/
roa/
roa/lib/boards/
roa/lib/config/
roa/lib/edits/
roa/lib/help/
roa/lib/misc/
roa/lib/plrobjs/
roa/lib/quests/
roa/lib/socials/
roa/lib/www/
roa/lib/www/LEDSign/
roa/lib/www/LEDSign/fonts/
roa/lib/www/LEDSign/scripts/
roa/src/s_inc/
roa/src/sclient/
roa/src/sclient/binary/
roa/src/sclient/text/
roa/src/util/
/**********************************************************
  nature.h   Realms of Aurealis nature/weather code header file

  author: jtrhone aka vall

  various function protos and structure definitions related to
  naturalistic mud wide activities such as floating and sinking of
  objects wind blowing around etc
**********************************************************/

void float_sink_object(obdata *obj, int room);
void float_sink_gold(obdata *obj, int room);
int float_sink_char(chdata *ch);