#AREADATA Name { } CSI Temple~ Builders Zhyril~ VNUMs 23101 23200 Security 100 Recall 17809 Flags 16 Sounds A long, drawn-out laugh filled with insane mirth echos through the area.~ End #MOBILES #23102 guardian elemental~ a guardian elemental~ An enormous guardian elemental constructed of earth, ice, and fire looms here. ~ Created to prevent unbelievers from entering the Temple's environs, this huge elemental looks unstoppable. ~ 1 436207744 16810004 0 0 0 S 110 0 0 0 0d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #23110 warhound~ a warhound~ A fierce warhound patrols the hall. ~ An enormous wolf-like creature. ~ 1 0 0 0 0 -300 S 3 0 0 0 30d0+0 0d0+0 0 16 0 0 0 0 0 0 0 #23114 temple slave~ a Temple slave~ A Temple slave walks by. ~ One of the many luckless people enslaved by the cruel masters of the Temple to serve their needs. ~ 1 0 0 0 0 700 S 3 0 0 0 40d0+0 0d0+0 0 1 0 0 0 1 0 0 0 >death_prog 100~ mpecho A passing worshipper snickers at the sight. mpecho Apparently, life in the Temple is an uncertain one. ~ | #23115 temple guard~ a Temple guard~ A Temple guard patrols the area. ~ A tough-looking soldier in black armor. ~ 1 0 0 0 0 0 S 4 0 0 0 50d0+0 0d0+0 0 0 0 0 0 0 0 0 0 >death_prog 100~ mpecho You snicker. mpecho Once again, strife has erupted in the halls of the Temple, and the faithful mpecho turn on each other in a frenzy of blood. ~ | #23117 mercenary~ a mercenary~ A mercenary hireling swaggers through the halls. ~ An uncouth-looking thug, his arrogance is unseemly for a lowly hireling. Perhaps you should teach him a lesson... ~ 1 0 0 0 0 0 S 2 0 0 0 40d0+0 0d0+0 0 1 0 0 0 1 0 0 0 #23119 Gorodar Kreesh~ Gorodar Kreesh~ Gorodar Kreesh, Quartermaster of the Temple, is here. ~ A huge, burly man dressed in once-fine clothing, Kreesh is responsible for arming the followers of Chaos, Strife, and Injustice. Feared throughout the land for his quick temper and brutality, he is ~ 3 0 0 0 0 0 S 90 0 0 0 0d0+0 0d0+0 0 1 0 0 0 1 0 0 0 #23121 instructor~ an instructor~ A brutal-looking instructor strides about, screaming at the recruits. ~ A thorougly evil-looking man in black armor, he wields his instructor's baton with brutality and skill. ~ 67 0 0 0 0 -500 S 5 5 0 0 100d0+0 0d0+0 0 1 0 0 0 1 0 0 0 >fight_prog 5~ say Back, scum! kick $n ~ >greet_prog 100~ if level($n)>5 say New recruits only! push $n west break else say Grab a weapon and get into line, cretin! snicker $n break ~ | #23122 new recruit~ a new recruit~ A new recruit is here, training with sword and shield. ~ A large, brutish-looking youth. ~ 1 0 0 0 0 -400 S 1 0 0 0 15d0+0 0d0+0 0 1 0 0 0 1 0 0 0 >death_prog 100~ mpecho He begins to move slightly; apparently you didn't kill him. mpecho Instructors walk over and drag him off. mpecho The Master of Training nods in your direction. mpgoto 1 ~ | #23123 training master~ the Master of Training~ The Master of Training stands here, surveying the recruits. ~ A tall, burly man with many scars, he looks quite dangerous. ~ 515 64 0 0 0 0 S 110 50 1000 0 90000d0+0 0d0+0 0 0 0 0 0 1 0 0 0 >fight_prog 30~ dim ~ | #23125 azrik high priest~ Azrik, the High Priest~ The high priest of the Temple is here. ~ A tall, evil-looking man with a scarred face and eyes that seem able to flay the soul from your body. ~ 75 301998272 327696 0 0 -500 S 110 0 0 0 40000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 >fight_prog 20~ cast 'ultrablast' ~ >fight_prog 10~ cast 'blindness' $n ~ | #23133 acolyte~ an acolyte~ A robed acolyte walks through the temple. ~ A cruel-looking young cleric, he contemptuously eyes you then continues on. ~ 1 0 0 0 0 0 S 10 0 0 0 200d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #23135 chaos priest~ a Chaos priest~ A Chaos priest lurks in the shadows. ~ A thoroughly evil-looking man. ~ 3 16777272 2097232 0 3 -800 S 109 0 0 0 10000d0+0 0d0+0 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if level($n)<3 say Thou art not ready! say Return to your training, and try again later. push $n west break endif smirk say Welcome, recruit. close west lock west ~ | #23143 bone guardian~ a bone guardian~ A horrible creature made of bone launches itself at you. ~ Fused with magic, this horrible creature was made only to kill. ~ 35 8388608 16 0 0 0 S 5 0 0 0 100d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #23152 a rat~ a rat~ A vicious-looking rat scuttles through the darkness. ~ It has razor-sharp teeth and vicious red eyes. ~ 1 0 0 0 0 0 S 4 0 0 0 20d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #23153 elf maiden~ a beautiful elf maiden~ A beautiful elf maiden is here. ~ A beautiful vision, her eyes glow with goodness. ~ 67 0 0 0 3 0 S 110 0 0 0 1000d0+0 0d0+0 0 0 0 0 0 2 0 0 0 >greet_prog 100~ say Welcome, young adventurer. smile $n say Come swim in the pool with me. You won't need all of that... say Take off your armor and remove your weapons... mpecho You can't seem to resist her commands. mpforce $n rem all say Place it on the grass. mpforce $n drop all say I'll...safeguard it for you. take all mpat 23199 drop all say Now enter the pool. smile ~ >speech_prog equipment stuff hey no give~ smile say Don't worry, I'll watch over your possessions. ~ >fight_prog 100~ grin say Attacking a poor innocent maiden... laugh say I think you need to cool off a little. emote suddenly ducks under your swing, and pushes you into the water! mptrans $n 23154 ~ | #23154 horrible tentacled creature~ a horrible tentacled creature~ A horrible tentacled creature has grabbed onto your ankle. ~ Aiiieeee! ~ 35 0 16 0 0 0 S 3 0 0 0 40d0+0 0d0+0 0 0 0 0 0 0 0 0 0 >death_prog 100~ mpecho $n has dealt a mortal blow to the creature! Blood fills the water. mpecho Suddenly, the water begins to churn violently; you desperately swim to the surface! mptrans $n 23155 mpmload 23154 ~ | #23159 chaos demon~ a Chaos Demon~ A huge, muscled red creature is here. ~ ~ 67 40 16 0 1 0 S 110 0 0 0 300d0+0 0d0+0 0 0 0 0 0 0 0 0 0 >greet_prog 100~ mpecho The whole world seems strange, like you're in a dream. if sex($n)==2 say Quickly, the ball is about to begin! Put this on! mpoload 23160 give gown $n say and you'd better take this! mpoload 23161 give rapier $n say Put them on! Quickly! mpforce $n wear gown say Now wake up, before it's too late! cackle mptrans $n 23160 break endif say Quickly, put this on! mpoload 23162 give doublet $n mpoload 23163 give hat $n say oh, and you might need this. grin