with a gigantic statue resting on it. The swamp, as usual, runs right up to the cliff-like walls. You can go north or east from here. ~ 0 8 11 Rd 0 D0 ~ ~ 0 0 23233 D1 ~ ~ 0 0 23235 S #23235 The Swamp~ ~ ~ You are walking through a deep swamp. The ground, what little of it there is, is stained red with the blood of innocence. You can go north or west from here. ~ 0 8 11 Rd 0 D0 ~ ~ 0 0 23236 D3 ~ ~ 0 0 23234 S #23236 The Swamp~ ~ ~ You are trudging through an underground swamp. The water ripples with each of your steps, breaking on things that you didn't even realize were under your feet. Upon closer inspection, you realize that you are walking over the bones of dead animals. You can go north, south or west from here. ~ 0 8 11 Rd 0 D0 ~ ~ 0 0 23231 D2 ~ ~ 0 0 23235 D3 ~ ~ 0 0 23233 S #23237 The East Entrance~ ~ ~ You are standing on a raised platform, on the eastern side of the Temple. To the east lies an enormous graveyard. You can hear the clinking of bones, probably skulls, coming from that direction. The platform suddenly drops off, as of its constructors vanished without completing their task. ~ 0 12 0 Rd 0 D1 ~ ~ 0 0 23238 D3 ~ ~ 0 0 23220 S #23238 The Graveyard~ ~ ~ You are on a cobblestone path leading to the graveyard. To the west lies the eastern entrance to the Temple of Death and Decay. The path leads to the north and south. ~ 0 8 11 Rd 0 D0 ~ ~ 0 0 23239 D2 ~ ~ 0 0 23246 D3 ~ ~ 0 0 23237 S #23239 The Graveyard~ ~ ~ You are walking along a cobblestone path, which ends abruptly. One of the two cemetaries lies to the east. The ground has been overrun with weeds. The path leads to the south, where you can see a T-junction. ~ 0 8 11 Rd 0 D1 ~ ~ 0 0 23240 D2 ~ ~ 0 0 23238 S #23240 The Graveyard~ ~ ~ You are walking through the graveyard. The gravestones are of varying shapes and sizes, all written in a long lost language. Huge cliff walls reach up farther than the eye can see, reminding you that you are deep underground. You can go north, east or west from here. ~ 0 8 11 Rd 0 D0 ~ ~ 0 0 23245 D1 ~ ~ 0 0 23241 D3 ~ ~ 0 0 23239 S #23241 The Graveyard~ ~ ~ You are walking amongst gravestones. Your footsteps echo up the cliffs as you walk, reminding you how deep you are. You can go north or west from here. ~ 0 8 11 Rd 0 D0 ~ ~ 0 0 23242 D3 ~ ~ 0 0 23240 S #23242 The Graveyard~ ~ ~ You are walking along the graveyard to the east of the Temple of Death and Decay. The ground is uneven, as some of the graves are not completely filled in. You can go north, south or west from here. ~ 0 8 11 Rd 0 D0 ~ ~ 0 0 23243 D2 ~ ~ 0 0 23241 D3 ~ ~ 0 0 23245 S #23243 The Graveyard~ ~ ~ You are at the northeast corner of the graveyard. The ground dips down slightly to the west. Many of the graves are broken, their messages long since destroyed. You can go east or south from here. ~ 0 8 11 Rd 0 D2 ~ ~ 0 0 23242 D3 ~ ~ 0 0 23244 S #23244 The Graveyard~ ~ ~ This area of the graveyard has a thin layer of water covering the surface. You find it odd that the ground hasn't absorbed the water. You can go east or south from here. ~ 0 8 11 Rd 0 D1 ~ ~ 0 0 23243 D2 ~ ~ 0 0 23245 S #23245 The Graveyard~ ~ ~ You are walking along bare earth amongst the graves of the fallen. The cliff walls are rough, as if this pit was gouged out of the ground by a great claw. You can go north, east or south from here. ~ 0 8 11 Rd 0 D0 ~ ~ 0 0 23244 D1 ~ ~ 0 0 23242 D2 ~ ~ 0 0 23240 S #23246 The Graveyard~ ~ ~ You are walking along a cobblestone path leading to the southern graveyard. The path ends abruptly here, but an opening leads off to the east. The ground has been overrun with weeds. You can also go north, along the path, where you can see a T-junction. ~ 0 8 11 Rd 0 D0 ~ ~ 0 0 23238 D1 ~ ~ 0 0 23247 S #23247 The