/
roa/
roa/lib/boards/
roa/lib/config/
roa/lib/edits/
roa/lib/help/
roa/lib/misc/
roa/lib/plrobjs/
roa/lib/quests/
roa/lib/socials/
roa/lib/www/
roa/lib/www/LEDSign/
roa/lib/www/LEDSign/fonts/
roa/lib/www/LEDSign/scripts/
roa/src/s_inc/
roa/src/sclient/
roa/src/sclient/binary/
roa/src/sclient/text/
roa/src/util/
MAFFECTS

-=RoAOLC's medit tool's mob affects submenu=-

Most of these flags are in reflection of the players' spells and skills,
useful to give mobs with similar abilities. If a mob has affects turned
on, it will remain affected by them permanently. They act thusly:
 1.) BLINDED       <the mob is blind>
 2.) INVIS         <the mob is invisible>
 3.) DET-EVIL      <the mob can detect evil>
 4.) DET-INVIS     <the mob can see invisible objects and players and mobs>
 5.) DET-MAGIC     <the mob can detect magical items>
 6.) SENCE-LIFE    <the mob can sense hidden players>
 7.) *HELD         <the mob has had hold cast on it. system-set. DO NOT USE>
 8.) SANCTIFIED    <the mob is sanctified>
 9.) *GROUPED      <the mob has been grouped. system-set. DO NOT USE>
10.) CURSED        <the mob is cursed. this lowers to-hit and such>
11.) HRGN          <the mob has a higher hitpoint regeneration rate than normal>
12.) POISONED      <the mob has been poisoned>
13.) PROT-EVIL     <the mob is protected from evil>
14.) MNRGN         <the mob has a higher mana regeneration rate than normal>
15.) PARRY         <the mob can parry attacks>
16.) MVRGN         <the mob has a higher move regeneration rate than normal>
17.) SLEEPING      <the mob's taking a nap>
18.) DODGING       <the mob can dodge attacks>
19.) SNEAKING      <the mob is sneaking>
20.) HIDDEN        <the mob is hiding>
21.) AFRAID        <the mob is in the state of wimping out. I think>
22.) *CHARMED      <the mob has been charmed. system-set. DO NOT USE>
23.) *FOLLOW       <the mob is following. system-set. DO NOT USE>
24.) WIMPY         <the mob will wimp out>
25.) INFRA         <the mob can see in the dark>
26.) HASTED        <the mob gets one extra attack/round>
27.) GILLS         <the mob can navigate underwater>
28.) WINGED        <the mob can enter flight rooms>
29.) HEARTSIGHT    <the mob can detect alignments>
30.) TRUCE         <only level 60+ players/mobs may attack this mob>
31.) PROT-GOOD     <the mob is protected from good>