/********************************************************** nature.h Realms of Aurealis nature/weather code header file author: jtrhone aka vall various function protos and structure definitions related to naturalistic mud wide activities such as floating and sinking of objects wind blowing around etc **********************************************************/ void float_sink_object(obdata *obj, int room); void float_sink_gold(obdata *obj, int room); int float_sink_char(chdata *ch);