mpoload 23161 give rapier $n say Quickly, put them on! mpforce $n wear doublet say Now wake up! cackle mpecho The world seems to writhe about you. mptrans $n 23160 break ~ | #23163 man black~ The man in black~ The man in black stands here, his rapier at the ready. ~ You have finally caught up to this strange figure. Wordlessly he faces you, his rapier held in an at guard position; apparently you have no choice but to fight him. ~ 3 8388608 0 0 0 0 S 10 0 0 0 100d0+0 0d0+0 0 0 0 0 0 1 0 0 0 >greet_prog 100~ look $n emote stands here silently. n w ~ >death_prog 100~ emote falls silently to the ground. mpgoto 23170 mptrans $n mpat 23163 mload 23163 ~ | #23175 master training~ the Master of Training~ The Training Master is here. ~ A high-ranking priest of the Temple, he is here to provide instruction in spells and skills to the faithful. ~ 1027 0 0 0 0 -400 S 105 0 0 0 3000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #23176 language master~ the Master of Languages~ The language master is here. ~ An older, but still powerful priest. ~ 65539 0 0 0 0 0 S 100 0 0 0 3000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 >greet_prog 100~ say Deceit is impossible if you cannot speak your victim's language. smirk ~ | #23179 chaos demon~ a chaos demon~ The Chaos Demon stands here. ~ He stands 12 feet tall, with rippling muscles. Raw chaos plays along his body, and his eyes gleam with an unholy light. ~ 3 268435456 0 0 1 -999 S 110 0 0 0 0d0+0 0d0+0 0 0 0 0 0 0 0 0 0 >greet_prog 100~ grin say Welcome, mortal! I see you have made it this far. Perhaps you will be say a fit servant for us. say Long ago the people of this city served us. But their faith grew weak. say We had to destroy them and lay waste to their proud city. say Now you wish to serve us? We reward faithfulness well, but punish say those who stray. Now answer us well. Will you serve faithfully? ~ >speech_prog yes~ emote grins evilly. say Very well. Go and serve: say But remember the price of failure! emote laughs insanely. say Take this as a token of your servitude. mpoload 23199 give shield $n say You'll certainly need it, if you're to prove worthy of serving us! say in fact, why not put it into use right now! emote laughs mockingly, and waves one taloned arm. mpecho A glow fills the room, and when it fades you stand in an arena! mpecho All about you battle rages. say Fight bravely, $n. say Those who are weak are weeded out. mptrans $n 23198 mpat $n cast 'fireshield' $n ~ >speech_prog no~ snicker say Too late. If you will not serve us as a soldier, you will serve us as say a slave. mptrans $n 23198 ~ | #23180 inquisitor~ an inquisitor~ An inquisitor is here, shrouded in darkness. ~ A cloaked form shrouded in darkness. ~ 1 0 0 0 0 -700 S 8 0 0 0 200d0+0 0d0+0 0 1 0 0 0 1 0 0 0 #23181 prisoner~ a prisoner~ A prisoner is chained to the wall here. ~ He seems oblivious to your presence. ~ 3 8388608 0 0 0 300 S 2 0 0 0 2d0+0 0d0+0 0 1 0 0 0 0 0 0 0 #23182 Mogredius~ Mogredius~ Mogredius is here. ~ ~ 1 0 0 0 0 -1000 S 1 0 0 0 1d0+0 0d0+0 0 0 0 0 0 1 0 0 0 >death_prog 100~ emote is helpless before the assault. mpecho There is a brilliant flash of light, and when it clears mpecho Mogredius has been annihilated. mpecho All that remains is a pile of dust and his robes. mpecho The mage smirks, waves his hand, and disappears. mptrans captive 23168 ~ | #23183 a dungeon guard~ a dungeon guard~ A dungeon guard blocks the door. ~ A grim, humorless soldier who glares at you meanly. ~ 67 0 0 0 0 -400 S 8 0 0 0 0d0+0 0d0+0 0 0 0 0 0 1 0 0 0 #23184 mogredius high inquisitor~ Mogredius, the High Inquisitor~ The High Inquisitor, Mogredius, sits here. ~ A tall, angular man draped in black robes, Mogredius radiates evil and cruelty. ~ 3 0 0 0 1 -800 S 140 5 5 0 1000d0+0 0d0+0 0 1 0 0 0 1 0 0 0 >all_greet_prog 100~ glare $n say Let the candidates step forward. say How do you plead, innocent or guilty? ~ >speech_prog innocent guilty~ say All are guilty. if level($n)<5 say Take $n to the dungeons! ~ | #23185 executioner~ an executioner~ An executioner stands here. ~ ~ 35 0 0 0 0 -100 S 10 0 0 0 500d0+0 0d0+0 0 0 0 0 0 1 0 0 0 >death_prog ~ mpecho The High Inquisitor stands up. say You shall pay for this outrage! ~ | #23186 captive mage prisoner~ a captive mage~ A prisoner sits cross-legged on the floor here. ~ His beard is dirty and matted, and his robes show many holes. A golden collar is around his neck, and his eyes show hopelessness. ~ 67 0 0 0 1 500 S 120 0 0 0 3000d0+0 0d0+0 0 1 0 0 0 1 0 0 0 >greet_prog 100~ sigh say Another one comes to torment me. glare $n say Someday I shall escape, follower of Chaos. ~ >give_prog goldenkey~ emote looks amazed. say Is this some trick? emote unlocks the collar with the key; it comes off. say Finally! Freedom! smile $n say My thanks, adventurer. say Now, to extract vengeance from Mogredius! say Let us go! emote waves his arms, and smoke fills the room. When it clears, you are somewhere else. mpgoto mogredius mptrans $n say Now you shall pay, evil one! mpforce mogredius say No! Impossible, how did you escape? mpforce mogredius emote looks fearful. emote raises his hand, and a bolt of energy slams into Mogredius, knocking him down. say And now you shall meet your maker! mpecho Beams of energy lance from the mage's hands, and envelop the screaming Mogredius. mpecho There is a flash of light, and Mogredius disappears; only a pile of dust, and mpecho his slightly-singed robes remain. mpoload 23185 drop robes emote picks up the robes. emote laughs. "You seem to have lost some weight, Mogredius..." drop robes mpoload 23189 say My thanks again. smile $n wave emote vanishes. mpgoto 23189 ~ >act_prog flames~ cast 'sanctuary' $n ~ | #23187 Master of the Arena~ the Arena Master~ The Master of the Arena is here, overseeing the fights. ~ A huge, burly man with an enormous red beard. ~ 67 0 0 0 0 -400 S 99 0 0 0 30000d0+0 0d0+0 0 1 0 0 0 1 0 0 0 >greet_prog 100~ if level($n)<5 say Go away, recruit! snicker push $n west break endif ~ | #23193 surly cook~ a surly cook~ A cook stands here selling food. ~ Not a very pleasant-looking fellow. ~ 3 0 0 0 0 -400 S 30 0 0 0 3000d0+0 0d0+0 2 0 0 0 0 0 0 0 0 #23195 orc gladiator~ an orc gladiator~ A huge orc gladiator lunges at you. ~ A huge, burly fighter. ~ 1 0 0 0 0 -400 S 5 2 2 0 300d0+0 0d0+0 0 18 0 0 0 1 0 0 0 >fight_prog 20~ mpecho The crowd roars. ~ >death_prog 100~ mpecho The crowd roars with approval athe orc dies. mpecho The sound of chanting fills the air: $n! $n! ~ | #23196 mighty ogre warrior~ a mighty ogre warrior~ A HUGE ogre warrior grins at you evilly. ~ An enormous creature, heavily muscled and wielding a large axe. ~ 1 0 16 0 0 -200 S 15 0 0 0 1500d0+0 0d0+0 0 7 0 0 0 1 0 0 0 >fight_prog 20~ mpecho The crowd roars with excitement! ~ >rand_prog 10~ if ispc($r) emote roars and leaps to the attack! kill $r break else snarl $r break ~ | #23197 drow fighter~ a drow fighter~ A drow fighter lurks here. ~ A quick-moving figure armed with an evil-looking sword. ~ 1 0 0 0 0 -800 S 9 0 0 0 700d0+0 0d0+0 0 8 0 0 0 1 0 0 0 #0 #OBJECTS #23110 cruel iron mace~ a cruel iron mace~ A mace lies here.