%1SAVING THROW%0 %1<< %0statistic%1>>%0 A saving throw is a special roll made when you are being attacked by something out of the ordinary. When making a saving throw the lower the number you need to roll the better. If you make a saving throw the affects of the spell will be diminished or halted. There are 5 different kinds defined . %3(1)%0 save vs paralysis: Includes spells like stun, or web. %3(2)%0 save vs. rods, staves and wands (listed as rods): The rods can vary, some stun, some do direct damage. The damage is usually halved by the saving throw, affects are ignored %3(3)%0 save vs petrifaction: To be petrified is being turned to stone, this throw may save you from this awful fate. %3(4)%0 save vs breath attack: Breath attacks are like direct damage, if you make the save vs breath you take half damage %3(5)%0 save vs spell: Only affected by spells that do damage. If you make the saving throw damage is halved, generally some spells might have a better saving throw afforded.