MAFFECTS -=RoAOLC's medit tool's mob affects submenu=- Most of these flags are in reflection of the players' spells and skills, useful to give mobs with similar abilities. If a mob has affects turned on, it will remain affected by them permanently. They act thusly: 1.) BLINDED <the mob is blind> 2.) INVIS <the mob is invisible> 3.) DET-EVIL <the mob can detect evil> 4.) DET-INVIS <the mob can see invisible objects and players and mobs> 5.) DET-MAGIC <the mob can detect magical items> 6.) SENCE-LIFE <the mob can sense hidden players> 7.) *HELD <the mob has had hold cast on it. system-set. DO NOT USE> 8.) SANCTIFIED <the mob is sanctified> 9.) *GROUPED <the mob has been grouped. system-set. DO NOT USE> 10.) CURSED <the mob is cursed. this lowers to-hit and such> 11.) HRGN <the mob has a higher hitpoint regeneration rate than normal> 12.) POISONED <the mob has been poisoned> 13.) PROT-EVIL <the mob is protected from evil> 14.) MNRGN <the mob has a higher mana regeneration rate than normal> 15.) PARRY <the mob can parry attacks> 16.) MVRGN <the mob has a higher move regeneration rate than normal> 17.) SLEEPING <the mob's taking a nap> 18.) DODGING <the mob can dodge attacks> 19.) SNEAKING <the mob is sneaking> 20.) HIDDEN <the mob is hiding> 21.) AFRAID <the mob is in the state of wimping out. I think> 22.) *CHARMED <the mob has been charmed. system-set. DO NOT USE> 23.) *FOLLOW <the mob is following. system-set. DO NOT USE> 24.) WIMPY <the mob will wimp out> 25.) INFRA <the mob can see in the dark> 26.) HASTED <the mob gets one extra attack/round> 27.) GILLS <the mob can navigate underwater> 28.) WINGED <the mob can enter flight rooms> 29.) HEARTSIGHT <the mob can detect alignments> 30.) TRUCE <only level 60+ players/mobs may attack this mob> 31.) PROT-GOOD <the mob is protected from good>