Graveyard~ ~ ~ You have arrived at the entrance to the southern graveyard. Two large pillars line the entrance on the west side, while the graveyard itself stretches to the east and south. ~ 0 8 11 Rd 0 D1 ~ ~ 0 0 23248 D2 ~ ~ 0 0 23252 D3 ~ ~ 0 0 23246 S #23248 The Graveyard~ ~ ~ You are walking along the graveyard. The almost vertical walls form a slight overhang here, preventing you from looking straight up. This would make a great home for something, as it provides shelter. You can go south or west from here. ~ 0 8 11 Rd 0 D2 ~ ~ 0 0 23249 D3 ~ ~ 0 0 23247 S #23249 The Graveyard~ ~ ~ You are moving amongst the graves east of the Temple of Death and Decay. The gravestones are fairly large here, but obviously not taken care of, as they are in various states of disrepair. You can go north, south or west from here. ~ 0 8 11 Rd 0 D0 ~ ~ 0 0 23248 D2 ~ ~ 0 0 23250 D3 ~ ~ 0 0 23252 S #23250 The Graveyard~ ~ ~ You are at the southeast corner of the graveyard. A large rock sits in the centre of this location, with a large statue seated on top of it. You can go north or east from here. ~ 0 8 11 Rd 0 D0 ~ ~ 0 0 23249 D3 ~ ~ 0 0 23251 S #23251 The Graveyard~ ~ ~ You are walking through the graveyard. The walls are very rough, with cracks and holes appearing everywhere along its edges. You can go north or east from this location. ~ 0 8 11 Rd 0 D0 ~ ~ 0 0 23252 D1 ~ ~ 0 0 23250 S #23252 The Graveyard~ ~ ~ You are walking through the graveyard near the Temple of Death and Decay. The graveyard lies at the bottom of a great pit, its walls rough and full of cracks. You can go north, east or south from here. ~ 0 8 11 Rd 0 D0 ~ ~ 0 0 23247 D1 ~ ~ 0 0 23249 D2 ~ ~ 0 0 23251 S #23253 Hall of Death~ ~ ~ You are walking down a black hallway. Symbols of death are drawn all over the walls, seemingly flowing with blood. They all centre around a great being, dressed in a black robe, carrying a blood red sicle. His eyes seem to pierce your very soul. You can go north or south from here. ~ 0 1032 0 Rd 0 D0 ~ ~ 0 0 23254 D2 ~ ~ 0 0 23220 S #23254 Hall of Death~ ~ ~ You are walking along a black hallway. The walls appear to me made of pouring blood, but they are solid to the touch. You can go north or south from here. ~ 0 1032 0 Rd 0 D0 ~ ~ 0 0 23255 D2 ~ ~ 0 0 23253 S #23255 Hallway of Death~ ~ ~ You have arrived at the end of the Hallway of Death. To the north you will find the teacher, where you learn languages. To the west, the trainer, to whip you into shape. You can practice your skills in the shoppe to the east. ~ 0 1036 0 Rd 0 D0 ~ ~ 0 0 23256 D1 ~ ~ 0 0 23257 D2 ~ ~ 0 0 23254 D3 ~ ~ 0 0 23258 S #23256 The Teacher~ ~ ~ Here you may learn languages. Simply type "LEARN" to see a list of languages that are available to you. The only exit from is is the way you came in, to the south. ~ 0 1036 0 Rd 0 D2 ~ ~ 0 0 23255 S #23257 The Practicioner~ ~ ~ Here, you may practice any spells or skills available to you. You have to be at least level three in order to do this. Type "PRACTICE" to see what you can study at this time. You can type "PRACTICE" in any room to see what you have currently practiced. The only exit is to the west. ~ 0 1036 0 Rd 0 D3 ~ ~ 0 0 23255 S #23258 The Trainer~ ~ ~ Here you may train your attributes. Simply type "TRAIN" to see a list of what you can train at any given time. The only exit from this room is back the way you came, to the east. ~ 0 1036 0 Rd 0 D1 ~ ~ 0 0 23255 S #23259 Hallway of Decay~ ~ ~ You are walking along the Hallway of Decay. The walls are covered in pictures of all the races, each one in various states of decay. When you focus on one of them, they appear normal. In your peripheral vision however, their skin drips off, revealing the rotting bones and muscles