~ ~ 5 0 32768 0 0 8193 1 0~ 0~ 0~ 8~ 8 8 0 0 0 reserved~ 0 0 0 0 0 A 18 2 A 19 2 #23111 scourge~ a scourge~ A vicious scourge lies here.~ ~ 5 0 0 0 0 8193 2 0~ 0~ 0~ 4~ 2 1 0 0 0 reserved~ 0 0 0 0 0 #23112 double edged war axe~ a double-edged waraxe~ An axe lies here.~ ~ 5 0 0 0 0 8193 5 0~ 0~ 0~ 5~ 5 16 0 0 0 reserved~ 0 0 0 0 0 A 19 3 #23113 black leather hauberk~ a black leather hauberk~ A hauberk lies here.~ ~ 9 0 0 0 0 9 1 3~ 0~ 0~ 0~ 5 12 0 0 0 reserved~ 0 0 0 0 0 #23115 spiked shield~ a spiked shield~ A spiked shield lies here.~ ~ 9 0 0 0 0 513 5 3~ 0~ 0~ 0~ 10 12 0 0 0 reserved~ 0 0 0 0 0 A 19 1 #23117 spiked gauntlets~ a pair of spiked gauntlets~ Gauntlets lie here.~ ~ 9 0 0 0 0 129 5 1~ 0~ 0~ 0~ 2 8 0 0 0 reserved~ 0 0 0 0 0 A 19 2 #23122 training sword~ a dulled practice sword~ A dull-ooking sword lies here.~ ~ 5 0 0 0 0 8193 1 0~ 0~ 0~ 13~ 5 1 0 0 0 reserved~ 0 0 0 0 0 A 18 -1 #23125 runed robe~ a runed robe~ A robe lies here.~ ~ 9 71303744 0 0 1050624 1025 105 5~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 A 26 100 A 18 15 A 19 15 A 13 100 A 25 10 A 3 1 A 4 1 A 12 20 #23129 round wooden shield~ a round wooden shield~ A shield lies here.~ ~ 9 0 0 0 0 513 5 1~ 0~ 0~ 0~ 5 1 0 0 0 reserved~ 0 0 0 0 0 #23130 halberd~ a halberd~ A halberd lies here.~ ~ 5 0 32768 0 0 8193 5 0~ 0~ 0~ 13~ 10 1 0 0 0 reserved~ 0 0 0 0 0 #23135 black key~ a black key~ A black key lies here.~ ~ 18 67108864 0 0 0 1 1 0~ 0~ 0~ 0~ 5 1 0 0 0 reserved~ 0 0 0 0 0 #23139 huge two-handed axe~ a huge two-handed axe~ A huge axe lies here.~ ~ 5 0 32768 16384 0 8193 15 0~ 0~ 0~ 6~ 15 40 0 0 0 reserved~ 0 0 0 0 0 A 26 -10 A 19 10 A 18 4 #23140 skeleton~ a skeleton~ A skeleton is chained to the wall.~ ~ 15 0 0 0 0 0 0 5~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 E skeleton~ A grisly sight. ~ #23141 bone key~ a bone key~ A small bone key lies here.~ ~ 18 0 0 0 0 1 1 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #23142 crate~ a crate~ A crate lies here.~ ~ 15 0 0 0 0 0 0 40~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #23143 portal~ a portal~ A glowing portal set in a gold frame is on the western wall.~ ~ 29 0 0 0 0 0 0 23150~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #23144 serpentine blade~ a serpentine sword~ (no description)~ ~ 5 64 512 0 0 8192 10 0~ 0~ 0~ 3~ 2 40 0 0 0 reserved~ 0 0 0 0 0 A 2 1 A 18 3 A 19 3 #23145 black leather leggings~ black leather leggings~ Black leather leggings lie here.~ ~ 9 0 0 0 0 33 1 3~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #23146 black steel armguards~ black steel armguards~ Black steel armguards lie here.~ ~ 9 0 0 0 0 257 1 3~ 0~ 0~ 0~ 4 4 0 0 0 reserved~ 0 0 0 0 0 #23147 black spiked neckguard~ a black spiked neckguard~ A black spiked neckguard lies here.~ ~ 9 0 0 0 0 5 1 2~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #23148 black steel warmask~ a black steel warmask~ A black warmask lies here.~ ~ 9 536870976 0 0 0 65537 1 3~ 0~ 0~ 0~ 2 1 0 5 0 protection good~ 2 2 0 0 0 #23149 black horned helmet~ a black horned helmet~ A black helmet lies here.~ ~ 9 4 0 0 0 17 0 4~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #23150 tunic~ a tunic~ A tunic lies here.~ ~ 9 0 0 0 0 9 1 2~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #23151 wooden staff~ a wooden staff~ A staff lies here.~ ~ 5 0 32768 0 0 8193 0 0~ 0~ 0~ 7~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #23152 leather breeches~ leather breeches~ A pair of leather breeches lies here.~ ~ 9 0 0 0 0 33 1 1~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #23153 pool waterfall~ a pool~ The waterfall forms a clear pool here.~ ~ 29 0 0 0 0 0 0 23154~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #23155 leather backpack~ a leather backpack~ A leather backpack lies here.~ ~ 15 0 0 0 0 1025 1 20~ 0~ 0~ 0~ 3 1 0 0 0 reserved~ 0 0 0 0 0 #23160 gown~ a lovely dress gown~ A lovely gown lies here.~ ~ 9 0 0 0 0 9 1 3~ 0~ 0~ 0~ 5 1 0 0 0 reserved~ 0 0 0 0 0 #23161 rapier~ a rapier~ A rapier lies here.~ ~ 5 0 0 0 0 8193 1 0~ 0~ 0~ 11~ 4 1 0 0 0 reserved~ 0 0 0 0 0 #23162 doublet~ a doublet~ A rich doublet lies here.~ ~ 9 0 0 0 0 9 1 2~ 0~ 0~ 0~ 3 1 0 0 0 reserved~ 0 0 0 0 0 #23163 feathered hat~ a feathered hat~ A hat lies here.~ ~ 9 0 0 0 0 17 1 1~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #23164 black mask~ a black mask~ A mask lies here.~ ~ 9 64 0 0 0 65537 3 2~ 0~ 0~ 0~ 2 1 0 0 0 reserved~ 0 0 0 0 0 A 18 1 A 103 -1 #23165 black cloak~ a black cloak~ A large black cloak is here.~ ~ 9 0 0 0 0 1025 3 2~ 0~ 0~ 0~ 5 1 0 0 0 reserved~ 0 0 0 0 0 #23166 black tunic~ a black tunic~ A tunic lies here.~ ~ 9 0 0 0 0 9 3 2~ 0~ 0~ 0~ 2 1 0 0 0 reserved~ 0 0 0 0 0 #23167 black boots~ a pair of black boots~ A pair of boots lies here.~ ~ 9 0 0 0 0 64 3 1~ 0~ 0~ 0~ 3 1 0 0 0 reserved~ 0 0 0 0 0 #23168 black breeches~ black breeches~ A pair of breeches lies here.~ ~ 9 0 0 0 0 33 3 1~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #23182 nimbus energy~ a nimbus of pure energy~ Fireball lies here.~ ~ 5 64 0 0 0 8193 115 0~ 0~ 0~ 6~ 0 1 0 0 0 reserved~ 0 0 0 0 0 A 18 100 A 19 100 #23184 black key~ a black key~ A black key lies here.~ ~ 18 0 0 0 0 16385 1 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #23185 inquisitor's robes~ inquisitor's robes~ Robes lie here.~ ~ 9 576 0 0 0 1025 15 2~ 0~ 0~ 0~ 3 40 0 0 0 reserved~ 0 0 0 0 0 A 19 2 A 18 2 A 3 1 A 102 -1 #23186 golden collar~ a golden collar~ A collar lies here.~ ~ 8 4289 16384 0 0 5 1 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 A 12 -100 #23187 tattered robes~ tattered robes~ Robes lie here.~ ~ 13 0 0 0 0 9 1 0~ 0~ 0~ 0~ 2 1 0 0 0 reserved~ 0 0 0 0 0 #23188 goldenkey~ a goldenkey~ A golden key lies here.