underneath. You can go north or south from here. ~ 0 1032 0 Rd 0 D0 ~ ~ 0 0 23220 D2 ~ ~ 0 0 23260 S #23260 Hallway of Decay~ ~ ~ You are walking down the Hallway of Decay. The walls here seem to drip into the floor, the ceiling forever lowering. When you focus on the offending pieces, all seems normal. It is quite a convincing illusion. You can go north or south from here. ~ 0 1032 0 Rd 0 D0 ~ ~ 0 0 23259 D2 ~ ~ 0 0 23261 S #23261 Hallway of Decay~ ~ ~ You have arrived at the end of the Hallway of Decay. To the south, you will find the classmaster, where you can use the REMORT command. A supply shoppe lies to the east, while a pub lies to the west. ~ 0 1036 0 Rd 0 D0 ~ ~ 0 0 23260 D1 ~ ~ 0 0 23262 D2 ~ ~ 0 0 23263 D3 ~ ~ 0 0 23264 S #23262 Supply Shoppe~ ~ ~ You are standing inside the Supply Shoppe. Type "LIST" to see a list of items that you can purchase. The only exit from this shop is the way you came in, to the west. ~ 0 1032 0 Rd 0 D3 ~ ~ 0 0 23261 S #23263 The Classmaster's Office~ ~ ~ You have entered the office of the Classmaster. For help on this subject, type "HELP REMORT". The only exit to the north, the way you came. ~ 0 1032 0 Rd 0 D0 ~ ~ 0 0 23261 S #23264 The Pub~ ~ ~ You have arrived at what's left of a pub. A large bar, or rather what's left of one, lines the west wall. Wooden tables, rotten to the core, dot the floor. You can type "LIST" to see what to buy. ~ 0 1032 0 Rd 0 D1 ~ ~ 0 0 23261 S #23265 Stairway to the Temple of Death and Decay~ ~ ~ You are walking along a very long stairway to the temple of Death and Decay. The surface lies quite a ways above you, while the temple lies directly below. ~ 0 12 0 Rd 0 D4 ~ ~ 0 0 23266 D5 ~ ~ 0 0 23220 S #23266 Stairway to the Temple of Death and Decay~ ~ ~ You are walking along the stairway to the Temple. The stairway is lighted by torches on either side. The stairway is built into the cliff walls, winding down to the temple far below. It is as if a great fist punched a hole, and the temple was built at the bottom. You can go up, to Methidoral, or down, to the Temple. ~ 0 8 0 Rd 0 D4 ~ ~ 0 0 23267 D5 ~ ~ 0 0 23265 S #23267 Stairway to the Temple of Death and Decay~ ~ ~ You are standing in a room with bloody walls. A large stairway leads down through the centre of the floor, leading to the Temple of Death and Decay. The only other exit from this room is towards the town of Methidoral. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 25040 D5 ~ ~ 0 0 23266 S #0 #SPECIALS M 23201 spec_healer M 23227 spec_healer M 23228 spec_healer S #GAMES S #RESETS O 0 23201 0 23202 M 0 23201 1 23202 O 0 23202 0 23203 M 0 23203 1 23204 G 0 23213 0 M 0 23202 1 23205 M 0 23204 1 23206 G 0 23209 0 M 0 23205 1 23208 G 0 23214 0 M 0 23206 1 23210 G 0 23214 0 G 0 23206 0 M 0 23207 1 23211 O 0 23203 0 23211 M 0 23208 1 23212 M 0 23209 1 23213 G 0 23210 0 M 0 23211 1 23214 M 0 23210 2 23215 G 0 23215 0 M 0 23213 1 23217 G 0 23216 0 G 0 23215 0 O 0 23221 0 23220 M 0 23227 1 23220 M 0 23228 1 23220 M 0 23217 3 23223 M 0 23211 1 23225 G 0 23212 0 O 0 23217 0 23227 P 0 23216 0 23217 M 0 23212 3 23228 M 0 23214 3 23233 G 0 23205 0 O 0 23217 0 23234 P 0 23216 0 23217 M 0 23220 1 23235 G 0 23204 0 M 0 23218 3 23239 G 0 23204 0 O 0 23218 0 23243 P 0 23216 0 23218 M 0 23216 3 23244 M 0 23215 3 23248 G 0 23207 0 O 0 23218 0 23250 P 0 23216 0 23218 M 0 23219 3 23251 G 0 23211 0 M 0 23226 1 23254 O 0 23219 0 23255 M 0 23223 1 23256 M 0 23222 1 23257 M 0 23221 1 23258 O 0 23220 0 23261 M 0 23225 1 23262 G 0 23208 0 G 0 23211 0 G 0 23204 0 G 0 23226 0 G 0 23227 0 M 0 23224 1 23263 M 0 23229 1 23264 G 0 23228 0 G 0 23222 0 G 0 23223 0 G 0 23224 0 G 0 23225 0 S #SHOPS 23225 15 1 9 5 0 120 80 0 24 23228 8 18 0 0 0 120 80 0 24 23229 17 19 0 0 0 120 80 0 24 0 #$