~ ~ 18 0 0 0 0 5 1 0~ 0~ 0~ 0~ 1 1 0 0 0 reserved~ 0 0 0 0 0 #23189 pile dust~ a pile of dust~ A pile of dust lies here.~ ~ 13 0 0 0 0 0 0 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #23190 dark robe~ a dark robe~ A dark robe is here.~ ~ 9 0 0 0 0 9 5 1~ 0~ 0~ 0~ 2 1 0 0 0 reserved~ 0 0 0 0 0 #23192 cistern~ a cistern~ A stone cistern in the wall provides a stream of gushing water.~ ~ 25 0 0 0 0 0 0 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #23193 hard bread~ a piece of hard bread~ A piece of hard bread.~ ~ 19 0 0 0 0 1 1 4~ 0~ 0~ 0~ 4 1 0 0 0 reserved~ 0 0 0 0 0 #23194 strip meat~ a strip of meat~ A piece of meat lies here.~ ~ 19 0 0 0 0 1 1 7~ 0~ 0~ 0~ 2 1 0 0 0 reserved~ 0 0 0 0 0 #23195 no name~ (no short description)~ (no description)~ ~ 13 0 0 0 0 0 0 0~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #23196 pile coins~ a pile of coins~ A pile of coins.~ ~ 20 0 0 0 0 1 1 5~ 0~ 0~ 0~ 2 1 0 0 0 reserved~ 0 0 0 0 0 #23197 donation box~ a donation box~ A donation box hangs next to the door.~ ~ 15 0 0 0 0 0 0 5~ 0~ 0~ 0~ 0 1 0 0 0 reserved~ 0 0 0 0 0 #23199 shield chaos~ the shield of Chaos~ A shield lies here.~ ~ 9 67108928 0 0 0 513 5 5~ 0~ 0~ 0~ 9 40 0 0 0 reserved~ 0 0 0 0 0 A 19 2 A 18 2 A 1 1 #0 #ROOMDATA #23101 Before the Temple of Chaos, Strife, and Injustice~ ~ ~ You stand before the entrance to an enormous walled compound. Imposing stone walls tower hundreds of feet into the air, and you can see the cloaked forms of guards patrolling the crenellations. Blood red flags hang from the battlements, and an aura of gloom and violence hangs heavy in the air. To the east a long, narrow drawbridge spans a deep chasm, in the bottom of which runs a dark stream of water. ~ 0 131078 0 Rd 0 D1 ~ ~ 0 0 23102 D2 ~ ~ 0 0 17095 S #23102 The Drawbridge~ ~ ~ You carefully traverse the narrow wooden drawbridge. There are no handrails, and on either side of the wooden planks is a steep drop into the moat. To the east is an open portcullis leading into the temple complex. ~ 0 131074 0 Rd 0 D1 ~ ~ 0 0 23103 D3 ~ ~ 0 0 23101 S #23103 The Portcullis~ ~ ~ You stand at the entrance to the huge Temple. To the east stretches a long hallway, while to the north and south lie guardrooms. You can exit the temple to the west. ~ 0 131074 0 Rd 0 D0 ~ ~ 0 0 23104 D1 ~ ~ 0 0 23106 D2 ~ ~ 0 0 23105 D3 ~ ~ 0 0 23102 S #23104 A Guard Room~ ~ ~ A large guardroom constructed of solid stone. Weapons racks line the walls, and arrow slits grant a view of the drawbridge area. To the south is the only exit. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 23103 S #23105 A Guard Room~ ~ ~ A large guardroom with arrow slits granting view of the outdoors. Apparently this temple has been built to withstand attacks by large forces of men. To the north lies the entrance to the temple proper. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 23103 S #23106 The Entry Hall~ ~ ~ This large stone hallway leads east and west through the temple complex. Crimson banners line the walls, and a feeling of violence emanates from the cold stone. From the east east comes the sound of chanting. You hear the sound of clashing metal from afar; violence is quick to interrupt in the Temple, and the gods of Chaos, Strife, and Injustice encourage their followers to war incessantly with each other. ~ 0 131082 0 Rd 0 D1 ~ ~ 0 0 23107 D3 ~ ~ 0 0 23103 S #23107 The Entry Hall~ ~ ~ The hall continues east and west through the darkness. To the west lies the entrance to the Temple, while to the east the corridor runs towards a large open space. From the latter direction comes the sound of chanting. ~ 0 131082 0 Rd 0 D1 ~ ~ 0 0 23108 D3 ~ ~ 0 0 23106 S #23108 Before the Great Doors~ ~ ~ You have reached a set of massive bronze doors to the east. To the north and south run slightly smaller corridors, while to the west you can leave the Temple. The sound of chanting comes from the east. ~ 0 131086 0 Rd 0 D0 ~ ~ 0 0 23111 D1 ~ ~ 0 0 23109 D2 ~ ~ 0 0 23110 D3 ~ ~ 0 0 23107 S #23109 The Temple Hall~ ~ ~ You stand at the west end of a massive chamber. To the east lies a massive altar, while to the west you can exit the room. Hard stone benches are lined up here, providing seats for the faithful. ~ 0 131082 0 Rd 0 D1 ~ ~ 0 0 23116 D3 ~ ~ 0 0 23108 S #23110 A Hallway~ ~ ~ The hallway runs south past a series of doors. To the north is a corridor junction before a pair of huge bronze chairs. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 23108 D2 ~ ~ 0 0 23117 S #23111 A Hallway~ ~ ~ This hallway runs north from the main temple hall towards a series of rooms. Guttering torches line the walls, filling the place with an evil, smoky light. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 23112 D2 ~ ~ 0 0 23108 S #23112 An Intersection~ ~ ~ The corridor splits here, heading east, south, and west. Torches on the wall glow with an evil light, and you hear chanting coming from the south. ~ 0 393226 0 Rd 0 D1 ~ ~ 0 0 23114 D2 ~ ~ 0 0 23111 D3 ~ ~ 0 0 23113 S #23113 A Hallway~ ~ ~ The hallway ends here at a door to the west. To the east is a meeting of corridors, and beyond that a large stone staircase. To the north is a large tapestry that rustles strangely despite the stillness of the air. Maybe it is hiding something... ~ 0 393226 0 Rd 0 D0 ~ tapestry~ 515 0 23188 D1 ~ ~ 0 0 23112 D3 ~ ~ 3 0 23126 S #23114 A Hallway~ ~ ~ This wide hallway leads east to a stairway and west towards what appears to be a barracks. The decor is macabre; tapestries depict violent battles and bizarre rituals, and the symbol of Chaos is prominent. ~ 0 393218 0 Rd 0 D1 ~ ~ 0 0 23115 D3 ~ ~ 0 0 23112 S #23115 The Stairway~ ~ ~ This wide stone stairway leads up and down. Priceless paintings hang on the wall, and torches in gold sconces provide light. ~ 0 393230 0 Rd 0 D3 ~ ~ 0 0 23114 D4 ~ ~ 0 0 23129 D5 ~ ~ 0 0 23127 S #23116 Before the Altar~ ~ ~ You stand before a massive bronze altar decorated with carvings depicting war and terror. A huge red banner with the symbol of Chaos hangs on the east wall, and huge braziers cast the chamber into smoky brightness. A small set of stone steps leads up to the dais on which the altar sits. ~ 0 393230 0 Rd 0 D3 ~ ~ 0 0 23109 D4 ~ ~ 0 0 23125 S #23117 A Hallway~ ~ ~ The hallway runs north and south through the temple. To the west is a large oak door, while to the south you can see a series of other doors. ~ 0 131082 0 Rd 0 D0 ~ ~ 0 0 23110 D2 ~ ~ 0 0 23118 S #23118 A Hallway~ ~ ~ The hallway continues north and south. To the west is a large room of some sort. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 23117 D2 ~ ~ 0 0 23120 D3 ~ ~ 0 0 23119 S #23119 The Armoury~ ~ ~ This large room is filled with weapons of cruel aspect. Here the faithful of the Temple may purchase weapons to wield on their quest to bring disorder and strife into the world. ~ 0 131082 0 Rd 0 D1 ~ ~ 0 0 23118 S #23120 A Hallway~ ~ ~ The hallway continues north and south. To the east is an open doorway leading into the yard, through which you see soldiers drilling. To the west is another room. ~ 0 393230 0 Rd 0 D0 ~ ~ 0 0 23118 D1 ~ ~ 0 0 23121 D3 ~ ~ 0 0 23193 S #23121 A Training Yard~ ~ ~ You have entered a large training yard in the temple complex. Lines of recruits are sparring with each other under the watchful eye of instructors, who reward each error with a brutal clubbing from their batons. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 23122 D1 ~ ~ 0 0 23124 D2 ~ ~ 0 0 23166 D3 ~ ~ 0 0 23120 S #23122 A Training Yard~ ~ ~ You are in the northwest corner of the training yard. Here bales of hay are lined up against the wall, covered with arrows, while intrepid archers strive to master the bow. ~ 0 393218 0 Rd 0 D1 ~ ~ 0 0 23123 D2 ~ ~ 0 0 23121 S #23123 The Training Yard~ ~ ~ You are in the northeast corner of the yard. A vicious melee has broken out among the recruits, who strive to batter each other with practice weapons while instructors wade through them, gleefully laying about with their batons. ~ 0 393218 0 Rd 0 D2 ~ ~ 0 0 23124 D3 ~ ~ 0 0 23122 S #23124 A Training Yard~ ~ ~ You are walking through a large training yard in the center of the temple complex. Above you is the open sky, while on all sides are imposing stone walls. New recruits to the cause are being trained here; brutal instructors walk about, screaming and smiting about them seemingly at random. The yard stretches to the north and west, while to the east is a stout doorway. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 23123 D1 ~ door~ 3 23135 23135 D2 ~ ~ 0 0 23167 D3 ~ ~ 0 0 23121 S #23125 The Altar of the Temple of Chaos, Strife, and Injustice~ ~ ~ You stand on a raised platform in the center of a vast chamber. Hooded forms genuflect to the altar, while macabre chanting fills the air. A huge banner emblazoned with the sign of chaos hangs on the east wall, while sulphurous torches fill the room with smoke and a heavy smell of death. ~ 0 393226 0 Rd 0 D5 ~ ~ 0 0 23116 S #23126 Barracks~ ~ ~ This room is filled with rows of cots, and appears to be where the soldiers who make up the Temple guard stay. At the bottom of each bunk are stone footlockers; they all seem to be locked shut. ~ 0 537264138 0 Rd 0 D1 ~ ~ 3 0 23113 S #23127 Beneath the Temple~ ~ ~ You stand at the bottom of a stone stairway. Upwards is the Temple proper, while to the north is an area which has been carved out of the earth. ~ 0 393230 0 Rd 0 D0 ~ ~ 0 0 23128 D4 ~ ~ 0 0 23115 S #23128 The Dungeon~ ~ ~ You have entered the feared dungeons of the Temple of Chaos, Strife, and Injustice. Ruled by the insane Inquisitors, the enemies of the faith are brought here to meet their end. The area is dimly lit by torch and brazier, and the air is strangely cold. ~ 0 393226 0 Rd 0 D0 ~ ~ 0 0 23180 D2 ~ ~ 0 0 23127 S #23129 Top of the Stairs~ ~ ~ You stand at the top of a large stone staircase. To the west the corridor leads to another, smaller stairway leading up, while to the east it makes a turn to the south. ~ 0 393218 0 Rd 0 D1 ~ ~ 0 0 23131 D3 ~ ~ 0 0 23130 D5 ~ ~ 0 0 23115 S #23130 A Small Stairway~ ~ ~ A small stone stairway leads up at this point. To the east the corridor leads to the main stairway down. ~ 0 393218 0 Rd 0 D1 ~ ~ 0 0 23129 D4 ~ ~ 0 0 23190 S #23131 A Hallway~ ~ ~ The hall turns here, heading west and south. To the west is a large stone staircase, leading down. Occasional shouts echo through the corridors as the faithful fight each other for their gods favor. ~ 0 393226 0 Rd 0 D2 ~ ~ 0 0 23132 D3 ~ ~ 0 0 23129 S #23132 A Hallway~ ~ ~ This hallway runs north and south through the upper floor of the Temple. To the south are a few doors, while to the north the corridor turns left. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 23131 D2 ~ ~ 0 0 23133 S #23133 A Hallway~ ~ ~ The hallway continues north and south. Garish tapestries line the walls, depicting scenes of violence and chaos. ~ 0 393226 0 Rd 0 D0 ~ ~ 0 0 23132 D2 ~ ~ 0 0 23134 S #23134 A Hallway~ ~ ~ You've reached the end of the hallway. To the east and west are large wooden doors. To the south hangs a huge red tapestry depicting the symbol of Chaos. ~ 0 393226 0 Rd 0 D0 ~ ~ 0 0 23133 D1 ~ ~ 0 0 23176 D3 ~ ~ 0 0 23175 S #23135 A Dark Stairway~ ~ ~ You have entered a dark stairway that leads down into the gloom. An evil stench drifts upward, and the air is cold and dank. ~ 0 393742 0 Rd 0 D3 ~ door~ 3 23135 23124 D5 ~ ~ 0 0 23136 S #23136 A Staircase~ ~ ~ The stairway descends into darkness. You hear a loud clanging sound echo from below, and the cold air wafting upwards whispers along the stone walls. ~ 0 393230 0 Rd 0 D5 ~ ~ 0 0 23137 S #23137 The Bottom of the Stairway~ ~ ~ You have reached the bottom of the stairs. An evil-looking corridor leads north, while a faint light upwards beckons you; perhaps you should ascend to the surface before it is too late... ~ 0 393226 0 Rd 0 D0 ~ ~ 0 0 23138 D4 ~ ~ 0 0 23136 S #23138 A Corridor~ ~ ~ You are walking through a north-south corridor deep below the surface. The sound of rats skittering through the darkness assails your ears, and a fetid stench drifts through the air. ~ 0 393227 0 Rd 0 D0 ~ ~ 0 0 23139 D2 ~ ~ 0 0 23137 S #23139 A Corridor~ ~ ~ The corridor continues north and south. In the eastern wall is a small alcove. ~ 0 393227 0 Rd 0 D0 ~ ~ 0 0 23141 D1 ~ ~ 0 0 23140 D2 ~ ~ 0 0 23138 S #23140 An Alcove~ ~ ~ This small stone alcove is shrouded in darkness. Chained to the wall is a horrid sight. ~ 0 393227 0 Rd 0 D3 ~ ~ 0 0 23139 S #23141 A Turn in the Corridor~ ~ ~ The corridor turns here, heading west and south. The darkness is almost palpable, and you hear a low, mournful sound echo through the passages. ~ 0 393225 0 Rd 0 D2 ~ ~ 0 0 23139 D3 ~ ~ 0 0 23142 S #23142 Before the Bone Door~ ~ ~ You stand before a large door constructed out of what appears to be bone. On the door are indecipherable runes in gold, and you sense strange magicks in the air. ~ 0 393231 0 Rd 0 D1 ~ ~ 0 0 23141 D3 ~ bonedoor~ 87 23141 23143 S #23143 A Dark Chamber~ ~ ~ This large chamber is shrouded in darkness. To the east is an imposing door constructed out of what appears to be bone, while to the north is a small side passage. ~ 0 393227 0 Rd 0 D0 ~ ~ 0 0 23144 D1 ~ bonedoor~ 87 0 23142 S #23144 A Hallway~ ~ ~ This small side passage runs north and south through the darkness. ~ 0 393226 0 Rd 0 D0 ~ ~ 0 0 23145 D2 ~ ~ 0 0 23143 S #23145 A Hallway~ ~ ~ The hallway suddenly comes to an end at a stone wall. The dust is thick on the floor, and it looks like nobody has been here in years. ~ 0 393218 0 Rd 0 D2 ~ ~ 0 0 23144 S #23146 A Chamber of Echoes~ ~ ~ This large chamber is full of the babble of voices which echo off the stone walls. This room, unlike the first two, is not shielded from the communications channels. Type CHANNELS to see what methods you can use to communicate with other players on the MUD. CHAT is used for general conversation about the MUD. Type "chat hello" to see how it works. OOC stands for out-of-character chat, and is used to talk about non-MUD related things. ASK is used, predictably, to ask questions. Feel free to use it if you run into trouble, and the help files don't help you. You can see what the other channels do by typing HELP CHANNELS. When you are done experimenting with channels, head north. ~ 0 425986 0 Rd 0 D0 ~ ~ 0 0 23147 D2 ~ ~ 0 0 23194 S #23147 The Room of Equipment~ ~ ~ Your character in the game won't get very far without equipment. You should have started with some, type "i" to see what you're carrying ("i" being short for inventory). By typing "eq" (for equipment) you can see what you're actually using. To equip an item in your inventory, type "wear <itemname>". Note that a lot of equipment has level restrictions, and can't be used if you're under a certain level. There are several pieces of equipment in the crate here (that is, if someone hasn't taken it already). Type "look in crate" to see what's there, then "take <itemname> crate" to get it. If the object was just lying on the ground, you'd type "take object" without specificying a container. You can also use "get" instead of "take". To continue on, go north. ~ 0 427010 0 Rd 0 D0 ~ ~ 0 0 23148 D2 ~ ~ 0 0 23146 S #23148 Skills and Spells~ ~ ~ Type "practice". This shows you what skills and spells you already know, and how many practice sessions you have (practice sessions are used to "buy" proficiency in a skill). You shouldn't have any skills yet, as you have to find a teacher first. You gain practice sessions every time you gain experience levels, and access to better skills and spells. Increased experience levels also mean you get more hit points (which means how much damage you can take), movement points (how far you can move without stopping to rest), and mana (the magical energy you use to cast spells). Type slist to see what skills and spells you can eventually gain. ~ 0 425986 0 Rd 0 D0 ~ ~ 0 0 23149 D2 ~ ~ 0 0 23147 S #23149 Room of Information~ ~ ~ Type "score" to see your character's characteristics. Type "worth" to see how much experience you need for next level. Type "who" to see who's playing on the MUD. Type "areas" to see what areas are in the game. Type "wizlist" to see the list of game immortals (administrators/builders). And finally, type "weather" to see what the weather's like in the game. Go north for the final instructions. ~ 0 425992 0 Rd 0 D0 ~ ~ 0 0 23173 D2 ~ ~ 0 0 23148 S #23150 A Dark Chamber~ ~ ~ This large chamber is shrouded in darkness. To the east is an imposing door constructed out of what appears to be bone, while to the north is a small side passage. ~ 0 393226 0 Rd 0 D0 ~ ~ 0 0 23152 D1 ~ bonedoor~ 1 0 23151 S #23151 A Sunlit Glade~ ~ ~ What the hell? Suddenly, you are standing in a beautiful green glade deep in a forest. Trees rise up on all sides of you, while from the east you hear the sound of bubbling water. Birds flit from tree to tree, singing happily. ~ 0 393218 0 Rd 0 D1 ~ ~ 0 0 23153 S #23152 A Hallway~ ~ ~ This small passage runs north and south through the darkness. ~ 0 393226 0 Rd 0 D0 ~ ~ 0 0 23152 D2 ~ ~ 0 0 23150 S #23153 A Beautiful Waterfall~ ~ ~ You stand in a small meadow deep in the forest. A cascade of crystal water falls from a stone outcropping, filling the air with soft music. ~ 0 393218 0 Rd 0 D3 ~ ~ 0 0 23151 S #23154 Beneath the Pool~ scream2.wav~ ~ You enter the pool and sink like a stone . As you look up at the surface you see a beautiful elven face looking down at you, contorted in an evil grin. Suddenly, you feel something grasp your ankle, and you realize with horror that you are not alone here. ~ 0 268435460 8 Rd 0 D4 ~ ~ 0 0 23155 S #23155 Beneath the Storm~ ~ ~ You desperately tread water at the surface of a seemingly endless sea. How did you get here? No time to figure it out; you frantically try to stay afloat as a savage storm lashes you with wind and rain. The hungry sea threatens to drag you down. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 23156 D1 ~ ~ 0 0 23157 D2 ~ ~ 0 0 23157 D3 ~ ~ 0 0 23156 S #23156 Beneath the Storm~ ~ ~ Desperately you hold your head above water as the storm savagely rages. A wave slaps into your face, and water begins to fill your lungs. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 23155 D1 ~ ~ 0 0 23155 D2 ~ ~ 0 0 23157 D3 ~ ~ 0 0 23156 S #23157 Beneath the Storm~ ~ ~ Your limbs feel like lead, and you suddenly have the urge to sink beneath the waves and give in. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 23156 D1 ~ ~ 0 0 23156 D2 ~ ~ 0 0 23158 D3 ~ ~ 0 0 23155 S #23158 Beneath the Storm~ ~ ~ Frantically you strive to keep your head above the waves as the storm lashes you. Suddnely, you notice a light hanging above the water to the east. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 23157 D1 ~ ~ 0 0 23159 D2 ~ ~ 0 0 23157 D3 ~ ~ 0 0 23156 S #23159 A Light~ ~ ~ You awake with a start. You are lying on the grass of a courtyard, next to a fountain. Some spray has been hitting you in the face; did that create the nightmare of the storm? Wait! How did you get here? Last thing you know you were beneath the Temple. And where did you get these clothes? ~ 0 393222 0 Rd 0 S #23160 A Light~ ~ ~ You awake with a start. You are lying on the grass of a courtyard, next to a fountain. Some spray has been hitting you in the face; did that create the nightmare of the storm? Wait! How did you get here? Last thing you know you were beneath the Temple. And where did you get these clothes? ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 23161 S #23161 A Courtyard~ ~ ~ You stand in a lovely courtyard. To the west is a fountain, while a path leads north towards a door. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 23162 D3 ~ ~ 0 0 23160 S #23162 A Courtyard~ ~ ~ The path ends here at a large, open doorway. Through it you see a large stone ballroom filled with people. A lovely garden stands by the path, filling the air with warm fragrance. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 23163 D2 ~ ~ 0 0 23161 S #23163 A Ballroom ~ ~ ~ This large ballroom is filled with colorfully-dressed revellers, dancing to the strangely frantic music that pulsates throughout the chamber. The dancers ignore you completely, intent on their dance, and a sense of unreality pervades the room. ~ 0 393226 0 Rd 0 D0 ~ ~ 0 0 23164 D2 ~ ~ 0 0 23162 S #23164 The Ballroom~ ~ ~ At the northern end of the ballroom the action is a bit more subdued. Tall, ethereal-looking figures in fancy dress whirl about to the music, and the tapestries on the wall seem to glow with an unearthly light. There is a small side room to the west. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 23163 D3 ~ ~ 0 0 23165 S #23165 A Stone Chamber~ ~ ~ What? You turn around to find the way you came in blocked by a granite wall. The room is strangely cold, and the stone bricks are crude and aged. You seem to be in a totally new place. ~ 0 393230 0 Rd 0 S #23166 A Training Yard~ ~ ~ This is the southwestern corner of the training yard. All about you are new recruits, battling to win a position with the troops of the temple. Well-hacked training dummies hang on the south wall. ~ 0 393216 0 Rd 0 D0 ~ ~ 0 0 23121 D1 ~ ~ 0 0 23167 S #23167 A Training Yard~ ~ ~ This is the southeastern corner of the training yard. Here a set of wooden targets have been set up, bristling with the arrows, spears, and throwing knives of the recruits. To the north the yard runs past a door. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 23124 D3 ~ ~ 0 0 23166 S #23168 Secret Chamber~ ~ ~ You stand in a plushly furnished chamber. ~ 0 434694 0 Rd 0 S #23170 A dark alleyway~ ~ ~ Again you have been brought somewhere else without your knowledge. You stand in a dark alley; to the west is what appears to be a street. ~ 0 393218 0 Rd 0 D3 ~ ~ 0 0 23171 S #23171 A Street~ ~ ~ You stand on a barren, windswept street. Large stone buildings stand on all sides looming over you. Apparently this city has been deserted for many years. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 23172 S #23172 A Street~ ~ ~ The barren, windswept street continues north and south through the empty city. Vacant windows look down at the street, and the only sound is the wind through the empty buildings. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 23178 D2 ~ ~ 0 0 23171 S #23173 Halls of Combat~ ~ ~ You actually gain experience through combat. Some mobs (mobiles, or monsters) will attack you right away, some you can attack (by typing "kill <mobname>" or "attack <mobname>". While in combat you can use various combat skills and spells to conquer your enemy. Combat's too big a topic to go into here, so you should read the help files carefully. Type "help" then look under the COMBAT section. Alright, you're ready to begin the game. From now on you'll officially be in the game, and room descriptions will actually describe the room rather than give you gameplay instructions. Remember to use the help files, and don't be shy about asking other players if you're confused about something. Finally, most commands can be abbreviated, so you don't have to type out everything in full everytime you use it. Experiment. Go down now to enter the combat training area of the Temple of Chaos, Strife and Injustice. And have fun. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 23149 D5 ~ ~ 0 0 23121 S #23175 The Training Master~ ~ ~ This large chamber holds the Temple's training center. Esoteric books line the walls, and cloaked acolytes sit at stone tables, studying. ~ 0 393218 0 Rd 0 D1 ~ ~ 0 0 23134 S #23176 The Library~ ~ ~ In this huge room are several thousand books in all manners of languages. You may also learn from the language master. ~ 0 393226 0 Rd 0 D3 ~ ~ 0 0 23134 S #23178 Before the Temple~ ~ ~ The street ends here, before a huge, vacant temple marked with the sign of Chaos. The wind blows through the city with a mourning howl, and you feel a great sadness weighing you down. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 23179 D2 ~ ~ 0 0 23172 S #23179 The Temple of Chaos, Strife and Injustice~ ~ ~ You stand in the enormous abandoned Temple. Rubble is strewn about the floor, and anything of value has been looted long before. The only thing remaining is a huge bronze altar, far too heavy to carry away, and before it stands a frightening sight. ~ 0 132100 0 Rd 0 S #23180 The Dungeon~ ~ ~ The dungeon complex stretches out on all sides. Implements of torture hang from the walls, along with empty, red-stained shackles. From the north are the sounds of clanging, and the occasional shout rips through the air. ~ 0 393218 0 Rd 0 D0 ~ ~ 0 0 23183 D1 ~ ~ 0 0 23182 D2 ~ ~ 0 0 23128 D3 ~ ~ 0 0 23181 S #23181 The Dungeon~ ~ ~ Iron manacles are bolted into the walls. Some are occupied: by rotting skeletons. Falling into the hands of the Inquisitor of the Temple usually means a death sentence. You can enter the main dungeon complex to the east. ~ 0 393226 0 Rd 0 D1 ~ ~ 0 0 23180 S #23182 The Dungeon~ ~ ~ Vicious-looking implements hang from the walls, and red-hot braziers are strewn about. To the west the dungeon continues, while to the east your way is blocked by a cell door. ~ 0 393226 0 Rd 0 D1 ~ ~ 7 23188 23186 D3 ~ ~ 0 0 23180 S #23183 Before a Black Door~ ~ ~ You stand before a black door set into the stone wall. The feeling of evil is overpowering here, and the stench of death is heavy in the air. ~ 0 393226 0 Rd 0 D0 ~ ~ 39 23184 23184 D2 ~ ~ 0 0 23180 S #23184 The Inquisitor's Court~ ~ ~ You stand in a place of great evil and injustice. In this dark chamber the High Inquisitor of the Temple judges those brought before him with cruelty and caprice. ~ 0 393226 0 Rd 0 D2 ~ ~ 39 23184 23183 S #23185 The Preparation Room~ ~ ~ You stand in a large, empty stone chamber deep beneath the Temple of Chaos, Strife, and Injustice. You have come here to dedicate your life to those fell principles, so prepare yourself for battle. If you've never played on a MUD before, or want to learn more about StormGate in particular, head north. If you've played before, and want to jump right in, head down. In either case, you should definitely check out our web page in order to get the supporting materials (the game map, sound files, etc.) You can find it at http://members.rogers.com/stormgate ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 23194 D5 ~ ~ 0 0 23121 S #23186 A cell~ ~ ~ This large cell is more ornate than the rest of the dungeon. A heap of straw provides a bed for the occupant, while a rusty bowl in the corner provides water. A strange glow illuminates the cell, and you sense strange magicks in the air. ~ 0 393226 0 Rd 0 D3 ~ ~ 7 0 23182 S #23187 The Entrance Hall~ ~ ~ The floor of this large room is covered with sand. From a hallway to the east you hear the sounds of grunts and clashing metal. ~ 0 393230 0 Rd 0 D1 ~ ~ 0 0 23197 D3 ~ ~ 0 0 23188 S #23188 A Stairway~ ~ ~ This tiny dark chamber holds only a narrow staircase leading up into the darkness. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 23187 D2 ~ ~ 515 0 23113 D4 ~ ~ 0 0 23189 S #23189 A Secret Room~ ~ ~ A small stone stairway leads downwards. To the south is the secret door through which you came in. ~ 0 393218 0 Rd 0 D5 ~ ~ 0 0 23188 S #23190 Top of the Stairs~ ~ ~ You have reached the top of a narrow flight of stone stairs. To the north a small corridor slants upward. ~ 0 393226 0 Rd 0 D0 ~ ~ 0 0 23191 D5 ~ ~ 0 0 23130 S #23191 A small corridor~ ~ ~ The small corridor runs south towards the stairway and east into the tower. The floor seems to be slanted upwards. ~ 0 393226 0 Rd 0 D1 ~ ~ 0 0 23192 D2 ~ ~ 0 0 23190 S #23192 The Tower~ ~ ~ This small tower juts out of the top of the Temple, providing a view of the barren countryside. The stones are worn down with age, and whatever glass filled the window panes was lost long ago. The wind cuts through the room like a knife. ~ 0 393226 0 Rd 0 D3 ~ ~ 0 0 23191 S #23193 A Dining Hall~ ~ ~ This large room is filled with stone tables and benches, and seems to be dedicated to serving the dining needs of the faithful. The food doesn't appear too appetizing. ~ 0 393218 0 Rd 0 D1 ~ ~ 0 0 23120 S #23194 A Stone Passage~ ~ ~ The most important command to know in the beginning is HELP. Type help to get a list of possible help topics, then help <topicname> to access that particular help file. You can head north when you're done experimenting with help. ~ 0 8814602 0 Rd 0 D0 ~ ~ 0 0 23146 D2 ~ ~ 0 0 23185 S #23195 The Arena~ ~ ~ The arena stretches around you. The sound of fighting fills the air as dark forms struggle against each other in the shadowy torchlight. ~ 0 537264138 0 Rd 0 D1 ~ ~ 0 0 23196 D2 ~ ~ 0 0 23197 S #23196 The Arena~ ~ ~ The spectators look down up on you impassively as you struggle for your life here. The arena floor is churned sand mixed with blood. ~ 0 537264138 0 Rd 0 D2 ~ ~ 0 0 23198 D3 ~ ~ 0 0 23195 S #23197 The Arena~ ~ ~ You are in the massive arena that lies beneath the Temple. All about you are brawling combatants, while above you are stands holding the spectators. In here there is only one rule: kill or be killed. ~ 0 537264138 0 Rd 0 D0 ~ ~ 0 0 23195 D1 ~ ~ 0 0 23198 D3 ~ ~ 0 0 23187 S #23198 The Arena~ ~ ~ You stand in the southeast corner of the arena. Scattered bits and pieces of broken weapons lie in the sand; the combat here is fierce and unrelenting. ~ 0 537264138 0 Rd 0 D0 ~ ~ 0 0 23196 D3 ~ ~ 0 0 23197 S #23199 A Secret Armoury~ ~ ~ This large room is decorated with tapestries depicting the symbol of Chaos. Racks of weapons and armor line the walls, and various pieces of equipment are scattered about. Some of it looks familiar... To the north is a carefully hidden door. ~ 0 425998 0 Rd 0 D0 ~ tapestry~ 3 0 23134 S #0 #SPECIALS M 23125 spec_healer S #GAMES S #RESETS M 0 23115 1 23104 E 0 23110 0 20 M 0 23110 2 23106 M 0 23114 1 23107 M 0 23114 2 23107 O 0 23197 0 23109 P 0 23196 0 23197 M 0 23114 1 23110 M 0 23117 1 23110 E 0 23112 0 20 M 0 23110 2 23110 M 0 23110 1 23110 M 0 23114 1 23112 M 0 23133 2 23116 M 0 23133 1 23116 M 0 23133 1 23117 E 0 23190 0 5 E 0 23117 0 13 M 0 23119 1 23119 G 0 23110 0 G 0 23111 0 G 0 23112 0 G 0 23113 0 G 0 23113 0 G 0 23115 0 G 0 23117 0 M 0 23117 1 23120 E 0 23117 0 13 M 0 23121 1 23121 M 0 23122 1 23122 E 0 23115 0 15 E 0 23122 0 20 M 0 23122 1 23122 E 0 23122 0 20 E 0 23125 0 16 E 0 23122 0 20 M 0 23122 1 23122 M 0 23123 1 23123 M 0 23122 1 23123 E 0 23115 0 15 E 0 23122 0 20 M 0 23122 1 23123 E 0 23122 0 20 M 0 23122 1 23124 E 0 23122 0 20 E 0 23115 0 15 M 0 23122 1 23124 E 0 23129 0 15 E 0 23122 0 20 M 0 23125 1 23125 E 0 23125 0 16 M 0 23114 1 23129 M 0 23117 1 23129 E 0 23130 0 20 M 0 23115 1 23131 E 0 23130 0 20 M 0 23114 1 23133 M 0 23135 1 23135 G 0 23135 0 M 0 23152 2 23138 M 0 23152 2 23138 O 0 23140 0 23140 P 0 23141 0 23140 M 0 23152 1 23140 M 0 23152 1 23140 M 0 23152 1 23141 M 0 23152 2 23142 M 0 23143 1 23143 O 0 23143 0 23143 O 0 23142 0 23147 P 0 23150 0 23142 P 0 23151 0 23142 P 0 23152 0 23142 P 0 23155 0 23142 O 0 23153 0 23153 M 0 23153 1 23153 M 0 23154 1 23154 M 0 23159 1 23159 M 0 23163 1 23163 E 0 23166 0 5 E 0 23164 0 8 E 0 23165 0 16 E 0 23167 0 12 E 0 23161 0 20 M 0 23122 1 23166 E 0 23129 0 15 E 0 23122 0 20 M 0 23122 1 23167 E 0 23122 0 20 E 0 23187 0 5 M 0 23175 1 23175 M 0 23176 1 23176 M 0 23179 1 23179 M 0 23181 2 23181 M 0 23183 1 23183 E 0 23130 0 20 E 0 23113 0 5 G 0 23184 0 G 0 23188 0 M 0 23184 1 23184 E 0 23185 0 16 M 0 23180 1 23184 E 0 23190 0 5 M 0 23186 1 23186 E 0 23187 0 5 E 0 23186 0 3 M 0 23187 1 23187 M 0 23115 1 23190 E 0 23112 0 20 M 0 23115 2 23192 E 0 23130 0 20 E 0 23113 0 5 M 0 23114 1 23192 O 0 23192 0 23193 M 0 23193 1 23193 G 0 23193 0 G 0 23194 0 M 0 23195 2 23195 E 0 23145 0 11 M 0 23197 1 23196 E 0 23144 0 20 M 0 23196 1 23197 E 0 23139 0 20 E 0 23146 0 14 M 0 23197 1 23198 E 0 23144 0 20 E 0 23148 0 8 M 0 23195 1 23198 E 0 23149 0 6 S #SHOPS 23119 5 9 0 0 0 120 70 8 23 23193 0 0 0 0 0 100 100 7 20 0 #$